HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2009
I dunno, I've made a ton of money on the neutral AH by selling those AT pets. Around 2k for them in the days shortly after 3.2's release, around 1k for them today. Not bad for a few days worth of badges I wasn't going to use anyway.
I've not tried selling the wyrmling, that one seemed silly to sell since you'd need to be exalted with them to use it anyway.
Hate: 22 people show up for Anub hard mode attempts last night. That's nice. Then before anything is called, because you never know who might be showing up late, they formed a 10 man ToGC and a 10 man Ulduar Hard Modes group.
Happy - screenshotted my warlock DEing the peacekeeper blade for a guildie that has been trying to get it pretty much since ToC came out.
The anger that is forthcoming will be priceless.
A few weeks ago I went on a run with a druid's guild who wanted to try out a death knight's dps
The peacekeeper blade drops
Before this we were doing back to back Htoc runs he rolled on everything plate tanking gear, paladin healing, and other things.
The druid told me to take it
I did and pretended to de it
It's in my bank enchanted as a tank would use it
It upsets my brother because he wants it on his paladin but it never drops
What's funny is that the blues are acknowledging that it's a shit instance (even going so far as to compare it in terms of complexity to HToC) but rather than just outright removing it from the list of possibilities in the random dungeon tool, they're making it even easier to do.
Still won't change things, though - it's not a "hard" instance for players who know what they're doing, but for new players or those who are pants-on-head retarded, it's still going to be a kick in the dick.
I'd say they're comparing it in perceived complexity to HToC.
Oculus is easy. It was easy as a fresh 80. It has been easy ever since. If you have half of one brain, you can fucking do it. You have up to four fucking buttons - anyone who can't manage that should be shot.
Honestly, the amount of people who shit themselves over Oculus is ridiculous. It's so terribly, terribly easy. I have cleared it in dozens of PuGs. In fact, I've never, EVER been in a PuG that couldn't clear it. Sometimes I had to explain to people that words are for reading, but once I drilled it into their head a few times that their job is to rift, then shock, and then repeat, things went fine.
But I suppose that's current WoW. One wipe? HEROIC OVER!!! KILLING SELF! It's like all the other heroics being completely trivialized by gear has given people this sense of entitlement to completely effortless dungeons.
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2009
I'm sure it varies on different servers, but on mine, I've encountered MANY a PuG who just couldn't get it done in Oculus, either bailing after a wipe or three or just flat-out not doing what was instructed of them, repeatedly ("No, wait until he's enraged to Stop Time. No he's not enraged...why did you just Stop Time?")
It's not that it's 'omgz hard', it's that it pulls people out of the 'comfort zone' of their character, and many, at least on my server, seem to fall apart when that happens.
Honestly, this is nothing new. Remember, we're talking about the fire-standing, deep-breath-eating, move-even-though-there-are-big-words-on-the-screen-that-say-"DON'T MOVE" masses that we're talking about here.
Except you're completely wrong. Oculus was not easy as a fresh 70 or 80. It was a pain in the fucking ass. It's a terribly designed piss poor instance that they wanted to show off their new vehicle mechanic with and it came out like a steaming pile of shit. Even with the scaling with ilevel buff it's still a shit instance with a shit design behind it. I'd rather run full BRD clears for the rest of my WoW days than go to Oculus.
And Oculus isn't even the instance I've had the worst luck in. That would be HoL.
JustinSane07 on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited November 2009
Oculus was easy as a fresh 80. It's just annoying.
Until the vehicle scaling came out, people really hated it because it couldn't be overgeared. The last boss was as hard as a fresh 80 as it was a raid geared 80. Even with the scaling that boss still takes longer than the 30 seconds all other heroic bosses take now.
Except you're completely wrong. Oculus was not easy as a fresh 70 or 80. It was a pain in the fucking ass. It's a terribly designed piss poor instance that they wanted to show off their new vehicle mechanic with and it came out like a steaming pile of shit. Even with the scaling with ilevel buff it's still a shit instance with a shit design behind it. I'd rather run full BRD clears for the rest of my WoW days than go to Oculus.
And Oculus isn't even the instance I've had the worst luck in. That would be HoL.
Oh, I'm sorry, I didn't realize it was a pain in the ass when I was clearing it with an incredibly suboptimal group in blues and greens three weeks after wrath came out. My bad. I guess an instance that can be cleared in like 23 minutes if you're not dicking around just takes too long, or maybe doing something other than being the class you've been for 80 levels for like 1/5 of the instance was too boring.
I've yet to step foot into Occulus on any of my characters. I've wanted to try it for awhile, but finding 4 other people that are wanting to go in has been a challange to say the least.
Plus I won't go in as a pug my first time, I need to go with someone I trust to explain fight mechanics the first time I do anything
Gnutson on
Erai - Operative <--Imperial Double Agent--> Sniper - Eari
SW:Tor - Tao - Kryatt Dragon Server
I've yet to step foot into Occulus on any of my characters. I've wanted to try it for awhile, but finding 4 other people that are wanting to go in has been a challange to say the least.
Plus I won't go in as a pug my first time, I need to go with someone I trust to explain fight mechanics the first time I do anything
I successfully tanked Oculus on my DK on 11/22, judging by the achievement. 9 days after the launch of Wrath?
Can't be all that hard.
It's like people had one bad Oculus experience, maybe two, maybe three, and now they have crazy 'Nam flashbacks every time it's mentioned.
"No, man, shit's hard. I want ALL YOU MAGGOTS IN FULL CONSUMABLES! EVERYBODY ON VENT LET'S GO LET'S GO! MALYGOS IS IN THE TREES, MAN, IN THE TREES EVERYWHERE, WATCHING ME! EREGOS IS GOING TO SLIGHTLY INCREASE HIS MEANINGLESS DAMAGE AND ONE OF US MIGHT DIE IF WE ARE INCAPABLE OF MOVING IN A 30-YARD-WIDE FORMATION! JESUS CHRIST IT'S ARCANE BARRAGE WE'RE ALL GOING TO DIE!!"
The only thing I don't like about Occulus is how it's layed out. I still get confused and fly to the wrong spots.
But yeah, it was never difficult really. Once you understood how to do it.
Also, I never thought HoL was difficult. HoS, to me, always seemed a bit harder in heroic mode. (not that it's hard, just didn't understand the HoL hate.)
PierceNeck on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2009
No, no one's saying it's hard.
It is hardER than any of the other 5 man dungeons in Wrath, if only due to its complexity (which, while not significant to a competent player, puts a strain on some of the less-skilled puggers out there), which ends up putting a lot of people off.
It's just not fun, and that's the problem. I respect the devs for trying something different with the game, but vehicle fights are shit. They're doable, and they're not hard, they're just not fun. It's an opinion, and not everyone agrees, but a lot of people seem to because Oculus is less popular than pretty much any other 5 man dungeon, at least according to what I've seen and read.
The only thing I don't like about Occulus is how it's layed out. I still get confused and fly to the wrong spots.
But yeah, it was never difficult really. Once you understood how to do it.
Also, I never thought HoL was difficult. HoS, to me, always seemed a bit harder in heroic mode. (not that it's hard, just didn't understand the HoL hate.)
Yeah, after watching a holy paladin in greens and blues heal HoL without wiping, our first time there, I somehow lost all respect for people who claimed it was hard.
Amusingly, I've recently wiped on Loken because the healer I had with me was so terrible that, in blues and epics, he couldn't heal the group, even though all of us had what would've been AMAZING tank health, back at the beginning of level 80.
I want a mod that tracks skill, through magic, so I can deny people groups not based on gearscore, but on skillscore, because it makes so very, very much more difference.
Edit: Also, I find it fun. I also find other vehicle fights fun. Doing something different in 3 whole encounters in all of wrath is just, I guess, not that offputting to me.
I love Oculus, but I may be crazy. I just get amusement by getting groups Amber/Emerald void by standing on a platform and healing.
Super Happy: FINALLY got a Magical Crawdad. The Wowhead comments seemed promising, seems like the droprate increased. Yeah, like 70 bajillion hours of fishing tell me no....
Happiness: Dropped Herbalism for Tailoring yesterday. Lightweave enchant and Magnificent Flying Carpet obtained!
Hate: Stupid trophy system. It's going to take forever to get 245 t9 this way.
In what way? If you do 2 clears of CC per week, 2 clears of Ony, 2 clears of Koralon, and 5/7 heroic dailies every week, you should be able to have enough badges for a piece per week with leftovers. If you're just short trophies, it really doesn't take long for a guild to get to a point where trophies are going for offspec (no longer than it normally takes for that to happen).
Happiness: Dropped Herbalism for Tailoring yesterday. Lightweave enchant and Magnificent Flying Carpet obtained!
Hate: Stupid trophy system. It's going to take forever to get 245 t9 this way.
In what way? If you do 2 clears of CC per week, 2 clears of Ony, 2 clears of Koralon, and 5/7 heroic dailies every week, you should be able to have enough badges for a piece per week with leftovers. If you're just short trophies, it really doesn't take long for a guild to get to a point where trophies are going for offspec (no longer than it normally takes for that to happen).
However, if you're in a very skilled, elite team of commandos who go in and do Tribute to Insanity every week, but only do 10s, it takes significantly longer to get pieces.
Plus people are so gun-shy about TOC25 and TOGC25 that it's rather hard to find PuGs, especially if you have some limitations on your play hours.
Happiness: Dropped Herbalism for Tailoring yesterday. Lightweave enchant and Magnificent Flying Carpet obtained!
Hate: Stupid trophy system. It's going to take forever to get 245 t9 this way.
In what way? If you do 2 clears of CC per week, 2 clears of Ony, 2 clears of Koralon, and 5/7 heroic dailies every week, you should be able to have enough badges for a piece per week with leftovers. If you're just short trophies, it really doesn't take long for a guild to get to a point where trophies are going for offspec (no longer than it normally takes for that to happen).
Clearing one ToC25 a week is far less than adequate for getting enough trophies.
We only finally started getting people 4 piece recently, and that's because we finally started making progress in ToGC25, and we've been only having one group clear ToGC10.
End on
I wish that someway, somehow, that I could save every one of us
Haet: Fucking slow-as-molasses gathering of jc recipe tokens. Titanium powder's random drop rate from ruining goddamn rare-spawn ore can suck some old man's cock; Just make me trade one or two stacks of saronite ore straight up for one powder, I don't know what to do with all that crap anyway.
I never found Oculus all that difficult or annoying. Old Kingdom on the other hand is hellish.
I used to have problems in Old Kingdom and then I realized that it all comes down to proper target priority in the 2nd boss - 3rd boss section.
Worry about Worshippers, they're the ones who have the Flame Strike OF THE GODS. The Acolytes' heal is so adorable that you almost ought to let them get it off and see their health bar barely twitch upwards. Darkcasters are the target once Worshippers are dead because they'll teach your healer a thing or two about speaking demonic.
Plus, you gotta admit, the Amanitar fight is pretty fun if you fire your ass up some healthy mushroom for some 100% increased damage.
Haet: Fucking slow-as-molasses gathering of jc recipe tokens. Titanium powder's random drop rate from ruining goddamn rare-spawn ore can suck some old man's cock; Just make me trade one or two stacks of saronite ore straight up for one powder, I don't know what to do with all that crap anyway.
This right here. The 'tokens for a recipe' system is fine, but the method of distributing those tokens needs some serious overhaul. I can't think of another tradeskill for which you're forced to wait days to acquire the recipes other than cooking, and that's a secondary.
I never found Oculus all that difficult or annoying. Old Kingdom on the other hand is hellish.
Tanking it is hell
I thought tanking Shadow Labyrinth was hell
And the last boss on my rogue in heroic the 2nd time I just vanished and ran because I was with a moonkin, priest, ret paladin and tanking paladin there was no way I would take them on
I never found Oculus all that difficult or annoying. Old Kingdom on the other hand is hellish.
I used to have problems in Old Kingdom and then I realized that it all comes down to proper target priority in the 2nd boss - 3rd boss section.
I find more groups die to trash in Old Kingdom than anything else.
This. On one particularly memorable occasion I was tanking on my paladin and we wiped 3 times on the second pull because nobody would interrupt shadow blast the second time after I HoJed the little bastard.
OK is basically a collection of the most annoying mechanics in the game stuck in one instance. The only thing it doesn't have is a vehicle fight and I'm willing to bet they considered a bug-riding race.
The thing with the changes to Oculus is, I'm pretty sure "QQ the trash hits too hard" is nowhere on the list of people's reasons for hating or merely avoiding Oculus. The vehicle fight was a lot for people to handle at first, and you certainly couldn't trust pugs to get it without some struggle. And then a lot of us lost our tolerance for the place trying to get Glory of the Hero back then. With the drakes scaling with your gear now, it is a lot easier and makes more sense, but the thing I actually hate about Oculus is having to fly the drakes around to all the trash and the last boss, aggroing stupid dragons in the air on the way. If those drakes were INSTANT CAST instead of making you get out of combat, summon stupid drake, wait for stupid drake to fly up to you, then spin you around, then register as mounted, THEN you can fly the twenty feet to the next platform... ugh.
I've yet to step foot into Occulus on any of my characters. I've wanted to try it for awhile, but finding 4 other people that are wanting to go in has been a challange to say the least.
Plus I won't go in as a pug my first time, I need to go with someone I trust to explain fight mechanics the first time I do anything
I've yet to step foot into Occulus on any of my characters. I've wanted to try it for awhile, but finding 4 other people that are wanting to go in has been a challange to say the least.
Plus I won't go in as a pug my first time, I need to go with someone I trust to explain fight mechanics the first time I do anything
It's perfectly safe to jump/fall over the edge.
trust me...
And don't touch the dude?
Gnutson on
Erai - Operative <--Imperial Double Agent--> Sniper - Eari
SW:Tor - Tao - Kryatt Dragon Server
It is hardER than any of the other 5 man dungeons in Wrath, if only due to its complexity (which, while not significant to a competent player, puts a strain on some of the less-skilled puggers out there), which ends up putting a lot of people off.
It's just not fun, and that's the problem. I respect the devs for trying something different with the game, but vehicle fights are shit. They're doable, and they're not hard, they're just not fun. It's an opinion, and not everyone agrees, but a lot of people seem to because Oculus is less popular than pretty much any other 5 man dungeon, at least according to what I've seen and read.
The only thing I don't like about Occulus is how it's layed out. I still get confused and fly to the wrong spots.
But yeah, it was never difficult really. Once you understood how to do it.
Also, I never thought HoL was difficult. HoS, to me, always seemed a bit harder in heroic mode. (not that it's hard, just didn't understand the HoL hate.)
Yeah, after watching a holy paladin in greens and blues heal HoL without wiping, our first time there, I somehow lost all respect for people who claimed it was hard.
Amusingly, I've recently wiped on Loken because the healer I had with me was so terrible that, in blues and epics, he couldn't heal the group, even though all of us had what would've been AMAZING tank health, back at the beginning of level 80.
I want a mod that tracks skill, through magic, so I can deny people groups not based on gearscore, but on skillscore, because it makes so very, very much more difference.
Edit: Also, I find it fun. I also find other vehicle fights fun. Doing something different in 3 whole encounters in all of wrath is just, I guess, not that offputting to me.
That's because HoL is on the tank and dps, not the healer. There's actually very little damage overall going around, UNLESS people run during arc welds, or don't run when they're going to explode, or don't run away from the sparks on that boss fight, etc. The only part that's legitimately difficult is the area between the third boss and Loken if you pull too many, because of those damn poison spears. If you're with incompetent pugs though, the place is hell to heal, and is the reason I completely stopped doing pug runs.
Tanking OK back as a fresh 80 on my Paladin was a pain in the ass. Having to make sure to prioritize those shadow blast guys. Now I'm a Warrior though, so I just spell reflect it for 55k damage and laugh at them. They die in 2 reflects.
Posts
I've not tried selling the wyrmling, that one seemed silly to sell since you'd need to be exalted with them to use it anyway.
Happy: Night off for me.
The anger that is forthcoming will be priceless.
SW:Tor - Tao - Kryatt Dragon Server
You're doing it wrong.
A few weeks ago I went on a run with a druid's guild who wanted to try out a death knight's dps
The peacekeeper blade drops
Before this we were doing back to back Htoc runs he rolled on everything plate tanking gear, paladin healing, and other things.
The druid told me to take it
I did and pretended to de it
It's in my bank enchanted as a tank would use it
It upsets my brother because he wants it on his paladin but it never drops
/2 Warlock lfg HToC!!
He was super pissed when my pally, who I seldom play got his. It was almost /ragelog worthy.
SW:Tor - Tao - Kryatt Dragon Server
I'd say they're comparing it in perceived complexity to HToC.
Oculus is easy. It was easy as a fresh 80. It has been easy ever since. If you have half of one brain, you can fucking do it. You have up to four fucking buttons - anyone who can't manage that should be shot.
Honestly, the amount of people who shit themselves over Oculus is ridiculous. It's so terribly, terribly easy. I have cleared it in dozens of PuGs. In fact, I've never, EVER been in a PuG that couldn't clear it. Sometimes I had to explain to people that words are for reading, but once I drilled it into their head a few times that their job is to rift, then shock, and then repeat, things went fine.
But I suppose that's current WoW. One wipe? HEROIC OVER!!! KILLING SELF! It's like all the other heroics being completely trivialized by gear has given people this sense of entitlement to completely effortless dungeons.
It's not that it's 'omgz hard', it's that it pulls people out of the 'comfort zone' of their character, and many, at least on my server, seem to fall apart when that happens.
Honestly, this is nothing new. Remember, we're talking about the fire-standing, deep-breath-eating, move-even-though-there-are-big-words-on-the-screen-that-say-"DON'T MOVE" masses that we're talking about here.
And Oculus isn't even the instance I've had the worst luck in. That would be HoL.
Oh, I'm sorry, I didn't realize it was a pain in the ass when I was clearing it with an incredibly suboptimal group in blues and greens three weeks after wrath came out. My bad. I guess an instance that can be cleared in like 23 minutes if you're not dicking around just takes too long, or maybe doing something other than being the class you've been for 80 levels for like 1/5 of the instance was too boring.
Plus I won't go in as a pug my first time, I need to go with someone I trust to explain fight mechanics the first time I do anything
SW:Tor - Tao - Kryatt Dragon Server
Let me introduce my friend, Wowhead.
Can't be all that hard.
It's like people had one bad Oculus experience, maybe two, maybe three, and now they have crazy 'Nam flashbacks every time it's mentioned.
"No, man, shit's hard. I want ALL YOU MAGGOTS IN FULL CONSUMABLES! EVERYBODY ON VENT LET'S GO LET'S GO! MALYGOS IS IN THE TREES, MAN, IN THE TREES EVERYWHERE, WATCHING ME! EREGOS IS GOING TO SLIGHTLY INCREASE HIS MEANINGLESS DAMAGE AND ONE OF US MIGHT DIE IF WE ARE INCAPABLE OF MOVING IN A 30-YARD-WIDE FORMATION! JESUS CHRIST IT'S ARCANE BARRAGE WE'RE ALL GOING TO DIE!!"
But yeah, it was never difficult really. Once you understood how to do it.
Also, I never thought HoL was difficult. HoS, to me, always seemed a bit harder in heroic mode. (not that it's hard, just didn't understand the HoL hate.)
It is hardER than any of the other 5 man dungeons in Wrath, if only due to its complexity (which, while not significant to a competent player, puts a strain on some of the less-skilled puggers out there), which ends up putting a lot of people off.
It's just not fun, and that's the problem. I respect the devs for trying something different with the game, but vehicle fights are shit. They're doable, and they're not hard, they're just not fun. It's an opinion, and not everyone agrees, but a lot of people seem to because Oculus is less popular than pretty much any other 5 man dungeon, at least according to what I've seen and read.
Yeah, after watching a holy paladin in greens and blues heal HoL without wiping, our first time there, I somehow lost all respect for people who claimed it was hard.
Amusingly, I've recently wiped on Loken because the healer I had with me was so terrible that, in blues and epics, he couldn't heal the group, even though all of us had what would've been AMAZING tank health, back at the beginning of level 80.
I want a mod that tracks skill, through magic, so I can deny people groups not based on gearscore, but on skillscore, because it makes so very, very much more difference.
Edit: Also, I find it fun. I also find other vehicle fights fun. Doing something different in 3 whole encounters in all of wrath is just, I guess, not that offputting to me.
I love Oculus, but I may be crazy. I just get amusement by getting groups Amber/Emerald void by standing on a platform and healing.
Super Happy: FINALLY got a Magical Crawdad. The Wowhead comments seemed promising, seems like the droprate increased. Yeah, like 70 bajillion hours of fishing tell me no....
It was shit then!
And it's shit now!
In what way? If you do 2 clears of CC per week, 2 clears of Ony, 2 clears of Koralon, and 5/7 heroic dailies every week, you should be able to have enough badges for a piece per week with leftovers. If you're just short trophies, it really doesn't take long for a guild to get to a point where trophies are going for offspec (no longer than it normally takes for that to happen).
However, if you're in a very skilled, elite team of commandos who go in and do Tribute to Insanity every week, but only do 10s, it takes significantly longer to get pieces.
Plus people are so gun-shy about TOC25 and TOGC25 that it's rather hard to find PuGs, especially if you have some limitations on your play hours.
(This is my situation)
Clearing one ToC25 a week is far less than adequate for getting enough trophies.
We only finally started getting people 4 piece recently, and that's because we finally started making progress in ToGC25, and we've been only having one group clear ToGC10.
I used to have problems in Old Kingdom and then I realized that it all comes down to proper target priority in the 2nd boss - 3rd boss section.
Worry about Worshippers, they're the ones who have the Flame Strike OF THE GODS. The Acolytes' heal is so adorable that you almost ought to let them get it off and see their health bar barely twitch upwards. Darkcasters are the target once Worshippers are dead because they'll teach your healer a thing or two about speaking demonic.
Plus, you gotta admit, the Amanitar fight is pretty fun if you fire your ass up some healthy mushroom for some 100% increased damage.
I find more groups die to trash in Old Kingdom than anything else.
SW:Tor - Tao - Kryatt Dragon Server
Tanking it is hell
I thought tanking Shadow Labyrinth was hell
And the last boss on my rogue in heroic the 2nd time I just vanished and ran because I was with a moonkin, priest, ret paladin and tanking paladin there was no way I would take them on
This. On one particularly memorable occasion I was tanking on my paladin and we wiped 3 times on the second pull because nobody would interrupt shadow blast the second time after I HoJed the little bastard.
OK is basically a collection of the most annoying mechanics in the game stuck in one instance. The only thing it doesn't have is a vehicle fight and I'm willing to bet they considered a bug-riding race.
It's perfectly safe to jump/fall over the edge.
trust me...
And don't touch the dude?
SW:Tor - Tao - Kryatt Dragon Server
Do it with 5 Bronze drakes.
Fun shit. Hueg numbers.
That's because HoL is on the tank and dps, not the healer. There's actually very little damage overall going around, UNLESS people run during arc welds, or don't run when they're going to explode, or don't run away from the sparks on that boss fight, etc. The only part that's legitimately difficult is the area between the third boss and Loken if you pull too many, because of those damn poison spears. If you're with incompetent pugs though, the place is hell to heal, and is the reason I completely stopped doing pug runs.