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your credits are really annoying, and I hate motion comics in general, but the worst thing you did was when you tried to tilt/skew wolverine's head back and forth.
I have yet to see any good reason for "motion comics" to exist at all... It's always weird tweening animation that annoying beyond belief... comics should be comics and animation should be animation.
So I don't truly blame you for it being irritating and... well... bad, because that's the nature of the medium which you're working in here.
I have yet to see any good reason for "motion comics" to exist at all... It's always weird tweening animation that annoying beyond belief... comics should be comics and animation should be animation.
So I don't truly blame you for it being irritating and... well... bad, because that's the nature of the medium which you're working in here.
It was awfully static; there was a good stretch there where they just locked eyes.
The parts with action in them were animated like a cartoon rather than like a comic. When the Hulk jumps up with the rock, for example, you could have played with the idea of closure, imagined movement between panels. You could have played tricks with panel size affecting impact - and now that I think of it, you never changed panel sizes. You mainly just manipulated a set of still images with blurs, zooms, and so on. I think that panning around within a large, single panel would have been far more effective for some shots.
It really seemed like you were imagining it as a movie and only used comic elements because you had to.
A large part of anime is basically animating static images, and it is soooo much more graceful than, say, that Spider-Woman abomination. I know you did a bit of that in your opening, but you could have employed far more anime techniques.
Also, if you're not completely discouraged yet, take a look at Yves Bigerel's motion comics for some other ideas.
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So I don't truly blame you for it being irritating and... well... bad, because that's the nature of the medium which you're working in here.
In which you watch my shameful life and hopefully laugh at me.
"N" by Stephen King is pretty good.
It is pretty um, dynamic? It seems like the sequences could work if it was actual animation
The parts with action in them were animated like a cartoon rather than like a comic. When the Hulk jumps up with the rock, for example, you could have played with the idea of closure, imagined movement between panels. You could have played tricks with panel size affecting impact - and now that I think of it, you never changed panel sizes. You mainly just manipulated a set of still images with blurs, zooms, and so on. I think that panning around within a large, single panel would have been far more effective for some shots.
It really seemed like you were imagining it as a movie and only used comic elements because you had to.
A large part of anime is basically animating static images, and it is soooo much more graceful than, say, that Spider-Woman abomination. I know you did a bit of that in your opening, but you could have employed far more anime techniques.
Also, if you're not completely discouraged yet, take a look at Yves Bigerel's motion comics for some other ideas.
Thanks for keeping me humble too. Iiiiiii Like It! :winky: