Did anyone cough up the cash for Pokemon Brawl and have any impressions? From the demo I'm v tempted, simplistic though it was.
I bought it; it's a simple, solid beat-em-up with pokemon characters. Basically, the demo + more of the same. Fun enough to mess with, and you have the usual pokemon type relationships with a coin lottery to get new moves. Shiny pokemon are available, as well as traits, for the gotta-catch-em-all factor, and it's easy to pick up and play with my nephew (7 yo pokemon fan), so I don't regret the purchase.
You get four regular ranks with 6 areas in each + the rumble, then a championship rumble, at each of 3 difficulties (regular, advanced, and EX), with new difficulties unlocked from beating the previous championship. The levels all look the same across the ranks, though. Still, I don't regret the purchase for me; at $10 I'd recommend it as an easy purchase for everyone. At $15, it's a little bit harder to recommend, but if you have any children/nephews/nieces/friends that are into Pokemon, definitely pick it up.
I'm not sure if this is the right place to ask this, but I just bought a Wii and I don't see another general Wii thread. Is there any way to remap the virtual console buttons on the classic controller? 1st party, 3rd party, anything? All I want is to run and jump at the same time in NES games without twisting my hand into some strange claw shape!
This should not be a complicated thing. It's the exact same reason I never use my DS for GBA games. I'm seriously considering cracking this thing open and soldering the freaking buttons to the spots they should have been out of the box. Please help me!
I'm not sure if this is the right place to ask this, but I just bought a Wii and I don't see another general Wii thread. Is there any way to remap the virtual console buttons on the classic controller? 1st party, 3rd party, anything? All I want is to run and jump at the same time in NES games without twisting my hand into some strange claw shape!
This should not be a complicated thing. It's the exact same reason I never use my DS for GBA games. I'm seriously considering cracking this thing open and soldering the freaking buttons to the spots they should have been out of the box. Please help me!
Classic Controller? for a NES game? Unplug it, turn the Wiimote 90 degrees, and you have an instant NES controller.
What I would actually kill for is a better controller for the N64 games that doesn't consist of me wiring a circuit board, a pair of extension cables and a N64 controller together.
edit: Also, it's not that far from A to B on the CC, unless your thumb is the size of an ant, or they do something stupid for the buttons
I'm not sure if this is the right place to ask this, but I just bought a Wii and I don't see another general Wii thread. Is there any way to remap the virtual console buttons on the classic controller? 1st party, 3rd party, anything? All I want is to run and jump at the same time in NES games without twisting my hand into some strange claw shape!
This should not be a complicated thing. It's the exact same reason I never use my DS for GBA games. I'm seriously considering cracking this thing open and soldering the freaking buttons to the spots they should have been out of the box. Please help me!
Can't alter controls in Virtual Console games, sorry.
This should not be a complicated thing. It's the exact same reason I never use my DS for GBA games. I'm seriously considering cracking this thing open and soldering the freaking buttons to the spots they should have been out of the box. Please help me!
Hah. This is why I'm never planning to buy Kirby Superstar Ultra. I tried it at a friend's house and seriously disliked it. The fact that there is no way to remap the controls irritates me.
I'm not sure if this is the right place to ask this, but I just bought a Wii and I don't see another general Wii thread. Is there any way to remap the virtual console buttons on the classic controller? 1st party, 3rd party, anything? All I want is to run and jump at the same time in NES games without twisting my hand into some strange claw shape!
This should not be a complicated thing. It's the exact same reason I never use my DS for GBA games. I'm seriously considering cracking this thing open and soldering the freaking buttons to the spots they should have been out of the box. Please help me!
Classic Controller? for a NES game? Unplug it, turn the Wiimote 90 degrees, and you have an instant NES controller.
What I would actually kill for is a better controller for the N64 games that doesn't consist of me wiring a circuit board, a pair of extension cables and a N64 controller together.
edit: Also, it's not that far from A to B on the CC, unless your thumb is the size of an ant, or they do something stupid for the buttons
Well it is workable....... it's just so unnaturally frustrating that the controls are merely ok when they could be fantastic just by making jump "B" and run/attack "Y". You know, like on every SNES game ever made. They did it that way because it worked perfectly.
And I'm not a fan of turning the wii-mote sideways. It's not very comfortable to hold for long periods of time.
I saw a wii-remote shell at Gamestop today. It was like a sleeve you slipped the Wii remote in, and provided this large outer shell that was shaped like a SNES pad. Except, since it was a shell, it provided to big buttons for (1) and (2) in horizontal position, and also provided a larger easier to use looking D-pad.
edit: nevermind; I found an image of it but its face buttons are at an angle, which defeats the purpose that aliencow is looking to achieve.
Wow. Just wow. I can't imagine a product that more completely misses the point. Ok, for any aliens reading this, the comfortable position for the human thumb to press two buttons is to put the one to be held down on the upper left and the one to be tapped while holding the first button below and to the right. This shell puts the buttons exactly where they are on the classic controller. Do the Japanese have double-jointed thumbs or something?
Oh well, of the options available the classic controller seems the best for now. Thanks for the responses.
I understand what you mean, AlienCow, and that sort of thing bothers me too, which is why I pretty much only play NES games on the VC using sideways wii remote, which I find perfectly comfy to be honest, but I do wish that the Classic Controller config would allow NES games to use Y and B instead of A and B on it.
That thing elliot just linked is what I saw, but I didn't realize that they did the retarded thing and placed the 1 and 2 buttons at that odd angle, which as you say does indeed miss the whole point. If that thing had just kept the 1 and 2 buttons horizontal like they're laid out on the Wiimote sideways it would probably be pretty ideal for what you're looking for but alas that company is retarded.
I just don't understand why Nintendo stopped making button layouts that have the B and A buttons placed diagonally like the N64 controller's. It was pretty much the most comfortable button layout ever and I complained about it a lot when I got my GBA.
This adapter is designed for the Classic Controller to be used for Gamecube games. However, the buttons do not map 1:1, meaning that the Classic Controller Y button is not the Gamecube Y button and so on. The button mapping is designed to mimic the Gamecube controller physically in your hands. Basically, imagine the Classic Controller B button as the Gamecube's A button and go from there.
Which means this gives you the Y/B = B/A that you're wanting.
I have the original Classic Linker. This is the "Plus" version. From what I can tell, the only difference is that it works with "Wii Joystick" (with a picture of an arcade stick on the box to describe that, though WHICH ARCADE STICK it means I still don't know, and I've wanted to know for a long time now.)
Also, according to the comments, this also works with the Classic Controller Pro. Bonus!
A word of advice: If you consider buying this, get a Gamecube extension cable to go with it! The total length of cord you get between the Classic Controller and this adapter is roughly 2/3 of a standard Gamecube controller. You'll be sitting pretty close to your Wii if you don't get an extension cable.
This is the only one I've seen that works the same as the Classic, by plugging into the remote instead of the GC port. I ordered this one, I should get it within a few days from now. Shame it can't be used on GC games, but the fact that it can be set to emulate the Classic controller's analog stick means you can navigate the Wii Menu with it, which is a big plus for me.
Remember the Komodo 3-in-1 adapter that was announced at E3, that was supposed to support NES, SNES and N64, but then N64 support was dropped before it came out? Screw that one. I dunno how well N64 key mapping work for actual N64 games on the VC (since different games have different button maps), but it'd be GREAT for NES games if the d-pad and the B and A buttons are properly mapped. The N64 controller's d-pad kicks ass.
This adapter is designed for the Classic Controller to be used for Gamecube games. However, the buttons do not map 1:1, meaning that the Classic Controller Y button is not the Gamecube Y button and so on. The button mapping is designed to mimic the Gamecube controller physically in your hands. Basically, imagine the Classic Controller B button as the Gamecube's A button and go from there.
Which means this gives you the Y/B = B/A that you're wanting.
I have the original Classic Linker. This is the "Plus" version. From what I can tell, the only difference is that it works with "Wii Joystick" (with a picture of an arcade stick on the box to describe that, though WHICH ARCADE STICK it means I still don't know, and I've wanted to know for a long time now.)
Also, according to the comments, this also works with the Classic Controller Pro. Bonus!
A word of advice: If you consider buying this, get a Gamecube extension cable to go with it! The total length of cord you get between the Classic Controller and this adapter is roughly 2/3 of a standard Gamecube controller. You'll be sitting pretty close to your Wii if you don't get an extension cable.
Sweet. You sacrifice the wireless, but I think I can handle that.
This is the only one I've seen that works the same as the Classic, by plugging into the remote instead of the GC port. I ordered this one, I should get it within a few days from now. Shame it can't be used on GC games, but the fact that it can be set to emulate the Classic controller's analog stick means you can navigate the Wii Menu with it, which is a big plus for me.
I'm so glad this was brought up. When you get this, please post all about your experience with it and be as in-depth as you possibly can (especially W.R.T. SNES controllers). I saw this a few days ago and I'm curious about it as well. If it's as good as it should be, I'll be buying two so fast because I can imagine these selling out just as fast as the Super Famicon Classic Controllers. I just really hope they don't damage the Wii Remote port somehow, like being slightly too thick or something.
Remember the Komodo 3-in-1 adapter that was announced at E3, that was supposed to support NES, SNES and N64, but then N64 support was dropped before it came out? Screw that one. I dunno how well N64 key mapping work for actual N64 games on the VC (since different games have different button maps), but it'd be GREAT for NES games if the d-pad and the B and A buttons are properly mapped. The N64 controller's d-pad kicks ass.
That Komodo thing actually came out? News to me.
I would also love to see how N64 mapping is done on any N64->GCN adapter. Kick-ass D-Pad and a 6-button layout would be good for the Street Fighters on VC.
More Friend Codes! Mario Kart Wii: 3136-6982-0286Tetris Party: 2364 1569 4310 Guitar Hero: Metallica: 1032 7229 7191 TATSUNOKOVSCAPCOM: 1935-2070-9123
Nintendo DS: Worms: Open Warfare 2: 1418-7870-1606Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
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mntorankusuI'm not sure how to use this thing....Registered Userregular
edited November 2009
I can only assume that the C-buttons for that N64 adapter are mapped to the C-stick, so I bet they'll be useless for anything but N64 games. Raphnet makes an N64 adapter that has a bunch of different button maps you can load by holding different combinations as you plug the controller in. But it's pretty expensive!
Assuming that 4-in-1 adapter works with 6-button Genesis pads, those would be great for fighting games.
mntorankusu on
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Brainiac 8Don't call me Shirley...Registered Userregular
edited November 2009
NINTENDO DOWNLOAD: NINTENDO OFFERS 10 DOWNLOADS TO HELP YOU RECOVER FROM YOUR HOLIDAY WEEKEND
Nov. 30, 2009
Whether you succumbed to a food coma, found yourself trapped at the mall or just planted yourself in front of the television, clearly you need a break from the exhausting holiday weekend. And Nintendo is here to help, with 10 downloadable games sure to provide a welcome distraction. WiiWare™ brings the latest installment in the gripping Tales of Monkey Island series, while Nintendo DSiWare™ serves up some magic along with the popular Bookworm™ and Foto Face: The Face Stealer Strikes, a game starring...you. And don't forget to take a trip down memory lane with two Virtual Console™ classics - one from Super NES™ and one from the arcades.
For you Flipnote Studio™ fans, there's something "dynamite" on the Nintendo Channel and the Flipnote Hatena Web site this week, so be sure to check it out. You can also watch and download Flipnotes created by renowned artists like Aardman Animations LTD. at the new Flipnote Central section.
WiiWare
Tales of Monkey Island: Chapter 4
Publisher: Telltale Games
Players: 1
ESRB Rating: E 10+ (Everyone 10 and Older) - Cartoon Violence, Mild Language, Suggestive Themes, Use of Alcohol
Price: 1,000 Wii Points™
Description: Conspiracies, betrayal and shocking revelations as the Tales of Monkey Island intensity builds. Guybrush returns to Flotsam Island, but forget about a hero's welcome. Handed over to De Singe by the backstabbing Morgan LeFlay, Guybrush is seized by an angry mob and put on trial. With a silk-tongued prosecutor in his face and a hangman's noose dangling over his neck, Guybrush must figure out how to defend himself against grave accusations. Meanwhile, the determined Marquis sets his sights on a new and far more attractive test subject. How on earth will the Mighty Pirate get out of this mess? The monthly Tales of Monkey Island tension continues to mount in The Trial and Execution of Guybrush Threepwood. Brace yourself for a shocking revelation that will rock the world of Monkey Island to its core.
My Zoo™
Publisher: Hudson Entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: My Zoo is a relaxing animal sim that puts you in the shoes of an animal breeder, raising up animals you'd normally only dream of. All it takes is a Wii Remote™ controller for a simple, yet fulfilling, connection with nature. There are 12 animal types in total (four sold separately as add-on content). Select your favorites and nurture them to adulthood. Feeding them, petting them and cleaning up their messes are great ways to form a lasting bond. Each animal's personality will change depending on how you take care of it. Watch them get spoiled, turn into over-eaters and more as they grow on a daily basis. Some animals will even have a baby on occasion, and once it's born, you've got another mouth to feed. Game time passes much more quickly than real time, and the different animal types are active at various hours - some during the day and some at night. Sometimes it's fun to just kick back and watch what they do. So what are you waiting for? It's time to create your own personal zoo.
Copter Crisis
Publisher: Digital Leisure Inc.
Players: 1
ESRB Rating: E (Everyone) - Mild Violence
Price: 500 Wii Points
Description: Copter Crisis puts you in the pilot's seat. As a member of the elite Helicopter Rescue Squad, you'll be assigned to respond to any type of emergency anywhere at any time. As the newest member joining this team, you'll have to complete various missions with the latest in helicopter rescue technology. When you're ready, you'll be tasked with executing rescue missions all around the Black Rock Canyon. Your Wii Remote controller becomes the control stick as you guide your copter along the canyons while avoiding rocks, severe weather and even anti-aircraft fire. Rescue lost hikers, deliver supplies to remote areas, assist on scientific missions and even blast your way into underground cavern systems. Complete all of your objectives and rise through the ranks to take on the toughest rescues and unlock 10 bonus missions. Nintendo® Wi-Fi Connection Pay & Play allows you to enhance your flight experience with 10 additional copters, which can give you access to unlimited missiles, larger fuel tanks, cargo holds and even mid-air loops.
Christmas Clix
Publisher: JV Games Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 1,000 Wii Points
Description: Christmas doesn't have to be all work for Santa, does it? Santa's having some fun and wants you to play along too. You can help Santa decorate the tree by removing the presents and ornaments that he stacks. When you consecutively connect packages without missing a beat, you get extra points. Collect as many candy canes as you can because when you collect enough, Santa will add a special star to the game that can greatly help you get through a level or just bring some additional fun.
Nintendo DSiWare
Foto Face™: The Face Stealer Strikes
Publisher: Electronic Arts
Players: 1
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 800 Nintendo DSi Points
Description: Your face, your game, you're the hero. In Foto Face: The Face Stealer Strikes, YOU get to be in the game. Using the camera and microphone, you become the hero in your own game. Unlock a variety of hero costumes as you battle the baddies, search for stars and solve platforming puzzles. The Face Stealer has stolen your identity and is creating trouble - and everyone is blaming you. You have to track him down across 15 action-packed stages. Along the way, you'll come across many memorable creatures, both friend and foe. Use the camera and microphone to create faces and voices for every character in your game. Foto Face: The Face Stealer Strikes - a game starring YOU.
Bookworm
Publisher: PopCap Games, Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Feed your appetite for wordy fun in this download version of PopCap's hit word-puzzle game. Link letter tiles left, right, up and down to build words and feed Lex in Bookworm Classic mode. But watch out for burning letters - they could spell disaster for you and Lex. Use Reward Tiles and spell Bonus Words to boost your score and link your best words to enter the Hall of Fame. Play unlimited levels of word-puzzle fun and learn new words on the go. You'll relax and tune up your brain every time you play.
Master of Illusion™ Express: Mind Probe
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points™
Description: Master of Illusion Express titles are mind-boggling magic tricks that you perform with your Nintendo DSi™ system. Learn the illusions, practice up and then amaze your friends. Master of Illusion Express: Mind Probe uses your Nintendo DSi system as a means of detecting information. Ask a spectator to write down a favorite (or least-favorite) item - person, food or color, for example - and then be astonished when the Nintendo DSi system sounds an alarm to indicate when that item is spoken. Use any variation of likes or dislikes to stun the crowd.
Sudoku Challenge!
Publisher: Digital Leisure Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Now's your chance to play the brain-busting puzzle game taking the world by storm. With more than 100,000,000 sudoku puzzles, you'll never see the same puzzle twice in Sudoku Challenge! You can select the classic nine-by-nine sukodu game boards as well as Grand Sudoku, which challenges you to complete five intersecting sudoku boards simultaneously. Just a beginner? Don't worry - with three difficulty options, even the most novice player can complete a sudoku with ease. But if you're a seasoned pro, challenge yourself in "Hard" mode and test your true skills. It's time to get your thinking cap on and see how many sudoku puzzles you can conquer.
Virtual Console
The Combatribes™
Original platform: Super NES
Publisher: Aksys Games
Players: 1-2
ESRB Rating: E 10+ (Everyone 10 and Older) - Violence
Price: 800 Wii Points
Description: The evil gang known as "Guilty Zero" rules the city, and it's up to you as one of the members of the Combatribes to take them down. Choose one of three characters and fight your way through the city of New York. Progress through the game by tackling the goons and boss of each stage using your arsenal of kicks, punches, throws and other techniques to beat them into submission. Once your stamina bar is reduced to zero, you'll need to use a continue, but when you're out of continues, it's game over. Can you eliminate the threat of "Guilty Zero" and restore the peace in New York City!?
Solomon's Key™
Original platform: Arcade
Publisher: TECMO
Players: 1-2
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: Solomon's Key is an action/puzzle game that lets you control the wizard Dana, delving into a labyrinth to seek out a magical tome called Solomon's Key, an item that will help in your quest to drive away evil spirits let loose in the world. The goal of the game is to use the buttons to create and destroy blocks, and use various techniques to find keys to pass through doors. The game has appeared on a variety of platforms, but the arcade version focuses strongly on the action elements of the game, making it more challenging, and allowing players of all skill levels, from beginners to masters, to enjoy it. Settings like the number of lives and difficulty level can be adjusted.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
Pretty low key week, although Solomon's Key Arcade is a pretty awesome addition.
Combatribes rings a bell. Sounds like a run of the mill beat-em-up. If I had a DSi, I'd get Bookworm. I love that game.
Dodge Aspen on
Xbox - Dodge Mega
Switch - SW-3699-5063-5018
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SteevLWhat can I do for you?Registered Userregular
edited November 2009
I remember seeing Combatribes at the arcade and finding it uninteresting enough to avoid putting a quarter in the machine. At least I think it was Combtatribes.
I'd kind of like to see Dead Connection come out on the VC. It's a game I never played at the arcade, but seemed pretty cool. Each level was a single screen and you'd just shoot everyone. A lot of stuff in the environment was destructable. I think there's a video or two on youtube.
Combatribes is HILARIOUSLY awesome. There's some good music tracks in there, the co-op story can be fun (definitely somewhat typical as a beat 'em up), but the REAL fun comes in Versus Mode.
During the course of playing the story mode, you'll be seeing some fairly zany enemy and boss characters and wondering "why am I stuck with these three generic types? Bad guys get to have all the fun!". Have no fear, Versus Mode solves that problem by letting you select EVERY enemy and boss you've run into during the course of the game. Combined with some dangerous stages (best one is the cliff stage easily) you have some excellent two player fighting mayhem.
I can't embed any of these (disabled by request) but there's a lot of good examples of the versus gameplay on this guy's channel, he made a playlist at least:
I highly recommend it to anyone looking for a genuinely fun 2 player versus experience in addition to some classic beat 'em up action.
Mugenmidget on
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mntorankusuI'm not sure how to use this thing....Registered Userregular
edited December 2009
Okay, so, I got my adapter. It works fine and great for SNES controllers. It doesn't work in GlovePIE, but other Wii Remote libraries on the PC can read input from it fine. The plugs and ports are nicely made and not a tight fit or anything. The only thing I don't like is that pressing Start+Select activates the Home button. There's no way for Start and Select to register at the same time at all.
But... the NES port does't fit NES controllers. I should have noticed from the pictures, but I didn't pay them any attention. It's a Sega Master System connector! Useless! The same connector is used on Genesis controllers, but I tried one of those and it didn't work. None of the buttons did anything except down on the d-pad, which pressed EVERY BUTTON.
Though I mostly got it to use with SNES controllers, I am super disappointed with this development.
Okay, so, I got my adapter. It works fine and great for SNES controllers. It doesn't work in GlovePIE, but other Wii Remote libraries on the PC can read input from it fine. The plugs and ports are nicely made and not a tight fit or anything. The only thing I don't like is that pressing Start+Select activates the Home button. There's no way for Start and Select to register at the same time at all.
But... the NES port does't fit NES controllers. I should have noticed from the pictures, but I didn't pay them any attention. It's a Sega Master System connector! Useless! The same connector is used on Genesis controllers, but I tried one of those and it didn't work. None of the buttons did anything except down on the d-pad, which pressed EVERY BUTTON.
Though I mostly got it to use with SNES controllers, I am super disappointed with this development.
Wow, that's terrible. Well, I always thought that the Master System controller looked better than the NES one, the SMS controllers are kinda expensive on eBay.
elliotw2 on
XBL:Elliotw3|PSN:elliotw2
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LegacyStuck Somewhere In CyberspaceThe Grid(Seattle)Registered User, ClubPAregular
Okay, so, I got my adapter. It works fine and great for SNES controllers. It doesn't work in GlovePIE, but other Wii Remote libraries on the PC can read input from it fine. The plugs and ports are nicely made and not a tight fit or anything. The only thing I don't like is that pressing Start+Select activates the Home button. There's no way for Start and Select to register at the same time at all.
But... the NES port does't fit NES controllers. I should have noticed from the pictures, but I didn't pay them any attention. It's a Sega Master System connector! Useless! The same connector is used on Genesis controllers, but I tried one of those and it didn't work. None of the buttons did anything except down on the d-pad, which pressed EVERY BUTTON.
Though I mostly got it to use with SNES controllers, I am super disappointed with this development.
Wow! I don't know how I didn't notice that either! That needs to be added in their info/comments section STAT! Fortunately enough for me, I only care about using SNES controllers with it, so that part doesn't really matter to me. Thanks for the info.
And that is a bit of a shame regarding Start+Select, although the only downside I can think of is that if I had SMW on VC, I'd lose the ability to exit any stage I previous cleared at any time.
(Strangely enough, the SNES controllers I have all work fine except Start and Select. I really need to jam them down for them to register. They should be the least used buttons, but for some reason they now work the least. I wonder why that is. Anyone know? Anyone have a fix?)
Now then, a quick question that would probably be better asked here than in the thread used for it last year. IS THERE A Virtual Console Secret Santa 2009 THREAD IN THE WORKS OR WHAT?!
Edit: I'M MAKING THE VC/WW SECRET SANTA THREAD! RIGHT NOW! SURE! WHY NOT?
But... the NES port does't fit NES controllers. I should have noticed from the pictures, but I didn't pay them any attention. It's a Sega Master System connector! Useless! The same connector is used on Genesis controllers, but I tried one of those and it didn't work. None of the buttons did anything except down on the d-pad, which pressed EVERY BUTTON.
Where did you buy that? In most of the pirated NESes/Famicoms (they were usually referred to as "Family") I saw as a kid in other people's houses, there was a connector that looked more like a serial port from the back of an old computer. Maybe that's what fits in there?
Also, GUNDAM I HATED THE FAMILY. It looked hideous and its controllers broke easily. A friend of mine made me pay for his controller because it broke while I was holding it, grrr.
Sunsoft, a division of SUNCORPORATION, has today announced their return to active console game publishing for the North American market, aided by startup GAIJINWORKS.
Kiharu Yoshida, CEO of SUNCORPORATION (JASDAQ: 6736) initiated a meeting to discuss the possibility of reinvigorating the Sunsoft console gaming brand in the USA. At that meeting, it was quickly obvious that the relationship was a great fit. GAIJINWORKS President, Victor Ireland states, “My relationship with Sunsoft and Yoshida-san goes back more than 15 years, and when this opportunity presented itself to help Sunsoft return to the US console market, it was a natural fit for both our companies.”
This month, the Sunsoft website is being re-launched at sunsoftgames.com, where users will be able to get the latest information about current releases, upcoming games, and special promotions, as well as interact in the forum. Kiharu Yoshida wanted gamers to know that Sunsoft plans to launch a number of special promotions where big prizes can be won, and exclusive, limited edition premiums would be up for grabs as well. Ireland added that some of the swag being made would only be available through these promotions – and is sure to please Sunsoft fans, new and old.
The first title out of the gate for Sunsoft USA will be the Wii Virtual Console release of the Nintendo Entertainment System classic Blaster Master, due in December 2009. Originally titled Meta Fight in Japan, this groundbreaking game was given a story makeover and released in 1988 as Blaster Master™ here in the United States. It received strong critical acclaim and fan raves almost from the moment it hit these shores.
Blaster Master™ is still often listed on magazine and online charts as one of the top 25 NES games ever created. The sublime blend of side-scrolling shooting/platforming mixed with overhead perspective action/shooting areas is just as addictive now as it was then. It will be available for 500 Wii points.
In the coming weeks, additional titles coming to the US market will be announced, many of which will surprise and delight gaming fans. Ireland added, “This first Wii release is a great start, but there is one upcoming announcement in particular that will demonstrate just how serious Yoshida-san is about rebuilding the Sunsoft console gaming brand here. Game fans are going to be pretty happy when they hear about it – I know I was. “
About SUNCORPORATION. Located in Aichi prefecture in Japan, SUN CORPORATION has been innovating electronic equipment and software for almost forty years. Their corporate slogan, “Dream, Challenge, and Creation” perfectly summarizes the spirit that gave birth to their software company Sunsoft. Worldwide, Sunsoft has developed or published almost 100 games for both consoles and arcades. They also publish for iPhone and Windows mobile platforms.
About GAIJINWORKS. GAIJINWORKS was founded by Victor Ireland after spending more than 15 years as President of Working Designs, where he innovated deluxe packaging, special premiums, pack-in soundtracks and game documentaries for their RPG product. Many of the practices he innovated have become standard in the RPG segment, and console video games in general. GAIJINWORKS is focused on continuing a tradition of fanservice for game fans.
Ignore the non gold part, that's only slightly interesting.
OB 64 and Blaster Master, VC is on fucking fire with announcements lately.
Xenogears of Bore on
3DS CODE: 3093-7068-3576
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Brainiac 8Don't call me Shirley...Registered Userregular
edited December 2009
I'm kind of hoping now we'll get the rare Blaster Master 2 for the Genesis.
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Can't wait, unless it's going to be one of those "We rated it just to make everyone excited" games
I bought it; it's a simple, solid beat-em-up with pokemon characters. Basically, the demo + more of the same. Fun enough to mess with, and you have the usual pokemon type relationships with a coin lottery to get new moves. Shiny pokemon are available, as well as traits, for the gotta-catch-em-all factor, and it's easy to pick up and play with my nephew (7 yo pokemon fan), so I don't regret the purchase.
You get four regular ranks with 6 areas in each + the rumble, then a championship rumble, at each of 3 difficulties (regular, advanced, and EX), with new difficulties unlocked from beating the previous championship. The levels all look the same across the ranks, though. Still, I don't regret the purchase for me; at $10 I'd recommend it as an easy purchase for everyone. At $15, it's a little bit harder to recommend, but if you have any children/nephews/nieces/friends that are into Pokemon, definitely pick it up.
This should not be a complicated thing. It's the exact same reason I never use my DS for GBA games. I'm seriously considering cracking this thing open and soldering the freaking buttons to the spots they should have been out of the box. Please help me!
Classic Controller? for a NES game? Unplug it, turn the Wiimote 90 degrees, and you have an instant NES controller.
What I would actually kill for is a better controller for the N64 games that doesn't consist of me wiring a circuit board, a pair of extension cables and a N64 controller together.
edit: Also, it's not that far from A to B on the CC, unless your thumb is the size of an ant, or they do something stupid for the buttons
Can't alter controls in Virtual Console games, sorry.
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Hah. This is why I'm never planning to buy Kirby Superstar Ultra. I tried it at a friend's house and seriously disliked it. The fact that there is no way to remap the controls irritates me.
Well it is workable....... it's just so unnaturally frustrating that the controls are merely ok when they could be fantastic just by making jump "B" and run/attack "Y". You know, like on every SNES game ever made. They did it that way because it worked perfectly.
And I'm not a fan of turning the wii-mote sideways. It's not very comfortable to hold for long periods of time.
edit: nevermind; I found an image of it but its face buttons are at an angle, which defeats the purpose that aliencow is looking to achieve.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
This thingy?
Wow. Just wow. I can't imagine a product that more completely misses the point. Ok, for any aliens reading this, the comfortable position for the human thumb to press two buttons is to put the one to be held down on the upper left and the one to be tapped while holding the first button below and to the right. This shell puts the buttons exactly where they are on the classic controller. Do the Japanese have double-jointed thumbs or something?
Oh well, of the options available the classic controller seems the best for now. Thanks for the responses.
That thing elliot just linked is what I saw, but I didn't realize that they did the retarded thing and placed the 1 and 2 buttons at that odd angle, which as you say does indeed miss the whole point. If that thing had just kept the 1 and 2 buttons horizontal like they're laid out on the Wiimote sideways it would probably be pretty ideal for what you're looking for but alas that company is retarded.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
This adapter is designed for the Classic Controller to be used for Gamecube games. However, the buttons do not map 1:1, meaning that the Classic Controller Y button is not the Gamecube Y button and so on. The button mapping is designed to mimic the Gamecube controller physically in your hands. Basically, imagine the Classic Controller B button as the Gamecube's A button and go from there.
Which means this gives you the Y/B = B/A that you're wanting.
I have the original Classic Linker. This is the "Plus" version. From what I can tell, the only difference is that it works with "Wii Joystick" (with a picture of an arcade stick on the box to describe that, though WHICH ARCADE STICK it means I still don't know, and I've wanted to know for a long time now.)
Also, according to the comments, this also works with the Classic Controller Pro. Bonus!
A word of advice: If you consider buying this, get a Gamecube extension cable to go with it! The total length of cord you get between the Classic Controller and this adapter is roughly 2/3 of a standard Gamecube controller. You'll be sitting pretty close to your Wii if you don't get an extension cable.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
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Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
NES/SNES to Wiimote:
http://www.play-asia.com/paOS-13-71-10y-77-2-49-en-15-snes-70-3m5n-43-bs.html
This is the only one I've seen that works the same as the Classic, by plugging into the remote instead of the GC port. I ordered this one, I should get it within a few days from now. Shame it can't be used on GC games, but the fact that it can be set to emulate the Classic controller's analog stick means you can navigate the Wii Menu with it, which is a big plus for me.
NES/SNES/Genesis/N64 to GC port:
http://cgi.ebay.com/4-IN-1-SNES-NES-GENESIS-N64-TO-WII-CONTROLLER-ADAPTER_W0QQitemZ390113846375QQcmdZViewItemQQptZVideo_Games_Accessories?hash=item5ad498e467 (I can't find an actual store that sells this one)
Remember the Komodo 3-in-1 adapter that was announced at E3, that was supposed to support NES, SNES and N64, but then N64 support was dropped before it came out? Screw that one. I dunno how well N64 key mapping work for actual N64 games on the VC (since different games have different button maps), but it'd be GREAT for NES games if the d-pad and the B and A buttons are properly mapped. The N64 controller's d-pad kicks ass.
Sweet. You sacrifice the wireless, but I think I can handle that.
I'm so glad this was brought up. When you get this, please post all about your experience with it and be as in-depth as you possibly can (especially W.R.T. SNES controllers). I saw this a few days ago and I'm curious about it as well. If it's as good as it should be, I'll be buying two so fast because I can imagine these selling out just as fast as the Super Famicon Classic Controllers. I just really hope they don't damage the Wii Remote port somehow, like being slightly too thick or something.
That Komodo thing actually came out? News to me.
I would also love to see how N64 mapping is done on any N64->GCN adapter. Kick-ass D-Pad and a 6-button layout would be good for the Street Fighters on VC.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
Assuming that 4-in-1 adapter works with 6-button Genesis pads, those would be great for fighting games.
Pretty low key week, although Solomon's Key Arcade is a pretty awesome addition.
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I wonder if Copter Crisis is anything like Choplifter? Man did I love that game as a kid.
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Switch - SW-3699-5063-5018
I'd kind of like to see Dead Connection come out on the VC. It's a game I never played at the arcade, but seemed pretty cool. Each level was a single screen and you'd just shoot everyone. A lot of stuff in the environment was destructable. I think there's a video or two on youtube.
It also had pretty bad/hilarious dialogue.
Love those two.
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During the course of playing the story mode, you'll be seeing some fairly zany enemy and boss characters and wondering "why am I stuck with these three generic types? Bad guys get to have all the fun!". Have no fear, Versus Mode solves that problem by letting you select EVERY enemy and boss you've run into during the course of the game. Combined with some dangerous stages (best one is the cliff stage easily) you have some excellent two player fighting mayhem.
I can't embed any of these (disabled by request) but there's a lot of good examples of the versus gameplay on this guy's channel, he made a playlist at least:
http://www.youtube.com/view_play_list?p=D188CBC32B2511AD&search_query=combatribes
I highly recommend it to anyone looking for a genuinely fun 2 player versus experience in addition to some classic beat 'em up action.
But... the NES port does't fit NES controllers. I should have noticed from the pictures, but I didn't pay them any attention. It's a Sega Master System connector! Useless! The same connector is used on Genesis controllers, but I tried one of those and it didn't work. None of the buttons did anything except down on the d-pad, which pressed EVERY BUTTON.
Though I mostly got it to use with SNES controllers, I am super disappointed with this development.
Wow, that's terrible. Well, I always thought that the Master System controller looked better than the NES one, the SMS controllers are kinda expensive on eBay.
AGGGGGHHHH.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I do better not expecting it, then when it shows up, I'll be super happy.
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Wow! I don't know how I didn't notice that either! That needs to be added in their info/comments section STAT! Fortunately enough for me, I only care about using SNES controllers with it, so that part doesn't really matter to me. Thanks for the info.
And that is a bit of a shame regarding Start+Select, although the only downside I can think of is that if I had SMW on VC, I'd lose the ability to exit any stage I previous cleared at any time.
(Strangely enough, the SNES controllers I have all work fine except Start and Select. I really need to jam them down for them to register. They should be the least used buttons, but for some reason they now work the least. I wonder why that is. Anyone know? Anyone have a fix?)
Now then, a quick question that would probably be better asked here than in the thread used for it last year. IS THERE A Virtual Console Secret Santa 2009 THREAD IN THE WORKS OR WHAT?!
Edit: I'M MAKING THE VC/WW SECRET SANTA THREAD! RIGHT NOW! SURE! WHY NOT?
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
Where did you buy that? In most of the pirated NESes/Famicoms (they were usually referred to as "Family") I saw as a kid in other people's houses, there was a connector that looked more like a serial port from the back of an old computer. Maybe that's what fits in there?
Also, GUNDAM I HATED THE FAMILY. It looked hideous and its controllers broke easily. A friend of mine made me pay for his controller because it broke while I was holding it, grrr.
Ignore the non gold part, that's only slightly interesting.
OB 64 and Blaster Master, VC is on fucking fire with announcements lately.
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Blaster Master was one of the two potential VC releases I was really waiting for.
Now if we could just get Lufia 2...(fat chance, since Square-Enix holds the rights...)