As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Mass Effect - The Citadel Council: Hot or Not?

1121315171862

Posts

  • chrono_travellerchrono_traveller Registered User regular
    edited October 2009
    Ok, now I'm confused. I finished scanning all the keepers (finally) but now I can't seem to find the damn scientist. Am I just blind or do I need to wait till some other event comes up? I need to know about the keepers!

    Sadly the quest doesn't really have a conclusion, you just get some xp and money when you scan the last keeper.

    WHAT?! NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2009
    It explains what keepers are and do later on in the game however, so you shouldn't worry about it as it will be addressed again.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • chrono_travellerchrono_traveller Registered User regular
    edited October 2009
    Aegeri wrote: »
    It explains what keepers are and do later on in the game however, so you shouldn't worry about it as it will be addressed again.

    I do remember vaguely what they are/do from my first playthrough, though it has been awhile. I was just hoping for some kind of interesting tidbit since it was a pain in the ass to find that last keeper I had missed. :?

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • Coffee BeanCoffee Bean Registered User regular
    edited October 2009
    Ok, now I'm confused. I finished scanning all the keepers (finally) but now I can't seem to find the damn scientist. Am I just blind or do I need to wait till some other event comes up? I need to know about the keepers!

    Sadly the quest doesn't really have a conclusion, you just get some xp and money when you scan the last keeper.

    WHAT?! NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

    Yeah, Chorban sort of bugs out on you.


    Heh heh. Bugs out.

    Coffee Bean on
    [SIGPIC][/SIGPIC]
  • takyristakyris Registered User regular
    edited October 2009
    Guys, come on. Don't lie to him. Everyone deserves the awesome cutscene and cool conversations and alien armor reward that pops up when you find the last keeper, as well as the bonus plots that open up all throughout the Citadel.
    Seriously, guys, if we all stick to our talking points, we can get him to keep doing this quest. Then, when he says he thinks he's found them all, we point him at a YouTube video of "the last one", and when it's a RickRoll, he'll have quite a chuckle.

    takyris on
  • KanamitKanamit Registered User regular
    edited October 2009
    Yeah, Chorban and company just want to keep you from finding the rest of the keepers. They'll pretend the quest is over, but keep looking, the real final keeper is out there.
    In the Presidium access corridor.

    Kanamit on
  • RobmanRobman Registered User regular
    edited October 2009
    Achievement Unlocked: Bioware Employee Taunts Fan

    Robman on
  • ParadisoParadiso Registered User regular
    edited October 2009
    I know everyone hates the side-mission worlds in ME, and I won't be one to defend their absurdly unfriendly terrain, but I touched down on Casbin tonight, ready to hunt some Geth, and I was caught completely off-guard. I stopped and marveled at the beautiful landscape. The golden streaks of a dozen meteors tearing through the atmosphere was spellbinding. The way the sky was mostly covered in dark clouds with the sun shining low in the horizon was breathtaking.

    So...cheers for that.

    Paradiso on
  • RobmanRobman Registered User regular
    edited October 2009
    Some planets were nice

    FUCKING MONKEYS I HATE THEM OH MY GOD DIE

    Robman on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2009
    Could you just run them over? I can't remember now but I assume you can.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • EgosEgos Registered User regular
    edited October 2009
    Cloudman wrote: »
    look at the back, dancing krogans! in motion it looks like hes doing staying alive by the beegees.

    img0255.png

    Kind of curious why Jacob's look changed between Galaxy and ME2
    Masseffect2195290b.jpg

    Looks like he just grew out his hair, beard and got a bitchin swashbuckler stache. Not too crazy.

    He does look pretty different. Considering he reminds me of Yul Brenner a bit in Galaxy.

    But Miranda looks pretty different also , aside from wrack and hair.

    Egos on
  • moocowmoocow Registered User regular
    edited October 2009
    Characters look different when drawn/rendered in a different art style/engine. This news and more at 11.

    Also, paradiso: Go hit Nodacrux, it's the best ever.

    moocow on
    imttnk.png
    PS4:MrZoompants
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited October 2009
    Robman wrote: »
    Some planets were nice

    FUCKING MONKEYS I HATE THEM OH MY GOD DIE

    Wasn't there one easter egg with the shifty looking space antelope?

    manwiththemachinegun on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2009
    There was a shifty looking cow on Ontarom.

    Santa Claustrophobia on
  • EgosEgos Registered User regular
    edited October 2009
    moocow wrote: »
    Characters look different when drawn/rendered in a different art style/engine. This news and more at 11.

    Not always :P
    but yeah I don't have good proof of that (top of my head) aside from different art styles takes on a character where they manage to maintain a core look.

    Egos on
  • EddieDeanEddieDean Registered User regular
    edited October 2009
    Robman wrote: »
    Some planets were nice

    FUCKING MONKEYS I HATE THEM OH MY GOD DIE

    Those were the only part of the game which I found jarring. Planets with mosses are fine, or even Thresher Maws as I imagine they originated elsewhere and then got seeded. But with the monkeys the environment was just blatently not one which would lead to their evolution. There were no smaller animals for them to feed on, nor were there the appropriate surroundings for their bodies to acquire the shape they were in.

    Proof of intelligent design?

    EddieDean on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited October 2009
    If those monkeys were a result of intelligent design then God is a douche.

    PaperLuigi44 on
  • SeriouslySeriously Registered User regular
    edited October 2009
    Proof of you just being able to rove around a tiny amount of the planet before pissing Seth Green off.

    Seriously on
  • LuxLux Registered User regular
    edited October 2009
    EddieDean wrote: »
    Robman wrote: »
    Some planets were nice

    FUCKING MONKEYS I HATE THEM OH MY GOD DIE

    Those were the only part of the game which I found jarring. Planets with mosses are fine, or even Thresher Maws as I imagine they originated elsewhere and then got seeded. But with the monkeys the environment was just blatently not one which would lead to their evolution. There were no smaller animals for them to feed on, nor were there the appropriate surroundings for their bodies to acquire the shape they were in.

    Proof of intelligent design?

    Wait what monkeys

    Are you telling me some planets in ME have actual living beings on their surface, other than your run of the mill geth/space pirates guarding a building?

    Lux on
  • SeriouslySeriously Registered User regular
    edited October 2009
    There are a couple of three.

    I think there are also some alarming looking giant beetles as well.

    Seriously on
  • EddieDeanEddieDean Registered User regular
    edited October 2009
    Lux wrote: »
    EddieDean wrote: »
    Robman wrote: »
    Some planets were nice

    FUCKING MONKEYS I HATE THEM OH MY GOD DIE

    Those were the only part of the game which I found jarring. Planets with mosses are fine, or even Thresher Maws as I imagine they originated elsewhere and then got seeded. But with the monkeys the environment was just blatently not one which would lead to their evolution. There were no smaller animals for them to feed on, nor were there the appropriate surroundings for their bodies to acquire the shape they were in.

    Proof of intelligent design?

    Wait what monkeys

    Are you telling me some planets in ME have actual living beings on their surface, other than your run of the mill geth/space pirates guarding a building?

    Yeah, there're monkey-types, cow types, and something else?

    240px-Spacemonkey.jpg

    300px-Spacecow.jpg

    Ah, yes, beetles too:
    150px-Ontarom_Beetles.jpg

    One of the cows is described as 'shifty-looking' and will steal your credits if your back's turned.

    EddieDean on
  • KesterKester Registered User regular
    edited October 2009
    Paradiso wrote: »
    I know everyone hates the side-mission worlds in ME, and I won't be one to defend their absurdly unfriendly terrain, but I touched down on Casbin tonight, ready to hunt some Geth, and I was caught completely off-guard. I stopped and marveled at the beautiful landscape. The golden streaks of a dozen meteors tearing through the atmosphere was spellbinding. The way the sky was mostly covered in dark clouds with the sun shining low in the horizon was breathtaking.

    So...cheers for that.

    Yes, some of them are beautiful. On the other hand, I'm just replaying and got to the world that's really close to a red giant. Walking around on the surface is frankly terrifying: you're thinking "Don't look up, don't look up", and then you can't help yourself and look up and it's just there, hanging in the sky like some giant malevolent god about to casually wipe you from existence but you CAN'T LOOK AWAY. So, yeah.

    Kester on
  • langfor6langfor6 Registered User regular
    edited October 2009
    Aegeri wrote: »
    Could you just run them over? I can't remember now but I assume you can.

    Yes, and then Tali and Liara bitch about your driving.

    langfor6 on
  • chrono_travellerchrono_traveller Registered User regular
    edited October 2009
    takyris wrote: »
    Guys, come on. Don't lie to him. Everyone deserves the awesome cutscene and cool conversations and alien armor reward that pops up when you find the last keeper, as well as the bonus plots that open up all throughout the Citadel.
    Seriously, guys, if we all stick to our talking points, we can get him to keep doing this quest. Then, when he says he thinks he's found them all, we point him at a YouTube video of "the last one", and when it's a RickRoll, he'll have quite a chuckle.

    Aww man, I got to go finding that last one. Hmmm, not sure if I checked out Chora's Den quite thoroughly enough. I should probably check there first. :winky:
    Waaaaaaaiiiit a minute!

    Though for an annoyingly long quest with even a secondary quest associated with it, I was really expecting some kind of conclusion. Even just a hint of what the keepers are plus maybe a announcement saying that Chorban was arrested for investigating the keepers would have been nice.

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2009
    Sometimes, stories in real life have no satisfactory conclusion. You got paid, that should be good enough.

    Santa Claustrophobia on
  • chrono_travellerchrono_traveller Registered User regular
    edited October 2009
    Sometimes, stories in real life have no satisfactory conclusion. You got paid, that should be good enough.

    Psh, I don't need the money. Knowledge > monies.

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • Wet BanditWet Bandit Registered User regular
    edited October 2009
    Aww man, I got to go finding that last one. Hmmm, not sure if I checked out Chora's Den quite thoroughly enough. I should probably check there first. :winky:
    Waaaaaaaiiiit a minute!

    Though for an annoyingly long quest with even a secondary quest associated with it, I was really expecting some kind of conclusion. Even just a hint of what the keepers are plus maybe a announcement saying that Chorban was arrested for investigating the keepers would have been nice.

    I'm really hoping there's no follow-up for that quest in ME2. In my haste of getting through this playthrough, I've been skipping through conversations quite quickly. Well, when I did the 'help, the other dude is trying to kill me' quest, I skipped through it too quickly and apparently told them I wouldn't scan any more keepers. So now I'm stuck with like half the keepers scanned and unable to scan anymore.

    So yeah, here's to hoping that this whole scanning the keepers thing will get swept under the rug in ME2.

    Wet Bandit on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2009
    Now you have the knowledge that you have to settle for the money. Does that make you feel any better about it?

    Santa Claustrophobia on
  • BlackDoveBlackDove Registered User regular
    edited October 2009
    Wet Bandit wrote: »
    Aww man, I got to go finding that last one. Hmmm, not sure if I checked out Chora's Den quite thoroughly enough. I should probably check there first. :winky:
    Waaaaaaaiiiit a minute!

    Though for an annoyingly long quest with even a secondary quest associated with it, I was really expecting some kind of conclusion. Even just a hint of what the keepers are plus maybe a announcement saying that Chorban was arrested for investigating the keepers would have been nice.

    I'm really hoping there's no follow-up for that quest in ME2. In my haste of getting through this playthrough, I've been skipping through conversations quite quickly. Well, when I did the 'help, the other dude is trying to kill me' quest, I skipped through it too quickly and apparently told them I wouldn't scan any more keepers. So now I'm stuck with like half the keepers scanned and unable to scan anymore.

    So yeah, here's to hoping that this whole scanning the keepers thing will get swept under the rug in ME2.

    I'm sorry to have to tell you this, but if you didn't scan the keepers, you won't be able to load your save file into ME2.

    ME2 outright refuses to accept your save unless you have scanned all the keepers.

    BlackDove on
  • chrono_travellerchrono_traveller Registered User regular
    edited October 2009
    Wet Bandit wrote: »
    Aww man, I got to go finding that last one. Hmmm, not sure if I checked out Chora's Den quite thoroughly enough. I should probably check there first. :winky:
    Waaaaaaaiiiit a minute!

    Though for an annoyingly long quest with even a secondary quest associated with it, I was really expecting some kind of conclusion. Even just a hint of what the keepers are plus maybe a announcement saying that Chorban was arrested for investigating the keepers would have been nice.

    I'm really hoping there's no follow-up for that quest in ME2. In my haste of getting through this playthrough, I've been skipping through conversations quite quickly. Well, when I did the 'help, the other dude is trying to kill me' quest, I skipped through it too quickly and apparently told them I wouldn't scan any more keepers. So now I'm stuck with like half the keepers scanned and unable to scan anymore.

    So yeah, here's to hoping that this whole scanning the keepers thing will get swept under the rug in ME2.

    I really don't expect it to because (do I really need to spoiler this now, I've been just doing this out of habit.)
    We find out what they are when the Reapers invade.

    So, unless Chorban comes back and says hey thanks for the help last game, but I had to disappear without a trace since C-Sec was after my ass. And then gives other stupid find them all quest. I don't really see it making an impact. Of course if he does show up, I'd probably put a pistol shot right to his temple (despite my general paragon-ness) since he fucking disappeared on me after I ran around the citadel for ages.

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited October 2009
    Kester wrote: »
    Paradiso wrote: »
    I know everyone hates the side-mission worlds in ME, and I won't be one to defend their absurdly unfriendly terrain, but I touched down on Casbin tonight, ready to hunt some Geth, and I was caught completely off-guard. I stopped and marveled at the beautiful landscape. The golden streaks of a dozen meteors tearing through the atmosphere was spellbinding. The way the sky was mostly covered in dark clouds with the sun shining low in the horizon was breathtaking.

    So...cheers for that.

    Yes, some of them are beautiful. On the other hand, I'm just replaying and got to the world that's really close to a red giant. Walking around on the surface is frankly terrifying: you're thinking "Don't look up, don't look up", and then you can't help yourself and look up and it's just there, hanging in the sky like some giant malevolent god about to casually wipe you from existence but you CAN'T LOOK AWAY. So, yeah.

    I liked most of the worlds. The Rachni ones were particularly bleak and alien. The prehistoric planets with the green moss and the meteor showers were out standing too.

    For my no-death play through, I was absolutely paranoid when I landed to get on top of rolling hills as soon as possible.

    Thresher Maws... *whimper*

    manwiththemachinegun on
  • l337CrappyJackl337CrappyJack Registered User regular
    edited October 2009
    Pretty sure the whole Keeper scanning mission was just a way to ensure that the player knows there are, in fact, Keepers, so when the end of the game rolls around, you're not like "Huh? The fuck are Keepers?"

    l337CrappyJack on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2009
    The Avina console in front of the Citadel Tower takes care of that. Scanning the Keepers is most likely just a way to get the player to explore the Citadel. And both of those are optional and can be skipped.

    Santa Claustrophobia on
  • BlackDoveBlackDove Registered User regular
    edited October 2009
    I'm with Jack. Keepers are a pretty huge piece of the story mechanic pie.

    Avina helps too. So does the Codex.

    BlackDove on
  • l337CrappyJackl337CrappyJack Registered User regular
    edited October 2009
    The Avina console in front of the Citadel Tower takes care of that. Scanning the Keepers is most likely just a way to get the player to explore the Citadel. And both of those are optional and can be skipped.

    Yes, exactly. Two separate, optional times to notice the keepers. If you were FORCED to talk to Avina about them and FORCED to do Chorban's quest, then it would be the game going "THIS IS IMPORTANT MAKE SURE YOU WRITE THIS DOWN IN YOUR NOTEBOOKS THERE WILL BE A TEST AT THE END". Instead, it's two separate occasions in which keepers are immediately visible (you have to walk past the one next to Avina at least once to reach the Citadel, and you have to walk past Chorban messing with the one in the Citadel to leave.) Both times, a party member will say something like "Hey, look at that weird bug thing." At that point, you are allowed to investigate more or not, but the game makes sure you at least know of the existence of the Keepers, which is necessary to the overall plot.

    l337CrappyJack on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited October 2009
    If you're not paying attention, your cohorts aren't particularly audible whilst running around the Citadel. You can miss their little phrases.

    And the likelihood of an RPG player not running up to everything and clicking on it is practically nil. Only blind players would not be able to see the large, green, bug-like creatures standing around in a few places. Drawing ones attention to them and actually giving any information about them are two different things.

    Scanning the Keepers is all about exploring the Citadel and making a few bob whilst doing it. To get any actual information (Codex entry), you have to talk to the Avina console about them.

    Santa Claustrophobia on
  • l337CrappyJackl337CrappyJack Registered User regular
    edited October 2009
    But really, there's nothing to learn aside from "There are these weird bug-like things, we don't know what they do". Which is exactly what the player will think if they happen to notice those weird bug-like things.

    l337CrappyJack on
  • envoy1envoy1 the old continentRegistered User regular
    edited October 2009
    Long time reader, first time poster - but felt need to contribute on the subject of the keepers as am finalising the port character to ME2 (vanguard/singularity), paragon all the way. I got to level 58 in two play-throughs and decided to go for the full 60 given the supposed bonus we're getting for persisting to max level. So yes, critical path only and quick run to the end I thought.

    But then I read that all the side missions will impact ME2 too, so through gritted teeth I started scaninng the keepers again. I hope it makes a difference... at least an throw-away line like "so you're the idiot who scanned every keeper in the citadel" or something.

    Also
    wanted to ask anyone else if they've had the same problem I had. I've tried playing full renegade for shits and giggles on several occasions, but no matter how evil I think my character is, or how drunk I am when playing I can never, ever, kill Shiala at the end of Feros. I can commit genocide against Rachni, kill the Council, promote Udina, shoot wrex (second hardest thing tbh), but not kill Shiala. Something about executing someone who kneels down in front of you in cold blood manages to completely put me off the renegade choice and renShep completely. Anyone else had the same happen?

    envoy1 on
  • NightslyrNightslyr Registered User regular
    edited October 2009
    envoy1 wrote: »
    Long time reader, first time poster - but felt need to contribute on the subject of the keepers as am finalising the port character to ME2 (vanguard/singularity), paragon all the way. I got to level 58 in two play-throughs and decided to go for the full 60 given the supposed bonus we're getting for persisting to max level. So yes, critical path only and quick run to the end I thought.

    But then I read that all the side missions will impact ME2 too, so through gritted teeth I started scaninng the keepers again. I hope it makes a difference... at least an throw-away line like "so you're the idiot who scanned every keeper in the citadel" or something.

    Also
    wanted to ask anyone else if they've had the same problem I had. I've tried playing full renegade for shits and giggles on several occasions, but no matter how evil I think my character is, or how drunk I am when playing I can never, ever, kill Shiala at the end of Feros. I can commit genocide against Rachni, kill the Council, promote Udina, shoot wrex (second hardest thing tbh), but not kill Shiala. Something about executing someone who kneels down in front of you in cold blood manages to completely put me off the renegade choice and renShep completely. Anyone else had the same happen?
    I did it once, just to see what it would be like. I wasn't expecting a Vietnam-style execution. My expression went from o_O to D: in short order.

    Nightslyr on
    PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948
    Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
  • I am PacalI am Pacal Registered User regular
    edited October 2009
    envoy1 wrote: »
    wanted to ask anyone else if they've had the same problem I had. I've tried playing full renegade for shits and giggles on several occasions, but no matter how evil I think my character is, or how drunk I am when playing I can never, ever, kill Shiala at the end of Feros. I can commit genocide against Rachni, kill the Council, promote Udina, shoot wrex (second hardest thing tbh), but not kill Shiala. Something about executing someone who kneels down in front of you in cold blood manages to completely put me off the renegade choice and renShep completely. Anyone else had the same happen?
    Yup, me too. I did the renegade thing once but then had to load a previous save and do the paragon thing. It was just too disturbing. In other words, a really well written scene.

    I am Pacal on
Sign In or Register to comment.