There needs to be a payload map with rolling hills and large pools of water.
oh shit
is there a pl map where the cart has to go through some water
because if not there should be
There was, If I recall. The part where it went through water was short but it was well done and interesting to fight around. The rest of the map was bleh though.
So is there some trick to staying alive long enough to charge uber as medic without hanging back behind all of the fighting?
Run around like a maniac. Don't even worry about trying to consciously dodge the fire you see, because by the time you think to react in the proper manner it's already hit you and 50 more bullets are on their way. Just mash WASD in a completely random fashion. Add in ducking and jumping for flavor to throw off snipers and soldiers trying to shoot your head/feet. Your goal is not to evade fire intentionally, but to make it so difficult to hit you that most of it misses you without you needing to worry about it, giving you more time to pay attention to spies/scouts sneaking up on you, when to use your ubercharge, etc.
Do not stare at your healing target's back. If you do that, you're asking for a spy to plunge his hard, long knife into the soft, supple flesh of your back. If anything, you should be looking in the opposite direction that your healing target is for at least 66% of the time you heal him and walking backwards to keep up. If a spy comes at you and nothing is going on, get your buddy's attention and run through him so the spy has to go through him first (either it'll make the spy drop his disguise to kill him and get the spy killed by you/your teammates or your buddy will turn and kill it). If you're in the middle of a firefight, either dodge the spy until it ends and your healing target kills him, do the above and take the risk that you'll get killed by something while you're exposed, or whip out your saw and fight the spy (risking killing your buddy).
Stay out of sight entirely whenever possible. What I mean is this:
Your medigun beam will bend around corners - as long as you can see even the slightest hair of your target's back, you can still heal him, and even if he moves forward a bit the beam's bending and latency will keep you healing him long enough to adjust. If you're hugging him, you're liable to get filled with bullets or gibbed by stray explosions.
If you don't have a microphone, get one. It's essential. In theory the ingame voice commands should suffice, but it's depressing how many people tune them out.
Unless you have amazing aim and are really good at judging the arc of the needles, don't even bother with the blutsauger. Just equip the needlegun and then forget you have it on.
Always use the ubersaw.
Do not tie yourself to one person. Heal everyone nearby, pay attention to "MEDIC!" calls, and especially drop off your buddy to heal people who are almost dead/on fire. Having one full-health heavy is not preferrable to having one beaten-up heavy backed up by a team whose lives you saved.
When in doubt, use your ubercharge sooner rather than later. It is better to use it in a less-than-ideal situation than die with it at 100% waiting for the perfect moment, thus wasting it entirely and making you take 5-20 seconds off healing people staring at the respawn screen. This is doubly true for the Kritskreig, which charges stupidly fast.
Who to uber: (best to worst)
-Demomen
-Pyros
-Heavies
-Soldiers (bad because of the reload time; they'll waste half the uber shoving rockets into their rocket launcher)
Who to kritz (best to worst)
-Soldiers
-Heavies
-Demomen
-Pyros (bad because they need to be point-plank, putting you in danger. Ridiculously lethal in the right situation though, kritz flamethrower is a fucking deathray.)
When in doubt, find a heavy to use it on. They'll do well with ubers/kritzes in most situations.
And the number one thing newbie medics get wrong: DO NOT STICK WITH HOPELESS SITUATIONS. If you can see that your medic buddy is about to die, do not try to heal him in the hopes he'll get a lucky crit off, run the fuck away! Yes you're leaving him to die, but 99% of the time he'll die anyway and you'll die with him - and your ability to heal and your stored ubercharge is worth more to the team than one mook. Judging when to wimp out and run away is probably the most important thing to learn as a medic. Once you get that down, you will top scoreboards and regularly get 30+ point scoring lives.
Do not tie yourself to one person. Heal everyone nearby, pay attention to "MEDIC!" calls, and especially drop off your buddy to heal people who are almost dead/on fire.
false
pretend all healbeams naturally gravitate on to me
theoretical physics states that all healbeams that enter me will exit cross-dimensionally and heal a random heavy on a random pub server, letting a scout burn to death
legend says their mass is so great that entering their gravitational pull is one of the only known ways for a macrocospic object to accelerate to near the speed of light
Do not tie yourself to one person. Heal everyone nearby, pay attention to "MEDIC!" calls, and especially if the calls are coming from inside spawn every 3 seconds.
Don't tie yourself to one person so that instead of pushing up and winning the game you are topping off a bunch of support classes who don't pull their weight? Yeah, okay.
No, I'm not saying you should heal your medic buddy exclusively (unless it's me, then you absolutely should), but way too many medics have ADD and like to abandon their buddies mid-push not because the situation's bad, but because poor mr. bottom of the scoreboard sniper needs some health. He's useless, you should ignore him.
Also, don't feel bad about only giving ubers to people who have shown they can use it properly.
The main reason to avoid only healing one decent soldier on a pub is because you will dominate too much. Combos are overpowered on pubs and it's no fun for the other team to get steamrolled. You should keep their best interests in mind and spread the healing out.
basically: Heal everyone until you go to push, then stick with one (or maybe two) guys, but if mr. soldier decides to push by himself when you're at 60% uber he can go die.
They should make it so if you somehow cross healbeams with another medic, something cool happens. Even if it's just a sparky effect at the middle point.
Don't tie yourself to one person so that instead of pushing up and winning the game you are topping off a bunch of support classes who don't pull their weight? Yeah, okay.
No, I'm not saying you should heal your medic buddy exclusively (unless it's me, then you absolutely should), but way too many medics have ADD and like to abandon their buddies mid-push not because the situation's bad, but because poor mr. bottom of the scoreboard sniper needs some health. He's useless, you should ignore him.
Also, don't feel bad about only giving ubers to people who have shown they can use it properly.
I'm usually either on my hueg computer, where I still haven't gotten my bluetooth headset to work with my Windows 7 operating system, or I'm playing on my laptop, where my fiance is often sleeping right next to me.
I actually got along pretty well on a pub as a medic spamming all the voice commands. I was surprised how often they knew what I wanted.
i always try to stick to a graph a little like this
i am aware that pushes need support and good players become more devastating when healed, but i am also aware that everyone needs some time to shine, and there's a bit of a chicken/egg paradox where being good gets you medic dicksuckin' and medic dicksuckin' makes you good, so there's that
i mean above a certain level of competency most people can make good use of a medic following them/ubering them, i find, despite their protestations
(was it lagnar or lustre who cut a whole through goldrush as my kritzin' kukri sniper)
I sometimes enjoy picking a random person and telling them they're going to get a kritz. Sometimes they miss every single shot but at least they scared the shit out of offense.
I also enjoy following classes going in for a flank.
Would talk but some reason my webcam mic refuses to record audio while playing games. Skype and msn calls apparently work fine, and I have no clue how to fix it. I mean I've re-done the drivers and everything, checked settings. The only thing I haven't done is reinstall tf2, but I don't know if that would do anything.
leaf on
0
GumpyThere is alwaysa greater powerRegistered Userregular
edited October 2009
As a medic, use your uber to push through their defences (Just run, don't bring a patient to slow you down) then fill their teleporter entrances with needles
Your team will thank you
Bonus points if you manage to ubersaw your uber back and then use it to run back to your team
Who to uber: (best to worst)
-Demomen
-Pyros
-Heavies
-Soldiers (bad because of the reload time; they'll waste half the uber shoving rockets into their rocket launcher)
Who to kritz (best to worst)
-Soldiers
-Heavies
-Demomen
-Pyros (bad because they need to be point-plank, putting you in danger. Ridiculously lethal in the right situation though, kritz flamethrower is a fucking deathray.)
I don't contest your selections for Uber targets, but I do contest your ordering. The top three are all useful in different situations. Demomen make the best anti-sentry Uber, Pyros are great for taking out personnel, and Heavies are probably the best for holding a point (because you can use his natural durability first, then eight seconds of invincibility, then his fully-restored health once the Uber runs out). There's a case to be made as to how often those situations occur, but I don't think you can simply order them and be done with it.
As for the Kritzkrieg, I'm not sure why the Demoman is below the Soldier and Heavy. If the Soldier's on top because of his rockets, why wouldn't the Demoman, with twelve explosives instead of four (considering a full load), be that much stronger? Soldiers can clear a point, sure, but I've seen Demomen wipe entire teams (granted, it was Ginger on Dustbowl, but still).
Kupi on
My favorite musical instrument is the air-raid siren.
As a medic, use your uber to push through their defences (Just run, don't bring a patient to slow you down) then [strike]fill their teleporter entrances with needles[/strike] bonesaw their snipers
Your team will thank you
Bonus points if you manage to ubersaw your uber back and then use it to run back to your team
As a medic, use your uber to push through their defences (Just run, don't bring a patient to slow you down) then [strike]fill their teleporter entrances with needles[/strike]bonesaw their snipers
Your team will thank you
Bonus points if you manage to ubersaw your uber back and then use it to run back to your team
Who to uber: (best to worst)
-Melkster
-mEEks
-Ebo
-Quaz and Wally
-Lustre (bad because he's a weird asian kid; he'll waste half the uber yelling at you for ubering him at the wrong time)
Who to uber: (best to worst)
-Melkster
-mEEks
-Ebo
-Quaz and Wally
-Lustre (bad because he's a weird asian kid; he'll waste half the uber yelling at you for ubering him at the wrong time)
Posts
There was, If I recall. The part where it went through water was short but it was well done and interesting to fight around. The rest of the map was bleh though.
sucks balls
Run around like a maniac. Don't even worry about trying to consciously dodge the fire you see, because by the time you think to react in the proper manner it's already hit you and 50 more bullets are on their way. Just mash WASD in a completely random fashion. Add in ducking and jumping for flavor to throw off snipers and soldiers trying to shoot your head/feet. Your goal is not to evade fire intentionally, but to make it so difficult to hit you that most of it misses you without you needing to worry about it, giving you more time to pay attention to spies/scouts sneaking up on you, when to use your ubercharge, etc.
Do not stare at your healing target's back. If you do that, you're asking for a spy to plunge his hard, long knife into the soft, supple flesh of your back. If anything, you should be looking in the opposite direction that your healing target is for at least 66% of the time you heal him and walking backwards to keep up. If a spy comes at you and nothing is going on, get your buddy's attention and run through him so the spy has to go through him first (either it'll make the spy drop his disguise to kill him and get the spy killed by you/your teammates or your buddy will turn and kill it). If you're in the middle of a firefight, either dodge the spy until it ends and your healing target kills him, do the above and take the risk that you'll get killed by something while you're exposed, or whip out your saw and fight the spy (risking killing your buddy).
Stay out of sight entirely whenever possible. What I mean is this:
Your medigun beam will bend around corners - as long as you can see even the slightest hair of your target's back, you can still heal him, and even if he moves forward a bit the beam's bending and latency will keep you healing him long enough to adjust. If you're hugging him, you're liable to get filled with bullets or gibbed by stray explosions.
If you don't have a microphone, get one. It's essential. In theory the ingame voice commands should suffice, but it's depressing how many people tune them out.
Unless you have amazing aim and are really good at judging the arc of the needles, don't even bother with the blutsauger. Just equip the needlegun and then forget you have it on.
Always use the ubersaw.
Do not tie yourself to one person. Heal everyone nearby, pay attention to "MEDIC!" calls, and especially drop off your buddy to heal people who are almost dead/on fire. Having one full-health heavy is not preferrable to having one beaten-up heavy backed up by a team whose lives you saved.
When in doubt, use your ubercharge sooner rather than later. It is better to use it in a less-than-ideal situation than die with it at 100% waiting for the perfect moment, thus wasting it entirely and making you take 5-20 seconds off healing people staring at the respawn screen. This is doubly true for the Kritskreig, which charges stupidly fast.
Who to uber: (best to worst)
-Demomen
-Pyros
-Heavies
-Soldiers (bad because of the reload time; they'll waste half the uber shoving rockets into their rocket launcher)
Who to kritz (best to worst)
-Soldiers
-Heavies
-Demomen
-Pyros (bad because they need to be point-plank, putting you in danger. Ridiculously lethal in the right situation though, kritz flamethrower is a fucking deathray.)
When in doubt, find a heavy to use it on. They'll do well with ubers/kritzes in most situations.
And the number one thing newbie medics get wrong: DO NOT STICK WITH HOPELESS SITUATIONS. If you can see that your medic buddy is about to die, do not try to heal him in the hopes he'll get a lucky crit off, run the fuck away! Yes you're leaving him to die, but 99% of the time he'll die anyway and you'll die with him - and your ability to heal and your stored ubercharge is worth more to the team than one mook. Judging when to wimp out and run away is probably the most important thing to learn as a medic. Once you get that down, you will top scoreboards and regularly get 30+ point scoring lives.
false
pretend all healbeams naturally gravitate on to me
this is why the ladies love him
they can get close
but not too close
Don't cross the beams!
also tyrannus
Fixed.
No, I'm not saying you should heal your medic buddy exclusively (unless it's me, then you absolutely should), but way too many medics have ADD and like to abandon their buddies mid-push not because the situation's bad, but because poor mr. bottom of the scoreboard sniper needs some health. He's useless, you should ignore him.
Also, don't feel bad about only giving ubers to people who have shown they can use it properly.
basically: Heal everyone until you go to push, then stick with one (or maybe two) guys, but if mr. soldier decides to push by himself when you're at 60% uber he can go die.
kpop appreciation station i also like to tweet some
Welp, quittin' this game for Picnic Fortress 2 then.
kill mans
also get mics, all of you
it's getting boring when you guys don't talk
It'd be cool.
Man.
truf
I'm usually either on my hueg computer, where I still haven't gotten my bluetooth headset to work with my Windows 7 operating system, or I'm playing on my laptop, where my fiance is often sleeping right next to me.
I actually got along pretty well on a pub as a medic spamming all the voice commands. I was surprised how often they knew what I wanted.
i am aware that pushes need support and good players become more devastating when healed, but i am also aware that everyone needs some time to shine, and there's a bit of a chicken/egg paradox where being good gets you medic dicksuckin' and medic dicksuckin' makes you good, so there's that
i mean above a certain level of competency most people can make good use of a medic following them/ubering them, i find, despite their protestations
(was it lagnar or lustre who cut a whole through goldrush as my kritzin' kukri sniper)
You need to play more when I'm on, I talk way too much.
No problem.
I also enjoy following classes going in for a flank.
man i'm not talking about you
i'm talking about everyone else
thats not safe for work? it took me a while to even notice that there was the suggestion of a boob
do you ever sleep?
Would talk but some reason my webcam mic refuses to record audio while playing games. Skype and msn calls apparently work fine, and I have no clue how to fix it. I mean I've re-done the drivers and everything, checked settings. The only thing I haven't done is reinstall tf2, but I don't know if that would do anything.
Your team will thank you
Bonus points if you manage to ubersaw your uber back and then use it to run back to your team
I don't contest your selections for Uber targets, but I do contest your ordering. The top three are all useful in different situations. Demomen make the best anti-sentry Uber, Pyros are great for taking out personnel, and Heavies are probably the best for holding a point (because you can use his natural durability first, then eight seconds of invincibility, then his fully-restored health once the Uber runs out). There's a case to be made as to how often those situations occur, but I don't think you can simply order them and be done with it.
As for the Kritzkrieg, I'm not sure why the Demoman is below the Soldier and Heavy. If the Soldier's on top because of his rockets, why wouldn't the Demoman, with twelve explosives instead of four (considering a full load), be that much stronger? Soldiers can clear a point, sure, but I've seen Demomen wipe entire teams (granted, it was Ginger on Dustbowl, but still).
I don't see how anyone can argue with this.
Fixed.
in the middle of an allnighter for a paper
class at 8 AM too, whoo
:oops:
Was it the fisting? I think it was the fisting.
i love ubers like fat chicks love cake
You always yell at me when I play medic!