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Dragon Age: Origins: [Please post in new thread]

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  • QuirkyLittleTyrantQuirkyLittleTyrant A Mug Featuring Pichu On A Cloud Registered User regular
    edited October 2009
    That Jade Golem form in Jade Empire was fscking hueg and they still let you do it. But, really, anything is better than that
    shitty swarm of bugs
    they have going on for third tier.

    QuirkyLittleTyrant on
    PSN ID: Khrysocome
    Steam: ZappRowsdower
  • jhunter46jhunter46 Registered User regular
    edited October 2009
    I think I'll go Sword and Board for my first play through, then rogue, then mage.

    jhunter46 on
  • XeddicusXeddicus Registered User regular
    edited October 2009
    That Jade Golem form in Jade Empire was fscking hueg and they still let you do it. But, really, anything is better than that
    shitty swarm of bugs
    they have going on for third tier.

    Eh, it depends on how buff it is. It could be awesome! It would probably be easy to change models of what you shift into as well, as was said. Though there may be animation issues...

    Xeddicus on
    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • Macca420Macca420 Registered User regular
    edited October 2009
    Im really torn between the system i want this on.

    I thought i was all set to get it on the 360 but watching Giant Bombs quick play the PC version just seems like it will be easier to use, i have no idea how ever that my PC could run this well enough.

    could someone take a look at my specs and give me an idea of how well it would run cos i know nothing about PC gaming.

    OS: Vista
    Processor : Intel(R) Pentium(R) Dual CPU E2200 @ 2.20GHz, 2203 Mhz, 2 Core(s), 2 Logical Processor(s)
    Installed Physical Memory (RAM) 2.00 GB
    Total Physical Memory 1.75 GB
    Available Physical Memory 781 MB

    NVIDIA GeForce 7050 / NVIDIA nForce 630i

    think that should be all the info you guys need

    thanks in advance

    Macca420 on
    X box 360 GamerTag - Macca420
  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    Yeah, that video card will be probably not be good enough. Do you have a video card slot you could put a non-integrated card in?

    Spoit on
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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2009
    Fiaryn wrote: »
    We haven't even seen the advanced class skill trees yet. That's another 8 Talents that will be worth investing in. Talk about choices.

    Four actually. Four per specialization. Unless you're referring to having two specializations in which case yes.

    Multi-speccing is looking increasingly impractical.

    That doesn't change the fact that your main character gets access to two different specializations. So, eight more talent trees outside of the base class and weapon trees. There could be some very good combinations of talents across the advanced class trees. But yeah, you're right; doesn't seem likely that one can grab all eight without sacrificing some other very good stuff.

    And you know between the Toolset and DLC, we're going to see more talent trees down the line.
    It's no different from Neverwinter Nights or any D&D title. Making these kind of choices should be old hat for most of us. I was kinda disappointed in how many points you got in ME, it made the choices in character development fairly pointless, since you could eventually be damn good at almost everything.

    Believe me, I'm not complaining about limited choices. I like it. People tend to get creative with how they can squeeze the most out of each of their talents. I imagine it's going to breed some pretty unique characters.

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • Macca420Macca420 Registered User regular
    edited October 2009
    ah if its not good enough i dont mind i'll just get it on the 360 like i intended.

    thanks anyway

    Macca420 on
    X box 360 GamerTag - Macca420
  • DashuiDashui Registered User regular
    edited October 2009
    Fiaryn wrote: »
    Blackjack wrote: »
    Fiaryn wrote: »
    Guys, the more I think about the whole "1 talent point per level up" thing the more I realize holy shit we're going to have to really think about our selections. I mean, for example, to take all the Rogue class talents would be 20 points. If you hit level 22 or 23, you'd only have two or three points left over for dual wielding talents or specialization talents.

    Sacrifices will have to be made D:
    I believe Rogues get more talent points, for that exact reason.

    Negative. Rogues get more skill points, which is for other things entirely. They're still SOL for Talents.

    Edit: These are Talents
    http://dragonage.wikia.com/wiki/Rogue

    These are Skills
    http://dragonage.wikia.com/wiki/Skills

    It's a very fine line to walk for everyone truthfully. You probably won't be able to afford to max out all three branches of your weapon tree even as a Fighter.

    I knew about the skill points (Rogues get one every level; Warriors and Mages get one every other level), but what's this about talent points? I haven't heard or seen anything about any class only receiving one point per level up. The very recent Giant Bomb 20 minute playthrough video showed the Mage receiving two talent points per level up, in fact.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • ClipseClipse Registered User regular
    edited October 2009
    We haven't even seen the advanced class skill trees yet. That's another 8 Talents that will be worth investing in. Talk about choices.

    It's no different from Neverwinter Nights or any D&D title. Making these kind of choices should be old hat for most of us. I was kinda disappointed in how many points you got in ME, it made the choices in character development fairly pointless, since you could eventually be damn good at almost everything.

    For rogues and warriors it's not really different from D&D 3e/3.5e, but for mages it certainly is. ~20 spells is a small amount, even for a Sorcerer in D&D.

    Clipse on
  • XeddicusXeddicus Registered User regular
    edited October 2009
    Dashui wrote: »
    Fiaryn wrote: »
    Blackjack wrote: »
    Fiaryn wrote: »
    Guys, the more I think about the whole "1 talent point per level up" thing the more I realize holy shit we're going to have to really think about our selections. I mean, for example, to take all the Rogue class talents would be 20 points. If you hit level 22 or 23, you'd only have two or three points left over for dual wielding talents or specialization talents.

    Sacrifices will have to be made D:
    I believe Rogues get more talent points, for that exact reason.

    Negative. Rogues get more skill points, which is for other things entirely. They're still SOL for Talents.

    Edit: These are Talents
    http://dragonage.wikia.com/wiki/Rogue

    These are Skills
    http://dragonage.wikia.com/wiki/Skills

    It's a very fine line to walk for everyone truthfully. You probably won't be able to afford to max out all three branches of your weapon tree even as a Fighter.

    I knew about the skill points (Rogues get one every level; Warriors and Mages get one every other level), but what's this about talent points? I haven't heard or seen anything about any class only receiving one point per level up. The very recent Giant Bomb 20 minute playthrough video showed the Mage receiving two talent points per level up, in fact.

    You can save points up. Giantbomb probably had done so. Or you get 2, but pretty sure it's 1.

    Xeddicus on
    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • DashuiDashui Registered User regular
    edited October 2009
    You're probably right. Well now I'm going to have to rethink my entire character! Luckily I don't really care for the Rogue's class talent tree much. I only care for the Below the Belt line for Lethality and Evasion. The Duelist specialization is more of a fighter than a stealth character, so I can largely ignore Stealth and perhaps even backstabs.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited October 2009
    Clipse wrote: »
    We haven't even seen the advanced class skill trees yet. That's another 8 Talents that will be worth investing in. Talk about choices.

    It's no different from Neverwinter Nights or any D&D title. Making these kind of choices should be old hat for most of us. I was kinda disappointed in how many points you got in ME, it made the choices in character development fairly pointless, since you could eventually be damn good at almost everything.

    For rogues and warriors it's not really different from D&D 3e/3.5e, but for mages it certainly is. ~20 spells is a small amount, even for a Sorcerer in D&D.

    That's part of why I like 4th edition. I feel like the more limited choices makes for more interesting magic use. 3rd and earlier just let clerics and wizards have every spell eventually.

    Vincent Grayson on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Dashui wrote: »
    You're probably right. Well now I'm going to have to rethink my entire character! Luckily I don't really care for the Rogue's class talent tree much. I only care for the Below the Belt line for Lethality and Evasion.

    Judging by the lines on the trees, you would have to take the entire Below the Belt line to get Evasion.

    Fiaryn on
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  • DashuiDashui Registered User regular
    edited October 2009
    Fiaryn wrote: »
    Dashui wrote: »
    You're probably right. Well now I'm going to have to rethink my entire character! Luckily I don't really care for the Rogue's class talent tree much. I only care for the Below the Belt line for Lethality and Evasion.

    Judging by the lines on the trees, you would have to take the entire Below the Belt line to get Evasion.

    Yep, so that's four points. I'm definitely getting all of the Dual Weapon's first branch talents. Those are mostly passive bonuses to the weapon skill. By then I should have unlocked the specializations. I'm eying the second branch of the weapon skill, though, for all the crippling status effect attacks it has.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Man I'm torn on my choices as a two hander using Fighter. All three of the Two Hander branches seem pretty good, but going for all of them is right out. The base Warrior tree with Powerful, Bravery, and Death Blow is also a necessity.

    Arrrghhh

    Fiaryn on
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    White FC: 0819 3350 1787
  • EgosEgos Registered User regular
    edited October 2009
    I really wish there was a one handed weapon talent tree :(

    For some reason tons and tons of dual wielders leaves a bad taste in my mouth.

    Egos on
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2009
    Fiaryn wrote: »
    Man I'm torn on my choices as a two hander using Fighter. All three of the Two Hander branches seem pretty good, but going for all of them is right out. The base Warrior tree with Powerful, Bravery, and Death Blow is also a necessity.

    Arrrghhh

    Well, technically you could get them all, right? 1 talent/level, so maxing out the three 2h trees and one of the warrior trees puts you at 16. The advanced class talents probably muck that up though.

    I'm not sure how I'll build my dwarf rogue; either as a dervish type (no stealth, most or all of the dual wield tree, dualist advanced class) or as a true assassin. Sneaking around and position him to bury an axe in someone's back could be extremely satisfying.

    GoodKingJayIII on
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    PSN: Threeve703
  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    Well, they did say sword and boards would be viable this time

    Spoit on
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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2009
    I think the warrior tree plus the shield talents are the one-handed talent tree.

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Fiaryn wrote: »
    Man I'm torn on my choices as a two hander using Fighter. All three of the Two Hander branches seem pretty good, but going for all of them is right out. The base Warrior tree with Powerful, Bravery, and Death Blow is also a necessity.

    Arrrghhh

    Well, technically you could get them all, right? 1 talent/level, so maxing out the three 2h trees and one of the warrior trees puts you at 16. The advanced class talents probably muck that up though.

    Yeah technically. I'd have to completely ignore Branch 2 of the core Warrior set, and abandon any notions of utilizing a secondary specialization though. We'll see how it goes. :)

    Fiaryn on
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  • EgosEgos Registered User regular
    edited October 2009
    I think the warrior tree plus the shield talents are the one-handed talent tree.

    Yeah I know , but I like the idea of a whirling dervish with just a thin blade in his hand or a small flail (even though flails arent in the game :) ).

    Egos on
  • DashuiDashui Registered User regular
    edited October 2009
    Fiaryn wrote: »
    Fiaryn wrote: »
    Man I'm torn on my choices as a two hander using Fighter. All three of the Two Hander branches seem pretty good, but going for all of them is right out. The base Warrior tree with Powerful, Bravery, and Death Blow is also a necessity.

    Arrrghhh

    Well, technically you could get them all, right? 1 talent/level, so maxing out the three 2h trees and one of the warrior trees puts you at 16. The advanced class talents probably muck that up though.

    Yeah technically. I'd have to completely ignore Branch 2 of the core Warrior set, and abandon any notions of utilizing a secondary specialization though. We'll see how it goes. :)

    Why would you have to abandon the specializations? One class branch and the three weapon branches is 16 points. There have been some rumblings that you do get free talent points, too (the Giant Bomb guy was surprised he had two, apparently; so maybe you'll get a free one for becoming a Grey Warden). BioWare said on average people will probably finish it around level 20 to 24, more if you try to complete everything. I know I'm going to try to do as much as possible, so I could probably get another talent branch or two and from a specialization.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2009
    None of the rogue specialization are doing much for me. I need to see exactly what Duelist is all about before deciding, but I have a feeling most melee rogues will go for assassin.

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Dashui wrote: »
    Fiaryn wrote: »
    Fiaryn wrote: »
    Man I'm torn on my choices as a two hander using Fighter. All three of the Two Hander branches seem pretty good, but going for all of them is right out. The base Warrior tree with Powerful, Bravery, and Death Blow is also a necessity.

    Arrrghhh

    Well, technically you could get them all, right? 1 talent/level, so maxing out the three 2h trees and one of the warrior trees puts you at 16. The advanced class talents probably muck that up though.

    Yeah technically. I'd have to completely ignore Branch 2 of the core Warrior set, and abandon any notions of utilizing a secondary specialization though. We'll see how it goes. :)

    Why would you have to abandon the specializations? One class branch and the three weapon branches is 16 points. There have been some rumblings that you do get free talent points, too (the Giant Bomb guy was surprised he had two, apparently; so maybe you'll get a free one for becoming a Grey Warden). BioWare said on average people will probably finish it around level 20 to 24, more if you try to complete everything. I know I'm going to try to do as much as possible, so I could probably get another talent branch or two and from a specialization.

    You ain't reading what I'm writing too closely :)

    Secondary specialization, as in investing talent points into both Berserker AND Reaver would probably be stretching too thin. There is of course no good reason not to unlock the specialization for the stat bonus at least.

    I said nothing about abandoning specializations entirely.

    Fiaryn on
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  • tofutofu Registered User regular
    edited October 2009
    I think the warrior tree plus the shield talents are the one-handed talent tree.

    Yeah, but it'd be nice to not be locked into wielding a shield.

    tofu on
  • spamfilterspamfilter Registered User regular
    edited October 2009
    Why would you wield a one handed weapon and not carry a shield?

    Isn't the whole point of wielding a one handed weapon and forgo the offensive capabilities of the two handed weapon for the increased defense with a shield?

    spamfilter on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited October 2009
    tofu wrote: »
    I think the warrior tree plus the shield talents are the one-handed talent tree.

    Yeah, but it'd be nice to not be locked into wielding a shield.
    Pretty much this. I was hoping for a 1H solo tree.

    Where's the elegance of the rapier? =(

    A class named Duelist would normally be that, except it's Rogue->DW anyway.

    EDIT: Grappling, switching hands if you're ambidextrous, etc

    Spectrum on
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  • Xenocide GeekXenocide Geek Registered User regular
    edited October 2009
    do the skills at the character creator reflect all the skills/spells in the game?

    if not, is there a more comprehensive resource for researching before making a character?

    Xenocide Geek on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    do the skills at the character creator reflect all the skills/spells in the game?

    if not, is there a more comprehensive resource for researching before making a character?

    Skills, as far as we know are complete. Talents, it doesn't show the 4 talents for each specialization, and those aren't really covered anywhere yet

    Spoit on
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  • FoefallerFoefaller Registered User regular
    edited October 2009
    do the skills at the character creator reflect all the skills/spells in the game?

    if not, is there a more comprehensive resource for researching before making a character?

    They should be most of it, except for specializations and any other talents you might earn, if there are any.

    Foefaller on
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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2009
    I do wish we could do some skill-building for characters ahead of time. As it stands, I wonder how much more information we'll get in the next two weeks.

    GoodKingJayIII on
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    PSN: Threeve703
  • CaenemCaenem Sarasota, FLRegistered User regular
    edited October 2009
    I really wanted to try out a ranger. But the archery rogue skills just don't seem to be the same oomph as the melee options. Guess I'll just have to be confused with a mage.

    Caenem on
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  • tofutofu Registered User regular
    edited October 2009
    Are you required to pick two different specializations? Can you pick the same one twice to pick up the bonuses twice?

    tofu on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    tofu wrote: »
    Are you required to pick two different specializations? Can you pick the same one twice to pick up the bonuses twice?

    No. As for your first question, you don't have to I guess. You receive a specialization point to unlock specializations with at level 7 and 14. To my knowledge you can't use them for anything else so I don't know why you wouldn't use them both.

    Fiaryn on
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  • tofutofu Registered User regular
    edited October 2009
    Because it wouldn't fit with the character.

    tofu on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Yeah but what does it matter if it's unlocked if you're not using anything from it. You're only an <X> in name.

    Fiaryn on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    And really, you can just get it for the stat bonuses, and ignore it completely otherwise

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  • captainkcaptaink TexasRegistered User regular
    edited October 2009
    Do specializations have innate bonuses? Or do they just unlock another tree?

    Also there's a good possibility of certain quests awarding talent points, I would imagine.

    captaink on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    They do give innate bonuses, mostly stat boosts. But the Duelist rogue specialization gives +1 damage/attack. It's on the wiki

    Spoit on
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  • captainkcaptaink TexasRegistered User regular
    edited October 2009
    Don't a lot of actual duelist-types end up having a main gauche or something in the offhand.

    I mean outside of dueling/fencing as a contest or game, it doesn't make sense to have your off hand completely empty in real combat.

    captaink on
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