Stone prisoner trailer too, looks good. So only 7$ for the Wardens Keep DLC, that'll satisfy anyone that was worried about missing out on the digital CE. The price is about what I expected.
Beren39 on
Go, Go, EXCALIBUR! - Trent Varsity Swim Team 2009, better watch out for me Phelps!
I know we've got a few Bioware-types around here, can I get any kind of assurance that things like Shale and Warden's Keep, which I guess are essentially DLC will actually be available on day one?
I still hurt from the memory of picking up Mass Effect PC, which proudly proclaimed the free included DLC which didn't end up being available for quite a long time.
I know we've got a few Bioware-types around here, can I get any kind of assurance that things like Shale and Warden's Keep, which I guess are essentially DLC will actually be available on day one?
I still hurt from the memory of picking up Mass Effect PC, which proudly proclaimed the free included DLC which didn't end up being available for quite a long time.
I believe Shale will be available right away, but I'm not sure about Warden's Keep.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I know we've got a few Bioware-types around here, can I get any kind of assurance that things like Shale and Warden's Keep, which I guess are essentially DLC will actually be available on day one?
I still hurt from the memory of picking up Mass Effect PC, which proudly proclaimed the free included DLC which didn't end up being available for quite a long time.
I believe Shale will be available right away, but I'm not sure about Warden's Keep.
I'll be pretty annoyed if it's not. I don't like the idea of advertising things as included with a package if they aren't actually you know, included.
Vincent Grayson on
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
You can't use the xbox 360 controller for the PC version though.
You can't? Really?
Mass Effect PC had no controller support at all, and that was a freaking 360 port to begin with. Considering that DA started out as a PC title, I'm really not surprised in the least.
Why would they withhold better AI from the pc version just because it has an additional feature over the console version?
Yeah that kind of sounds like bullshit.
So you wanna buy the better version so you can play it like the not as awesome version, but then they won't support the less efficient control method for this particular game because KBaM lets you actually employ the oh so fucking cool tactical view and "pause command" features that make the PC version better in the first place, and that also is the major bullet point for the game since they started making it 5 or more years ago?
Yeah, those assholes are really full of bullshit.
What? That first "sentence"...... Your second makes it sound like you are being sarcastic, but without any discernible context its kind of hard to tell.
Lets see if I can decipher this.
So you wanna buy the better version (okay referring to me saying I want the PC Version) so you can play it like the not as awesome version (me saying I want over the shoulder mode), but then they won't support the less efficient control method (okay not supporting 360 controller) for this particular game because KBaM lets you actually employ the oh so fucking cool tactical view (mouse and keyboard is cool)and "pause command" features that make the PC version better in the first place, and that also is the major bullet point for the game since they started making it 5 or more years ago?
Now that I think I kind of understand what you are saying.... You think its silly that I want to use over-the shoulder controls. How is that even a response to what you quoted?
I meant that it's stupid to bitch about a PC RPG that's the spiritual successor of the BG series not having pad support. It's not a PS1 FF game that got a PC port. It's made to be controlled with mouse and keyboard.
I meant that it's stupid to bitch about a PC RPG that's the spiritual successor of the BG series not having pad support. It's not a PS1 FF game that got a PC port. It's made to be controlled with mouse and keyboard.
I was saying that it sounded like bullshit that they would give the 360 version better Artificial Intelligence. Nothing even close to pad support.
I meant that it's stupid to bitch about a PC RPG that's the spiritual successor of the BG series not having pad support. It's not a PS1 FF game that got a PC port. It's made to be controlled with mouse and keyboard.
I was saying that it sounded like bullshit that they would give the 360 version better Artificial Intelligence. Nothing even close to pad support.
Wow, then I totally failed at the reading check.
Well, it's not that the AI will be SUPERIOR, I think their point is that the console AI will be more independent, because PC gamers will have finer control over the entire party, and the console gamers won't be able to do the pause and order routine. They'll have to rely on controlling one of the party member at a time, while the others are independent.
So I'm not really bothered with the supposedly "superior console AI".
Either way more options always equals better. I don't see any reason to disregard 360 pad support. The AI issue I don't understand yet since I haven't seen it in action.
I meant that it's stupid to bitch about a PC RPG that's the spiritual successor of the BG series not having pad support. It's not a PS1 FF game that got a PC port. It's made to be controlled with mouse and keyboard.
I was saying that it sounded like bullshit that they would give the 360 version better Artificial Intelligence. Nothing even close to pad support.
This AI thing just keep popping up.
It's not like the AI is somehow retarded in the PC version. Look, you have a far greater amount of tactical control in that version. You can easily pause, select one or more individuals and direct them to move or attack, etc. You cannot easily do this in the console versions. That amount and ease of control is lessened, so it makes sense to me to make up for it by having the standard AI option slightly more independent.
The two versions play generally play very differently. And so I have no problem with the standard AI package being tweaked slightly to fit the style of play for the two versions.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Where are we getting this information about the AI being different? I keep seeing it spoken of here as though it's a well-known fact, but I've never seen it mentioned in any previews.
I can't imagine why the AI would be any different...if they made it more robust to keep the console versions fun, there wouldn't be any logical reason to not use that same AI for the PC version, regardless of additional tactical options.
Where are we getting this information about the AI being different? I keep seeing it spoken of here as though it's a well-known fact, but I've never seen it mentioned in any previews.
I can't imagine why the AI would be any different...if they made it more robust to keep the console versions fun, there wouldn't be any logical reason to not use that same AI for the PC version, regardless of additional tactical options.
Because the enemies aren't the same in both versions.
In the console version there are fewer enemies at any one time, with more hit points, and comes in waves instead of all at once (because the consoles can't handle having too many on the screen at the same time). They can't just transfer the same AI that is designed for handling combat on the console straight into the PC version, it wouldn't work.
spamfilter on
0
Burden of ProofYou three boys picked a beautiful hill to die on.Registered Userregular
Where are we getting this information about the AI being different? I keep seeing it spoken of here as though it's a well-known fact, but I've never seen it mentioned in any previews.
I can't imagine why the AI would be any different...if they made it more robust to keep the console versions fun, there wouldn't be any logical reason to not use that same AI for the PC version, regardless of additional tactical options.
What if it makes combat on the PC less challenging to the point of it not being any fun?
Where are we getting this information about the AI being different? I keep seeing it spoken of here as though it's a well-known fact, but I've never seen it mentioned in any previews.
I can't imagine why the AI would be any different...if they made it more robust to keep the console versions fun, there wouldn't be any logical reason to not use that same AI for the PC version, regardless of additional tactical options.
What if it makes combat on the PC less challenging to the point of it not being any fun?
The Polish reviewer said he even had a hard time with the easy difficulty setting and gave it a con for difficulty. But after being analyzed by some DAO forumites, a dev stated that at the speed the guy was going through the game skipping a lot of content (Crafting, sidequests, etc.), he can see why he would have troubles on the easy difficulty.
So take that as you will.
Aybara on
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Where are we getting this information about the AI being different? I keep seeing it spoken of here as though it's a well-known fact, but I've never seen it mentioned in any previews.
I can't imagine why the AI would be any different...if they made it more robust to keep the console versions fun, there wouldn't be any logical reason to not use that same AI for the PC version, regardless of additional tactical options.
What if it makes combat on the PC less challenging to the point of it not being any fun?
The Polish reviewer said he even had a hard time with the easy difficulty setting and gave it a con for difficulty. But after being analyzed by some DAO forumites, a dev stated that at the speed the guy was going through the game skipping a lot of content (Crafting, sidequests, etc.), he can see why he would have troubles on the easy difficulty.
So take that as you will.
Reviewers are, in general, a terrible metric for ascertaining game difficulty. As stated, they're trying to do as much as possible in a very short time period and tend not to get into the nitty-gritty mechanics as much as they could were they a normal player.
Not bitter at all at seeing "complex game" listed as a con. No sir.
Where are we getting this information about the AI being different? I keep seeing it spoken of here as though it's a well-known fact, but I've never seen it mentioned in any previews.
I can't imagine why the AI would be any different...if they made it more robust to keep the console versions fun, there wouldn't be any logical reason to not use that same AI for the PC version, regardless of additional tactical options.
What if it makes combat on the PC less challenging to the point of it not being any fun?
The Polish reviewer said he even had a hard time with the easy difficulty setting and gave it a con for difficulty. But after being analyzed by some DAO forumites, a dev stated that at the speed the guy was going through the game skipping a lot of content (Crafting, sidequests, etc.), he can see why he would have troubles on the easy difficulty.
So take that as you will.
Ok so its difficult if you rush (thus I'm guessing having weaker guys?) that's good to hear.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Where are we getting this information about the AI being different? I keep seeing it spoken of here as though it's a well-known fact, but I've never seen it mentioned in any previews.
I can't imagine why the AI would be any different...if they made it more robust to keep the console versions fun, there wouldn't be any logical reason to not use that same AI for the PC version, regardless of additional tactical options.
What if it makes combat on the PC less challenging to the point of it not being any fun?
The Polish reviewer said he even had a hard time with the easy difficulty setting and gave it a con for difficulty. But after being analyzed by some DAO forumites, a dev stated that at the speed the guy was going through the game skipping a lot of content (Crafting, sidequests, etc.), he can see why he would have troubles on the easy difficulty.
So take that as you will.
Reviewers are, in general, a terrible metric for ascertaining game difficulty. As stated, they're trying to do as much as possible in a very short time period and tend not to get into the nitty-gritty mechanics as much as they could were they a normal player.
Not bitter at all at seeing "complex game" listed as a con. No sir.
What it would seem like is that he had a short span of time to go through the game, as it seems like he barely put 30 hours into the game. We've been getting tidbits of information from people who are reviewing the game from places like PC Gamer and IGN stating that they have already put in over 70+ hours in the game and going back for some more before they post their review. I'll be more inclined to trust their review as they seem to be very thorough in their coming review.
Though, it doesn't really matter what they say, I'm buying the game anyways. I just hope the game gets a very good overall score so it will promote other buyers who are skeptical of the game to purchase it. I want this franchise to succeed! ;p
Desslock (the PC gamer reviewer) mentioned putting 120 hours into it. And that they're going to have an 8 page review, which I can't remember the last time they did.
Really, games are getting too fragmented with all this DLC stuff. I would rather see a complete work. Hopefully, the content will be gathered onto disk, like with Oblivion.
Really, games are getting too fragmented with all this DLC stuff. I would rather see a complete work. Hopefully, the content will be gathered onto disk, like with Oblivion.
Well, you might be waiting for awhile then as if they are attempting to emulate what they did with NWN1, they released a constant stream of purchasable content for several years. What is awesome, is that when they released the content - they also updated the toolset with all the new textures and content they created with the new DLC for free.
I can't wait to see what mods people will make with DAO toolset... Oh so excited! I'm definitely a fanboy. =(
I'm honestly shocked to read that a reviewer could put 70 odd hours into this, or 30 while rushing as usual.
That is a long, long time for a game that doesn't tote either lengthy turn based random battles or an enormous, empty world with a slow running speed.
BG2 is very similar, you could rush through the game in a little over 30 hours... though a bit challenging if under-geared and not knowing what is ahead because of the constant death magic being thrown OR you could do several of the side quests and explore the game and pump over 80+ hours into it.
Which is why they are saying this is a spiritual successor of BG. ;p
Well, after so many playthroughs you can actually muscle through BG2 while also doing 90%+ of the content in about 30-35 hours. Knowledge of game mechanics and knowing where everything is kind of helps in that regard. I mean hell, first thing I do at a mere level 7 is go STRAIGHT to the Temple District and snag the Celestial Fury which makes life hilariously easy.
Then you get things like Shield of Balduran, Robe of Vecna, Belt of Hill Giant Strength and it all falls into place.
Either way more options always equals better. I don't see any reason to disregard 360 pad support. The AI issue I don't understand yet since I haven't seen it in action.
That's not the point. Thing is, on the PC you can zoom up to a tactical view that's just like Baldur's Gate 1 and 2 (the PC versions), pause the game, issue specific orders to each party member using the mouse, like in a RTS game, and then unpause and watch. A pad would not work well with that, it's not suited at all to that scheme. That's why console version has only over-the-shoulder view, you can control only one party member at a time, and the other dudes will need to act on their own.
Either way more options always equals better. I don't see any reason to disregard 360 pad support. The AI issue I don't understand yet since I haven't seen it in action.
That's not the point. Thing is, on the PC you can zoom up to a tactical view that's just like Baldur's Gate 1 and 2 (the PC versions), pause the game, issue specific orders to each party member using the mouse, like in a RTS game, and then unpause and watch. A pad would not work well with that, it's not suited at all to that scheme. That's why console version has only over-the-shoulder view, you can control only one party member at a time, and the other dudes will need to act on their own.
Yeah it is buddy. All it takes are options like in The Witcher. Toggle over the shoulder normal movement or toggle RTS command and view. Its been done already sorta. I don't think that game had 360 pad support though.
You guys gotta stop with this "but its suppose to be like Baulders Gate nyahhh!" shtick.
Posts
Stone prisoner trailer too, looks good. So only 7$ for the Wardens Keep DLC, that'll satisfy anyone that was worried about missing out on the digital CE. The price is about what I expected.
Edit: Ah, cool. So the price for the DLC is just about the same as the price increase for the Digital CE. Not bad.
I don't know, poor chicken. And yeah its weird I was expecting a Hulk voice, instead we end up with a rather cool almost Spike Spiegal-esque voice.
You can't? Really?
edit:
Anyways, Wardens Keep will be $7 for those who were debating about going digital or not.
Either way, that looks wicked cool. I like the design a lot.
I still hurt from the memory of picking up Mass Effect PC, which proudly proclaimed the free included DLC which didn't end up being available for quite a long time.
I believe Shale will be available right away, but I'm not sure about Warden's Keep.
I'll be pretty annoyed if it's not. I don't like the idea of advertising things as included with a package if they aren't actually you know, included.
Mass Effect PC had no controller support at all, and that was a freaking 360 port to begin with. Considering that DA started out as a PC title, I'm really not surprised in the least.
http://xbox360.ign.com/dor/objects/14290725/dragon-age/videos/dragonage_trl_broodmother_100609.html
Sort of really nasty as hell and six reasons to be NSFW. Er, actually ten. I can't count.
Steam: ZappRowsdower
I meant that it's stupid to bitch about a PC RPG that's the spiritual successor of the BG series not having pad support. It's not a PS1 FF game that got a PC port. It's made to be controlled with mouse and keyboard.
Ok thats just a ridiculous looking monster. "Ok it'll be flabby like that thing from blade and and have like 10 boobs."
pleasepaypreacher.net
http://xbox360.ign.com/dor/objects/14290725/dragon-age/videos/dragonage_trl_living_world_100509.html
I was saying that it sounded like bullshit that they would give the 360 version better Artificial Intelligence. Nothing even close to pad support.
Wow, then I totally failed at the reading check.
Well, it's not that the AI will be SUPERIOR, I think their point is that the console AI will be more independent, because PC gamers will have finer control over the entire party, and the console gamers won't be able to do the pause and order routine. They'll have to rely on controlling one of the party member at a time, while the others are independent.
So I'm not really bothered with the supposedly "superior console AI".
This AI thing just keep popping up.
It's not like the AI is somehow retarded in the PC version. Look, you have a far greater amount of tactical control in that version. You can easily pause, select one or more individuals and direct them to move or attack, etc. You cannot easily do this in the console versions. That amount and ease of control is lessened, so it makes sense to me to make up for it by having the standard AI option slightly more independent.
The two versions play generally play very differently. And so I have no problem with the standard AI package being tweaked slightly to fit the style of play for the two versions.
I can't imagine why the AI would be any different...if they made it more robust to keep the console versions fun, there wouldn't be any logical reason to not use that same AI for the PC version, regardless of additional tactical options.
Because the enemies aren't the same in both versions.
In the console version there are fewer enemies at any one time, with more hit points, and comes in waves instead of all at once (because the consoles can't handle having too many on the screen at the same time). They can't just transfer the same AI that is designed for handling combat on the console straight into the PC version, it wouldn't work.
What if it makes combat on the PC less challenging to the point of it not being any fun?
The Polish reviewer said he even had a hard time with the easy difficulty setting and gave it a con for difficulty. But after being analyzed by some DAO forumites, a dev stated that at the speed the guy was going through the game skipping a lot of content (Crafting, sidequests, etc.), he can see why he would have troubles on the easy difficulty.
So take that as you will.
Not bitter at all at seeing "complex game" listed as a con. No sir.
Ok so its difficult if you rush (thus I'm guessing having weaker guys?) that's good to hear.
pleasepaypreacher.net
What it would seem like is that he had a short span of time to go through the game, as it seems like he barely put 30 hours into the game. We've been getting tidbits of information from people who are reviewing the game from places like PC Gamer and IGN stating that they have already put in over 70+ hours in the game and going back for some more before they post their review. I'll be more inclined to trust their review as they seem to be very thorough in their coming review.
Though, it doesn't really matter what they say, I'm buying the game anyways. I just hope the game gets a very good overall score so it will promote other buyers who are skeptical of the game to purchase it. I want this franchise to succeed! ;p
http://xbox360.ign.com/dor/objects/14290725/dragon-age/videos/dragonage_trl_broodmother_100609.html;jsessionid=1c8j8jfqcw6ww
Except game mechanics details, those I'd love to know
White FC: 0819 3350 1787
That is a long, long time for a game that doesn't tote either lengthy turn based random battles or an enormous, empty world with a slow running speed.
Well, you might be waiting for awhile then as if they are attempting to emulate what they did with NWN1, they released a constant stream of purchasable content for several years. What is awesome, is that when they released the content - they also updated the toolset with all the new textures and content they created with the new DLC for free.
I can't wait to see what mods people will make with DAO toolset... Oh so excited! I'm definitely a fanboy. =(
BG2 is very similar, you could rush through the game in a little over 30 hours... though a bit challenging if under-geared and not knowing what is ahead because of the constant death magic being thrown OR you could do several of the side quests and explore the game and pump over 80+ hours into it.
Which is why they are saying this is a spiritual successor of BG. ;p
Then you get things like Shield of Balduran, Robe of Vecna, Belt of Hill Giant Strength and it all falls into place.
White FC: 0819 3350 1787
That's not the point. Thing is, on the PC you can zoom up to a tactical view that's just like Baldur's Gate 1 and 2 (the PC versions), pause the game, issue specific orders to each party member using the mouse, like in a RTS game, and then unpause and watch. A pad would not work well with that, it's not suited at all to that scheme. That's why console version has only over-the-shoulder view, you can control only one party member at a time, and the other dudes will need to act on their own.
Could you say she was bristling with nipples?
Yeah it is buddy. All it takes are options like in The Witcher. Toggle over the shoulder normal movement or toggle RTS command and view. Its been done already sorta. I don't think that game had 360 pad support though.
You guys gotta stop with this "but its suppose to be like Baulders Gate nyahhh!" shtick.