I'm not really certain why they limited the friendly fire damage on melee weapons. I mean, I'm happy that they are a fairly safe alternative, but still, a machete to the face should also be an instant incap...
I'm not really certain why they limited the friendly fire damage on melee weapons. I mean, I'm happy that they are a fairly safe alternative, but still, a machete to the face should also be an instant incap...
You mean, instant decap.
Melkster on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I'm not really certain why they limited the friendly fire damage on melee weapons. I mean, I'm happy that they are a fairly safe alternative, but still, a machete to the face should also be an instant incap...
It should be, but for some reason its not and it means they have a gigantic advantage over firearms. I don't know about the axe, katana and chainsaw though.
Edit: Also melee weapons have different slash factors. A guitar, nightstick and such don't do much against multiple zombies as much as the machete. One machete swing clears your entire screen of zombies just about.
I'm not really certain why they limited the friendly fire damage on melee weapons. I mean, I'm happy that they are a fairly safe alternative, but still, a machete to the face should also be an instant incap...
You mean, instant decap.
Hey fellas, doya'll know what decap the head means? 'Cause one time I came down here with Keith...
The guitar has been my favorite weapon so far. Every time I use it I yell, "El Kabong!"
I'm not really certain why they limited the friendly fire damage on melee weapons. I mean, I'm happy that they are a fairly safe alternative, but still, a machete to the face should also be an instant incap...
You mean, instant decap.
Hey fellas, doya'll know what decap the head means? 'Cause one time I came down here with Keith...
The guitar has been my favorite weapon so far. Every time I use it I yell, "El Kabong!"
"Here's a little song I wrote, you might want to sing it note for note..."
If I could have that as my theme song for when the guitar comes out, I would.
I'm not really certain why they limited the friendly fire damage on melee weapons. I mean, I'm happy that they are a fairly safe alternative, but still, a machete to the face should also be an instant incap...
It should be, but for some reason its not and it means they have a gigantic advantage over firearms. I don't know about the axe, katana and chainsaw though.
Edit: Also melee weapons have different slash factors. A guitar, nightstick and such don't do much against multiple zombies as much as the machete. One machete swing clears your entire screen of zombies just about.
The weirdest thing is that the guitar does 7 ff damage and the machete does 5.
So I finally got myself a bile jar when a tank shows up, and man, it did jack squat worth of value. Or at least I don't think it did. By the time the horde showed up the others managed to kill it conventionally.
See I thought the same thing when the sequel was first announced, but it's just not true. I mean, I guess the core gameplay and graphics are mostly the same, but there's so much variation thrown in now that I can't conscionably call it the same game with a new dressing. New characters, twice as many special infected types, a set of new campaigns that's as large as the original, a total weapon roster that's about 3 times as large as the first game's, in addition to weapon upgrades, of which the first game had none... I just don't understand how it's "the same game with sprinkles on top."
So I finally got myself a bile jar when a tank shows up, and man, it did jack squat worth of value. Or at least I don't think it did. By the time the horde showed up the others managed to kill it conventionally.
The times I've successfully used a bile bomb is when there was a horde out and I needed a distraction real quick and I didn't have a pipe. Gauntlet and rushing to get a shotty or medkit. I had the same experience with the tank as you; didn't really pan out as planned.
i don't understand what else a sequel could offer beyond new campaigns, new weapons, new gameplay modes, new characters, new infected, etc.
fundamental changes to the nature of gameplay, updated physics/graphics engines, a drastic change in style of narrative, maybe - but such things are not necessary, nor are they possible in such a short time. and they are not requested for other sequels, nor are they usually missed. nor are they always positive.
i would be interested to see what people would claim makes Gears of War 2 a "real" sequel, or CoD3 versus CoD2, or other games that are extremely similar with minor, systemic improvements and a bunch of new content that is exactly equivalent to L4D2's new content.
I suggest you play Shotgun Sunrise in the interim.
The only shooting I have been doing is Mass Effect lately, and it's mostly activate marksman fire infinite pistol rounds into faces and drop a singularity or stasis if necessary.
So I finally got myself a bile jar when a tank shows up, and man, it did jack squat worth of value. Or at least I don't think it did. By the time the horde showed up the others managed to kill it conventionally.
The times I've successfully used a bile bomb is when there was a horde out and I needed a distraction real quick and I didn't have a pipe. Gauntlet and rushing to get a shotty or medkit. I had the same experience with the tank as you; didn't really pan out as planned.
Hopefully it's more useful in the full game.
You'd think it'd at least slow the fucker down or at least give us the wonderful imagery of the tank turning commons into a thin paste or sending them flying in all directions. Meh, maybe we'll get a spit jar that'll prove more useful.
With Flippy and Lagnar and... Crap.. Someone else, we did awesomely with a bile jar on a tank. The tank went down purdy quick. Oh, and the tank was on fire.
hmmm, not bad at all, tried the demo and liked it (though, having played L4D1 only for a few hours I could barely make out relevant differences, aside from cosmetics).
i passed on the original L4D simply because I felt theres not enough content for a full game and I think the same fate awaits the sequel, but knowing valve i wont have to wait long until i can snatch both together for the price of one, so thats when ill strike.
to me it feels like both games together exactly make one perfect full game.
carmofin on
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I don't know if it's been mentioned here, but does anyone else have a lot more difficulty running the L4D2 demo than L4D1? I'm on an aging gaming laptop that can run L4D1 on medium-high settings at 1280x800 well above 30fps, but I have trouble staying above 20-25fps on low settings at the same resolution with the demo. My friend's non-gaming laptop, which inexplicably can play L4D1, can't go over 5fps with the demo. Which sucks, since he went in on a 4-pack with me, and he has little intention of getting a new computer.
I'm hoping it's just due to an unoptimized demo, which will hopefully be tightened up for release, but I don't know if that makes sense.
With Flippy and Lagnar and... Crap.. Someone else, we did awesomely with a bile jar on a tank. The tank went down purdy quick. Oh, and the tank was on fire.
I had a good one once. There kind of has to be a decent amount of zombies around already. I did notice that trying to shoot the tank only cleared the path for the tank to get to me though...
I just died like some odd 30 times straight in expert online. At first I thought it was me and the team not coordinating as was the case in some other games. But then, fed up with it, I went offline with bots and cleared the whole expert level in the time it would take me and others to reach the first blessed safe house. Never once died, never once shot my teammates, never once was shot, and it was basically a lag-free, non team killing, enjoyable experience.
Hooray for bots. And boomer bile.
Zypheru on
"Kill all sons of bitches. That's my 'ficial instructions" -- Ellis
Man I love this demo...but I'm already tired of it, I want more!
The melle weapons are fun, but honestly you seem better off with duals or the magnum, since when you drop those are the only things keeping your arse alive.
Still on for a 4 pack btw, if anyone needs another to go in.
Runs great for me, but yeah multi core needs to come off. It was the same on the first game and it didn't really hinder anything. Then again I have 4 gigs of RAM and a Core 2 e8500, so even with the 8800GTS I can max the game out like there's no tommorow. >,>
Masume on
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SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited November 2009
Downloading the demo now. Looking forward to playing it.
Still gonna wait until the game goes on sale, though.
Man I love this demo...but I'm already tired of it, I want more!
The melle weapons are fun, but honestly you seem better off with duals or the magnum, since when you drop those are the only things keeping your arse alive.
Still on for a 4 pack btw, if anyone needs another to go in.
Runs great for me, but yeah multi core needs to come off. It was the same on the first game and it didn't really hinder anything. Then again I have 4 gigs of RAM and a Core 2 e8500, so even with the 8800GTS I can max the game out like there's no tommorow. >,>
Im in for a 4 pack too, let me know if you find one
I am almost certain that the end of The Parish will be have human opposition in some form or another. 'Carriers' as a concept is too important, coupled with what that dev said.
well, you hear the soldier say 'jesus christ they're on the bridge' or something when the chick uses the radio in the trailer. my guess would be that the crescendo ends with contacting the soldier to stop it. it'd be cooler if they continued to bomb despite that though.
it would be pretty disappointing to firefight against the army, i think. it's kind of cliche, but I like the fact that you have yet to see any other humans in l4d.
well, you hear the soldier say 'jesus christ they're on the bridge' or something when the chick uses the radio in the trailer. my guess would be that the crescendo ends with contacting the soldier to stop it. it'd be cooler if they continued to bomb despite that though.
it would be pretty disappointing to firefight against the army, i think. it's kind of cliche, but I like the fact that you have yet to see any other humans in l4d.
Church guy :P
There's also all the assorted people who shuttle you between campaigns in the extended storyline.
well, you hear the soldier say 'jesus christ they're on the bridge' or something when the chick uses the radio in the trailer. my guess would be that the crescendo ends with contacting the soldier to stop it. it'd be cooler if they continued to bomb despite that though.
it would be pretty disappointing to firefight against the army, i think. it's kind of cliche, but I like the fact that you have yet to see any other humans in l4d.
Well, there are other humans, the apc driver, the heli pilot (his infection notwithstanding) the boat driver and the airplane pilot were all people they just weren't modelled and I bet it was cheaper to not model them.
RonaldoTheGypsy on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2009
The Helicopter Pilot does have a model. He's next to the helicopter with a bullet through his head in Crash Course, but he is there :P
Posts
You don't need to aim
Location: you just need to fire more boolitz
Oh also the melee weapons make it laughably easy to kill entire hoards without doing anything more than getting your suit messy.
I'll be baaaaack!
I'll try melee some more, seems like I was mistaken with FF damage.
You mean, instant decap.
It should be, but for some reason its not and it means they have a gigantic advantage over firearms. I don't know about the axe, katana and chainsaw though.
Edit: Also melee weapons have different slash factors. A guitar, nightstick and such don't do much against multiple zombies as much as the machete. One machete swing clears your entire screen of zombies just about.
Hey fellas, doya'll know what decap the head means? 'Cause one time I came down here with Keith...
The guitar has been my favorite weapon so far. Every time I use it I yell, "El Kabong!"
"Here's a little song I wrote, you might want to sing it note for note..."
If I could have that as my theme song for when the guitar comes out, I would.
The weirdest thing is that the guitar does 7 ff damage and the machete does 5.
canceling my pre-order
Um...maybe I missed something but, er...why now?
but the sprinkles are so delicious
i told myself i wouldn't get it
now i'm thinking i will
damn you valve
See I thought the same thing when the sequel was first announced, but it's just not true. I mean, I guess the core gameplay and graphics are mostly the same, but there's so much variation thrown in now that I can't conscionably call it the same game with a new dressing. New characters, twice as many special infected types, a set of new campaigns that's as large as the original, a total weapon roster that's about 3 times as large as the first game's, in addition to weapon upgrades, of which the first game had none... I just don't understand how it's "the same game with sprinkles on top."
The times I've successfully used a bile bomb is when there was a horde out and I needed a distraction real quick and I didn't have a pipe. Gauntlet and rushing to get a shotty or medkit. I had the same experience with the tank as you; didn't really pan out as planned.
Hopefully it's more useful in the full game.
edit: Not counting the gauntlet
I only let it play one and a half of my levels. It'll have to wait until I am released to get the full experience of me.
fundamental changes to the nature of gameplay, updated physics/graphics engines, a drastic change in style of narrative, maybe - but such things are not necessary, nor are they possible in such a short time. and they are not requested for other sequels, nor are they usually missed. nor are they always positive.
i would be interested to see what people would claim makes Gears of War 2 a "real" sequel, or CoD3 versus CoD2, or other games that are extremely similar with minor, systemic improvements and a bunch of new content that is exactly equivalent to L4D2's new content.
The only shooting I have been doing is Mass Effect lately, and it's mostly activate marksman fire infinite pistol rounds into faces and drop a singularity or stasis if necessary.
i passed on the original L4D simply because I felt theres not enough content for a full game and I think the same fate awaits the sequel, but knowing valve i wont have to wait long until i can snatch both together for the price of one, so thats when ill strike.
to me it feels like both games together exactly make one perfect full game.
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I'm hoping it's just due to an unoptimized demo, which will hopefully be tightened up for release, but I don't know if that makes sense.
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I had a good one once. There kind of has to be a decent amount of zombies around already. I did notice that trying to shoot the tank only cleared the path for the tank to get to me though...
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Hooray for bots. And boomer bile.
The melle weapons are fun, but honestly you seem better off with duals or the magnum, since when you drop those are the only things keeping your arse alive.
Still on for a 4 pack btw, if anyone needs another to go in.
Runs great for me, but yeah multi core needs to come off. It was the same on the first game and it didn't really hinder anything. Then again I have 4 gigs of RAM and a Core 2 e8500, so even with the 8800GTS I can max the game out like there's no tommorow. >,>
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Still gonna wait until the game goes on sale, though.
Im in for a 4 pack too, let me know if you find one
quick man it's on sale right now
it would be pretty disappointing to firefight against the army, i think. it's kind of cliche, but I like the fact that you have yet to see any other humans in l4d.
Church guy :P
There's also all the assorted people who shuttle you between campaigns in the extended storyline.
Well, there are other humans, the apc driver, the heli pilot (his infection notwithstanding) the boat driver and the airplane pilot were all people they just weren't modelled and I bet it was cheaper to not model them.