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[WoW] What A Long, Strange Chat it's Been

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Posts

  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited October 2009
  • ArchArch Neat-o, mosquito! Registered User regular
    edited October 2009
    does the engineering wrist rocket overwrite glove enchants?

    like if I have +spell power does it go bye bye? What If I have sockets? (ARE there socketed gloves?

    Arch on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    Yes, the engineering tinker counts as an enchant, so it replaces anything that was there before.

    reVerse on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited October 2009
    MMOchamp has updated totems for orcs, trolls, shamans. Maybe we are getting the new race/class combos in 3.3!

    TheCrumblyCracker on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    Hah, no. That's an expansion feature.

    reVerse on
  • ArchArch Neat-o, mosquito! Registered User regular
    edited October 2009
    I don't think 3.3....but if there is a 3.4 I feel then we will see class combos
    DWARF SHAMANNNNNN

    but really are there any NPCS that would use the dwarf shaman totems? or did they put them in there to tease me?

    also- hmmmmm is 28 spellpower worth loosing for a fun missile? (and something to do in between cooldowns and when SW:D is on cd...it is instant cast right? The rocket I mean)

    Arch on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    The rocket is good for PvP burst, and the haste tinker is the best PvE DPS glove enchant for most classes.

    And 3.3 is supposed to be the final patch for this expansion.

    reVerse on
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited October 2009
    The expanded race/class combos will be apart of 4.0, not Cata.

    JustinSane07 on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    4.0 is the patch that updates the game world for Cataclysm, so it's kind of a same thing.

    reVerse on
  • 815165815165 Registered User regular
    edited October 2009
    The expanded race/class combos will be apart of 4.0, not Cata.
    Have they actually said this?

    edit: bad totp so here's beartato

    Beartato_Fan_Art_by_D_MAC.jpg

    815165 on
  • ArchArch Neat-o, mosquito! Registered User regular
    edited October 2009
    reVerse wrote: »
    The rocket is good for PvP burst, and the haste tinker is the best PvE DPS glove enchant for most classes.

    And 3.3 is supposed to be the final patch for this expansion.

    yea well fuck haste tinker I want to shoot a missile. I think ill macro it to SW:D and just double spam that button when I wanna throw out some more damage

    cool gotta get on leveling my mining (from 1 D:) and then on engineering

    Arch on
  • ArchArch Neat-o, mosquito! Registered User regular
    edited October 2009
    815165 wrote: »
    The expanded race/class combos will be apart of 4.0, not Cata.
    Have they actually said this?

    When I said 3.4 I meant 4.0.

    whooooops

    but no they haven't SAID this...but I am hoping HARD

    Arch on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    No, it's speculation.

    I predict you won't get the new race/class combos if you don't buy Cata.

    Because, y'know, money.

    reVerse on
  • 815165815165 Registered User regular
    edited October 2009
    reVerse wrote: »
    No, it's speculation.

    I predict you won't get the new race/class combos if you don't buy Cata.

    Because, y'know, money.
    That would be my guess too.

    (high five?)

    815165 on
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited October 2009
    Wanna bet money on it, Reverse?

    There were numerous aspects of both expansions available at the release of 2.0 and 3.0 without even having to buy the expansion. I don't see why this trend won't continue with 4.0 and Cataclysm.

    JustinSane07 on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    Blood Elves and Draenei weren't available. Death Knights weren't available. New class/race combos won't be available.

    reVerse on
  • ogcam777ogcam777 Registered User regular
    edited October 2009
    Arch wrote: »
    reVerse wrote: »
    The rocket is good for PvP burst, and the haste tinker is the best PvE DPS glove enchant for most classes.

    And 3.3 is supposed to be the final patch for this expansion.

    yea well fuck haste tinker I want to shoot a missile. I think ill macro it to SW:D and just double spam that button when I wanna throw out some more damage

    cool gotta get on leveling my mining (from 1 D:) and then on engineering

    Mining isn't THAT bad :P should only take you about 6-7 hours or so if you are using a guide,

    Engineering on the other hand...

    ogcam777 on
    steam_sig.png
  • GPIA7RGPIA7R Registered User regular
    edited October 2009
    ogcam777 wrote: »
    Arch wrote: »
    reVerse wrote: »
    The rocket is good for PvP burst, and the haste tinker is the best PvE DPS glove enchant for most classes.

    And 3.3 is supposed to be the final patch for this expansion.

    yea well fuck haste tinker I want to shoot a missile. I think ill macro it to SW:D and just double spam that button when I wanna throw out some more damage

    cool gotta get on leveling my mining (from 1 D:) and then on engineering

    Mining isn't THAT bad :P should only take you about 6-7 hours or so if you are using a guide,

    Engineering on the other hand...

    I went from 1-440 engineering in 2.5 hours. Had most mats sitting around in various banks, but cost me around 700g

    Edit: Ironforge needs more Anvils.

    GPIA7R on
  • derangedhermitderangedhermit Madstrike PortugalRegistered User regular
    edited October 2009
    reVerse wrote: »
    Blood Elves and Draenei weren't available. Death Knights weren't available. New class/race combos won't be available.

    Humm , i'd say that new races won't be available but the classes will. DKs were a feature of WOTLK, this is just a redesign of the current class system.

    derangedhermit on
    Battle.net: Madstrike#2175 , GuildWars2: Madstrike.1436
  • RedDawnRedDawn Registered User regular
    edited October 2009
    I think that the new race combos, minus the new races of course, will be available before Cata comes out.

    RedDawn on
  • TTODewbackTTODewback Puts the drawl in ya'll I think I'm in HellRegistered User regular
    edited October 2009
    Female undead hunters better look like Sylvannas's Dark Rangers..fo reals.

    TTODewback on
    Bless your heart.
  • ogcam777ogcam777 Registered User regular
    edited October 2009
    GPIA7R wrote: »
    ogcam777 wrote: »
    Arch wrote: »
    reVerse wrote: »
    The rocket is good for PvP burst, and the haste tinker is the best PvE DPS glove enchant for most classes.

    And 3.3 is supposed to be the final patch for this expansion.

    yea well fuck haste tinker I want to shoot a missile. I think ill macro it to SW:D and just double spam that button when I wanna throw out some more damage

    cool gotta get on leveling my mining (from 1 D:) and then on engineering

    Mining isn't THAT bad :P should only take you about 6-7 hours or so if you are using a guide,

    Engineering on the other hand...

    I went from 1-440 engineering in 2.5 hours. Had most mats sitting around in various banks, but cost me around 700g

    Edit: Ironforge needs more Anvils.

    There's the important part. Though by leveling mining first and saving everything you can you should be able to significantly cut down your gold expenditure.

    ogcam777 on
    steam_sig.png
  • mattclemmattclem Registered User regular
    edited October 2009
    reVerse wrote: »
    Blood Elves and Draenei weren't available. Death Knights weren't available. New class/race combos won't be available.

    Blood Elves, Draenei and DKs all had new zones associated with their early levelling, the data for which was found on the disc, not in 2.0/3.0. Not saying that we would get access to the new classes in 4.0 - I think it could go either way, there, although I'm currently leaning to 'we will' - but it's helpful to highlight the distinctions between that situation and this.

    (On which note: I wonder if 4.0 will therefore open Azuremyst/Bloodmyst/Ghostlands/Eversong to everyone? Presumably - with the revamp of the world - those zones would no longer be behind instance portals; it'd be weird if you couldn't fly from EPL to Ghostlands without going through the portal. They'd need some other mechanic to keep people on vanilla out, but I suspect they might just decide not to bother)

    mattclem on
  • GPIA7RGPIA7R Registered User regular
    edited October 2009
    I guess I can see the new combo's being in 4.0, but the new races remaining in the expansion...

    GPIA7R on
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited October 2009
    reVerse wrote: »
    Blood Elves and Draenei weren't available. Death Knights weren't available. New class/race combos won't be available.

    You're making the wrong comparison.

    BE/D weren't available with 2.0.
    DKs weren't available with 3.0.
    Goblins/Worgen won't be available with 4.0.

    Races/Class combo for existing Races and Classes will be availabe with 4.0. In the same vein that the talents from 2.0 and 3.0 were.

    JustinSane07 on
  • DranythDranyth Surf ColoradoRegistered User regular
    edited October 2009
    GPIA7R wrote: »
    So how hard would you say it is to tank Heroic Culling of Strat? I can tank regular just fine, I can tank some heroic instances...

    I'd like to run it for the shield, and if I'm good enough (I know some pretty awesome DPS people), run it to the drake drop.

    So yeah... I'm, at the moment, about 25k HP and nearing 540 DEF (took a bit of a drop once I hit 80). I'm sure if I buy a titansteel shield (whatever the epic 80 shield is) I can get it back to 540... but it feels counterproductive to buy a shield only to run an instance for a better shield :P

    Just keep in mind, you only need 535 defense for Heroic bosses to be crit capped. So if you're already there, don't worry about buying a new shield to run for another one.

    Dranyth on
  • GPIA7RGPIA7R Registered User regular
    edited October 2009
    Dranyth wrote: »
    GPIA7R wrote: »
    So how hard would you say it is to tank Heroic Culling of Strat? I can tank regular just fine, I can tank some heroic instances...

    I'd like to run it for the shield, and if I'm good enough (I know some pretty awesome DPS people), run it to the drake drop.

    So yeah... I'm, at the moment, about 25k HP and nearing 540 DEF (took a bit of a drop once I hit 80). I'm sure if I buy a titansteel shield (whatever the epic 80 shield is) I can get it back to 540... but it feels counterproductive to buy a shield only to run an instance for a better shield :P

    Just keep in mind, you only need 535 defense for Heroic bosses to be crit capped. So if you're already there, don't worry about buying a new shield to run for another one.

    I did not know that. Huh.

    Thanks! That'll definetly help.

    Is anything over the cap completely wasted? ... Wait, I think the word "cap" answers that question

    GPIA7R on
  • ogcam777ogcam777 Registered User regular
    edited October 2009
    No, because defense after the cap continues to add extra avoidance

    Edit: It's a little misleading when we use the word "cap". What we really mean is that is the minimum you need to remove critical hits from the table. It doesn't mean that 540 is where defense stops.

    ogcam777 on
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  • Basren DragonsnackBasren Dragonsnack Registered User regular
    edited October 2009
    That's why it shouldn't be called a defense cap. 540 is what you need to be uncrittable, it is not a cap, more like a minimum. Now after you hit 540 you shouldn't exactly be stacking defense, but you will still get the improved avoidance benefits above 540.

    Basren Dragonsnack on
    PSN: Scotty85
  • DranythDranyth Surf ColoradoRegistered User regular
    edited October 2009
    GPIA7R wrote: »
    Dranyth wrote: »
    GPIA7R wrote: »
    So how hard would you say it is to tank Heroic Culling of Strat? I can tank regular just fine, I can tank some heroic instances...

    I'd like to run it for the shield, and if I'm good enough (I know some pretty awesome DPS people), run it to the drake drop.

    So yeah... I'm, at the moment, about 25k HP and nearing 540 DEF (took a bit of a drop once I hit 80). I'm sure if I buy a titansteel shield (whatever the epic 80 shield is) I can get it back to 540... but it feels counterproductive to buy a shield only to run an instance for a better shield :P

    Just keep in mind, you only need 535 defense for Heroic bosses to be crit capped. So if you're already there, don't worry about buying a new shield to run for another one.

    I did not know that. Huh.

    Thanks! That'll definetly help.

    Is anything over the cap completely wasted? ... Wait, I think the word "cap" answers that question

    Cap is a misnomer, it's just the minimum you want to have to be uncrittable, 535 for Heroic bosses, 540 for any Raid bosses. You actually still get some miss, block and parry for points of Defense over the minimum, so it's not a complete waste. Isn't exactly worth outright stacking, but having some room may be useful when you get a new piece that has better stats overall but less Defense so you don't go below the 'cap'.

    Dranyth on
  • Thomase1984Thomase1984 Registered User regular
    edited October 2009
    nope, still adds avoidance. its more of a soft cap meaning you can focus on other things if you wish.

    edit: was like 4 people just waiting to pounce on that answer.

    Thomase1984 on
  • JoshmviiJoshmvii Registered User regular
    edited October 2009
    If you want the actual math 1 point of defense is .04% dodge/parry/miss/block. It takes ~5 defense rating for 1 point of defense. So if you're napkin mathing you can look at ~40 defense rating as 1% avoidance, since 40 defense rating is about 8 defense skill, which would give .32% dodge/parry/miss. This is all still subject to diminishing returns, but it works for estimation. =)

    Joshmvii on
  • GPIA7RGPIA7R Registered User regular
    edited October 2009
    Very good to know, thanks everyone.

    I've always been a bit confused about the following, though:

    Block Value and Block Rating. Anyone want to explain that? Also, should Dodge ever be taken into consideration with itemization?

    GPIA7R on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    Block value is how much you block, block rating is how often.

    reVerse on
  • captainkcaptaink TexasRegistered User regular
    edited October 2009
    Dodge was the best tanking stat, now it's equal with parry. You should get as much as you can of both.

    captaink on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited October 2009
    MMOchamp has updated totems for orcs, trolls, shamans. Maybe we are getting the new race/class combos in 3.3!
    Orcs, trolls, and shamans? More like orcs, trolls, and dwarves.

    SabreMau on
  • Ed321Ed321 Registered User regular
    edited October 2009
    I am rather excited about all these lore titbits being datamined :)

    Ed321 on
  • mattclemmattclem Registered User regular
    edited October 2009
    GPIA7R wrote: »
    Also, should Dodge ever be taken into consideration with itemization?

    Do you mean "should I gear for it"? If so, then yes; it's one of the best avoidance stats available. Given the choice, I slightly prefer agility (it's almost as good as dodge for avoidance and gives a little bit of crit and a little bit of armour), but many tanks consider dodge as the top stat.

    mattclem on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    mattclem wrote: »
    GPIA7R wrote: »
    Also, should Dodge ever be taken into consideration with itemization?

    Do you mean "should I gear for it"? If so, then yes; it's one of the best avoidance stats available. Given the choice, I slightly prefer agility (it's almost as good as dodge for avoidance and gives a little bit of crit and a little bit of armour), but many tanks consider dodge as the top stat.

    There's no agility on plate tanking gear, so it's not like that's a factor.

    reVerse on
  • RanlinRanlin Oh gosh Registered User regular
    edited October 2009
    Let's get wars/dks/paladins in rogue leather too for agi stacking goodness.

    Ranlin on
This discussion has been closed.