Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.
Conquest!
7 Forest Dwarves in hand
Enter by conquering the Lowlands (2 dwarves)
Take Dryad's Retreat from a lost tribe (3 dwarves)
roll for Silver Mist, claiming it with +3 support (2 dwarves)
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.
Conquest!
7 Forest Dwarves in hand
Enter by conquering the Lowlands (2 dwarves)
Take Dryad's Retreat from a lost tribe (3 dwarves)
roll for Silver Mist, claiming it with +3 support (2 dwarves)
Man, it's been so long. I really have no idea who's leading right now. Maybe I ought to send a PM to everyone and let them know this is back on track.
My guess would still be you, as you've had some big income these last few turns and I think you've overcome my fairly strong start. Working on my turn now!
IAmUnaware on
0
El SkidThe frozen white northRegistered Userregular
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Berserk (4) You can use the reinforcement die for every conquest and roll before selecting the region.
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.
Conquest!
7 Forest Dwarves in hand
Enter by conquering the Lowlands (2 dwarves)
Take Dryad's Retreat from a lost tribe (3 dwarves)
roll for Silver Mist, claiming it with +3 support (2 dwarves)
Active Race: Swamp Sorcerers
Decline Race: Elves
Summary:
Conquer!
4 Swamp Sorcerers return to hand.
Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2 Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC
Redeploy:
1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.
3. IAmUnaware
Active Race: Seafaring Ratmen [13]
Decline Race: Spirit Halflings [1], Ghouls [5]
Summary: The Seafaring Ratmen sail into the Drake Sea and then do glorious battle with the Sorcerers of Warlock Falls and Witch Marsh. The Ghouls feast on an increasingly rare Lost Tribe on the Wool Road. The lone Spirit Halfling hovers about a bit, being generally creepy.
Conquer:
3 Ghouls return to hand.
3 Ghouls chow down on the Lost Tribe on the Wool Road.
9 Seafaring Ratmen return to hand.
2 Seafaring Ratmen move into the Drake Sea.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Warlock Falls.
4 Seafaring Ratmen swarm over 2 Swamp Sorcerers at the Witch Marsh.
Redeploy:
1 Ghoul moves from the Wool Road to Deathmaw.
1 Ghoul moves from the Wool Road to the Quicksilver Forest.
1 Ratman moves from Witch Marsh to the Swamps of Despair.
1 Ratman moves from the Drake Sea to Midland.
1 Ratman moves from Warlock Falls to Midland.
4. El Skid
Active Race: Mounted Amazon [10]
Decline Race: Humans [1]
Summary:
5. AdventFalls
Active Race:
Decline Race: Wealthy Skeletons
Summary:
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.
Conquest!
7 Forest Dwarves in hand
Enter by conquering the Lowlands (2 dwarves)
Take Dryad's Retreat from a lost tribe (3 dwarves)
roll for Silver Mist, claiming it with +3 support (2 dwarves)
Active Race: Swamp Sorcerers
Decline Race: Elves
Summary:
Conquer!
4 Swamp Sorcerers return to hand.
Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2 Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC
Redeploy:
1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.
3. IAmUnaware
Active Race: Seafaring Ratmen [13]
Decline Race: Spirit Halflings [1], Ghouls [5]
Summary: The Seafaring Ratmen sail into the Drake Sea and then do glorious battle with the Sorcerers of Warlock Falls and Witch Marsh. The Ghouls feast on an increasingly rare Lost Tribe on the Wool Road. The lone Spirit Halfling hovers about a bit, being generally creepy.
Conquer:
3 Ghouls return to hand.
3 Ghouls chow down on the Lost Tribe on the Wool Road.
9 Seafaring Ratmen return to hand.
2 Seafaring Ratmen move into the Drake Sea.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Warlock Falls.
4 Seafaring Ratmen swarm over 2 Swamp Sorcerers at the Witch Marsh.
Redeploy:
1 Ghoul moves from the Wool Road to Deathmaw.
1 Ghoul moves from the Wool Road to the Quicksilver Forest.
1 Ratman moves from Witch Marsh to the Swamps of Despair.
1 Ratman moves from the Drake Sea to Midland.
1 Ratman moves from Warlock Falls to Midland.
4. El Skid
Active Race:
Decline Race: Mounted Amazon [8]
Summary:
Amazons go into decline. Humans return to the deck.
Victory Coins= 8 (Amazons)
5. AdventFalls
Active Race:
Decline Race: Wealthy Skeletons
Summary:
Sorry guys, my internet was out at the apartment, and blah blah blah. Funnily enough, Darian did something that was only one move off of what I originally planned. :^:
Gandalf_the_Crazed on
0
adventfallsWhy would you wish to know?Registered Userregular
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.
Conquest!
7 Forest Dwarves in hand
Enter by conquering the Lowlands (2 dwarves)
Take Dryad's Retreat from a lost tribe (3 dwarves)
roll for Silver Mist, claiming it with +3 support (2 dwarves)
Active Race: Swamp Sorcerers
Decline Race: Elves
Summary:
Conquer!
4 Swamp Sorcerers return to hand.
Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2 Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC
Redeploy:
1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.
3. IAmUnaware
Active Race: Seafaring Ratmen [13]
Decline Race: Spirit Halflings [1], Ghouls [5]
Summary: The Seafaring Ratmen sail into the Drake Sea and then do glorious battle with the Sorcerers of Warlock Falls and Witch Marsh. The Ghouls feast on an increasingly rare Lost Tribe on the Wool Road. The lone Spirit Halfling hovers about a bit, being generally creepy.
Conquer:
3 Ghouls return to hand.
3 Ghouls chow down on the Lost Tribe on the Wool Road.
9 Seafaring Ratmen return to hand.
2 Seafaring Ratmen move into the Drake Sea.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Warlock Falls.
4 Seafaring Ratmen swarm over 2 Swamp Sorcerers at the Witch Marsh.
Redeploy:
1 Ghoul moves from the Wool Road to Deathmaw.
1 Ghoul moves from the Wool Road to the Quicksilver Forest.
1 Ratman moves from Witch Marsh to the Swamps of Despair.
1 Ratman moves from the Drake Sea to Midland.
1 Ratman moves from Warlock Falls to Midland.
4. El Skid
Active Race:
Decline Race: Mounted Amazon [8]
Summary:
Amazons go into decline. Humans return to the deck.
Victory Coins= 8 (Amazons)
5. AdventFalls
Active Race:
Decline Race: Wealthy Skeletons
Summary: Take Flying Trolls as new active race. Unable to generate new race. Trolls start their conquests by killing the lone Amazon at Ghutu Highlands. The Ghutu Lowlands are next before slaying the Amazon at the Dovelands, putting control of the place under Orange rule once more. The Trolls attempt one final conquest of the White Crag, and fail to take it, with a roll of 1. The lone Troll returns to Doveland, and Troll Camps are placed in all Troll territories.
Conquer:
3 Trolls kill the Amazon of the Ghutu Highlands.
3 Trolls annihilate the Amazon of the Ghutu Lowlands.
3 Trolls continue their sweep of the Amazons in the Doveland.
1 Troll attempts a Final Conquest of the White Crag, but fails. He returns to the Doveland.
Troll Camps are placed in all Troll territories.
Current Player: 1. Darian
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
I assume Troll Camps only go in Troll territories, yes?
adventfalls on
NintendoID: AdventFalls 3DS Code: 3454-0237-6080
0
El SkidThe frozen white northRegistered Userregular
edited November 2009
So...you took a flying race that can attack any square on the map except water squares, and that can defend very well...and used it to attack the guy who wasn't winning on the last turn you'll have to make a difference, all in one corner of the map?
Seriously?
El Skid on
0
adventfallsWhy would you wish to know?Registered Userregular
edited November 2009
I saw a sea of Amazons, and went for it.
It's all part of the plan, Skid. Part of the very poorly conceived plan.
Works for me. Though it does seem a bit odd. I had a plan with the flying trolls all worked out last turn that bounced them all over the map claiming empty spaces, before I came to my senses and realized the dwarfs just had way too many VP coins on them.
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Active Race: Forest (4) Dwarves (3)
Decline Race: Tritons
SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.
Conquest!
4 Forest Dwarves in hand
Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Active Race: Forest (4) Dwarves (3)
Decline Race: Tritons
SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.
Conquest!
4 Forest Dwarves in hand
Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Active Race: Forest (4) Dwarves (3)
Decline Race: Tritons
SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.
Conquest!
4 Forest Dwarves in hand
Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
Active Race: Seafaring Ratmen [13]
Decline Race: Spirit Halflings [1], Ghouls [4]
Summary: The Ghouls, driven back by the stout hirsuteness of dwarven military tactics, take over the forested mine in Raptor's Nest and defile it out of spite. The Seafaring Ratmen continue their wild expansionism in the southeast. The lone Spirit Halfling does an invisible spirit jig.
Conquest:
2 Ghouls return to hand.
2 Ghouls move into Raptor's Nest.
6 Seafaring Ratmen return to hand.
3 Seafaring Ratmen plague the Triton at Saint's Pride. (Get it?)
2 Seafaring Ratmen move into Lichhome.
Final Conquest:
1 Seafaring Ratmen attempts a daring assault on the Lost Tribe at Falling Leaves: Ratman conquers Falling Leaves (1d6=5) FAIL, 1 Seafaring Ratman is placed at Lichhome
Redeploy
2 Seafaring Ratmen move from Saint's Pride to Swamps of Despair.
2 Seafaring Ratmen move from Lichhome to Midland.
1 Ghoul moves from Raptor's Nest to Deathmaw.
It's going to be a close one. I definitely made up some ground these last few turns, but I don't know if it's going to be enough.
Whatever way the scores turn out, I just want to say that I had a lot of fun playing and I might never have found out about this game if not for this topic, so thanks a lot Valkun and everybody else!
IAmUnaware on
0
adventfallsWhy would you wish to know?Registered Userregular
edited November 2009
It will be a close one, indeed. Though I will be in the rear of the pack.
It is not a deep game, but it is simple to pick up and play, has some interesting decisions, and it's fun. I'm glad Valkun was able to put this together, and glad I could help things keep moving along.
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Active Race: Forest (4) Dwarves (3)
Decline Race: Tritons
SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.
Conquest!
4 Forest Dwarves in hand
Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
Active Race: Seafaring Ratmen [13]
Decline Race: Spirit Halflings [1], Ghouls [4]
Summary: The Ghouls, driven back by the stout hirsuteness of dwarven military tactics, take over the forested mine in Raptor's Nest and defile it out of spite. The Seafaring Ratmen continue their wild expansionism in the southeast. The lone Spirit Halfling does an invisible spirit jig.
Conquest:
2 Ghouls return to hand.
2 Ghouls move into Raptor's Nest.
6 Seafaring Ratmen return to hand.
3 Seafaring Ratmen plague the Triton at Saint's Pride. (Get it?)
2 Seafaring Ratmen move into Lichhome.
Final Conquest:
1 Seafaring Ratmen attempts a daring assault on the Lost Tribe at Falling Leaves: Ratman conquers Falling Leaves (1d6=5) FAIL, 1 Seafaring Ratman is placed at Lichhome
Redeploy
2 Seafaring Ratmen move from Saint's Pride to Swamps of Despair.
2 Seafaring Ratmen move from Lichhome to Midland.
1 Ghoul moves from Raptor's Nest to Deathmaw.
Roll to see which race and power gets selected, then remove them from these lists. Races:
Special Powers:
Commando (4) You may conquer any region at -1 units.
Fortified (3) Once per turn, place one Fortress in a region you control (max 1 per region, 6 total). Each fortress confers 1 extra coin while active and 1 defense. These remain even in decline.
Merchant (2) Collect 1 bonus coin for each region you control.
Discard Stacks:
Race: None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Active Race: Forest (4) Dwarves (3)
Decline Race: Tritons
SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.
Conquest!
4 Forest Dwarves in hand
Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
Active Race: Seafaring Ratmen [13]
Decline Race: Spirit Halflings [1], Ghouls [4]
Summary: The Ghouls, driven back by the stout hirsuteness of dwarven military tactics, take over the forested mine in Raptor's Nest and defile it out of spite. The Seafaring Ratmen continue their wild expansionism in the southeast. The lone Spirit Halfling does an invisible spirit jig.
Conquest:
2 Ghouls return to hand.
2 Ghouls move into Raptor's Nest.
6 Seafaring Ratmen return to hand.
3 Seafaring Ratmen plague the Triton at Saint's Pride. (Get it?)
2 Seafaring Ratmen move into Lichhome.
Final Conquest:
1 Seafaring Ratmen attempts a daring assault on the Lost Tribe at Falling Leaves: Ratman conquers Falling Leaves (1d6=5) FAIL, 1 Seafaring Ratman is placed at Lichhome
Redeploy
2 Seafaring Ratmen move from Saint's Pride to Swamps of Despair.
2 Seafaring Ratmen move from Lichhome to Midland.
1 Ghoul moves from Raptor's Nest to Deathmaw.
Active Race: Flying Trolls
Decline Race: Wealthy Skeletons
Summary: 3 Trolls continue their vengeance on the Ghouls at Wool Road, and another 3 kill off the Ghoul at Raptor's Nest. 1 Troll attempts a final conquest of the Rolling Flats... and succeeds!
Conquest!
3 Trolls conquer the Wool Road.
3 Trolls take the Raptors Nest.
1 Troll attempts the final conquest at Rolling Flats... 1d6=3. Success!
[strike]And we have a tie; congratulations to Valkun and IamUnaware![/strike]
edit: mistake in the addition for Adventfalls; I also didn't put in the five points everyone started with, but that's a change in all the scores the same. I'm still doublechecking to see what I did wrong with IAmUnaware's, based on his recalculation below.
edit2: I see it now; you didn't record the -4 for your first turn in the score total, so it was really a net 0 that turn. Plus the 8 which should be 7 later. Corrected now (but still without the starting five, because why bother in an online environment?
Well, I really like Darian's version of events, but they don't match my counts, so if somebody could double check my numbers and figure out that I'm wrong that would be neat. Asterisks mark the leader on each turn.
NOTE: On turn 5, I recorded an 8 as my score for the turn, but it actually turned out to be 7 due to me making an illegal move with my ghouls. 7 is my proper score for turn 5.
I see where we were disagreeing; so instead, it's a hearty congratulations to Valkun for beating a bunch of people who hadn't played the game before. :P
Anyway, thanks for running this, Valkun; it was fun to watch/help out with and (mostly) well-played by all. Is there enough interest to run another, or no?
Anyway, thanks for running this, Valkun; it was fun to watch/help out with and (mostly) well-played by all. Is there enough interest to run another, or no?
Judging by this games' signup activity and my own interest level, I think you can pretty much count on there being plenty of interest.
Posts
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.
Conquest!
7 Forest Dwarves in hand
Enter by conquering the Lowlands (2 dwarves)
Take Dryad's Retreat from a lost tribe (3 dwarves)
roll for Silver Mist, claiming it with +3 support (2 dwarves)
No redeployment.
2. Valkun
Decline Race: Elves
Summary:
3. IAmUnaware
Decline Race: Spirit Halflings [2], Ghouls [5]
Summary:
4. El Skid
Decline Race: Humans [1]
Summary:
5. AdventFalls
Decline Race: Wealthy Skeletons
Summary:
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [3]: 3 Ghouls
Doveland [1]: 1 Mounted Amazon
Drake Sea [0]:
Dragon Coast [1]: Mountain
Druid's Bay [1]: 1 Wealthy Skeleton
Dryad's Retreat [3]: 3 Forest Trolls
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [1]: 1 Mounted Amazon
Ghitu Lowlands [1]: 1 Mounted Amazon
Golden Flats [3]: 3 Swamp Sorcerers
Gug [1]: 1 Wealthy Skeleton
Heartstone [4]: Mountain, 3 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [0]:
Lowlands [2]: 2 Forest Dwarfs
Low Peaks [1]: Mountain
Midland [4]: 4 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [1]: Mountain, [1]: 1 Mounted Amazon
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]:
Piercing Delta [1]: 1 Wealthy Skeleton
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Ghouls
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeleton
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: Triton
Secluded Swamp [0]:
Silver Mist [2]: 2 Forest Dwarves
Swamps of Despair [5]: 5 Seafaring Ratmen
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [2]: 2 Swamp Sorcerers
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Mounted Amazon
Witch Marsh [2]: 2 Swamp Sorcerers
Wool Road [1]: Lost Tribe
World's End [1]: Mountain
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.
Conquest!
7 Forest Dwarves in hand
Enter by conquering the Lowlands (2 dwarves)
Take Dryad's Retreat from a lost tribe (3 dwarves)
roll for Silver Mist, claiming it with +3 support (2 dwarves)
No redeployment.
2. Valkun
Decline Race: Elves
Summary:
Conquer!
4 Swamp Sorcerers return to hand.
Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2
Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC
Redeploy:
1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.
3. IAmUnaware
Decline Race: Spirit Halflings [2], Ghouls [5]
Summary:
4. El Skid
Decline Race: Humans [1]
Summary:
5. AdventFalls
Decline Race: Wealthy Skeletons
Summary:
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [3]: 3 Ghouls
Doveland [1]: 1 Mounted Amazon
Drake Sea [0]:
Dragon Coast [1]: Mountain
Druid's Bay [1]: 1 Wealthy Skeleton
Dryad's Retreat [3]: 3 Forest Trolls
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [1]: 1 Mounted Amazon
Ghitu Lowlands [1]: 1 Mounted Amazon
Golden Flats [3]: 3 Swamp Sorcerers
Gug [1]: 1 Wealthy Skeleton
Heartstone [4]: Mountain, 3 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [0]:
Lowlands [2]: 2 Forest Dwarfs
Low Peaks [1]: Mountain
Midland [4]: 4 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]:
Piercing Delta [1]: 1 Wealthy Skeleton
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Ghouls
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeleton
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: Triton
Secluded Swamp [2]: 2 Swamp Sorcerers
Silver Mist [2]: 2 Forest Dwarves
Swamps of Despair [5]: 5 Seafaring Ratmen
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [1]: 1 Swamp Sorcerer
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Swamp Sorcerer
Witch Marsh [2]: 2 Swamp Sorcerers
Wool Road [1]: Lost Tribe
World's End [1]: Mountain
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Every other race is currently being used as active or decline. None can be generated until some are removed.
I realized that eventually.
My guess would still be you, as you've had some big income these last few turns and I think you've overcome my fairly strong start. Working on my turn now!
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.
Conquest!
7 Forest Dwarves in hand
Enter by conquering the Lowlands (2 dwarves)
Take Dryad's Retreat from a lost tribe (3 dwarves)
roll for Silver Mist, claiming it with +3 support (2 dwarves)
No redeployment.
2. Valkun
Decline Race: Elves
Summary:
Conquer!
4 Swamp Sorcerers return to hand.
Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2
Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC
Redeploy:
1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.
3. IAmUnaware
Decline Race: Spirit Halflings [1], Ghouls [5]
Summary: The Seafaring Ratmen sail into the Drake Sea and then do glorious battle with the Sorcerers of Warlock Falls and Witch Marsh. The Ghouls feast on an increasingly rare Lost Tribe on the Wool Road. The lone Spirit Halfling hovers about a bit, being generally creepy.
Conquer:
3 Ghouls return to hand.
3 Ghouls chow down on the Lost Tribe on the Wool Road.
9 Seafaring Ratmen return to hand.
2 Seafaring Ratmen move into the Drake Sea.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Warlock Falls.
4 Seafaring Ratmen swarm over 2 Swamp Sorcerers at the Witch Marsh.
Points: 7 (Ratmen territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 11 VC
Redeploy:
1 Ghoul moves from the Wool Road to Deathmaw.
1 Ghoul moves from the Wool Road to the Quicksilver Forest.
1 Ratman moves from Witch Marsh to the Swamps of Despair.
1 Ratman moves from the Drake Sea to Midland.
1 Ratman moves from Warlock Falls to Midland.
4. El Skid
Decline Race: Humans [1]
Summary:
5. AdventFalls
Decline Race: Wealthy Skeletons
Summary:
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [2]: 2 Ghouls
Doveland [1]: 1 Mounted Amazon
Drake Sea [1]: 1 Seafaring Ratman
Dragon Coast [1]: Mountain
Druid's Bay [1]: 1 Wealthy Skeleton
Dryad's Retreat [3]: 3 Forest Trolls
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [1]: 1 Mounted Amazon
Ghitu Lowlands [1]: 1 Mounted Amazon
Golden Flats [3]: 3 Swamp Sorcerers
Gug [1]: 1 Wealthy Skeleton
Heartstone [2]: Mountain, 1 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [0]:
Lowlands [2]: 2 Forest Dwarfs
Low Peaks [1]: Mountain
Midland [2]: 2 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]:
Piercing Delta [1]: 1 Wealthy Skeleton
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Ghouls
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeleton
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: Triton
Secluded Swamp [2]: 2 Swamp Sorcerers
Silver Mist [2]: 2 Forest Dwarves
Swamps of Despair [3]: 3 Seafaring Ratmen
Tranquil Expanse [1]: 1 Heroic Human
Warlock Falls [2]: 2 Seafaring Ratmen
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Swamp Sorcerer
Witch Marsh [3]: 3 Seafaring Ratmen
Wool Road [1]: 1 Ghoul
World's End [1]: Mountain
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.
Conquest!
7 Forest Dwarves in hand
Enter by conquering the Lowlands (2 dwarves)
Take Dryad's Retreat from a lost tribe (3 dwarves)
roll for Silver Mist, claiming it with +3 support (2 dwarves)
No redeployment.
2. Valkun
Decline Race: Elves
Summary:
Conquer!
4 Swamp Sorcerers return to hand.
Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2
Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC
Redeploy:
1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.
3. IAmUnaware
Decline Race: Spirit Halflings [1], Ghouls [5]
Summary: The Seafaring Ratmen sail into the Drake Sea and then do glorious battle with the Sorcerers of Warlock Falls and Witch Marsh. The Ghouls feast on an increasingly rare Lost Tribe on the Wool Road. The lone Spirit Halfling hovers about a bit, being generally creepy.
Conquer:
3 Ghouls return to hand.
3 Ghouls chow down on the Lost Tribe on the Wool Road.
9 Seafaring Ratmen return to hand.
2 Seafaring Ratmen move into the Drake Sea.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Warlock Falls.
4 Seafaring Ratmen swarm over 2 Swamp Sorcerers at the Witch Marsh.
Points: 7 (Ratmen territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 11 VC
Redeploy:
1 Ghoul moves from the Wool Road to Deathmaw.
1 Ghoul moves from the Wool Road to the Quicksilver Forest.
1 Ratman moves from Witch Marsh to the Swamps of Despair.
1 Ratman moves from the Drake Sea to Midland.
1 Ratman moves from Warlock Falls to Midland.
4. El Skid
Decline Race: Mounted Amazon [8]
Summary:
Amazons go into decline. Humans return to the deck.
Victory Coins= 8 (Amazons)
5. AdventFalls
Decline Race: Wealthy Skeletons
Summary:
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [2]: 2 Ghouls
Doveland [1]: 1 Mounted Amazon
Drake Sea [1]: 1 Seafaring Ratman
Dragon Coast [1]: Mountain
Druid's Bay [1]: 1 Wealthy Skeleton
Dryad's Retreat [3]: 3 Forest Trolls
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [1]: 1 Mounted Amazon
Ghitu Lowlands [1]: 1 Mounted Amazon
Golden Flats [3]: 3 Swamp Sorcerers
Gug [1]: 1 Wealthy Skeleton
Heartstone [2]: Mountain, 1 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [0]:
Lowlands [2]: 2 Forest Dwarfs
Low Peaks [1]: Mountain
Midland [2]: 2 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]:
Piercing Delta [1]: 1 Wealthy Skeleton
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Ghouls
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeleton
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: Triton
Secluded Swamp [2]: 2 Swamp Sorcerers
Silver Mist [2]: 2 Forest Dwarves
Swamps of Despair [3]: 3 Seafaring Ratmen
Tranquil Expanse [0]:
Warlock Falls [2]: 2 Seafaring Ratmen
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Swamp Sorcerer
Witch Marsh [3]: 3 Seafaring Ratmen
Wool Road [1]: 1 Ghoul
World's End [1]: Mountain
Current Player:
1. Gandalf_the_crazed
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Berserk(4) Humans(5) are added to the races for sale.
Sorry guys, my internet was out at the apartment, and blah blah blah. Funnily enough, Darian did something that was only one move off of what I originally planned. :^:
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Claim Forest Dwarves and 5 coins. Enter at the lowlands, kick the lost tribes out of Dryad's Retreat and call in support to take Silver Mist.
Conquest!
7 Forest Dwarves in hand
Enter by conquering the Lowlands (2 dwarves)
Take Dryad's Retreat from a lost tribe (3 dwarves)
roll for Silver Mist, claiming it with +3 support (2 dwarves)
No redeployment.
2. Valkun
Decline Race: Elves
Summary:
Conquer!
4 Swamp Sorcerers return to hand.
Windmillia [1]: 3 Swamp Sorcerers convince the lone Amazon to return to her maker.
Mount Mithril [1]: Some Sorcerer Sorcery converts the lone Amazon to Sorcerism.
Secluded Swamp [0]: 1 Swamp Sorcerer attempts the final conquest. +2
Points: 1 (Elf Territory) + 6 (Sorcerer Territory) + 3 Swamps = 10 VC
Redeploy:
1 Swamp Sorcerer shifts from Windmillia to Secluded Swamp.
1 Swamp Sorcerer shifts from Windmillia to Witch Marsh.
3. IAmUnaware
Decline Race: Spirit Halflings [1], Ghouls [5]
Summary: The Seafaring Ratmen sail into the Drake Sea and then do glorious battle with the Sorcerers of Warlock Falls and Witch Marsh. The Ghouls feast on an increasingly rare Lost Tribe on the Wool Road. The lone Spirit Halfling hovers about a bit, being generally creepy.
Conquer:
3 Ghouls return to hand.
3 Ghouls chow down on the Lost Tribe on the Wool Road.
9 Seafaring Ratmen return to hand.
2 Seafaring Ratmen move into the Drake Sea.
3 Seafaring Ratmen defeat 1 Swamp Sorcerer at Warlock Falls.
4 Seafaring Ratmen swarm over 2 Swamp Sorcerers at the Witch Marsh.
Points: 7 (Ratmen territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 11 VC
Redeploy:
1 Ghoul moves from the Wool Road to Deathmaw.
1 Ghoul moves from the Wool Road to the Quicksilver Forest.
1 Ratman moves from Witch Marsh to the Swamps of Despair.
1 Ratman moves from the Drake Sea to Midland.
1 Ratman moves from Warlock Falls to Midland.
4. El Skid
Decline Race: Mounted Amazon [8]
Summary:
Amazons go into decline. Humans return to the deck.
Victory Coins= 8 (Amazons)
5. AdventFalls
Decline Race: Wealthy Skeletons
Summary: Take Flying Trolls as new active race. Unable to generate new race. Trolls start their conquests by killing the lone Amazon at Ghutu Highlands. The Ghutu Lowlands are next before slaying the Amazon at the Dovelands, putting control of the place under Orange rule once more. The Trolls attempt one final conquest of the White Crag, and fail to take it, with a roll of 1. The lone Troll returns to Doveland, and Troll Camps are placed in all Troll territories.
Conquer:
3 Trolls annihilate the Amazon of the Ghutu Lowlands.
3 Trolls continue their sweep of the Amazons in the Doveland.
1 Troll attempts a Final Conquest of the White Crag, but fails. He returns to the Doveland.
Troll Camps are placed in all Troll territories.
Points: 1 (Race Selection) + 5 (Skeleton Territories) + 3 (Trolls) = 9
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [2]: 2 Ghouls
Doveland [5]: 4 Flying Trolls, Troll Camp
Drake Sea [1]: 1 Seafaring Ratman
Dragon Coast [1]: Mountain
Druid's Bay [1]: 1 Wealthy Skeleton
Dryad's Retreat [3]: 3 Forest Dwarves
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
Golden Flats [3]: 3 Swamp Sorcerers
Gug [1]: 1 Wealthy Skeleton
Heartstone [2]: Mountain, 1 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [0]:
Lowlands [2]: 2 Forest Dwarfs
Low Peaks [1]: Mountain
Midland [2]: 2 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]:
Piercing Delta [1]: 1 Wealthy Skeleton
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Ghouls
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeleton
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: Triton
Secluded Swamp [2]: 2 Swamp Sorcerers
Silver Mist [2]: 2 Forest Dwarves
Swamps of Despair [3]: 3 Seafaring Ratmen
Tranquil Expanse [0]:
Warlock Falls [2]: 2 Seafaring Ratmen
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Swamp Sorcerer
Witch Marsh [3]: 3 Seafaring Ratmen
Wool Road [1]: 1 Ghoul
World's End [1]: Mountain
Current Player:
1. Darian
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
I assume Troll Camps only go in Troll territories, yes?
Seriously?
It's all part of the plan, Skid. Part of the very poorly conceived plan.
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.
Conquest!
4 Forest Dwarves in hand
Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
2. Valkun
Decline Race: Elves
Summary:
3. IAmUnaware
Decline Race: Spirit Halflings [1], Ghouls [5]
Summary:
4. El Skid
Decline Race: Mounted Amazon [8]
Summary:
5. AdventFalls
Decline Race: Wealthy Skeletons
Summary:
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [2]: 2 Ghouls
Doveland [5]: 4 Flying Trolls, Troll Camp
Drake Sea [1]: 1 Seafaring Ratman
Dragon Coast [1]: Mountain
Druid's Bay [1]: 1 Wealthy Skeleton
Dryad's Retreat [3]: 2 Forest Dwarves
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
Golden Flats [3]: 3 Swamp Sorcerers
Gug [1]: 1 Wealthy Skeleton
Heartstone [2]: Mountain, 1 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [0]:
Lowlands [2]: 2 Forest Dwarfs
Low Peaks [1]: Mountain
Midland [2]: 2 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]:
Piercing Delta [1]: 1 Wealthy Skeleton
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Forest Dwarves
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeleton
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: Triton
Secluded Swamp [2]: 2 Swamp Sorcerers
Silver Mist [2]: 1 Forest Dwarf
Swamps of Despair [3]: 3 Seafaring Ratmen
Tranquil Expanse [0]:
Warlock Falls [2]: 2 Seafaring Ratmen
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Swamp Sorcerer
Witch Marsh [3]: 3 Seafaring Ratmen
Wool Road [1]: 1 Ghoul
World's End [1]: Mountain
Current Player:
1. GtC/Darian
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.
Conquest!
4 Forest Dwarves in hand
Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
2. Valkun
Decline Race: Elves
Summary:
Conquest!
2 Swamp Sorcerers return to hand.
Northwoods [0]: 2 Swamp Sorcerers make a new home in the woods.
Victory Points: 1 (Elf Territory) + 5 (Sorcerer Territory) + 1 (Swamp) = 7.
3. IAmUnaware
Decline Race: Spirit Halflings [1], Ghouls [5]
Summary:
4. El Skid
Decline Race: Mounted Amazon [8]
Summary:
5. AdventFalls
Decline Race: Wealthy Skeletons
Summary:
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [2]: 2 Ghouls
Doveland [5]: 4 Flying Trolls, Troll Camp
Drake Sea [1]: 1 Seafaring Ratman
Dragon Coast [1]: Mountain
Druid's Bay [1]: 1 Wealthy Skeleton
Dryad's Retreat [3]: 2 Forest Dwarves
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
Golden Flats [1]: 1 Swamp Sorcerers
Gug [1]: 1 Wealthy Skeleton
Heartstone [2]: Mountain, 1 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [0]:
Lowlands [2]: 2 Forest Dwarfs
Low Peaks [1]: Mountain
Midland [2]: 2 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]: 2 Swamp Sorcerers
Piercing Delta [1]: 1 Wealthy Skeleton
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Forest Dwarves
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [0]:
Rivertown [1]: 1 Wealthy Skeleton
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: Triton
Secluded Swamp [1]: 1 Swamp Sorcerers
Silver Mist [2]: 1 Forest Dwarf
Swamps of Despair [3]: 3 Seafaring Ratmen
Tranquil Expanse [0]:
Warlock Falls [2]: 2 Seafaring Ratmen
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Swamp Sorcerer
Witch Marsh [3]: 3 Seafaring Ratmen
Wool Road [1]: 1 Ghoul
World's End [1]: Mountain
Current Player:
1. GtC/Darian
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.
Conquest!
4 Forest Dwarves in hand
Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
2. Valkun
Decline Race: Elves
Summary:
Conquest!
2 Swamp Sorcerers return to hand.
Northwoods [0]: 2 Swamp Sorcerers make a new home in the woods.
Victory Points: 1 (Elf Territory) + 5 (Sorcerer Territory) + 1 (Swamp) = 7.
3. IAmUnaware
Decline Race: Spirit Halflings [1], Ghouls [4]
Summary: The Ghouls, driven back by the stout hirsuteness of dwarven military tactics, take over the forested mine in Raptor's Nest and defile it out of spite. The Seafaring Ratmen continue their wild expansionism in the southeast. The lone Spirit Halfling does an invisible spirit jig.
Conquest:
2 Ghouls return to hand.
2 Ghouls move into Raptor's Nest.
6 Seafaring Ratmen return to hand.
3 Seafaring Ratmen plague the Triton at Saint's Pride. (Get it?)
2 Seafaring Ratmen move into Lichhome.
Final Conquest:
1 Seafaring Ratmen attempts a daring assault on the Lost Tribe at Falling Leaves: Ratman conquers Falling Leaves (1d6=5) FAIL, 1 Seafaring Ratman is placed at Lichhome
Redeploy
2 Seafaring Ratmen move from Saint's Pride to Swamps of Despair.
2 Seafaring Ratmen move from Lichhome to Midland.
1 Ghoul moves from Raptor's Nest to Deathmaw.
Victory Coins: 9 (Ratman territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 13 VC
4. El Skid
Decline Race: Mounted Amazon [8]
Summary:
5. AdventFalls
Decline Race: Wealthy Skeletons
Summary:
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [2]: 2 Ghouls
Doveland [5]: 4 Flying Trolls, Troll Camp
Drake Sea [1]: 1 Seafaring Ratman
Dragon Coast [1]: Mountain
Druid's Bay [1]: 1 Wealthy Skeleton
Dryad's Retreat [3]: 2 Forest Dwarves
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
Golden Flats [1]: 1 Swamp Sorcerers
Gug [1]: 1 Wealthy Skeleton
Heartstone [2]: Mountain, 1 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [1]: 1 Seafaring Ratman
Lowlands [2]: 2 Forest Dwarfs
Low Peaks [1]: Mountain
Midland [3]: 3 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]: 2 Swamp Sorcerers
Piercing Delta [1]: 1 Wealthy Skeleton
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Forest Dwarves
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [1]: 1 Ghoul
Rivertown [1]: 1 Wealthy Skeleton
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: 1 Seafaring Ratman
Secluded Swamp [1]: 1 Swamp Sorcerers
Silver Mist [2]: 1 Forest Dwarf
Swamps of Despair [3]: 3 Seafaring Ratmen
Tranquil Expanse [0]:
Warlock Falls [1]: 1 Seafaring Ratman
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Swamp Sorcerer
Witch Marsh [1]: 1 Seafaring Ratman
Wool Road [1]: 1 Ghoul
World's End [1]: Mountain
Current Player:
1. GtC/Darian
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
Also, will have to update the map, because honestly I can't make heads nor tails of things if the map isn't up to date...
Whatever way the scores turn out, I just want to say that I had a lot of fun playing and I might never have found out about this game if not for this topic, so thanks a lot Valkun and everybody else!
GG, all. And thanks to Valkun.
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.
Conquest!
4 Forest Dwarves in hand
Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
2. Valkun
Decline Race: Elves
Summary:
Conquest!
2 Swamp Sorcerers return to hand.
Northwoods [0]: 2 Swamp Sorcerers make a new home in the woods.
Victory Points: 1 (Elf Territory) + 5 (Sorcerer Territory) + 1 (Swamp) = 7.
3. IAmUnaware
Decline Race: Spirit Halflings [1], Ghouls [4]
Summary: The Ghouls, driven back by the stout hirsuteness of dwarven military tactics, take over the forested mine in Raptor's Nest and defile it out of spite. The Seafaring Ratmen continue their wild expansionism in the southeast. The lone Spirit Halfling does an invisible spirit jig.
Conquest:
2 Ghouls return to hand.
2 Ghouls move into Raptor's Nest.
6 Seafaring Ratmen return to hand.
3 Seafaring Ratmen plague the Triton at Saint's Pride. (Get it?)
2 Seafaring Ratmen move into Lichhome.
Final Conquest:
1 Seafaring Ratmen attempts a daring assault on the Lost Tribe at Falling Leaves: Ratman conquers Falling Leaves (1d6=5) FAIL, 1 Seafaring Ratman is placed at Lichhome
Redeploy
2 Seafaring Ratmen move from Saint's Pride to Swamps of Despair.
2 Seafaring Ratmen move from Lichhome to Midland.
1 Ghoul moves from Raptor's Nest to Deathmaw.
Victory Coins: 9 (Ratman territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 13 VC
4. El Skid
I'll keep this easy
Active Race: Choose Alchemist Orcs (9)
Decline Race: Mounted Amazon [6]
Summary:
Orcs take Rivertown, Piercing Delta and Druid's Bat. Easy Peasy!
Conquest: 3 orcs take Rivertown, 3 orcs take Pericing Delta, 3 orcs take Druid's Bay. Some skeletons go 'poof'
No final conquest.
Victory Coins: 5 (amazons) +3 (Orc Territories)+2 Alchemist +3 (Unoccupied Territories) = 13 VCs
5. AdventFalls
Decline Race: Wealthy Skeletons
Summary:
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [2]: 2 Ghouls
Doveland [5]: 4 Flying Trolls, Troll Camp
Drake Sea [1]: 1 Seafaring Ratman
Dragon Coast [1]: Mountain
Druid's Bay [3]: 3 Orcs
Dryad's Retreat [3]: 2 Forest Dwarves
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
Golden Flats [1]: 1 Swamp Sorcerers
Gug [1]: 1 Wealthy Skeleton
Heartstone [2]: Mountain, 1 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [1]: 1 Seafaring Ratman
Lowlands [2]: 2 Forest Dwarfs
Low Peaks [1]: Mountain
Midland [3]: 3 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]: 2 Swamp Sorcerers
Piercing Delta [3]: 3 Orcs
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Forest Dwarves
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [1]: 1 Ghoul
Rivertown [3]: 3 Orcs
Rolling Flats [1]: 1 Mounted Amazon
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: 1 Seafaring Ratman
Secluded Swamp [1]: 1 Swamp Sorcerers
Silver Mist [2]: 1 Forest Dwarf
Swamps of Despair [3]: 3 Seafaring Ratmen
Tranquil Expanse [0]:
Warlock Falls [1]: 1 Seafaring Ratman
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Swamp Sorcerer
Witch Marsh [1]: 1 Seafaring Ratman
Wool Road [1]: 1 Ghoul
World's End [1]: Mountain
Current Player:
1. GtC/Darian
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
That's not what the OP says- yeah, I vaguely remember something about that, and thought it was fixed.
8. Orcs (5) Collect 1 extra coin for each unoccupied region conquered this turn.
Gah. If that's the case I will have to redo my turn
Edit- Fixed, that was easier than I thought. Proceed on, don't mind me.
edit2- I apparently can't count amazons, so corrected VC count to reflect 5 of em instead of 6.
Players:
1. Gandalf_the_crazed (Decline)
2. Valkun (Decline)
3. IAmUnaware (Decline)
4. El Skid (Decline)
5. Adventfalls (Decline)
Races for Sale:
Draw Tables:
Races:
Special Powers:
Discard Stacks:
None
Special Powers:
Stout
Hill
Dragon Master
Pillaging
Heroic
Underworld
1. Gandalf_the_Crazed
Decline Race: Tritons
SUMMARY: Dwarves range forth into the Quicksilver Forest, displacing the pesky ghouls.
Conquest!
4 Forest Dwarves in hand
Conquer the Quicksilver Forest (4 dwarves); 1 ghoul retreats to Wool Road.
Redeploy one dwarf into Dryad's Retreat and one into the Lowlands.
2. Valkun
Decline Race: Elves
Summary:
Conquest!
2 Swamp Sorcerers return to hand.
Northwoods [0]: 2 Swamp Sorcerers make a new home in the woods.
Victory Points: 1 (Elf Territory) + 5 (Sorcerer Territory) + 1 (Swamp) = 7.
3. IAmUnaware
Decline Race: Spirit Halflings [1], Ghouls [4]
Summary: The Ghouls, driven back by the stout hirsuteness of dwarven military tactics, take over the forested mine in Raptor's Nest and defile it out of spite. The Seafaring Ratmen continue their wild expansionism in the southeast. The lone Spirit Halfling does an invisible spirit jig.
Conquest:
2 Ghouls return to hand.
2 Ghouls move into Raptor's Nest.
6 Seafaring Ratmen return to hand.
3 Seafaring Ratmen plague the Triton at Saint's Pride. (Get it?)
2 Seafaring Ratmen move into Lichhome.
Final Conquest:
1 Seafaring Ratmen attempts a daring assault on the Lost Tribe at Falling Leaves: Ratman conquers Falling Leaves (1d6=5) FAIL, 1 Seafaring Ratman is placed at Lichhome
Redeploy
2 Seafaring Ratmen move from Saint's Pride to Swamps of Despair.
2 Seafaring Ratmen move from Lichhome to Midland.
1 Ghoul moves from Raptor's Nest to Deathmaw.
Victory Coins: 9 (Ratman territories) + 3 (Ghoul territories) + 1 (Halfling territory) = 13 VC
4. El Skid
I'll keep this easy
Active Race: Choose Alchemist Orcs (9)
Decline Race: Mounted Amazon [6]
Summary:
Orcs take Rivertown, Piercing Delta and Druid's Bat. Easy Peasy!
Conquest: 3 orcs take Rivertown, 3 orcs take Pericing Delta, 3 orcs take Druid's Bay. Some skeletons go 'poof'
No final conquest.
Victory Coins: 5 (amazons) +3 (Orc Territories)+2 Alchemist +3 (Unoccupied Territories) = 13 VCs
5. AdventFalls
Decline Race: Wealthy Skeletons
Summary: 3 Trolls continue their vengeance on the Ghouls at Wool Road, and another 3 kill off the Ghoul at Raptor's Nest. 1 Troll attempts a final conquest of the Rolling Flats... and succeeds!
Conquest!
3 Trolls take the Raptors Nest.
1 Troll attempts the final conquest at Rolling Flats... 1d6=3. Success!
Points: 2 (Skeletons) + 6 (Trolls) = 8 VC
Regions
Corner Sea [0]:
Crackling Steppes [1]: Lost Tribe
Deathmaw [2]: 2 Ghouls
Doveland [5]: 4 Flying Trolls, Troll Camp
Drake Sea [1]: 1 Seafaring Ratman
Dragon Coast [1]: Mountain
Druid's Bay [3]: 3 Orcs
Dryad's Retreat [3]: 2 Forest Dwarves
Engorged Marsh [1]: Triton
Ent's Harbor [1]: 1 Mounted Amazon
Falling Leaves [1]: Lost Tribe
Ghitu Highlands [4]: 3 Flying Trolls, Troll Camp
Ghitu Lowlands [4]: 3 Flying Trolls, Troll Camp
Golden Flats [1]: 1 Swamp Sorcerers
Gug [1]: 1 Wealthy Skeleton
Heartstone [2]: Mountain, 1 Seafaring Ratmen
High Peaks [1]: Mountain
Iron Spine [2]: Mountain, 1 Elf
Leyland [1]: 1 Mounted Amazons
Lichhome [1]: 1 Seafaring Ratman
Lowlands [2]: 2 Forest Dwarfs
Low Peaks [1]: Mountain
Midland [3]: 3 Seafaring Ratmen
Mid Peaks [1]: Mountain
Misty Vale [1]: Triton
Mount Mithril [2]: Mountain, 1 Swamp Sorcerer
Norfolk [1]: 1 Mounted Amazon
Northwoods [0]: 2 Swamp Sorcerers
Piercing Delta [3]: 3 Orcs
Platinum Plateau [1]: Triton
Quicksilver Forest [2]: 2 Forest Dwarves
Rainbow Lake [1]: 1 Seafaring Ratman
Raptor's Nest [1]: 3 Flying Trolls, Troll Camp
Rivertown [3]: 3 Orcs
Rolling Flats [1]: 1 Flying Troll, Troll Camp
Rush Valley [1]: 1 Mounted Amazon
Saint's Pride [1]: 1 Seafaring Ratman
Secluded Swamp [1]: 1 Swamp Sorcerers
Silver Mist [2]: 1 Forest Dwarf
Swamps of Despair [3]: 3 Seafaring Ratmen
Tranquil Expanse [0]:
Warlock Falls [1]: 1 Seafaring Ratman
White Crag [2]: Mountain, 1 Spirit Halfling
Windmillia [1]: 1 Swamp Sorcerer
Witch Marsh [1]: 1 Seafaring Ratman
Wool Road [1]: 3 Flying Trolls, Troll Camp
World's End [1]: Mountain
Current Player:
1. GtC/Darian
2. Valkun
3. IAmUnaware
4. El Skid
5. Adventfalls
GAME OVER
So yeah. If it hadn't been for the Orcs, I could've had a decent final turn. Oh well. I need to learn better tactics.
GtC/Darian: 5 + 7 = 12 + 5 = 17 + 8 = 25 + 8 = 33 + 4 = 37 + 15 = 52 + 12 = 64
Valkun: 7^ + 7 = 14^ + 5 = 19 + 12 = 31^ + 11 = 42^ + 12 = 54^ +10 = 64^ + 7 = 71^
IAmUnaware: 0 + 9 = 9 + 11 = 20^ + 9 = 29 + 7 = 36 + 6 = 42 + 11 = 53 + 13 = 66
El Skid: 7 + 6 = 13 + 8 = 21 + 4 = 25 + 10 = 35 + 11 = 46 + 8 = 54 + 13 = 67
AdventFalls: 8 + 1 = 9 + 9 = 18 + 2 = 20 + 5 = 25 + 5 = 30 + 9 = 39 + 8 = 47
^marks the leader after each turn
[strike]And we have a tie; congratulations to Valkun and IamUnaware![/strike]
edit: mistake in the addition for Adventfalls; I also didn't put in the five points everyone started with, but that's a change in all the scores the same. I'm still doublechecking to see what I did wrong with IAmUnaware's, based on his recalculation below.
edit2: I see it now; you didn't record the -4 for your first turn in the score total, so it was really a net 0 that turn. Plus the 8 which should be 7 later. Corrected now (but still without the starting five, because why bother in an online environment?
Great game guys- Glad I could try it out
This game is ridiculously fun. And I can only imagine how hectic it will get as more expansions come out.
Oh well. GG, all.
NOTE: On turn 5, I recorded an 8 as my score for the turn, but it actually turned out to be 7 due to me making an illegal move with my ghouls. 7 is my proper score for turn 5.
RED - GtC/Darian = 69
Turn 2: 10 + 7 = 17
Turn 3: 17 + 5 = 22
Turn 4: 22 - 2 + 10 = 30
Turn 5: 30 + 8 = 38
Turn 6: 38 + 4 = 42
Turn 7: 42 + 15 = 57
Turn 8: 57 + 12 = 69
BLUE - Valkun = 76
Turn 2: 12 + 7 = 19*
Turn 3: 19 + 5 = 24
Turn 4: 24 + 12 = 36*
Turn 5: 36 + 11 = 47*
Turn 6: 47 + 12 = 59*
Turn 7: 59 + 10 = 69*
Turn 8: 69 + 7 = 76*
GREEN - IAmUnaware = 71
Turn 2: 5 + 9 = 14
Turn 3: 14 + 11 = 25
Turn 4: 25 + 9 = 34
Turn 5: 34 + 7 = 41
Turn 6: 41 - 2 + 8 = 47
Turn 7: 47 + 11 = 58
Turn 8: 58 + 13 = 71
WHITE - El Skid = 72
Turn 2: 12 + 6 = 18
Turn 3: 18 + 8 = 26*
Turn 4: 26 + 4 = 30
Turn 5: 30 - 1 + 11 = 40
Turn 6: 40 + 11 = 51
Turn 7: 51 + 8 = 59
Turn 8: 59 + 13 = 72
ORANGE - adventfalls = 52
Turn 2: 13 + 1 = 14
Turn 3: 14 - 2 + 11 = 23
Turn 4: 23 + 2 = 25
Turn 5: 25 + 5 = 30
Turn 6: 30 + 5 = 35
Turn 7: 35 + 9 = 44
Turn 8: 44 + 8 = 52
Anyway, thanks for running this, Valkun; it was fun to watch/help out with and (mostly) well-played by all. Is there enough interest to run another, or no?
Judging by this games' signup activity and my own interest level, I think you can pretty much count on there being plenty of interest.