As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Street Fighter 4: Super fighting in the streets edition

1111214161760

Posts

  • Hiryu02Hiryu02 Registered User regular
    edited October 2009
    Thanks, that's pretty much what I decided to do. I can wait a month, and I'm not too worried about unlocks as Gen is the only unlockable character I play seriously.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • BarrabasBarrabas Registered User regular
    edited October 2009
    What stinks is even though it's tied to gamertag, it does distinguish between PC version and 360 version even if you use the same gamertag. I have the costumes for 360, but I'm not about to buy them again for the PC.

    Barrabas on
    XBL - ErrorMacro1
  • StokedUpStokedUp Registered User regular
    edited October 2009
    Hiryu02 wrote: »
    Thanks, that's pretty much what I decided to do. I can wait a month, and I'm not too worried about unlocks as Gen is the only unlockable character I play seriously.

    Do you regularly use his mantis standing medium linked to standing fierce at all? I just discovered this was possible and the damage is fantastic for a hit confirmable combo.


    Oh and anyone want to street fight? I'm simply in training, will be on till like 9 maybe 9 30 eastern. :D

    edit: holy shit I just found out the combo I kept trying to do all the time in matches (c.lp, c.lp, s.mp xx whatever) is a 1 frame link... damnit Gen!

    StokedUp on
    [SIGPIC][/SIGPIC]
    Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655
    Uploaded SC2 Replays
  • Hiryu02Hiryu02 Registered User regular
    edited October 2009
    StokedUp wrote: »
    Hiryu02 wrote: »
    Thanks, that's pretty much what I decided to do. I can wait a month, and I'm not too worried about unlocks as Gen is the only unlockable character I play seriously.

    Do you regularly use his mantis standing medium linked to standing fierce at all? I just discovered this was possible and the damage is fantastic for a hit confirmable combo.


    Oh and anyone want to street fight? I'm simply in training, will be on till like 9 maybe 9 30 eastern. :D

    edit: holy shit I just found out the combo I kept trying to do all the time in matches (c.lp, c.lp, s.mp xx whatever) is a 1 frame link... damnit Gen!

    I assume medium punch to fierce punch? I'm not familiar with that one, although I do sometimes get st.mp to st.hp to hands when I mess up mk hands after the st.mp.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • DasUberEdwardDasUberEdward Registered User regular
    edited October 2009
    Hiryu02 wrote: »
    When I play Ryu, I have a hard time with Chuns that know their spacing and their pokes. Also, a patient Chun makes me do something unsafe to advance, then punishes after baiting my mistake. If I'm smart, I simply fireball from full screen and try to make her impatient and attack, but a patient Chun waits this out.

    She has a very floaty jump, so it's fairly easy to AA. However, her st.hp and hk have deceptively long range, as does her sweep.

    Try slow advances, poking at the proper spaces to bait counterattacks for you to hopefully punish.

    Yeah i'm realizing that I really really need to be patient and frustrate my opponent. I'm going to have to learn some more devastating combos too for when I do have openings.

    Right now i've been hitting a lot of guys who start shooting hados from full screen with her ultra but i'm sure there's a counter for this, right?

    DasUberEdward on
    steam_sig.png
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited October 2009
    Yeah, learning to hold back and not always be doing something is one of my biggest issues. As a Fuerte player I always feel like I should be doing something, but I need to learn to sit on a life lead and just relax.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • DasUberEdwardDasUberEdward Registered User regular
    edited October 2009
    Yeah, learning to hold back and not always be doing something is one of my biggest issues. As a Fuerte player I always feel like I should be doing something, but I need to learn to sit on a life lead and just relax.

    Part of me feels a little cheap doing it though. I guess I just have to get over that.

    DasUberEdward on
    steam_sig.png
  • AiranAiran Registered User regular
    edited October 2009
    OH MY FUCKING GOD.

    I just had my best match ever. Cannot be topped for a long while.

    This Ken player, Genan, is the most annoying fucker to fight, ever. Knows his spacing well, keeps holding back (literally), I cannot hit him with FP Seismo. At all. When he's near enough he keeps poking with c.MK, which with my impatience nearly always lands. Oh, and he taunts too.

    So I've been losing to him for a while now, about 3 losses through champ mode. I manage to get to the finals, and while I was practising in arcade mode I was thinking "heh, would be funny if I'd be facing that Genan guy in the finals". Lo and behold, he was my opponent.

    He used his usual shenanigans in the first match and got me down, but in the 2nd and final rounds I managed to wise up and also force some mindgames onto him, getting to do DPs and random Ultras. I won't describe the entire match, because it just become my replay upload. My first one in months. I'm literally shaking with happiness right now. The only thing sweeter would be if I could taunt before I smacked his face in :D

    Airan on
    paDudSig.jpg
  • SakeidoSakeido Registered User regular
    edited October 2009
    I'm really sick of playing randoms on PC :lol: everybody starts out at least 2 bars higher than the connection actually is.. I get a large portion of 3 bar games that have massive input lag, more than any 3 bar games I've played on 360. And there's nobody to play!

    Sakeido on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited October 2009
    Yeah, learning to hold back and not always be doing something is one of my biggest issues. As a Fuerte player I always feel like I should be doing something, but I need to learn to sit on a life lead and just relax.

    Part of me feels a little cheap doing it though. I guess I just have to get over that.

    Eh, it's one thing to do it against someone that obviously has no idea what they are doing, but in a serious/tourney/skilled/whatever match, I don't think anyone will have an issue with it.

    Though I'll rarely be playing my main anyway if it's not against someone I know to be good.

    edit: Or if they really want to learn how to fight Fuerte - I am always willing to teach people the matchup if only so that I have more people to practice on.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • DasUberEdwardDasUberEdward Registered User regular
    edited October 2009
    Did someone here add me on PS3 btw? I had a random add and it's someone i've never played before.

    DasUberEdward on
    steam_sig.png
  • Hiryu02Hiryu02 Registered User regular
    edited October 2009
    Hey guys, I'm logging on xbl now if anyone wants to play some player matches. I also have a mic.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited October 2009
    So, our local arcade, a Tilt, picked up SF4, but not an actual SF4 cabinet. It's a Chinese-made cabinet that houses an Xbox 360, and you don't pay $1 per play, you pay $1 for 8 minutes of game time. When the timer expires, it disconnects the controls and resets the system to the game's title screen.

    They had this cabinet in about a week or so ago, but its going online was delayed by some missing adapters. So they finally bring it up last night, and it worked fine. But today I go in and it's turned off. Seems that it was a good thing they had delays in bringing it online, because other Tilts that had this setup going ended up having the cabinet catch fire.

    While it's turned off right now, the amusing Engrish stickers are still on. They list buttons as "A B C D E F", each one labeled respectively as "Light Fist" "Light Foot" "The Fist" "The Foot" "Heavy Fist" "Heavy Foot". Also, the warning label:
    * please beware if you have ever suffered and side effecte when playing.
    video games with fiashing screens or are concerhed that you miht you miht be.
    in danger of doing so please take care when playing the game.
    * If you feel unwell.please stop playing and take a rese.

    SabreMau on
  • AuburnTigerAuburnTiger Registered User regular
    edited October 2009
    Hiryu02 wrote: »
    Hey guys, I'm logging on xbl now if anyone wants to play some player matches. I also have a mic.

    Good games; I'll get better.

    AuburnTiger on
    XBL: Flex MythoMass
  • aBlankaBlank Registered User regular
    edited October 2009
    Hiryu02 wrote: »
    When I play Ryu, I have a hard time with Chuns that know their spacing and their pokes. Also, a patient Chun makes me do something unsafe to advance, then punishes after baiting my mistake. If I'm smart, I simply fireball from full screen and try to make her impatient and attack, but a patient Chun waits this out.

    She has a very floaty jump, so it's fairly easy to AA. However, her st.hp and hk have deceptively long range, as does her sweep.

    Try slow advances, poking at the proper spaces to bait counterattacks for you to hopefully punish.

    Yeah i'm realizing that I really really need to be patient and frustrate my opponent. I'm going to have to learn some more devastating combos too for when I do have openings.

    Right now i've been hitting a lot of guys who start shooting hados from full screen with her ultra but i'm sure there's a counter for this, right?

    She has some ridiculously hard to execute punisher combos, but I tend to stick with cr.fp XX mk sbk for when I have charge or cl.rh into EX legs for when I don't or can hit with a followup (more ex legs, ultra, ex sbk). Otherwise, I simply throw and play some wakeup shenanigans. Her more damaging options tend to require crazy inputs/1 frame links and meh to that :[

    I never felt Chun's strength were in super damaging combos like Honda or something.

    The counter to getting hit with chun li's ultra as fireball punishment is to not fireball when it's not "safe" :P If she's got charge don't fireball. I guess you could also FADC backdash (from like full screen... it works on Abel :P) and avoid it, but you'd have to guess exactly which fireball chun li is going to ultra... otherwise you just wasted 2 meters for nothing.

    aBlank on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited October 2009
    No new characters on tonight's Capcom blog post. Instead they spend some time talking about Juri.

    waza.jpgwazakutyu.jpg

    atemi.jpg86651582.jpg

    taikutu.jpghusui.jpg

    SabreMau on
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited October 2009
    I am definitely going to try that against Abel...

    Frosteey on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited October 2009
    Hiryu02 wrote: »
    When I play Ryu, I have a hard time with Chuns that know their spacing and their pokes. Also, a patient Chun makes me do something unsafe to advance, then punishes after baiting my mistake. If I'm smart, I simply fireball from full screen and try to make her impatient and attack, but a patient Chun waits this out.

    She has a very floaty jump, so it's fairly easy to AA. However, her st.hp and hk have deceptively long range, as does her sweep.

    Try slow advances, poking at the proper spaces to bait counterattacks for you to hopefully punish.

    Yeah I think I just need to be more offensive. Her st.hk has an insane range. Fireballs aren't really too much of a problem but man I end up eating AA when I become overly offensive.

    Standing hk is also pretty vulnerable. You're going to eat pain if you rely on it for a poke. Her best poke is easily standing medium punch, that thing is lightning (legs) quick and unpunishable. If you're trying to get in, your best options are going to be focus dash canceling in, hasan shu over fireballs when in range (super vulnerable on a whiff, super vulnerable focus bait). Patience is a huge thing with Chun. You're working them into a position where you can control space and make them afraid. If someone is just pitching fireballs at you, absorb fireballs until you have ultra. Fireballs = gone.

    The only ridiculously hard combo that Chun has that's practical is probably the stupid c.fp xx hk legs mk legs into sweep. Her hardest combos that I would actually worry about doing are: jab link (crouching or standing) into standing fierce and hasan shu into c.lk into ex legs which are both one frames. Other than that, she doesn't have anything that's too hard.

    ChaosHat on
  • DasUberEdwardDasUberEdward Registered User regular
    edited October 2009
    Well that's good I was imaging there were some crazy combos out there that I was overlooking. I'm only inching toward 1000 right now but whenever I ended up dizzying folks I kind of think to myself

    "shouldn't i have an awesome combo for this situation?"

    but those are situations when I can open with her target combo and go from there.

    DasUberEdward on
    steam_sig.png
  • TheStigTheStig Registered User regular
    edited October 2009
    Well that's good I was imaging there were some crazy combos out there that I was overlooking. I'm only inching toward 1000 right now but whenever I ended up dizzying folks I kind of think to myself

    "shouldn't i have an awesome combo for this situation?"

    but those are situations when I can open with her target combo and go from there.

    I think focus attack > dash forward > c.HP xx mk SBK results in more damage if you don't have meter. It's pretty easy to pull off online too.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • DasUberEdwardDasUberEdward Registered User regular
    edited October 2009
    This will sound really silly but what does the XX mean?

    :(

    Generally if I get dizzy I go for target combo > kohou > ex sbk

    or target combo > c.LK > EX sbk

    DasUberEdward on
    steam_sig.png
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited October 2009
    xx means canceling a move into another move, > means linking.

    SabreMau on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited October 2009
    I'm terrible at writing out combos cause all I need to remember is RSF.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited October 2009
    I remember back when I first started reading about combos in the late 90s. It was jchensor's X-Men vs. Street Fighter Combo FAQ. Had stuff like this:
    Get enemy dizzy in the corner (preferably someone middle sized, like Cyclops or Gambit). J.Roundhouse XX Roundhouse-Air TatsuMakiSenPuuKyaku \/ S.Jab -> S.Strong XX Short-TatsuMakiSenPuuKyaku, S.Jab -> S.Strong XX Short-TatsuMakiSenPuuKyaku, [Repeat as often as you like], S.Jab -> C.Fierce /\ SJ.Jab -> SJ.Short -> SJ.UP.Roundhouse (FS), SJ.UP.Roundhouse \/ J.Jab -> J.UP.Forward -> J.UP.Roundhouse \/ J.Jab -> J.UP.Forward -> J.UP.Roundhouse [repeat as many times as you'd like] \/ C.Short (OTG) -> C.Strong, S.Jab -> C.Strong, S.Jab -> C.Strong, [Repeat as many times as you'd like], S.Jab -> S.Strong -> S.Forward [2 hits] -> S.Fierce -> S.Roundhouse, S.Jab -> S.Strong -> S.Forward [2 hits] -> S.Fierce -> S.Roundhouse, [Repeat as many times as you'd like], Roundhouse-Throw, C.Short (OTG) -> C.Fierce /\ SJ.Jab -> SJ.UP.Forward, Strong-Air Throw, ShinKuu HaDouKen

    SabreMau on
  • Hiryu02Hiryu02 Registered User regular
    edited October 2009
    GG's tonight AuburnTiger and MNC Dover, good to finally be able to speak to other PAers.

    DasUberEdward, you may have gotten a random request from me, I added a buncha PA dudes to my Friends.

    Also, I've been trying to get back into Ryu practice and I've come to realize that I'm overly reliant on Abel's bag of tricks. When I play a more fundamental character like Ryu, I' begin to see the many holes in my game that I'm used to getting around as Abel.

    I think I'll be playing more Ryu in the future, if only so that I can polish my fundamentals and not rely on shenanigans. If I can get solid with Ryu, I'm sure my Abel play will benefit as well from the increased understanding.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited October 2009
    Hiryu02 wrote: »
    GG's tonight AuburnTiger and MNC Dover, good to finally be able to speak to other PAers.

    DasUberEdward, you may have gotten a random request from me, I added a buncha PA dudes to my Friends.

    Also, I've been trying to get back into Ryu practice and I've come to realize that I'm overly reliant on Abel's bag of tricks. When I play a more fundamental character like Ryu, I' begin to see the many holes in my game that I'm used to getting around as Abel.

    I think I'll be playing more Ryu in the future, if only so that I can polish my fundamentals and not rely on shenanigans. If I can get solid with Ryu, I'm sure my Abel play will benefit as well from the increased understanding.

    GGs tonight. Anytime you want to practice your Ryu or Abel, shoot me a request.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited October 2009
    Good games, pbass. You should rely on jabs a bit less. It's honestly enough to get me some times, but when I'm playing a character where I know how to poke or cross up I'm usually able to punish.

    I am completely terrible against Blanka : (

    Frosteey on
  • T-boltT-bolt Registered User regular
    edited October 2009
    Frosteey wrote: »
    Good games, pbass. You should rely on jabs a bit less. It's honestly enough to get me some times, but when I'm playing a character where I know how to poke or cross up I'm usually able to punish.

    I am completely terrible against Blanka : (
    ggs, your Rose & Chun are poke machines for sure. Yeah, I know I'm using my cr.jab as my security blanket a bit too much. Boxer has a lot of other good normals for footsies but it's hard letting go of my charge. I'm also hesitant to do any combos online other than the cr.jab... xx dash straight becuase it usually means I'll miss links and eat mashed reversal SRKs in G2. Something to work on anyway.I feel my throwing game is getting better though... that is to say I'm actually attempting them now. :lol:

    I'm awful against Blanka too, so that's why I've been experimenting with hiim lately. :P A lot of mind-games and other shenanigans you can get into with him, and a different playstyle wihle still being a charge character.

    T-bolt on
  • AuburnTigerAuburnTiger Registered User regular
    edited October 2009
    I'm thinking about going over to the dark side with character selection . . . that standing fierce is heavenly. You all know what I mean.

    I love playing as Boxer, even though I'm very mediocre with him, because I feel like it's forcing me to learn ways of playing that I've never learned before. With Gouken, it seems I can often win just by relying on his special moves, and though in the short term it may be more satisfying to actually win some championships, in the long run I may be better off abandoning him, at least for now.

    AuburnTiger on
    XBL: Flex MythoMass
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited October 2009
    TheStig wrote: »
    Well that's good I was imaging there were some crazy combos out there that I was overlooking. I'm only inching toward 1000 right now but whenever I ended up dizzying folks I kind of think to myself

    "shouldn't i have an awesome combo for this situation?"

    but those are situations when I can open with her target combo and go from there.

    I think focus attack > dash forward > c.HP xx mk SBK results in more damage if you don't have meter. It's pretty easy to pull off online too.

    I usually do jump in target combo, c.hp, xx mk sbk.

    ChaosHat on
  • chamberlainchamberlain Registered User regular
    edited October 2009
    Hiryu02 wrote: »
    Hey guys, I'm logging on xbl now if anyone wants to play some player matches. I also have a mic.

    Sorry that I ignored your party invite, I was not prepared for the awesomeness of Borderlands.

    chamberlain on
  • stigweardstigweard Registered User regular
    edited October 2009
    Hiryu02 wrote: »
    Hey guys, I'm logging on xbl now if anyone wants to play some player matches. I also have a mic.

    I missed out last night. I was installing Windows 7 instead of playing on the 360 with you guys. I am probably going to be out for a couple of weeks soon as well - work is going to include an extra 3 hours of driving per day for a while.

    stigweard on
  • MorvidusMorvidus Registered User regular
    edited October 2009
    Hiryu02 wrote: »
    Hey guys, I'm logging on xbl now if anyone wants to play some player matches. I also have a mic.

    Sorry that I ignored your party invite, I was not prepared for the awesomeness of Borderlands.

    Same. Not sure if RedPhoton is from the forums or not, but yeah, I was balls deep in Borderlands.

    Morvidus on
  • aBlankaBlank Registered User regular
    edited October 2009
    This will sound really silly but what does the XX mean?

    :(

    Generally if I get dizzy I go for target combo > kohou > ex sbk

    or target combo > c.LK > EX sbk

    I dunno what kohou is, but you really don't want to use ex sbk during a dizzy combo unless it's going to kill off your opponent. Really, there's only 3 times I can think of where you'd want to ex sbk in a combo:

    1- To build stun, which you can't do during a dizzy combo
    2- To kill off your opponent (and only after a juggle with ex legs or something)
    3- You can combo it into another ex sbk (and really, you'd only do this to accomplish more of 1 or 2)

    oh... and to be flashy, I forgot about that :P If you're trying to juggle into ultra use EX legs. Better damage.

    jump in roundhouse cr.fp XX mk sbk is probably the easiest dizzy punisher and makes for good damage. There are a few better options but they're more technical to pull off, so I don't try them -_- Jump in roundhouse is also better than target combo on jump in due to scaling. Target combo counts as two hits, so you'll get this:

    100% damage -target combo (70 + 40)
    80% damage -cr.fp (40)
    70% damage -mk SBK (147) = 297 damage

    Versus:

    100% damage -j.rh cr.fp (100+50)
    80% damage -mk SBK (168) = 318 damage

    You won't get either of these damage values on a stun (since technically, you're continuing the combo that knocked him into a dizzy in the first place) but it ends up working out the same way regardless... the j.rh combo will deal more damage unless you dizzy'ed them with an 8+ input combo... which is unlikely. Not a huge deal but meh! Efficiency!!!!!

    aBlank on
  • TheStigTheStig Registered User regular
    edited October 2009
    aBlank wrote: »
    I dunno what kohou is, but you really don't want to use ex sbk during a dizzy combo unless it's going to kill off your opponent. Really, there's only 3 times I can think of where you'd want to ex sbk in a combo:

    1- To build stun, which you can't do during a dizzy combo
    2- To kill off your opponent (and only after a juggle with ex legs or something)
    3- You can combo it into another ex sbk (and really, you'd only do this to accomplish more of 1 or 2)

    EX SBK is good to move them to the corner for ultra juggling. Though not from dizzy, you could just do a plain old ultra then :P

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Hiryu02Hiryu02 Registered User regular
    edited October 2009
    I'm thinking about going over to the dark side with character selection . . . that standing fierce is heavenly. You all know what I mean.

    I love playing as Boxer, even though I'm very mediocre with him, because I feel like it's forcing me to learn ways of playing that I've never learned before. With Gouken, it seems I can often win just by relying on his special moves, and though in the short term it may be more satisfying to actually win some championships, in the long run I may be better off abandoning him, at least for now.

    Your Boxer is definitely competent. As far as I can can tell, the main barrier to your Boxer game is execution. You have a good understanding of spacing and footsies, and know how to abuse his good normals. When you start getting your combos xx headbutt xx ultra down, or the overhead > jab > headbutt, you're gonna be a much tougher fight.

    The main thing to remember is Boxer can not offensively cross up his opponent, and doesn't have a lot of ways to stuff crossups. However, even if they cross you up on your wakeup you can still spam out the headbutt and at worst, the headbutt will carry you away from them. Not a lot of characters have the tools to punish a whiffed headbutt that goes the other way.

    @morv: I think I've played that RedPhoton guy, he's not from PA I believe. I avoid him at all costs, he's a good Gief. Man, this is so fucked up, but Gief actually gives me more trouble as Ryu than as Abel. Abel has some ways to get away from the splash mixup on wakeup, but unless I can mash an auto-correct shoryu out, it's a total guessing game.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • sabyulsabyul Registered User regular
    edited October 2009
    TheStig wrote: »
    aBlank wrote: »
    I dunno what kohou is, but you really don't want to use ex sbk during a dizzy combo unless it's going to kill off your opponent. Really, there's only 3 times I can think of where you'd want to ex sbk in a combo:

    1- To build stun, which you can't do during a dizzy combo
    2- To kill off your opponent (and only after a juggle with ex legs or something)
    3- You can combo it into another ex sbk (and really, you'd only do this to accomplish more of 1 or 2)

    EX SBK is good to move them to the corner for ultra juggling. Though not from dizzy, you could just do a plain old ultra then :P

    Medium SBK does more damage than EX SBK-- anything EX SBK would kill, mk SBK would kill more efficiently.

    sabyul on
    http://www.frame-advantage.com - Specializing in high quality fighting game video content
  • thepassengerthepassenger Registered User regular
    edited October 2009
    sabyul wrote: »
    Medium SBK does more damage than EX SBK-- anything EX SBK would kill, mk SBK would kill more efficiently.
    I just like my moves to be buttery.

    thepassenger on
    PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
  • StokedUpStokedUp Registered User regular
    edited October 2009
    ChaosHat wrote: »
    TheStig wrote: »
    Well that's good I was imaging there were some crazy combos out there that I was overlooking. I'm only inching toward 1000 right now but whenever I ended up dizzying folks I kind of think to myself

    "shouldn't i have an awesome combo for this situation?"

    but those are situations when I can open with her target combo and go from there.

    I think focus attack > dash forward > c.HP xx mk SBK results in more damage if you don't have meter. It's pretty easy to pull off online too.

    I usually do jump in target combo, c.hp, xx mk sbk.

    I want to fight your chun with my Gen.

    StokedUp on
    [SIGPIC][/SIGPIC]
    Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655
    Uploaded SC2 Replays
  • pogo1250pogo1250 Registered User regular
    edited October 2009
    I really need to practice more with ryu... I have a really bad habit whenever i play ryu, to throw out a DP as soon as i have two meters and ultra... although it does work more times than not. I'm not sure if its my reaction time or that im not used to it, but i have a pretty hard time punishing whiffed pokes with ryus sweep...

    pogo1250 on
    310457-1.png
Sign In or Register to comment.