I don't really care. It's weird that you would use the Dragon Age thread, two years after AC came out to have another dig at it.
Well, it was in reference to a post that talks about this winter season. And AC2 comes out this winter season, so I really don't see how it was out of place.
But you are right, the Dragon Age thread isn't the place for it.
Eurogamer? The guys who gave Planescape: Torment a 7/10? How about no?
Yes I realize that was years ago and they probably have a completely different staff now but damn.
Just looked at the review, he gave it an 8 if the crashes and slowdown are patched. But his other complaints are just retarded,
The biggest problem with the quest system though is the amount of experience that you get for carrying out certain tasks. All of the quests bring rewards, and although at the beginning of the game these are generally fairly small (a few hundred or thousand XP), towards the end the game is routinely throwing you 300,000 XP or more just for talking to another character!
Because you don't have to work for it you don't appreciate it as much, and it just skews and cheapens the whole experience system. Why waste hours slaying dozens of monsters or carrying out complicated subquests, when you can get ten times as much XP just by talking to a complete stranger for a couple of seconds?
You will also discover that you are immortal - every time you are killed you spring back to life. And this is the first of Planescape Torment's problems, as it cheapens death.
It's also a little disappointing that the game has no multiplayer support. After all, it shares an engine with Baldur's Gate, a game which proved that co-operative multiplayer can work in an RPG.
Eurogamer? The guys who gave Planescape: Torment a 7/10? How about no?
Yes I realize that was years ago and they probably have a completely different staff now but damn.
Just looked at the review, he gave it an 8 if the crashes and slowdown are patched. But his other complaints are just retarded,
The biggest problem with the quest system though is the amount of experience that you get for carrying out certain tasks. All of the quests bring rewards, and although at the beginning of the game these are generally fairly small (a few hundred or thousand XP), towards the end the game is routinely throwing you 300,000 XP or more just for talking to another character!
Because you don't have to work for it you don't appreciate it as much, and it just skews and cheapens the whole experience system. Why waste hours slaying dozens of monsters or carrying out complicated subquests, when you can get ten times as much XP just by talking to a complete stranger for a couple of seconds?
You will also discover that you are immortal - every time you are killed you spring back to life. And this is the first of Planescape Torment's problems, as it cheapens death.
It's also a little disappointing that the game has no multiplayer support. After all, it shares an engine with Baldur's Gate, a game which proved that co-operative multiplayer can work in an RPG.
I didn't notice this was Torment stuff at first and got all excited at the prospect of crazy high XP for dialogue-based quests again
Seriously though, that's a fucking terrible review.
Vincent Grayson on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited October 2009
In retrospect it is a pretty funny read though.
Axen on
A Capellan's favorite sheath for any blade is your back.
Well you also get to be a city elf, which is a lot like being (minority) in (majority)'s land. Maybe the beardless dwarves get mocked by their more cultured brethren.
Robman on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited October 2009
I'm actually really tired of character creators always assuming dwarves need fucking beards. Even if every dwarf I make has a beard, removing the beardless option is just stupid.
Eurogamer? The guys who gave Planescape: Torment a 7/10? How about no?
Yes I realize that was years ago and they probably have a completely different staff now but damn.
Just looked at the review, he gave it an 8 if the crashes and slowdown are patched. But his other complaints are just retarded,
The biggest problem with the quest system though is the amount of experience that you get for carrying out certain tasks. All of the quests bring rewards, and although at the beginning of the game these are generally fairly small (a few hundred or thousand XP), towards the end the game is routinely throwing you 300,000 XP or more just for talking to another character!
Because you don't have to work for it you don't appreciate it as much, and it just skews and cheapens the whole experience system. Why waste hours slaying dozens of monsters or carrying out complicated subquests, when you can get ten times as much XP just by talking to a complete stranger for a couple of seconds?
You will also discover that you are immortal - every time you are killed you spring back to life. And this is the first of Planescape Torment's problems, as it cheapens death.
It's also a little disappointing that the game has no multiplayer support. After all, it shares an engine with Baldur's Gate, a game which proved that co-operative multiplayer can work in an RPG.
I didn't notice this was Torment stuff at first and got all excited at the prospect of crazy high XP for dialogue-based quests again
Seriously though, that's a fucking terrible review.
My god the reviewer is retarded. Citing immortality as a fault of Torment? Really? Really?
And yes, the game gives you much more experience later on because that's how the (retarded) 2nd Edition experience system works you nob.
The whole "why waste hours doing complicated quests when you're rewarded for just talking to people?" is just a breakdown in simple logic. There's no level cap, you're supposed to do both.
Except, Planescape: Torment's system is awesome. You get rewarded for making advancements in achieving your overall goal, the amount of effort the quests take is meaningless.
To be fair, if a game is built on a flawed system, it should be called out on that.
There are legitimate complaints to be made about Torment's system, such as that the combat is a piece of shit. However, the complaints of this reviewer are not genuine faults and seem to indicate a complete lack of understanding of what he's playing.
That's why people are ragging on him. It's like complaining in a football game about the penalties of getting sacked.
I think bioware has said the only form of copy protection it will have is a disc check, no secuROM or limited installs at all. I may be thinking of another game however.
I think bioware has said the only form of copy protection it will have is a disc check, no secuROM or limited installs at all. I may be thinking of another game however.
Guys, the more I think about the whole "1 talent point per level up" thing the more I realize holy shit we're going to have to really think about our selections. I mean, for example, to take all the Rogue class talents would be 20 points. If you hit level 22 or 23, you'd only have two or three points left over for dual wielding talents or specialization talents.
Guys, the more I think about the whole "1 talent point per level up" thing the more I realize holy shit we're going to have to really think about our selections. I mean, for example, to take all the Rogue class talents would be 20 points. If you hit level 22 or 23, you'd only have two or three points left over for dual wielding talents or specialization talents.
Sacrifices will have to be made
I believe Rogues get more talent points, for that exact reason.
edit: wait, no, that might be skill points. Not sure. :?
Guys, the more I think about the whole "1 talent point per level up" thing the more I realize holy shit we're going to have to really think about our selections. I mean, for example, to take all the Rogue class talents would be 20 points. If you hit level 22 or 23, you'd only have two or three points left over for dual wielding talents or specialization talents.
Sacrifices will have to be made
I believe Rogues get more talent points, for that exact reason.
Negative. Rogues get more skill points, which is for other things entirely. They're still SOL for Talents.
It's a very fine line to walk for everyone truthfully. You probably won't be able to afford to max out all three branches of your weapon tree even as a Fighter.
We haven't even seen the advanced class skill trees yet. That's another 8 Talents that will be worth investing in. Talk about choices.
It's no different from Neverwinter Nights or any D&D title. Making these kind of choices should be old hat for most of us. I was kinda disappointed in how many points you got in ME, it made the choices in character development fairly pointless, since you could eventually be damn good at almost everything.
Vincent Grayson on
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
edited October 2009
My blood mage will focus on Spirit (Alter and Death) and Entropy (Hex and Drain) spells and the Blood tree.
My blood mage will focus on Spirit and Entropy and the Blood tree.
Sounds just like my planned Mage as well. I guess I'm trying to remake my old Warlock from Wow, except this time my character isn't tied to a MMORPG, thankfully.
I don't know about you but the Lightning tree looks mighty tempting for me.
Although the lack of support for direct damage spells could probably be attributed to the fact that there is no "proper" specialization class for straight nukers.
Silpheed on
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
If you want to chuck fireballs like some circus preformer, so be it. I'll be over here spreading death and destruction and rasing my victims unto Undeath so they could spead further death and destruction.
I don't know about you but the Lightning tree looks mighty tempting for me.
Although the lack of support for direct damage spells could probably be attributed to the fact that there is no "proper" specialization class for straight nukers.
Pssh, you don't need a specialization for that to tell you how to wield thunderbolts and lightning. Activate Spell Might to enhance your direct damage spells, then start zapping fools.
Posts
Naw, it was just a dig at AC1. If you want to analyze it further than that, be my guest.
Well, it was in reference to a post that talks about this winter season. And AC2 comes out this winter season, so I really don't see how it was out of place.
But you are right, the Dragon Age thread isn't the place for it.
I didn't notice this was Torment stuff at first and got all excited at the prospect of crazy high XP for dialogue-based quests again
Seriously though, that's a fucking terrible review.
Also, how dare they make beardless dwarves.
PSN: Threeve703
My god the reviewer is retarded. Citing immortality as a fault of Torment? Really? Really?
And yes, the game gives you much more experience later on because that's how the (retarded) 2nd Edition experience system works you nob.
White FC: 0819 3350 1787
There are legitimate complaints to be made about Torment's system, such as that the combat is a piece of shit. However, the complaints of this reviewer are not genuine faults and seem to indicate a complete lack of understanding of what he's playing.
That's why people are ragging on him. It's like complaining in a football game about the penalties of getting sacked.
White FC: 0819 3350 1787
Sacrifices will have to be made
White FC: 0819 3350 1787
Except there's a difference between the system being flawed, and not actually understanding what the system is doing. See: kreia
Behold:
~ Buckaroo Banzai
edit: wait, no, that might be skill points. Not sure. :?
3DS: 1607-3034-6970
Negative. Rogues get more skill points, which is for other things entirely. They're still SOL for Talents.
Edit: These are Talents
http://dragonage.wikia.com/wiki/Rogue
These are Skills
http://dragonage.wikia.com/wiki/Skills
It's a very fine line to walk for everyone truthfully. You probably won't be able to afford to max out all three branches of your weapon tree even as a Fighter.
White FC: 0819 3350 1787
PSN: Threeve703
/cancel pre-order
Four actually. Four per specialization. Unless you're referring to having two specializations in which case yes.
Multi-speccing is looking increasingly impractical.
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Really, mages are going to be the toughest to decide where to put talents, since they have so many great spells
It's no different from Neverwinter Nights or any D&D title. Making these kind of choices should be old hat for most of us. I was kinda disappointed in how many points you got in ME, it made the choices in character development fairly pointless, since you could eventually be damn good at almost everything.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Shameful.
White FC: 0819 3350 1787
Although the lack of support for direct damage spells could probably be attributed to the fact that there is no "proper" specialization class for straight nukers.
If you want to chuck fireballs like some circus preformer, so be it. I'll be over here spreading death and destruction and rasing my victims unto Undeath so they could spead further death and destruction.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Pssh, you don't need a specialization for that to tell you how to wield thunderbolts and lightning. Activate Spell Might to enhance your direct damage spells, then start zapping fools.
Maybe take Shapeshifter for utility.
White FC: 0819 3350 1787
White FC: 0819 3350 1787
Which just doesn't stop being funny
White FC: 0819 3350 1787