EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
edited October 2009
So, with the Geckos, I think I accidentally scared away the first one in 4-1 which I want for the Darkmoon Stones. Is it gone for this playthrough? I'm considering restarting my Royal just so I can get it. Also, what's a good bow that early in the game for hitting it with?
Killing geckos or letting them escape takes the count down by one, killing a boss puts the count back up by one, I think. The rules are in the wiki you linked to. :P There are only a finite number of them, though, yes.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
Yes, there's an ambush by a guy with a picaxe. If you keep going straight instead of turning to the left (like you're naturally going to do) you'll find the next part of the level.
And yes, Ed needs the soul every playthrough.
I think I'm already past that, the pickaxe guy is earlier in the level. I'm stuck in the lava area with all the bearbugs, at the very end.
And that sucks. I guess the soul's not used for anything else...
Oh, you just go down. I had to skid off the sides a few times. Ont he lowest platform area it bends around the corner to a huge opening with a tunnel. Said tunnels are stupidly mazelike (IGNORE the messages, people are dicks) but if you keep running around you'll find an exit eventually.
I can't find the 2-2 boss. I get to the end of the lava area, and the guide says to take a tunnel. But, the las tunnel I see just loops around, hits you with one of those exploding light traps, and drops you back on top of one of the other two, earlier tunnels. I see three on one side...is there another I'm not finding?
Am I supposed to walk further down the hall, through the lava? There's nowhere safe to stand on the sides, and no more islands to roll to. I tried equipping all the Brushwood gear and a flame resistance ring, but my health still disappears too fast.
Do you have to give Ed the soul every game, or is that option always unlocked once you give it to him the first time through?
I got stuck there for a long time too. The way to go is actually off that cliff that looks like certain death. The fall actually doesn't kill you and the boss is right there.
What's the deal with those silver salamanders? I saw one on my first foray into 1-2.
Damn my cautious nature (well bred into me by 1-1), i let it escape.
They drop a random pile of potentially very useful weapon upgrade items. They will run and vanish if they detect you. You are quieter in soul form and with the Thief's ring on.
A ranged weapon is really handy for some of them, too.
Once you spook one or kill it, it's gone and won't respawn (like a boss etc), but if you kill a boss in the level you will get one more spawn from each gecko point in that world. In general avoid them if you don't know how to kill them effectively, that way you can scoop em up later when you are ready.
If you scare some off - no biggy. It can save you a ton of farming time to get good at killing them, though.
What's the deal with those silver salamanders? I saw one on my first foray into 1-2.
Damn my cautious nature (well bred into me by 1-1), i let it escape.
They drop a random pile of potentially very useful weapon upgrade items. They will run and vanish if they detect you. You are quieter in soul form and with the Thief's ring on.
A ranged weapon is really handy for some of them, too.
Once you spook one or kill it, it's gone and won't respawn (like a boss etc), but if you kill a boss in the level you will get one more spawn from each gecko point in that world. In general avoid them if you don't know how to kill them effectively, that way you can scoop em up later when you are ready.
If you scare some off - no biggy. It can save you a ton of farming time to get good at killing them, though.
Uh, it can potentially be quite a biggie if you're a completionist, surely? As I always understood it, looking at the wiki, pure drops for many stones come only from geckos, other than a couple of treasures scattered around the level (and sometimes not even that). I'd have said if you're gunning for the best possible weapons you desperately need every single possible gecko in whatever stage you should be farming.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
You can get there really quickly without killing a single enemy.
1) Start at the Armor Spider AS.
2) Run
3) Make a right
4) Smash the rocky protrusion so you can get past.
5) Run down the hall ignoring the miners. They will turn towards you - but fuck em.
6) You will come to a huge round pit. Go around the right side, smashing through crates as needed.
7) Drop down to the wood scaffolding. Look for the next safe drop down. Repeat until you are all the way at the bottom.
8) Look for the door with the torches on either side of it. Worms will bust up out of the ground, so drop down as close to the door and ignore em, run in.
9) Turn right.
10) You're there.
Once you do it twice you will know the route and never die on your runs to the 2-2 boss. It's really quick without killing. The first time or two you might be too slow and a miner or two from the hallway you dashed down might come close, but once you know what you're doing it's fun to see them occasionally rain down from the sky for free souls
TL DR:
Dont fight
Go Right
Down Hole
Go Right again.
If you scare some off - no biggy. It can save you a ton of farming time to get good at killing them, though.
Uh, it can potentially be quite a biggie if you're a completionist, surely? As I always understood it, looking at the wiki, pure drops for many stones come only from geckos, other than a couple of treasures scattered around the level (and sometimes not even that). I'd have said if you're gunning for the best possible weapons you desperately need every single possible gecko in whatever stage you should be farming.
You can always get more gecko spawns by killing bosses (or by New Game+ for more bosses). If you are restarting every time you scare one on accident you will not get anywhere: they are present in 1-1 and I assume every level of the game, you are bound to miss/spook some - especially at lower level while still learning the game.
What's the deal with those silver salamanders? I saw one on my first foray into 1-2.
Damn my cautious nature (well bred into me by 1-1), i let it escape.
They drop a random pile of potentially very useful weapon upgrade items. They will run and vanish if they detect you. You are quieter in soul form and with the Thief's ring on.
A ranged weapon is really handy for some of them, too.
Once you spook one or kill it, it's gone and won't respawn (like a boss etc), but if you kill a boss in the level you will get one more spawn from each gecko point in that world. In general avoid them if you don't know how to kill them effectively, that way you can scoop em up later when you are ready.
If you scare some off - no biggy. It can save you a ton of farming time to get good at killing them, though.
Uh, it can potentially be quite a biggie if you're a completionist, surely? As I always understood it, looking at the wiki, pure drops for many stones come only from geckos, other than a couple of treasures scattered around the level (and sometimes not even that). I'd have said if you're gunning for the best possible weapons you desperately need every single possible gecko in whatever stage you should be farming.
Don't sweat it. Pure drops only come from the later geckos I believe. Early geckos generally give common drops. Still saves farming time though.
You also have a choice. PW WT = easy to kill geckos with low drops. PB WT = hard to kill geckos but better drops.
I didn't have enough DEX to use anything better than a light crossbow and was pure melee for the lonnnngest time... it made so many little things so much harder than it is now with a decent bow, geckos included.
Pro gecko slaying though: Starts with an R-, ends with an -age of the Dragon God.
No, no, I'm not bothered about 100%. It's not going to happen. I'm just saying, I didn't want anyone to downplay it. I'm playing a Royal, I've got a crescent weapon, I've missed several geckos on the shrine - that's it, no more chances, I cannot get any more pure darkmoonstone until I start a New Game+. I could see achievement whores (trophy fetishists?) and completionists getting quite upset about that. And they're still fairly tricky little things to catch on occasion even when you know what you're doing.
But eh, I'm not bothered myself. I beat the game the first time and never got any better than a blessed bastard sword +2. Never even tried for any of the unique weapons. It's neat and all, but it's definitely optional.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
Instead of fighting a boss, I fought a black phantom instead. A PC black phantom, I'm fairly sure, because it told me he had invaded my game after it showed a special cutscene. I managed to kill him after an easy but tedious fight, and I got the Demon's Soul for it, but now I'm back in the Nexus and there's ominous music playing on an organ and I got a special ring from The Monumental. What's going on? Is that how the boss fight is supposed to go or something? And what's with the music? It's creeping me out.
Hmm... well 1-3 and 3-1 completed last night, finally started getting some of the advanced spells with a few of my souls. Though I'm not sure Light Weapon was even worth it considering I can't use it on my main weapons.
I think 1-3 was a little rougher overall. 3-1 was neat but very very few enemies. I still need to go in there and see the death scene I guess, the mind flayers never killed me up close. Though one *almost* did, I was paralyzed, he walked up to me, started rearing back to attack while I was holding back and mashing Circle, I backflipped out of the way the very microsecond before he would've hit me, then I ran back down the hallway to try and recover, but some magic from him hit me in the back and finished me off.
Instead of fighting a boss, I fought a black phantom instead. A PC black phantom, I'm fairly sure, because it told me he had invaded my game after it showed a special cutscene. I managed to kill him after an easy but tedious fight, and I got the Demon's Soul for it, but now I'm back in the Nexus and there's ominous music playing on an organ and I got a special ring from The Monumental. What's going on? Is that how the boss fight is supposed to go or something? And what's with the music? It's creeping me out.
Yes, that's how it is suppose to go. And the music changes once you kill an Arch Demon (final boss of any level). Anyone who drops a blue stone in 3-x has a chance of getting pulled into someone else's game as a boss demon. The ring from the Monumental is for having a pure White Character tendency.
Okay this game sounds way better than it did at first.
I didn't have time to read through eleven pages so...
Even if you're hooked up to PSN, by default you don't play with other people per se. But you see them - people doing the same levels, just in their own little instanced worlds, if you like. White ghosts running past you, swinging at nothing, that sort of thing. Plus whenever any player dies, they leave a bloodstain. A gory little Post-It, so to speak. Touch another player's bloodstain and you'll see a replay of the last few seconds before they snuffed it. Sometimes funny, sometimes creepy, sometimes a vital heads-up there's something around the next corner that got him.
Co-op, for starters. Any player in regular physical form can summon players in spirit form who've tagged themselves as ready to co-op. Can't crack a stage, can't take down a boss? Drag some randoms in and team up for massive damage. Any co-op players in spirit form who successfully take down a boss get revived in physical form, too.
Do the bloodstains show up early enough to warn you of their demise, or are you only likely to find them after you've had to deal with whatever killed them.
And is co-op always random or are you able to work together with the PS3-ownin' online friend folks... that you know? I never know what to call that... "friends" can be so varied in its meaning. But I digest :P I think the question was whether or not co-op is always random.
Do the bloodstains show up early enough to warn you of their demise, or are you only likely to find them after you've had to deal with whatever killed them.
And is co-op always random or are you able to work together with the PS3-ownin' online friend folks... that you know? I never know what to call that... "friends" can be so varied in its meaning. But I digest :P I think the question was whether or not co-op is always random.
Bloodstains mostly end up some way before whatever killed them. Playback is, I dunno, between five and ten seconds of gameplay? I'd say there's pretty much never a point where you'll be watching one and then end up getting killed by the same thing, and if you're playing 'properly' you'll be inching through the levels the first few times anyway. It's not like if you miss the bloodstains you'll miss the ambush that's coming - the whole game is dark, forbidding and stuck full of monsters - but they're a neat bit of atmosphere and occasionally they do provide a valuable hint or two.
I stuck this in the OP too; you can play co-op with friends, but you'd have to arrange some other way of communicating with them to co-ordinate it. Skype call, chat client, whatever. You have to make sure that one person drops their stone in an out-of-the-way place and that they tell the other person when and where they're dropping it, so the other person can get to the stone and pick it up (to summon the first person into their co-op game) before anyone else does.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
Do the bloodstains show up early enough to warn you of their demise, or are you only likely to find them after you've had to deal with whatever killed them.
You see the last 5-10 seconds of their life, so they are generally back a bit from the cause of death. For example, if someone splats off a cliff the blood spot is at the top - not where they landed.
And is co-op always random or are you able to work together with the PS3-ownin' online friend folks... that you know? I never know what to call that... "friends" can be so varied in its meaning. But I digest :P I think the question was whether or not co-op is always random.
It's random by design - but with a little coordination you could have a buddy throw down a SUMMON ME! note in a secluded spot so you would be very likely to be the first one there to call him. If you just both login and start trying to meet up blind I don't think you'd be very successful, though.
Related note: I have the Chinese version, so I am playing with people on the Asian servers ;/ It's fine but it means I can't team up with the few people I know who have PS3's.
Okay this game sounds way better than it did at first.
I didn't have time to read through eleven pages so...
Even if you're hooked up to PSN, by default you don't play with other people per se. But you see them - people doing the same levels, just in their own little instanced worlds, if you like. White ghosts running past you, swinging at nothing, that sort of thing. Plus whenever any player dies, they leave a bloodstain. A gory little Post-It, so to speak. Touch another player's bloodstain and you'll see a replay of the last few seconds before they snuffed it. Sometimes funny, sometimes creepy, sometimes a vital heads-up there's something around the next corner that got him.
Co-op, for starters. Any player in regular physical form can summon players in spirit form who've tagged themselves as ready to co-op. Can't crack a stage, can't take down a boss? Drag some randoms in and team up for massive damage. Any co-op players in spirit form who successfully take down a boss get revived in physical form, too.
Do the bloodstains show up early enough to warn you of their demise, or are you only likely to find them after you've had to deal with whatever killed them.
And is co-op always random or are you able to work together with the PS3-ownin' online friend folks... that you know? I never know what to call that... "friends" can be so varied in its meaning. But I digest :P I think the question was whether or not co-op is always random.
Bloodstains usually show up a little before the person's actual demise, it seems. Particularly falling deaths, where you'll usually see the bloodstain on the cliff/wall/high floor, rather than a big mess down at the bottom. Usually when you see alot of bloodstains in one spot and no obvious monsters running at you, it's a good time to be cautious.
The live player can pick and choose whichever blue phantom they wish to partner with; they'll see the blue stone markings on the ground along with the other player's name and some grading stats (everytime you multiplay, others can "grade" you on your performance). So if you can coordinate (via text chat, psn messages, vent, skype, two cans and a string, whatever) with your friend, you can have the live player actively look for your specific blue stone, or vice versa. The only problem would arise is if some other live player manages to recruit you/your buddy before you guys can make it work. I've had that happen on many occasions, so we usually time when to put the stone down so that the live player can pounce on it, as well as trying to find slightly off-the-beaten-path places to meet. (Rather than in the tunnel right from the start, maybe off to the side or down the first branch or something)
PvP is generally far more random, since a live player can't really pick if they want to be invaded or not, let alone who does the actual invading. You can kind of cheese it if you really wanted to, but it's pretty hit and miss in those regards.
e~ Hmm, so I should turn my Composite Long Bow +8 into a Lava Bow? My DEX is still only 12, and my magic is 8.... it seemed like a hassle and a downgrade
[strike]No, we're just trying to sucker more people to play the game and have an astronomical number of horrible, grisly in-game deaths to make ourselves feel better for all of our experiences.[/strike]
I mean, uhh, yeah, real helpful. That's the ticket.
And you could always wait til you find/buy another bow to turn into Lava; I have about 3 or 4 bows I've collected without really trying.
Just finished my NG+ run. Was so much easier a second time around, although there were a few "oh GOD WHAT" moments. Killing the Storm King in four shots (in about 10 seconds) was amusingly hilarious. Started my NG++, and had a dude invading me in mere seconds. I think after going through 1-1, I ended up with about 500,000 souls from fighting off black phantoms, and even nabbed the Executioner's armor set since I had pure white. Awesome.
Just finished my NG+ run. Was so much easier a second time around, although there were a few "oh GOD WHAT" moments. Killing the Storm King in four shots (in about 10 seconds) was amusingly hilarious. Started my NG++, and had a dude invading me in mere seconds. I think after going through 1-1, I ended up with about 500,000 souls from fighting off black phantoms, and even nabbed the Executioner's armor set since I had pure white. Awesome.
Also, regarding the end:
THERE WERE TWO ENDINGS
... How'd you get so many people invading? Because you technically hadn't killed 1-1's boss yet?
Just finished my NG+ run. Was so much easier a second time around, although there were a few "oh GOD WHAT" moments. Killing the Storm King in four shots (in about 10 seconds) was amusingly hilarious. Started my NG++, and had a dude invading me in mere seconds. I think after going through 1-1, I ended up with about 500,000 souls from fighting off black phantoms, and even nabbed the Executioner's armor set since I had pure white. Awesome.
Also, regarding the end:
THERE WERE TWO ENDINGS
... How'd you get so many people invading? Because you technically hadn't killed 1-1's boss yet?
Yeah, I guess so. It was crazy. I thank them for their souls! I'm up to like lv.114 now or something.
What is the best method for dealing with those giant fire bugs in 2-2? I'm not super high level or anything. I'm a knight with 22 in STR and 12-14 in most other stats. I have a longsword +4 and some basic magic.
I can take down most other monsters easily enough, but I have to plink away at those bastards for 5 minutes at a time. Are they weak to a certain kind of damage? I just avoid them whenever possible but a couple just won't move.
I didn't have enough DEX to use anything better than a light crossbow and was pure melee for the lonnnngest time... it made so many little things so much harder than it is now with a decent bow, geckos included.
Pro gecko slaying though: Starts with an R-, ends with an -age of the Dragon God.
Oy, fading, does this give off similar vibes to Dungeon Crawl?
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
I need to get more into DEX. Also, if the dragons disappear after you beat Phalanx, is that normal or does that mean that you are currently pure white WT?
What is the best method for dealing with those giant fire bugs in 2-2? I'm not super high level or anything. I'm a knight with 22 in STR and 12-14 in most other stats. I have a longsword +4 and some basic magic.
I can take down most other monsters easily enough, but I have to plink away at those bastards for 5 minutes at a time. Are they weak to a certain kind of damage? I just avoid them whenever possible but a couple just won't move.
Pretty much just have to pink. I have a magic weapon and it still takes forever.
I was just thinking about it, and I never even ran into a dragon in 1-1. I don't know how that didn't trigger, considering it was my first runthrough, but yeah. Field was empty, I had to take out the whole bridge of soldiers myself. I guess I must've had white tendency.....
Dangerous, try a piercing type weapon on 'em (a spear, rapier-type, or even one of the pickaxes you can find off a miner). That tends to be alot more effective than slashing weapons. Magic or magical weapons can also be somewhat effective.
Okay, so I was feeling pretty cocky in my NG++. Then I turned World 4's tendency to pure black. Oh god. Satsuki was a joke, but everything else.. christ.
Finally bought this. Got the tutorial boss to within one hit on the first try, then he smashed me. Bah. Just opened the gate in 1-1. Can't wait to get out of spirit form.
You can snipe all the mantas, then they won't bother you. Two from the ladder near the black skeleton, two across the plank right near that. If you stand far enough back, you can snipe the golden skeletons, too.
Apparently I was just missing the turn in the very first tunnel, and thinking I needed to go in one of the others. Finally found my way. Then figured out how to jump down, too. Now all of world two is cleared, so I can peek back into 1-3. I still have no clue how to finish 5-1 with those giants...
Posts
Read my book. (It has a robot in it.)
Oh, you just go down. I had to skid off the sides a few times. Ont he lowest platform area it bends around the corner to a huge opening with a tunnel. Said tunnels are stupidly mazelike (IGNORE the messages, people are dicks) but if you keep running around you'll find an exit eventually.
I got stuck there for a long time too. The way to go is actually off that cliff that looks like certain death. The fall actually doesn't kill you and the boss is right there.
They drop a random pile of potentially very useful weapon upgrade items. They will run and vanish if they detect you. You are quieter in soul form and with the Thief's ring on.
A ranged weapon is really handy for some of them, too.
Once you spook one or kill it, it's gone and won't respawn (like a boss etc), but if you kill a boss in the level you will get one more spawn from each gecko point in that world. In general avoid them if you don't know how to kill them effectively, that way you can scoop em up later when you are ready.
If you scare some off - no biggy. It can save you a ton of farming time to get good at killing them, though.
I found a compound long bow in 4-1, req's 12 DEX and some STR.
Uh, it can potentially be quite a biggie if you're a completionist, surely? As I always understood it, looking at the wiki, pure drops for many stones come only from geckos, other than a couple of treasures scattered around the level (and sometimes not even that). I'd have said if you're gunning for the best possible weapons you desperately need every single possible gecko in whatever stage you should be farming.
Read my book. (It has a robot in it.)
You can get there really quickly without killing a single enemy.
1) Start at the Armor Spider AS.
2) Run
3) Make a right
4) Smash the rocky protrusion so you can get past.
5) Run down the hall ignoring the miners. They will turn towards you - but fuck em.
6) You will come to a huge round pit. Go around the right side, smashing through crates as needed.
7) Drop down to the wood scaffolding. Look for the next safe drop down. Repeat until you are all the way at the bottom.
8) Look for the door with the torches on either side of it. Worms will bust up out of the ground, so drop down as close to the door and ignore em, run in.
9) Turn right.
10) You're there.
Once you do it twice you will know the route and never die on your runs to the 2-2 boss. It's really quick without killing. The first time or two you might be too slow and a miner or two from the hallway you dashed down might come close, but once you know what you're doing it's fun to see them occasionally rain down from the sky for free souls
TL DR:
Dont fight
Go Right
Down Hole
Go Right again.
You can always get more gecko spawns by killing bosses (or by New Game+ for more bosses). If you are restarting every time you scare one on accident you will not get anywhere: they are present in 1-1 and I assume every level of the game, you are bound to miss/spook some - especially at lower level while still learning the game.
Don't sweat it. Pure drops only come from the later geckos I believe. Early geckos generally give common drops. Still saves farming time though.
You also have a choice. PW WT = easy to kill geckos with low drops. PB WT = hard to kill geckos but better drops.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Pro gecko slaying though: Starts with an R-, ends with an -age of the Dragon God.
But eh, I'm not bothered myself. I beat the game the first time and never got any better than a blessed bastard sword +2. Never even tried for any of the unique weapons. It's neat and all, but it's definitely optional.
Read my book. (It has a robot in it.)
I think 1-3 was a little rougher overall. 3-1 was neat but very very few enemies. I still need to go in there and see the death scene I guess, the mind flayers never killed me up close. Though one *almost* did, I was paralyzed, he walked up to me, started rearing back to attack while I was holding back and mashing Circle, I backflipped out of the way the very microsecond before he would've hit me, then I ran back down the hallway to try and recover, but some magic from him hit me in the back and finished me off.
Yes, that's how it is suppose to go. And the music changes once you kill an Arch Demon (final boss of any level). Anyone who drops a blue stone in 3-x has a chance of getting pulled into someone else's game as a boss demon. The ring from the Monumental is for having a pure White Character tendency.
I didn't have time to read through eleven pages so...
Do the bloodstains show up early enough to warn you of their demise, or are you only likely to find them after you've had to deal with whatever killed them.
And is co-op always random or are you able to work together with the PS3-ownin' online friend folks... that you know? I never know what to call that... "friends" can be so varied in its meaning. But I digest :P I think the question was whether or not co-op is always random.
Bloodstains mostly end up some way before whatever killed them. Playback is, I dunno, between five and ten seconds of gameplay? I'd say there's pretty much never a point where you'll be watching one and then end up getting killed by the same thing, and if you're playing 'properly' you'll be inching through the levels the first few times anyway. It's not like if you miss the bloodstains you'll miss the ambush that's coming - the whole game is dark, forbidding and stuck full of monsters - but they're a neat bit of atmosphere and occasionally they do provide a valuable hint or two.
I stuck this in the OP too; you can play co-op with friends, but you'd have to arrange some other way of communicating with them to co-ordinate it. Skype call, chat client, whatever. You have to make sure that one person drops their stone in an out-of-the-way place and that they tell the other person when and where they're dropping it, so the other person can get to the stone and pick it up (to summon the first person into their co-op game) before anyone else does.
Read my book. (It has a robot in it.)
You see the last 5-10 seconds of their life, so they are generally back a bit from the cause of death. For example, if someone splats off a cliff the blood spot is at the top - not where they landed.
It's random by design - but with a little coordination you could have a buddy throw down a SUMMON ME! note in a secluded spot so you would be very likely to be the first one there to call him. If you just both login and start trying to meet up blind I don't think you'd be very successful, though.
Related note: I have the Chinese version, so I am playing with people on the Asian servers ;/ It's fine but it means I can't team up with the few people I know who have PS3's.
e~ beat'd
Bloodstains usually show up a little before the person's actual demise, it seems. Particularly falling deaths, where you'll usually see the bloodstain on the cliff/wall/high floor, rather than a big mess down at the bottom. Usually when you see alot of bloodstains in one spot and no obvious monsters running at you, it's a good time to be cautious.
The live player can pick and choose whichever blue phantom they wish to partner with; they'll see the blue stone markings on the ground along with the other player's name and some grading stats (everytime you multiplay, others can "grade" you on your performance). So if you can coordinate (via text chat, psn messages, vent, skype, two cans and a string, whatever) with your friend, you can have the live player actively look for your specific blue stone, or vice versa. The only problem would arise is if some other live player manages to recruit you/your buddy before you guys can make it work. I've had that happen on many occasions, so we usually time when to put the stone down so that the live player can pounce on it, as well as trying to find slightly off-the-beaten-path places to meet. (Rather than in the tunnel right from the start, maybe off to the side or down the first branch or something)
PvP is generally far more random, since a live player can't really pick if they want to be invaded or not, let alone who does the actual invading. You can kind of cheese it if you really wanted to, but it's pretty hit and miss in those regards.
edit: dang, I got double-beat'd.
e~ Hmm, so I should turn my Composite Long Bow +8 into a Lava Bow? My DEX is still only 12, and my magic is 8.... it seemed like a hassle and a downgrade
I mean, uhh, yeah, real helpful. That's the ticket.
And you could always wait til you find/buy another bow to turn into Lava; I have about 3 or 4 bows I've collected without really trying.
Also, regarding the end:
because that sounds like it could be... pretty hilarious.
... How'd you get so many people invading? Because you technically hadn't killed 1-1's boss yet?
Yeah, I guess so. It was crazy. I thank them for their souls! I'm up to like lv.114 now or something.
seriously?
is there an insidious amount of crunching going on at every level... because sometimes I don't like that so much.
I can take down most other monsters easily enough, but I have to plink away at those bastards for 5 minutes at a time. Are they weak to a certain kind of damage? I just avoid them whenever possible but a couple just won't move.
Oy, fading, does this give off similar vibes to Dungeon Crawl?
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Pretty much just have to pink. I have a magic weapon and it still takes forever.
Dangerous, try a piercing type weapon on 'em (a spear, rapier-type, or even one of the pickaxes you can find off a miner). That tends to be alot more effective than slashing weapons. Magic or magical weapons can also be somewhat effective.
Edit: Not hard at all.
Edit: Also: A bastard sword appears to have been a mistake to turn crushing. I should have held out for a Halberd. Ah well.
Apparently I was just missing the turn in the very first tunnel, and thinking I needed to go in one of the others. Finally found my way. Then figured out how to jump down, too. Now all of world two is cleared, so I can peek back into 1-3. I still have no clue how to finish 5-1 with those giants...
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MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide