GonmunHe keeps kickin' me inthe dickRegistered Userregular
edited November 2009
So, I wound up moving my main to Azjol-Nerub as a co-worker offered to help me with stuff if needed. Does anyone have any suggestions for a lvl 55 ret pally? I'd post my spec but I'm at work and can't access the armory atm. I looked at the Battlegear fo Valor but I guessing there's a better armor set for someone my level out there isn't there?
In all honesty, gear matters very little while leveling. Hit 58, get to Outlands, and bam! All of the gear there is comparable to the best gear of Vanilla, and it's green!
I wouldn't be surprised if they just didn't make that announcement. I think if they were going to do that they'd have done it when they released 3.2 and made all instances drop Conquest or higher badges.
Yeah honestly I wouldn't either, but they specifically said they would so it would be shitty to not do it.
I have a few of the achievements left at this point but mostly because I don't care. I really only cared about the Rusted Proto-drake because it made my swift flight form 310% speed too.
edit: And yeah Nobody that was a kick in the balls. Honestly, though, grab a mage, shaman and something else and we can get it done for you one of these days.
Yeah I need to bribe Myth and either Rancid or Sfra into coming along.
You got to get a group that actively wants to get their Red drake, Brain.
I'm just missing the 20 minute Oculus achievement because fuck Oculus.
Sadly this is the only one I'm missing as well, and I can't find a group on competent people willing to do this no matter how hard I try
The only ach I have left on the meta are all from Oculus. It's just... not very fun. And combine that with people who suck screwing it up royally... I've maybe done the instance 5 times.
I wouldn't be surprised if they just didn't make that announcement. I think if they were going to do that they'd have done it when they released 3.2 and made all instances drop Conquest or higher badges.
People keep asking about it, and just about once a month, they actually respond by linking to the thread where they say they'll make an announcement a month before.
So I think they still intend to give warning.
End on
I wish that someway, somehow, that I could save every one of us
Ugh, I need so many of the heroic achievements. Including Less Rabi, all the Occulus ones (minus experienced drake rider or whatever it is). And then the stupid "dont kill the shadow things" in VH, because that stupid boss never shows up. And when he does, someone kills them, despite being told not to.
PierceNeck on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
I wouldn't be surprised if they just didn't make that announcement. I think if they were going to do that they'd have done it when they released 3.2 and made all instances drop Conquest or higher badges.
People keep asking about it, and just about once a month, they actually respond by linking to the thread where they say they'll make an announcement a month before.
So I think they still intend to give warning.
I might have misread it, but I thought that the last statement that the blues made (from Bornakk specifically, I think) stated that they had decided not to remove the drakes at this time and that "if that did change they'd make an announcement about it a month or so beforehand, so people could get their drakes". That's the last I read on it though and it has been awhile, so if they've said anything since, I might have missed it.
I wouldn't be surprised if they just didn't make that announcement. I think if they were going to do that they'd have done it when they released 3.2 and made all instances drop Conquest or higher badges.
People keep asking about it, and just about once a month, they actually respond by linking to the thread where they say they'll make an announcement a month before.
So I think they still intend to give warning.
I might have misread it, but I thought that the last statement that the blues made (from Bornakk specifically, I think) stated that they had decided not to remove the drakes at this time and that "if that did change they'd make an announcement about it a month or so beforehand, so people could get their drakes". That's the last I read on it though and it has been awhile, so if they've said anything since, I might have missed it.
No, that's all they've said.
I think one of the big reasons ulduar drakes didn't go away with 3.2 is that 3.2 doesn't have its own drakes.
Icecrown will though.
End on
I wish that someway, somehow, that I could save every one of us
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
I think one of the big reasons ulduar drakes didn't go away with 3.2 is that 3.2 doesn't have its own drakes.
Icecrown will though.
Quite possible, though one of the reasons (or perhaps THE reason) they started removing the drakes in the first place was that the new raid gear would allow people to "trivialize the previous encounters and thus acquire the drakes more easily than those who earned theirs beforehand", but with the standardization of the badges and ease of acquisition of T9/equivalent gear that 3.2 brought, that's pretty much already happened. For that reason I think they might very well just not remove the drakes and are just holding off as long as possible to avoid dealing with the shitstorm of complaints they'll get for a few weeks before the patch hits and there are new drakes to acquire.
The funny thing is, most of the achievements now are a joke. The only really hard one now is if you do the 5 Amber strat to get Emerald and Ruby Void at the same time. We actually did Amber Void and the 20 minute achievement at the same time after they put in the scaling.
re: Mounts
I think they are finding that people still have trouble getting the achievements done. There are several guilds with Rusted drakes on our server. Last I checked, there was only one with Ironbounds, and that guild is the only one on server who's done Firefighter 25.
(for reference, I think our guild could pull off FF25, but there's enough people in the guild who are too afraid to try it).
But who cares? The Ulduar drakes will still be the Ulduar drakes. If they want to come out with new meta-achievements, they'll probably just make new mounts for it.
If WoW has taught you anything, it should be there's no definitive end, and no definitive item. Recycling the drakes to a new set of achievements just doesn't make any sense.
Chances are, you'll get Icecrown metas with super cool Icecrown style drakes. And the ones who want to go back and get the older drakes can do so, they'll just be the "lolz old drakes".
I think they are going to remove all the drakes from the achievements come 4.0 sigh
No matter much I beg I cannot get some of those heroic ones done because people want the bronze drake or a number of other reasons for the others ones
I really doubt they'll ever remove the Glory of the Hero red proto-drake. That is considered a "starter drake" of sorts. They haven't removed it in a year now, and they have continually nerfed and re-nerfed the heroics and associated achievements. They want people to be able to get that drake. It's only 280% so it's not even like it offers any sort of in-game advantage like the raid drakes or the violet. However, they might as WELL remove it in 4.0 because who is going to manage to get a group for level 80 heroic achievements when there will be a level 85 Glory of the Whatever to work on...
Quite possible, though one of the reasons (or perhaps THE reason) they started removing the drakes in the first place was that the new raid gear would allow people to "trivialize the previous encounters and thus acquire the drakes more easily than those who earned theirs beforehand", but with the standardization of the badges and ease of acquisition of T9/equivalent gear that 3.2 brought, that's pretty much already happened. For that reason I think they might very well just not remove the drakes and are just holding off as long as possible to avoid dealing with the shitstorm of complaints they'll get for a few weeks before the patch hits and there are new drakes to acquire.
I've wondered too why they waited so long. I personally think it's like he said, because ToC has no drakes of its own, and possibly to keep people running Ulduar for longer, because if it weren't for finishing up achievements for drakes, many guilds just wouldn't bother with Ulduar at all anymore. I don't think they'll leave Ulduar drakes up forever though, because it's like PVP mounts, they are supposed to change with each new season, and Icecrown is the new season of raiding which will have its own new drake model.
On the other hand, if they DON'T remove them, it doesn't really matter, because the people capable of getting ICC drakes will be riding ICC drakes, and so even if less advanced raiders then get ironbounds, people will still know by looking who is at the head of the raid game on that server. It's like rusted vs ironbound on my server right now. Early on there were few rusted drakes, but nowadays there's tons, between nerfs and more guilds learning the content, and people SELLING drake runs... But there's still only two guilds with ironbounds.
But who cares? The Ulduar drakes will still be the Ulduar drakes. If they want to come out with new meta-achievements, they'll probably just make new mounts for it.
If WoW has taught you anything, it should be there's no definitive end, and no definitive item. Recycling the drakes to a new set of achievements just doesn't make any sense.
Chances are, you'll get Icecrown metas with super cool Icecrown style drakes. And the ones who want to go back and get the older drakes can do so, they'll just be the "lolz old drakes".
They removed the Glory of the Raider Naxx Protos for the same reason they will probably remove the Ulduar ones: They're 310% mounts. I agree with whoever said earlier that they didn't remove the Ulduar drakes because 3.2 didn't have a new Glory of the Raider meta. Not to mention Ulduar hard modes are very much more technical than the Naxx ones, so even with ToC gear you can't faceroll things like Firefighter/1 light.
My guild is working on Rusted protos now and I hope we get them before 3.3 comes out, but I also hope they remove them when 3.3 comes out and put in a new Glory meta with a new drake from ICC.
I think they are going to remove all the drakes from the achievements come 4.0 sigh
No matter much I beg I cannot get some of those heroic ones done because people want the bronze drake or a number of other reasons for the others ones
I really doubt they'll ever remove the Glory of the Hero red proto-drake. That is considered a "starter drake" of sorts. They haven't removed it in a year now, and they have continually nerfed and re-nerfed the heroics and associated achievements. They want people to be able to get that drake. It's only 280% so it's not even like it offers any sort of in-game advantage like the raid drakes or the violet. However, they might as WELL remove it in 4.0 because who is going to manage to get a group for level 80 heroic achievements when there will be a level 85 Glory of the Whatever to work on...
The starterest drake is the bronze from Infinite Corrupter. But they can't take that one away, it's the whole reason for having that boss.
I always considered the "beginner drake" to be the albino one they hand out when you get 50 mounts.
Heck, I have characters with that drake in their inventory without epic flying. Since they're practically giving away mounts now, I just buy all the mounts for variety, and before you know it, you've got that damn albino.
slurpeepoop on
0
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
edited November 2009
Does anyone know what the deal with the economics of borean leather? The price across most servers seems to be really low, but leatherworkers need a ton of them. On my realm the price is low like everywhere else, but there just aren't that many in the AH usually.
I'm at 67 now, and was thinking about dropping skinning, but I'm not sure I could support leatherworking from leathers on the AH. It seems like prices should be higher if there isn't a huge glut of borean leathers available.
The starterest drake is the bronze from Infinite Corrupter. But they can't take that one away, it's the whole reason for having that boss.
Eh, I guess, but that's just an ugly outdated drake model. The red is a proto-drake, which is iconic of WLK.
Getting the Ulduar drakes now is certainly a lot easier but yeah... Depending on who's in the raid and how much of a bad mood people are in for having to go to Ulduar, trying to get achievements for stragglers or recent recruits can be just an exercise in frustration. One week we one-shot Firefighter, two weeks later we wiped five times and finally said fuck it, the one guy who missed it last week can wait a bit longer cos people are being retarded. Rusted drakes are retardedly easy to get now though. Some people in my main 10-man group have four or five now, some of those runs with half-geared alts and newer recruits.
But who cares? The Ulduar drakes will still be the Ulduar drakes. If they want to come out with new meta-achievements, they'll probably just make new mounts for it.
If WoW has taught you anything, it should be there's no definitive end, and no definitive item. Recycling the drakes to a new set of achievements just doesn't make any sense.
Chances are, you'll get Icecrown metas with super cool Icecrown style drakes. And the ones who want to go back and get the older drakes can do so, they'll just be the "lolz old drakes".
They removed the Glory of the Raider Naxx Protos for the same reason they will probably remove the Ulduar ones: They're 310% mounts. I agree with whoever said earlier that they didn't remove the Ulduar drakes because 3.2 didn't have a new Glory of the Raider meta. Not to mention Ulduar hard modes are very much more technical than the Naxx ones, so even with ToC gear you can't faceroll things like Firefighter/1 light.
My guild is working on Rusted protos now and I hope we get them before 3.3 comes out, but I also hope they remove them when 3.3 comes out and put in a new Glory meta with a new drake from ICC.
See I STILL don't agree with this. I could kind of understand why they removed the naxx ones, because at that time, outside of crazy PvP there were no other 310% mounts. So saying it was a reward for the hard core raiders out there made some sense. I mean 310% mount speed was the justification for removing the drakes right? Well, now you can get a 310% mount from doing the seasonal metas... so why bother removing the drakes at this point. If left in, you'll still get players going BACK to older content to try and get it. I mean the argument now is.. well I happened to be in a hard core guild and got that before they removed it, so that means its ok to remove it with the next level of drake.
This makes no sense. The hardcore guilds will STILL be able to get the new drakes (might take them longer but they'll go for it) The guilds that are just now entering new content will still have something to shoot for, and if players need that boost to their Epeen.. get the new one.
My guild tried for the Naxx ones, we fell short by about 5 achievements, they removed the drake... guess how many of those achievements my guild went for after that .... 0 about the same number of times we went back to Naxx.
With Ulduar, my guild has just gotten to the point where we can Clear 10 man ToC, but still haven't downed the last 4 bosses in Ulduar 10, let alone try all the hard modes. ( i think we have 2) Sure some of the achievements will be easier in higher ilevel gear, but for guilds like mine (non hard core raiding, with limited play time), leaving the drake means there is still something to shoot for in older content.
The 10man achievements are relatively easy. Firefighter is particular is still somewhat difficult, but I found the class composition makes the biggest difference here (it feels near impossible without a resto druid, and lacking bloodlust makes it a bit harder too).
Of course, the 10man achievements don't even compare to the 25man achievements.
End on
I wish that someway, somehow, that I could save every one of us
0
GrobianWhat's on sale?Pliers!Registered Userregular
edited November 2009
A raid on my server is doing a lottery where they give away a Rusted Protodrake. I'm probably entering my girlfriend's hunter that hasn't even seen most 5man heroics.
Does anyone know what the deal with the economics of borean leather? The price across most servers seems to be really low, but leatherworkers need a ton of them. On my realm the price is low like everywhere else, but there just aren't that many in the AH usually.
I'm at 67 now, and was thinking about dropping skinning, but I'm not sure I could support leatherworking from leathers on the AH. It seems like prices should be higher if there isn't a huge glut of borean leathers available.
Patch 3.3 adds a way to trade Borean Leather into Arctic Fur, so the price will probably go up.
Man. The economy on my server (Azuremyst-EU) is really crazy. Fluctuates like hell. Enchants that sold for 15g two days ago goes for 75 gold today. The big expensive ones like Berserking are the only ones that really have a steady price.
The 10man achievements are relatively easy. Firefighter is particular is still somewhat difficult, but I found the class composition makes the biggest difference here (it feels near impossible without a resto druid, and lacking bloodlust makes it a bit harder too).
Of course, the 10man achievements don't even compare to the 25man achievements.
The first time we did FF10, we stacked the hell out of it. Warrior tank to solo tank for Phase 1, 3, and tank both head and bottom on Phase 4, Disc Priest, Tree Druid, and a lot of synchronized buffs.
The second time we did it, I tanked as a Paladin through Phase 1, and both in Phase 4, and we did it with a Holy pally and a Resto Shaman, and we did it faster. The T9 gear does make a difference.
Nobody on
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SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited November 2009
Meh, flasks were up at 70g the other day. It was delicious until they plummeted back down to 30-35. Which is fucking stupid considering frost lotus is at 40+.
Meh, flasks were up at 70g the other day. It was delicious until they plummeted back down to 30-35. Which is fucking stupid considering frost lotus is at 40+.
jesus the people on this server are retarded
Think that's bad, the other day on Scarlet Crusade, frost lotus were moving for at best 75g a stack, nobody was putting flasks up for less than 50.
Meh, flasks were up at 70g the other day. It was delicious until they plummeted back down to 30-35. Which is fucking stupid considering frost lotus is at 40+.
jesus the people on this server are retarded
Selling alchemy products(with the exception of levelling products) below cost is the bane of my existence.
The 10man achievements are relatively easy. Firefighter is particular is still somewhat difficult, but I found the class composition makes the biggest difference here (it feels near impossible without a resto druid, and lacking bloodlust makes it a bit harder too).
Of course, the 10man achievements don't even compare to the 25man achievements.
The first time we did FF10, we stacked the hell out of it. Warrior tank to solo tank for Phase 1, 3, and tank both head and bottom on Phase 4, Disc Priest, Tree Druid, and a lot of synchronized buffs.
The second time we did it, I tanked as a Paladin through Phase 1, and both in Phase 4, and we did it with a Holy pally and a Resto Shaman, and we did it faster. The T9 gear does make a difference.
How the hell did you get through phase2?
Are resto shamans that good?
Although, we stacked our group with good people, but not good buffs, so our dps was relatively low, so it did take longer.
End on
I wish that someway, somehow, that I could save every one of us
Man. The economy on my server (Azuremyst-EU) is really crazy. Fluctuates like hell. Enchants that sold for 15g two days ago goes for 75 gold today. The big expensive ones like Berserking are the only ones that really have a steady price.
There are usually trends in this kind of thing, often based around the raiding week and relation to maintenance.
For example, back when I cared to use the AH regularly, materials would often spike specifically on Tuesdays (most notable on things like Lotuses, enchanting materials, Flasks, and Gems; IE: raiding materials and things for people to use on their spiffy new Arena gear). Then most of those would settle down a little, only to spike again to a smaller degree on the weekend, when aparently demand outstripped supply by a significant margin, which I always theorized as reflecting the increase in player freetime on said weekends and their interest in working on professions or just making things, compared to the often lack of an equal spike in supply.
Felweed could be 5-9 gold per stack on Thursday and 12-25+ gold per stack by Saturday morning pretty regularly, as an off the cuff example.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
The 10man achievements are relatively easy. Firefighter is particular is still somewhat difficult, but I found the class composition makes the biggest difference here (it feels near impossible without a resto druid, and lacking bloodlust makes it a bit harder too).
Of course, the 10man achievements don't even compare to the 25man achievements.
The first time we did FF10, we stacked the hell out of it. Warrior tank to solo tank for Phase 1, 3, and tank both head and bottom on Phase 4, Disc Priest, Tree Druid, and a lot of synchronized buffs.
The second time we did it, I tanked as a Paladin through Phase 1, and both in Phase 4, and we did it with a Holy pally and a Resto Shaman, and we did it faster. The T9 gear does make a difference.
How the hell did you get through phase2?
Are resto shamans that good?
Although, we stacked our group with good people, but not good buffs, so our dps was relatively low, so it did take longer.
Glyphed Holy Light splash + Chain Heal + Judgement of Light + Divine Shield/Sac I believe. I want to say we had a 3rd healer too but I honestly can't remember who (or what) it was, may have been a another resto shaman. Shadowane might remember.
EDIT: talked with one of the other guys who was involved with the runs, and he's pretty sure we only ran Holy Pally/Resto Shaman.
Posts
Yeah I need to bribe Myth and either Rancid or Sfra into coming along.
Sadly this is the only one I'm missing as well, and I can't find a group on competent people willing to do this no matter how hard I try
The only ach I have left on the meta are all from Oculus. It's just... not very fun. And combine that with people who suck screwing it up royally... I've maybe done the instance 5 times.
People keep asking about it, and just about once a month, they actually respond by linking to the thread where they say they'll make an announcement a month before.
So I think they still intend to give warning.
No, that's all they've said.
I think one of the big reasons ulduar drakes didn't go away with 3.2 is that 3.2 doesn't have its own drakes.
Icecrown will though.
Once upon a time in the ancient mists of Vanilla...
I was 30-something and questing in Arathi. Had a group quest that I tried to do with some random rogue but it was too hard.
"Hang on, I'll get help."
Level 60 mage appears. It was his dad.
Level 60 priest appears. It was his mom.
The funny thing is, most of the achievements now are a joke. The only really hard one now is if you do the 5 Amber strat to get Emerald and Ruby Void at the same time. We actually did Amber Void and the 20 minute achievement at the same time after they put in the scaling.
re: Mounts
I think they are finding that people still have trouble getting the achievements done. There are several guilds with Rusted drakes on our server. Last I checked, there was only one with Ironbounds, and that guild is the only one on server who's done Firefighter 25.
(for reference, I think our guild could pull off FF25, but there's enough people in the guild who are too afraid to try it).
If WoW has taught you anything, it should be there's no definitive end, and no definitive item. Recycling the drakes to a new set of achievements just doesn't make any sense.
Chances are, you'll get Icecrown metas with super cool Icecrown style drakes. And the ones who want to go back and get the older drakes can do so, they'll just be the "lolz old drakes".
I really doubt they'll ever remove the Glory of the Hero red proto-drake. That is considered a "starter drake" of sorts. They haven't removed it in a year now, and they have continually nerfed and re-nerfed the heroics and associated achievements. They want people to be able to get that drake. It's only 280% so it's not even like it offers any sort of in-game advantage like the raid drakes or the violet. However, they might as WELL remove it in 4.0 because who is going to manage to get a group for level 80 heroic achievements when there will be a level 85 Glory of the Whatever to work on...
I've wondered too why they waited so long. I personally think it's like he said, because ToC has no drakes of its own, and possibly to keep people running Ulduar for longer, because if it weren't for finishing up achievements for drakes, many guilds just wouldn't bother with Ulduar at all anymore. I don't think they'll leave Ulduar drakes up forever though, because it's like PVP mounts, they are supposed to change with each new season, and Icecrown is the new season of raiding which will have its own new drake model.
On the other hand, if they DON'T remove them, it doesn't really matter, because the people capable of getting ICC drakes will be riding ICC drakes, and so even if less advanced raiders then get ironbounds, people will still know by looking who is at the head of the raid game on that server. It's like rusted vs ironbound on my server right now. Early on there were few rusted drakes, but nowadays there's tons, between nerfs and more guilds learning the content, and people SELLING drake runs... But there's still only two guilds with ironbounds.
They removed the Glory of the Raider Naxx Protos for the same reason they will probably remove the Ulduar ones: They're 310% mounts. I agree with whoever said earlier that they didn't remove the Ulduar drakes because 3.2 didn't have a new Glory of the Raider meta. Not to mention Ulduar hard modes are very much more technical than the Naxx ones, so even with ToC gear you can't faceroll things like Firefighter/1 light.
My guild is working on Rusted protos now and I hope we get them before 3.3 comes out, but I also hope they remove them when 3.3 comes out and put in a new Glory meta with a new drake from ICC.
The Naxx ones are at this level now, for sure.
The Ulduuar ones are definitely NOT and may not even be at that level next patch.
You'd think "OK run out and single target the flowers" was an easy concept to grasp, and then half the raid explodes. /twitch
The starterest drake is the bronze from Infinite Corrupter. But they can't take that one away, it's the whole reason for having that boss.
Heck, I have characters with that drake in their inventory without epic flying. Since they're practically giving away mounts now, I just buy all the mounts for variety, and before you know it, you've got that damn albino.
I'm at 67 now, and was thinking about dropping skinning, but I'm not sure I could support leatherworking from leathers on the AH. It seems like prices should be higher if there isn't a huge glut of borean leathers available.
Yeah, no they aren't.
I have guildies who took their alts to ToC to geare up and within the week or two have the drakes.
One guy has the drakes on all 4 of his alts.
Eh, I guess, but that's just an ugly outdated drake model. The red is a proto-drake, which is iconic of WLK.
Getting the Ulduar drakes now is certainly a lot easier but yeah... Depending on who's in the raid and how much of a bad mood people are in for having to go to Ulduar, trying to get achievements for stragglers or recent recruits can be just an exercise in frustration. One week we one-shot Firefighter, two weeks later we wiped five times and finally said fuck it, the one guy who missed it last week can wait a bit longer cos people are being retarded. Rusted drakes are retardedly easy to get now though. Some people in my main 10-man group have four or five now, some of those runs with half-geared alts and newer recruits.
See I STILL don't agree with this. I could kind of understand why they removed the naxx ones, because at that time, outside of crazy PvP there were no other 310% mounts. So saying it was a reward for the hard core raiders out there made some sense. I mean 310% mount speed was the justification for removing the drakes right? Well, now you can get a 310% mount from doing the seasonal metas... so why bother removing the drakes at this point. If left in, you'll still get players going BACK to older content to try and get it. I mean the argument now is.. well I happened to be in a hard core guild and got that before they removed it, so that means its ok to remove it with the next level of drake.
This makes no sense. The hardcore guilds will STILL be able to get the new drakes (might take them longer but they'll go for it) The guilds that are just now entering new content will still have something to shoot for, and if players need that boost to their Epeen.. get the new one.
My guild tried for the Naxx ones, we fell short by about 5 achievements, they removed the drake... guess how many of those achievements my guild went for after that .... 0 about the same number of times we went back to Naxx.
With Ulduar, my guild has just gotten to the point where we can Clear 10 man ToC, but still haven't downed the last 4 bosses in Ulduar 10, let alone try all the hard modes. ( i think we have 2) Sure some of the achievements will be easier in higher ilevel gear, but for guilds like mine (non hard core raiding, with limited play time), leaving the drake means there is still something to shoot for in older content.
Of course, the 10man achievements don't even compare to the 25man achievements.
Patch 3.3 adds a way to trade Borean Leather into Arctic Fur, so the price will probably go up.
The first time we did FF10, we stacked the hell out of it. Warrior tank to solo tank for Phase 1, 3, and tank both head and bottom on Phase 4, Disc Priest, Tree Druid, and a lot of synchronized buffs.
The second time we did it, I tanked as a Paladin through Phase 1, and both in Phase 4, and we did it with a Holy pally and a Resto Shaman, and we did it faster. The T9 gear does make a difference.
jesus the people on this server are retarded
Think that's bad, the other day on Scarlet Crusade, frost lotus were moving for at best 75g a stack, nobody was putting flasks up for less than 50.
Selling alchemy products(with the exception of levelling products) below cost is the bane of my existence.
How the hell did you get through phase2?
Are resto shamans that good?
Although, we stacked our group with good people, but not good buffs, so our dps was relatively low, so it did take longer.
There are usually trends in this kind of thing, often based around the raiding week and relation to maintenance.
For example, back when I cared to use the AH regularly, materials would often spike specifically on Tuesdays (most notable on things like Lotuses, enchanting materials, Flasks, and Gems; IE: raiding materials and things for people to use on their spiffy new Arena gear). Then most of those would settle down a little, only to spike again to a smaller degree on the weekend, when aparently demand outstripped supply by a significant margin, which I always theorized as reflecting the increase in player freetime on said weekends and their interest in working on professions or just making things, compared to the often lack of an equal spike in supply.
Felweed could be 5-9 gold per stack on Thursday and 12-25+ gold per stack by Saturday morning pretty regularly, as an off the cuff example.
Glyphed Holy Light splash + Chain Heal + Judgement of Light + Divine Shield/Sac I believe. I want to say we had a 3rd healer too but I honestly can't remember who (or what) it was, may have been a another resto shaman. Shadowane might remember.
EDIT: talked with one of the other guys who was involved with the runs, and he's pretty sure we only ran Holy Pally/Resto Shaman.