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Dragon Age: Origins: [Please post in new thread]

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Posts

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    The_Scarab wrote: »
    Dragkonias wrote: »
    Robman wrote: »
    Dragkonias wrote: »
    You know it's funny how everyone has forgotten about Assassin's Creed 2.

    But after AC1 I can't blame them...

    You mean http://www.metacritic.com/games/platforms/pc/assassinscreed?q=assassin%27s%20creed

    Which got a 79 Metacritic rating and a generally favourable review from Mr "I hate video games" Yatzee?

    Yeah. But that really doesn't change my personal opinion of the game...so...

    So... your post was the very definition of redundant then? Or what?

    I haven't forgotten about AC2. It's going to outsell most games this fall season.

    Naw, it was just a dig at AC1. If you want to analyze it further than that, be my guest.

    Dragkonias on
  • The_ScarabThe_Scarab Registered User regular
    edited October 2009
    I don't really care. It's weird that you would use the Dragon Age thread, two years after AC came out to have another dig at it.

    The_Scarab on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    The_Scarab wrote: »
    I don't really care. It's weird that you would use the Dragon Age thread, two years after AC came out to have another dig at it.

    Well, it was in reference to a post that talks about this winter season. And AC2 comes out this winter season, so I really don't see how it was out of place.

    But you are right, the Dragon Age thread isn't the place for it.

    Dragkonias on
  • HozHoz Cool Cat Registered User regular
    edited October 2009
    Fig-D wrote: »
    Eurogamer? The guys who gave Planescape: Torment a 7/10? How about no?

    Yes I realize that was years ago and they probably have a completely different staff now but damn.
    Just looked at the review, he gave it an 8 if the crashes and slowdown are patched. But his other complaints are just retarded,
    The biggest problem with the quest system though is the amount of experience that you get for carrying out certain tasks. All of the quests bring rewards, and although at the beginning of the game these are generally fairly small (a few hundred or thousand XP), towards the end the game is routinely throwing you 300,000 XP or more just for talking to another character!

    Because you don't have to work for it you don't appreciate it as much, and it just skews and cheapens the whole experience system. Why waste hours slaying dozens of monsters or carrying out complicated subquests, when you can get ten times as much XP just by talking to a complete stranger for a couple of seconds?
    You will also discover that you are immortal - every time you are killed you spring back to life. And this is the first of Planescape Torment's problems, as it cheapens death.
    It's also a little disappointing that the game has no multiplayer support. After all, it shares an engine with Baldur's Gate, a game which proved that co-operative multiplayer can work in an RPG.

    Hoz on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited October 2009
    Hoz wrote: »
    Fig-D wrote: »
    Eurogamer? The guys who gave Planescape: Torment a 7/10? How about no?

    Yes I realize that was years ago and they probably have a completely different staff now but damn.
    Just looked at the review, he gave it an 8 if the crashes and slowdown are patched. But his other complaints are just retarded,
    The biggest problem with the quest system though is the amount of experience that you get for carrying out certain tasks. All of the quests bring rewards, and although at the beginning of the game these are generally fairly small (a few hundred or thousand XP), towards the end the game is routinely throwing you 300,000 XP or more just for talking to another character!

    Because you don't have to work for it you don't appreciate it as much, and it just skews and cheapens the whole experience system. Why waste hours slaying dozens of monsters or carrying out complicated subquests, when you can get ten times as much XP just by talking to a complete stranger for a couple of seconds?
    You will also discover that you are immortal - every time you are killed you spring back to life. And this is the first of Planescape Torment's problems, as it cheapens death.
    It's also a little disappointing that the game has no multiplayer support. After all, it shares an engine with Baldur's Gate, a game which proved that co-operative multiplayer can work in an RPG.

    I didn't notice this was Torment stuff at first and got all excited at the prospect of crazy high XP for dialogue-based quests again :(

    Seriously though, that's a fucking terrible review.

    Vincent Grayson on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited October 2009
    In retrospect it is a pretty funny read though.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • SoulGateSoulGate Registered User regular
    edited October 2009
    I Just bought Dragon's Age. I plan to make a dwarf commoner who's ambition is to rule the entire dwarf kingdom. Hope that's possible.

    Also, how dare they make beardless dwarves. D: It's a necessity in Dwarven culture!

    SoulGate on
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  • RobmanRobman Registered User regular
    edited October 2009
    Well you also get to be a city elf, which is a lot like being (minority) in (majority)'s land. Maybe the beardless dwarves get mocked by their more cultured brethren.

    Robman on
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2009
    I'm actually really tired of character creators always assuming dwarves need fucking beards. Even if every dwarf I make has a beard, removing the beardless option is just stupid.

    GoodKingJayIII on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Hoz wrote: »
    Fig-D wrote: »
    Eurogamer? The guys who gave Planescape: Torment a 7/10? How about no?

    Yes I realize that was years ago and they probably have a completely different staff now but damn.
    Just looked at the review, he gave it an 8 if the crashes and slowdown are patched. But his other complaints are just retarded,
    The biggest problem with the quest system though is the amount of experience that you get for carrying out certain tasks. All of the quests bring rewards, and although at the beginning of the game these are generally fairly small (a few hundred or thousand XP), towards the end the game is routinely throwing you 300,000 XP or more just for talking to another character!

    Because you don't have to work for it you don't appreciate it as much, and it just skews and cheapens the whole experience system. Why waste hours slaying dozens of monsters or carrying out complicated subquests, when you can get ten times as much XP just by talking to a complete stranger for a couple of seconds?
    You will also discover that you are immortal - every time you are killed you spring back to life. And this is the first of Planescape Torment's problems, as it cheapens death.
    It's also a little disappointing that the game has no multiplayer support. After all, it shares an engine with Baldur's Gate, a game which proved that co-operative multiplayer can work in an RPG.

    I didn't notice this was Torment stuff at first and got all excited at the prospect of crazy high XP for dialogue-based quests again :(

    Seriously though, that's a fucking terrible review.

    My god the reviewer is retarded. Citing immortality as a fault of Torment? Really? Really?

    And yes, the game gives you much more experience later on because that's how the (retarded) 2nd Edition experience system works you nob.

    Fiaryn on
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  • HozHoz Cool Cat Registered User regular
    edited October 2009
    The whole "why waste hours doing complicated quests when you're rewarded for just talking to people?" is just a breakdown in simple logic. There's no level cap, you're supposed to do both.

    Hoz on
  • TheBoginatorTheBoginator Registered User regular
    edited October 2009
    To be fair, if a game is built on a flawed system, it should be called out on that.

    TheBoginator on
    TheBoginator.gif
    Robman wrote: »
    No you don't. It's mass effect brah, just grab your controller in one hand and your dick with the other and go to town
  • HozHoz Cool Cat Registered User regular
    edited October 2009
    Except, Planescape: Torment's system is awesome. You get rewarded for making advancements in achieving your overall goal, the amount of effort the quests take is meaningless.

    Hoz on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    To be fair, if a game is built on a flawed system, it should be called out on that.

    There are legitimate complaints to be made about Torment's system, such as that the combat is a piece of shit. However, the complaints of this reviewer are not genuine faults and seem to indicate a complete lack of understanding of what he's playing.

    That's why people are ragging on him. It's like complaining in a football game about the penalties of getting sacked.

    Fiaryn on
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  • RedlanceRedlance Registered User regular
    edited October 2009
    Are there limited installs on the disc version?
    I think bioware has said the only form of copy protection it will have is a disc check, no secuROM or limited installs at all. I may be thinking of another game however.

    Redlance on
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  • HozHoz Cool Cat Registered User regular
    edited October 2009
    Redlance wrote: »
    Are there limited installs on the disc version?
    I think bioware has said the only form of copy protection it will have is a disc check, no secuROM or limited installs at all. I may be thinking of another game however.
    Article backing that.

    Hoz on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Guys, the more I think about the whole "1 talent point per level up" thing the more I realize holy shit we're going to have to really think about our selections. I mean, for example, to take all the Rogue class talents would be 20 points. If you hit level 22 or 23, you'd only have two or three points left over for dual wielding talents or specialization talents.

    Sacrifices will have to be made D:

    Fiaryn on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    To be fair, if a game is built on a flawed system, it should be called out on that.

    Except there's a difference between the system being flawed, and not actually understanding what the system is doing. See: kreia

    Spoit on
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  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    edited October 2009
    I just made my first character with the CC.

    Behold:

    25006.png

    BlackDragon480 on
    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • BlackjackBlackjack Registered User regular
    edited October 2009
    Fiaryn wrote: »
    Guys, the more I think about the whole "1 talent point per level up" thing the more I realize holy shit we're going to have to really think about our selections. I mean, for example, to take all the Rogue class talents would be 20 points. If you hit level 22 or 23, you'd only have two or three points left over for dual wielding talents or specialization talents.

    Sacrifices will have to be made D:
    I believe Rogues get more talent points, for that exact reason.

    edit: wait, no, that might be skill points. Not sure. :?

    Blackjack on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Blackjack wrote: »
    Fiaryn wrote: »
    Guys, the more I think about the whole "1 talent point per level up" thing the more I realize holy shit we're going to have to really think about our selections. I mean, for example, to take all the Rogue class talents would be 20 points. If you hit level 22 or 23, you'd only have two or three points left over for dual wielding talents or specialization talents.

    Sacrifices will have to be made D:
    I believe Rogues get more talent points, for that exact reason.

    Negative. Rogues get more skill points, which is for other things entirely. They're still SOL for Talents.

    Edit: These are Talents
    http://dragonage.wikia.com/wiki/Rogue

    These are Skills
    http://dragonage.wikia.com/wiki/Skills

    It's a very fine line to walk for everyone truthfully. You probably won't be able to afford to max out all three branches of your weapon tree even as a Fighter.

    Fiaryn on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    Rouges get more skill points, for things like lockpicking and herbalism. They only get 1 talent point a level

    Spoit on
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  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited October 2009
    We haven't even seen the advanced class skill trees yet. That's another 8 Talents that will be worth investing in. Talk about choices.

    GoodKingJayIII on
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  • ProsperoProspero Registered User regular
    edited October 2009
    Fiaryn wrote: »

    Sacrifices will have to be made D:

    /cancel pre-order

    Prospero on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    We haven't even seen the advanced class skill trees yet. That's another 8 Talents that will be worth investing in. Talk about choices.

    Four actually. Four per specialization. Unless you're referring to having two specializations in which case yes.

    Multi-speccing is looking increasingly impractical.

    Fiaryn on
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  • QuirkyLittleTyrantQuirkyLittleTyrant A Mug Featuring Pichu On A Cloud Registered User regular
    edited October 2009
    But...but I want to turn into a bear and nuke the enemy while simultaneously healing all of my allies!

    QuirkyLittleTyrant on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    And you can. At level 14, when you get your second specialization.

    Really, mages are going to be the toughest to decide where to put talents, since they have so many great spells

    Spoit on
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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited October 2009
    We haven't even seen the advanced class skill trees yet. That's another 8 Talents that will be worth investing in. Talk about choices.

    It's no different from Neverwinter Nights or any D&D title. Making these kind of choices should be old hat for most of us. I was kinda disappointed in how many points you got in ME, it made the choices in character development fairly pointless, since you could eventually be damn good at almost everything.

    Vincent Grayson on
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    edited October 2009
    My blood mage will focus on Spirit (Alter and Death) and Entropy (Hex and Drain) spells and the Blood tree.

    Kevin Crist on
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  • SilpheedSilpheed Registered User regular
    edited October 2009
    My blood mage will focus on Spirit and Entropy and the Blood tree.
    Sounds just like my planned Mage as well. I guess I'm trying to remake my old Warlock from Wow, except this time my character isn't tied to a MMORPG, thankfully.

    Silpheed on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    The lack of love for Primal spells is shameful.

    Shameful.

    Fiaryn on
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  • SilpheedSilpheed Registered User regular
    edited October 2009
    Fiaryn wrote: »
    The lack of love for Primal spells is shameful.

    Shameful.
    I don't know about you but the Lightning tree looks mighty tempting for me.

    Although the lack of support for direct damage spells could probably be attributed to the fact that there is no "proper" specialization class for straight nukers.

    Silpheed on
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    edited October 2009
    Fiaryn wrote: »
    The lack of love for Primal spells is shameful.

    Shameful.


    If you want to chuck fireballs like some circus preformer, so be it. I'll be over here spreading death and destruction and rasing my victims unto Undeath so they could spead further death and destruction.

    Kevin Crist on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Silpheed wrote: »
    Fiaryn wrote: »
    The lack of love for Primal spells is shameful.

    Shameful.
    I don't know about you but the Lightning tree looks mighty tempting for me.

    Although the lack of support for direct damage spells could probably be attributed to the fact that there is no "proper" specialization class for straight nukers.

    Pssh, you don't need a specialization for that to tell you how to wield thunderbolts and lightning. Activate Spell Might to enhance your direct damage spells, then start zapping fools.

    Maybe take Shapeshifter for utility.

    Fiaryn on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    I don't know, shapeshifting looks like the least interesting mage specialization to me. At least until someone mods in Flemeth's dragon shapeshift

    Spoit on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    Due to size issues, turning into a dragon would probably be enormously inconvenient.

    Fiaryn on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    Yeah, but it would be awesome

    Spoit on
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  • SilpheedSilpheed Registered User regular
    edited October 2009
    I sure wouldn't mind being able to turn into a juvenile dragon form though.

    Silpheed on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2009
    This reminds me of the fact that male dragons can't fly

    Which just doesn't stop being funny

    Fiaryn on
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  • BasilBasil Registered User regular
    edited October 2009
    But what if you could turn into a baby dragon and ride on your fighter's head, spitting fire at fools?

    Basil on
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