How long does it usually take to level up a character to about 70 now? With an heirloom that increases experience?
I'm debating leveling my shaman, or just paying the 45$ (or whatever the fee is) and transferring my horde character to Alliance - who is already level 73.
Probably around 2 days played if not faster depending on rest state and if you do professions. I had almost 100% rest state and got to 70 at like 2.75 days played and I only had the heirloom stuff from 50-70.
shadowane on
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reVerseAttack and Dethrone GodRegistered Userregular
edited October 2009
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
How do I paid character transfer a character from one account to another when they're both merged to the same battle.net account? When I move to transfer it, the account I write in gets defaulted to my battle.net account, and it is confusing me
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Ooh.
Need Before Greed's already in the game but I believe the only new thing being added is the melee spellpower restriction.
Opty on
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reVerseAttack and Dethrone GodRegistered Userregular
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Ooh.
Need Before Greed's already in the game but I believe the only new thing being added is the melee spellpower restriction.
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Ooh.
This will, on the whole, be awesome, but the dominant armor thing bothers me a bit. My druid will very likely find upgrades in the form of healing cloth often. I hope at the least, it means my druid automatically loses to a priest, but still wins over greeders.
Will be interesting to see if they have to go back and change any gear (such as physical DPS mail having int) when Hunters change to focus seeing as they'd not be able to roll on gear intended for them pre-Cata.
Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.
Beren on
PS4: DarconvillesCat
0
reVerseAttack and Dethrone GodRegistered Userregular
Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.
Gormok is practically infamous for this, so yes it's normal. Get past that, and you're past the hardest part for tanking and probably healing.
Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.
Cochran rarely gets to tank that last part as indicated. That's about when the worms come out, so you're in some trouble if you get that far.
Unfortunately, it's not a sure solution, but it helps a ton. It turns instagib situations into almost insta-gib situations. Basically, instead of the tank getting one shotted by impale+melee, the tank almost gets one shotted, and now you just need enough heals before gormok gets another melee swing in.
But we found it helped a lot.
End on
I wish that someway, somehow, that I could save every one of us
Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.
Cochran rarely gets to tank that last part as indicated. That's about when the worms come out, so you're in some trouble if you get that far.
Unfortunately, it's not a sure solution, but it helps a ton. It turns instagib situations into almost insta-gib situations. Basically, instead of the tank getting one shotted by impale+melee, the tank almost gets one shotted, and now you just need enough heals before gormok gets another melee swing in.
Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.
Cochran rarely gets to tank that last part as indicated. That's about when the worms come out, so you're in some trouble if you get that far.
Unfortunately, it's not a sure solution, but it helps a ton. It turns instagib situations into almost insta-gib situations. Basically, instead of the tank getting one shotted by impale+melee, the tank almost gets one shotted, and now you just need enough heals before gormok gets another melee swing in.
But we found it helped a lot.
Sweet. This is useful.
What healers do you use tank wise?
Tonight we had two shamans, a druid and a holy paladin focused on tanks. I think we have one healer always keeping an eye out for one of the other two tanks when they weren't tanking, because of the dot. We also had our other druid healing the raid roll hots on the tanks.
Also, I should point out, you can do it with two tanks, as well. It becomes more important to remove the dots via some means, but we like having three tanks to simplify dispelling the poison in p2 (also, this means losing a tank in p1 doesn't wipe us...).
End on
I wish that someway, somehow, that I could save every one of us
0
reVerseAttack and Dethrone GodRegistered Userregular
We just managed to knock down heroic 10 beasts, and I swear we did it in the most crazy way possible.
During one attempt when one tank (me, warrior) died, our healers discovered that it wasn't really all that hard to keep the second tank, a DK, up with 6 stacks of impale. So we did this: I took the first 2 impales, then called for a taunt. The DK then tanked him until he got about 6 impales, then called for a taunt, at which point our paladin would BoP him to remove the stack. I'd go again to 2 stacks, then we'd taunt back. And by then, we'd manage to kill Gormok just as the worms were coming in.
Totally asinine and probably had no right in working... but it did! Flawlessly. And our guild has always been keen on figuring stuff out our own way rather than just parroting whatever Wowwiki says.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Oh god, 10man is nothing compared to 25man. (I'm not trying to belittle your efforts....it's just...they're not even the same fucking ballpark.)
Although if you do two tank in 25man, you do get 4 stacks of impale.
Is 25 TOC really that much harder?
I was figuring it had to be since normal 10TOC didn't seem that bad but people Ichat with who do 25 TOC are endlessly talking of wipe after wipe and shit.
Why would they do this? That's the Paladin "Save My Ass" move of last resort when soloing elites and shit.
GC already said that change isn't going through.
No, he just said that they changed it back for the next build, but he also said that he can't promise it won't be changed. Perhaps to some half-nerf that's somewhere in between that and current.
Oh god, 10man is nothing compared to 25man. (I'm not trying to belittle your efforts....it's just...they're not even the same fucking ballpark.)
Although if you do two tank in 25man, you do get 4 stacks of impale.
Is 25 TOC really that much harder?
I was figuring it had to be since normal 10TOC didn't seem that bad but people Ichat with who do 25 TOC are endlessly talking of wipe after wipe and shit.
I should be clear. TOGC. I've only been talking about TOGC this entire time. Apologies if someone was trying to talk about normal and I got that confused.
Normal 25man TOC is easy. Comparably.
End on
I wish that someway, somehow, that I could save every one of us
Does anyone else doing Heroic Beasts have the problem of just massive ass damage in a very very short amount of time ( like .2 seconds) that happens a lot of attempts. I mean, we've killed him before, so we know what the damage is like, but about half the time we'll look back through logs and see damage of like 60k in half a second or less, which just seems unhealable. Eh, maybe we just suck, but still.
Cochran rarely gets to tank that last part as indicated. That's about when the worms come out, so you're in some trouble if you get that far.
Unfortunately, it's not a sure solution, but it helps a ton. It turns instagib situations into almost insta-gib situations. Basically, instead of the tank getting one shotted by impale+melee, the tank almost gets one shotted, and now you just need enough heals before gormok gets another melee swing in.
But we found it helped a lot.
Sweet. This is useful.
What healers do you use tank wise?
The idea is for the tanks to use CDs at impale 3/4 to reduce the big melee hits that come. I use barkskin and my scarab here so the 40k hit at impale 4 won't own me then when it's my turn again, I use bear wall and frenzied regen.
The CC thing is a bit unfortunate, but I looove the shortness of the instances. If I want to spend 2 hours, I'll just run 2 instances instead of 1, problem solved.
I'm curious how Heroic Deadmines and Shadowfang Keep will actually work out. By TBC/Wrath scales, those are *massive* instances, the sheer number of bosses competing with mid-sized raids. I wonder if they'll keep to roughly the same pacing, in which case, those will be far longer instances than we've seen for quite some time.
mattclem on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Knocked out a couple of the big, group chains in Iecrown last night. First, the one that wraps up with The Bone Witch (with some great Lich King voice acting halfway through), and the other on Onslaught Island. Great stuff. Even greater having 2-manned it all with a DK friend.
After doing the Scarlet Onslaught one, I would have really liked that one to be similar to the Nathanos Blightcaller quest, in which you throw together a small raid to take him down. That fight/ending deserved a lot more attention than it got, and I think far too many people just skip it. Hell, you're fighting...
Mal'Ganis... again...
... and it should last longer than a 3 minute fight.
Posts
I'm debating leveling my shaman, or just paying the 45$ (or whatever the fee is) and transferring my horde character to Alliance - who is already level 73.
Ooh.
I mean, it's high quality and all that...but it just looks stupid.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
A quest where you grapple from drake to drake, knocking their riders off along the way done right at the moment when Preliator by Globus gets to about three minutes in.
Most metal thing ever.
For reference, the song in question: http://www.youtube.com/watch?v=5q6skxRLnsI
Need Before Greed's already in the game but I believe the only new thing being added is the melee spellpower restriction.
No one ever uses it, though.
This will, on the whole, be awesome, but the dominant armor thing bothers me a bit. My druid will very likely find upgrades in the form of healing cloth often. I hope at the least, it means my druid automatically loses to a priest, but still wins over greeders.
They will now! :P
Yeah. They said that during Blizzcon.
Gormok is practically infamous for this, so yes it's normal. Get past that, and you're past the hardest part for tanking and probably healing.
:winky:
We assign cooldowns.
Our chart for today looks like this:
http://spreadsheets.google.com/ccc?key=0AmjV1t9fzdMJdGx6WmthT1B2VklxRmhtYXRrXzhmWUE&hl=en
Cochran rarely gets to tank that last part as indicated. That's about when the worms come out, so you're in some trouble if you get that far.
Unfortunately, it's not a sure solution, but it helps a ton. It turns instagib situations into almost insta-gib situations. Basically, instead of the tank getting one shotted by impale+melee, the tank almost gets one shotted, and now you just need enough heals before gormok gets another melee swing in.
But we found it helped a lot.
She kind of looks like the vampire that feeds on other vampires had a weird nipple tentacle thing going on as well
this was terrible.
Sweet. This is useful.
What healers do you use tank wise?
Tonight we had two shamans, a druid and a holy paladin focused on tanks. I think we have one healer always keeping an eye out for one of the other two tanks when they weren't tanking, because of the dot. We also had our other druid healing the raid roll hots on the tanks.
Also, I should point out, you can do it with two tanks, as well. It becomes more important to remove the dots via some means, but we like having three tanks to simplify dispelling the poison in p2 (also, this means losing a tank in p1 doesn't wipe us...).
Fuck you, Paladins. Fuck you.
Now they just need to get rid of bubble.
During one attempt when one tank (me, warrior) died, our healers discovered that it wasn't really all that hard to keep the second tank, a DK, up with 6 stacks of impale. So we did this: I took the first 2 impales, then called for a taunt. The DK then tanked him until he got about 6 impales, then called for a taunt, at which point our paladin would BoP him to remove the stack. I'd go again to 2 stacks, then we'd taunt back. And by then, we'd manage to kill Gormok just as the worms were coming in.
Totally asinine and probably had no right in working... but it did! Flawlessly. And our guild has always been keen on figuring stuff out our own way rather than just parroting whatever Wowwiki says.
Although if you do two tank in 25man, you do get 4 stacks of impale.
WTF??!?!?!
Why would they do this? That's the Paladin "Save My Ass" move of last resort when soloing elites and shit.
GC already said that change isn't going through.
Is 25 TOC really that much harder?
I was figuring it had to be since normal 10TOC didn't seem that bad but people Ichat with who do 25 TOC are endlessly talking of wipe after wipe and shit.
No, he just said that they changed it back for the next build, but he also said that he can't promise it won't be changed. Perhaps to some half-nerf that's somewhere in between that and current.
I should be clear. TOGC. I've only been talking about TOGC this entire time. Apologies if someone was trying to talk about normal and I got that confused.
Normal 25man TOC is easy. Comparably.
Paladins remain the only class you need to kill three times. :rotate:
ret pallies need a survivability nerf in pvp hard
What? Everyone uses NbG. What kind of stupid server are you on?
The idea is for the tanks to use CDs at impale 3/4 to reduce the big melee hits that come. I use barkskin and my scarab here so the 40k hit at impale 4 won't own me then when it's my turn again, I use bear wall and frenzied regen.
I'm curious how Heroic Deadmines and Shadowfang Keep will actually work out. By TBC/Wrath scales, those are *massive* instances, the sheer number of bosses competing with mid-sized raids. I wonder if they'll keep to roughly the same pacing, in which case, those will be far longer instances than we've seen for quite some time.
actually, everyone uses Group Loot. they aren't the same thing.
After doing the Scarlet Onslaught one, I would have really liked that one to be similar to the Nathanos Blightcaller quest, in which you throw together a small raid to take him down. That fight/ending deserved a lot more attention than it got, and I think far too many people just skip it. Hell, you're fighting...
... and it should last longer than a 3 minute fight.
Ah well.