Planetside "Next" -- PS's Sequel In The Works??

BamelinBamelin Registered User regular
edited October 2009 in Games and Technology
What Planetside Next means to me

We all have our vices. For some gamers RPG's really do it for them. One of the things I've always loved about SOE is that we built our company on the core idea of making games across many genres, and that includes the world's first MMOFPS, Planetside.

I love Planetside. I really do. It's an amazing game. you won't find any other FPS where you can have a 100 vs. 100 battle raging. And we pulled this off 5-6 years ago.

There's a great description of a Planetside battle here:

www.rockpapershotgun.com/2008/09/05/planetside-the-1/


I really couldn't sum it up any better than that. To me the idea of a massive firefight on that kind of scale is why I'm a gamer.

Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn't get people back into the action quickly enough.

But the core of Planetside - massive battles with vehicles and infantry was something we nailed really well.

To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics.

Damn I love Planetside. I really do.

Smed

http://john-smedley.livejournal.com/833.html


Originally linked from Joystiq


So um Planetside "Next"?

I put 3 years into Planetside, there is a small part of me inside that hopes this actually turns out to be true. Planetside is still the largest FPS I've played in terms of sheer amount of people on the battlefield.

Bamelin on

Posts

  • Lionel-RichieLionel-Richie Registered User regular
    edited October 2009
    It would be wonderful if they moved towards a more "realistic" damage style. That was my frustration with Planetside. It took too many shots to kill someone.

    Balance that by having a medic type skill-set where you can "revive" fallen players.

    Lionel-Richie on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited October 2009
    It would be wonderful if they moved towards a more "realistic" damage style. That was my frustration with Planetside. It took too many shots to kill someone.

    Balance that by having a medic type skill-set where you can "revive" fallen players.

    I think it would best done with a mix of realistic and non-realistic damage styles. Realism in shooters makes people die very quickly which is fine for some games but when there's over 150 people engaged in a battle any stray bullet could spell your doom and end up frustrating you if you constantly die over and over and over and never have a chance to actually destroy vehicles and kill other players.

    Regardless, if they do make a sequel and it's anywhere near as fun as the original Planetside I'll be all up on it.

    Darmak on
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