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[DND PbP 4Eberron IC/OOC] The Misadventures of the Hatheril Rangers!

devericdeveric MinneapolisRegistered User regular
edited October 2009 in Critical Failures
This is an adventure moving to the forums from a paper & pencil group. All roles are currently filled.

Hatheril is about a days ride via lightning rail, still within Breland, to the NE. All contents within this post are subject to change.
eberronworld4ac.jpg

The Story so far...

After returning from Dolurrh, our adventurers decided to take their journey to Sharn, where they could better seek employment. Upon arriving Arkhan and Tylenol ventured to Mograve to inquire about a journal they had recovered. Little did the expect to find out that it contained information regarding the building of a mist creating machine, similar to what had struck Cyre during the Last War. Hearing this news, they hastily left, hiding in the depths of Sharn. Chuval and Heather then ventured up seeking employment from the University, hoping to travel to Xen'drik, and were asked to perform some work for the university prior to journeying, to prove their worth. Outside of the Cogs, they met a somewhat yet mysterious face, Hit the Warforged was waiting to assist them in their task of investigating a flying kruthik that was spotted below. Clearing a room full, a passage way crumbled open leading to an unknown chamber.

Players: Bios coming soon

Hit (Maikkun)the Warforged Barbarian

Tylenol the Eladrin Rogue

Arjhan (CaptainCoal) the Dragonborn Sorcerer

Kelrash (JonXP) the Dragonborn Paladin

Chuval the Drow Cleric

Heather (Asiina) the Goliath Fighter

Elkan the Goliath Warden (deceased)

Aurora (Snapty) Razorclaw Shifter Druid (Left party)

Frank Shuman (Arminas) Dwarf Shaman (Left party)

Rules

All rolls should be done on http://www.invisiblecastle.com using the campaign name Hatheril Rangers. Be sure to add in what you are doing to the notes section for each roll (attack/damage/skill check). Please anything associated with rolling in Bright Bold Green/Lime. All rolls can be seen here: http://invisiblecastle.com/campaign/view/10260/

When attacking, describe the action you are taking.Here is an example:

Aurora chants and shifts into her cat form, and pounces on the orc to her left.
Keep rolls hidden behind spoilers. Example:

Tylenol feels the area in the floor in front of her, sensing that there is a trap
OOC content should be in Top/Dark Orange from the color window.
PM or email me for questions straight to GM.
Please let me know if you are going to out for more than a couple of days.
Sunday mornings are dedicated to meeting as a group, where we try to handle combat. Approx 10am central - Noonish.

Continuing the story:

The forge itself was a smaller room, but it was now covered with the corpses of a few kruthik's. The forge appears that it has been abandon for a number of years, nothing in the room appears of value. None of these kruthik appeared to be the flying ones that were mentioned to have been spotted, but a wall in the corner opened up where more appeared. A passage opened to a tunnel that is approx 4 feet wide and 3 feet high.The tunnel is very slimy, from secretions of the kruthik. The tunnel itself is pitch black, and is hard to see more than a few feet in without crawling into it.

deveric on

Posts

  • devericdeveric MinneapolisRegistered User regular
    edited October 2009
    Reserved

    deveric on
  • CaptainCoalCaptainCoal Registered User new member
    edited October 2009
    It's Arjhan, not Arkhan. Though I'm not that particular.
    I would suggest Tylenol and/or Hit check out the tunnel.

    Quietly. There might be more of them.

    Arjhan/Arkhan

    CaptainCoal on
  • MaikkunMaikkun Registered User regular
    edited October 2009
    "Damn things leavea lot of stains. Looks like we'll have to go further in if you guys need to collect some samples. And don't worry, I got a light."

    Turns on his Delver's light

    *Eyeing his new companions, Hit seems mostly unsure of the drow, fixing him with a flat stare.*

    Maikkun on
  • devericdeveric MinneapolisRegistered User regular
    edited October 2009
    Peering inside the tunnel, you can see it gets slightly narrower farther down, about 20 feet in. There appears to be a curve to the left in the tunnel ahead however. Beyond this, you are unable to see currently. Faint skittering noises are coming from down the tunnel.

    deveric on
  • r0gue3r0gue3 Registered User new member
    edited October 2009
    *Sensing distress in his new companion..*

    "Don't worry Hit, I'm sure they won't be as bad as the last ones. Besides, you've got me as a healer!"

    Winks at Hit.

    "as well you needn't worry about being without sight. If that light contraption you hold fails, I can still see."

    Sets himself in a waiting motion, indicating to Hit or Tylenol to proceed forward

    r0gue3 on
  • MaikkunMaikkun Registered User regular
    edited October 2009
    "Alright, everyone on me. Keep close, these guys like to ambush."

    Moves into the passage cautiously
    http://invisiblecastle.com/roller/view/2300092/

    Maikkun on
  • MaikkunMaikkun Registered User regular
    edited October 2009
    having problems with roller... How do you want me to post the rolls?

    Maikkun on
  • devericdeveric MinneapolisRegistered User regular
    edited October 2009
    Maikkun wrote: »
    having problems with roller... How do you want me to post the rolls?

    Need to do DarkOrange for the coloring ;)

    Also, if at the bottom of your roll, copy that line that says BB code. will result like this:

    for perception (1d20+2=4)

    deveric on
  • MaikkunMaikkun Registered User regular
    edited October 2009
    alright got it. thanks.

    Maikkun on
  • devericdeveric MinneapolisRegistered User regular
    edited October 2009
    The tunnel narrows significantly, and appears you won't be able to get very far without crawling. Slimy discharge covers the walls, and from where you stand, you can see it curves farther to the left

    deveric on
  • MaikkunMaikkun Registered User regular
    edited October 2009
    moving down the tunnel as quietly as possibly, trying to scout the way.
    stealth check (1d20+2=18)

    Maikkun on
  • devericdeveric MinneapolisRegistered User regular
    edited October 2009
    @Maikkun
    The tunnel narrows more in front of you, forcing you to push against your stomach. Reaching the curve in the tunnel, you can peer around the joint and see it leads about another 20 feet straight, not appearing to narrow any further. It appears to open after the 20 feet passage in front of you now.

    deveric on
  • MaikkunMaikkun Registered User regular
    edited October 2009
    "It clears out another 20ft after the bend, if we can all hurry, maybe we won't get ambushed."
    The whispering warforged's voice sounds like sand on sheet metal.

    Continues quietly, hoping to get out of the passage

    Maikkun on
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