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[Small World] The Final Act.

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  • ValkunValkun Registered User regular
    edited November 2009
    Darian, take your turn.

    Valkun on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2009
    Are the draw tables up to date? I'm not seeing any races in the list.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2009
    Turn 7/8

    Players:
    1. Gandalf_the_crazed (Decline)
    2. Valkun (Decline)
    3. IAmUnaware (Decline)
    4. El Skid (Decline)
    5. Adventfalls (Decline)

    smallworldt26.jpg

    Races for Sale:
    1. Flying (5) Trolls (5) [1 Victory Coin
    2. Alchemist (4) Orcs (5) [0 Victory Coins]
    3. Bivouacking (5) Wizards (5) [0 Victory Coins]
    4. Diplomat (5) Giants (5) [0 Victory Coins]

    Draw Tables:
    Roll to see which race and power gets selected, then remove them from these lists.
    Races:

      Special Powers:
      1. Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
      2. Commando (4) You may conquer any region at -1 units.
      3. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
      4. Merchant (2) Collect 1 bonus coin for each region you control.

      Discard Stacks:
      Race:
      None

      Special Powers:
      Stout
      Hill
      Dragon Master
      Pillaging
      Heroic
      Underworld

      1. Gandalf_the_Crazed
      Active Race: Forest (4) Dwarves (3) [5 Victory Coins]
      Decline Race: Tritons

      SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.

      Conquest!
      7 Forest Dwarves in hand
      Enter by conquering the Lowlands (2 dwarves)
      Take Dryad's Retreat from a lost tribe (3 dwarves)
      roll for Silver Mist, claiming it with +3 support (2 dwarves)
      Victory Coins = + 5 (from dwarf) + 6 (Forest Dwarves) + 4 (tritons) = 15 coins

      No redeployment.

      2. Valkun
      Active Race: Swamp Sorcerers
      Decline Race: Elves
      Summary:

      3. IAmUnaware
      Active Race: Seafaring Ratmen [13]
      Decline Race: Spirit Halflings [2], Ghouls [5]
      Summary:

      4. El Skid
      Active Race: Mounted Amazon [10]
      Decline Race: Humans [1]
      Summary:

      5. AdventFalls
      Active Race:
      Decline Race: Wealthy Skeletons
      Summary:

      Regions
      Burning Steppes [1]: 1 Wealthy Skeleton
      Corner Sea [0]:
      Crackling Steppes [1]: Lost Tribe
      Deathmaw [3]: 3 Ghouls
      Doveland [1]: 1 Mounted Amazon
      Drake Sea [0]:
      Dragon Coast [1]: Mountain
      Druid's Bay [1]: 1 Wealthy Skeleton
      Dryad's Retreat [3]: 3 Forest Trolls
      Engorged Marsh [1]: Triton
      Ent's Harbor [1]: 1 Mounted Amazon
      Falling Leaves [1]: Lost Tribe
      Ghitu Highlands [1]: 1 Mounted Amazon
      Ghitu Lowlands [1]: 1 Mounted Amazon
      Golden Flats [3]: 3 Swamp Sorcerers
      Gug [1]: 1 Wealthy Skeleton
      Heartstone [4]: Mountain, 3 Seafaring Ratmen
      High Peaks [1]: Mountain
      Iron Spine [2]: Mountain, 1 Elf
      Leyland [1]: 1 Mounted Amazons
      Lichhome [0]:
      Lowlands [2]: 2 Forest Dwarfs
      Low Peaks [1]: Mountain
      Midland [4]: 4 Seafaring Ratmen
      Mid Peaks [1]: Mountain
      Misty Vale [1]: Triton
      Mount Mithril [1]: Mountain, [1]: 1 Mounted Amazon
      Norfolk [1]: 1 Mounted Amazon
      Northwoods [0]:
      Piercing Delta [1]: 1 Wealthy Skeleton
      Platinum Plateau [1]: Triton
      Quicksilver Forest [2]: 2 Ghouls
      Rainbow Lake [1]: 1 Seafaring Ratman
      Raptor's Nest [0]:
      Rivertown [1]: 1 Wealthy Skeleton
      Rolling Flats [1]: 1 Mounted Amazon
      Rush Valley [1]: 1 Mounted Amazon
      Saint's Pride [1]: Triton
      Secluded Swamp [0]:
      Silver Mist [2]: 2 Forest Dwarves
      Swamps of Despair [5]: 5 Seafaring Ratmen
      Tranquil Expanse [1]: 1 Heroic Human
      Warlock Falls [2]: 2 Swamp Sorcerers
      White Crag [2]: Mountain, 1 Spirit Halfling
      Windmillia [1]: 1 Mounted Amazon
      Witch Marsh [2]: 2 Swamp Sorcerers
      Wool Road [1]: Lost Tribe
      World's End [1]: Mountain

      Current Player:
      1. Gandalf_the_crazed
      2. Valkun
      3. IAmUnaware
      4. El Skid
      5. Adventfalls

      Darian on
    1. DarianDarian Yellow Wizard The PitRegistered User regular
      edited November 2009
      Couldn't pass up 5 points on the dwarves there. Valkun is up.

      Darian on
    2. ValkunValkun Registered User regular
      edited November 2009
      Turn 7/8

      Players:
      1. Gandalf_the_crazed (Decline)
      2. Valkun (Decline)
      3. IAmUnaware (Decline)
      4. El Skid (Decline)
      5. Adventfalls (Decline)

      smallworldt26.jpg

      Races for Sale:
      1. Flying (5) Trolls (5) [1 Victory Coin
      2. Alchemist (4) Orcs (5) [0 Victory Coins]
      3. Bivouacking (5) Wizards (5) [0 Victory Coins]
      4. Diplomat (5) Giants (5) [0 Victory Coins]

      Draw Tables:
      Roll to see which race and power gets selected, then remove them from these lists.
      Races:

        Special Powers:
        1. Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
        2. Commando (4) You may conquer any region at -1 units.
        3. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
        4. Merchant (2) Collect 1 bonus coin for each region you control.

        Discard Stacks:
        Race:
        None

        Special Powers:
        Stout
        Hill
        Dragon Master
        Pillaging
        Heroic
        Underworld

        1. Gandalf_the_Crazed
        Active Race: Forest (4) Dwarves (3) [5 Victory Coins]
        Decline Race: Tritons

        SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.

        Conquest!
        7 Forest Dwarves in hand
        Enter by conquering the Lowlands (2 dwarves)
        Take Dryad's Retreat from a lost tribe (3 dwarves)
        roll for Silver Mist, claiming it with +3 support (2 dwarves)
        Victory Coins = + 5 (from dwarf) + 6 (Forest Dwarves) + 4 (tritons) = 15 coins

        No redeployment.

        2. Valkun
        Active Race: Swamp Sorcerers
        Decline Race: Elves
        Summary:

        Conquer!
        4 Swamp Sorcerers return to hand.
        Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
        Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
        Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2
        Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC

        Redeploy:
        1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
        1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.

        3. IAmUnaware
        Active Race: Seafaring Ratmen [13]
        Decline Race: Spirit Halflings [2], Ghouls [5]
        Summary:

        4. El Skid
        Active Race: Mounted Amazon [10]
        Decline Race: Humans [1]
        Summary:

        5. AdventFalls
        Active Race:
        Decline Race: Wealthy Skeletons
        Summary:

        Regions
        Burning Steppes [1]: 1 Wealthy Skeleton
        Corner Sea [0]:
        Crackling Steppes [1]: Lost Tribe
        Deathmaw [3]: 3 Ghouls
        Doveland [1]: 1 Mounted Amazon
        Drake Sea [0]:
        Dragon Coast [1]: Mountain
        Druid's Bay [1]: 1 Wealthy Skeleton
        Dryad's Retreat [3]: 3 Forest Trolls
        Engorged Marsh [1]: Triton
        Ent's Harbor [1]: 1 Mounted Amazon
        Falling Leaves [1]: Lost Tribe
        Ghitu Highlands [1]: 1 Mounted Amazon
        Ghitu Lowlands [1]: 1 Mounted Amazon
        Golden Flats [3]: 3 Swamp Sorcerers
        Gug [1]: 1 Wealthy Skeleton
        Heartstone [4]: Mountain, 3 Seafaring Ratmen
        High Peaks [1]: Mountain
        Iron Spine [2]: Mountain, 1 Elf
        Leyland [1]: 1 Mounted Amazons
        Lichhome [0]:
        Lowlands [2]: 2 Forest Dwarfs
        Low Peaks [1]: Mountain
        Midland [4]: 4 Seafaring Ratmen
        Mid Peaks [1]: Mountain
        Misty Vale [1]: Triton
        Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
        Norfolk [1]: 1 Mounted Amazon
        Northwoods [0]:
        Piercing Delta [1]: 1 Wealthy Skeleton
        Platinum Plateau [1]: Triton
        Quicksilver Forest [2]: 2 Ghouls
        Rainbow Lake [1]: 1 Seafaring Ratman
        Raptor's Nest [0]:
        Rivertown [1]: 1 Wealthy Skeleton
        Rolling Flats [1]: 1 Mounted Amazon
        Rush Valley [1]: 1 Mounted Amazon
        Saint's Pride [1]: Triton
        Secluded Swamp [2]: 2 Swamp Sorcerers
        Silver Mist [2]: 2 Forest Dwarves
        Swamps of Despair [5]: 5 Seafaring Ratmen
        Tranquil Expanse [1]: 1 Heroic Human
        Warlock Falls [1]: 1 Swamp Sorcerer
        White Crag [2]: Mountain, 1 Spirit Halfling
        Windmillia [1]: 1 Swamp Sorcerer
        Witch Marsh [2]: 2 Swamp Sorcerers
        Wool Road [1]: Lost Tribe
        World's End [1]: Mountain

        Current Player:
        1. Gandalf_the_crazed
        2. Valkun
        3. IAmUnaware
        4. El Skid
        5. Adventfalls

        Valkun on
      1. ValkunValkun Registered User regular
        edited November 2009
        Darian wrote: »
        Are the draw tables up to date? I'm not seeing any races in the list.

        Every other race is currently being used as active or decline. None can be generated until some are removed.

        Valkun on
      2. DarianDarian Yellow Wizard The PitRegistered User regular
        edited November 2009
        Valkun wrote: »
        Darian wrote: »
        Are the draw tables up to date? I'm not seeing any races in the list.

        Every other race is currently being used as active or decline. None can be generated until some are removed.

        I realized that eventually. :)

        Darian on
      3. ValkunValkun Registered User regular
        edited November 2009
        Man, it's been so long. I really have no idea who's leading right now. D: Maybe I ought to send a PM to everyone and let them know this is back on track.

        Valkun on
      4. IAmUnawareIAmUnaware Registered User regular
        edited November 2009
        Valkun wrote: »
        Man, it's been so long. I really have no idea who's leading right now. D: Maybe I ought to send a PM to everyone and let them know this is back on track.

        My guess would still be you, as you've had some big income these last few turns and I think you've overcome my fairly strong start. Working on my turn now!

        IAmUnaware on
      5. El SkidEl Skid The frozen white northRegistered User regular
        edited November 2009
        Sure as heck ain't me winning :P

        El Skid on
      6. IAmUnawareIAmUnaware Registered User regular
        edited November 2009
        Turn 7/8

        Players:
        1. Gandalf_the_crazed (Decline)
        2. Valkun (Decline)
        3. IAmUnaware (Decline)
        4. El Skid (Decline)
        5. Adventfalls (Decline)

        smallworldt26.jpg

        Races for Sale:
        1. Flying (5) Trolls (5) [1 Victory Coin
        2. Alchemist (4) Orcs (5) [0 Victory Coins]
        3. Bivouacking (5) Wizards (5) [0 Victory Coins]
        4. Diplomat (5) Giants (5) [0 Victory Coins]

        Draw Tables:
        Roll to see which race and power gets selected, then remove them from these lists.
        Races:

          Special Powers:
          1. Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
          2. Commando (4) You may conquer any region at -1 units.
          3. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
          4. Merchant (2) Collect 1 bonus coin for each region you control.

          Discard Stacks:
          Race:
          None

          Special Powers:
          Stout
          Hill
          Dragon Master
          Pillaging
          Heroic
          Underworld

          1. Gandalf_the_Crazed
          Active Race: Forest (4) Dwarves (3) [5 Victory Coins]
          Decline Race: Tritons

          SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.

          Conquest!
          7 Forest Dwarves in hand
          Enter by conquering the Lowlands (2 dwarves)
          Take Dryad's Retreat from a lost tribe (3 dwarves)
          roll for Silver Mist, claiming it with +3 support (2 dwarves)
          Victory Coins = + 5 (from dwarf) + 6 (Forest Dwarves) + 4 (tritons) = 15 coins

          No redeployment.

          2. Valkun
          Active Race: Swamp Sorcerers
          Decline Race: Elves
          Summary:

          Conquer!
          4 Swamp Sorcerers return to hand.
          Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
          Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
          Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2
          Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC

          Redeploy:
          1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
          1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.

          3. IAmUnaware
          Active Race: Seafaring Ratmen [13]
          Decline Race: Spirit Halflings [1], Ghouls [5]
          Summary: The Seafaring Ratmen sail into the Drake Sea and then do glorious battle with the Sorcerers of Warlock Falls and Witch Marsh. The Ghouls feast on an increasingly rare Lost Tribe on the Wool Road. The lone Spirit Halfling hovers about a bit, being generally creepy.

          Conquer:
          3 Ghouls return to hand.
          3 Ghouls chow down on the Lost Tribe on the Wool Road.
          9 Seafaring Ratmen return to hand.
          2 Seafaring Ratmen move into the Drake Sea.
          3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Warlock Falls.
          4 Seafaring Ratmen swarm over 2 Swamp Sorcerers at the Witch Marsh.

          Points: 7 (Ratmen territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 11 VC

          Redeploy:
          1 Ghoul moves from the Wool Road to Deathmaw.
          1 Ghoul moves from the Wool Road to the Quicksilver Forest.
          1 Ratman moves from Witch Marsh to the Swamps of Despair.
          1 Ratman moves from the Drake Sea to Midland.
          1 Ratman moves from Warlock Falls to Midland.

          4. El Skid
          Active Race: Mounted Amazon [10]
          Decline Race: Humans [1]
          Summary:

          5. AdventFalls
          Active Race:
          Decline Race: Wealthy Skeletons
          Summary:

          Regions
          Burning Steppes [1]: 1 Wealthy Skeleton
          Corner Sea [0]:
          Crackling Steppes [1]: Lost Tribe
          Deathmaw [2]: 2 Ghouls
          Doveland [1]: 1 Mounted Amazon
          Drake Sea [1]: 1 Seafaring Ratman
          Dragon Coast [1]: Mountain
          Druid's Bay [1]: 1 Wealthy Skeleton
          Dryad's Retreat [3]: 3 Forest Trolls
          Engorged Marsh [1]: Triton
          Ent's Harbor [1]: 1 Mounted Amazon
          Falling Leaves [1]: Lost Tribe
          Ghitu Highlands [1]: 1 Mounted Amazon
          Ghitu Lowlands [1]: 1 Mounted Amazon
          Golden Flats [3]: 3 Swamp Sorcerers
          Gug [1]: 1 Wealthy Skeleton
          Heartstone [2]: Mountain, 1 Seafaring Ratmen
          High Peaks [1]: Mountain
          Iron Spine [2]: Mountain, 1 Elf
          Leyland [1]: 1 Mounted Amazons
          Lichhome [0]:
          Lowlands [2]: 2 Forest Dwarfs
          Low Peaks [1]: Mountain
          Midland [2]: 2 Seafaring Ratmen
          Mid Peaks [1]: Mountain
          Misty Vale [1]: Triton
          Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
          Norfolk [1]: 1 Mounted Amazon
          Northwoods [0]:
          Piercing Delta [1]: 1 Wealthy Skeleton
          Platinum Plateau [1]: Triton
          Quicksilver Forest [2]: 2 Ghouls
          Rainbow Lake [1]: 1 Seafaring Ratman
          Raptor's Nest [0]:
          Rivertown [1]: 1 Wealthy Skeleton
          Rolling Flats [1]: 1 Mounted Amazon
          Rush Valley [1]: 1 Mounted Amazon
          Saint's Pride [1]: Triton
          Secluded Swamp [2]: 2 Swamp Sorcerers
          Silver Mist [2]: 2 Forest Dwarves
          Swamps of Despair [3]: 3 Seafaring Ratmen
          Tranquil Expanse [1]: 1 Heroic Human
          Warlock Falls [2]: 2 Seafaring Ratmen
          White Crag [2]: Mountain, 1 Spirit Halfling
          Windmillia [1]: 1 Swamp Sorcerer
          Witch Marsh [3]: 3 Seafaring Ratmen
          Wool Road [1]: 1 Ghoul
          World's End [1]: Mountain

          Current Player:
          1. Gandalf_the_crazed
          2. Valkun
          3. IAmUnaware
          4. El Skid
          5. Adventfalls

          IAmUnaware on
        1. El SkidEl Skid The frozen white northRegistered User regular
          edited November 2009
          Turn 7/8

          Players:
          1. Gandalf_the_crazed (Decline)
          2. Valkun (Decline)
          3. IAmUnaware (Decline)
          4. El Skid (Decline)
          5. Adventfalls (Decline)

          smallworldt26.jpg

          Races for Sale:
          1. Flying (5) Trolls (5) [1 Victory Coin
          2. Alchemist (4) Orcs (5) [0 Victory Coins]
          3. Bivouacking (5) Wizards (5) [0 Victory Coins]
          4. Diplomat (5) Giants (5) [0 Victory Coins]
          5. Berserk (4) Humans (5) [0 Victory Coins]

          Draw Tables:
          Roll to see which race and power gets selected, then remove them from these lists.
          Races:

            Special Powers:
            1. Commando (4) You may conquer any region at -1 units.
            2. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
            3. Merchant (2) Collect 1 bonus coin for each region you control.

            Discard Stacks:
            Race:
            None

            Special Powers:
            Stout
            Hill
            Dragon Master
            Pillaging
            Heroic
            Underworld

            1. Gandalf_the_Crazed
            Active Race: Forest (4) Dwarves (3) [5 Victory Coins]
            Decline Race: Tritons

            SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.

            Conquest!
            7 Forest Dwarves in hand
            Enter by conquering the Lowlands (2 dwarves)
            Take Dryad's Retreat from a lost tribe (3 dwarves)
            roll for Silver Mist, claiming it with +3 support (2 dwarves)
            Victory Coins = + 5 (from dwarf) + 6 (Forest Dwarves) + 4 (tritons) = 15 coins

            No redeployment.

            2. Valkun
            Active Race: Swamp Sorcerers
            Decline Race: Elves
            Summary:

            Conquer!
            4 Swamp Sorcerers return to hand.
            Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
            Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
            Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2
            Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC

            Redeploy:
            1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
            1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.

            3. IAmUnaware
            Active Race: Seafaring Ratmen [13]
            Decline Race: Spirit Halflings [1], Ghouls [5]
            Summary: The Seafaring Ratmen sail into the Drake Sea and then do glorious battle with the Sorcerers of Warlock Falls and Witch Marsh. The Ghouls feast on an increasingly rare Lost Tribe on the Wool Road. The lone Spirit Halfling hovers about a bit, being generally creepy.

            Conquer:
            3 Ghouls return to hand.
            3 Ghouls chow down on the Lost Tribe on the Wool Road.
            9 Seafaring Ratmen return to hand.
            2 Seafaring Ratmen move into the Drake Sea.
            3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Warlock Falls.
            4 Seafaring Ratmen swarm over 2 Swamp Sorcerers at the Witch Marsh.

            Points: 7 (Ratmen territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 11 VC

            Redeploy:
            1 Ghoul moves from the Wool Road to Deathmaw.
            1 Ghoul moves from the Wool Road to the Quicksilver Forest.
            1 Ratman moves from Witch Marsh to the Swamps of Despair.
            1 Ratman moves from the Drake Sea to Midland.
            1 Ratman moves from Warlock Falls to Midland.

            4. El Skid
            Active Race:
            Decline Race: Mounted Amazon [8]
            Summary:
            Amazons go into decline. Humans return to the deck.

            Victory Coins= 8 (Amazons)

            5. AdventFalls
            Active Race:
            Decline Race: Wealthy Skeletons
            Summary:

            Regions
            Burning Steppes [1]: 1 Wealthy Skeleton
            Corner Sea [0]:
            Crackling Steppes [1]: Lost Tribe
            Deathmaw [2]: 2 Ghouls
            Doveland [1]: 1 Mounted Amazon
            Drake Sea [1]: 1 Seafaring Ratman
            Dragon Coast [1]: Mountain
            Druid's Bay [1]: 1 Wealthy Skeleton
            Dryad's Retreat [3]: 3 Forest Trolls
            Engorged Marsh [1]: Triton
            Ent's Harbor [1]: 1 Mounted Amazon
            Falling Leaves [1]: Lost Tribe
            Ghitu Highlands [1]: 1 Mounted Amazon
            Ghitu Lowlands [1]: 1 Mounted Amazon
            Golden Flats [3]: 3 Swamp Sorcerers
            Gug [1]: 1 Wealthy Skeleton
            Heartstone [2]: Mountain, 1 Seafaring Ratmen
            High Peaks [1]: Mountain
            Iron Spine [2]: Mountain, 1 Elf
            Leyland [1]: 1 Mounted Amazons
            Lichhome [0]:
            Lowlands [2]: 2 Forest Dwarfs
            Low Peaks [1]: Mountain
            Midland [2]: 2 Seafaring Ratmen
            Mid Peaks [1]: Mountain
            Misty Vale [1]: Triton
            Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
            Norfolk [1]: 1 Mounted Amazon
            Northwoods [0]:
            Piercing Delta [1]: 1 Wealthy Skeleton
            Platinum Plateau [1]: Triton
            Quicksilver Forest [2]: 2 Ghouls
            Rainbow Lake [1]: 1 Seafaring Ratman
            Raptor's Nest [0]:
            Rivertown [1]: 1 Wealthy Skeleton
            Rolling Flats [1]: 1 Mounted Amazon
            Rush Valley [1]: 1 Mounted Amazon
            Saint's Pride [1]: Triton
            Secluded Swamp [2]: 2 Swamp Sorcerers
            Silver Mist [2]: 2 Forest Dwarves
            Swamps of Despair [3]: 3 Seafaring Ratmen
            Tranquil Expanse [0]:
            Warlock Falls [2]: 2 Seafaring Ratmen
            White Crag [2]: Mountain, 1 Spirit Halfling
            Windmillia [1]: 1 Swamp Sorcerer
            Witch Marsh [3]: 3 Seafaring Ratmen
            Wool Road [1]: 1 Ghoul
            World's End [1]: Mountain

            Current Player:
            1. Gandalf_the_crazed
            2. Valkun
            3. IAmUnaware
            4. El Skid
            5. Adventfalls

            El Skid on
          1. IAmUnawareIAmUnaware Registered User regular
            edited November 2009
            I think you generate a new human race for sale, El Skid.

            IAmUnaware on
          2. El SkidEl Skid The frozen white northRegistered User regular
            edited November 2009
            Sure...Human generation: 1d4 4

            Berserk(4) Humans(5) are added to the races for sale.

            El Skid on
          3. DarianDarian Yellow Wizard The PitRegistered User regular
            edited November 2009
            If GtC doesn't check back in before adventfalls goes, I'll finish out his run.

            Darian on
          4. Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
            edited November 2009
            You can finish it out regardless. It's my bad.

            Sorry guys, my internet was out at the apartment, and blah blah blah. Funnily enough, Darian did something that was only one move off of what I originally planned. :^:

            Gandalf_the_Crazed on
            PEUsig_zps56da03ec.jpg
          5. adventfallsadventfalls Why would you wish to know? Registered User regular
            edited November 2009
            Turn 7/8

            Players:
            1. Gandalf_the_crazed (Decline)
            2. Valkun (Decline)
            3. IAmUnaware (Decline)
            4. El Skid (Decline)
            5. Adventfalls (Decline)

            smallworldt26.jpg

            Races for Sale:
            1. Flying (5) Trolls (5) [1 Victory Coin
            2. Alchemist (4) Orcs (5) [0 Victory Coins]
            3. Bivouacking (5) Wizards (5) [0 Victory Coins]
            4. Diplomat (5) Giants (5) [0 Victory Coins]
            5. Berserk (4) Humans (5) [0 Victory Coins]

            Draw Tables:
            Roll to see which race and power gets selected, then remove them from these lists.
            Races:

              Special Powers:
              1. Commando (4) You may conquer any region at -1 units.
              2. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
              3. Merchant (2) Collect 1 bonus coin for each region you control.

              Discard Stacks:
              Race:
              None

              Special Powers:
              Stout
              Hill
              Dragon Master
              Pillaging
              Heroic
              Underworld

              1. Gandalf_the_Crazed
              Active Race: Forest (4) Dwarves (3) [5 Victory Coins]
              Decline Race: Tritons

              SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.

              Conquest!
              7 Forest Dwarves in hand
              Enter by conquering the Lowlands (2 dwarves)
              Take Dryad's Retreat from a lost tribe (3 dwarves)
              roll for Silver Mist, claiming it with +3 support (2 dwarves)
              Victory Coins = + 5 (from dwarf) + 6 (Forest Dwarves) + 4 (tritons) = 15 coins

              No redeployment.

              2. Valkun
              Active Race: Swamp Sorcerers
              Decline Race: Elves
              Summary:

              Conquer!
              4 Swamp Sorcerers return to hand.
              Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
              Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
              Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2
              Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC

              Redeploy:
              1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
              1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.

              3. IAmUnaware
              Active Race: Seafaring Ratmen [13]
              Decline Race: Spirit Halflings [1], Ghouls [5]
              Summary: The Seafaring Ratmen sail into the Drake Sea and then do glorious battle with the Sorcerers of Warlock Falls and Witch Marsh. The Ghouls feast on an increasingly rare Lost Tribe on the Wool Road. The lone Spirit Halfling hovers about a bit, being generally creepy.

              Conquer:
              3 Ghouls return to hand.
              3 Ghouls chow down on the Lost Tribe on the Wool Road.
              9 Seafaring Ratmen return to hand.
              2 Seafaring Ratmen move into the Drake Sea.
              3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Warlock Falls.
              4 Seafaring Ratmen swarm over 2 Swamp Sorcerers at the Witch Marsh.

              Points: 7 (Ratmen territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 11 VC

              Redeploy:
              1 Ghoul moves from the Wool Road to Deathmaw.
              1 Ghoul moves from the Wool Road to the Quicksilver Forest.
              1 Ratman moves from Witch Marsh to the Swamps of Despair.
              1 Ratman moves from the Drake Sea to Midland.
              1 Ratman moves from Warlock Falls to Midland.

              4. El Skid
              Active Race:
              Decline Race: Mounted Amazon [8]
              Summary:
              Amazons go into decline. Humans return to the deck.

              Victory Coins= 8 (Amazons)

              5. AdventFalls
              Active Race:
              Decline Race: Wealthy Skeletons
              Summary: Take Flying Trolls as new active race. Unable to generate new race. Trolls start their conquests by killing the lone Amazon at Ghutu Highlands. The Ghutu Lowlands are next before slaying the Amazon at the Dovelands, putting control of the place under Orange rule once more. The Trolls attempt one final conquest of the White Crag, and fail to take it, with a roll of 1. The lone Troll returns to Doveland, and Troll Camps are placed in all Troll territories.

              Conquer:
              3 Trolls kill the Amazon of the Ghutu Highlands.
              3 Trolls annihilate the Amazon of the Ghutu Lowlands.
              3 Trolls continue their sweep of the Amazons in the Doveland.
              1 Troll attempts a Final Conquest of the White Crag, but fails. He returns to the Doveland.
              Troll Camps are placed in all Troll territories.

              Points: 1 (Race Selection) + 5 (Skeleton Territories) + 3 (Trolls) = 9

              Regions
              Burning Steppes [1]: 1 Wealthy Skeleton
              Corner Sea [0]:
              Crackling Steppes [1]: Lost Tribe
              Deathmaw [2]: 2 Ghouls
              Doveland [5]: 4 Flying Trolls, Troll Camp
              Drake Sea [1]: 1 Seafaring Ratman
              Dragon Coast [1]: Mountain
              Druid's Bay [1]: 1 Wealthy Skeleton
              Dryad's Retreat [3]: 3 Forest Dwarves
              Engorged Marsh [1]: Triton
              Ent's Harbor [1]: 1 Mounted Amazon
              Falling Leaves [1]: Lost Tribe
              Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
              Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
              Golden Flats [3]: 3 Swamp Sorcerers
              Gug [1]: 1 Wealthy Skeleton
              Heartstone [2]: Mountain, 1 Seafaring Ratmen
              High Peaks [1]: Mountain
              Iron Spine [2]: Mountain, 1 Elf
              Leyland [1]: 1 Mounted Amazons
              Lichhome [0]:
              Lowlands [2]: 2 Forest Dwarfs
              Low Peaks [1]: Mountain
              Midland [2]: 2 Seafaring Ratmen
              Mid Peaks [1]: Mountain
              Misty Vale [1]: Triton
              Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
              Norfolk [1]: 1 Mounted Amazon
              Northwoods [0]:
              Piercing Delta [1]: 1 Wealthy Skeleton
              Platinum Plateau [1]: Triton
              Quicksilver Forest [2]: 2 Ghouls
              Rainbow Lake [1]: 1 Seafaring Ratman
              Raptor's Nest [0]:
              Rivertown [1]: 1 Wealthy Skeleton
              Rolling Flats [1]: 1 Mounted Amazon
              Rush Valley [1]: 1 Mounted Amazon
              Saint's Pride [1]: Triton
              Secluded Swamp [2]: 2 Swamp Sorcerers
              Silver Mist [2]: 2 Forest Dwarves
              Swamps of Despair [3]: 3 Seafaring Ratmen
              Tranquil Expanse [0]:
              Warlock Falls [2]: 2 Seafaring Ratmen
              White Crag [2]: Mountain, 1 Spirit Halfling
              Windmillia [1]: 1 Swamp Sorcerer
              Witch Marsh [3]: 3 Seafaring Ratmen
              Wool Road [1]: 1 Ghoul
              World's End [1]: Mountain

              Current Player:
              1. Darian
              2. Valkun
              3. IAmUnaware
              4. El Skid
              5. Adventfalls

              I assume Troll Camps only go in Troll territories, yes?

              adventfalls on
              NintendoID: AdventFalls 3DS Code: 3454-0237-6080
            1. El SkidEl Skid The frozen white northRegistered User regular
              edited November 2009
              So...you took a flying race that can attack any square on the map except water squares, and that can defend very well...and used it to attack the guy who wasn't winning on the last turn you'll have to make a difference, all in one corner of the map?

              Seriously? :o

              El Skid on
            2. adventfallsadventfalls Why would you wish to know? Registered User regular
              edited November 2009
              I saw a sea of Amazons, and went for it.

              It's all part of the plan, Skid. Part of the very poorly conceived plan.

              adventfalls on
              NintendoID: AdventFalls 3DS Code: 3454-0237-6080
            3. DarianDarian Yellow Wizard The PitRegistered User regular
              edited November 2009
              Works for me. Though it does seem a bit odd. I had a plan with the flying trolls all worked out last turn that bounced them all over the map claiming empty spaces, before I came to my senses and realized the dwarfs just had way too many VP coins on them.

              Darian on
            4. DarianDarian Yellow Wizard The PitRegistered User regular
              edited November 2009
              Turn 8/8 FINAL ROUND

              Players:
              1. Gandalf_the_crazed (Decline)
              2. Valkun (Decline)
              3. IAmUnaware (Decline)
              4. El Skid (Decline)
              5. Adventfalls (Decline)

              smallworldt26.jpg

              Races for Sale:
              1. Alchemist (4) Orcs (5) [0 Victory Coins]
              2. Bivouacking (5) Wizards (5) [0 Victory Coins]
              3. Diplomat (5) Giants (5) [0 Victory Coins]
              4. Berserk (4) Humans (5) [0 Victory Coins]

              Draw Tables:
              Roll to see which race and power gets selected, then remove them from these lists.
              Races:

                Special Powers:
                1. Commando (4) You may conquer any region at -1 units.
                2. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
                3. Merchant (2) Collect 1 bonus coin for each region you control.

                Discard Stacks:
                Race:
                None

                Special Powers:
                Stout
                Hill
                Dragon Master
                Pillaging
                Heroic
                Underworld

                1. Gandalf_the_Crazed
                Active Race: Forest (4) Dwarves (3)
                Decline Race: Tritons

                SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.

                Conquest!
                4 Forest Dwarves in hand
                Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
                Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
                Victory Coins = 8 (Forest Dwarves) + 4 (tritons) = 12 coins

                2. Valkun
                Active Race: Swamp Sorcerers
                Decline Race: Elves
                Summary:

                3. IAmUnaware
                Active Race: Seafaring Ratmen [13]
                Decline Race: Spirit Halflings [1], Ghouls [5]
                Summary:

                4. El Skid
                Active Race:
                Decline Race: Mounted Amazon [8]
                Summary:

                5. AdventFalls
                Active Race:
                Decline Race: Wealthy Skeletons
                Summary:

                Regions
                Burning Steppes [1]: 1 Wealthy Skeleton
                Corner Sea [0]:
                Crackling Steppes [1]: Lost Tribe
                Deathmaw [2]: 2 Ghouls
                Doveland [5]: 4 Flying Trolls, Troll Camp
                Drake Sea [1]: 1 Seafaring Ratman
                Dragon Coast [1]: Mountain
                Druid's Bay [1]: 1 Wealthy Skeleton
                Dryad's Retreat [3]: 2 Forest Dwarves
                Engorged Marsh [1]: Triton
                Ent's Harbor [1]: 1 Mounted Amazon
                Falling Leaves [1]: Lost Tribe
                Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
                Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
                Golden Flats [3]: 3 Swamp Sorcerers
                Gug [1]: 1 Wealthy Skeleton
                Heartstone [2]: Mountain, 1 Seafaring Ratmen
                High Peaks [1]: Mountain
                Iron Spine [2]: Mountain, 1 Elf
                Leyland [1]: 1 Mounted Amazons
                Lichhome [0]:
                Lowlands [2]: 2 Forest Dwarfs
                Low Peaks [1]: Mountain
                Midland [2]: 2 Seafaring Ratmen
                Mid Peaks [1]: Mountain
                Misty Vale [1]: Triton
                Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
                Norfolk [1]: 1 Mounted Amazon
                Northwoods [0]:
                Piercing Delta [1]: 1 Wealthy Skeleton
                Platinum Plateau [1]: Triton
                Quicksilver Forest [2]: 2 Forest Dwarves
                Rainbow Lake [1]: 1 Seafaring Ratman
                Raptor's Nest [0]:
                Rivertown [1]: 1 Wealthy Skeleton
                Rolling Flats [1]: 1 Mounted Amazon
                Rush Valley [1]: 1 Mounted Amazon
                Saint's Pride [1]: Triton
                Secluded Swamp [2]: 2 Swamp Sorcerers
                Silver Mist [2]: 1 Forest Dwarf
                Swamps of Despair [3]: 3 Seafaring Ratmen
                Tranquil Expanse [0]:
                Warlock Falls [2]: 2 Seafaring Ratmen
                White Crag [2]: Mountain, 1 Spirit Halfling
                Windmillia [1]: 1 Swamp Sorcerer
                Witch Marsh [3]: 3 Seafaring Ratmen
                Wool Road [1]: 1 Ghoul
                World's End [1]: Mountain

                Current Player:
                1. GtC/Darian
                2. Valkun
                3. IAmUnaware
                4. El Skid
                5. Adventfalls

                Darian on
              1. DarianDarian Yellow Wizard The PitRegistered User regular
                edited November 2009
                Just checking to make sure I marked it as Valkun's turn. Yup. Carry on!

                Darian on
              2. ValkunValkun Registered User regular
                edited November 2009
                Turn 8/8 FINAL ROUND

                Players:
                1. Gandalf_the_crazed (Decline)
                2. Valkun (Decline)
                3. IAmUnaware (Decline)
                4. El Skid (Decline)
                5. Adventfalls (Decline)

                smallworldt26.jpg

                Races for Sale:
                1. Alchemist (4) Orcs (5) [0 Victory Coins]
                2. Bivouacking (5) Wizards (5) [0 Victory Coins]
                3. Diplomat (5) Giants (5) [0 Victory Coins]
                4. Berserk (4) Humans (5) [0 Victory Coins]

                Draw Tables:
                Roll to see which race and power gets selected, then remove them from these lists.
                Races:

                  Special Powers:
                  1. Commando (4) You may conquer any region at -1 units.
                  2. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
                  3. Merchant (2) Collect 1 bonus coin for each region you control.

                  Discard Stacks:
                  Race:
                  None

                  Special Powers:
                  Stout
                  Hill
                  Dragon Master
                  Pillaging
                  Heroic
                  Underworld

                  1. Gandalf_the_Crazed
                  Active Race: Forest (4) Dwarves (3)
                  Decline Race: Tritons

                  SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.

                  Conquest!
                  4 Forest Dwarves in hand
                  Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
                  Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
                  Victory Coins = 8 (Forest Dwarves) + 4 (tritons) = 12 coins

                  2. Valkun
                  Active Race: Swamp Sorcerers
                  Decline Race: Elves
                  Summary:

                  Conquest!
                  2 Swamp Sorcerers return to hand.
                  Northwoods [0]: 2 Swamp Sorcerers make a new home in the woods.

                  Victory Points: 1 (Elf Territory) + 5 (Sorcerer Territory) + 1 (Swamp) = 7.

                  3. IAmUnaware
                  Active Race: Seafaring Ratmen [13]
                  Decline Race: Spirit Halflings [1], Ghouls [5]
                  Summary:

                  4. El Skid
                  Active Race:
                  Decline Race: Mounted Amazon [8]
                  Summary:

                  5. AdventFalls
                  Active Race:
                  Decline Race: Wealthy Skeletons
                  Summary:

                  Regions
                  Burning Steppes [1]: 1 Wealthy Skeleton
                  Corner Sea [0]:
                  Crackling Steppes [1]: Lost Tribe
                  Deathmaw [2]: 2 Ghouls
                  Doveland [5]: 4 Flying Trolls, Troll Camp
                  Drake Sea [1]: 1 Seafaring Ratman
                  Dragon Coast [1]: Mountain
                  Druid's Bay [1]: 1 Wealthy Skeleton
                  Dryad's Retreat [3]: 2 Forest Dwarves
                  Engorged Marsh [1]: Triton
                  Ent's Harbor [1]: 1 Mounted Amazon
                  Falling Leaves [1]: Lost Tribe
                  Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
                  Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
                  Golden Flats [1]: 1 Swamp Sorcerers
                  Gug [1]: 1 Wealthy Skeleton
                  Heartstone [2]: Mountain, 1 Seafaring Ratmen
                  High Peaks [1]: Mountain
                  Iron Spine [2]: Mountain, 1 Elf
                  Leyland [1]: 1 Mounted Amazons
                  Lichhome [0]:
                  Lowlands [2]: 2 Forest Dwarfs
                  Low Peaks [1]: Mountain
                  Midland [2]: 2 Seafaring Ratmen
                  Mid Peaks [1]: Mountain
                  Misty Vale [1]: Triton
                  Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
                  Norfolk [1]: 1 Mounted Amazon
                  Northwoods [0]: 2 Swamp Sorcerers
                  Piercing Delta [1]: 1 Wealthy Skeleton
                  Platinum Plateau [1]: Triton
                  Quicksilver Forest [2]: 2 Forest Dwarves
                  Rainbow Lake [1]: 1 Seafaring Ratman
                  Raptor's Nest [0]:
                  Rivertown [1]: 1 Wealthy Skeleton
                  Rolling Flats [1]: 1 Mounted Amazon
                  Rush Valley [1]: 1 Mounted Amazon
                  Saint's Pride [1]: Triton
                  Secluded Swamp [1]: 1 Swamp Sorcerers
                  Silver Mist [2]: 1 Forest Dwarf
                  Swamps of Despair [3]: 3 Seafaring Ratmen
                  Tranquil Expanse [0]:
                  Warlock Falls [2]: 2 Seafaring Ratmen
                  White Crag [2]: Mountain, 1 Spirit Halfling
                  Windmillia [1]: 1 Swamp Sorcerer
                  Witch Marsh [3]: 3 Seafaring Ratmen
                  Wool Road [1]: 1 Ghoul
                  World's End [1]: Mountain

                  Current Player:
                  1. GtC/Darian
                  2. Valkun
                  3. IAmUnaware
                  4. El Skid
                  5. Adventfalls

                  Valkun on
                1. IAmUnawareIAmUnaware Registered User regular
                  edited November 2009
                  Turn 8/8 FINAL ROUND

                  Players:
                  1. Gandalf_the_crazed (Decline)
                  2. Valkun (Decline)
                  3. IAmUnaware (Decline)
                  4. El Skid (Decline)
                  5. Adventfalls (Decline)

                  smallworldt26.jpg

                  Races for Sale:
                  1. Alchemist (4) Orcs (5) [0 Victory Coins]
                  2. Bivouacking (5) Wizards (5) [0 Victory Coins]
                  3. Diplomat (5) Giants (5) [0 Victory Coins]
                  4. Berserk (4) Humans (5) [0 Victory Coins]

                  Draw Tables:
                  Roll to see which race and power gets selected, then remove them from these lists.
                  Races:

                    Special Powers:
                    1. Commando (4) You may conquer any region at -1 units.
                    2. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
                    3. Merchant (2) Collect 1 bonus coin for each region you control.

                    Discard Stacks:
                    Race:
                    None

                    Special Powers:
                    Stout
                    Hill
                    Dragon Master
                    Pillaging
                    Heroic
                    Underworld

                    1. Gandalf_the_Crazed
                    Active Race: Forest (4) Dwarves (3)
                    Decline Race: Tritons

                    SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.

                    Conquest!
                    4 Forest Dwarves in hand
                    Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
                    Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
                    Victory Coins = 8 (Forest Dwarves) + 4 (tritons) = 12 coins

                    2. Valkun
                    Active Race: Swamp Sorcerers
                    Decline Race: Elves
                    Summary:

                    Conquest!
                    2 Swamp Sorcerers return to hand.
                    Northwoods [0]: 2 Swamp Sorcerers make a new home in the woods.

                    Victory Points: 1 (Elf Territory) + 5 (Sorcerer Territory) + 1 (Swamp) = 7.

                    3. IAmUnaware
                    Active Race: Seafaring Ratmen [13]
                    Decline Race: Spirit Halflings [1], Ghouls [4]
                    Summary: The Ghouls, driven back by the stout hirsuteness of dwarven military tactics, take over the forested mine in Raptor's Nest and defile it out of spite. The Seafaring Ratmen continue their wild expansionism in the southeast. The lone Spirit Halfling does an invisible spirit jig.

                    Conquest:
                    2 Ghouls return to hand.
                    2 Ghouls move into Raptor's Nest.
                    6 Seafaring Ratmen return to hand.
                    3 Seafaring Ratmen plague the Triton at Saint's Pride. (Get it?)
                    2 Seafaring Ratmen move into Lichhome.

                    Final Conquest:
                    1 Seafaring Ratmen attempts a daring assault on the Lost Tribe at Falling Leaves: Ratman conquers Falling Leaves (1d6=5) FAIL, 1 Seafaring Ratman is placed at Lichhome

                    Redeploy
                    2 Seafaring Ratmen move from Saint's Pride to Swamps of Despair.
                    2 Seafaring Ratmen move from Lichhome to Midland.
                    1 Ghoul moves from Raptor's Nest to Deathmaw.

                    Victory Coins: 9 (Ratman territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 13 VC

                    4. El Skid
                    Active Race:
                    Decline Race: Mounted Amazon [8]
                    Summary:

                    5. AdventFalls
                    Active Race:
                    Decline Race: Wealthy Skeletons
                    Summary:

                    Regions
                    Burning Steppes [1]: 1 Wealthy Skeleton
                    Corner Sea [0]:
                    Crackling Steppes [1]: Lost Tribe
                    Deathmaw [2]: 2 Ghouls
                    Doveland [5]: 4 Flying Trolls, Troll Camp
                    Drake Sea [1]: 1 Seafaring Ratman
                    Dragon Coast [1]: Mountain
                    Druid's Bay [1]: 1 Wealthy Skeleton
                    Dryad's Retreat [3]: 2 Forest Dwarves
                    Engorged Marsh [1]: Triton
                    Ent's Harbor [1]: 1 Mounted Amazon
                    Falling Leaves [1]: Lost Tribe
                    Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
                    Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
                    Golden Flats [1]: 1 Swamp Sorcerers
                    Gug [1]: 1 Wealthy Skeleton
                    Heartstone [2]: Mountain, 1 Seafaring Ratmen
                    High Peaks [1]: Mountain
                    Iron Spine [2]: Mountain, 1 Elf
                    Leyland [1]: 1 Mounted Amazons
                    Lichhome [1]: 1 Seafaring Ratman
                    Lowlands [2]: 2 Forest Dwarfs
                    Low Peaks [1]: Mountain
                    Midland [3]: 3 Seafaring Ratmen
                    Mid Peaks [1]: Mountain
                    Misty Vale [1]: Triton
                    Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
                    Norfolk [1]: 1 Mounted Amazon
                    Northwoods [0]: 2 Swamp Sorcerers
                    Piercing Delta [1]: 1 Wealthy Skeleton
                    Platinum Plateau [1]: Triton
                    Quicksilver Forest [2]: 2 Forest Dwarves
                    Rainbow Lake [1]: 1 Seafaring Ratman
                    Raptor's Nest [1]: 1 Ghoul
                    Rivertown [1]: 1 Wealthy Skeleton
                    Rolling Flats [1]: 1 Mounted Amazon
                    Rush Valley [1]: 1 Mounted Amazon
                    Saint's Pride [1]: 1 Seafaring Ratman
                    Secluded Swamp [1]: 1 Swamp Sorcerers
                    Silver Mist [2]: 1 Forest Dwarf
                    Swamps of Despair [3]: 3 Seafaring Ratmen
                    Tranquil Expanse [0]:
                    Warlock Falls [1]: 1 Seafaring Ratman
                    White Crag [2]: Mountain, 1 Spirit Halfling
                    Windmillia [1]: 1 Swamp Sorcerer
                    Witch Marsh [1]: 1 Seafaring Ratman
                    Wool Road [1]: 1 Ghoul
                    World's End [1]: Mountain

                    Current Player:
                    1. GtC/Darian
                    2. Valkun
                    3. IAmUnaware
                    4. El Skid
                    5. Adventfalls

                    IAmUnaware on
                  1. El SkidEl Skid The frozen white northRegistered User regular
                    edited November 2009
                    Hmm.. Will have to think long and hard on this if I have any chance of contending.

                    Also, will have to update the map, because honestly I can't make heads nor tails of things if the map isn't up to date...

                    El Skid on
                  2. IAmUnawareIAmUnaware Registered User regular
                    edited November 2009
                    It's going to be a close one. I definitely made up some ground these last few turns, but I don't know if it's going to be enough.

                    Whatever way the scores turn out, I just want to say that I had a lot of fun playing and I might never have found out about this game if not for this topic, so thanks a lot Valkun and everybody else!

                    IAmUnaware on
                  3. adventfallsadventfalls Why would you wish to know? Registered User regular
                    edited November 2009
                    It will be a close one, indeed. Though I will be in the rear of the pack.

                    GG, all. And thanks to Valkun.

                    adventfalls on
                    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
                  4. DarianDarian Yellow Wizard The PitRegistered User regular
                    edited November 2009
                    It is not a deep game, but it is simple to pick up and play, has some interesting decisions, and it's fun. I'm glad Valkun was able to put this together, and glad I could help things keep moving along.

                    Darian on
                  5. El SkidEl Skid The frozen white northRegistered User regular
                    edited November 2009
                    Turn 8/8 FINAL ROUND

                    Players:
                    1. Gandalf_the_crazed (Decline)
                    2. Valkun (Decline)
                    3. IAmUnaware (Decline)
                    4. El Skid (Decline)
                    5. Adventfalls (Decline)

                    smallworldt26.jpg

                    Races for Sale:
                    1. Bivouacking (5) Wizards (5) [0 Victory Coins]
                    2. Diplomat (5) Giants (5) [0 Victory Coins]
                    3. Berserk (4) Humans (5) [0 Victory Coins]

                    Draw Tables:
                    Roll to see which race and power gets selected, then remove them from these lists.
                    Races:

                      Special Powers:
                      1. Commando (4) You may conquer any region at -1 units.
                      2. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
                      3. Merchant (2) Collect 1 bonus coin for each region you control.

                      Discard Stacks:
                      Race:
                      None

                      Special Powers:
                      Stout
                      Hill
                      Dragon Master
                      Pillaging
                      Heroic
                      Underworld

                      1. Gandalf_the_Crazed
                      Active Race: Forest (4) Dwarves (3)
                      Decline Race: Tritons

                      SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.

                      Conquest!
                      4 Forest Dwarves in hand
                      Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
                      Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
                      Victory Coins = 8 (Forest Dwarves) + 4 (tritons) = 12 coins

                      2. Valkun
                      Active Race: Swamp Sorcerers
                      Decline Race: Elves
                      Summary:

                      Conquest!
                      2 Swamp Sorcerers return to hand.
                      Northwoods [0]: 2 Swamp Sorcerers make a new home in the woods.

                      Victory Points: 1 (Elf Territory) + 5 (Sorcerer Territory) + 1 (Swamp) = 7.

                      3. IAmUnaware
                      Active Race: Seafaring Ratmen [13]
                      Decline Race: Spirit Halflings [1], Ghouls [4]
                      Summary: The Ghouls, driven back by the stout hirsuteness of dwarven military tactics, take over the forested mine in Raptor's Nest and defile it out of spite. The Seafaring Ratmen continue their wild expansionism in the southeast. The lone Spirit Halfling does an invisible spirit jig.

                      Conquest:
                      2 Ghouls return to hand.
                      2 Ghouls move into Raptor's Nest.
                      6 Seafaring Ratmen return to hand.
                      3 Seafaring Ratmen plague the Triton at Saint's Pride. (Get it?)
                      2 Seafaring Ratmen move into Lichhome.

                      Final Conquest:
                      1 Seafaring Ratmen attempts a daring assault on the Lost Tribe at Falling Leaves: Ratman conquers Falling Leaves (1d6=5) FAIL, 1 Seafaring Ratman is placed at Lichhome

                      Redeploy
                      2 Seafaring Ratmen move from Saint's Pride to Swamps of Despair.
                      2 Seafaring Ratmen move from Lichhome to Midland.
                      1 Ghoul moves from Raptor's Nest to Deathmaw.

                      Victory Coins: 9 (Ratman territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 13 VC

                      4. El Skid

                      I'll keep this easy
                      Active Race: Choose Alchemist Orcs (9)
                      Decline Race: Mounted Amazon [6]
                      Summary:

                      Orcs take Rivertown, Piercing Delta and Druid's Bat. Easy Peasy!

                      Conquest: 3 orcs take Rivertown, 3 orcs take Pericing Delta, 3 orcs take Druid's Bay. Some skeletons go 'poof'

                      No final conquest.

                      Victory Coins: 5 (amazons) +3 (Orc Territories)+2 Alchemist +3 (Unoccupied Territories) = 13 VCs

                      5. AdventFalls
                      Active Race:
                      Decline Race: Wealthy Skeletons
                      Summary:

                      Regions
                      Burning Steppes [1]: 1 Wealthy Skeleton
                      Corner Sea [0]:
                      Crackling Steppes [1]: Lost Tribe
                      Deathmaw [2]: 2 Ghouls
                      Doveland [5]: 4 Flying Trolls, Troll Camp
                      Drake Sea [1]: 1 Seafaring Ratman
                      Dragon Coast [1]: Mountain
                      Druid's Bay [3]: 3 Orcs
                      Dryad's Retreat [3]: 2 Forest Dwarves
                      Engorged Marsh [1]: Triton
                      Ent's Harbor [1]: 1 Mounted Amazon
                      Falling Leaves [1]: Lost Tribe
                      Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
                      Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
                      Golden Flats [1]: 1 Swamp Sorcerers
                      Gug [1]: 1 Wealthy Skeleton
                      Heartstone [2]: Mountain, 1 Seafaring Ratmen
                      High Peaks [1]: Mountain
                      Iron Spine [2]: Mountain, 1 Elf
                      Leyland [1]: 1 Mounted Amazons
                      Lichhome [1]: 1 Seafaring Ratman
                      Lowlands [2]: 2 Forest Dwarfs
                      Low Peaks [1]: Mountain
                      Midland [3]: 3 Seafaring Ratmen
                      Mid Peaks [1]: Mountain
                      Misty Vale [1]: Triton
                      Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
                      Norfolk [1]: 1 Mounted Amazon
                      Northwoods [0]: 2 Swamp Sorcerers
                      Piercing Delta [3]: 3 Orcs
                      Platinum Plateau [1]: Triton
                      Quicksilver Forest [2]: 2 Forest Dwarves
                      Rainbow Lake [1]: 1 Seafaring Ratman
                      Raptor's Nest [1]: 1 Ghoul
                      Rivertown [3]: 3 Orcs
                      Rolling Flats [1]: 1 Mounted Amazon
                      Rush Valley [1]: 1 Mounted Amazon
                      Saint's Pride [1]: 1 Seafaring Ratman
                      Secluded Swamp [1]: 1 Swamp Sorcerers
                      Silver Mist [2]: 1 Forest Dwarf
                      Swamps of Despair [3]: 3 Seafaring Ratmen
                      Tranquil Expanse [0]:
                      Warlock Falls [1]: 1 Seafaring Ratman
                      White Crag [2]: Mountain, 1 Spirit Halfling
                      Windmillia [1]: 1 Swamp Sorcerer
                      Witch Marsh [1]: 1 Seafaring Ratman
                      Wool Road [1]: 1 Ghoul
                      World's End [1]: Mountain

                      Current Player:
                      1. GtC/Darian
                      2. Valkun
                      3. IAmUnaware
                      4. El Skid
                      5. Adventfalls

                      El Skid on
                    1. DarianDarian Yellow Wizard The PitRegistered User regular
                      edited November 2009
                      Umm.. the orc pillaging bonus is for taking occupied territories, not unoccupied.
                      Darian wrote: »
                      Someone should fix the orc power description in the race list. Make it "occupied".

                      Darian on
                    2. El SkidEl Skid The frozen white northRegistered User regular
                      edited November 2009
                      Darian wrote: »
                      Umm.. the orc pillaging bonus is for taking occupied territories, not unoccupied.
                      Darian wrote: »
                      Someone should fix the orc power description in the race list. Make it "occupied".

                      That's not what the OP says- yeah, I vaguely remember something about that, and thought it was fixed.

                      8. Orcs (5) Collect 1 extra coin for each unoccupied region conquered this turn.

                      Gah. If that's the case I will have to redo my turn :(

                      Edit- Fixed, that was easier than I thought. Proceed on, don't mind me.

                      edit2- I apparently can't count amazons, so corrected VC count to reflect 5 of em instead of 6.

                      El Skid on
                    3. adventfallsadventfalls Why would you wish to know? Registered User regular
                      edited November 2009
                      Turn 8/8 FINAL ROUND

                      Players:
                      1. Gandalf_the_crazed (Decline)
                      2. Valkun (Decline)
                      3. IAmUnaware (Decline)
                      4. El Skid (Decline)
                      5. Adventfalls (Decline)

                      smallworldt26.jpg

                      Races for Sale:
                      1. Bivouacking (5) Wizards (5) [0 Victory Coins]
                      2. Diplomat (5) Giants (5) [0 Victory Coins]
                      3. Berserk (4) Humans (5) [0 Victory Coins]

                      Draw Tables:
                      Roll to see which race and power gets selected, then remove them from these lists.
                      Races:

                        Special Powers:
                        1. Commando (4) You may conquer any region at -1 units.
                        2. Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
                        3. Merchant (2) Collect 1 bonus coin for each region you control.

                        Discard Stacks:
                        Race:
                        None

                        Special Powers:
                        Stout
                        Hill
                        Dragon Master
                        Pillaging
                        Heroic
                        Underworld

                        1. Gandalf_the_Crazed
                        Active Race: Forest (4) Dwarves (3)
                        Decline Race: Tritons

                        SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.

                        Conquest!
                        4 Forest Dwarves in hand
                        Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
                        Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
                        Victory Coins = 8 (Forest Dwarves) + 4 (tritons) = 12 coins

                        2. Valkun
                        Active Race: Swamp Sorcerers
                        Decline Race: Elves
                        Summary:

                        Conquest!
                        2 Swamp Sorcerers return to hand.
                        Northwoods [0]: 2 Swamp Sorcerers make a new home in the woods.

                        Victory Points: 1 (Elf Territory) + 5 (Sorcerer Territory) + 1 (Swamp) = 7.

                        3. IAmUnaware
                        Active Race: Seafaring Ratmen [13]
                        Decline Race: Spirit Halflings [1], Ghouls [4]
                        Summary: The Ghouls, driven back by the stout hirsuteness of dwarven military tactics, take over the forested mine in Raptor's Nest and defile it out of spite. The Seafaring Ratmen continue their wild expansionism in the southeast. The lone Spirit Halfling does an invisible spirit jig.

                        Conquest:
                        2 Ghouls return to hand.
                        2 Ghouls move into Raptor's Nest.
                        6 Seafaring Ratmen return to hand.
                        3 Seafaring Ratmen plague the Triton at Saint's Pride. (Get it?)
                        2 Seafaring Ratmen move into Lichhome.

                        Final Conquest:
                        1 Seafaring Ratmen attempts a daring assault on the Lost Tribe at Falling Leaves: Ratman conquers Falling Leaves (1d6=5) FAIL, 1 Seafaring Ratman is placed at Lichhome

                        Redeploy
                        2 Seafaring Ratmen move from Saint's Pride to Swamps of Despair.
                        2 Seafaring Ratmen move from Lichhome to Midland.
                        1 Ghoul moves from Raptor's Nest to Deathmaw.

                        Victory Coins: 9 (Ratman territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 13 VC

                        4. El Skid

                        I'll keep this easy
                        Active Race: Choose Alchemist Orcs (9)
                        Decline Race: Mounted Amazon [6]
                        Summary:

                        Orcs take Rivertown, Piercing Delta and Druid's Bat. Easy Peasy!

                        Conquest: 3 orcs take Rivertown, 3 orcs take Pericing Delta, 3 orcs take Druid's Bay. Some skeletons go 'poof'

                        No final conquest.

                        Victory Coins: 5 (amazons) +3 (Orc Territories)+2 Alchemist +3 (Unoccupied Territories) = 13 VCs

                        5. AdventFalls
                        Active Race: Flying Trolls
                        Decline Race: Wealthy Skeletons
                        Summary: 3 Trolls continue their vengeance on the Ghouls at Wool Road, and another 3 kill off the Ghoul at Raptor's Nest. 1 Troll attempts a final conquest of the Rolling Flats... and succeeds!

                        Conquest!
                        3 Trolls conquer the Wool Road.
                        3 Trolls take the Raptors Nest.
                        1 Troll attempts the final conquest at Rolling Flats... 1d6=3. Success!

                        Points: 2 (Skeletons) + 6 (Trolls) = 8 VC

                        Regions
                        Burning Steppes [1]: 1 Wealthy Skeleton
                        Corner Sea [0]:
                        Crackling Steppes [1]: Lost Tribe
                        Deathmaw [2]: 2 Ghouls
                        Doveland [5]: 4 Flying Trolls, Troll Camp
                        Drake Sea [1]: 1 Seafaring Ratman
                        Dragon Coast [1]: Mountain
                        Druid's Bay [3]: 3 Orcs
                        Dryad's Retreat [3]: 2 Forest Dwarves
                        Engorged Marsh [1]: Triton
                        Ent's Harbor [1]: 1 Mounted Amazon
                        Falling Leaves [1]: Lost Tribe
                        Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
                        Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
                        Golden Flats [1]: 1 Swamp Sorcerers
                        Gug [1]: 1 Wealthy Skeleton
                        Heartstone [2]: Mountain, 1 Seafaring Ratmen
                        High Peaks [1]: Mountain
                        Iron Spine [2]: Mountain, 1 Elf
                        Leyland [1]: 1 Mounted Amazons
                        Lichhome [1]: 1 Seafaring Ratman
                        Lowlands [2]: 2 Forest Dwarfs
                        Low Peaks [1]: Mountain
                        Midland [3]: 3 Seafaring Ratmen
                        Mid Peaks [1]: Mountain
                        Misty Vale [1]: Triton
                        Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
                        Norfolk [1]: 1 Mounted Amazon
                        Northwoods [0]: 2 Swamp Sorcerers
                        Piercing Delta [3]: 3 Orcs
                        Platinum Plateau [1]: Triton
                        Quicksilver Forest [2]: 2 Forest Dwarves
                        Rainbow Lake [1]: 1 Seafaring Ratman
                        Raptor's Nest [1]: 3 Flying Trolls, Troll Camp
                        Rivertown [3]: 3 Orcs
                        Rolling Flats [1]: 1 Flying Troll, Troll Camp
                        Rush Valley [1]: 1 Mounted Amazon
                        Saint's Pride [1]: 1 Seafaring Ratman
                        Secluded Swamp [1]: 1 Swamp Sorcerers
                        Silver Mist [2]: 1 Forest Dwarf
                        Swamps of Despair [3]: 3 Seafaring Ratmen
                        Tranquil Expanse [0]:
                        Warlock Falls [1]: 1 Seafaring Ratman
                        White Crag [2]: Mountain, 1 Spirit Halfling
                        Windmillia [1]: 1 Swamp Sorcerer
                        Witch Marsh [1]: 1 Seafaring Ratman
                        Wool Road [1]: 3 Flying Trolls, Troll Camp
                        World's End [1]: Mountain

                        Current Player:
                        1. GtC/Darian
                        2. Valkun
                        3. IAmUnaware
                        4. El Skid
                        5. Adventfalls

                        GAME OVER

                        So yeah. If it hadn't been for the Orcs, I could've had a decent final turn. Oh well. I need to learn better tactics.

                        adventfalls on
                        NintendoID: AdventFalls 3DS Code: 3454-0237-6080
                      1. DarianDarian Yellow Wizard The PitRegistered User regular
                        edited November 2009
                        Assuming I copied everything over correctly, here are your final scores:

                        GtC/Darian: 5 + 7 = 12 + 5 = 17 + 8 = 25 + 8 = 33 + 4 = 37 + 15 = 52 + 12 = 64
                        Valkun: 7^ + 7 = 14^ + 5 = 19 + 12 = 31^ + 11 = 42^ + 12 = 54^ +10 = 64^ + 7 = 71^
                        IAmUnaware: 0 + 9 = 9 + 11 = 20^ + 9 = 29 + 7 = 36 + 6 = 42 + 11 = 53 + 13 = 66
                        El Skid: 7 + 6 = 13 + 8 = 21 + 4 = 25 + 10 = 35 + 11 = 46 + 8 = 54 + 13 = 67
                        AdventFalls: 8 + 1 = 9 + 9 = 18 + 2 = 20 + 5 = 25 + 5 = 30 + 9 = 39 + 8 = 47

                        ^marks the leader after each turn

                        [strike]And we have a tie; congratulations to Valkun and IamUnaware![/strike]

                        edit: mistake in the addition for Adventfalls; I also didn't put in the five points everyone started with, but that's a change in all the scores the same. I'm still doublechecking to see what I did wrong with IAmUnaware's, based on his recalculation below.

                        edit2: I see it now; you didn't record the -4 for your first turn in the score total, so it was really a net 0 that turn. Plus the 8 which should be 7 later. :( Corrected now (but still without the starting five, because why bother in an online environment?

                        Darian on
                      2. El SkidEl Skid The frozen white northRegistered User regular
                        edited November 2009
                        I was actually that close? Who'd a thunk it? :o

                        Great game guys- Glad I could try it out :D

                        El Skid on
                      3. Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
                        edited November 2009
                        Wow. I wasn't dead-last!

                        This game is ridiculously fun. And I can only imagine how hectic it will get as more expansions come out.

                        Gandalf_the_Crazed on
                        PEUsig_zps56da03ec.jpg
                      4. DarianDarian Yellow Wizard The PitRegistered User regular
                        edited November 2009
                        Those neglected forest dwarves provided the best two consecutive turns of the game.

                        Darian on
                      5. adventfallsadventfalls Why would you wish to know? Registered User regular
                        edited November 2009
                        Nope. I was dead last by a long shot.

                        Oh well. GG, all.

                        adventfalls on
                        NintendoID: AdventFalls 3DS Code: 3454-0237-6080
                      6. IAmUnawareIAmUnaware Registered User regular
                        edited November 2009
                        Well, I really like Darian's version of events, but they don't match my counts, so if somebody could double check my numbers and figure out that I'm wrong that would be neat. Asterisks mark the leader on each turn.
                        NOTE: On turn 5, I recorded an 8 as my score for the turn, but it actually turned out to be 7 due to me making an illegal move with my ghouls. 7 is my proper score for turn 5.

                        RED - GtC/Darian = 69
                        Turn 1: 5 + 5 = 10
                        Turn 2: 10 + 7 = 17
                        Turn 3: 17 + 5 = 22
                        Turn 4: 22 - 2 + 10 = 30
                        Turn 5: 30 + 8 = 38
                        Turn 6: 38 + 4 = 42
                        Turn 7: 42 + 15 = 57
                        Turn 8: 57 + 12 = 69

                        BLUE - Valkun = 76
                        Turn 1: 5 + 7 = 12
                        Turn 2: 12 + 7 = 19*
                        Turn 3: 19 + 5 = 24
                        Turn 4: 24 + 12 = 36*
                        Turn 5: 36 + 11 = 47*
                        Turn 6: 47 + 12 = 59*
                        Turn 7: 59 + 10 = 69*
                        Turn 8: 69 + 7 = 76*

                        GREEN - IAmUnaware = 71
                        Turn 1: 5 - 4 + 4 = 5
                        Turn 2: 5 + 9 = 14
                        Turn 3: 14 + 11 = 25
                        Turn 4: 25 + 9 = 34
                        Turn 5: 34 + 7 = 41
                        Turn 6: 41 - 2 + 8 = 47
                        Turn 7: 47 + 11 = 58
                        Turn 8: 58 + 13 = 71

                        WHITE - El Skid = 72
                        Turn 1: 5 + 7 = 12
                        Turn 2: 12 + 6 = 18
                        Turn 3: 18 + 8 = 26*
                        Turn 4: 26 + 4 = 30
                        Turn 5: 30 - 1 + 11 = 40
                        Turn 6: 40 + 11 = 51
                        Turn 7: 51 + 8 = 59
                        Turn 8: 59 + 13 = 72

                        ORANGE - adventfalls = 52
                        Turn 1: 5 + 8 = 13*
                        Turn 2: 13 + 1 = 14
                        Turn 3: 14 - 2 + 11 = 23
                        Turn 4: 23 + 2 = 25
                        Turn 5: 25 + 5 = 30
                        Turn 6: 30 + 5 = 35
                        Turn 7: 35 + 9 = 44
                        Turn 8: 44 + 8 = 52

                        IAmUnaware on
                      7. DarianDarian Yellow Wizard The PitRegistered User regular
                        edited November 2009
                        I see where we were disagreeing; so instead, it's a hearty congratulations to Valkun for beating a bunch of people who hadn't played the game before. :P

                        Anyway, thanks for running this, Valkun; it was fun to watch/help out with and (mostly) well-played by all. Is there enough interest to run another, or no?

                        Darian on
                      8. El SkidEl Skid The frozen white northRegistered User regular
                        edited November 2009
                        Darian wrote: »
                        Anyway, thanks for running this, Valkun; it was fun to watch/help out with and (mostly) well-played by all. Is there enough interest to run another, or no?

                        Judging by this games' signup activity and my own interest level, I think you can pretty much count on there being plenty of interest.

                        El Skid on
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