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[WoW] [Chat]: Blizzard has earned exalted status!

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Posts

  • TethTeth __BANNED USERS regular
    edited October 2009
    How long does it usually take to level up a character to about 70 now? With an heirloom that increases experience?

    I'm debating leveling my shaman, or just paying the 45$ (or whatever the fee is) and transferring my horde character to Alliance - who is already level 73.

    Teth on
    #1
  • shadowaneshadowane Registered User regular
    edited October 2009
    Probably around 2 days played if not faster depending on rest state and if you do professions. I had almost 100% rest state and got to 70 at like 2.75 days played and I only had the heirloom stuff from 50-70.

    shadowane on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.

    Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.

    Ooh.

    reVerse on
  • DukiDuki Registered User regular
    edited October 2009
    How do I paid character transfer a character from one account to another when they're both merged to the same battle.net account? When I move to transfer it, the account I write in gets defaulted to my battle.net account, and it is confusing me :(

    Duki on
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited October 2009
    Go to paid character transfer, select the character ask what relam and click the box account transfer then it will ask which accounts

    Brainleech on
  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited October 2009
    Blood Queen Lana'thel's model is sure...something.
    bloodqueen.jpg

    I needed anime to post. on
    liEt3nH.png
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited October 2009
    Wow...that's....terrible.

    I mean, it's high quality and all that...but it just looks stupid.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • LednehLedneh shinesquawk Registered User regular
    edited October 2009
    What's better than a quest where you grapple from drake to drake, knocking their riders off along the way?

    A quest where you grapple from drake to drake, knocking their riders off along the way done right at the moment when Preliator by Globus gets to about three minutes in.

    Most metal thing ever. emot-rock.gif

    For reference, the song in question: http://www.youtube.com/watch?v=5q6skxRLnsI

    Ledneh on
  • OptyOpty Registered User regular
    edited October 2009
    Panda4You wrote: »
    There is if you already got T8/10-pieces and you're not running 25-mans.
    Tier gear bonuses work regardless of ilvl, so having 1 T8.10 and 3 T8.25 will still get you the 4 piece bonus.
    reVerse wrote: »
    The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.

    Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.

    Ooh.
    Need Before Greed's already in the game but I believe the only new thing being added is the melee spellpower restriction.

    Opty on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    Opty wrote: »
    Panda4You wrote: »
    There is if you already got T8/10-pieces and you're not running 25-mans.
    Tier gear bonuses work regardless of ilvl, so having 1 T8.10 and 3 T8.25 will still get you the 4 piece bonus.
    reVerse wrote: »
    The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.

    Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.

    Ooh.
    Need Before Greed's already in the game but I believe the only new thing being added is the melee spellpower restriction.

    No one ever uses it, though.

    reVerse on
  • SeptusSeptus Registered User regular
    edited October 2009
    reVerse wrote: »
    The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.

    Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.

    Ooh.

    This will, on the whole, be awesome, but the dominant armor thing bothers me a bit. My druid will very likely find upgrades in the form of healing cloth often. I hope at the least, it means my druid automatically loses to a priest, but still wins over greeders.

    Septus on
    PSN: Kurahoshi1
  • EndEnd Registered User regular
    edited October 2009
    reVerse wrote: »
    Opty wrote: »
    Need Before Greed's already in the game but I believe the only new thing being added is the melee spellpower restriction.

    No one ever uses it, though.

    They will now! :P

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • RamiRami Registered User regular
    edited October 2009
    Probably made that change specifically to get DKs to understand that +spellpower is not useful.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • 815165815165 Registered User regular
    edited October 2009
    Will be interesting to see if they have to go back and change any gear (such as physical DPS mail having int) when Hunters change to focus seeing as they'd not be able to roll on gear intended for them pre-Cata.

    815165 on
  • OptyOpty Registered User regular
    edited October 2009
    My guess is that either they'll set up Enh Shammies to not need Int or they'll have Int do something extra for Hunters

    Opty on
  • BerenBeren Registered User regular
    edited October 2009
    Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.

    Beren on
    PS4: DarconvillesCat
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    Opty wrote: »
    My guess is that either they'll set up Enh Shammies to not need Int

    Yeah. They said that during Blizzcon.

    reVerse on
  • LednehLedneh shinesquawk Registered User regular
    edited October 2009
    Beren wrote: »
    Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.

    Gormok is practically infamous for this, so yes it's normal. Get past that, and you're past the hardest part for tanking and probably healing.

    Ledneh on
  • pollofacepolloface Registered User regular
    edited October 2009
    bloodqueen.jpg

    :winky:

    polloface on
  • EndEnd Registered User regular
    edited October 2009
    Beren wrote: »
    Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.

    We assign cooldowns.

    Our chart for today looks like this:
    http://spreadsheets.google.com/ccc?key=0AmjV1t9fzdMJdGx6WmthT1B2VklxRmhtYXRrXzhmWUE&hl=en

    Cochran rarely gets to tank that last part as indicated. That's about when the worms come out, so you're in some trouble if you get that far.

    Unfortunately, it's not a sure solution, but it helps a ton. It turns instagib situations into almost insta-gib situations. Basically, instead of the tank getting one shotted by impale+melee, the tank almost gets one shotted, and now you just need enough heals before gormok gets another melee swing in.

    But we found it helped a lot.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited October 2009
    polloface wrote: »
    bloodqueen.jpg

    :winky:

    She kind of looks like the vampire that feeds on other vampires had a weird nipple tentacle thing going on as well

    Brainleech on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited October 2009
    Jaded wrote: »
    Oats wrote: »
    Jubal77 wrote: »
    Gnome Warriors are proof that Tauren Rogues should exist.

    They do.

    You just can't see them.

    They are Invisibull.

    this was terrible.

    Dhalphir on
  • BerenBeren Registered User regular
    edited October 2009
    End wrote: »
    Beren wrote: »
    Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.

    We assign cooldowns.

    Our chart for today looks like this:
    http://spreadsheets.google.com/ccc?key=0AmjV1t9fzdMJdGx6WmthT1B2VklxRmhtYXRrXzhmWUE&hl=en

    Cochran rarely gets to tank that last part as indicated. That's about when the worms come out, so you're in some trouble if you get that far.

    Unfortunately, it's not a sure solution, but it helps a ton. It turns instagib situations into almost insta-gib situations. Basically, instead of the tank getting one shotted by impale+melee, the tank almost gets one shotted, and now you just need enough heals before gormok gets another melee swing in.

    But we found it helped a lot.

    Sweet. This is useful.

    What healers do you use tank wise?

    Beren on
    PS4: DarconvillesCat
  • EndEnd Registered User regular
    edited October 2009
    Beren wrote: »
    End wrote: »
    Beren wrote: »
    Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.

    We assign cooldowns.

    Our chart for today looks like this:
    http://spreadsheets.google.com/ccc?key=0AmjV1t9fzdMJdGx6WmthT1B2VklxRmhtYXRrXzhmWUE&hl=en

    Cochran rarely gets to tank that last part as indicated. That's about when the worms come out, so you're in some trouble if you get that far.

    Unfortunately, it's not a sure solution, but it helps a ton. It turns instagib situations into almost insta-gib situations. Basically, instead of the tank getting one shotted by impale+melee, the tank almost gets one shotted, and now you just need enough heals before gormok gets another melee swing in.

    But we found it helped a lot.

    Sweet. This is useful.

    What healers do you use tank wise?

    Tonight we had two shamans, a druid and a holy paladin focused on tanks. I think we have one healer always keeping an eye out for one of the other two tanks when they weren't tanking, because of the dot. We also had our other druid healing the raid roll hots on the tanks.

    Also, I should point out, you can do it with two tanks, as well. It becomes more important to remove the dots via some means, but we like having three tanks to simplify dispelling the poison in p2 (also, this means losing a tank in p1 doesn't wipe us...).

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited October 2009
    Lay on Hands can no longer be cast on yourself.

    Fuck you, Paladins. Fuck you.

    Now they just need to get rid of bubble.

    reVerse on
  • The WolfmanThe Wolfman Registered User regular
    edited October 2009
    We just managed to knock down heroic 10 beasts, and I swear we did it in the most crazy way possible.

    During one attempt when one tank (me, warrior) died, our healers discovered that it wasn't really all that hard to keep the second tank, a DK, up with 6 stacks of impale. So we did this: I took the first 2 impales, then called for a taunt. The DK then tanked him until he got about 6 impales, then called for a taunt, at which point our paladin would BoP him to remove the stack. I'd go again to 2 stacks, then we'd taunt back. And by then, we'd manage to kill Gormok just as the worms were coming in.

    Totally asinine and probably had no right in working... but it did! Flawlessly. And our guild has always been keen on figuring stuff out our own way rather than just parroting whatever Wowwiki says.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • EndEnd Registered User regular
    edited October 2009
    Oh god, 10man is nothing compared to 25man. (I'm not trying to belittle your efforts....it's just...they're not even the same fucking ballpark.)

    Although if you do two tank in 25man, you do get 4 stacks of impale.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • shrykeshryke Member of the Beast Registered User regular
    edited October 2009
    reVerse wrote: »
    Lay on Hands can no longer be cast on yourself.

    Fuck you, Paladins. Fuck you.

    Now they just need to get rid of bubble.

    WTF??!?!?!

    Why would they do this? That's the Paladin "Save My Ass" move of last resort when soloing elites and shit.

    shryke on
  • DerrickDerrick Registered User regular
    edited October 2009
    shryke wrote: »
    reVerse wrote: »
    Lay on Hands can no longer be cast on yourself.

    Fuck you, Paladins. Fuck you.

    Now they just need to get rid of bubble.

    WTF??!?!?!

    Why would they do this? That's the Paladin "Save My Ass" move of last resort when soloing elites and shit.

    GC already said that change isn't going through.

    Derrick on
    Steam and CFN: Enexemander
  • shrykeshryke Member of the Beast Registered User regular
    edited October 2009
    End wrote: »
    Oh god, 10man is nothing compared to 25man. (I'm not trying to belittle your efforts....it's just...they're not even the same fucking ballpark.)

    Although if you do two tank in 25man, you do get 4 stacks of impale.

    Is 25 TOC really that much harder?

    I was figuring it had to be since normal 10TOC didn't seem that bad but people Ichat with who do 25 TOC are endlessly talking of wipe after wipe and shit.

    shryke on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited October 2009
    Derrick wrote: »
    shryke wrote: »
    reVerse wrote: »
    Lay on Hands can no longer be cast on yourself.

    Fuck you, Paladins. Fuck you.

    Now they just need to get rid of bubble.

    WTF??!?!?!

    Why would they do this? That's the Paladin "Save My Ass" move of last resort when soloing elites and shit.

    GC already said that change isn't going through.

    No, he just said that they changed it back for the next build, but he also said that he can't promise it won't be changed. Perhaps to some half-nerf that's somewhere in between that and current.

    SabreMau on
  • EndEnd Registered User regular
    edited October 2009
    shryke wrote: »
    End wrote: »
    Oh god, 10man is nothing compared to 25man. (I'm not trying to belittle your efforts....it's just...they're not even the same fucking ballpark.)

    Although if you do two tank in 25man, you do get 4 stacks of impale.

    Is 25 TOC really that much harder?

    I was figuring it had to be since normal 10TOC didn't seem that bad but people Ichat with who do 25 TOC are endlessly talking of wipe after wipe and shit.

    I should be clear. TOGC. I've only been talking about TOGC this entire time. Apologies if someone was trying to talk about normal and I got that confused.

    Normal 25man TOC is easy. Comparably.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited October 2009
    Dhalphir wrote: »
    Jaded wrote: »
    Oats wrote: »
    Jubal77 wrote: »
    Gnome Warriors are proof that Tauren Rogues should exist.

    They do.

    You just can't see them.

    They are Invisibull.

    this was [strike]terrible[/strike] terribull.

    Saeris on
    borb_sig.png
  • 815165815165 Registered User regular
    edited October 2009
    shryke wrote: »
    reVerse wrote: »
    Lay on Hands can no longer be cast on yourself.

    Fuck you, Paladins. Fuck you.

    Now they just need to get rid of bubble.

    WTF??!?!?!

    Why would they do this? That's the Paladin "Save My Ass" move of last resort when soloing elites and shit.
    Sounds like this change is being reverted already.

    Paladins remain the only class you need to kill three times. :rotate:

    815165 on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited October 2009
    FU blizz
    ret pallies need a survivability nerf in pvp hard

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited October 2009
    reVerse wrote: »
    No one ever uses it, though.

    What? Everyone uses NbG. What kind of stupid server are you on?

    JustinSane07 on
  • BikkstahBikkstah Registered User regular
    edited October 2009
    Beren wrote: »
    End wrote: »
    Beren wrote: »
    Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.

    We assign cooldowns.

    Our chart for today looks like this:
    http://spreadsheets.google.com/ccc?key=0AmjV1t9fzdMJdGx6WmthT1B2VklxRmhtYXRrXzhmWUE&hl=en

    Cochran rarely gets to tank that last part as indicated. That's about when the worms come out, so you're in some trouble if you get that far.

    Unfortunately, it's not a sure solution, but it helps a ton. It turns instagib situations into almost insta-gib situations. Basically, instead of the tank getting one shotted by impale+melee, the tank almost gets one shotted, and now you just need enough heals before gormok gets another melee swing in.

    But we found it helped a lot.

    Sweet. This is useful.

    What healers do you use tank wise?

    The idea is for the tanks to use CDs at impale 3/4 to reduce the big melee hits that come. I use barkskin and my scarab here so the 40k hit at impale 4 won't own me then when it's my turn again, I use bear wall and frenzied regen.

    Bikkstah on
  • mattclemmattclem Registered User regular
    edited October 2009
    Septus wrote: »
    The CC thing is a bit unfortunate, but I looove the shortness of the instances. If I want to spend 2 hours, I'll just run 2 instances instead of 1, problem solved.

    I'm curious how Heroic Deadmines and Shadowfang Keep will actually work out. By TBC/Wrath scales, those are *massive* instances, the sheer number of bosses competing with mid-sized raids. I wonder if they'll keep to roughly the same pacing, in which case, those will be far longer instances than we've seen for quite some time.

    mattclem on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited October 2009
    reVerse wrote: »
    No one ever uses it, though.

    What? Everyone uses NbG. What kind of stupid server are you on?

    actually, everyone uses Group Loot. they aren't the same thing.

    Dhalphir on
  • GPIA7RGPIA7R Registered User regular
    edited October 2009
    Knocked out a couple of the big, group chains in Iecrown last night. First, the one that wraps up with The Bone Witch (with some great Lich King voice acting halfway through), and the other on Onslaught Island. Great stuff. Even greater having 2-manned it all with a DK friend.

    After doing the Scarlet Onslaught one, I would have really liked that one to be similar to the Nathanos Blightcaller quest, in which you throw together a small raid to take him down. That fight/ending deserved a lot more attention than it got, and I think far too many people just skip it. Hell, you're fighting...
    Mal'Ganis... again...

    ... and it should last longer than a 3 minute fight.

    Ah well.

    GPIA7R on
This discussion has been closed.