That Jade Golem form in Jade Empire was fscking hueg and they still let you do it. But, really, anything is better than that
shitty swarm of bugs
they have going on for third tier.
Eh, it depends on how buff it is. It could be awesome! It would probably be easy to change models of what you shift into as well, as was said. Though there may be animation issues...
Xeddicus on
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
I thought i was all set to get it on the 360 but watching Giant Bombs quick play the PC version just seems like it will be easier to use, i have no idea how ever that my PC could run this well enough.
could someone take a look at my specs and give me an idea of how well it would run cos i know nothing about PC gaming.
OS: Vista
Processor : Intel(R) Pentium(R) Dual CPU E2200 @ 2.20GHz, 2203 Mhz, 2 Core(s), 2 Logical Processor(s)
Installed Physical Memory (RAM) 2.00 GB
Total Physical Memory 1.75 GB
Available Physical Memory 781 MB
We haven't even seen the advanced class skill trees yet. That's another 8 Talents that will be worth investing in. Talk about choices.
Four actually. Four per specialization. Unless you're referring to having two specializations in which case yes.
Multi-speccing is looking increasingly impractical.
That doesn't change the fact that your main character gets access to two different specializations. So, eight more talent trees outside of the base class and weapon trees. There could be some very good combinations of talents across the advanced class trees. But yeah, you're right; doesn't seem likely that one can grab all eight without sacrificing some other very good stuff.
And you know between the Toolset and DLC, we're going to see more talent trees down the line.
It's no different from Neverwinter Nights or any D&D title. Making these kind of choices should be old hat for most of us. I was kinda disappointed in how many points you got in ME, it made the choices in character development fairly pointless, since you could eventually be damn good at almost everything.
Believe me, I'm not complaining about limited choices. I like it. People tend to get creative with how they can squeeze the most out of each of their talents. I imagine it's going to breed some pretty unique characters.
Guys, the more I think about the whole "1 talent point per level up" thing the more I realize holy shit we're going to have to really think about our selections. I mean, for example, to take all the Rogue class talents would be 20 points. If you hit level 22 or 23, you'd only have two or three points left over for dual wielding talents or specialization talents.
Sacrifices will have to be made
I believe Rogues get more talent points, for that exact reason.
Negative. Rogues get more skill points, which is for other things entirely. They're still SOL for Talents.
It's a very fine line to walk for everyone truthfully. You probably won't be able to afford to max out all three branches of your weapon tree even as a Fighter.
I knew about the skill points (Rogues get one every level; Warriors and Mages get one every other level), but what's this about talent points? I haven't heard or seen anything about any class only receiving one point per level up. The very recent Giant Bomb 20 minute playthrough video showed the Mage receiving two talent points per level up, in fact.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
We haven't even seen the advanced class skill trees yet. That's another 8 Talents that will be worth investing in. Talk about choices.
It's no different from Neverwinter Nights or any D&D title. Making these kind of choices should be old hat for most of us. I was kinda disappointed in how many points you got in ME, it made the choices in character development fairly pointless, since you could eventually be damn good at almost everything.
For rogues and warriors it's not really different from D&D 3e/3.5e, but for mages it certainly is. ~20 spells is a small amount, even for a Sorcerer in D&D.
Guys, the more I think about the whole "1 talent point per level up" thing the more I realize holy shit we're going to have to really think about our selections. I mean, for example, to take all the Rogue class talents would be 20 points. If you hit level 22 or 23, you'd only have two or three points left over for dual wielding talents or specialization talents.
Sacrifices will have to be made
I believe Rogues get more talent points, for that exact reason.
Negative. Rogues get more skill points, which is for other things entirely. They're still SOL for Talents.
It's a very fine line to walk for everyone truthfully. You probably won't be able to afford to max out all three branches of your weapon tree even as a Fighter.
I knew about the skill points (Rogues get one every level; Warriors and Mages get one every other level), but what's this about talent points? I haven't heard or seen anything about any class only receiving one point per level up. The very recent Giant Bomb 20 minute playthrough video showed the Mage receiving two talent points per level up, in fact.
You can save points up. Giantbomb probably had done so. Or you get 2, but pretty sure it's 1.
Xeddicus on
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
You're probably right. Well now I'm going to have to rethink my entire character! Luckily I don't really care for the Rogue's class talent tree much. I only care for the Below the Belt line for Lethality and Evasion. The Duelist specialization is more of a fighter than a stealth character, so I can largely ignore Stealth and perhaps even backstabs.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
We haven't even seen the advanced class skill trees yet. That's another 8 Talents that will be worth investing in. Talk about choices.
It's no different from Neverwinter Nights or any D&D title. Making these kind of choices should be old hat for most of us. I was kinda disappointed in how many points you got in ME, it made the choices in character development fairly pointless, since you could eventually be damn good at almost everything.
For rogues and warriors it's not really different from D&D 3e/3.5e, but for mages it certainly is. ~20 spells is a small amount, even for a Sorcerer in D&D.
That's part of why I like 4th edition. I feel like the more limited choices makes for more interesting magic use. 3rd and earlier just let clerics and wizards have every spell eventually.
You're probably right. Well now I'm going to have to rethink my entire character! Luckily I don't really care for the Rogue's class talent tree much. I only care for the Below the Belt line for Lethality and Evasion.
Judging by the lines on the trees, you would have to take the entire Below the Belt line to get Evasion.
You're probably right. Well now I'm going to have to rethink my entire character! Luckily I don't really care for the Rogue's class talent tree much. I only care for the Below the Belt line for Lethality and Evasion.
Judging by the lines on the trees, you would have to take the entire Below the Belt line to get Evasion.
Yep, so that's four points. I'm definitely getting all of the Dual Weapon's first branch talents. Those are mostly passive bonuses to the weapon skill. By then I should have unlocked the specializations. I'm eying the second branch of the weapon skill, though, for all the crippling status effect attacks it has.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Man I'm torn on my choices as a two hander using Fighter. All three of the Two Hander branches seem pretty good, but going for all of them is right out. The base Warrior tree with Powerful, Bravery, and Death Blow is also a necessity.
Man I'm torn on my choices as a two hander using Fighter. All three of the Two Hander branches seem pretty good, but going for all of them is right out. The base Warrior tree with Powerful, Bravery, and Death Blow is also a necessity.
Arrrghhh
Well, technically you could get them all, right? 1 talent/level, so maxing out the three 2h trees and one of the warrior trees puts you at 16. The advanced class talents probably muck that up though.
I'm not sure how I'll build my dwarf rogue; either as a dervish type (no stealth, most or all of the dual wield tree, dualist advanced class) or as a true assassin. Sneaking around and position him to bury an axe in someone's back could be extremely satisfying.
Man I'm torn on my choices as a two hander using Fighter. All three of the Two Hander branches seem pretty good, but going for all of them is right out. The base Warrior tree with Powerful, Bravery, and Death Blow is also a necessity.
Arrrghhh
Well, technically you could get them all, right? 1 talent/level, so maxing out the three 2h trees and one of the warrior trees puts you at 16. The advanced class talents probably muck that up though.
Yeah technically. I'd have to completely ignore Branch 2 of the core Warrior set, and abandon any notions of utilizing a secondary specialization though. We'll see how it goes.
Man I'm torn on my choices as a two hander using Fighter. All three of the Two Hander branches seem pretty good, but going for all of them is right out. The base Warrior tree with Powerful, Bravery, and Death Blow is also a necessity.
Arrrghhh
Well, technically you could get them all, right? 1 talent/level, so maxing out the three 2h trees and one of the warrior trees puts you at 16. The advanced class talents probably muck that up though.
Yeah technically. I'd have to completely ignore Branch 2 of the core Warrior set, and abandon any notions of utilizing a secondary specialization though. We'll see how it goes.
Why would you have to abandon the specializations? One class branch and the three weapon branches is 16 points. There have been some rumblings that you do get free talent points, too (the Giant Bomb guy was surprised he had two, apparently; so maybe you'll get a free one for becoming a Grey Warden). BioWare said on average people will probably finish it around level 20 to 24, more if you try to complete everything. I know I'm going to try to do as much as possible, so I could probably get another talent branch or two and from a specialization.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited October 2009
None of the rogue specialization are doing much for me. I need to see exactly what Duelist is all about before deciding, but I have a feeling most melee rogues will go for assassin.
Man I'm torn on my choices as a two hander using Fighter. All three of the Two Hander branches seem pretty good, but going for all of them is right out. The base Warrior tree with Powerful, Bravery, and Death Blow is also a necessity.
Arrrghhh
Well, technically you could get them all, right? 1 talent/level, so maxing out the three 2h trees and one of the warrior trees puts you at 16. The advanced class talents probably muck that up though.
Yeah technically. I'd have to completely ignore Branch 2 of the core Warrior set, and abandon any notions of utilizing a secondary specialization though. We'll see how it goes.
Why would you have to abandon the specializations? One class branch and the three weapon branches is 16 points. There have been some rumblings that you do get free talent points, too (the Giant Bomb guy was surprised he had two, apparently; so maybe you'll get a free one for becoming a Grey Warden). BioWare said on average people will probably finish it around level 20 to 24, more if you try to complete everything. I know I'm going to try to do as much as possible, so I could probably get another talent branch or two and from a specialization.
You ain't reading what I'm writing too closely
Secondary specialization, as in investing talent points into both Berserker AND Reaver would probably be stretching too thin. There is of course no good reason not to unlock the specialization for the stat bonus at least.
I said nothing about abandoning specializations entirely.
Why would you wield a one handed weapon and not carry a shield?
Isn't the whole point of wielding a one handed weapon and forgo the offensive capabilities of the two handed weapon for the increased defense with a shield?
spamfilter on
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
do the skills at the character creator reflect all the skills/spells in the game?
if not, is there a more comprehensive resource for researching before making a character?
They should be most of it, except for specializations and any other talents you might earn, if there are any.
Foefaller on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited October 2009
I do wish we could do some skill-building for characters ahead of time. As it stands, I wonder how much more information we'll get in the next two weeks.
I really wanted to try out a ranger. But the archery rogue skills just don't seem to be the same oomph as the melee options. Guess I'll just have to be confused with a mage.
Caenem on
But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
Nemlock for online gaming
Are you required to pick two different specializations? Can you pick the same one twice to pick up the bonuses twice?
No. As for your first question, you don't have to I guess. You receive a specialization point to unlock specializations with at level 7 and 14. To my knowledge you can't use them for anything else so I don't know why you wouldn't use them both.
Posts
Steam: ZappRowsdower
Eh, it depends on how buff it is. It could be awesome! It would probably be easy to change models of what you shift into as well, as was said. Though there may be animation issues...
I thought i was all set to get it on the 360 but watching Giant Bombs quick play the PC version just seems like it will be easier to use, i have no idea how ever that my PC could run this well enough.
could someone take a look at my specs and give me an idea of how well it would run cos i know nothing about PC gaming.
OS: Vista
Processor : Intel(R) Pentium(R) Dual CPU E2200 @ 2.20GHz, 2203 Mhz, 2 Core(s), 2 Logical Processor(s)
Installed Physical Memory (RAM) 2.00 GB
Total Physical Memory 1.75 GB
Available Physical Memory 781 MB
NVIDIA GeForce 7050 / NVIDIA nForce 630i
think that should be all the info you guys need
thanks in advance
That doesn't change the fact that your main character gets access to two different specializations. So, eight more talent trees outside of the base class and weapon trees. There could be some very good combinations of talents across the advanced class trees. But yeah, you're right; doesn't seem likely that one can grab all eight without sacrificing some other very good stuff.
And you know between the Toolset and DLC, we're going to see more talent trees down the line.
Believe me, I'm not complaining about limited choices. I like it. People tend to get creative with how they can squeeze the most out of each of their talents. I imagine it's going to breed some pretty unique characters.
PSN: Threeve703
thanks anyway
I knew about the skill points (Rogues get one every level; Warriors and Mages get one every other level), but what's this about talent points? I haven't heard or seen anything about any class only receiving one point per level up. The very recent Giant Bomb 20 minute playthrough video showed the Mage receiving two talent points per level up, in fact.
For rogues and warriors it's not really different from D&D 3e/3.5e, but for mages it certainly is. ~20 spells is a small amount, even for a Sorcerer in D&D.
You can save points up. Giantbomb probably had done so. Or you get 2, but pretty sure it's 1.
That's part of why I like 4th edition. I feel like the more limited choices makes for more interesting magic use. 3rd and earlier just let clerics and wizards have every spell eventually.
Judging by the lines on the trees, you would have to take the entire Below the Belt line to get Evasion.
White FC: 0819 3350 1787
Yep, so that's four points. I'm definitely getting all of the Dual Weapon's first branch talents. Those are mostly passive bonuses to the weapon skill. By then I should have unlocked the specializations. I'm eying the second branch of the weapon skill, though, for all the crippling status effect attacks it has.
Arrrghhh
White FC: 0819 3350 1787
For some reason tons and tons of dual wielders leaves a bad taste in my mouth.
Well, technically you could get them all, right? 1 talent/level, so maxing out the three 2h trees and one of the warrior trees puts you at 16. The advanced class talents probably muck that up though.
I'm not sure how I'll build my dwarf rogue; either as a dervish type (no stealth, most or all of the dual wield tree, dualist advanced class) or as a true assassin. Sneaking around and position him to bury an axe in someone's back could be extremely satisfying.
PSN: Threeve703
PSN: Threeve703
Yeah technically. I'd have to completely ignore Branch 2 of the core Warrior set, and abandon any notions of utilizing a secondary specialization though. We'll see how it goes.
White FC: 0819 3350 1787
Yeah I know , but I like the idea of a whirling dervish with just a thin blade in his hand or a small flail (even though flails arent in the game
Why would you have to abandon the specializations? One class branch and the three weapon branches is 16 points. There have been some rumblings that you do get free talent points, too (the Giant Bomb guy was surprised he had two, apparently; so maybe you'll get a free one for becoming a Grey Warden). BioWare said on average people will probably finish it around level 20 to 24, more if you try to complete everything. I know I'm going to try to do as much as possible, so I could probably get another talent branch or two and from a specialization.
PSN: Threeve703
You ain't reading what I'm writing too closely
Secondary specialization, as in investing talent points into both Berserker AND Reaver would probably be stretching too thin. There is of course no good reason not to unlock the specialization for the stat bonus at least.
I said nothing about abandoning specializations entirely.
White FC: 0819 3350 1787
Yeah, but it'd be nice to not be locked into wielding a shield.
Isn't the whole point of wielding a one handed weapon and forgo the offensive capabilities of the two handed weapon for the increased defense with a shield?
Where's the elegance of the rapier? =(
A class named Duelist would normally be that, except it's Rogue->DW anyway.
EDIT: Grappling, switching hands if you're ambidextrous, etc
if not, is there a more comprehensive resource for researching before making a character?
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
Skills, as far as we know are complete. Talents, it doesn't show the 4 talents for each specialization, and those aren't really covered anywhere yet
They should be most of it, except for specializations and any other talents you might earn, if there are any.
PSN: Threeve703
Nemlock for online gaming
No. As for your first question, you don't have to I guess. You receive a specialization point to unlock specializations with at level 7 and 14. To my knowledge you can't use them for anything else so I don't know why you wouldn't use them both.
White FC: 0819 3350 1787
White FC: 0819 3350 1787
Also there's a good possibility of certain quests awarding talent points, I would imagine.
I mean outside of dueling/fencing as a contest or game, it doesn't make sense to have your off hand completely empty in real combat.