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Does anyone else miss the good ol sprites games like Chrono Trigger and the various Final Fantasy SNES games? While I love the new games and I am impressed with the graphics, sometimes I feel the graphics are used to sacrifice the story and emotion I got from the oldies. I still think for its time, Chrono Trigger is one of the best games ever made.
Well, it's not like sprites are dead; Muramasa, A Boy and His Blob, Super Street Fighter II Turbo HD, and a few others are keeping the spirit alive. That said, yeah, there's not a whole lot of the top down RPG style sprites you're thinking of. I kinda miss it too.
In regards to the topic, I think it depends on the game whether sprites are beneficial; in RPG's it fits because you don't necessarily want to focus on the graphics, the story is the main part of the game. However, in something like God of War, you want fancy graphics for cool looking effects in the beat 'em up.
It is sad that nowadays most big titles feel the compulsion to go 3D for everything when 2D looks better sometimes when done right.
In regards to the topic, I think it depends on the game whether sprites are beneficial; in RPG's it fits because you don't necessarily want to focus on the graphics, the story is the main part of the game. However, in something like God of War, you want fancy graphics for cool looking effects in the beat 'em up.
It is sad that nowadays most big titles feel the compulsion to go 3D for everything when 2D looks better sometimes when done right.
2D sprites are not flexible and are much more expensive to work with in terms of man hours and labor than polygonal models. With sprites, you have to draw every single possible frame, and there's not much the artist can re-use. And after they are done, if you want to change the character, you have to go redraw all the sprites.
With polygonal characters, all you have to do is repose them, and they're much more changeable if you decide that you want to tweak them. And their 'image', so to speak, only occupies memory once, instead of having to load all their possible frames into RAM.
Maybe once consoles get powerful enough, you can do sidescroller games that look like sprites but are made of polys.
Anyway I agree with the OP, love old style graphics and older consoles. I don't know what it is, it's not necessarily just nostalgia because I love newer games using them too such as Cave Story or Fez.
As far as actual sprites go, I dig them nowadays. It just bothers me when people talk about the "good old days", because sprites like the ones found in Chrono Trigger, Final Fantasy, etc.? Yeah, that shit is ugly by today's standards and simply would not fly.
Things like Odin Sphere, Muramasa, A Boy and His Blob, Lucidity...this is all good stuff though. I still prefer 3D graphics, though.
EDIT: Also I forgot Blazblue, which looks amazing even if the art style is utterly retarded.
As far as actual sprites go, I dig them nowadays. It just bothers me when people talk about the "good old days", because sprites like the ones found in Chrono Trigger, Final Fantasy, etc.? Yeah, that shit is ugly by today's standards and simply would not fly.
Things like Odin Sphere, Muramasa, A Boy and His Blob, Lucidity...this is all good stuff though. I still prefer 3D graphics, though.
EDIT: Also I forgot Blazblue, which looks amazing even if the art style is utterly retarded.
What about Castlevania SOTN which merged sprites with 3d elements?
As far as actual sprites go, I dig them nowadays. It just bothers me when people talk about the "good old days", because sprites like the ones found in Chrono Trigger, Final Fantasy, etc.? Yeah, that shit is ugly by today's standards and simply would not fly.
Things like Odin Sphere, Muramasa, A Boy and His Blob, Lucidity...this is all good stuff though. I still prefer 3D graphics, though.
EDIT: Also I forgot Blazblue, which looks amazing even if the art style is utterly retarded.
What about Castlevania SOTN which merged sprites with 3d elements?
I actually really hate the look of the 3D objects in the 2D Castlevania games. Wish they would just keep it strictly 2D or go 3D, because while some games can pull off the look, they certainly can't.
Call me one of the sceptics on for instance New Super Mario Bros. and Street Fighter 4, but they turned out rather good in the end despite the visual changes. I wish I could say the same to Fire Emblem though. The 3D animations just miss the oomph sprite animation can provide.
Sprite based games, especially on the PC, are still relatively common enough in Japan because they have a billion artists all trying to make it. Just very few of them get ported over and computer generated graphics are much cheaper in the long run since you get to reuse and build off of a graphical engine instead of having to trash your entire art set each time.
But lord knows N-1 and Gust are all about sprite reuse.
Anyway I agree with the OP, love old style graphics and older consoles. I don't know what it is, it's not necessarily just nostalgia because I love newer games using them too such as Cave Story or Fez.
Liking the mention of Fez, due to its use of dimensions as a gameplay element.
As far as actual sprites go, I dig them nowadays. It just bothers me when people talk about the "good old days", because sprites like the ones found in Chrono Trigger, Final Fantasy, etc.? Yeah, that shit is ugly by today's standards and simply would not fly.
Ugly by today's standards?
I consider this beautiful. Yes, you can see the pixels. That's the best part! Replace the rocks, blocks and grass with photorealistic textures and you lose something tangible.
As far as actual sprites go, I dig them nowadays. It just bothers me when people talk about the "good old days", because sprites like the ones found in Chrono Trigger, Final Fantasy, etc.? Yeah, that shit is ugly by today's standards and simply would not fly.
Ugly by today's standards?
I consider this beautiful. Yes, you can see the pixels. That's the best part! Replace the rocks, blocks and grass with photorealistic textures and you lose something tangible.
You certainly do.
Blocky pixels.
There's nothing good-looking about that screenshot.
Pretty sure the thread's about sprites in general! In which case I'm more than welcome to stay, thank you very much.
It's about missing the old days. There weren't fully-painted, huge resolution, 30 frames-per-second animations back then. There's nothing wrong with modern 2D games, they're just not what the primary focus is here.
Particularly I love the Within a Deep Forest/Knytt games, Nifflas does so much with minimalistic patterns and shapes:
I'm working on my own NES game in that style and it's both fun and a challenge to meet the old color and space requirements.
Pretty sure the thread's about sprites in general! In which case I'm more than welcome to stay, thank you very much.
It's about missing the old days. There weren't fully-painted, huge resolution, 30 frames-per-second animations back then. There's nothing wrong with modern 2D games, they're just not what the primary focus is here.
Particularly I love the Within a Deep Forest/Knytt games, Nifflas does so much with minimalistic patterns and shapes:
I'm working on my own NES game in that style and it's both fun and a challenge to meet the old color and space requirements.
Obviously it has a long way to go yet!
Normally I'm not a fan at all of minimalistic designs but the Knytt games are fucking fantastic. I wish I wasn't at work so I could see your screenshots (imageshack is blocked here).
In the end of the day, sprites really don't work for a lot of newer game mechanics (look at elements in Ninja Gaiden and Devil May Cry). And they cause a few serious problems in purely 3D environments (which, let's face it, are very common). Taking photographs of your design staff in vaguely Nazi-ish uniforms on a turntable only works for so long, and resolutions reach the point where they can recognize their faces...it stops working period. And then there are things like lighting, when it stops being a nifty addition and actually effecting gameplay.
But, there are cases where sprites work well. Especially in smaller games. And early 3D titles on the PSX did look like ass a lot of the time.
I really wish more companies would do sprite-based stuff on modern consoles. BlazBlue is goddamn gorgeous and it makes me sad that there's really no equivalent in any other genre.
NIS really needs to up the resolution on their art or something, even Disgaea 3 still looks pretty bland (for the in-game stuff, the portraits look great)
Posts
What does this have to do with sprites?
In regards to the topic, I think it depends on the game whether sprites are beneficial; in RPG's it fits because you don't necessarily want to focus on the graphics, the story is the main part of the game. However, in something like God of War, you want fancy graphics for cool looking effects in the beat 'em up.
It is sad that nowadays most big titles feel the compulsion to go 3D for everything when 2D looks better sometimes when done right.
With polygonal characters, all you have to do is repose them, and they're much more changeable if you decide that you want to tweak them. And their 'image', so to speak, only occupies memory once, instead of having to load all their possible frames into RAM.
Maybe once consoles get powerful enough, you can do sidescroller games that look like sprites but are made of polys.
Are you kidding?
Anyway I agree with the OP, love old style graphics and older consoles. I don't know what it is, it's not necessarily just nostalgia because I love newer games using them too such as Cave Story or Fez.
Things like Odin Sphere, Muramasa, A Boy and His Blob, Lucidity...this is all good stuff though. I still prefer 3D graphics, though.
EDIT: Also I forgot Blazblue, which looks amazing even if the art style is utterly retarded.
What about Castlevania SOTN which merged sprites with 3d elements?
I actually really hate the look of the 3D objects in the 2D Castlevania games. Wish they would just keep it strictly 2D or go 3D, because while some games can pull off the look, they certainly can't.
..Fyrewulff said everything I was going to say so yeah, check out what he said. I have nothing else to add.
But lord knows N-1 and Gust are all about sprite reuse.
Liking the mention of Fez, due to its use of dimensions as a gameplay element.
I consider this beautiful. Yes, you can see the pixels. That's the best part! Replace the rocks, blocks and grass with photorealistic textures and you lose something tangible.
If you like pixel art check out http://www.pixeljoint.com/. All kinds of great stuff.
You certainly do.
Blocky pixels.
There's nothing good-looking about that screenshot.
Sprites are cool. I don't find blocky pixellated junk, however, "charming."
In other words, this:
but not this
DUN DUN DUN DUN hu hu huh huh
http://www.youtube.com/watch?v=hoFYEtj2tDw
Both look fine to me, I don't see a problem.
Particularly I love the Within a Deep Forest/Knytt games, Nifflas does so much with minimalistic patterns and shapes:
I'm working on my own NES game in that style and it's both fun and a challenge to meet the old color and space requirements.
Obviously it has a long way to go yet!
Normally I'm not a fan at all of minimalistic designs but the Knytt games are fucking fantastic. I wish I wasn't at work so I could see your screenshots (imageshack is blocked here).
edit: don't worry about it, I can wait till I get off work to look at em.
oh yeah its badass:
But, there are cases where sprites work well. Especially in smaller games. And early 3D titles on the PSX did look like ass a lot of the time.
Yeah, I really do love SotN's art and don't know what people mean when they say it's ugly to mix 2d and 3d in Castlevania.
NIS really needs to up the resolution on their art or something, even Disgaea 3 still looks pretty bland (for the in-game stuff, the portraits look great)
That is the best juxtaposition.
http://jayisgames.com/cgdc6/?gameID=9
Rather cool casual game. Starts off heavily pixilated.
...unless a 3D Metal Slug game came out without me knowing somehow, I'm pretty sure all Metal Slug games use sprites and 2D backgrounds.
1 through 7 do, anyway.
Excuse me, I need to go see if a MS game was released in 3D without me knowing it.
there was a 3D metal slug
it was so awful