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Video game sales thread: September's done. Use the new thread.

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  • CouscousCouscous Registered User regular
    edited October 2009
    Dead space came out late last month, is a lightgun game, and has almost no non-web advertising. Do the math.

    The first Dead Space was also released a while ago so it can't really piggyback off of that hype.
    Motorstorm Arctic Edge <3k

    Motorstorm Arctic Edge >2.6k
    HAHAHAHAHAHA

    29 September 2009

    Couscous on
  • Dr Mario KartDr Mario Kart Games Dealer Austin, TXRegistered User regular
    edited October 2009
    I dont know how Dead Space got greenlit.

    The number of people who played Dead Space isnt that big to begin with (as of January <600k in the US)
    Of those people, the vast majority dont own a Wii.
    Of those people, the vast majority either dont like rail shooters or dont feel the need to explore that property further for whatever reason.

    Add in random people who buy $50 rail shooters in unknown properties and you werent exactly going to end up with a lot.

    Short of a price drop, its not going to move another 10k for the entirety of October. Its got nearly a week tracked and for most games, week 1 exceeds the following 4 weeks combined.

    Dr Mario Kart on
  • slash000slash000 Registered User regular
    edited October 2009
    Too early to call Dead Space Extraction a failure. That is to say it's too early to say that it didn't do well within the confines of its genre. Just too little data on its sales given the short time span covered.

    Even so, the first Dead space hardly lit the sales charts up. I don't think its rail-shooter cousin is going to even do that well. If it hits 100k by the end of the year it will be pretty impressive if you ask me.



    Based on what little data we have Dead Space Extraction is tracking at about (slightly under) the same rate as House of the Dead Overkill, which pulled 45k sales for like 2.5 weeks. Sega stated that HOTD OK met sales expectations. Probably because they had experience with the niche nature of rail shooters to plan sales expectations.


    If Dead Space Ex sells as well as HOTD OK then it will have done about as much as it could have done. Will that be enough for EA? Probably not. EA probably wants it to do as well as the million+ seller Resident Evil Umbrella Chronicles game. But that's hardly a fair fight.

    slash000 on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited October 2009
    Overkill also did surprisingly well in Europe.

    Extraction is an extremely good looking, extremely fun railshooter...but it's kinda low on content, just like Overkill.

    I rented it and beat it in four hours.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • UncleSporkyUncleSporky Registered User regular
    edited October 2009
    I dont know how Dead Space got greenlit.

    The number of people who played Dead Space isnt that big to begin with (as of January <600k in the US)
    Of those people, the vast majority dont own a Wii.
    Of those people, the vast majority either dont like rail shooters or dont feel the need to explore that property further for whatever reason.

    Add in random people who buy $50 rail shooters in unknown properties and you werent exactly going to end up with a lot.

    Doesn't help that rail shooters are entirely cinematic (i.e., on rails) and the full experience can be perfectly represented in the medium of Youtube. I know a bunch of Dead Space fans just watched it.

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  • slash000slash000 Registered User regular
    edited October 2009
    I own Extraction and I love it. Great game, well worth the $50 for a rail shooter fan.

    Overkill was also extremely good. I played through it single, then again in a higher difficulty, then again with a brother, then again to try and 1-CC everything. I'll probably play it again in the future countless times at random points. the Pick up and Play nature of these games give them their worth over the long run.

    I havent finished Extraction yet but I'm having an absolute blast.

    slash000 on
  • slash000slash000 Registered User regular
    edited October 2009
    Doesn't help that rail shooters are entirely cinematic (i.e., on rails) and the full experience can be perfectly represented in the medium of Youtube. I know a bunch of Dead Space fans just watched it.

    Yeah... Actually... this really did happen. Sucks for EA.

    People tried to get away with 'watching' MGS4 when that came out, but it's too long for youtube. There was a 2 gig video going around of someone playing the whole game through, having cut out gameplay pieces so it was all story, a week after MGS4 came out. The guy even encoded it in 720p Divx. Konami got ahold of it and C&D's any and all places that hosted that sucker right quick.

    slash000 on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited October 2009
    Overkill is waay too easy.

    Extraction starts off waay too easy and then the difficulty shoots up near the very end. Definitely play Extraction on hard difficulty from the get go.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • CouscousCouscous Registered User regular
    edited October 2009
    http://www.neogaf.com/forum/showthread.php?t=377425&page=19
    Gran Turismo PSN Card Voucher <1k
    All other seven games available on PSN Card Voucher combined <1.3k
    What games are available on those?

    Couscous on
  • slash000slash000 Registered User regular
    edited October 2009
    Overkill is waay too easy.

    On the default difficulty, yeah.
    Extraction starts off waay too easy and then the difficulty shoots up near the very end. Definitely play Extraction on hard difficulty from the get go.

    Too late, I'm already at least halfway through on Normal. Although you can switch to Hard at any time I think.

    Oh well I like to enjoy the cutscenes and what have you of thse games the first time I play; I go for difficulty and precision and score in subsequent playthroughs when I'm not paying attention to story.

    slash000 on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2009
    So Spyborgs sold less than 1,000 copies?

    Crazy. I always wondered just how poor the poorest-selling games sell.

    That was a fun sentence to type!

    UnbreakableVow on
  • toxk_02toxk_02 Registered User regular
    edited October 2009
    IGN just confirmed that Scribblenauts is at 194k and Kingdom Hearts 358/2 is above it (and logically at the leaked 202k)

    http://ds.ign.com/articles/103/1036643p1.html

    toxk_02 on
    OTP.jpg
  • ThreepioThreepio New Westminster, BCRegistered User regular
    edited October 2009
    I will absolutely pick up a copy of Extraction when it hits $20. I love it at PAX, but I can't justify more than a twenty for it.

    With the sales on Left 4 Dead 2, the lacklustre reviews of Brutal Legend (waiting for this one to drop as well) and the $40 price on Borderlands (I was anticipating $69.99 Canadian) I'm almost halfway to the price of a PS3 Slim. Hrm.

    Two notes: Glad to see we're back to multi-sku madness with the 250GB slim. Also - Sony will not let you call it the slim - it's the PlayStation® 3 120GB Entertainment System, according to PR. I got a marketing piece sent back to me covered in digital red ink on that one.

    Well, at least it's not PLAYSTATION® anymore. It always seemed so angry that way.

    Threepio on
    142.jpg
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited October 2009
    slash000 wrote: »
    Overkill is waay too easy.

    On the default difficulty, yeah.
    Extraction starts off waay too easy and then the difficulty shoots up near the very end. Definitely play Extraction on hard difficulty from the get go.

    Too late, I'm already at least halfway through on Normal. Although you can switch to Hard at any time I think.

    Oh well I like to enjoy the cutscenes and what have you of thse games the first time I play; I go for difficulty and precision and score in subsequent playthroughs when I'm not paying attention to story.

    I'll go as far to say that Overkill is too easy on all difficulties.

    I'm no lightgun genius either, I can barely beat HotD2 and cannot beat 3 and I can one credit clear Overkill with more zombies on director's cut.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Shady3011Shady3011 Registered User regular
    edited October 2009
    So Spyborgs sold less than 1,000 copies?

    Crazy. I always wondered just how poor the poorest-selling games sell.

    That was a fun sentence to type!

    That games was a looking like a bomb at E3. I love Capcom as much as the next guy, but this game really had no chance in hell to do well. The original concept probably would have done as well but it looked like it could have at least captured a niche audience.

    Anyway, it probably isn't as much of a bomb as Bionic Commando was for Capcom. I think they had higher hopes for that game especially the amount of money they put into it.

    Shady3011 on
  • CouscousCouscous Registered User regular
    edited October 2009
    http://www.theage.com.au/digital-life/games/psp-go-a-nogo-as-sony-struggles-for-sales-20091020-h5wn.html

    A games industry source with access to the official GfK sales figures, who did not want to be named, said Sony had sold fewer than 1000 units of the PSP Go in Australia during its first full week of launch. It went on sale on October 1.

    Couscous on
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited October 2009
    I dont know how Dead Space got greenlit.

    The number of people who played Dead Space isnt that big to begin with (as of January <600k in the US)
    Of those people, the vast majority dont own a Wii.
    Of those people, the vast majority either dont like rail shooters or dont feel the need to explore that property further for whatever reason.

    Add in random people who buy $50 rail shooters in unknown properties and you werent exactly going to end up with a lot.

    Short of a price drop, its not going to move another 10k for the entirety of October. Its got nearly a week tracked and for most games, week 1 exceeds the following 4 weeks combined.

    Two reasons I think it got greenlit.

    1. Umbrella Chronicles was a rail shooter based on a well received survival horror franchise, and it sold a million copies. Dead Space didn't sell incredibly well, but it was well received. I think they just hoped to see a similar correlation.
    2. They wanted to put a Dead Space game on the Wii, but a straight port wouldn't have looked so good, so I think they made it a rail shooter because it gave them MUCH more control over how many polygons will be on the screen at any give moment. The game is almost certainly the best looking, non-stylized Wii game I've see.

    Oh, and I guess 3: It's a mature game on the Wii, which (some) people are clamoring for.

    Undead Scottsman on
  • slash000slash000 Registered User regular
    edited October 2009
    slash000 wrote: »
    Overkill is waay too easy.

    On the default difficulty, yeah.
    Extraction starts off waay too easy and then the difficulty shoots up near the very end. Definitely play Extraction on hard difficulty from the get go.

    Too late, I'm already at least halfway through on Normal. Although you can switch to Hard at any time I think.

    Oh well I like to enjoy the cutscenes and what have you of thse games the first time I play; I go for difficulty and precision and score in subsequent playthroughs when I'm not paying attention to story.

    I'll go as far to say that Overkill is too easy on all difficulties.

    I'm no lightgun genius either, I can barely beat HotD2 and cannot beat 3 and I can one credit clear Overkill with more zombies on director's cut.

    It's definitely not hard.

    But most games are not hard compared to HOTD2.

    I'm pretty good at HOTD2, I can get through it on a couple of credits. I think 2 or 3 credits.

    HOTD3 is pretty easy. I think I managed to 1-cc that one.

    I forgot to try out Overkill on its hardest difficulty though. I should try again sometime when I don't have a monstrous backlog begging to be played.

    slash000 on
  • CouscousCouscous Registered User regular
    edited October 2009
    Shady3011 wrote: »
    Anyway, it probably isn't as much of a bomb as Bionic Commando was for Capcom. I think they had higher hopes for that game especially the amount of money they put into it.
    http://kotaku.com/5077913/how-many-copies-will-res-v-sfiv-sell
    Let's ask Capcom! As a follow-up to the financial results disclosed yesterday, Capcom have released some internal sales projections for their major upcoming titles. Those titles big enough to warrant a mention are Street Fighter IV, Resident Evil V, Bionic Commando and Dead Rising Wii. For Res 5, they're thinking they'll sell around 3.2 million copies. For Street Fighter IV, a very conservative 1.7 million. For Bionic Commando a slightly optimistic 1.5 million, and for Dead Rising Wii, a pie-in-the-sky figure of 500,000. Be sure to check back this time next year, see if their crystal ball-gazing needs some work.
    :lol:

    Couscous on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2009
    The reason why Spyborgs failed was thus:

    1) It was called Spyborgs
    2)

    Spyborgscoverart.png

    UnbreakableVow on
  • Cameron_TalleyCameron_Talley Registered User regular
    edited October 2009
    I note that it's really a Kid's game with a Teen rating. Instant death. reminds me of the Universal Studios Theme Park adventure. Remember that one? It got a Teen rating, despite clearing being a kid's game.

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  • slash000slash000 Registered User regular
    edited October 2009
    I can guarantee you that Capcom poured a hell of a lot more money into Bionic Commando than Spyborgs.

    Unfortunately Spyborgs was a turd. It looked great, don't get me wrong, especially the style and animation all meshed really well.

    It's just that the gameplay was lifted from cookie-cutter street brawlers from the early 90's arcades. Straightforward, repetitive, shallow, and short.

    I have to question what Capcom was thinking when they made it.

    I think they were trying to appeal to both a younger and older audience through the concept and artistic style, and thought they could make a satisfying yet intuitive brawler. Instead they made a boring and shallow and repetitive one.



    Seriously I was so disappointed when I read about how Spyborgs turned out. I was really hoping for a great new beat'em up with a fresh new IP. Instead I got nothing but blah.

    slash000 on
  • CouscousCouscous Registered User regular
    edited October 2009
    I note that it's really a Kid's game with a Teen rating. Instant death. reminds me of the Universal Studios Theme Park adventure. Remember that one? It got a Teen rating, despite clearing being a kid's game.

    Well, that and it was complete shit.

    Universal_Studios_Theme_Parks_Adventure_Coverart.png
    We need more boxart like this nowadays.

    Couscous on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2009
    Couscous wrote: »
    I note that it's really a Kid's game with a Teen rating. Instant death. reminds me of the Universal Studios Theme Park adventure. Remember that one? It got a Teen rating, despite clearing being a kid's game.

    Well, that and it was complete shit.

    Universal_Studios_Theme_Parks_Adventure_Coverart.png
    We need more boxart like this nowadays.

    I never saw this game in stores, but I assure you that I will buy any video game with a DeLorean and T. Rex on the cover.

    UnbreakableVow on
  • DehumanizedDehumanized Registered User regular
    edited October 2009
    Yeah, wow that is some impressively awesome box art. I had no idea that game existed.

    Dehumanized on
  • Shady3011Shady3011 Registered User regular
    edited October 2009
    Couscous wrote: »
    Shady3011 wrote: »
    Anyway, it probably isn't as much of a bomb as Bionic Commando was for Capcom. I think they had higher hopes for that game especially the amount of money they put into it.
    http://kotaku.com/5077913/how-many-copies-will-res-v-sfiv-sell
    Let's ask Capcom! As a follow-up to the financial results disclosed yesterday, Capcom have released some internal sales projections for their major upcoming titles. Those titles big enough to warrant a mention are Street Fighter IV, Resident Evil V, Bionic Commando and Dead Rising Wii. For Res 5, they're thinking they'll sell around 3.2 million copies. For Street Fighter IV, a very conservative 1.7 million. For Bionic Commando a slightly optimistic 1.5 million, and for Dead Rising Wii, a pie-in-the-sky figure of 500,000. Be sure to check back this time next year, see if their crystal ball-gazing needs some work.
    :lol:

    It's almost a year later, and that outlook on Bionic Commando is so hilarious to read. They couldn't have been more off the mark. Also, I can't believe they lowballed SFIV like that.

    Shady3011 on
  • Dr Mario KartDr Mario Kart Games Dealer Austin, TXRegistered User regular
    edited October 2009
    I'm not sure where I got it in my head from, but I recall Bionic Commando costing Capcom something to the tune of $20M just on the development side.

    Dr Mario Kart on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2009
    I can't believe they put that much faith in the revival of a series that no one remembers.

    UnbreakableVow on
  • HtownHtown Registered User regular
    edited October 2009
    slash000 wrote: »
    It's just that the gameplay was lifted from cookie-cutter street brawlers from the early 90's arcades.

    Why are you trying to make me buy this game?

    Htown on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited October 2009
    Only $20.

    Xenogears of Bore on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2009
    Htown wrote: »
    slash000 wrote: »
    It's just that the gameplay was lifted from cookie-cutter street brawlers from the early 90's arcades.

    Why are you trying to make me buy this game?

    You also get exclusive membership to a club that has less than a thousand members.

    UnbreakableVow on
  • slash000slash000 Registered User regular
    edited October 2009
    Htown wrote: »
    slash000 wrote: »
    It's just that the gameplay was lifted from cookie-cutter street brawlers from the early 90's arcades.

    Why are you trying to make me buy this game?

    Hey, that was the main reason I was interested in it.

    But not $50 interested.

    slash000 on
  • CouscousCouscous Registered User regular
    edited October 2009
    Only $20.

    I'm waiting for it to go down to five dollars. I think it is that big of a bomb.

    Couscous on
  • PureauthorPureauthor Registered User regular
    edited October 2009
    194K for Scribblenauts, huh. Not too bad... I think...

    Pureauthor on
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  • slash000slash000 Registered User regular
    edited October 2009
    Pureauthor wrote: »
    194K for Scribblenauts, huh. Not too bad... I think...

    194k for a handheld game is extremely good. Especially for a new IP like this.

    And it only tracked for half the month.

    slash000 on
  • Dr Mario KartDr Mario Kart Games Dealer Austin, TXRegistered User regular
    edited October 2009
    Where/who is the spyborgs number coming from?

    Dr Mario Kart on
  • Shady3011Shady3011 Registered User regular
    edited October 2009
    I just saw both initial trailers for Spyborgs and the rehaul trailer is so chessy it's sad that it's trying to take itself seriously. The major complaint I was reading was the graphical look of the first concept. Honestly, the end result is no better if not worse since it makes it look overly generic.

    Shady3011 on
  • CouscousCouscous Registered User regular
    edited October 2009
    Where/who is the spyborgs number coming from?

    http://www.neogaf.com/forum/showpost.php?p=18114381&postcount=717

    Couscous on
  • toxk_02toxk_02 Registered User regular
    edited October 2009
    Best selling software of the decade
    http://www.gamespot.com/wii/puzzle/wiiplay/news.html?sid=6233163
    Gamespot wrote:
    BEST-SELLING US GAME SOFTWARE: JAN. 2000-AUG. 2009

    RANK / TITLE (YEAR) / PLATFORM(S) / UNIT SALES

    1 / Wii Play with Remote (2006) / Wii / 11.1 million
    2 / Guitar Hero III: Legends of Rock (2007) / PS2, PS3, Wii, Xbox 360 / 10.3 million
    3 / Grand Theft Auto: San Andreas (2004) / PS2, Xbox/ 9.8 million
    4 / Call of Duty 4: Modern Warfare (2007) / DS, PS3, Xbox 360 / 8.5 million
    5 / Wii Fit with Balance Board (2008) / Wii / 7.9 million
    6 / Madden NFL 07 (2006) / GC, GBA, PSP, PS2, PS3, Wii, Xbox, Xbox 360
    7/ Grand Theft Auto: Vice City (2002) / PS2, Xbox
    8 / Madden NFL 08 (2007) / GC, PSP, PS2, PS3, Wii, Xbox, Xbox 360,
    9 / Call of Duty: World at War (2008) / DS, PS3, Xbox 360, Wii
    10 / Halo 2 (2004) / Xbox

    toxk_02 on
    OTP.jpg
  • Shady3011Shady3011 Registered User regular
    edited October 2009
    It's no wonder Activision has put so much faith in the Guitar Hero brand. Sucks for them that it will never do that well again.

    Shady3011 on
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