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Dedicated Server vs Matchmaking

randomguyrandomguy Registered User regular
edited October 2009 in Games and Technology
With the recent announcement by InfinityWard's community manager, CoD : Modern Warfare 2 will be dropping dedicated servers to use IWNet, a matchmaking service provided by Infinity Ward.

In my opinion, this is the first really large PC title that was not on a console first and birthed on the PC. This is a huge blow to those who are a fan of dedicated servers. This will definitely kill the PC sales for the game. Even though they are allowing private matches for gamers, the issue of mods and custom maps for clans is up in the air. No confirmation as of yet on how this will be handled, but given the trend of other publishers who have gone the same matchmaking route, greed will speak more volumes than the gamer.

Anyhow, I figured I would make this thread to see if PC gamers still care or have the interest of dedicated servers or if they are welcoming this change with open arms. It could very well be the death of PC games. The best quote I saw so far was from Josh Pickler of planetmedalofhonor.com:

"The server community is what's made us. It's what defined us," he said, going on to say that "IWNET is getting the PC community to turn into consoles. You're trying to re-write our history."

Many gamers feel pretty helpless in the situation, mainly because the control the publisher/developer is taking over the game is completely legal. It is almost a forced DRM that I can never remove from a product I purchased for my complete pleasure. I would think this type of action would only inspire people to download more PC games illegally and play them on cracked servers so that they may actually have the same enjoyment they once were given.

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"i ate your babies princess."
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Posts

  • AlegisAlegis Impeckable Registered User regular
    edited October 2009
    It's as if someone would want to convince those poor PC Gamer chaps they're now console gamers and henceforth will have to pay buckets for every other new map.

    But who would even think of such an inhumane, cruel plan?

    b8jy1v.jpg

    Alegis on
  • jclastjclast Registered User regular
    edited October 2009
    I prefer matchmaking to server lists. I don't want to maintain a list of favorite servers and then check to see if they're full when I want a game. I want to hit a button and get dropped into a match with people of skill comparable to my own.

    Every time I see a server list on a PC game all I think is "why isn't this shit automated and why am I doing the legwork here?"

    jclast on
    camo_sig2.png
  • fwylofwylo Registered User regular
    edited October 2009
    randomguy wrote: »
    With the recent announcement by InfinityWard's community manager, CoD : Modern Warfare 2 will be dropping dedicated servers to use IWNet, a matchmaking service provided by Infinity Ward.

    In my opinion, this is the first really large PC title that was not on a console first and birthed on the PC.


    Haha, ever heard of Counter-Strike?

    fwylo on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited October 2009
    jclast wrote: »
    I prefer matchmaking to server lists. I don't want to maintain a list of favorite servers and then check to see if they're full when I want a game. I want to hit a button and get dropped into a match with people of skill comparable to my own.

    Every time I see a server list on a PC game all I think is "why isn't this shit automated and why am I doing the legwork here?"

    L4D is a bit of a strange beast here. You have dedicated servers... but a pre-game matchmaking lobby that then heads to an empty server.

    I like matchmaking. I also like dedicated servers so I can just hop on a PA server and shoot mans with PA people.

    Echo on
  • DjiemDjiem Registered User regular
    edited October 2009
    jclast wrote: »
    I prefer matchmaking to server lists. I don't want to maintain a list of favorite servers and then check to see if they're full when I want a game. I want to hit a button and get dropped into a match with people of skill comparable to my own.

    Every time I see a server list on a PC game all I think is "why isn't this shit automated and why am I doing the legwork here?"

    Quick Join.

    Djiem on
  • AuburnTigerAuburnTiger Registered User regular
    edited October 2009
    I grew up with consoles and really never got interested in PC gaming until this past year. I vastly prefer dedicated servers to random matchmaking because it allows me to find people with similar interests who want the same things out of the game. Friends lists and private lobbies are nothing compared to the greatness that is a well moderated dedicated server.

    AuburnTiger on
    XBL: Flex MythoMass
  • fwylofwylo Registered User regular
    edited October 2009
    But as an originated PC gamer I must say that I miss server lists. I am now a console gamer and don't play PC games nearly as much. But having a list of favorite servers that would have the certain rules or regular people that would play was very welcoming. Almost feeling like part of a little gaming family that would meet to the same place just to shoot each others heads off and laugh about it.

    Matchmaking sure is easier as its one button and wait till you're in a match. But I don't like massing my friends list with randoms that I don't talk to. I'd rather join a regular server, drop a "whats up guys?" get some random responses because they've seen my name before too and be on my way.

    fwylo on
  • DjiemDjiem Registered User regular
    edited October 2009
    One thing that annoys me with most dedicated server services, though, is that I *usually* am trying to play on Vanilla servers. Maybe clan/friend servers, but still with the original rules and maps, and sometimes it's hard to tell a server with mods from one without. I wish there was just some sort of little icon, not to indicate what the mods are, but to separate pure servers from modded ones.

    Djiem on
  • jclastjclast Registered User regular
    edited October 2009
    Djiem wrote: »
    jclast wrote: »
    I prefer matchmaking to server lists. I don't want to maintain a list of favorite servers and then check to see if they're full when I want a game. I want to hit a button and get dropped into a match with people of skill comparable to my own.

    Every time I see a server list on a PC game all I think is "why isn't this shit automated and why am I doing the legwork here?"

    Quick Join.

    Maybe I'm wrong here, but doesn't Quick Join not take skill level into account? That's what I like about matchmaking. That I can hit a button and be playing a game where I should be challenged instead of either wiping the floor with people or having others wipe the floor with me.

    jclast on
    camo_sig2.png
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited October 2009
    Yeah, I really don't see the big deal. Seems like this would just make everything more fair for everyone. Just because it's always been done with server lists doesn't mean that it's the best way to do it.

    [EDIT] Although a combination of the two would be the best thing to do, mehtinks.

    SirUltimos on
  • AlegisAlegis Impeckable Registered User regular
    edited October 2009
    jclast wrote: »
    Maybe I'm wrong here, but doesn't Quick Join not take skill level into account? That's what I like about matchmaking. That I can hit a button and be playing a game where I should be challenged instead of either wiping the floor with people or having others wipe the floor with me.

    Sounds great ... if you're playing 1v1 Chess Online.

    So far not had a terribly good experience with TRUSKILL in PC Games or any trouble in finding servers that are either fun with likeminded individuals or challenging with likeplaying individuals. For larger team games I guess everyone having the same skill level is less important, or you need to hang out in the [Super Pro Clan] servers.

    Both systems are possible with something like Quick Join, without taking mod or community server features away.

    Alegis on
  • Local H JayLocal H Jay Registered User regular
    edited October 2009
    if the custom games lobby is set up right, then it shouldn't limit mods or clan matches in any way. i don't really see the fuss, PC gamers tend to be huge babies about shit like this.

    Local H Jay on
  • DigitalSynDigitalSyn Dr Digital Cumming, GARegistered User regular
    edited October 2009
    Dedicated servers all the way.

    1. It creates a viable business for Game Server hosting companies. Some are better than others, but there is an entire industry built around it.

    2. Bandwidth. I don't care what anyone says, home user bandwidth in the US is crap. Sure you may have download speeds that are decent, but good upload is hard to come by.

    3. Community. You cannot have have a community where people come and go as they please with match making. It often turns into a very small group of friends playing together and that is it. Besides, this brings up point #2 again, how many people can join a non-dedicated match making game on a standard DSL line? 5 maybe 6?

    You will not have a 24 player match making game. Period.

    /digress

    DigitalSyn on
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  • randomguyrandomguy Registered User regular
    edited October 2009
    Djiem wrote: »
    One thing that annoys me with most dedicated server services, though, is that I *usually* am trying to play on Vanilla servers. Maybe clan/friend servers, but still with the original rules and maps, and sometimes it's hard to tell a server with mods from one without. I wish there was just some sort of little icon, not to indicate what the mods are, but to separate pure servers from modded ones.

    Pure servers in most server windows are labeled so in the server name, and with some games it is labeled with an icon.

    I will agree there is nothing wrong with playing Vanilla, but what about all the people who think Chocolate is the greatest ice cream in the world. There is already a Quick Connect or Quick Play option in almost every game. It's existed since the 90s. Why should we have to conform for the comfort of the PC gamer when this game was born on the PC and made famous on the PC?

    Currently, with the news just fresh, there are over 100,000 signatures on a petition that InfinityWard will probably wipe their asses with. http://www.petitiononline.com/dedis4mw/petition.html

    randomguy on
    "i ate your babies princess."
  • PacifistPacifist Registered User regular
    edited October 2009
    I'm more concerned over the limitations this will put on the modding community than the actual game finding process.

    Pacifist on
    XBL: Pacifist NJ
  • randomguyrandomguy Registered User regular
    edited October 2009
    Pacifist wrote: »
    I'm more concerned over the limitations this will put on the modding community than the actual game finding process.

    Yea same. It is very upsetting to see this happening. UT3 did the only route that I would find somewhat acceptable giving console users and PC users the ability to use a level editor. This was a genius route that could have bridged the gap better than the recent greed moves, however it got lost in the shuffle by other publishers.

    randomguy on
    "i ate your babies princess."
  • randomguyrandomguy Registered User regular
    edited October 2009
    DigitalSyn wrote: »
    Dedicated servers all the way.

    1. It creates a viable business for Game Server hosting companies. Some are better than others, but there is an entire industry built around it.

    2. Bandwidth. I don't care what anyone says, home user bandwidth in the US is crap. Sure you may have download speeds that are decent, but good upload is hard to come by.

    3. Community. You cannot have have a community where people come and go as they please with match making. It often turns into a very small group of friends playing together and that is it. Besides, this brings up point #2 again, how many people can join a non-dedicated match making game on a standard DSL line? 5 maybe 6?

    You will not have a 24 player match making game. Period.

    /digress

    amen.

    randomguy on
    "i ate your babies princess."
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited October 2009
    if the custom games lobby is set up right, then it shouldn't limit mods or clan matches in any way. i don't really see the fuss, PC gamers tend to be huge babies about shit like this.

    You're not taking the real factors to be considered in account. Read the post above me.

    L4D has matchmaking with dedicated servers, custom maps, and it's still a hassle because you have to wait for it to find a game, and then cross your fingers it's not a server in Australia.

    Yet MW2 is going the no-dedicated server way, so now you're gonna be dropped into matches with shit connections a lot of the time. Or what about when that guy needs to go and makes everyone disconnect. Classic.

    Unless IWNet is some sort of super server service that doesn't rely on people hosting games. Then you can disregard what I said.

    Satsumomo on
  • DjiemDjiem Registered User regular
    edited October 2009
    randomguy wrote: »
    Djiem wrote: »
    One thing that annoys me with most dedicated server services, though, is that I *usually* am trying to play on Vanilla servers. Maybe clan/friend servers, but still with the original rules and maps, and sometimes it's hard to tell a server with mods from one without. I wish there was just some sort of little icon, not to indicate what the mods are, but to separate pure servers from modded ones.

    Pure servers in most server windows are labeled so in the server name, and with some games it is labeled with an icon.

    I will agree there is nothing wrong with playing Vanilla, but what about all the people who think Chocolate is the greatest ice cream in the world. There is already a Quick Connect or Quick Play option in almost every game. It's existed since the 90s. Why should we have to conform for the comfort of the PC gamer when this game was born on the PC and made famous on the PC?

    Currently, with the news just fresh, there are over 100,000 signatures on a petition that InfinityWard will probably wipe their asses with. http://www.petitiononline.com/dedis4mw/petition.html

    I didn't say Chocolate servers were bad, I'm totally on the "Dedicated > Matchmaking any day of the week" side, but I personally usually play Vanilla and appreciate an easy way to tell servers apart.

    Djiem on
  • PancakePancake Registered User regular
    edited October 2009
    If MW2 has maps designed anything like the previous two CoD games, I think matchmaking is a considerably more ideal option than dedicated servers. Say what you like about mods or custom maps or whatever, but 32-60 player servers running maps built for 4-12 players is not very fun.

    And it's not like many servers ever actually run many custom maps or run good custom maps when they do run custom maps. And mods are not and never will be as big as they used to be, so there's nothing much lost there either. Unless you mean relatively minor server-side mods, which are hardly necessary for a good multiplayer experience.

    Matchmaking allows IW to engineer the best experience possible just like they do on consoles, but on the PC this time.

    Pancake on
    wAgWt.jpg
  • GoombaGoomba __BANNED USERS regular
    edited October 2009
    randomguy wrote: »
    "The server community is what's made us. It's what defined us," he said, going on to say that "IWNET is getting the PC community to turn into consoles. You're trying to re-write our history."
    A bit melodramatic, isn't it?

    I can see why people like dedicated servers, but if you can just join on your friends I really don't see the fuss. "Oh no, we can't have quake sounds, sound boards, or 100 player servers, our rich history is tarnished."?

    Goomba on
    [SIGPIC][/SIGPIC]
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited October 2009
    I'm not really sure why it's an either or. Matchmaking for those who want it like that, dedicated servers for those who want to hang out with an extended community. There, both are happy.

    surrealitycheck on
    3fpohw4n01yj.png
  • DjiemDjiem Registered User regular
    edited October 2009
    I'm not really sure why it's an either or. Matchmaking for those who want it like that, dedicated servers for those who want to hang out with an extended community. There, both are happy.

    Too simple and way too smart.
    We need drama and bullshit.

    Djiem on
  • GoombaGoomba __BANNED USERS regular
    edited October 2009
    Djiem wrote: »
    I'm not really sure why it's an either or. Matchmaking for those who want it like that, dedicated servers for those who want to hang out with an extended community. There, both are happy.

    Too simple and way too smart.
    We need drama and bullshit.
    Yes why don't companies pay loads of money for servies that many to most users will never touch? It's like they care more about money than the gamers. :|

    Goomba on
    [SIGPIC][/SIGPIC]
  • fwylofwylo Registered User regular
    edited October 2009
    Drama makes the world go round.

    fwylo on
  • randomguyrandomguy Registered User regular
    edited October 2009
    Pancake wrote: »
    And it's not like many servers ever actually run many custom maps or run good custom maps when they do run custom maps. And mods are not and never will be as big as they used to be, so there's nothing much lost there either. Unless you mean relatively minor server-side mods, which are hardly necessary for a good multiplayer experience.

    You can't really say that without making absolutely no sense. Gary's mod alone proves that people want custom mods and that the community is large. The idea for L4D started development as a mod before it grew past that. There were tons of zombie mods clogging up mem usage on servers before L4D even existed in the Cstrike realm. If mods are not so big, why would Epic Games create http://www.makesomethingunreal.com/ and give away money every year to the best user-created mod?

    A good multiplayer experience is based on the community that plays the game. One of the largest niches of this community are the cusomization of skins, levels, and large modifications. There are still people playing mutator pack mods of UT99 to this day. It is one of the reasons you buy the game. It is why most PC games used to be packaged with a level editor.

    randomguy on
    "i ate your babies princess."
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited October 2009
    Matchmaking in L4D became an even bigger pain in the ass now that you can't even do a ping search in the console.

    In general though I play video games online to play with friends. We play on servers we know are non-douche servers. If you don't care what kind of game you want to play then open the server list, find a non-empty one and join. If you care then matchmaking just adds stupid and unnecessary steps.

    Asiina on
  • LeitnerLeitner Registered User regular
    edited October 2009
    Matchmaking all the way. It provides close even games, is faster (and cuts out on the bullshit) and means that every game isn't basic slayer on the same three maps.

    Leitner on
  • PancakePancake Registered User regular
    edited October 2009
    randomguy wrote: »
    Pancake wrote: »
    And it's not like many servers ever actually run many custom maps or run good custom maps when they do run custom maps. And mods are not and never will be as big as they used to be, so there's nothing much lost there either. Unless you mean relatively minor server-side mods, which are hardly necessary for a good multiplayer experience.

    You can't really say that without making absolutely no sense. Gary's mod alone proves that people want custom mods and that the community is large. The idea for L4D started development as a mod before it grew past that. There were tons of zombie mods clogging up mem usage on servers before L4D even existed in the Cstrike realm. If mods are not so big, why would Epic Games create http://www.makesomethingunreal.com/ and give away money every year to the best user-created mod?

    A good multiplayer experience is based on the community that plays the game. One of the largest niches of this community are the cusomization of skins, levels, and large modifications. There are still people playing mutator pack mods of UT99 to this day. It is one of the reasons you buy the game. It is why most PC games used to be packaged with a level editor.

    I can say that while making sense quite easily.

    A lot of people want to make mods. No one wants to play them. The vast majority of mods that actually do see release are dead within two weeks these day. So no, mods are not as big as they used to be. I doubt they ever will be again. Counter-Strike: Source's vast numbers of shitty (yeah, shitty, especially gunmod, you morons) of server-side mods are kind of the exception here and in no way show that mods in general do well.

    And, likewise, a lot of people make custom maps. But who plays them? I used to see a lot more use of custom maps than I do now as well. Most of the custom maps I see played now are stupid gimmick maps.

    Pancake on
    wAgWt.jpg
  • randomguyrandomguy Registered User regular
    edited October 2009
    Goomba wrote: »
    randomguy wrote: »
    "The server community is what's made us. It's what defined us," he said, going on to say that "IWNET is getting the PC community to turn into consoles. You're trying to re-write our history."
    A bit melodramatic, isn't it?

    I can see why people like dedicated servers, but if you can just join on your friends I really don't see the fuss. "Oh no, we can't have quake sounds, sound boards, or 100 player servers, our rich history is tarnished."?

    I can agree with the quote to an extent, publishers see how much money they have made off of console gamers and want to push that influence onto the PC community. The community that defined most of their games and are the main reason why they are still played or known about to this day.

    To think that a dedicated server should be defined as a server that only has quake sounds, sound boards, or a 100 players is a little melodramatic and misinformed.

    randomguy on
    "i ate your babies princess."
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited October 2009
    Yes why don't companies pay loads of money for servies that many to most users will never touch? It's like they care more about money than the gamers. :|

    I'm not quite sure what you mean here, but dedicated servers don't have to be paid for by IW. If they release a dedicated server client people will pay hosting services to host the client without IW being involved.

    It will also reduce strain on their matchmaking, meaning they can scale it down a bit and save monies.

    surrealitycheck on
    3fpohw4n01yj.png
  • GoombaGoomba __BANNED USERS regular
    edited October 2009
    Considering most of the mods that have been ripped away from you are either stupid, gimmicky, or both I have a hard time understanding what it is that has been lost. You used Source games as an example, but for each of them there's at least three popular mods that are completely worthless and stupid.

    Also, I'm pretty sure if you make more money on consoles, they are more a part of the reason that the game still exists.

    Goomba on
    [SIGPIC][/SIGPIC]
  • randomguyrandomguy Registered User regular
    edited October 2009
    Pancake wrote: »
    randomguy wrote: »
    Pancake wrote: »
    And it's not like many servers ever actually run many custom maps or run good custom maps when they do run custom maps. And mods are not and never will be as big as they used to be, so there's nothing much lost there either. Unless you mean relatively minor server-side mods, which are hardly necessary for a good multiplayer experience.

    You can't really say that without making absolutely no sense. Gary's mod alone proves that people want custom mods and that the community is large. The idea for L4D started development as a mod before it grew past that. There were tons of zombie mods clogging up mem usage on servers before L4D even existed in the Cstrike realm. If mods are not so big, why would Epic Games create http://www.makesomethingunreal.com/ and give away money every year to the best user-created mod?

    A good multiplayer experience is based on the community that plays the game. One of the largest niches of this community are the cusomization of skins, levels, and large modifications. There are still people playing mutator pack mods of UT99 to this day. It is one of the reasons you buy the game. It is why most PC games used to be packaged with a level editor.

    I can say that while making sense quite easily.

    A lot of people want to make mods. No one wants to play them. The vast majority of mods that actually do see release are dead within two weeks these day. So no, mods are not as big as they used to be. I doubt they ever will be again. Counter-Strike: Source's shitty (yeah, shitty, especially gunmod, you morons) vast numbers of server-side mods are kind of the exception here and in no way show that mods in general do well.

    And, likewise, a lot of people make custom maps. But who plays them? I used to see a lot more use of custom maps than I do now as well. Most of the custom maps I see played now are stupid gimmick maps.

    Mods dead? Please check your facts. Your argument is about as valid as a statement of the following:

    "A lot of people want to make pizza, but no wants to eat that pizza. No one likes pizza, my lack of numbers to prove this statement make me the most valid person on the topic. Instead of trying to defend my opinion, I will boldy make statements that hundreds of thousands of gamers hate pizza."

    Speaking as a previous employee of one of the major dedicated gameserver companies on the internet, I can boldy state that people still play custom mods and are still playing them today. If you would like facts to back this up, you can pick a game and add mod or custom mod to the end of that game, then click search on google.com.

    Mods do exist. People do play them.

    randomguy on
    "i ate your babies princess."
  • GoombaGoomba __BANNED USERS regular
    edited October 2009
    randomguy wrote: »
    Mods dead? Please check your facts. Your argument is about as valid as a statement of the following:

    "A lot of people want to make pizza, but no wants to eat that pizza. No one likes pizza, my lack of numbers to prove this statement make me the most valid person on the topic. Instead of trying to defend my opinion, I will boldy make statements that hundreds of thousands of gamers hate pizza."

    Speaking as a previous employee of one of the major dedicated gameserver companies on the internet, I can boldy state that people still play custom mods and are still playing them today. If you would like facts to back this up, you can pick a game and add mod or custom mod to the end of that game, then click search on google.com.

    Mods do exist. People do play them.
    Just because it exists doesn't mean it's popular, though. Yeah, it might have a hundred or so people playing it, but I wouldn't say it's very successful. The majority are like that. the vast majority.

    Goomba on
    [SIGPIC][/SIGPIC]
  • randomguyrandomguy Registered User regular
    edited October 2009
    Asiina wrote: »
    Matchmaking in L4D became an even bigger pain in the ass now that you can't even do a ping search in the console.

    In general though I play video games online to play with friends. We play on servers we know are non-douche servers. If you don't care what kind of game you want to play then open the server list, find a non-empty one and join. If you care then matchmaking just adds stupid and unnecessary steps.

    The lack of control is extremely frustrating, I have to agree with you and others in this thread that relying on people's upload connection over a dedicated line can force me to smash my monitor in frustration.

    randomguy on
    "i ate your babies princess."
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited October 2009
    matchmaking will NEVER beat a good dedicated server. here's why:


    Matchmaking does make an attempt to group you with players of similar skill levels, but you never know when you'll get griefers, teamkillers, or guys who are veterans but just reset their profiles. it's a crapshoot. you're put together with random people who may or may not be interested in playing the way you want to play. they may just want to spawn camp, or glitch into things, or hack, or grief. compare this to a good dedicated server: you find a server, you play a few rounds, and you notice that people are goal-oriented. they work as a team, they back each other up, they add strategy on a level that only comes from playing with each other for a long time. if a griefer, teamkiller, or hacker comes in, they'll get kicked, and the rest of the players can enjoy the game. furthermore, the community goes beyond simple friends lists or the like. on a large server, you're going to have a rotation of players that reach 50 or so. that's far too many to add to a friends list. but you don't need to do that. the server is like a familiar bar. you don't have to invite friends out for drinks, you just go to the destination, and you know the camaraderie will be there.

    curly haired boy on
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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • fwylofwylo Registered User regular
    edited October 2009
    randomguy wrote: »
    Pancake wrote: »
    randomguy wrote: »
    Pancake wrote: »
    And it's not like many servers ever actually run many custom maps or run good custom maps when they do run custom maps. And mods are not and never will be as big as they used to be, so there's nothing much lost there either. Unless you mean relatively minor server-side mods, which are hardly necessary for a good multiplayer experience.

    You can't really say that without making absolutely no sense. Gary's mod alone proves that people want custom mods and that the community is large. The idea for L4D started development as a mod before it grew past that. There were tons of zombie mods clogging up mem usage on servers before L4D even existed in the Cstrike realm. If mods are not so big, why would Epic Games create http://www.makesomethingunreal.com/ and give away money every year to the best user-created mod?

    A good multiplayer experience is based on the community that plays the game. One of the largest niches of this community are the cusomization of skins, levels, and large modifications. There are still people playing mutator pack mods of UT99 to this day. It is one of the reasons you buy the game. It is why most PC games used to be packaged with a level editor.

    I can say that while making sense quite easily.

    A lot of people want to make mods. No one wants to play them. The vast majority of mods that actually do see release are dead within two weeks these day. So no, mods are not as big as they used to be. I doubt they ever will be again. Counter-Strike: Source's shitty (yeah, shitty, especially gunmod, you morons) vast numbers of server-side mods are kind of the exception here and in no way show that mods in general do well.

    And, likewise, a lot of people make custom maps. But who plays them? I used to see a lot more use of custom maps than I do now as well. Most of the custom maps I see played now are stupid gimmick maps.

    Mods dead? Please check your facts. Your argument is about as valid as a statement of the following:

    "A lot of people want to make pizza, but no wants to eat that pizza. No one likes pizza, my lack of numbers to prove this statement make me the most valid person on the topic. Instead of trying to defend my opinion, I will boldy make statements that hundreds of thousands of gamers hate pizza."

    Speaking as a previous employee of one of the major dedicated gameserver companies on the internet, I can boldy state that people still play custom mods and are still playing them today. If you would like facts to back this up, you can pick a game and add mod or custom mod to the end of that game, then click search on google.com.

    Mods do exist. People do play them.

    I would agree with randomguy, modding is still a huge part of the online PC community. Now people make mods that suck every so often so they die but there are huge mods that are still played and will not die.

    Maybe they begin to lose a bit of popularity because whole game engines/new games are made that are based upon these basic mods. But the originals never fully die IMO.

    Even look at Warcraft 3:FT which has a full custom game list every hour of every day. Things like DOTA and Tower Defense which has turned into a full new Genre of game for the console.

    fwylo on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited October 2009
    Goomba wrote: »
    randomguy wrote: »
    Mods dead? Please check your facts. Your argument is about as valid as a statement of the following:

    "A lot of people want to make pizza, but no wants to eat that pizza. No one likes pizza, my lack of numbers to prove this statement make me the most valid person on the topic. Instead of trying to defend my opinion, I will boldy make statements that hundreds of thousands of gamers hate pizza."

    Speaking as a previous employee of one of the major dedicated gameserver companies on the internet, I can boldy state that people still play custom mods and are still playing them today. If you would like facts to back this up, you can pick a game and add mod or custom mod to the end of that game, then click search on google.com.

    Mods do exist. People do play them.
    Just because it exists doesn't mean it's popular, though. Yeah, it might have a hundred or so people playing it, but I wouldn't say it's very successful. The majority are like that. the vast majority.

    Dota.

    The vast majority don't play mods because they aren't aware of them. ARMA2 is full of mods, mostly because the game is very friendly towards them, rarely you need to download anything, the game loads it up directly from the server.

    Maps with most players in ARMA2 are the ones with mods.

    Satsumomo on
  • randomguyrandomguy Registered User regular
    edited October 2009
    Goomba wrote: »
    randomguy wrote: »
    Mods dead? Please check your facts. Your argument is about as valid as a statement of the following:

    "A lot of people want to make pizza, but no wants to eat that pizza. No one likes pizza, my lack of numbers to prove this statement make me the most valid person on the topic. Instead of trying to defend my opinion, I will boldy make statements that hundreds of thousands of gamers hate pizza."

    Speaking as a previous employee of one of the major dedicated gameserver companies on the internet, I can boldy state that people still play custom mods and are still playing them today. If you would like facts to back this up, you can pick a game and add mod or custom mod to the end of that game, then click search on google.com.

    Mods do exist. People do play them.
    Just because it exists doesn't mean it's popular, though. Yeah, it might have a hundred or so people playing it, but I wouldn't say it's very successful. The majority are like that. the vast majority.

    http://www.makesomethingunreal.com/

    Trust me, customization of something a gamer paid for is extremely popular. There are over 1,000 people playing games over 10 years old with custom mods for just this reason. A petition that is under 20 hours old has over 100,000 people signed, and a large majority of PC pre-orders for COD MW2 have been cancelled since the announcement.

    *Edited....Above two posts are proof enough...DoTA

    randomguy on
    "i ate your babies princess."
  • GoombaGoomba __BANNED USERS regular
    edited October 2009
    randomguy wrote: »
    The lack of control is extremely frustrating, I have to agree with you and others in this thread that relying on people's upload connection over a dedicated line can force me to smash my monitor in frustration.
    Yes why don't companies pay loads of money for servies that many to most users will never touch? It's like they care more about money than the gamers. :|

    I'm not quite sure what you mean here, but dedicated servers don't have to be paid for by IW. If they release a dedicated server client people will pay hosting services to host the client without IW being involved.

    It will also reduce strain on their matchmaking, meaning they can scale it down a bit and save monies.
    That's why you don't do that.

    And on dedicated servers, I've never made close, long lasting bonds with anything near 50 people. Only enough that changing servers wouldn't be a big deal.

    Goomba on
    [SIGPIC][/SIGPIC]
This discussion has been closed.