Regarding normal weapons I've always wanted to try this this rebalance mod to see if makes other paths viable.
It does indeed actually. I was delighted to finally find a use for nearly every weapon with that on subsequent playthroughs.
It does unfortunately make the game crash even more than normal for me
Edit: Also, my first ever run of SS2 I did NOT get standard weapons 6. I got energy weapons 6. Do you know how much energy weapons suck on the second hardest difficulty? Believe me, that was painful.
If you conserve ammunition and weapons now (plus maint tools) you make the actually hard parts of SS2 later easy.
I'm going with saying this is boring again, why would you want to make the later parts easy? Most games increase in difficulty as they go on for good reason.
Edit: Also, my first ever run of SS2 I did NOT get standard weapons 6. I got energy weapons 6. Do you know how much energy weapons suck on the second hardest difficulty? Believe me, that was painful.
Get two laser pistols and energy weapons do fine even on impossible, well at least as far as I got (I got tired of trying to navigate the
body of the many
and quit at that point). Remember that you must also prioritize your maintenance skill more than usual and that portable batteries are ammo.
Zell on
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augustwhere you come from is goneRegistered Userregular
But you also don't even need to shoot it at all, because a vast majority of things like hybrids can easily be dealt to with a wrench due to the stagger effect when you hit something in melee.
Let's just say I'll be surprised if he's regularly kicking anything non-hybrid's ass regularly with the wrench.
august on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
If you conserve ammunition and weapons now (plus maint tools) you make the actually hard parts of SS2 later easy.
I'm going with saying this is boring again, why would you want to make the later parts easy? Most games increase in difficulty as they go on for good reason.
Because it can be the difference between brutally bullshit and not, especially in the later parts of this game. Also, the game is still difficult enough, there is a reason impossible difficulty exists :P. I just completely and absolutely hate
the body of the many
for numerous reasons.
Get two laser pistols and energy weapons do fine even on impossible, well at least as far as I got
Oddly, that's where they suck most :P
Also, I was using the
energy rapier, which I so wanted to be this games lightsaber
Eh you can take down a rumbler in 7 overcharged laser pistol shots (which seems to take about 7 seconds) so I didn't quit because it was too difficult at that point, I was just tired of trying to navigate that place. It was worth not having to worry about ammo and weapon degradation through the entire game in any case.
Zell on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2009
Yeah I hate it for the same reason as well. I hate everything about it, except for the VA.
I remember saving ammo all through an entire Impossible playthrough. It was worth it in the end.
I snuck through all the teeth in the Body, got to the land of the Rumblers, and then went all out. It was like the entire game I'd been waiting and then suddenly I was constantly firing, shooting grenades, and killing everything.
Now I want to play again
Antithesis on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I remember saving ammo all through an entire Impossible playthrough. It was worth it in the end.
I snuck through all the teeth in the Body, got to the land of the Rumblers, and then went all out. It was like the entire game I'd been waiting and then suddenly I was constantly firing, shooting grenades, and killing everything.
Now I want to play again
This is exactly how I do it. The end of the game feels like you've gone totally space marine on their assess and the shit just got real.
And yeah, I want to play it again with the weapon rebalancing mod linked earlier. It really helps make all the various weapon/path choices feel more viable.
Yes, Helloween, on a ship where everything mechanical and organic seems to be against you, the oddly walking protocol droid that sought you out will be your one friend. :P
I did not see that coming, though. I can't wait to see what's next!
I just tried playing to see how far I would get in the game by just running past everything, never hacking to turn off security or damaging any enemies (on impossible). I almost got to the second loading screen in engineering before I got shot in the back by one of the laser turrets
I sure hope Helloween figures out to disable them by hacking security
I don't recall if I performed the spoiler, but one of my best runs was *just* the laser pistol. On impossible.
You can start with a Laser Pistol actually, I'm not entirely sure how you avoided doing so if that was your goal.
o_O
How?
Tamin on
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
I just tried playing to see how far I would get in the game by just running past everything, never hacking to turn off security or damaging any enemies (on impossible). I almost got to the second loading screen in engineering before I got shot in the back by one of the laser turrets
I sure hope Helloween figures out to disable them by hacking security
I don't recall if I performed the spoiler, but one of my best runs was *just* the laser pistol. On impossible.
You can start with a Laser Pistol actually, I'm not entirely sure how you avoided doing so if that was your goal.
o_O
How?
Navy characters that pick up energy weapon in their 3 years of doing stuff start with a laspistol.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I just tried playing to see how far I would get in the game by just running past everything, never hacking to turn off security or damaging any enemies (on impossible). I almost got to the second loading screen in engineering before I got shot in the back by one of the laser turrets
I sure hope Helloween figures out to disable them by hacking security
I don't recall if I performed the spoiler, but one of my best runs was *just* the laser pistol. On impossible.
You can start with a Laser Pistol actually, I'm not entirely sure how you avoided doing so if that was your goal.
o_O
How?
Navy characters that pick up energy weapon in their 3 years of doing stuff start with a laspistol.
Never in my experience. I must test this. be right back.
edit 1: Navy doesn't have an option for energy weapons. Marines might; I've never looked.
Well, I'll be a psi-monkey's uncle. Never even considered checking Marines out that run.
And the goal was two-fold: I wanted to see if was possible to get to that area without attacking, and I wanted to only use the pistol. Starting with it might be the basis for a new run, though.
Tamin on
0
augustwhere you come from is goneRegistered Userregular
edited October 2009
I made it to The Heart of the Many once as a purse psi. Meaning I had to hit those stars with fireballs and shit.
I was pretty much fucked.
august on
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
I made it to The Heart of the Many once as a purse psi. Meaning I had to hit those stars with fireballs and shit.
I was pretty much fucked.
It's not that hard, just watch for where they swing low to the ground, and intercept there. Don't bother overcharging the power.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Okay, so I just finished the game now for the first time, having started on Friday.
I looked at no guides, helpful hints, spoilers, or anything other than the first page of posts here that pretty much all said "Go Navy" with no explanation as to why.
Long thoughts:
Whoever made the "points in your sphincter" joke was spot-on. "Oh deary me, I don't know how to swing THIS particular club-like instrument, I need to research it first. Oh no, an assault rifle. Surely this operates in a far different manner than the pistol, shotgun, laser pistol, EMP rifle, grenade laare you fucking shitting me
Speaking of Research, what a waste of fucking time researching ... well, pretty much anything except the +% damage against target things.
Fuck toxins. After the first bullshit egg-hit that left me with one fucking poison point and a long trot around several floors/areas to find a Value-Rep that sold anti-toxin hypos, all the while watching that damned -1HP tick off my life like a WoW damage-over-time effect, I bought about fifty of the damned things. And then never needed them again. :x
But that's OK, because by end-game I had thousands of nanites. I bought so much AP pistol ammo at that last Value-Rep in the Body of the Many.
Speaking of, someone point me to what that thing calls its eye, because I'm going to rip it out and skullfuck it. What's that? You're used to spaceship corridors and lighting? Hey, here's a few dozen identical squishy tunnels with the same texture, dick-all for illumination, oh, and you don't have a map.
Regeneration is both awesome and game-breaking. That big irradiated pool in the Body? Swam right through it, tanking both drowning damage and rads. When I started to get low, I just popped a Psi hypo and filled up in a few seconds.
Speaking of - there has got to be an easier way to change Psi powers. Tab, click, click? Yeah, how about hotkeys? Ever heard of those?
BUT
with all that shit that I'm bitching about it was still a totally awesome game that gave me a few good starts at times and now Bioshock seems totally lame :P
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
I made it to The Heart of the Many once as a purse psi. Meaning I had to hit those stars with fireballs and shit.
I was pretty much fucked.
It's not that hard, just watch for where they swing low to the ground, and intercept there. Don't bother overcharging the power.
Doesn't Soma Transference work directly on the heartbrain-thing, bypassing the stars? I remember that being one of the workarounds in case you got the missing star bug.
Anyway, great update. I love how completely unprepared he is for each new enemy he encounters. And of course he already blew through most of his one working shotgun, so he'll be in trouble when he REALLY needs it.
Dartboy on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited October 2009
Regarding laser pistols (with some major spoilers):
I'm playing on the second hardest difficulty and having a second laser pistol is a huge help. I breezed through the whole Hydroponics section with no problem because of strategic use of power stations and two laser pistols. My largest expenditure of solid ammo was against the eggs since I didn't feel like mucking about with getting poisoned or trying to kill the stupidly small worms.
Also, something that's a big help in general and I don't know if Helloween knows is that at least some of the sections which require a load for the next section have a small area right in front of them where you can put stuff and they'll go through to the next section. It's a big help when space is at a premium so you can move large quantities of items to easily-accessible areas without running all over the ship to grab something you saw an hour ago.
And for chemicals
should we tell Helloween to move all the chemicals he comes across to that first chemistry room? I remember the first time I played the game how much I hated having to search multiple separate storerooms to research an item. I think we should tell him since it cuts down on running around immensely and it doesn't really spoil anything.
should we tell Helloween to move all the chemicals he comes across to that first chemistry room? I remember the first time I played the game how much I hated having to search multiple separate storerooms to research an item. I think we should tell him since it cuts down on running around immensely and it doesn't really spoil anything.
Did you pick up the chemical storeroom manifest logs? There is one in each chemical room, and it takes about two seconds to look through them and find the location of what you need. Plus, there are so many jars that it would take about two forevers to move them all to one room. And once they're all there, there would just be a massive pile of jars that would take ages to sort through to find what you want.
In other words, yes. Yes, we should tell him to move all the jars to one room. Laughs at Helloween's expense are what make his LPs so enjoyable.
Mr Fuzzbutt on
broken image link
0
augustwhere you come from is goneRegistered Userregular
Regarding laser pistols (with some major spoilers):
I'm playing on the second hardest difficulty and having a second laser pistol is a huge help. I breezed through the whole Hydroponics section with no problem because of strategic use of power stations and two laser pistols. My largest expenditure of solid ammo was against the eggs since I didn't feel like mucking about with getting poisoned or trying to kill the stupidly small worms.
Also, something that's a big help in general and I don't know if Helloween knows is that at least some of the sections which require a load for the next section have a small area right in front of them where you can put stuff and they'll go through to the next section. It's a big help when space is at a premium so you can move large quantities of items to easily-accessible areas without running all over the ship to grab something you saw an hour ago.
And for chemicals
should we tell Helloween to move all the chemicals he comes across to that first chemistry room? I remember the first time I played the game how much I hated having to search multiple separate storerooms to research an item. I think we should tell him since it cuts down on running around immensely and it doesn't really spoil anything.
Man Hell, I'm feeling for you, whoever thought up rapidly deteriorating weapons in a non-scripted sort of way needs to be cut up and fed to the monkeys.
Man Hell, I'm feeling for you, whoever thought up rapidly deteriorating weapons in a non-scripted sort of way needs to be cut up and fed to the monkeys.
Yeah. But hopefully I shall make it out of the mess I am. My poor rapidly degrading shotgun
No set today due to uni, but tomorrow shall bring more set.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2009
As I keep saying, however much people protest, you are never in trouble unless you don't have a wrench (or are at a specific part of the game actually, then you're screwed).
When I was in Iraq we had these large armored vehicles called Buffalos (Optimus Prime fights one in Transformers). They were used to find IEDs and and clear roads. Well the company next to mine always had a ritual of sorts (we all did really) they would follow before a mission. At one part of their ritual they would play, over their loudspeakers on the Buffalo, Shodan saying "How can you challenge a perfect, immortal machine?"
I actually never found that at all. Minding, by that point I usually had about 400 anti-personnel bullets and around 50 med hypos (or more). Plus by the end of the game
the final boss is ridiculously trivial, even on impossible.
Wow, really? Cos I'm nearing the end of an Impossible run (I'm on the Rickenbacher) and I'm running low on stuff. What did I do wrong? What's your stat allocations?
Also I only just realised that I'd been playing with the Straylight rebalance on the whole time and totally forgotten I'd installed it. The version I have removes ALL auto-repairs and French-Epstein devices from the game on Impossible.
Maybe I'll update it and start over, I dunno. It's a fun game.
I actually never found that at all. Minding, by that point I usually had about 400 anti-personnel bullets and around 50 med hypos (or more). Plus by the end of the game
the final boss is ridiculously trivial, even on impossible.
Wow, really? Cos I'm nearing the end of an Impossible run (I'm on the Rickenbacher) and I'm running low on stuff. What did I do wrong? What's your stat allocations?
Also I only just realised that I'd been playing with the Straylight rebalance on the whole time and totally forgotten I'd installed it. The version I have removes ALL auto-repairs and French-Epstein devices from the game on Impossible.
Maybe I'll update it and start over, I dunno. It's a fun game.
I'm wondering if I have a mod installed also. How would I check? Something's just felt...off this whole time.
I just tried playing to see how far I would get in the game by just running past everything, never hacking to turn off security or damaging any enemies (on impossible). I almost got to the second loading screen in engineering before I got shot in the back by one of the laser turrets
I sure hope Helloween figures out to disable them by hacking security
I don't recall if I performed the spoiler, but one of my best runs was *just* the laser pistol. On impossible.
You can start with a Laser Pistol actually, I'm not entirely sure how you avoided doing so if that was your goal.
o_O
How?
Navy characters that pick up energy weapon in their 3 years of doing stuff start with a laspistol.
Never in my experience. I must test this. be right back.
edit 1: Navy doesn't have an option for energy weapons. Marines might; I've never looked.
Well, I'll be a psi-monkey's uncle. Never even considered checking Marines out that run.
And the goal was two-fold: I wanted to see if was possible to get to that area without attacking, and I wanted to only use the pistol. Starting with it might be the basis for a new run, though.
Marine weapon choices are +2 standard weapons, +1 energy weapons and cyber affinity (free laser pistol) or +1 heavy weapons and cyber affinity (free grenade launcher+5 frag grenades). I think. Also you get a free maintenance tool if you choose maintenance (the free weapons start in a pretty bad condition). I'm guessing the disadvantage is that it's worth less cybernetic modules in total?
As I keep saying, however much people protest, you are never in trouble unless you don't have a wrench (or are at a specific part of the game actually, then you're screwed).
Uh, people aren't protesting that at all. Most people are actually claiming you should use the wrench for everything. I'm saying you shouldn't though, but not because it's difficult, just because it's so boring.
Man Hell, I'm feeling for you, whoever thought up rapidly deteriorating weapons in a non-scripted sort of way needs to be cut up and fed to the monkeys.
Uh, people aren't protesting that at all. Most people are actually claiming you should use the wrench for everything. I'm saying you shouldn't though, but not because it's difficult, just because it's so boring.
True, plus it doesn't really make sense to have guns and not use them at all.
Marine weapon choices are +2 standard weapons, +1 energy weapons and cyber affinity (free laser pistol) or +1 heavy weapons and cyber affinity (free grenade launcher+5 frag grenades). I think. Also you get a free maintenance tool if you choose maintenance (the free weapons start in a pretty bad condition). I'm guessing the disadvantage is that it's worth less cybernetic modules in total?
I'd think so. Would have to actually go through and find the starting prices for each stat you get for free during training to determine that. And even then, it's heavily dependent on what the player wants to do.
Man Hell, I'm feeling for you, whoever thought up rapidly deteriorating weapons in a non-scripted sort of way needs to be cut up and fed to the monkeys.
What exactly is wrong with it?
I have no problem with it. If you want an explanation, Ken Levine (I think?) made a post detailing that The Many's presence was filling the air with spores that broke down the metal in the guns. This is heavily paraphrased, as I couldn't find the post quickly; I believe it's on the strange bedfellows website.
Installing a mod that removes weapon degradation just seems wrong.
There was more than one occasion where I was furiously backpedaling down corridors with enemies bearing down on me, hearing that awful chunk"Weapon jammed", turning around, opening the inventory, repairing the thing while running at full speed, and turning back just in time to unload another couple rounds of buckshot into the enemies which were now right in my face.
You're telling me I should remove the chance of that happening?
No way.
Also, having played and beaten this solo, I feel like I made the Right Choice. I'm also totally psyched about the idea of playing this with two or three other people in co-op, preferably using the mod that lets you set the difficulty in multiplayer.
Impossible or GTFO.
Who's with me?
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
I think the best part of "To Engineering" is the audio log where the Hybrid attacks the doctor. That shriek was one of the most bloodcurdling things I've heard in videogame audio.
I think the best part of "To Engineering" is the audio log where the Hybrid attacks the doctor. That shriek was one of the most bloodcurdling things I've heard in videogame audio.
SS2 has some awesome voice acting, especially considering it's just the programmers doing it, not hired talent.
Installing a mod that removes weapon degradation just seems wrong.
You don't need a mod to remove weapon degradation, the patch gives you that option.
What I didn't like about having it on is that the game already provides a lot of reasons for you not to use the guns you pick up. You might not meet the skill requirements, or the stat prerequisites. It might be out of ammunition. It might be ineffective against the enemies on your level. And then it might break. Great. It was tense a few times, but mostly I found it incredibly tedious and ended up wrenching my way through most of my first playthrough.
I always play with weapon degradation. It's not nearly as big a deal as people are making it out to be.
As for realism, it's not like the weapon is falling apart when it hits quality 1. 100 shots of very rough usage without any cleaning causing a weapon to jam does not seem that far fetched to me.
Posts
It does indeed actually. I was delighted to finally find a use for nearly every weapon with that on subsequent playthroughs.
It does unfortunately make the game crash even more than normal for me
Edit: Also, my first ever run of SS2 I did NOT get standard weapons 6. I got energy weapons 6. Do you know how much energy weapons suck on the second hardest difficulty? Believe me, that was painful.
Let's just say I'll be surprised if he's regularly kicking anything non-hybrid's ass regularly with the wrench.
Because it can be the difference between brutally bullshit and not, especially in the later parts of this game. Also, the game is still difficult enough, there is a reason impossible difficulty exists :P. I just completely and absolutely hate
Oddly, that's where they suck most :P
Also, I was using the
It makes a cool sound at least!
The VA is awesome.
Now I want to play again
This is exactly how I do it. The end of the game feels like you've gone totally space marine on their assess and the shit just got real.
And yeah, I want to play it again with the weapon rebalancing mod linked earlier. It really helps make all the various weapon/path choices feel more viable.
I did not see that coming, though. I can't wait to see what's next!
o_O
How?
Navy characters that pick up energy weapon in their 3 years of doing stuff start with a laspistol.
Warframe/Steam: NFyt
Never in my experience. I must test this. be right back.
edit 1: Navy doesn't have an option for energy weapons. Marines might; I've never looked.
Well, I'll be a psi-monkey's uncle. Never even considered checking Marines out that run.
And the goal was two-fold: I wanted to see if was possible to get to that area without attacking, and I wanted to only use the pistol. Starting with it might be the basis for a new run, though.
I was pretty much fucked.
Warframe/Steam: NFyt
Why must you bring up those repressed memories?
I mean, shit, I just restarted my normal run. At least let me finish that before I go back down that road.
Twitter Youtube Xbox
I looked at no guides, helpful hints, spoilers, or anything other than the first page of posts here that pretty much all said "Go Navy" with no explanation as to why.
Long thoughts:
Speaking of Research, what a waste of fucking time researching ... well, pretty much anything except the +% damage against target things.
Fuck toxins. After the first bullshit egg-hit that left me with one fucking poison point and a long trot around several floors/areas to find a Value-Rep that sold anti-toxin hypos, all the while watching that damned -1HP tick off my life like a WoW damage-over-time effect, I bought about fifty of the damned things. And then never needed them again. :x
But that's OK, because by end-game I had thousands of nanites. I bought so much AP pistol ammo at that last Value-Rep in the Body of the Many.
Speaking of, someone point me to what that thing calls its eye, because I'm going to rip it out and skullfuck it. What's that? You're used to spaceship corridors and lighting? Hey, here's a few dozen identical squishy tunnels with the same texture, dick-all for illumination, oh, and you don't have a map.
Regeneration is both awesome and game-breaking. That big irradiated pool in the Body? Swam right through it, tanking both drowning damage and rads. When I started to get low, I just popped a Psi hypo and filled up in a few seconds.
Speaking of - there has got to be an easier way to change Psi powers. Tab, click, click? Yeah, how about hotkeys? Ever heard of those?
BUT
Can trade TF2 items or whatever else you're interested in. PM me.
Anyway, great update. I love how completely unprepared he is for each new enemy he encounters. And of course he already blew through most of his one working shotgun, so he'll be in trouble when he REALLY needs it.
And for chemicals
In other words, yes. Yes, we should tell him to move all the jars to one room. Laughs at Helloween's expense are what make his LPs so enjoyable.
You did WHAT now?
Imagine the future decks:
Deck 3:
Deck 4:
I can't wait for
Yeah. But hopefully I shall make it out of the mess I am. My poor rapidly degrading shotgun
No set today due to uni, but tomorrow shall bring more set.
Youtube Channel!
Great story. Awesome gamers-soliders are awesome.
Also I only just realised that I'd been playing with the Straylight rebalance on the whole time and totally forgotten I'd installed it. The version I have removes ALL auto-repairs and French-Epstein devices from the game on Impossible.
Maybe I'll update it and start over, I dunno. It's a fun game.
I'm wondering if I have a mod installed also. How would I check? Something's just felt...off this whole time.
True, plus it doesn't really make sense to have guns and not use them at all.
Nothing. Fits this game perfectly. It's a survival horror game.
I'd think so. Would have to actually go through and find the starting prices for each stat you get for free during training to determine that. And even then, it's heavily dependent on what the player wants to do.
I have no problem with it. If you want an explanation, Ken Levine (I think?) made a post detailing that The Many's presence was filling the air with spores that broke down the metal in the guns. This is heavily paraphrased, as I couldn't find the post quickly; I believe it's on the strange bedfellows website.
There was more than one occasion where I was furiously backpedaling down corridors with enemies bearing down on me, hearing that awful chunk "Weapon jammed", turning around, opening the inventory, repairing the thing while running at full speed, and turning back just in time to unload another couple rounds of buckshot into the enemies which were now right in my face.
You're telling me I should remove the chance of that happening?
No way.
Also, having played and beaten this solo, I feel like I made the Right Choice. I'm also totally psyched about the idea of playing this with two or three other people in co-op, preferably using the mod that lets you set the difficulty in multiplayer.
Impossible or GTFO.
Who's with me?
Can trade TF2 items or whatever else you're interested in. PM me.
SS2 has some awesome voice acting, especially considering it's just the programmers doing it, not hired talent.
You don't need a mod to remove weapon degradation, the patch gives you that option.
What I didn't like about having it on is that the game already provides a lot of reasons for you not to use the guns you pick up. You might not meet the skill requirements, or the stat prerequisites. It might be out of ammunition. It might be ineffective against the enemies on your level. And then it might break. Great. It was tense a few times, but mostly I found it incredibly tedious and ended up wrenching my way through most of my first playthrough.
As for realism, it's not like the weapon is falling apart when it hits quality 1. 100 shots of very rough usage without any cleaning causing a weapon to jam does not seem that far fetched to me.
Aegeri tell me all your secrets I wanna be awesome at this game again.