GO: How significant are the variables being indexed in the save games, and how threaded throughout the Mass Effect 2 experience are they?
CH: It's completely different from anything you've played before, because it's literally, potentially threaded into everything that happens. When you're playing the first game, everything that you do is setting a variable so that as the story progresses we know that you did a certain thing on a certain planet, and then internal to the game, we can reference those things. Your Mass Effect save game contains all of that information.
When you import it into Mass Effect 2, now we can continue mining all that information. And it's not just what your ending was, or a couple of the big choices, you know, where we could have stuck a conversation at the beginning and asked you what you did and moved on. This is literally hundreds of things.
Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second. We can look at each variable and dynamically change what happens in the moment. It ranges from small things like, by way of example, Conrad Verner was a fan of Commander Shepard's that you met in the first game, and it's like you meet this guy in an alley and you can be nice to him or you can be a jerk to him, and at the time you might have been thinking of it as just a trite role-playing convention, good-guy bad-guy, and that's that.
Jump forward two years. Now you're playing Mass Effect 2, and oh my god, who's this, it's Conrad Verner! And based on what you've done, you realize that while the moment in the first game maybe seemed throwaway, now Conrad's back and involved in another plot in a game you're playing two years later...and what you did two years ago is meaningfully affecting what's happening. That's a small example.
The larger examples are things like...take the way you navigate through the ending of Mass Effect, how you left the galaxy in a certain state with humans, whether they were in control of the Galactic Council or not, things like that. In Mass Effect 2, when you walk around, you'll see all the areas affected by your decisions, including large scale stuff like the Citadel. You'll see signs all over the place that either humans are in control or that they're working more with the aliens and the Citadel is more like it was in the first game.
It's also part of dialogues, part of signs that you see, even reflected in PA announcements that you'll hear. So it's woven through the entire experience, from beginning to end.
Damn, Taky. Excellent job fielding questions in that thread over on the official Bioware forums. Especially the bit about the individual squad members in ME1. Neat shit.
Honestly, the more I poke around in ME1, and I've been doing it a lot lately while waiting for Dragon Age to hit stores, the more I like every single character. However, when you say Ashley suffers from being a codex dump, you have to realize that Tali does as well. She's just written as less of a 'bait' character, and most of her real codex exposition is done in investigate choices rather than forced dialogue about blah blah this is how Asari reproduce(and I swear if there is a conversation about that in ME2 I will hurt someone and I live in the same city as you so that is not an idle threat!)
But Ashley, Kaiden, Garrus, and Wrex are all fantastic characters. A lot of depth and character fit into only a few lines, and each character can go in so many different ways. It's pretty rocking.
For my initial/canon ME2 run,
Kaiden's going to be dead for spying on me and not being able to keep his mouth shut, and Wrex will be shot in the face because goddamn that is an epic sequence.
There is, however, absolutely no doubt about me doing a full-on run for the opposite circumstance, because each character is so very compelling.
And as an aside, Taky. Try and fit in The Third Testicle somewheres in ME2. If you do, every single one of us will give you a giant e-hug(and possibly real hugs, depending on geographic capacity to do so)
And as an aside, Taky. Try and fit in The Third Testicle somewheres in ME2. If you do, every single one of us will give you a giant e-hug(and possibly real hugs, depending on geographic capacity to do so)
Good luck with that! A number of years back I was on a two day trip to Edmonton with my husband. It was not long after Baldur's Gate 2 had come out, and I enjoyed the shit out of that game. So while in Edmonton I called Bioware up and said to the nice receptionist lady, "hey, I really loved BG2. I would like to come by and drop off a gift basket full of awesome chocolate. would that be alright?" And she said, "no, we don't accept that sort of thing. but thank you."
I cried for weeks and never played a bioware game again.
GO: How significant are the variables being indexed in the save games, and how threaded throughout the Mass Effect 2 experience are they?
CH: It's completely different from anything you've played before, because it's literally, potentially threaded into everything that happens. When you're playing the first game, everything that you do is setting a variable so that as the story progresses we know that you did a certain thing on a certain planet, and then internal to the game, we can reference those things. Your Mass Effect save game contains all of that information.
When you import it into Mass Effect 2, now we can continue mining all that information. And it's not just what your ending was, or a couple of the big choices, you know, where we could have stuck a conversation at the beginning and asked you what you did and moved on. This is literally hundreds of things.
Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second. We can look at each variable and dynamically change what happens in the moment. It ranges from small things like, by way of example, Conrad Verner was a fan of Commander Shepard's that you met in the first game, and it's like you meet this guy in an alley and you can be nice to him or you can be a jerk to him, and at the time you might have been thinking of it as just a trite role-playing convention, good-guy bad-guy, and that's that.
Jump forward two years. Now you're playing Mass Effect 2, and oh my god, who's this, it's Conrad Verner! And based on what you've done, you realize that while the moment in the first game maybe seemed throwaway, now Conrad's back and involved in another plot in a game you're playing two years later...and what you did two years ago is meaningfully affecting what's happening. That's a small example.
The larger examples are things like...take the way you navigate through the ending of Mass Effect, how you left the galaxy in a certain state with humans, whether they were in control of the Galactic Council or not, things like that. In Mass Effect 2, when you walk around, you'll see all the areas affected by your decisions, including large scale stuff like the Citadel. You'll see signs all over the place that either humans are in control or that they're working more with the aliens and the Citadel is more like it was in the first game.
It's also part of dialogues, part of signs that you see, even reflected in PA announcements that you'll hear. So it's woven through the entire experience, from beginning to end.
So I just bought this game (for the 360), anything I should know before I start playing?
Avoid this thread until you're done the game. It's spoiler-heavy. Other than that, read the manual before starting to learn about a few of the game's mechanics, since there's no tutorial to speak of. Purchase the "Bring Down the Sky" DLC, which is excellent, but not necessarily "Pinnacle Station," which many people seem to dislike. Also, don't feel obligated to do everything on your first play-through. There's a ton of sidequests in the game that can become quite tedious, so it is often better to stick mostly with the main plot, doing a couple sidequests when you feel like a bit of extra experience or loot.
I guess I'm just a nice guy or something, because even though this is my "renegade" playthrough I keep getting paragon points. I just finished Noveria last night. I had to help the doctor and those sick scientists!
Although I suppose it doesn't matter because
you slaughter everyone after blowing up the neutron bomb.
I loved the terrorist line in BDtS. I watched the paragon path on youtube after that and it wasn't nearly as satisfying. I wonder if Balak makes an appearance in ME2. He won't be showing up in my playthrough, that's for sure.
I guess I'm just a nice guy or something, because even though this is my "renegade" playthrough I keep getting paragon points. I just finished Noveria last night. I had to help the doctor and those sick scientists!
Although I suppose it doesn't matter because
you slaughter everyone after blowing up the neutron bomb.
GO: How significant are the variables being indexed in the save games, and how threaded throughout the Mass Effect 2 experience are they?
CH: It's completely different from anything you've played before, because it's literally, potentially threaded into everything that happens. When you're playing the first game, everything that you do is setting a variable so that as the story progresses we know that you did a certain thing on a certain planet, and then internal to the game, we can reference those things. Your Mass Effect save game contains all of that information.
When you import it into Mass Effect 2, now we can continue mining all that information. And it's not just what your ending was, or a couple of the big choices, you know, where we could have stuck a conversation at the beginning and asked you what you did and moved on. This is literally hundreds of things.
Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second. We can look at each variable and dynamically change what happens in the moment. It ranges from small things like, by way of example, Conrad Verner was a fan of Commander Shepard's that you met in the first game, and it's like you meet this guy in an alley and you can be nice to him or you can be a jerk to him, and at the time you might have been thinking of it as just a trite role-playing convention, good-guy bad-guy, and that's that.
Jump forward two years. Now you're playing Mass Effect 2, and oh my god, who's this, it's Conrad Verner! And based on what you've done, you realize that while the moment in the first game maybe seemed throwaway, now Conrad's back and involved in another plot in a game you're playing two years later...and what you did two years ago is meaningfully affecting what's happening. That's a small example.
The larger examples are things like...take the way you navigate through the ending of Mass Effect, how you left the galaxy in a certain state with humans, whether they were in control of the Galactic Council or not, things like that. In Mass Effect 2, when you walk around, you'll see all the areas affected by your decisions, including large scale stuff like the Citadel. You'll see signs all over the place that either humans are in control or that they're working more with the aliens and the Citadel is more like it was in the first game.
It's also part of dialogues, part of signs that you see, even reflected in PA announcements that you'll hear. So it's woven through the entire experience, from beginning to end.
so it all basically sounds like one long game.
Ohhh, this means I have to try and recreate my ME1 save that I lost when my hard drive got *cough* rained on before ME2 comes out.
Oh woe is me I have to play that awful game Mass Effect again. CURSES TO YOU BIOWARE. CURSES TO YOU.
Hush you! :P
It's that I know I am going to be obsessive about it and try to recreate every single thing I did first time around. Maybe I should just go with the "shoot everyone in the face" option instead?
Kester on
0
Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited October 2009
Can you rework the look of your character and choose another class at the beginning of ME2, while still keeping your old save file? I'd rather like to try out something new in the sequel.
Can you rework the look of your character and choose another class at the beginning of ME2, while still keeping your old save file? I'd rather like to try out something new in the sequel.
Uncertain. However, the actual character levelling and skill system has been significantly reworked so there's no guarantee, for example, a Vanguard is going to play exactly like it did in ME1.
Can you rework the look of your character and choose another class at the beginning of ME2, while still keeping your old save file? I'd rather like to try out something new in the sequel.
Uncertain. However, the actual character levelling and skill system has been significantly reworked so there's no guarantee, for example, a Vanguard is going to play exactly like it did in ME1.
I would be really happy if they did have an option that either allowed you to carry only your "choice-point" decisions over, or if they had a system whereby you could tell them pre-game what your choices were. Maybe some sort of "debriefing" screen or something.
I guess I'm just a nice guy or something, because even though this is my "renegade" playthrough I keep getting paragon points. I just finished Noveria last night. I had to help the doctor and those sick scientists!
Although I suppose it doesn't matter because
you slaughter everyone after blowing up the neutron bomb.
The purge only affects the hot labs.
I'm pretty sure when I went upstairs Captain V and his crew were waiting for me and attacked me on sight. Shepard's shotgun purge was a little more far reaching.
I guess I'm just a nice guy or something, because even though this is my "renegade" playthrough I keep getting paragon points. I just finished Noveria last night. I had to help the doctor and those sick scientists!
Although I suppose it doesn't matter because
you slaughter everyone after blowing up the neutron bomb.
The purge only affects the hot labs.
I'm pretty sure when I went upstairs Captain V and his crew were waiting for me and attacked me on sight. Shepard's shotgun purge was a little more far reaching.
They only attack you if you purge the hot labs prior to killing Benezia.
Or if you take the secured area path instead of the maintenance shafts.
I guess I'm just a nice guy or something, because even though this is my "renegade" playthrough I keep getting paragon points. I just finished Noveria last night. I had to help the doctor and those sick scientists!
Although I suppose it doesn't matter because
you slaughter everyone after blowing up the neutron bomb.
The purge only affects the hot labs.
I'm pretty sure when I went upstairs Captain V and his crew were waiting for me and attacked me on sight. Shepard's shotgun purge was a little more far reaching.
They only attack you if you purge the hot labs prior to killing Benezia.
Or if you take the secured area path instead of the maintenance shafts.
I did the former. Which is why I said the thing about saving the scientists not mattering. Because I emptied the base out. With my shotgun.
I guess I'm just a nice guy or something, because even though this is my "renegade" playthrough I keep getting paragon points. I just finished Noveria last night. I had to help the doctor and those sick scientists!
Although I suppose it doesn't matter because
you slaughter everyone after blowing up the neutron bomb.
The purge only affects the hot labs.
I'm pretty sure when I went upstairs Captain V and his crew were waiting for me and attacked me on sight. Shepard's shotgun purge was a little more far reaching.
They only attack you if you purge the hot labs prior to killing Benezia.
Or if you take the secured area path instead of the maintenance shafts.
The whole point of helping Dr. Whatshisface make the cure is so you can take the non-violent route vis-a-vis Ventralis.
I suppose that makes sense if you've played through the area more than once and know that Benezia isn't actually in the Hot Labs. Captain V told me she was down there, I explored a little more, found the doc, he asked for help, I made the cure, then I went in the Hot Labs looking for Queen Bitch, but instead found some dying russian guy that told me to exterminate the Rachni, so I did. I went back upstairs and Captain V attacked me under orders from Benezia. When the old doctor gave me the pass there was no indication that the Captain had lied to me and Benezia wasn't actually in the Hot Labs.
If you've played the game 100 times I'm sure you can see the overarching design, but this is my second time through. My first time was December 2007, and the only thing I remembered about Benezia was the fight sucked and what the room actually looked like.
Edit: Actually now that I think about it that little fat survivor guy was telling me where the geth came from, so I suppose that should have been a hint as to where Benezia actually was. I had my mind set on the hot labs though so I just ignored that guy. He's pretty badass though. After I wiped out the base I went down there and an Asari Commando had him at gunpoint, and he says something like "Is this the part where you tell me I've seen too much?" Then I used throw on that bitch and saved the little guy.
Can you rework the look of your character and choose another class at the beginning of ME2, while still keeping your old save file? I'd rather like to try out something new in the sequel.
I asked one of the Bioware folks about this in the previous thread.
my favourtite moments in games if they have flamethrowers is busting them out once and going batshit crazy until the fuel runs dry
BURN IN HELL, DEVILSPAWN
Reminds me of a runthrough on Vampire: Stuff: Bloodlines, when I first got the flamethrower. I wound up in the sewer hunting out Vampire Hunters and putting them to the torch. I thought it was rather ironic.
But having a flamethrower for the Rachni levels on Noveria would have been nice. Hitting an Asari Commando with Lift and then lighting them on fire would have been hilarious.
That whole intro with the Alliance security system was really cool. The protocols for loading your profile felt genuinely "future government military - TOP SECRET" sort of thing.
VeritasVR on
Let 'em eat fucking pineapples!
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited October 2009
The way I see it going down is after the Normandy is destoryed Shepard crash lands onto Omega, beaten and battered.
He wakes up two weeks later, all bandaged up in the bed of some rundown hospital. "Get me a mirror...A MIRROR, DAMNIT!" he shouts at the nurse(or he can ask politely for Paragon) as she runs out the room to do so. Mirror in hand, he looks at his face as the nurse slowly undoes the bandage.
(This is where you'll be prompted to change your looks)
As layer and layer of bandage is unraveled, a grin grows on his face until it stretches from one end of his face to another. "Haha..." he lets out in a hushed tone that grows with every passing second, "HAHAHAHAHAHAHAHA!!!"
"What's wrong..." the nurse trembles.
Shepard turns to her with a manic expression as he rubs his scalp, "My hair...MY HAIR!"
"Oh that..." the nurse lets out a sigh of relief as she takes off her cap, "We all look like that."
"Oh..." Shepard replies as he looks at her terrible hairdo, a doctor in the corner nodding as he too shows off his horrible locks. Shrugging, he turns to his food tray to finish his jello.
I guess I'm just a nice guy or something, because even though this is my "renegade" playthrough I keep getting paragon points. I just finished Noveria last night. I had to help the doctor and those sick scientists!
Although I suppose it doesn't matter because
you slaughter everyone after blowing up the neutron bomb.
The purge only affects the hot labs.
I'm pretty sure when I went upstairs Captain V and his crew were waiting for me and attacked me on sight. Shepard's shotgun purge was a little more far reaching.
They only attack you if you purge the hot labs prior to killing Benezia.
Or if you take the secured area path instead of the maintenance shafts.
The whole point of helping Dr. Whatshisface make the cure is so you can take the non-violent route vis-a-vis Ventralis.
So what's the path to take if you don't want to slaughter Captain V? I hated that I had to do that in my 1st runthrough of the game, but they ambushed me after I did the hot labs.
The way I see it going down is after the Normandy is destoryed Shepard crash lands onto Omega, beaten and battered.
He wakes up two weeks later, all bandaged up in the bed of some rundown hospital. "Get me a mirror...A MIRROR, DAMNIT!" he shouts at the nurse(or he can ask politely for Paragon) as she runs out the room to do so. Mirror in hand, he looks at his face as the nurse slowly undoes the bandage.
(This is where you'll be prompted to change your looks)
As layer and layer of bandage is unraveled, a grin grows on his face until it stretches from one end of his face to another. "Haha..." he lets out in a hushed tone that grows with every passing second, "HAHAHAHAHAHAHAHA!!!"
"What's wrong..." the nurse trembles.
Shepard turns to her with a manic expression as he rubs his scalp, "My hair...MY HAIR!"
"Oh that..." the nurse lets out a sigh of relief as she takes off her cap, "We all look like that."
"Oh..." Shepard replies as he looks at her terrible hairdo, a doctor in the corner nodding as he too shows off his horrible locks. Shrugging, he turns to his food tray to finish his jello.
I guess I'm just a nice guy or something, because even though this is my "renegade" playthrough I keep getting paragon points. I just finished Noveria last night. I had to help the doctor and those sick scientists!
Although I suppose it doesn't matter because
you slaughter everyone after blowing up the neutron bomb.
The purge only affects the hot labs.
I'm pretty sure when I went upstairs Captain V and his crew were waiting for me and attacked me on sight. Shepard's shotgun purge was a little more far reaching.
They only attack you if you purge the hot labs prior to killing Benezia.
Or if you take the secured area path instead of the maintenance shafts.
The whole point of helping Dr. Whatshisface make the cure is so you can take the non-violent route vis-a-vis Ventralis.
So what's the path to take if you don't want to slaughter Captain V? I hated that I had to do that in my 1st runthrough of the game, but they ambushed me after I did the hot labs.
Help the doctor out with the sick patients. He'll give you a keycard or something that allows you to take the back way to Benezia's location. Deal with her and everything in the room, then go to the Hot Labs.
I guess I'm just a nice guy or something, because even though this is my "renegade" playthrough I keep getting paragon points. I just finished Noveria last night. I had to help the doctor and those sick scientists!
Although I suppose it doesn't matter because
you slaughter everyone after blowing up the neutron bomb.
The purge only affects the hot labs.
I'm pretty sure when I went upstairs Captain V and his crew were waiting for me and attacked me on sight. Shepard's shotgun purge was a little more far reaching.
They only attack you if you purge the hot labs prior to killing Benezia.
Or if you take the secured area path instead of the maintenance shafts.
The whole point of helping Dr. Whatshisface make the cure is so you can take the non-violent route vis-a-vis Ventralis.
So what's the path to take if you don't want to slaughter Captain V? I hated that I had to do that in my 1st runthrough of the game, but they ambushed me after I did the hot labs.
Help the doctor out with the sick patients. He'll give you a keycard or something that allows you to take the back way to Benezia's location. Deal with her and everything in the room, then go to the Hot Labs.
The back way....the maintenance tunnels or something? Is that right? It's been a while.
I guess I'm just a nice guy or something, because even though this is my "renegade" playthrough I keep getting paragon points. I just finished Noveria last night. I had to help the doctor and those sick scientists!
Although I suppose it doesn't matter because
you slaughter everyone after blowing up the neutron bomb.
The purge only affects the hot labs.
I'm pretty sure when I went upstairs Captain V and his crew were waiting for me and attacked me on sight. Shepard's shotgun purge was a little more far reaching.
They only attack you if you purge the hot labs prior to killing Benezia.
Or if you take the secured area path instead of the maintenance shafts.
The whole point of helping Dr. Whatshisface make the cure is so you can take the non-violent route vis-a-vis Ventralis.
So what's the path to take if you don't want to slaughter Captain V? I hated that I had to do that in my 1st runthrough of the game, but they ambushed me after I did the hot labs.
Help the doctor out with the sick patients. He'll give you a keycard or something that allows you to take the back way to Benezia's location. Deal with her and everything in the room, then go to the Hot Labs.
The back way....the maintenance tunnels or something? Is that right? It's been a while.
I don't think so. At least, I don't remember what it's called. Whatever it's called, don't go through the area with the drones set up to protect the survivors. It's a back way that I believe the volus mentions. An icy cave with a rachni at the end of it.
Man it HAS been a while. I don't remember that at all.
OK, back way, take out Benezia. If I don't want to whack Capt. V, should I report to him after taking her out, or can I take her out and then do the hot labs and then talk to the good Capt?
Can you rework the look of your character and choose another class at the beginning of ME2, while still keeping your old save file? I'd rather like to try out something new in the sequel.
They have made it sound like you will be able to change your character's class and facial features (they said minor tweaking, but I don't see how they could limit you? ).
I know the devs ran a poll thread if people wanted this to be an option. I definitely did and I think most were in favor (even if they said they werent going to use it) except for some ardent people saying "Shepard has to be consistent throughout". :?
Posts
"Who's the real terrorist?"
"You. But you're dead."
BLAM
So awesome.
Honestly, the more I poke around in ME1, and I've been doing it a lot lately while waiting for Dragon Age to hit stores, the more I like every single character. However, when you say Ashley suffers from being a codex dump, you have to realize that Tali does as well. She's just written as less of a 'bait' character, and most of her real codex exposition is done in investigate choices rather than forced dialogue about blah blah this is how Asari reproduce(and I swear if there is a conversation about that in ME2 I will hurt someone and I live in the same city as you so that is not an idle threat!)
But Ashley, Kaiden, Garrus, and Wrex are all fantastic characters. A lot of depth and character fit into only a few lines, and each character can go in so many different ways. It's pretty rocking.
For my initial/canon ME2 run,
And as an aside, Taky. Try and fit in The Third Testicle somewheres in ME2. If you do, every single one of us will give you a giant e-hug(and possibly real hugs, depending on geographic capacity to do so)
Good luck with that! A number of years back I was on a two day trip to Edmonton with my husband. It was not long after Baldur's Gate 2 had come out, and I enjoyed the shit out of that game. So while in Edmonton I called Bioware up and said to the nice receptionist lady, "hey, I really loved BG2. I would like to come by and drop off a gift basket full of awesome chocolate. would that be alright?" And she said, "no, we don't accept that sort of thing. but thank you."
so it all basically sounds like one long game.
Seriously though the important thing is to punch or shoot people in conversations as often as possible.
Avoid this thread until you're done the game. It's spoiler-heavy. Other than that, read the manual before starting to learn about a few of the game's mechanics, since there's no tutorial to speak of. Purchase the "Bring Down the Sky" DLC, which is excellent, but not necessarily "Pinnacle Station," which many people seem to dislike. Also, don't feel obligated to do everything on your first play-through. There's a ton of sidequests in the game that can become quite tedious, so it is often better to stick mostly with the main plot, doing a couple sidequests when you feel like a bit of extra experience or loot.
Although I suppose it doesn't matter because
I loved the terrorist line in BDtS. I watched the paragon path on youtube after that and it wasn't nearly as satisfying. I wonder if Balak makes an appearance in ME2. He won't be showing up in my playthrough, that's for sure.
You can zoom in with the Mako's cannon. You'll thank me later.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
BY FIRE BE PURGED
Ohhh, this means I have to try and recreate my ME1 save that I lost when my hard drive got *cough* rained on before ME2 comes out.
Hush you! :P
It's that I know I am going to be obsessive about it and try to recreate every single thing I did first time around. Maybe I should just go with the "shoot everyone in the face" option instead?
Uncertain. However, the actual character levelling and skill system has been significantly reworked so there's no guarantee, for example, a Vanguard is going to play exactly like it did in ME1.
White FC: 0819 3350 1787
I would be really happy if they did have an option that either allowed you to carry only your "choice-point" decisions over, or if they had a system whereby you could tell them pre-game what your choices were. Maybe some sort of "debriefing" screen or something.
I'm pretty sure when I went upstairs Captain V and his crew were waiting for me and attacked me on sight. Shepard's shotgun purge was a little more far reaching.
Or if you take the secured area path instead of the maintenance shafts.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I did the former. Which is why I said the thing about saving the scientists not mattering. Because I emptied the base out. With my shotgun.
yes
my favourtite moments in games if they have flamethrowers is busting them out once and going batshit crazy until the fuel runs dry
BURN IN HELL, DEVILSPAWN
If you've played the game 100 times I'm sure you can see the overarching design, but this is my second time through. My first time was December 2007, and the only thing I remembered about Benezia was the fight sucked and what the room actually looked like.
Edit: Actually now that I think about it that little fat survivor guy was telling me where the geth came from, so I suppose that should have been a hint as to where Benezia actually was. I had my mind set on the hot labs though so I just ignored that guy. He's pretty badass though. After I wiped out the base I went down there and an Asari Commando had him at gunpoint, and he says something like "Is this the part where you tell me I've seen too much?" Then I used throw on that bitch and saved the little guy.
I asked one of the Bioware folks about this in the previous thread.
The answer was "Maybe".
Reminds me of a runthrough on Vampire: Stuff: Bloodlines, when I first got the flamethrower. I wound up in the sewer hunting out Vampire Hunters and putting them to the torch. I thought it was rather ironic.
But having a flamethrower for the Rachni levels on Noveria would have been nice. Hitting an Asari Commando with Lift and then lighting them on fire would have been hilarious.
Please confirm your gender.
Where did I hear that bef-
oh wait
That whole intro with the Alliance security system was really cool. The protocols for loading your profile felt genuinely "future government military - TOP SECRET" sort of thing.
Let 'em eat fucking pineapples!
He wakes up two weeks later, all bandaged up in the bed of some rundown hospital. "Get me a mirror...A MIRROR, DAMNIT!" he shouts at the nurse(or he can ask politely for Paragon) as she runs out the room to do so. Mirror in hand, he looks at his face as the nurse slowly undoes the bandage.
(This is where you'll be prompted to change your looks)
As layer and layer of bandage is unraveled, a grin grows on his face until it stretches from one end of his face to another. "Haha..." he lets out in a hushed tone that grows with every passing second, "HAHAHAHAHAHAHAHA!!!"
"What's wrong..." the nurse trembles.
Shepard turns to her with a manic expression as he rubs his scalp, "My hair...MY HAIR!"
"Oh that..." the nurse lets out a sigh of relief as she takes off her cap, "We all look like that."
"Oh..." Shepard replies as he looks at her terrible hairdo, a doctor in the corner nodding as he too shows off his horrible locks. Shrugging, he turns to his food tray to finish his jello.
So what's the path to take if you don't want to slaughter Captain V? I hated that I had to do that in my 1st runthrough of the game, but they ambushed me after I did the hot labs.
Jack Nicholson confirmed for ME2?
Help the doctor out with the sick patients. He'll give you a keycard or something that allows you to take the back way to Benezia's location. Deal with her and everything in the room, then go to the Hot Labs.
The back way....the maintenance tunnels or something? Is that right? It's been a while.
I don't think so. At least, I don't remember what it's called. Whatever it's called, don't go through the area with the drones set up to protect the survivors. It's a back way that I believe the volus mentions. An icy cave with a rachni at the end of it.
OK, back way, take out Benezia. If I don't want to whack Capt. V, should I report to him after taking her out, or can I take her out and then do the hot labs and then talk to the good Capt?
They have made it sound like you will be able to change your character's class and facial features (they said minor tweaking, but I don't see how they could limit you? ).
I know the devs ran a poll thread if people wanted this to be an option. I definitely did and I think most were in favor (even if they said they werent going to use it) except for some ardent people saying "Shepard has to be consistent throughout". :?