Who to uber: (best to worst)
-Melkster
-mEEks
-Ebo
-Quaz and Wally
-Lustre (bad because he's a weird asian kid; he'll waste half the uber yelling at you for ubering him at the wrong time)
I sometimes enjoy picking a random person and telling them they're going to get a kritz. Sometimes they miss every single shot but at least they scared the shit out of offense.
I also enjoy following classes going in for a flank.
What usually happens to me is I get told I'm getting a kritz, I say ok, shoot once and promptly get blown up.
I've been shying away from using the Kritzkrieg. You guys are so good at the game that you tend to kill me, alot, as a medic. But if I have an uber, I can use it defensively to survive and save a few teammates. There are a few exceptions, but yeah. I generally think the Uber is superior, at least from a personal standpoint. Which may or may not be the best thing for the group.
So is there some trick to staying alive long enough to charge uber as medic without hanging back behind all of the fighting?
Stay out of sight entirely whenever possible. What I mean is this:
Your medigun beam will bend around corners - as long as you can see even the slightest hair of your target's back, you can still heal him, and even if he moves forward a bit the beam's bending and latency will keep you healing him long enough to adjust. If you're hugging him, you're liable to get filled with bullets or gibbed by stray explosions.
I try to do that, but I usually end up in a rubber band situation with my healing target. (Or when I'm not a medic, the same thing happens if I'm being healed.) They will move forward, almost out of my healing range, so I'll move forward to keep them in range, then they'll change direction and I'm suddenly out in front of them and they're back behind me.
I sometimes enjoy picking a random person and telling them they're going to get a kritz. Sometimes they miss every single shot but at least they scared the shit out of offense.
I also enjoy following classes going in for a flank.
What usually happens to me is I get told I'm getting a kritz, I say ok, shoot once and promptly get blown up.
Yeah, this is what happens 70% of the time I try to uber somebody completely new. It goes something like.
Team Chat Victim: "You'll probably want to uber somebody else."
Voicechat Me: "That's too bad! You're getting it anyways! Do you have a mic?"
*Silence*
Voicechat Me: "That's okay, when you want it, shout Medic!"
So is there some trick to staying alive long enough to charge uber as medic without hanging back behind all of the fighting?
Run around like a maniac. Don't even worry about trying to consciously dodge the fire you see, because by the time you think to react in the proper manner it's already hit you and 50 more bullets are on their way. Just mash WASD in a completely random fashion. Add in ducking and jumping for flavor to throw off snipers and soldiers trying to shoot your head/feet. Your goal is not to evade fire intentionally, but to make it so difficult to hit you that most of it misses you without you needing to worry about it, giving you more time to pay attention to spies/scouts sneaking up on you, when to use your ubercharge, etc.
Do not stare at your healing target's back. If you do that, you're asking for a spy to plunge his hard, long knife into the soft, supple flesh of your back. If anything, you should be looking in the opposite direction that your healing target is for at least 66% of the time you heal him and walking backwards to keep up. If a spy comes at you and nothing is going on, get your buddy's attention and run through him so the spy has to go through him first (either it'll make the spy drop his disguise to kill him and get the spy killed by you/your teammates or your buddy will turn and kill it). If you're in the middle of a firefight, either dodge the spy until it ends and your healing target kills him, do the above and take the risk that you'll get killed by something while you're exposed, or whip out your saw and fight the spy (risking killing your buddy).
Your medigun beam will bend around corners - as long as you can see even the slightest hair of your target's back, you can still heal him, and even if he moves forward a bit the beam's bending and latency will keep you healing him long enough to adjust. If you're hugging him, you're liable to get filled with bullets or gibbed by stray explosions.
If you don't have a microphone, get one. It's essential. In theory the ingame voice commands should suffice, but it's depressing how many people tune them out.
Unless you have amazing aim and are really good at judging the arc of the needles, don't even bother with the blutsauger. Just equip the needlegun and then forget you have it on.
Always use the ubersaw.
Do not tie yourself to one person. Heal everyone nearby, pay attention to "MEDIC!" calls, and especially drop off your buddy to heal people who are almost dead/on fire. Having one full-health heavy is not preferrable to having one beaten-up heavy backed up by a team whose lives you saved.
When in doubt, use your ubercharge sooner rather than later. It is better to use it in a less-than-ideal situation than die with it at 100% waiting for the perfect moment, thus wasting it entirely and making you take 5-20 seconds off healing people staring at the respawn screen. This is doubly true for the Kritskreig, which charges stupidly fast.
Who to uber: (best to worst)
-Demomen
-Pyros
-Heavies
-Soldiers (bad because of the reload time; they'll waste half the uber shoving rockets into their rocket launcher)
Who to kritz (best to worst)
-Soldiers
-Heavies
-Demomen
-Pyros (bad because they need to be point-plank, putting you in danger. Ridiculously lethal in the right situation though, kritz flamethrower is a fucking deathray.)
When in doubt, find a heavy to use it on. They'll do well with ubers/kritzes in most situations.
And the number one thing newbie medics get wrong: DO NOT STICK WITH HOPELESS SITUATIONS. If you can see that your medic buddy is about to die, do not try to heal him in the hopes he'll get a lucky crit off, run the fuck away! Yes you're leaving him to die, but 99% of the time he'll die anyway and you'll die with him - and your ability to heal and your stored ubercharge is worth more to the team than one mook. Judging when to wimp out and run away is probably the most important thing to learn as a medic. Once you get that down, you will top scoreboards and regularly get 30+ point scoring lives.
mostly good advice (uber and kritz order seems off to me, but it's probably just different in big pubs)
but I'm surprised not to find "split your uber" anywhere in this chunk of text
seriously, pub medics, split your ubers! it's not some kind of secret art only competitive players know; it's not even hard. if you rush in with the idea that you will use this uber on one person come hell or high water, your uber push will suck for everyone but that one person. if you're willing to give the uber to whoever needs it, when the uber runs out you have lots of nearly full health combat classes ready to kick some ass.
remember: when your uber buddy is not actively taking damage, that metallic sheen is not helping him at all! give it to the guy who's busy eating a rocket at the moment, then switch it back to your pal when he's in danger once again. are two people about to die? keep it on both of them! click faster!
mostly good advice (uber and kritz order seems off to me, but it's probably just different in big pubs)
but I'm surprised not to find "split your uber" anywhere in this chunk of text
seriously, pub medics, split your ubers! it's not some kind of secret art only competitive players know; it's not even hard. if you rush in with the idea that you will use this uber on one person come hell or high water, your uber push will suck for everyone but that one person. if you're willing to give the uber to whoever needs it, when the uber runs out you have lots of nearly full health combat classes ready to kick some ass.
remember: when your uber buddy is not actively taking damage, that metallic sheen is not helping him at all! give it to the guy who's busy eating a rocket at the moment, then switch it back to your pal when he's in danger once again. are two people about to die? keep it on both of them! click faster!
It is important to note, however, that splitting ubers like this will shorten the uber's duration. So split wisely.
I sometimes enjoy picking a random person and telling them they're going to get a kritz. Sometimes they miss every single shot but at least they scared the shit out of offense.
I also enjoy following classes going in for a flank.
What usually happens to me is I get told I'm getting a kritz, I say ok, shoot once and promptly get blown up.
Yeah, this is what happens 70% of the time I try to uber somebody completely new. It goes something like.
Team Chat Victim: "You'll probably want to uber somebody else."
Voicechat Me: "That's too bad! You're getting it anyways! Do you have a mic?"
*Silence*
Voicechat Me: "That's okay, when you want it, shout Medic!"
*Victim nods at me*
*Gates open*
*Victim explodes*
Voicechat Me: "Fuck!"
*Backs slowly out of the room*
People need to not be timid about Ubers. It's annoying. Even if they freaking suck at the game, if someone wants to uber you, you just need to go out there and do it. I don't care if you're nervous. I don't care if you say "No, no, I can't! My parents would kill me if they found out!" I don't care if you're saving yourself for marriage or whatever. Just fucking take the uber and go try and kill some guys. It's the only way you'll ever learn how to be a better uber-target.
mostly good advice (uber and kritz order seems off to me, but it's probably just different in big pubs)
but I'm surprised not to find "split your uber" anywhere in this chunk of text
seriously, pub medics, split your ubers! it's not some kind of secret art only competitive players know; it's not even hard. if you rush in with the idea that you will use this uber on one person come hell or high water, your uber push will suck for everyone but that one person. if you're willing to give the uber to whoever needs it, when the uber runs out you have lots of nearly full health combat classes ready to kick some ass.
remember: when your uber buddy is not actively taking damage, that metallic sheen is not helping him at all! give it to the guy who's busy eating a rocket at the moment, then switch it back to your pal when he's in danger once again. are two people about to die? keep it on both of them! click faster!
It is important to note, however, that splitting ubers like this will shorten the uber's duration. So split wisely.
Yeah, I don't split ubers very often for that reason. It means I'll die quicker, which is bad for me.
Melkster on
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Ginger MijangoDon't you open thatTrap Door!Registered Userregular
Who to uber: (best to worst)
-Demomen
-Pyros
-Heavies
-Soldiers (bad because of the reload time; they'll waste half the uber shoving rockets into their rocket launcher)
Who to kritz (best to worst)
-Soldiers
-Heavies
-Demomen
-Pyros (bad because they need to be point-plank, putting you in danger. Ridiculously lethal in the right situation though, kritz flamethrower is a fucking deathray.)
I don't contest your selections for Uber targets, but I do contest your ordering. The top three are all useful in different situations. Demomen make the best anti-sentry Uber, Pyros are great for taking out personnel, and Heavies are probably the best for holding a point (because you can use his natural durability first, then eight seconds of invincibility, then his fully-restored health once the Uber runs out). There's a case to be made as to how often those situations occur, but I don't think you can simply order them and be done with it.
As for the Kritzkrieg, I'm not sure why the Demoman is below the Soldier and Heavy. If the Soldier's on top because of his rockets, why wouldn't the Demoman, with twelve explosives instead of four (considering a full load), be that much stronger? Soldiers can clear a point, sure, but I've seen Demomen wipe entire teams (granted, it was Ginger on Dustbowl, but still).
i think the list would go:
Ubers:
Demomen - Soldiers - Heavies - Pyros
all the same level, dependant entirely on situation
Demos for sentry farms
Soldiers for killing
heavies for clearing out at close range
pyros for clearing out and moving up and pushing back
Kritz:
Demomen
heavies - soldiers
Pyros
Demomen are easily the most destructive with a kritz.
Heavies and soldiers are equal, as much as you can kill someone at range with a kritz as a heavy, unless they're the only person there its a waste of time, he'll destroy everything within range, the soldiers reload time brings him down the list, but the rockets have distance, and he's faster moving whilst firing.
Pyro, unless everyone is on top of each other, he'll probably die before he gets near anyone. Unless he goes Flaring or Shotgunning.
I've wiped out teams on other maps, just more practiced at doing it on Dustbowl :zzz: It helps that everyone does the same thing every fucking time.
Seriously though, don't uber me as a demo unless there are some fucking sentries around. Demo's all about prediction, and when you're uberred everybody goes full dodge on me and I suck ass.
I sometimes enjoy picking a random person and telling them they're going to get a kritz. Sometimes they miss every single shot but at least they scared the shit out of offense.
I also enjoy following classes going in for a flank.
What usually happens to me is I get told I'm getting a kritz, I say ok, shoot once and promptly get blown up.
Yeah, this is what happens 70% of the time I try to uber somebody completely new. It goes something like.
Team Chat Victim: "You'll probably want to uber somebody else."
Voicechat Me: "That's too bad! You're getting it anyways! Do you have a mic?"
*Silence*
Voicechat Me: "That's okay, when you want it, shout Medic!"
*Victim nods at me*
*Gates open*
*Victim explodes*
Voicechat Me: "Fuck!"
*Backs slowly out of the room*
Except with me, they'll actually start the uber, and then I blow up.
Seriously though, don't uber me as a demo unless there are some fucking sentries around. Demo's all about prediction, and when you're uberred everybody goes full dodge on me and I suck ass.
See, the trick is to use the Uber on the Demo where the demo will know where the guys are going to go.
For example, on any of the 1st round goldrush maps, a Demoman on D can pretty much really easily predict where the guys are going to go if you do an offensive uber: Back to their spawn door. So what do you do? Run in, fire stickies the door, and keep exploding them. The other team will be dumb and run right into them.
Or, you can use an uber to push back into a particular area of the map that's inaccessible normally by the medic, like the second floor above the second courtyard in Goldrush map 2. Then you can camp that upper area.
Also melk I'm sorry I taunted during that uber, I was trying to get that fucking achievement, and I just remember it had something to do with taunting while uberred. I think I was supposed to do it after punching someone to be in their freezecam. I'm never going to get that terrible achievement.
mostly good advice (uber and kritz order seems off to me, but it's probably just different in big pubs)
but I'm surprised not to find "split your uber" anywhere in this chunk of text
seriously, pub medics, split your ubers! it's not some kind of secret art only competitive players know; it's not even hard. if you rush in with the idea that you will use this uber on one person come hell or high water, your uber push will suck for everyone but that one person. if you're willing to give the uber to whoever needs it, when the uber runs out you have lots of nearly full health combat classes ready to kick some ass.
remember: when your uber buddy is not actively taking damage, that metallic sheen is not helping him at all! give it to the guy who's busy eating a rocket at the moment, then switch it back to your pal when he's in danger once again. are two people about to die? keep it on both of them! click faster!
It is important to note, however, that splitting ubers like this will shorten the uber's duration. So split wisely.
Yeah, I don't split ubers very often for that reason. It means I'll die quicker, which is bad for me.
what? you won't die when your uber's over unless the people you were ubering failed to kill or push back the enemy team and you forgot to run away with the last second or so of the uber. the people you're ubering will kill more things if they are alive, so you should keep them alive. splitting uber, when appropriate, will keep them alive. the second part is up to you.
seriously, you routinely sacrifice a soldier or two for an extra two seconds on your "time spent alive" score? what's the point of having a slightly longer uber if it's useless because most of your combat classes are dead?
Its taunt in someone's freezecam while ubered, you might've done it too late and all the people you killed already freezecammed you. The other day a heavy on our server got it when a present activated dance fever on the last point of Badwater Basin. I lol'd.
Its taunt in someone's freezecam while ubered, you might've done it too late and all the people you killed already freezecammed you. The other day a heavy on our server got it when a present activated dance fever on the last point of Badwater Basin. I lol'd.
Does the kritz effect from KGBing somebody count as an uber?
Its taunt in someone's freezecam while ubered, you might've done it too late and all the people you killed already freezecammed you. The other day a heavy on our server got it when a present activated dance fever on the last point of Badwater Basin. I lol'd.
Does the kritz effect from KGBing somebody count as an uber?
It might. I got the pyro achievement for killing people while "ubered" with the Kritz effect from the CTF flag capture.
edit: I lied. the achievement specifically says "while invulnerable". sorry broski.
mostly good advice (uber and kritz order seems off to me, but it's probably just different in big pubs)
but I'm surprised not to find "split your uber" anywhere in this chunk of text
seriously, pub medics, split your ubers! it's not some kind of secret art only competitive players know; it's not even hard. if you rush in with the idea that you will use this uber on one person come hell or high water, your uber push will suck for everyone but that one person. if you're willing to give the uber to whoever needs it, when the uber runs out you have lots of nearly full health combat classes ready to kick some ass.
remember: when your uber buddy is not actively taking damage, that metallic sheen is not helping him at all! give it to the guy who's busy eating a rocket at the moment, then switch it back to your pal when he's in danger once again. are two people about to die? keep it on both of them! click faster!
It is important to note, however, that splitting ubers like this will shorten the uber's duration. So split wisely.
Yeah, I don't split ubers very often for that reason. It means I'll die quicker, which is bad for me.
what? you won't die when your uber's over unless the people you were ubering failed to kill or push back the enemy team and you forgot to run away with the last second or so of the uber. the people you're ubering will kill more things if they are alive, so you should keep them alive. splitting uber, when appropriate, will keep them alive. the second part is up to you.
seriously, you routinely sacrifice a soldier or two for an extra two seconds on your "time spent alive" score? what's the point of having a slightly longer uber if it's useless because most of your combat classes are dead?
If I think that I will save someone else by moving an uber to them for a second or two, I'll do it. But there are very few moments in the game where this happens. It's usually pretty rare.
Also, when you're ubering someone else to complete an actual offensive task (like blowing up sentries), they behave like they'll have the whole uber for the entire duration. They'll walk straight up to a heavy and turn to kill the sentrygun, while the heavy stays spun up looking at him, for example. If I move my Uber off, even for a second, it's likely that they'll die to the massive number of enemies tossing down stickies, burning them, firing at them, etc. If you split it 100% to two targets, which is hard to do if they have independent tasks, you have a massively truncated ubercharge length.
I'm not sure how much time it cuts on your Uber by splitting, but it feels pretty significant. I split an uber between three heavies last night against an enemy Uber, and ours lasted probably about half. (They killed all of us.)
Theorycrafting about splitting ubers is great and all, but the difference between a 4 or 5 or 6 second Uber and a 8 second uber is huge. The run in (and run out, if applicable) time is exactly the same, and you only have the remaining seconds to kill the enemy team. Two seconds being cut off from that is absolutely huge.
mostly good advice (uber and kritz order seems off to me, but it's probably just different in big pubs)
but I'm surprised not to find "split your uber" anywhere in this chunk of text
seriously, pub medics, split your ubers! it's not some kind of secret art only competitive players know; it's not even hard. if you rush in with the idea that you will use this uber on one person come hell or high water, your uber push will suck for everyone but that one person. if you're willing to give the uber to whoever needs it, when the uber runs out you have lots of nearly full health combat classes ready to kick some ass.
remember: when your uber buddy is not actively taking damage, that metallic sheen is not helping him at all! give it to the guy who's busy eating a rocket at the moment, then switch it back to your pal when he's in danger once again. are two people about to die? keep it on both of them! click faster!
It is important to note, however, that splitting ubers like this will shorten the uber's duration. So split wisely.
Yeah, I don't split ubers very often for that reason. It means I'll die quicker, which is bad for me.
what? you won't die when your uber's over unless the people you were ubering failed to kill or push back the enemy team and you forgot to run away with the last second or so of the uber. the people you're ubering will kill more things if they are alive, so you should keep them alive. splitting uber, when appropriate, will keep them alive. the second part is up to you.
seriously, you routinely sacrifice a soldier or two for an extra two seconds on your "time spent alive" score? what's the point of having a slightly longer uber if it's useless because most of your combat classes are dead?
If I think that I will save someone else by moving an uber to them for a second or two, I'll do it. But there are very few moments in the game where this happens. It's usually pretty rare.
Also, when you're ubering someone else to complete an actual offensive task (like blowing up sentries), they behave like they'll have the whole uber for the entire duration. They'll walk straight up to a heavy and turn to kill the sentrygun, while the heavy stays spun up looking at him, for example. If I move my Uber off, even for a second, it's likely that they'll die to the massive number of enemies tossing down stickies, burning them, firing at them, etc. If you split it 100% to two targets, which is hard to do if they have independent tasks, you have a massively truncated ubercharge length.
I'm not sure how much time it cuts on your Uber by splitting, but it feels pretty significant. I split an uber between three heavies last night against an enemy Uber, and ours lasted probably about half. (They killed all of us.)
Theorycrafting about splitting ubers is great and all, but the difference between a 4 or 5 or 6 second Uber and a 8 second uber is huge. The run in (and run out, if applicable) time is exactly the same, and you only have the remaining seconds to kill the enemy team. Two seconds being cut off from that is absolutely huge.
I'm not theorycrafting. I mentioned splitting ubers because it's something I see the good medics on my friends list do 90% of the time but which pub medics in general do maybe 5% of the time. I'm speaking from experience here--again, it's not like this uber splitting phenomenon is some mystical event no one has ever witnessed. It happens on literally every uber push in most of the games I play. It just doesn't happen in most pubs.
And I sounded incredulous there because I was. You said you don't split uber very often because it means you die faster, which is a terrible reason not to split uber. If it's true that you actually do split uber when you need to in order to save someone, then... great! Obviously, no one could want anything more. Like you said, splitting uber constantly and for no reason significantly decreases your uber length. Splitting it only when it will save someone from serious damage is much less of a big deal. It still decreases your uber length, but if you end up with an extra couple players left alive and well then it's worth it, as you seem to agree.
I do wonder how it's possible for you to split uber whenever it's necessary to save someone and still not split it "very often," or how you can think those situations are "pretty rare." Either there's something very different about our experiences with uber or there's something very different about the way we see them.
Oh, right, I kind of forgot that 90% of ubers in normal TF2 are just used to kill sentries. If that's what we're talking about then I can see why you wouldn't split it all that often. But in almost any other situation it still seems to me like a really good medic will be splitting uber at least a little. It's hard to believe that it's "very rare" that more than one person will take significant enemy fire during an uber push.
I ran behind a medic with a needlegun out. No enemies, from near-spawn, past a capped point, to almost the last point when SCATTERGUNINTHEBACK. And yes, yes I was mashing E and shooting flares across his bow.
Not to mention the countless "well there's a pyro in the red but this heavy is running to the front lines welp better make sure he's at 600 health when he gets there oh no the pyro got killed by a scout now the scout is looking at m-" cases of fuckyoumedics.
mostly good advice (uber and kritz order seems off to me, but it's probably just different in big pubs)
but I'm surprised not to find "split your uber" anywhere in this chunk of text
seriously, pub medics, split your ubers! it's not some kind of secret art only competitive players know; it's not even hard. if you rush in with the idea that you will use this uber on one person come hell or high water, your uber push will suck for everyone but that one person. if you're willing to give the uber to whoever needs it, when the uber runs out you have lots of nearly full health combat classes ready to kick some ass.
remember: when your uber buddy is not actively taking damage, that metallic sheen is not helping him at all! give it to the guy who's busy eating a rocket at the moment, then switch it back to your pal when he's in danger once again. are two people about to die? keep it on both of them! click faster!
It is important to note, however, that splitting ubers like this will shorten the uber's duration. So split wisely.
Yeah, I don't split ubers very often for that reason. It means I'll die quicker, which is bad for me.
what? you won't die when your uber's over unless the people you were ubering failed to kill or push back the enemy team and you forgot to run away with the last second or so of the uber. the people you're ubering will kill more things if they are alive, so you should keep them alive. splitting uber, when appropriate, will keep them alive. the second part is up to you.
seriously, you routinely sacrifice a soldier or two for an extra two seconds on your "time spent alive" score? what's the point of having a slightly longer uber if it's useless because most of your combat classes are dead?
If I think that I will save someone else by moving an uber to them for a second or two, I'll do it. But there are very few moments in the game where this happens. It's usually pretty rare.
Also, when you're ubering someone else to complete an actual offensive task (like blowing up sentries), they behave like they'll have the whole uber for the entire duration. They'll walk straight up to a heavy and turn to kill the sentrygun, while the heavy stays spun up looking at him, for example. If I move my Uber off, even for a second, it's likely that they'll die to the massive number of enemies tossing down stickies, burning them, firing at them, etc. If you split it 100% to two targets, which is hard to do if they have independent tasks, you have a massively truncated ubercharge length.
I'm not sure how much time it cuts on your Uber by splitting, but it feels pretty significant. I split an uber between three heavies last night against an enemy Uber, and ours lasted probably about half. (They killed all of us.)
Theorycrafting about splitting ubers is great and all, but the difference between a 4 or 5 or 6 second Uber and a 8 second uber is huge. The run in (and run out, if applicable) time is exactly the same, and you only have the remaining seconds to kill the enemy team. Two seconds being cut off from that is absolutely huge.
I'm not theorycrafting. I mentioned splitting ubers because it's something I see the good medics on my friends list do 90% of the time but which pub medics in general do maybe 5% of the time. I'm speaking from experience here--again, it's not like this uber splitting phenomenon is some mystical event no one has ever witnessed. It happens on literally every uber push in most of the games I play. It just doesn't happen in most pubs.
And I sounded incredulous there because I was. You said you don't split uber very often because it means you die faster, which is a terrible reason not to split uber. If it's true that you actually do split uber when you need to in order to save someone, then... great! Obviously, no one could want anything more. Like you said, splitting uber constantly and for no reason significantly decreases your uber length. Splitting it only when it will save someone from serious damage is much less of a big deal. It still decreases your uber length, but if you end up with an extra couple players left alive and well then it's worth it, as you seem to agree.
I do wonder how it's possible for you to split uber whenever it's necessary to save someone and still not split it "very often," or how you can think those situations are "pretty rare." Either there's something very different about our experiences with uber or there's something very different about the way we see them.
Oh, right, I kind of forgot that 90% of ubers in normal TF2 are just used to kill sentries. If that's what we're talking about then I can see why you wouldn't split it all that often. But in almost any other situation it still seems to me like a really good medic will be splitting uber at least a little. It's hard to believe that it's "very rare" that more than one person will take significant enemy fire during an uber push.
Yeah I pretty much agree with this. Most of the time when I uber I push into the enemy area, and it's to kill buildings and the people next to them, or to push into the spawn and camp the spawn, or to clear out a corridor filled with enemy explosive classes. Or it's to save myself, someone else, or a group of people who are about to die, possibly making a tactical retreat in the process.
I try and minimize the number of times I use it as a Divine Shield from imminent death and maximize the number of times I use it offensively, to punch through the enemy's strongholds. As time goes on, I think I'm improving the ratio between defensive ubers and offensive ubers. I don't think it's at 90%/10% yet, but it's getting there.
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covered in the spleens and guts of my fallen foes
our testicles emerging ever so slightly larger
:winky:
I have to say, your facebook status update spam is hilarious.
its kind of hard to follow you when you rocketjump away every 3 seconds.
I'm a pretty badass combat medic with kritz or an uber.
What usually happens to me is I get told I'm getting a kritz, I say ok, shoot once and promptly get blown up.
Yeah, this is what happens 70% of the time I try to uber somebody completely new. It goes something like.
Team Chat Victim: "You'll probably want to uber somebody else."
Voicechat Me: "That's too bad! You're getting it anyways! Do you have a mic?"
*Silence*
Voicechat Me: "That's okay, when you want it, shout Medic!"
*Victim nods at me*
*Gates open*
*Victim explodes*
Voicechat Me: "Fuck!"
*Backs slowly out of the room*
mostly good advice (uber and kritz order seems off to me, but it's probably just different in big pubs)
but I'm surprised not to find "split your uber" anywhere in this chunk of text
seriously, pub medics, split your ubers! it's not some kind of secret art only competitive players know; it's not even hard. if you rush in with the idea that you will use this uber on one person come hell or high water, your uber push will suck for everyone but that one person. if you're willing to give the uber to whoever needs it, when the uber runs out you have lots of nearly full health combat classes ready to kick some ass.
remember: when your uber buddy is not actively taking damage, that metallic sheen is not helping him at all! give it to the guy who's busy eating a rocket at the moment, then switch it back to your pal when he's in danger once again. are two people about to die? keep it on both of them! click faster!
It is important to note, however, that splitting ubers like this will shorten the uber's duration. So split wisely.
People need to not be timid about Ubers. It's annoying. Even if they freaking suck at the game, if someone wants to uber you, you just need to go out there and do it. I don't care if you're nervous. I don't care if you say "No, no, I can't! My parents would kill me if they found out!" I don't care if you're saving yourself for marriage or whatever. Just fucking take the uber and go try and kill some guys. It's the only way you'll ever learn how to be a better uber-target.
Yeah, I don't split ubers very often for that reason. It means I'll die quicker, which is bad for me.
i think the list would go:
Ubers:
Demomen - Soldiers - Heavies - Pyros
all the same level, dependant entirely on situation
Demos for sentry farms
Soldiers for killing
heavies for clearing out at close range
pyros for clearing out and moving up and pushing back
Kritz:
Demomen
heavies - soldiers
Pyros
Demomen are easily the most destructive with a kritz.
Heavies and soldiers are equal, as much as you can kill someone at range with a kritz as a heavy, unless they're the only person there its a waste of time, he'll destroy everything within range, the soldiers reload time brings him down the list, but the rockets have distance, and he's faster moving whilst firing.
Pyro, unless everyone is on top of each other, he'll probably die before he gets near anyone. Unless he goes Flaring or Shotgunning.
I've wiped out teams on other maps, just more practiced at doing it on Dustbowl :zzz: It helps that everyone does the same thing every fucking time.
YOU NEVER WANT MY HEALING
YOU REJECT ME
IT HURTS
Except with me, they'll actually start the uber, and then I blow up.
See, the trick is to use the Uber on the Demo where the demo will know where the guys are going to go.
For example, on any of the 1st round goldrush maps, a Demoman on D can pretty much really easily predict where the guys are going to go if you do an offensive uber: Back to their spawn door. So what do you do? Run in, fire stickies the door, and keep exploding them. The other team will be dumb and run right into them.
Or, you can use an uber to push back into a particular area of the map that's inaccessible normally by the medic, like the second floor above the second courtyard in Goldrush map 2. Then you can camp that upper area.
what? you won't die when your uber's over unless the people you were ubering failed to kill or push back the enemy team and you forgot to run away with the last second or so of the uber. the people you're ubering will kill more things if they are alive, so you should keep them alive. splitting uber, when appropriate, will keep them alive. the second part is up to you.
seriously, you routinely sacrifice a soldier or two for an extra two seconds on your "time spent alive" score? what's the point of having a slightly longer uber if it's useless because most of your combat classes are dead?
STAND IN THE HERO PIT
BUNCH TOGETHER TO SHOW YOUR COURAGE AND CAMERADERIE
your top3 played classes are pretty hilarious now that youve reset
Does the kritz effect from KGBing somebody count as an uber?
It might. I got the pyro achievement for killing people while "ubered" with the Kritz effect from the CTF flag capture.
edit: I lied. the achievement specifically says "while invulnerable". sorry broski.
If I think that I will save someone else by moving an uber to them for a second or two, I'll do it. But there are very few moments in the game where this happens. It's usually pretty rare.
Also, when you're ubering someone else to complete an actual offensive task (like blowing up sentries), they behave like they'll have the whole uber for the entire duration. They'll walk straight up to a heavy and turn to kill the sentrygun, while the heavy stays spun up looking at him, for example. If I move my Uber off, even for a second, it's likely that they'll die to the massive number of enemies tossing down stickies, burning them, firing at them, etc. If you split it 100% to two targets, which is hard to do if they have independent tasks, you have a massively truncated ubercharge length.
I'm not sure how much time it cuts on your Uber by splitting, but it feels pretty significant. I split an uber between three heavies last night against an enemy Uber, and ours lasted probably about half. (They killed all of us.)
Theorycrafting about splitting ubers is great and all, but the difference between a 4 or 5 or 6 second Uber and a 8 second uber is huge. The run in (and run out, if applicable) time is exactly the same, and you only have the remaining seconds to kill the enemy team. Two seconds being cut off from that is absolutely huge.
I'm not theorycrafting. I mentioned splitting ubers because it's something I see the good medics on my friends list do 90% of the time but which pub medics in general do maybe 5% of the time. I'm speaking from experience here--again, it's not like this uber splitting phenomenon is some mystical event no one has ever witnessed. It happens on literally every uber push in most of the games I play. It just doesn't happen in most pubs.
And I sounded incredulous there because I was. You said you don't split uber very often because it means you die faster, which is a terrible reason not to split uber. If it's true that you actually do split uber when you need to in order to save someone, then... great! Obviously, no one could want anything more. Like you said, splitting uber constantly and for no reason significantly decreases your uber length. Splitting it only when it will save someone from serious damage is much less of a big deal. It still decreases your uber length, but if you end up with an extra couple players left alive and well then it's worth it, as you seem to agree.
I do wonder how it's possible for you to split uber whenever it's necessary to save someone and still not split it "very often," or how you can think those situations are "pretty rare." Either there's something very different about our experiences with uber or there's something very different about the way we see them.
Oh, right, I kind of forgot that 90% of ubers in normal TF2 are just used to kill sentries. If that's what we're talking about then I can see why you wouldn't split it all that often. But in almost any other situation it still seems to me like a really good medic will be splitting uber at least a little. It's hard to believe that it's "very rare" that more than one person will take significant enemy fire during an uber push.
And yet
youre not jumping in front of the medic enough and/or waiting in spawn until they find you
You're not playing scout and taking 3 fall damage, then spamming medic until you get healed, 6 ft away from a healthpack.
Not to mention the countless "well there's a pyro in the red but this heavy is running to the front lines welp better make sure he's at 600 health when he gets there oh no the pyro got killed by a scout now the scout is looking at m-" cases of fuckyoumedics.
Yeah I pretty much agree with this. Most of the time when I uber I push into the enemy area, and it's to kill buildings and the people next to them, or to push into the spawn and camp the spawn, or to clear out a corridor filled with enemy explosive classes. Or it's to save myself, someone else, or a group of people who are about to die, possibly making a tactical retreat in the process.
I try and minimize the number of times I use it as a Divine Shield from imminent death and maximize the number of times I use it offensively, to punch through the enemy's strongholds. As time goes on, I think I'm improving the ratio between defensive ubers and offensive ubers. I don't think it's at 90%/10% yet, but it's getting there.
-2 for recognizing a WoW reference.