And just one quick question: is there a reason why there's a limit to how many shoves you can do before it cuts you off for a moment? Was that in the original l4d demo and will it be in the full game? I hope not.....
Yes, because people abused it to hell and back so they had to limit how many times you can do it within ~10 seconds or so.
It was originally just in the VS mode (since permanent melee was a real pain), and it expanded to singleplayer this time around.
It doesn't cut you out so much as slow you down. Oncve you've melee'd a few times, you need to wait a bit before the next comes out, and then if you melee again it takes a bit longer next time, so you slow down over time. It basically prevents people from spamming melee during hordes.
And just one quick question: is there a reason why there's a limit to how many shoves you can do before it cuts you off for a moment? Was that in the original l4d demo and will it be in the full game? I hope not.....
Yes, because people abused it to hell and back so they had to limit how many times you can do it within ~10 seconds or so.
Uh huh...well now that just means more shootin and less shovin. Simple
Zypheru on
"Kill all sons of bitches. That's my 'ficial instructions" -- Ellis
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited November 2009
Seems like the Shiva Defense is also broken - clipping through other people and shooting results in friendly fire damage, which is basically instant incap on expert
Seems like the Shiva Defense is also broken - clipping through other people and shooting results in friendly fire damage, which is basically instant incap on expert
thank goodness, maybe we can actually play a real game of versus
Seems like the Shiva Defense is also broken - clipping through other people and shooting results in friendly fire damage, which is basically instant incap on expert
Now that sucks. Found that out the hard way.
Zypheru on
"Kill all sons of bitches. That's my 'ficial instructions" -- Ellis
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited November 2009
I love how they basically watched as players deconstructed their game and found ways to basically exploit the engine to victory, and then when they made the sequel countered all of that
Crash Course stutters in the same spot every time
Everything else in L4D works fine, Left 4 Dead 2 also works fine, but on Crash Course on the first map I get bad stuttering. It's on the road right before the howitzer, its where you drop down from the ledge and run forward along a road on what looks to be a cliff. This part of the game stutters terribly every time I get to it. The rest of the map up until that point works fine and the second map seems pretty decent as well.
Any ideas?
(multicore rendering is turned off and I have tried the usual of running it windowed with no frame, system is powerful enough to run every other part of the game so I wouldn't think it's a resource issue since only one section slows down)
Lord Jezo on
I KISS YOU!
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
And just one quick question: is there a reason why there's a limit to how many shoves you can do before it cuts you off for a moment? Was that in the original l4d demo and will it be in the full game? I hope not.....
Yes, because people abused it to hell and back so they had to limit how many times you can do it within ~10 seconds or so.
But I thought they didn't have that in campaign, only versus.
I hate that fatigue with a passion. And I hate the little circle reticule they use to show you its there.
HATE IT
edit: i can't fucking spell today
You would think they would go and add crazy things to the game like machetes, cricket bats, katanas, chainsaws and such that gave you a fast and real melee that can slaughter huge numbers of incoming zombies easily, so shoving was a secondary melee strategy and not a primary one.
Seems like the Shiva Defense is also broken - clipping through other people and shooting results in friendly fire damage, which is basically instant incap on expert
Now that sucks. Found that out the hard way.
Yeah, especially since that's easy enough to do in expert on accident in the middle of the street. They should just give players the option of having solid friendly models so teams who are playing as a team don't have to suffer from stupid accidents.
I guess its something that will come with time but... it seems like the wrong way to solve the problem.
Seems like the Shiva Defense is also broken - clipping through other people and shooting results in friendly fire damage, which is basically instant incap on expert
Now that sucks. Found that out the hard way.
Yeah, especially since that's easy enough to do in expert on accident in the middle of the street. They should just give players the option of having solid friendly models so teams who are playing as a team don't have to suffer from stupid accidents.
I guess its something that will come with time but... it seems like the wrong way to solve the problem.
I'm perfectly fine with it. Everyone needs their own personal space and you shouldn't invade others. The clipping shouldn't be there at all, but I do understand why they have done it (to prevent griefing by blocking doors - which I guess is why they made it like that). Also, I feel this game encourages a degree of spread between the survivors given the new gameplay mechanics and infected. They've made it specifically to penalize any kind of closeting or shiva or any similar nonsense.
The game is far better for it so I don't really mind this. It's a minor issue compared to shiva stacking and other lame tactics.
Stupid accidents are half the fun of expert, though!
Also I equipped the machete today and was unstoppables.
But its one thing if someone walks infront of you and you incap them because you didn't hold off on fireing (or any hundreds of accidents). Its another to incap someone who is behind you and not in your sights because of a shiva stack nerf.
edit: not to mention i can see this being a way to grief people without them ever knowing it "oh, i'm sorry i didn't know we were clipping" "whoops my bad, clipping again" "Oh what, you're dead? How'ed that, Ohhhh clipping I see" meanwhile they're laughing their asses off.
edit2: and they more or less fixed shiva stacking with the spitter and charger already... I dunno, this just seems like an unnecessary step to the end.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2009
I have never once been incapped like that.
Not once.
Then again I don't try and hump the other players models...
Edit: Also, if you are in close quarters use melee! 5 damage to a friendly if you hit them! No risk of instant incaps at all if you're the man in front and if the guy behind can't shoot straight that is not your problem.
Then again I don't try and hump the other players models...
Edit: Also, if you are in close quarters use melee! 5 damage to a friendly if you hit them! No risk of instant incaps at all if you're the man in front and if the guy behind can't shoot straight that is not your problem.
You've never tried to go through a door at the same time as your team mate and fire at the zombies outside? You've also never cross strafed through a team mate who was strafing at the same time? Sure these are little things that could be "stopped" but its annoying because that kind of damage shouldn't happen because when these accidents happen, you don't even realize why you've incapped your teammate or vice versa (on expert mostly)
FUCK! I just finished downloading the L4D2 demo and it's telling me that it made an incomplete installation.
:x
Drunk_caterpillar on
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NappuccinoSurveyor of Things and StuffRegistered Userregular
edited November 2009
I actually refused to use it- I'd hang out by the elevator door instead of behind the hospital bed; I'd sit on the table in the BH finale instead of that little nook by the guns etc. It wasn't even worth doing because 1 hunter swipe =24 damage to the whole team. I can only think of a handful of times when I used it (mostly while black and white and even then it wasn't a "real" shiva stack)
And, while those things happen in l4d1, you only were punished if you actually shot the other survivor with the gun pointed at them. That doesn't matter this time around; if you clip you do the dmg.
Man so far I like the survivors. All of them have had lines I found entertaining. I know I'd let Dr. Nick fix me up. :winky: And I agree with coach: It's just ain't right for a grown man to be ridden like that.
Still one of my favorite parts is the gore. One zombie who was climbing up the scaffolding got a gut shot and fell, but his guts were wrapped around one of the bars supporting the scaffolds. There were intestines hanging from the top to the bottom of that structure.
Then again I don't try and hump the other players models...
Edit: Also, if you are in close quarters use melee! 5 damage to a friendly if you hit them! No risk of instant incaps at all if you're the man in front and if the guy behind can't shoot straight that is not your problem.
You've never tried to go through a door at the same time as your team mate and fire at the zombies outside? You've also never cross strafed through a team mate who was strafing at the same time? Sure these are little things that could be "stopped" but its annoying because that kind of damage shouldn't happen because when these accidents happen, you don't even realize why you've incapped your teammate or vice versa (on expert mostly)
Nope, I usually either go through first or I wait until everyone else has. Actually I've never once incapped a teammate because of that or been incapped like that, even though I whore melee weapons almost exclusively. Also, I tend to remain fairly static in most cases, because if I'm in front I like to make my movement as predictable as I can so I don't get shot. Albeit, on non-expert difficulties I run around everywhere like a chicken with its head cut off to melee as many zombies as possible.
Again, never been or even have been incapped in this way. I guess the secret in L4D2, given that every single mechanic in the game is designed to punish grouping is to not actually group up.
I'm not a fan of melee weapons on expert in the L4D2 demo. The window of vulnerability, the high smack of friendly fire combined with less precise to aim convince me not to pick up frying pans and the like.
Alegis on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I'm not a fan of melee weapons on expert in the L4D2 demo. The window of vulnerability, the high smack of friendly fire combined with less precise to aim convince me not to pick up frying pans and the like.
I don't have much of a problem even with 300 ping :P
Minding, you want to shove/attack/shove/attack on expert to prevent zombies from getting running hits onto you. The biggest risk with melee is being shot by your own team but at the same time you post zero threat to them just about with melee. So you can easily clear a horde off someone with virtually no risk to them.
I'm not a fan of melee weapons on expert in the L4D2 demo. The window of vulnerability, the high smack of friendly fire combined with less precise to aim convince me not to pick up frying pans and the like.
I'm not really a fan of melee weapons in general actually. Yeah, they're a nice mixup when you're not playing expert, but I'd still take a magnum or two pistols over melee any day.
Unearthly Stew on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I'm not really a fan of melee weapons in general actually. Yeah, they're a nice mixup when you're not playing expert, but I'd still take a magnum or two pistols over melee any day.
A magnum yes, but two pistols no.
The magnum is civilization though, it's the only thing that might make me drop the machete.
Edit: And these are the weakest melee weapons in the game. I can't wait to see what the stronger ones like the Katana and Fire Axe do.
you post zero threat to them just about with melee.
Not when standing near them, swinging a pan like a golf club, I've found. Haven't given the machete a swing yet though.
Had no magnum drop in last game. I was sad. Dual pistols is absolutely terrible when you're down, couldn't get a boomer from a mile away waddling it's way up to my body.
Alegis on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Posts
It was originally just in the VS mode (since permanent melee was a real pain), and it expanded to singleplayer this time around.
It doesn't cut you out so much as slow you down. Oncve you've melee'd a few times, you need to wait a bit before the next comes out, and then if you melee again it takes a bit longer next time, so you slow down over time. It basically prevents people from spamming melee during hordes.
Uh huh...well now that just means more shootin and less shovin. Simple
it would make it impossible for a hunter to land a dude
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
thank goodness, maybe we can actually play a real game of versus
Now that sucks. Found that out the hard way.
It's nice
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Everything else in L4D works fine, Left 4 Dead 2 also works fine, but on Crash Course on the first map I get bad stuttering. It's on the road right before the howitzer, its where you drop down from the ledge and run forward along a road on what looks to be a cliff. This part of the game stutters terribly every time I get to it. The rest of the map up until that point works fine and the second map seems pretty decent as well.
Any ideas?
(multicore rendering is turned off and I have tried the usual of running it windowed with no frame, system is powerful enough to run every other part of the game so I wouldn't think it's a resource issue since only one section slows down)
I KISS YOU!
You would think they would go and add crazy things to the game like machetes, cricket bats, katanas, chainsaws and such that gave you a fast and real melee that can slaughter huge numbers of incoming zombies easily, so shoving was a secondary melee strategy and not a primary one.
Yeah, especially since that's easy enough to do in expert on accident in the middle of the street. They should just give players the option of having solid friendly models so teams who are playing as a team don't have to suffer from stupid accidents.
I guess its something that will come with time but... it seems like the wrong way to solve the problem.
Also I equipped the machete today and was unstoppables.
I'm perfectly fine with it. Everyone needs their own personal space and you shouldn't invade others. The clipping shouldn't be there at all, but I do understand why they have done it (to prevent griefing by blocking doors - which I guess is why they made it like that). Also, I feel this game encourages a degree of spread between the survivors given the new gameplay mechanics and infected. They've made it specifically to penalize any kind of closeting or shiva or any similar nonsense.
The game is far better for it so I don't really mind this. It's a minor issue compared to shiva stacking and other lame tactics.
But its one thing if someone walks infront of you and you incap them because you didn't hold off on fireing (or any hundreds of accidents). Its another to incap someone who is behind you and not in your sights because of a shiva stack nerf.
edit: not to mention i can see this being a way to grief people without them ever knowing it "oh, i'm sorry i didn't know we were clipping" "whoops my bad, clipping again" "Oh what, you're dead? How'ed that, Ohhhh clipping I see" meanwhile they're laughing their asses off.
edit2: and they more or less fixed shiva stacking with the spitter and charger already... I dunno, this just seems like an unnecessary step to the end.
Not once.
Then again I don't try and hump the other players models...
Edit: Also, if you are in close quarters use melee! 5 damage to a friendly if you hit them! No risk of instant incaps at all if you're the man in front and if the guy behind can't shoot straight that is not your problem.
You've never tried to go through a door at the same time as your team mate and fire at the zombies outside? You've also never cross strafed through a team mate who was strafing at the same time? Sure these are little things that could be "stopped" but its annoying because that kind of damage shouldn't happen because when these accidents happen, you don't even realize why you've incapped your teammate or vice versa (on expert mostly)
They just happen while in Shiva as well, in the sequel
I don't know why you're complaining, we all hated the thing but we used it anyway
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
:x
And, while those things happen in l4d1, you only were punished if you actually shot the other survivor with the gun pointed at them. That doesn't matter this time around; if you clip you do the dmg.
Still one of my favorite parts is the gore. One zombie who was climbing up the scaffolding got a gut shot and fell, but his guts were wrapped around one of the bars supporting the scaffolds. There were intestines hanging from the top to the bottom of that structure.
Probably not, but he could play one on TV, that devilish rogue.
http://www.youtube.com/watch?v=1ZUTyzHPnZc
No new footage but hell, the song is pretty cool.
For youtube videos you just post a link and the forum handles it automatically.
If you want to for some reason, you can download it in HD from Steam.
are you serious? It's right there, in the youtube video's description
I clicked the player in the forum
sue me
Nope, I usually either go through first or I wait until everyone else has. Actually I've never once incapped a teammate because of that or been incapped like that, even though I whore melee weapons almost exclusively. Also, I tend to remain fairly static in most cases, because if I'm in front I like to make my movement as predictable as I can so I don't get shot. Albeit, on non-expert difficulties I run around everywhere like a chicken with its head cut off to melee as many zombies as possible.
Again, never been or even have been incapped in this way. I guess the secret in L4D2, given that every single mechanic in the game is designed to punish grouping is to not actually group up.
I don't have much of a problem even with 300 ping :P
Minding, you want to shove/attack/shove/attack on expert to prevent zombies from getting running hits onto you. The biggest risk with melee is being shot by your own team but at the same time you post zero threat to them just about with melee. So you can easily clear a horde off someone with virtually no risk to them.
but but but
"Spangggg"
A magnum yes, but two pistols no.
The magnum is civilization though, it's the only thing that might make me drop the machete.
Edit: And these are the weakest melee weapons in the game. I can't wait to see what the stronger ones like the Katana and Fire Axe do.
Had no magnum drop in last game. I was sad. Dual pistols is absolutely terrible when you're down, couldn't get a boomer from a mile away waddling it's way up to my body.
It does 5 damage FF. 5 damage.
A shotgun on expert = incap.
Machete 5 damage.
You can't tell me that isn't a huge difference, plus the fact that machete kills everything in 1 hit (except a charger, which takes 2).