MustangArbiter of Unpopular OpinionsRegistered Userregular
edited February 2010
I'd like to see a bit more progression in your art coleman. Your gags are good, but the art has stagnated.
The jokes are going to be all the better if you can sell them with effective expressions and body language.
Mustang on
0
Options
NappuccinoSurveyor of Things and StuffRegistered Userregular
I'd like to see a bit more progression in your art coleman. Your gags are good, but the art has stagnated.
The jokes are going to be all the better if you can sell them with effective expressions and body language.
I couldn't agree more. I've been trying to draw every day, and am just working off reference pictures. I tried getting my friends to "model" for me, but they weren't exactly enthusiastic aboot it.
I suppose my biggest problem is I'm not sure if I'm practicing "the right way".
I'd like to see a bit more progression in your art coleman. Your gags are good, but the art has stagnated.
The jokes are going to be all the better if you can sell them with effective expressions and body language.
I couldn't agree more. I've been trying to draw every day, and am just working off reference pictures. I tried getting my friends to "model" for me, but they weren't exactly enthusiastic aboot it.
I suppose my biggest problem is I'm not sure if I'm practicing "the right way".
dude, all you need is a mirror. Now think of your dialogue and the feelings behind it and express that with your face. look at the shape and lines of your mouth, your eyes, and your eyebrows an try to capture it.
hell, if you aren't sure even then just show the sketch to a friend and ask what their initial impression is when they see it.
in fact, this entry in particular on character design should be informative to you, especially because it points out the blandness of family guy character designs, what seems to be your primary influence.
in fact, this entry in particular on character design should be informative to you, especially because it points out the blandness of family guy character designs, what seems to be your primary influence.
Hey thanks for that, I tried that out in this comic, though I'm not sure if it was successful. I'll do some practice with it.
in fact, this entry in particular on character design should be informative to you, especially because it points out the blandness of family guy character designs, what seems to be your primary influence.
Hey thanks for that, I tried that out in this comic, though I'm not sure if it was successful. I'll do some practice with it.
you should really ditch the circular eyes with the straight line eyelids at the top and bottom. It's probably the biggest thing to blame for your "generic family guy" look.
you should really ditch the circular eyes with the straight line eyelids at the top and bottom. It's probably the biggest thing to blame for your "generic family guy" look.
Hmm, I'll try some things out, hopefully I can find a better way.
you should really ditch the circular eyes with the straight line eyelids at the top and bottom. It's probably the biggest thing to blame for your "generic family guy" look.
I was actually going to bring this up earlier, but i was too lazy. Agreeing with other people is so much easier.
Mustang on
0
Options
NappuccinoSurveyor of Things and StuffRegistered Userregular
edit: btw have you ever seen an actual olive? ( i couldn't even tell what they were until the last panel.)
the red bit you dotted on the side is actually a little chunk of pepper/paprika inserted into the actual olive. So they portrude from the top/bottom hole from which they removed the core. (also I don't think those are used for martini's)
I would remove the words in the last 2 panels. From the art alone, we fully get what's going on. I really like drawing my own conclusion after being "led" in that direction, not told what it is. Good concept though.
I would remove the words in the last 2 panels. From the art alone, we fully get what's going on. I really like drawing my own conclusion after being "led" in that direction, not told what it is. Good concept though.
Yeah, I could of gone either way, though I mean the words don't take up too much space on the panels.
Go Go Gadget Racism. If I were you I'd act fast to remove this latest stain from your resume.
I just read all of your comics. You have many grammatical errors. I didn't make a list, there is a then and than error on the mouth comic.
You're rushing. Not just in the art, but with everything. Before you publish a comic, publish it here and get critiques, then put it on your site.
You are letting too many sloppy mistakes go through, then when people notice errors or have good criticisms, you can't take it. I don't mean, "You can't handle it." I mean you just don't make the corrections, or changes, because in your mind it seems to be too late. It's already published! I'll do better next time. But then you publish more sloppy almost funny work.
To really succeed, you need to care about a project so much that the idea of imperfection offends you.
I think the martini strip is one of your best to date. The characters feel very...alive. I can feel the enthusiasm in the second panel, and the third panel is every bit as ridiculous as it should be. Good job, man.
Posts
Hazaa! And Napp that woudl probably work well, slessman thanks for the words.
Keep it up
The jokes are going to be all the better if you can sell them with effective expressions and body language.
I couldn't agree more. I've been trying to draw every day, and am just working off reference pictures. I tried getting my friends to "model" for me, but they weren't exactly enthusiastic aboot it.
I suppose my biggest problem is I'm not sure if I'm practicing "the right way".
dude, all you need is a mirror. Now think of your dialogue and the feelings behind it and express that with your face. look at the shape and lines of your mouth, your eyes, and your eyebrows an try to capture it.
hell, if you aren't sure even then just show the sketch to a friend and ask what their initial impression is when they see it.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
work on the art and keep it simple like you did with the last couple.
INSTAGRAM
read as much of http://johnkstuff.blogspot.com/ as you can, it should help out some.
I've never seen this blog before but thank you so much for posting it. I'm an animation student and this guy is just the bee's knees.
same guy, just more instructional.
in fact, this entry in particular on character design should be informative to you, especially because it points out the blandness of family guy character designs, what seems to be your primary influence.
Hey thanks for that, I tried that out in this comic, though I'm not sure if it was successful. I'll do some practice with it.
Should be "Who's" not "whose"
Hmm, I'll try some things out, hopefully I can find a better way.
I was actually going to bring this up earlier, but i was too lazy. Agreeing with other people is so much easier.
To tell you the truth, i didn't even see this the first time. Maybe you should make it stand out more?
Maybe if he flipped the final image so the FIIINE was on the opposite side? So the eye might lead more naturally to it.
edit: btw have you ever seen an actual olive? ( i couldn't even tell what they were until the last panel.)
the red bit you dotted on the side is actually a little chunk of pepper/paprika inserted into the actual olive. So they portrude from the top/bottom hole from which they removed the core. (also I don't think those are used for martini's)
[SIGPIC][/SIGPIC]
Yeah, I could of gone either way, though I mean the words don't take up too much space on the panels.
I think for the next comic I might try inking it by hand and see how it goes.
I just read all of your comics. You have many grammatical errors. I didn't make a list, there is a then and than error on the mouth comic.
You're rushing. Not just in the art, but with everything. Before you publish a comic, publish it here and get critiques, then put it on your site.
You are letting too many sloppy mistakes go through, then when people notice errors or have good criticisms, you can't take it. I don't mean, "You can't handle it." I mean you just don't make the corrections, or changes, because in your mind it seems to be too late. It's already published! I'll do better next time. But then you publish more sloppy almost funny work.
To really succeed, you need to care about a project so much that the idea of imperfection offends you.
buy warhams