Ok, now I'm confused. I finished scanning all the keepers (finally) but now I can't seem to find the damn scientist. Am I just blind or do I need to wait till some other event comes up? I need to know about the keepers!
Sadly the quest doesn't really have a conclusion, you just get some xp and money when you scan the last keeper.
WHAT?! NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited October 2009
It explains what keepers are and do later on in the game however, so you shouldn't worry about it as it will be addressed again.
It explains what keepers are and do later on in the game however, so you shouldn't worry about it as it will be addressed again.
I do remember vaguely what they are/do from my first playthrough, though it has been awhile. I was just hoping for some kind of interesting tidbit since it was a pain in the ass to find that last keeper I had missed. :?
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Ok, now I'm confused. I finished scanning all the keepers (finally) but now I can't seem to find the damn scientist. Am I just blind or do I need to wait till some other event comes up? I need to know about the keepers!
Sadly the quest doesn't really have a conclusion, you just get some xp and money when you scan the last keeper.
Guys, come on. Don't lie to him. Everyone deserves the awesome cutscene and cool conversations and alien armor reward that pops up when you find the last keeper, as well as the bonus plots that open up all throughout the Citadel.
Seriously, guys, if we all stick to our talking points, we can get him to keep doing this quest. Then, when he says he thinks he's found them all, we point him at a YouTube video of "the last one", and when it's a RickRoll, he'll have quite a chuckle.
Yeah, Chorban and company just want to keep you from finding the rest of the keepers. They'll pretend the quest is over, but keep looking, the real final keeper is out there.
I know everyone hates the side-mission worlds in ME, and I won't be one to defend their absurdly unfriendly terrain, but I touched down on Casbin tonight, ready to hunt some Geth, and I was caught completely off-guard. I stopped and marveled at the beautiful landscape. The golden streaks of a dozen meteors tearing through the atmosphere was spellbinding. The way the sky was mostly covered in dark clouds with the sun shining low in the horizon was breathtaking.
Characters look different when drawn/rendered in a different art style/engine. This news and more at 11.
Not always :P
but yeah I don't have good proof of that (top of my head) aside from different art styles takes on a character where they manage to maintain a core look.
Those were the only part of the game which I found jarring. Planets with mosses are fine, or even Thresher Maws as I imagine they originated elsewhere and then got seeded. But with the monkeys the environment was just blatently not one which would lead to their evolution. There were no smaller animals for them to feed on, nor were there the appropriate surroundings for their bodies to acquire the shape they were in.
Proof of intelligent design?
EddieDean on
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited October 2009
If those monkeys were a result of intelligent design then God is a douche.
Those were the only part of the game which I found jarring. Planets with mosses are fine, or even Thresher Maws as I imagine they originated elsewhere and then got seeded. But with the monkeys the environment was just blatently not one which would lead to their evolution. There were no smaller animals for them to feed on, nor were there the appropriate surroundings for their bodies to acquire the shape they were in.
Proof of intelligent design?
Wait what monkeys
Are you telling me some planets in ME have actual living beings on their surface, other than your run of the mill geth/space pirates guarding a building?
Those were the only part of the game which I found jarring. Planets with mosses are fine, or even Thresher Maws as I imagine they originated elsewhere and then got seeded. But with the monkeys the environment was just blatently not one which would lead to their evolution. There were no smaller animals for them to feed on, nor were there the appropriate surroundings for their bodies to acquire the shape they were in.
Proof of intelligent design?
Wait what monkeys
Are you telling me some planets in ME have actual living beings on their surface, other than your run of the mill geth/space pirates guarding a building?
Yeah, there're monkey-types, cow types, and something else?
Ah, yes, beetles too:
One of the cows is described as 'shifty-looking' and will steal your credits if your back's turned.
I know everyone hates the side-mission worlds in ME, and I won't be one to defend their absurdly unfriendly terrain, but I touched down on Casbin tonight, ready to hunt some Geth, and I was caught completely off-guard. I stopped and marveled at the beautiful landscape. The golden streaks of a dozen meteors tearing through the atmosphere was spellbinding. The way the sky was mostly covered in dark clouds with the sun shining low in the horizon was breathtaking.
So...cheers for that.
Yes, some of them are beautiful. On the other hand, I'm just replaying and got to the world that's really close to a red giant. Walking around on the surface is frankly terrifying: you're thinking "Don't look up, don't look up", and then you can't help yourself and look up and it's just there, hanging in the sky like some giant malevolent god about to casually wipe you from existence but you CAN'T LOOK AWAY. So, yeah.
Guys, come on. Don't lie to him. Everyone deserves the awesome cutscene and cool conversations and alien armor reward that pops up when you find the last keeper, as well as the bonus plots that open up all throughout the Citadel.
Seriously, guys, if we all stick to our talking points, we can get him to keep doing this quest. Then, when he says he thinks he's found them all, we point him at a YouTube video of "the last one", and when it's a RickRoll, he'll have quite a chuckle.
Aww man, I got to go finding that last one. Hmmm, not sure if I checked out Chora's Den quite thoroughly enough. I should probably check there first. :winky:
Waaaaaaaiiiit a minute!
Though for an annoyingly long quest with even a secondary quest associated with it, I was really expecting some kind of conclusion. Even just a hint of what the keepers are plus maybe a announcement saying that Chorban was arrested for investigating the keepers would have been nice.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Aww man, I got to go finding that last one. Hmmm, not sure if I checked out Chora's Den quite thoroughly enough. I should probably check there first. :winky:
Waaaaaaaiiiit a minute!
Though for an annoyingly long quest with even a secondary quest associated with it, I was really expecting some kind of conclusion. Even just a hint of what the keepers are plus maybe a announcement saying that Chorban was arrested for investigating the keepers would have been nice.
I'm really hoping there's no follow-up for that quest in ME2. In my haste of getting through this playthrough, I've been skipping through conversations quite quickly. Well, when I did the 'help, the other dude is trying to kill me' quest, I skipped through it too quickly and apparently told them I wouldn't scan any more keepers. So now I'm stuck with like half the keepers scanned and unable to scan anymore.
So yeah, here's to hoping that this whole scanning the keepers thing will get swept under the rug in ME2.
Aww man, I got to go finding that last one. Hmmm, not sure if I checked out Chora's Den quite thoroughly enough. I should probably check there first. :winky:
Waaaaaaaiiiit a minute!
Though for an annoyingly long quest with even a secondary quest associated with it, I was really expecting some kind of conclusion. Even just a hint of what the keepers are plus maybe a announcement saying that Chorban was arrested for investigating the keepers would have been nice.
I'm really hoping there's no follow-up for that quest in ME2. In my haste of getting through this playthrough, I've been skipping through conversations quite quickly. Well, when I did the 'help, the other dude is trying to kill me' quest, I skipped through it too quickly and apparently told them I wouldn't scan any more keepers. So now I'm stuck with like half the keepers scanned and unable to scan anymore.
So yeah, here's to hoping that this whole scanning the keepers thing will get swept under the rug in ME2.
I'm sorry to have to tell you this, but if you didn't scan the keepers, you won't be able to load your save file into ME2.
ME2 outright refuses to accept your save unless you have scanned all the keepers.
Aww man, I got to go finding that last one. Hmmm, not sure if I checked out Chora's Den quite thoroughly enough. I should probably check there first. :winky:
Waaaaaaaiiiit a minute!
Though for an annoyingly long quest with even a secondary quest associated with it, I was really expecting some kind of conclusion. Even just a hint of what the keepers are plus maybe a announcement saying that Chorban was arrested for investigating the keepers would have been nice.
I'm really hoping there's no follow-up for that quest in ME2. In my haste of getting through this playthrough, I've been skipping through conversations quite quickly. Well, when I did the 'help, the other dude is trying to kill me' quest, I skipped through it too quickly and apparently told them I wouldn't scan any more keepers. So now I'm stuck with like half the keepers scanned and unable to scan anymore.
So yeah, here's to hoping that this whole scanning the keepers thing will get swept under the rug in ME2.
I really don't expect it to because (do I really need to spoiler this now, I've been just doing this out of habit.)
We find out what they are when the Reapers invade.
So, unless Chorban comes back and says hey thanks for the help last game, but I had to disappear without a trace since C-Sec was after my ass. And then gives other stupid find them all quest. I don't really see it making an impact. Of course if he does show up, I'd probably put a pistol shot right to his temple (despite my general paragon-ness) since he fucking disappeared on me after I ran around the citadel for ages.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I know everyone hates the side-mission worlds in ME, and I won't be one to defend their absurdly unfriendly terrain, but I touched down on Casbin tonight, ready to hunt some Geth, and I was caught completely off-guard. I stopped and marveled at the beautiful landscape. The golden streaks of a dozen meteors tearing through the atmosphere was spellbinding. The way the sky was mostly covered in dark clouds with the sun shining low in the horizon was breathtaking.
So...cheers for that.
Yes, some of them are beautiful. On the other hand, I'm just replaying and got to the world that's really close to a red giant. Walking around on the surface is frankly terrifying: you're thinking "Don't look up, don't look up", and then you can't help yourself and look up and it's just there, hanging in the sky like some giant malevolent god about to casually wipe you from existence but you CAN'T LOOK AWAY. So, yeah.
I liked most of the worlds. The Rachni ones were particularly bleak and alien. The prehistoric planets with the green moss and the meteor showers were out standing too.
For my no-death play through, I was absolutely paranoid when I landed to get on top of rolling hills as soon as possible.
Pretty sure the whole Keeper scanning mission was just a way to ensure that the player knows there are, in fact, Keepers, so when the end of the game rolls around, you're not like "Huh? The fuck are Keepers?"
The Avina console in front of the Citadel Tower takes care of that. Scanning the Keepers is most likely just a way to get the player to explore the Citadel. And both of those are optional and can be skipped.
The Avina console in front of the Citadel Tower takes care of that. Scanning the Keepers is most likely just a way to get the player to explore the Citadel. And both of those are optional and can be skipped.
Yes, exactly. Two separate, optional times to notice the keepers. If you were FORCED to talk to Avina about them and FORCED to do Chorban's quest, then it would be the game going "THIS IS IMPORTANT MAKE SURE YOU WRITE THIS DOWN IN YOUR NOTEBOOKS THERE WILL BE A TEST AT THE END". Instead, it's two separate occasions in which keepers are immediately visible (you have to walk past the one next to Avina at least once to reach the Citadel, and you have to walk past Chorban messing with the one in the Citadel to leave.) Both times, a party member will say something like "Hey, look at that weird bug thing." At that point, you are allowed to investigate more or not, but the game makes sure you at least know of the existence of the Keepers, which is necessary to the overall plot.
If you're not paying attention, your cohorts aren't particularly audible whilst running around the Citadel. You can miss their little phrases.
And the likelihood of an RPG player not running up to everything and clicking on it is practically nil. Only blind players would not be able to see the large, green, bug-like creatures standing around in a few places. Drawing ones attention to them and actually giving any information about them are two different things.
Scanning the Keepers is all about exploring the Citadel and making a few bob whilst doing it. To get any actual information (Codex entry), you have to talk to the Avina console about them.
But really, there's nothing to learn aside from "There are these weird bug-like things, we don't know what they do". Which is exactly what the player will think if they happen to notice those weird bug-like things.
Long time reader, first time poster - but felt need to contribute on the subject of the keepers as am finalising the port character to ME2 (vanguard/singularity), paragon all the way. I got to level 58 in two play-throughs and decided to go for the full 60 given the supposed bonus we're getting for persisting to max level. So yes, critical path only and quick run to the end I thought.
But then I read that all the side missions will impact ME2 too, so through gritted teeth I started scaninng the keepers again. I hope it makes a difference... at least an throw-away line like "so you're the idiot who scanned every keeper in the citadel" or something.
Also
wanted to ask anyone else if they've had the same problem I had. I've tried playing full renegade for shits and giggles on several occasions, but no matter how evil I think my character is, or how drunk I am when playing I can never, ever, kill Shiala at the end of Feros. I can commit genocide against Rachni, kill the Council, promote Udina, shoot wrex (second hardest thing tbh), but not kill Shiala. Something about executing someone who kneels down in front of you in cold blood manages to completely put me off the renegade choice and renShep completely. Anyone else had the same happen?
Long time reader, first time poster - but felt need to contribute on the subject of the keepers as am finalising the port character to ME2 (vanguard/singularity), paragon all the way. I got to level 58 in two play-throughs and decided to go for the full 60 given the supposed bonus we're getting for persisting to max level. So yes, critical path only and quick run to the end I thought.
But then I read that all the side missions will impact ME2 too, so through gritted teeth I started scaninng the keepers again. I hope it makes a difference... at least an throw-away line like "so you're the idiot who scanned every keeper in the citadel" or something.
Also
wanted to ask anyone else if they've had the same problem I had. I've tried playing full renegade for shits and giggles on several occasions, but no matter how evil I think my character is, or how drunk I am when playing I can never, ever, kill Shiala at the end of Feros. I can commit genocide against Rachni, kill the Council, promote Udina, shoot wrex (second hardest thing tbh), but not kill Shiala. Something about executing someone who kneels down in front of you in cold blood manages to completely put me off the renegade choice and renShep completely. Anyone else had the same happen?
I did it once, just to see what it would be like. I wasn't expecting a Vietnam-style execution. My expression went from o_O to in short order.
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
wanted to ask anyone else if they've had the same problem I had. I've tried playing full renegade for shits and giggles on several occasions, but no matter how evil I think my character is, or how drunk I am when playing I can never, ever, kill Shiala at the end of Feros. I can commit genocide against Rachni, kill the Council, promote Udina, shoot wrex (second hardest thing tbh), but not kill Shiala. Something about executing someone who kneels down in front of you in cold blood manages to completely put me off the renegade choice and renShep completely. Anyone else had the same happen?
Yup, me too. I did the renegade thing once but then had to load a previous save and do the paragon thing. It was just too disturbing. In other words, a really well written scene.
Posts
WHAT?! NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
I do remember vaguely what they are/do from my first playthrough, though it has been awhile. I was just hoping for some kind of interesting tidbit since it was a pain in the ass to find that last keeper I had missed. :?
Yeah, Chorban sort of bugs out on you.
Heh heh. Bugs out.
So...cheers for that.
FUCKING MONKEYS I HATE THEM OH MY GOD DIE
He does look pretty different. Considering he reminds me of Yul Brenner a bit in Galaxy.
But Miranda looks pretty different also , aside from wrack and hair.
Also, paradiso: Go hit Nodacrux, it's the best ever.
PS4:MrZoompants
Wasn't there one easter egg with the shifty looking space antelope?
Not always :P
Those were the only part of the game which I found jarring. Planets with mosses are fine, or even Thresher Maws as I imagine they originated elsewhere and then got seeded. But with the monkeys the environment was just blatently not one which would lead to their evolution. There were no smaller animals for them to feed on, nor were there the appropriate surroundings for their bodies to acquire the shape they were in.
Proof of intelligent design?
Wait what monkeys
Are you telling me some planets in ME have actual living beings on their surface, other than your run of the mill geth/space pirates guarding a building?
I think there are also some alarming looking giant beetles as well.
Yeah, there're monkey-types, cow types, and something else?
Ah, yes, beetles too:
One of the cows is described as 'shifty-looking' and will steal your credits if your back's turned.
Yes, some of them are beautiful. On the other hand, I'm just replaying and got to the world that's really close to a red giant. Walking around on the surface is frankly terrifying: you're thinking "Don't look up, don't look up", and then you can't help yourself and look up and it's just there, hanging in the sky like some giant malevolent god about to casually wipe you from existence but you CAN'T LOOK AWAY. So, yeah.
Yes, and then Tali and Liara bitch about your driving.
Aww man, I got to go finding that last one. Hmmm, not sure if I checked out Chora's Den quite thoroughly enough. I should probably check there first. :winky:
Though for an annoyingly long quest with even a secondary quest associated with it, I was really expecting some kind of conclusion. Even just a hint of what the keepers are plus maybe a announcement saying that Chorban was arrested for investigating the keepers would have been nice.
Psh, I don't need the money. Knowledge > monies.
I'm really hoping there's no follow-up for that quest in ME2. In my haste of getting through this playthrough, I've been skipping through conversations quite quickly. Well, when I did the 'help, the other dude is trying to kill me' quest, I skipped through it too quickly and apparently told them I wouldn't scan any more keepers. So now I'm stuck with like half the keepers scanned and unable to scan anymore.
So yeah, here's to hoping that this whole scanning the keepers thing will get swept under the rug in ME2.
I'm sorry to have to tell you this, but if you didn't scan the keepers, you won't be able to load your save file into ME2.
ME2 outright refuses to accept your save unless you have scanned all the keepers.
I really don't expect it to because (do I really need to spoiler this now, I've been just doing this out of habit.)
So, unless Chorban comes back and says hey thanks for the help last game, but I had to disappear without a trace since C-Sec was after my ass. And then gives other stupid find them all quest. I don't really see it making an impact. Of course if he does show up, I'd probably put a pistol shot right to his temple (despite my general paragon-ness) since he fucking disappeared on me after I ran around the citadel for ages.
I liked most of the worlds. The Rachni ones were particularly bleak and alien. The prehistoric planets with the green moss and the meteor showers were out standing too.
For my no-death play through, I was absolutely paranoid when I landed to get on top of rolling hills as soon as possible.
Thresher Maws... *whimper*
Avina helps too. So does the Codex.
Yes, exactly. Two separate, optional times to notice the keepers. If you were FORCED to talk to Avina about them and FORCED to do Chorban's quest, then it would be the game going "THIS IS IMPORTANT MAKE SURE YOU WRITE THIS DOWN IN YOUR NOTEBOOKS THERE WILL BE A TEST AT THE END". Instead, it's two separate occasions in which keepers are immediately visible (you have to walk past the one next to Avina at least once to reach the Citadel, and you have to walk past Chorban messing with the one in the Citadel to leave.) Both times, a party member will say something like "Hey, look at that weird bug thing." At that point, you are allowed to investigate more or not, but the game makes sure you at least know of the existence of the Keepers, which is necessary to the overall plot.
And the likelihood of an RPG player not running up to everything and clicking on it is practically nil. Only blind players would not be able to see the large, green, bug-like creatures standing around in a few places. Drawing ones attention to them and actually giving any information about them are two different things.
Scanning the Keepers is all about exploring the Citadel and making a few bob whilst doing it. To get any actual information (Codex entry), you have to talk to the Avina console about them.
But then I read that all the side missions will impact ME2 too, so through gritted teeth I started scaninng the keepers again. I hope it makes a difference... at least an throw-away line like "so you're the idiot who scanned every keeper in the citadel" or something.
Also
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia