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The first Dead Space was also released a while ago so it can't really piggyback off of that hype.
HAHAHAHAHAHA
29 September 2009
The number of people who played Dead Space isnt that big to begin with (as of January <600k in the US)
Of those people, the vast majority dont own a Wii.
Of those people, the vast majority either dont like rail shooters or dont feel the need to explore that property further for whatever reason.
Add in random people who buy $50 rail shooters in unknown properties and you werent exactly going to end up with a lot.
Short of a price drop, its not going to move another 10k for the entirety of October. Its got nearly a week tracked and for most games, week 1 exceeds the following 4 weeks combined.
Even so, the first Dead space hardly lit the sales charts up. I don't think its rail-shooter cousin is going to even do that well. If it hits 100k by the end of the year it will be pretty impressive if you ask me.
Based on what little data we have Dead Space Extraction is tracking at about (slightly under) the same rate as House of the Dead Overkill, which pulled 45k sales for like 2.5 weeks. Sega stated that HOTD OK met sales expectations. Probably because they had experience with the niche nature of rail shooters to plan sales expectations.
If Dead Space Ex sells as well as HOTD OK then it will have done about as much as it could have done. Will that be enough for EA? Probably not. EA probably wants it to do as well as the million+ seller Resident Evil Umbrella Chronicles game. But that's hardly a fair fight.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Extraction is an extremely good looking, extremely fun railshooter...but it's kinda low on content, just like Overkill.
I rented it and beat it in four hours.
Doesn't help that rail shooters are entirely cinematic (i.e., on rails) and the full experience can be perfectly represented in the medium of Youtube. I know a bunch of Dead Space fans just watched it.
Overkill was also extremely good. I played through it single, then again in a higher difficulty, then again with a brother, then again to try and 1-CC everything. I'll probably play it again in the future countless times at random points. the Pick up and Play nature of these games give them their worth over the long run.
I havent finished Extraction yet but I'm having an absolute blast.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Yeah... Actually... this really did happen. Sucks for EA.
People tried to get away with 'watching' MGS4 when that came out, but it's too long for youtube. There was a 2 gig video going around of someone playing the whole game through, having cut out gameplay pieces so it was all story, a week after MGS4 came out. The guy even encoded it in 720p Divx. Konami got ahold of it and C&D's any and all places that hosted that sucker right quick.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Extraction starts off waay too easy and then the difficulty shoots up near the very end. Definitely play Extraction on hard difficulty from the get go.
On the default difficulty, yeah.
Too late, I'm already at least halfway through on Normal. Although you can switch to Hard at any time I think.
Oh well I like to enjoy the cutscenes and what have you of thse games the first time I play; I go for difficulty and precision and score in subsequent playthroughs when I'm not paying attention to story.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Crazy. I always wondered just how poor the poorest-selling games sell.
That was a fun sentence to type!
http://ds.ign.com/articles/103/1036643p1.html
With the sales on Left 4 Dead 2, the lacklustre reviews of Brutal Legend (waiting for this one to drop as well) and the $40 price on Borderlands (I was anticipating $69.99 Canadian) I'm almost halfway to the price of a PS3 Slim. Hrm.
Two notes: Glad to see we're back to multi-sku madness with the 250GB slim. Also - Sony will not let you call it the slim - it's the PlayStation® 3 120GB Entertainment System, according to PR. I got a marketing piece sent back to me covered in digital red ink on that one.
Well, at least it's not PLAYSTATION® anymore. It always seemed so angry that way.
I'll go as far to say that Overkill is too easy on all difficulties.
I'm no lightgun genius either, I can barely beat HotD2 and cannot beat 3 and I can one credit clear Overkill with more zombies on director's cut.
That games was a looking like a bomb at E3. I love Capcom as much as the next guy, but this game really had no chance in hell to do well. The original concept probably would have done as well but it looked like it could have at least captured a niche audience.
Anyway, it probably isn't as much of a bomb as Bionic Commando was for Capcom. I think they had higher hopes for that game especially the amount of money they put into it.
Two reasons I think it got greenlit.
1. Umbrella Chronicles was a rail shooter based on a well received survival horror franchise, and it sold a million copies. Dead Space didn't sell incredibly well, but it was well received. I think they just hoped to see a similar correlation.
2. They wanted to put a Dead Space game on the Wii, but a straight port wouldn't have looked so good, so I think they made it a rail shooter because it gave them MUCH more control over how many polygons will be on the screen at any give moment. The game is almost certainly the best looking, non-stylized Wii game I've see.
Oh, and I guess 3: It's a mature game on the Wii, which (some) people are clamoring for.
It's definitely not hard.
But most games are not hard compared to HOTD2.
I'm pretty good at HOTD2, I can get through it on a couple of credits. I think 2 or 3 credits.
HOTD3 is pretty easy. I think I managed to 1-cc that one.
I forgot to try out Overkill on its hardest difficulty though. I should try again sometime when I don't have a monstrous backlog begging to be played.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
1) It was called Spyborgs
2)
3DS Friend Code: 0404-6826-4588 PM if you add.
Unfortunately Spyborgs was a turd. It looked great, don't get me wrong, especially the style and animation all meshed really well.
It's just that the gameplay was lifted from cookie-cutter street brawlers from the early 90's arcades. Straightforward, repetitive, shallow, and short.
I have to question what Capcom was thinking when they made it.
I think they were trying to appeal to both a younger and older audience through the concept and artistic style, and thought they could make a satisfying yet intuitive brawler. Instead they made a boring and shallow and repetitive one.
Seriously I was so disappointed when I read about how Spyborgs turned out. I was really hoping for a great new beat'em up with a fresh new IP. Instead I got nothing but blah.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Well, that and it was complete shit.
We need more boxart like this nowadays.
I never saw this game in stores, but I assure you that I will buy any video game with a DeLorean and T. Rex on the cover.
It's almost a year later, and that outlook on Bionic Commando is so hilarious to read. They couldn't have been more off the mark. Also, I can't believe they lowballed SFIV like that.
Why are you trying to make me buy this game?
You also get exclusive membership to a club that has less than a thousand members.
Hey, that was the main reason I was interested in it.
But not $50 interested.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I'm waiting for it to go down to five dollars. I think it is that big of a bomb.
Platinum FC: 2880 3245 5111
194k for a handheld game is extremely good. Especially for a new IP like this.
And it only tracked for half the month.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
http://www.neogaf.com/forum/showpost.php?p=18114381&postcount=717
http://www.gamespot.com/wii/puzzle/wiiplay/news.html?sid=6233163