One I know I'll never get;
Rock Band 2. Finish the endless setlist without pausing or failing any songs. Seriously, that's like, 7 hours. At least with beating it on expert I could take breaks.
Oh, and the ProStreet one I mentioned is there now. It never popped up, and didn't appear as unlocked until I turned the system back on later.
It's six hours and fifteen minutes. And you can do it on medium. I've done ESL2 twice, once on expert guitar (failed three separate songs) and once on expert bass (didn't fail any). It's not that hard if you're prepared.
And there is a kind of checklist for achievements. But it's not a strict list. The only requirement is that you have any. What they are is up to the individual dev group.
And if you're so concerned about 'restrictive' achievements, then don't bother with them. If you can't live without completing the whole list, suck it up and learn to deal with the restrictions.
One I know I'll never get;
Rock Band 2. Finish the endless setlist without pausing or failing any songs. Seriously, that's like, 7 hours. At least with beating it on expert I could take breaks.
I'm afraid I would get 90% through and accidentally hit the guide button or something.
One I know I'll never get;
Rock Band 2. Finish the endless setlist without pausing or failing any songs. Seriously, that's like, 7 hours. At least with beating it on expert I could take breaks.
Oh, and the ProStreet one I mentioned is there now. It never popped up, and didn't appear as unlocked until I turned the system back on later.
I have that one My arms were fucking sore as shit. It was pretty nerve wracking near the end. I was quite afraid of it fucking up then.
And there is a kind of checklist for achievements. But it's not a strict list. The only requirement is that you have any. What they are is up to the individual dev group.
And if you're so concerned about 'restrictive' achievements, then don't bother with them. If you can't live without completing the whole list, suck it up and learn to deal with the restrictions.
There are actually other requirements - it has to be 1000 points (or 200 points for Arcade) and they have to all be attainable without any paid DLC or other games (Fable 2 fucked this one up). I'm not sure how games like Condemned got by with 970 points.
I just wish they'd standardize when and how games can add achievements with DLC. Supposedly the cap was 1250 until Halo 3 smashed it, and some games have weird shit like Force Unleashed (1345? what the hell is that?)
One I know I'll never get;
Rock Band 2. Finish the endless setlist without pausing or failing any songs. Seriously, that's like, 7 hours. At least with beating it on expert I could take breaks.
I'm afraid I would get 90% through and accidentally hit the guide button or something.
This completely. I wouldn't be worried about failing, since I can play it on medium. Basically, I'm wary of any achievement that takes a lot of time where you're not allowed to do a certain thing.
One I know I'll never get;
Rock Band 2. Finish the endless setlist without pausing or failing any songs. Seriously, that's like, 7 hours. At least with beating it on expert I could take breaks.
I'm afraid I would get 90% through and accidentally hit the guide button or something.
This completely. I wouldn't be worried about failing, since I can play it on medium. Basically, I'm wary of any achievement that takes a lot of time where you're not allowed to do a certain thing.
Well, it helps that the new beatles instruments have delayed guide buttons, so you can spam them all you want, it's not going to open anything.
My first time through the endless setlist, my controller died 10 songs in, just enough to have me committed.
My second time through I just sang on medium (first time on expert guitar). This allowed me to take multiple breaks, due to the various talky only songs.
Also, for RB2, the endless setlist is almost exactly 6 hours in length.
And there is a kind of checklist for achievements. But it's not a strict list. The only requirement is that you have any. What they are is up to the individual dev group.
And if you're so concerned about 'restrictive' achievements, then don't bother with them. If you can't live without completing the whole list, suck it up and learn to deal with the restrictions.
There are actually other requirements - it has to be 1000 points (or 200 points for Arcade) and they have to all be attainable without any paid DLC or other games (Fable 2 fucked this one up). I'm not sure how games like Condemned got by with 970 points.
I just wish they'd standardize when and how games can add achievements with DLC. Supposedly the cap was 1250 until Halo 3 smashed it, and some games have weird shit like Force Unleashed (1345? what the hell is that?)
All achievements don't have to be attainable stand-alone. Granted, it is a 0 point one, but Banjo-Kazooie: Nuts and Bolts has one that you need Banjp-Kazooie XBLA to get.
jclast on
0
ZephosClimbin in yo ski lifts, snatchin your people up.MichiganRegistered Userregular
edited October 2009
I'm currently working on Fallout 3's achievements and i must say overall they are very well done, a good mix of the different Karma levels as well as a good amount of quests. While i may be using a guide for them its still overall extremely fun.
I spent way too long tonight trying to get the Quill Hunter achievement in Brutal Legend. These smaller achievements are the only reason I'm still playing the game, I guess.
edit: I mean, I've never been a completionist, but the achievements/trophies I can realistically get, I'll try to get. But I know that if I skip something I'll look at my trophy list one day and say "What if..." and that's how they get you
100% completion of Brutal Legend yesterday, and now 100% on Borderlands this afternoon. /smug
To make up for it, I'll be picking up Dragon Age next, which I will likely not come anywhere close to fully completing. The game is supposed to be 80 hours long and there's achievements for completing each origin, every ending, etc.
100% completion of Brutal Legend yesterday, and now 100% on Borderlands this afternoon. /smug
To make up for it, I'll be picking up Dragon Age next, which I will likely not come anywhere close to fully completing. The game is supposed to be 80 hours long and there's achievements for completing each origin, every ending, etc.
Sounds like the new FF11... but way, way, way more enjoyable.
And there is a kind of checklist for achievements. But it's not a strict list. The only requirement is that you have any. What they are is up to the individual dev group.
And if you're so concerned about 'restrictive' achievements, then don't bother with them. If you can't live without completing the whole list, suck it up and learn to deal with the restrictions.
There are actually other requirements - it has to be 1000 points (or 200 points for Arcade) and they have to all be attainable without any paid DLC or other games (Fable 2 fucked this one up). I'm not sure how games like Condemned got by with 970 points.
I just wish they'd standardize when and how games can add achievements with DLC. Supposedly the cap was 1250 until Halo 3 smashed it, and some games have weird shit like Force Unleashed (1345? what the hell is that?)
All achievements don't have to be attainable stand-alone. Granted, it is a 0 point one, but Banjo-Kazooie: Nuts and Bolts has one that you need Banjp-Kazooie XBLA to get.
It used to be that games could ship with fewer than 1000 points. MS put a stop to that pretty quick. I think the LotR RTS ships with something like 750.
DLC can add up to 250 per, which is why TFU is so fucked up. It used to be that games could add up to 750 points, but I think Fallout broke that.
They've probably changed the rules since I last saw them a couple of years ago. But they do/did have a kind of checklist of the kinds of achievements they liked. I think the lowest in the list were achievements that required the player to get a rank on the leaderboards. Like 'Get Top 10' or some really stupid thing.
And there is a kind of checklist for achievements. But it's not a strict list. The only requirement is that you have any. What they are is up to the individual dev group.
And if you're so concerned about 'restrictive' achievements, then don't bother with them. If you can't live without completing the whole list, suck it up and learn to deal with the restrictions.
There are actually other requirements - it has to be 1000 points (or 200 points for Arcade) and they have to all be attainable without any paid DLC or other games (Fable 2 fucked this one up). I'm not sure how games like Condemned got by with 970 points.
I just wish they'd standardize when and how games can add achievements with DLC. Supposedly the cap was 1250 until Halo 3 smashed it, and some games have weird shit like Force Unleashed (1345? what the hell is that?)
All achievements don't have to be attainable stand-alone. Granted, it is a 0 point one, but Banjo-Kazooie: Nuts and Bolts has one that you need Banjp-Kazooie XBLA to get.
It used to be that games could ship with fewer than 1000 points. MS put a stop to that pretty quick. I think the LotR RTS ships with something like 750.
DLC can add up to 250 per, which is why TFU is so fucked up. It used to be that games could add up to 750 points, but I think Fallout broke that.
They've probably changed the rules since I last saw them a couple of years ago. But they do/did have a kind of checklist of the kinds of achievements they liked. I think the lowest in the list were achievements that required the player to get a rank on the leaderboards. Like 'Get Top 10' or some really stupid thing.
This article from last April breaks it down quite nicely and explains the policy:
And there is a kind of checklist for achievements. But it's not a strict list. The only requirement is that you have any. What they are is up to the individual dev group.
And if you're so concerned about 'restrictive' achievements, then don't bother with them. If you can't live without completing the whole list, suck it up and learn to deal with the restrictions.
There are actually other requirements - it has to be 1000 points (or 200 points for Arcade) and they have to all be attainable without any paid DLC or other games (Fable 2 fucked this one up). I'm not sure how games like Condemned got by with 970 points.
I just wish they'd standardize when and how games can add achievements with DLC. Supposedly the cap was 1250 until Halo 3 smashed it, and some games have weird shit like Force Unleashed (1345? what the hell is that?)
All achievements don't have to be attainable stand-alone. Granted, it is a 0 point one, but Banjo-Kazooie: Nuts and Bolts has one that you need Banjp-Kazooie XBLA to get.
It used to be that games could ship with fewer than 1000 points. MS put a stop to that pretty quick. I think the LotR RTS ships with something like 750.
DLC can add up to 250 per, which is why TFU is so fucked up. It used to be that games could add up to 750 points, but I think Fallout broke that.
They've probably changed the rules since I last saw them a couple of years ago. But they do/did have a kind of checklist of the kinds of achievements they liked. I think the lowest in the list were achievements that required the player to get a rank on the leaderboards. Like 'Get Top 10' or some really stupid thing.
This article from last April breaks it down quite nicely and explains the policy:
So much bullshit, I think I barely broke 100 points in GH3 before getting to the stage where I'd done all of the achievements that I was every likely to get. I mean seriously though, play through the whole game with a control pad? What the fuck people? That's entirely opposite to the fucking point of the game.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
So much bullshit, I think I barely broke 100 points in GH3 before getting to the stage where I'd done all of the achievements that I was every likely to get. I mean seriously though, play through the whole game with a control pad? What the fuck people? That's entirely opposite to the fucking point of the game.
The whole game was bullshit. The boss battles are retarded, most of the achievements ran counter to what actually makes guitar games fun (for me), and the difficulty spiked so hard at the end of hard that I managed to 5* all of medium and couldn't complete hard at all.
Same here, it was my first guitar game as well so you can imagine what an awful time I had with it. Still, at least I now put that guitar to use playing Beatles Rock Band. I still won't get more than about 400 points on that but only because I'm not good enough to gold star stuff on expert (I didn't even know gold star exsisted, I was really proud of myself for 5 star-ing them all).
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
So much bullshit, I think I barely broke 100 points in GH3 before getting to the stage where I'd done all of the achievements that I was every likely to get. I mean seriously though, play through the whole game with a control pad? What the fuck people? That's entirely opposite to the fucking point of the game.
Play through with a control pad. On hard. Nonetheless.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
I did the Little Rocket Man achievement in Orange Box twice basically. I put the gnome in the rocket and forgot to close the door which apparently triggers the achievement. My next closest save was right after you got the car. So I had to go back and go through that again... and that motherfucking gnome would not stay in the car.
I also missed the grub achievement by exactly 1. Fucking lame.
I also got the mile hile club achievement. Only 1 achievement short of 1000 on CoD4, missing some intel.
But I've 1000'ed
L4D
Prince of Persia
Viking
Batman
And there is a kind of checklist for achievements. But it's not a strict list. The only requirement is that you have any. What they are is up to the individual dev group.
And if you're so concerned about 'restrictive' achievements, then don't bother with them. If you can't live without completing the whole list, suck it up and learn to deal with the restrictions.
There are actually other requirements - it has to be 1000 points (or 200 points for Arcade) and they have to all be attainable without any paid DLC or other games (Fable 2 fucked this one up). I'm not sure how games like Condemned got by with 970 points.
I just wish they'd standardize when and how games can add achievements with DLC. Supposedly the cap was 1250 until Halo 3 smashed it, and some games have weird shit like Force Unleashed (1345? what the hell is that?)
All achievements don't have to be attainable stand-alone. Granted, it is a 0 point one, but Banjo-Kazooie: Nuts and Bolts has one that you need Banjp-Kazooie XBLA to get.
It used to be that games could ship with fewer than 1000 points. MS put a stop to that pretty quick. I think the LotR RTS ships with something like 750.
The Godfather as well.
Which is a shame, because all things considered I thought The Godfather was a pretty good game. It's so weird to see that it only has like 800 points or so.
On a somewhat-related note, I've had a boner for like the past week thinking about Assassin's Creed II and its Achievement list.
There is lot of bullshit in GH3's achievements - what specifically are you talking about?
Generally, the outlay of points is retardedly skewed. For the longest time I had 20 of the 59 achievements (1/3) and had 160 points to show for it (1/6). Way too many 5 and 10 points achievements. I'm up to 210 now...I think I'm done.
And after fussing with a broken GH3 LP controller, getting it RMA'd, and then being actually physically prevented from beating Raining Blood (it auto triggers Star Power the first time you collect enough (and it's only a problem with GH games, it 'works' for RB games...))... Well, combined with the lackluster setlist, the terrible art direction, and a sound mix that makes the game feel more like a pantomime to a music video instead of playing as a member of a band...
It's just the game that makes my shake my fist at it like an old man yelling at kids to get offa his lawn.
And any game that makes me have to grind like a motherfucker for a few measly points. Though this seems like more of an issue with Japanese developed games... I've heard stories about FFXI and DOA:XBV2... If you're going to make me spend hundreds of hours playing your game, it had better be fucking fun!
This is coming from somebody who has Rumble Roses (Want 1000? You're looking at 600-800 hours... And that's knowing exactly what you need to do for some of those shitty requirements.) Ridge Racer 6 (Hey! Fuck you for assuming your game was going to be worth a shit to bury half of the points on an online component that is essentially non-existent...), and Ace Combat 6 (400 points attached to 15 online grinding achievements? Bite me!).
And another thing while I'm raging against the kids on my lawn... Fuck MS for automatically adding DLC points to my game when I haven't downloaded the content! I mean, there's no guarantee that I'm going to want the DLC, why should I be saddled with the empty points?
And another thing while I'm raging against the kids on my lawn... Fuck MS for automatically adding DLC points to my game when I haven't downloaded the content! I mean, there's no guarantee that I'm going to want the DLC, why should I be saddled with the empty points?
Hear hear!
At the very least, if I completed the original 200 or 1000, the game should be on my Completed Games list.
I'm not buying Bioshock again 'cause you fuckers added 100 points to it, fuck you and fuck your dirty mothers.
And Tomb Raider Legend is the worst offender of all: See, for $30 you could buy Tomb Raider Anniversary as a DLC add-on for Tomb Raider Legend. It adds 250 Achievement Points to Tomb Raider Legend to make a total of 1250. I completed all 1000 on Legend and yet it's still "incomplete" despite the fact that I bought Tomb Raider Anniversary separately on disc since buying it as an add-on would have screwed me out of 750 potential points.
If you want awful achievements try Eternal Sonata. Apart from the the standard progressing through the game achievements, all of the others require a second playthrough. For no reason at all there are all these achievements tied to collection quests and stuff, but you have to be on a new game + to even do them. It's 7-800 points worth of stuff you just can't get first time through.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
There is lot of bullshit in GH3's achievements - what specifically are you talking about?
Generally, the outlay of points is retardedly skewed. For the longest time I had 20 of the 59 achievements (1/3) and had 160 points to show for it (1/6). Way too many 5 and 10 points achievements. I'm up to 210 now...I think I'm done.
And after fussing with a broken GH3 LP controller, getting it RMA'd, and then being actually physically prevented from beating Raining Blood (it auto triggers Star Power the first time you collect enough (and it's only a problem with GH games, it 'works' for RB games...))... Well, combined with the lackluster setlist, the terrible art direction, and a sound mix that makes the game feel more like a pantomime to a music video instead of playing as a member of a band...
It's just the game that makes my shake my fist at it like an old man yelling at kids to get offa his lawn.
And any game that makes me have to grind like a motherfucker for a few measly points. Though this seems like more of an issue with Japanese developed games... I've heard stories about FFXI and DOA:XBV2... If you're going to make me spend hundreds of hours playing your game, it had better be fucking fun!
This is coming from somebody who has Rumble Roses (Want 1000? You're looking at 600-800 hours... And that's knowing exactly what you need to do for some of those shitty requirements.) Ridge Racer 6 (Hey! Fuck you for assuming your game was going to be worth a shit to bury half of the points on an online component that is essentially non-existent...), and Ace Combat 6 (400 points attached to 15 online grinding achievements? Bite me!).
Yeah, the article I linked just has to do with how the points can be doled out, not how you have to obtain them. I think developers have free reign to do whatever they want, even if it is complete bullshit like Guitar Hero 3's achievements.
best achievement name ever is for the bezerker in GOW1 'My love for you is like a truck' laughed for about 5 minutes solid at that.
I can't really do the easy achievement games because the games generally are bad and i get bored with them very quickly, i've done a few that i genuinely liked the play like king kong and fight night. playing through terminator salvation right now and only slogging through it because some of the sections have a good terminator feel, but the gameplay is pretty crap.
been having a gamerscore battle with a friend, to get the highest. i play games full and at least try to complete the storyline, while he rents loads of games gets a few points on them and never plays them again, he's currently in the lead....not really sure where i was going with that statement.
If you want awful achievements try Eternal Sonata. Apart from the the standard progressing through the game achievements, all of the others require a second playthrough. For no reason at all there are all these achievements tied to collection quests and stuff, but you have to be on a new game + to even do them. It's 7-800 points worth of stuff you just can't get first time through.
Yep, I'm 77% complete with 34% of the points and no intention of ever playing it again. Only missing 5 achievements, one of which is worth 321 points.
And another thing while I'm raging against the kids on my lawn... Fuck MS for automatically adding DLC points to my game when I haven't downloaded the content! I mean, there's no guarantee that I'm going to want the DLC, why should I be saddled with the empty points?
Hear hear!
At the very least, if I completed the original 200 or 1000, the game should be on my Completed Games list.
I'm not buying Bioshock again 'cause you fuckers added 100 points to it, fuck you and fuck your dirty mothers.
And Tomb Raider Legend is the worst offender of all: See, for $30 you could buy Tomb Raider Anniversary as a DLC add-on for Tomb Raider Legend. It adds 250 Achievement Points to Tomb Raider Legend to make a total of 1250. I completed all 1000 on Legend and yet it's still "incomplete" despite the fact that I bought Tomb Raider Anniversary separately on disc since buying it as an add-on would have screwed me out of 750 potential points.
At least for me, it shows games as completed even if DLC has added achievements (and I haven't done them yet). Fallout 3, for example, shows in my completed games list on the 360 but I only have the original 1000 points.
I've also noticed the game only shows the original achievements until you download the additional ones. Note that this only applies to the console itself, not while looking at XBL online.
If you want awful achievements try Eternal Sonata. Apart from the the standard progressing through the game achievements, all of the others require a second playthrough. For no reason at all there are all these achievements tied to collection quests and stuff, but you have to be on a new game + to even do them. It's 7-800 points worth of stuff you just can't get first time through.
Yep, I'm 77% complete with 34% of the points and no intention of ever playing it again. Only missing 5 achievements, one of which is worth 321 points.
I slogged through it and got them all... The fun part was using the walkthrough about collecting the score pieces and collecting them out of order the first time around... Yeah. The good thing is you don't have to actually complete the game. The bad thing is that nothing caries over on a New Game+ except the score pieces.
And I'd rather play 100 games like Eternal Sonata then a single Avatar game. Hell, I cheesed through Fight Night 3 for an easy 1000 points, but at least I had to play the actual game to do it.
If you want awful achievements try Eternal Sonata. Apart from the the standard progressing through the game achievements, all of the others require a second playthrough. For no reason at all there are all these achievements tied to collection quests and stuff, but you have to be on a new game + to even do them. It's 7-800 points worth of stuff you just can't get first time through.
Yep, I'm 77% complete with 34% of the points and no intention of ever playing it again. Only missing 5 achievements, one of which is worth 321 points.
I slogged through it and got them all... The fun part was using the walkthrough about collecting the score pieces and collecting them out of order the first time around... Yeah. The good thing is you don't have to actually complete the game. The bad thing is that nothing caries over on a New Game+ except the score pieces.
And I'd rather play 100 games like Eternal Sonata then a single Avatar game. Hell, I cheesed through Fight Night 3 for an easy 1000 points, but at least I had to play the actual game to do it.
Party level carries over to New Game+. It makes the early game much easier IMO being able to link specials.
I will say, even when in the middle of an achievement race, I couldn't justify renting or buying Avatar, because I can't bring myself to pay five dollars for a game I'll only ever use for a few minutes.
If you want awful achievements try Eternal Sonata. Apart from the the standard progressing through the game achievements, all of the others require a second playthrough. For no reason at all there are all these achievements tied to collection quests and stuff, but you have to be on a new game + to even do them. It's 7-800 points worth of stuff you just can't get first time through.
Yep, I'm 77% complete with 34% of the points and no intention of ever playing it again. Only missing 5 achievements, one of which is worth 321 points.
I slogged through it and got them all... The fun part was using the walkthrough about collecting the score pieces and collecting them out of order the first time around... Yeah. The good thing is you don't have to actually complete the game. The bad thing is that nothing caries over on a New Game+ except the score pieces.
And I'd rather play 100 games like Eternal Sonata then a single Avatar game. Hell, I cheesed through Fight Night 3 for an easy 1000 points, but at least I had to play the actual game to do it.
Party level carries over to New Game+. It makes the early game much easier IMO being able to link specials.
Oh yeah, I forgot about that... Funny thing is, I hear how the PS3 version is supposed to be better with the addition of a couple of extra characters to fight with. You the doofs who try walking to the enemy and you have to save them and this starts the end game? I really can't imagine how adding them, or anybody else, would markedly improve ES.
The Veteran achievements for Call of Duty 4 were absolute torture to get. In the "No fighting in the war room" level, there was one section that I got stuck on for two hours, two nights. When I mentioned this to a buddy during Uncharted 2, he immediately said "the hallway part, right?". Glad to see I wasn't the only one.
Just picture this bullshit: You're on a timer, and you have to plow through waves of enemies. This isn't so bad except for this hallway where, on both sides there are two snipers ready to take you out. If you try to take out a sniper in one corner, the other guy will shoot you from behind.
You wouldn't believe the kind of ninja shit I had to pull to get to this part, but the truth is it was just luck.
Worst achievement I ever worked for, not counting Gears of War 2's Wingman.
I still have Mile High Club to obtain, but I'm planning to follow a youtube video of someone pulling it off with almost perfect efficiency.
Posts
Rock Band 2. Finish the endless setlist without pausing or failing any songs. Seriously, that's like, 7 hours. At least with beating it on expert I could take breaks.
Oh, and the ProStreet one I mentioned is there now. It never popped up, and didn't appear as unlocked until I turned the system back on later.
And there is a kind of checklist for achievements. But it's not a strict list. The only requirement is that you have any. What they are is up to the individual dev group.
And if you're so concerned about 'restrictive' achievements, then don't bother with them. If you can't live without completing the whole list, suck it up and learn to deal with the restrictions.
I'm afraid I would get 90% through and accidentally hit the guide button or something.
I have that one
Xbox Live: Kunohara
There are actually other requirements - it has to be 1000 points (or 200 points for Arcade) and they have to all be attainable without any paid DLC or other games (Fable 2 fucked this one up). I'm not sure how games like Condemned got by with 970 points.
I just wish they'd standardize when and how games can add achievements with DLC. Supposedly the cap was 1250 until Halo 3 smashed it, and some games have weird shit like Force Unleashed (1345? what the hell is that?)
This completely. I wouldn't be worried about failing, since I can play it on medium. Basically, I'm wary of any achievement that takes a lot of time where you're not allowed to do a certain thing.
Well, it helps that the new beatles instruments have delayed guide buttons, so you can spam them all you want, it's not going to open anything.
My first time through the endless setlist, my controller died 10 songs in, just enough to have me committed.
My second time through I just sang on medium (first time on expert guitar). This allowed me to take multiple breaks, due to the various talky only songs.
Also, for RB2, the endless setlist is almost exactly 6 hours in length.
Pokemon Safari - Sneasel, Pawniard, ????
All achievements don't have to be attainable stand-alone. Granted, it is a 0 point one, but Banjo-Kazooie: Nuts and Bolts has one that you need Banjp-Kazooie XBLA to get.
edit: I mean, I've never been a completionist, but the achievements/trophies I can realistically get, I'll try to get. But I know that if I skip something I'll look at my trophy list one day and say "What if..." and that's how they get you
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
/epeen
We could've gone farther, but we had a TK fest at the beginning of set 5.
PS4:MrZoompants
To make up for it, I'll be picking up Dragon Age next, which I will likely not come anywhere close to fully completing. The game is supposed to be 80 hours long and there's achievements for completing each origin, every ending, etc.
Sounds like the new FF11... but way, way, way more enjoyable.
It used to be that games could ship with fewer than 1000 points. MS put a stop to that pretty quick. I think the LotR RTS ships with something like 750.
DLC can add up to 250 per, which is why TFU is so fucked up. It used to be that games could add up to 750 points, but I think Fallout broke that.
They've probably changed the rules since I last saw them a couple of years ago. But they do/did have a kind of checklist of the kinds of achievements they liked. I think the lowest in the list were achievements that required the player to get a rank on the leaderboards. Like 'Get Top 10' or some really stupid thing.
This article from last April breaks it down quite nicely and explains the policy:
http://www.computerandvideogames.com/article.php?id=213806
Shame about the "no achievements for free DLC" stipulation. I thought it was neat that the free Pinball FX table came with an achievement.
The whole game was bullshit. The boss battles are retarded, most of the achievements ran counter to what actually makes guitar games fun (for me), and the difficulty spiked so hard at the end of hard that I managed to 5* all of medium and couldn't complete hard at all.
Play through with a control pad. On hard. Nonetheless.
I also missed the grub achievement by exactly 1. Fucking lame.
I also got the mile hile club achievement. Only 1 achievement short of 1000 on CoD4, missing some intel.
But I've 1000'ed
L4D
Prince of Persia
Viking
Batman
The Godfather as well.
Which is a shame, because all things considered I thought The Godfather was a pretty good game. It's so weird to see that it only has like 800 points or so.
On a somewhat-related note, I've had a boner for like the past week thinking about Assassin's Creed II and its Achievement list.
Generally, the outlay of points is retardedly skewed. For the longest time I had 20 of the 59 achievements (1/3) and had 160 points to show for it (1/6). Way too many 5 and 10 points achievements. I'm up to 210 now...I think I'm done.
And after fussing with a broken GH3 LP controller, getting it RMA'd, and then being actually physically prevented from beating Raining Blood (it auto triggers Star Power the first time you collect enough (and it's only a problem with GH games, it 'works' for RB games...))... Well, combined with the lackluster setlist, the terrible art direction, and a sound mix that makes the game feel more like a pantomime to a music video instead of playing as a member of a band...
It's just the game that makes my shake my fist at it like an old man yelling at kids to get offa his lawn.
And any game that makes me have to grind like a motherfucker for a few measly points. Though this seems like more of an issue with Japanese developed games... I've heard stories about FFXI and DOA:XBV2... If you're going to make me spend hundreds of hours playing your game, it had better be fucking fun!
Hear hear!
At the very least, if I completed the original 200 or 1000, the game should be on my Completed Games list.
I'm not buying Bioshock again 'cause you fuckers added 100 points to it, fuck you and fuck your dirty mothers.
And Tomb Raider Legend is the worst offender of all: See, for $30 you could buy Tomb Raider Anniversary as a DLC add-on for Tomb Raider Legend. It adds 250 Achievement Points to Tomb Raider Legend to make a total of 1250. I completed all 1000 on Legend and yet it's still "incomplete" despite the fact that I bought Tomb Raider Anniversary separately on disc since buying it as an add-on would have screwed me out of 750 potential points.
Yeah, the article I linked just has to do with how the points can be doled out, not how you have to obtain them. I think developers have free reign to do whatever they want, even if it is complete bullshit like Guitar Hero 3's achievements.
I can't really do the easy achievement games because the games generally are bad and i get bored with them very quickly, i've done a few that i genuinely liked the play like king kong and fight night. playing through terminator salvation right now and only slogging through it because some of the sections have a good terminator feel, but the gameplay is pretty crap.
been having a gamerscore battle with a friend, to get the highest. i play games full and at least try to complete the storyline, while he rents loads of games gets a few points on them and never plays them again, he's currently in the lead....not really sure where i was going with that statement.
Yep, I'm 77% complete with 34% of the points and no intention of ever playing it again. Only missing 5 achievements, one of which is worth 321 points.
At least for me, it shows games as completed even if DLC has added achievements (and I haven't done them yet). Fallout 3, for example, shows in my completed games list on the 360 but I only have the original 1000 points.
I've also noticed the game only shows the original achievements until you download the additional ones. Note that this only applies to the console itself, not while looking at XBL online.
I slogged through it and got them all... The fun part was using the walkthrough about collecting the score pieces and collecting them out of order the first time around... Yeah. The good thing is you don't have to actually complete the game. The bad thing is that nothing caries over on a New Game+ except the score pieces.
And I'd rather play 100 games like Eternal Sonata then a single Avatar game. Hell, I cheesed through Fight Night 3 for an easy 1000 points, but at least I had to play the actual game to do it.
Party level carries over to New Game+. It makes the early game much easier IMO being able to link specials.
Oh yeah, I forgot about that... Funny thing is, I hear how the PS3 version is supposed to be better with the addition of a couple of extra characters to fight with. You the doofs who try walking to the enemy and you have to save them and this starts the end game? I really can't imagine how adding them, or anybody else, would markedly improve ES.
Just picture this bullshit: You're on a timer, and you have to plow through waves of enemies. This isn't so bad except for this hallway where, on both sides there are two snipers ready to take you out. If you try to take out a sniper in one corner, the other guy will shoot you from behind.
You wouldn't believe the kind of ninja shit I had to pull to get to this part, but the truth is it was just luck.
Worst achievement I ever worked for, not counting Gears of War 2's Wingman.
I still have Mile High Club to obtain, but I'm planning to follow a youtube video of someone pulling it off with almost perfect efficiency.
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