The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
Video game sales thread: September's done. Use the new thread.
Posts
PS2 - 24,632,000 (47-month mark) (Aug 2004)
PS2 - 18,680,000 (35-month mark) (Aug 2003)
Xbox - 9,843,402 (35-month mark) (Sep 2004)
Xbox - 12,755,000 (47-month mark) (Sep 2005)
GCN - 7,893,241 (35-month mark) (Sep 2004)
GCN - 11,272,000 (47-month mark) (Sep 2005)
360 - 16,349,900 (47 months) (Sep 2009)
360 - 11,291,400 (35 months) (Sep 2008)
PS3 - 8,734,200 (35 months) (Sep 2009)
Wii - 21,557,900 (35 months) (Sep 2009)
Year to Date 2009:
NDS - 5,717,800
Wii - 4,016,900
360 - 2,391,500
PS3 - 1,943,300
PSP - 1,372,700
PS2 - 1,145,800
Unfortunately, Scribblenauts deserved whatever negative feedback it got. It's a great game, but goddamn if it doesn't suffer from a lot of stupid design mistakes and ideas.
http://games.ign.com/articles/103/1036545p1.html
The given top 10:
The only explanation I can come up with is the IGN list is console games only and they've excluded any bundles/CE/LE.
Probably the numbers that MS cite. I think they leave out handheld titles and some other stuff.
Dirt 2 (September 8)
LittleBigPlanet: Game of the Year Edition (September 8)
Mini Ninjas (September 8)
Muramasa: The Demon Blade (September 8)
Need for Speed: Shift (September 15) NHL 10 (September 15)
NHL 2K10 (September 15)
Scribblenauts (September 15)
Wet (September 15)
Spyborgs (September 25)
Beaterator (September 29)
Dead Space Extraction (September 29)
Kingdom Hearts 358/2 Days (September 29)
Gran Turismo (October 1)
It's made even more weird by the fact that only 20% of BRB sales were bundles, if we're assuming that the IGN numbers are right and don't include bundles.
It's still weird.
Yeah, I know it's supposed to be justified, evil Activision, whatever. It's just really weird. Only a year or two and it's a total reversal.
What I am a little bit surprised by how well Beatles trounced Guitar Hero.
Not entirely though. Beatles are an enormously popular band and this is the first time they've ever really been the complete focus of a game like this. I think the beatles have more appeal to a broader audience than most musicians, and pairing them with a well-made music game is a great recipe. But more than that, I think it had positive word of mouth and that, even more so, that it had very pervasive marketing and advertising. Even more so than Guitar Hero 5.
The hope is that EA/MTV/HMX will keep up interest in Rock Band, and that the next true iteration of Rock Band will be spurred by the success of Beatles. However, I don't think that Lego RB is going to help them on this point at all, and I'm not sure when the "next real rock band" is going to come out. Hopefully not for a while.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Beatles RB was just novel/popular enough to forestall RB's collapse this year is my prediction.
Oct-Dec NPD will tell the tale though.
What will Oct-Dec NPD tell us regarding RB?
Who the hell hated on Rock Band?
As far as I could tell, people were originally stoked for both GH3 and RB. I know I definitely was.
Then I played GH3 and it sucked total dick so yeah
Absolutely nothing, as Lego Rock Band will sell well enough, and RB's real strength lies in its unprecedented DLC sales.
Nobody around here hated on Rock Band before it came out. Everyone was cheering on HMX for bringing us all the game that everyone wanted since GH came out.
There was a lot of hesitation and disdain for the price, but nobody hated on the concept; and in fact there was lot of positive attitude (and still is) for the success of the developer, Harmonix.
But the turnaround in opinion around here against Guitar Hero was pretty quick.
People here are Harmonix fans more so than they are fans of brands.
There are a few of us that understand the quality of HMX's products and enjoy Rock Band but also happen to still like Guitar Hero (or rather, we did even with Guitar Hero 3.. at this point even this group is questionable). We are considered heretics or heathens or something by the harmonix fanboys for liking both games, rather than loving RB/HMX and declaring holy war against Guitar Hero and Actiblizz. Even when we hate Actiblizz, or rather, Bobby Kotick and his douchebaggery.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
RB2 has better quality gear and is a better game out of the box.
That's what I was thinking.
It's simply because Neversoft ruined a good franchise (initially...GHWT was an improvement, as was GH5). Or, if you want to throw stones at Activision, you could say that they helped ruin it initially simply because they had to have a sequel the following year. Harmonix is a music-game-based studio. The guys at Harmonix? All musicians. When they left, Activision gave it to the guys that made Tony Hawk, and it absolutely showed. They could have perhaps spent a little more time and assembled a team that was up to the task.
That said, GH5 was enjoyable enough but I'll never purchase it, or likely another Guitar Hero ever again, simply because they've severely hampered their own DLC module. I did, however, purchase DJ Hero, and I'll likely purchase Band Hero, even before Lego Rock Band, though I will eventually get that as well. What I'm saying here is that my lust for music games cannot be sated.
As for the weirdos that like GH and hate Rock Band? Every right to hate people like that. If music games are beef, Harmonix is throwing out a delicious sirloin while Activision is throwing out a Big Mac; both tasty in their own way, but one is just so obviously better.
Nice to see Activision get its comeuppance, but it's too soon to tell if it's sinking year over year due to brand burnout/stagnation or the Fab Four. Still, this is the first time RB did anywhere close to GH after all this time. Well, maybe Band Hero vs. Lego RB will give us more if an idea... Then again LRB could be affected by the license and Band Hero could be affected by its stupid name and ill-defined concept.
Mario and Luigi. Wow. I'm floored. No real ads, the previous game didn't set the world on fire... And I didn't think good reviews had THAT much effect.
MURAMASA > 35K
Scribblenauts > 193K
Kingdom Hearts 358/2 Days > 201K
GT > 18K (from GAF mod: "I can tell you that the GT Network Cards (ie a voucher you paid for in the store but redeem via PSN) is under 1k. Just for comparison.")
further GT comparison:
3 days in the US > 18k
4 days in Japan = 194k.
Very true. And they advertised that fact heavily. Maybe GH really is running out of gas.
Gran Turismo did okay considering it was only charting a day or two or so. Soul Calibur did pretty bad but considering the platform (PSP) it did about as well as I'd expect it to have done. Which is to say that considering how weak PSP software sales generally are, and how low handheld sales for software are generally pretty low, I'm not surprised to see it in the 20-30k range. Thankfully it broke away from the 10-20k range.
The big winners in that list are obviously Kingdom Hearts and Scribblenauts. Those are some impressive as hell sales for scribblenauts. Merely really really good sales for KH.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Dead Space Extraction > 9K (5 days)
more on GT:
3 days in the US > 18k
4 days in Japan = 194k.
Costs for Ignition Entertainment are low. Their barebones localization didnt even include voice work.
EDIT: Hmm, as for Muramasa vs. Dead Space, we are talking the 8th vs. the 29th, but seriously...
Holy shit, that is bad, even for four days of sales (released NA September 29, 2009).
edit: beat'd
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I also just realized the main reason it failed.
Motorstorm Arctic Edge < 3k