I'm hoping the patch is soon (strong rumours of the 8th); I'm in a casual guild, and so we've got that lull that we always tend to get before a patch, which isn't a problem for me, because it gives me a chance to level an alt some more; a rogue who is 79, and should ding 80 just in time for the patch.
Which should be perfect, because my resto shaman has 2 resto specs, so I'll be able to bring along my rogue in case the call out of (substandard) dps is asked for when it comes to the new 5 man instances.
Also, tonight people on my server have organised a good old fashion TM / SS brawl.
HAPPY: Single-tanked ToC10. Why oh why haven't I done this before? It's so much more fun for the tank, and the addition of an extra DPSer means things just crumple under the onslaught. Needs a little practice - I was a bit shonky on twins, due to the sudden realisation that my bubble tactic just won't cut it on the vortex, but otherwise - just plain smooth running.
mattclem on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2009
you can just divine protection vortexes on normal mode. they don't hurt that much.
I'm hoping the patch is soon (strong rumours of the 8th);
I dunno. On the one hand, it'd be nice for the patch to be soon. On the other, if it *is* soon, we're going to get a big pile of Christmas bang in the middle of our raiding. We've planned a fortnight's break for it, and I think some of the more obsessive raiders might start making eyes to other guilds if we're steering clear of new content for a bit.
If it *is* soon, then I hope they don't release the next few bosses until next year, anyway.
mattclem on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I can understand healer frustration with lifetap sometimes, but fel armor regenerates a lot of hp - if I tap once and we aren't going to be fighting anything for the next 15 seconds, you really don't need to do anything
Being able to lower my hp at will is actually kind of useful in our 25 man normal ToC - we have several pug healers who have a hard time figuring out the right amount of healing. Not used to having to yell at people to stop frigging healing so much. :P
You know, I've been on both sides of this now. First as a Lock and lately as a healer and I *still* don't think it's a big deal. The only time it kinda sucked was when I was *just* starting to heal Heroics on my shaman and my gear wasn't that great. One of the first Heroics I healed was a UK run where we had 3 Warlocks as DPS.
At the time is was pretty damn annoying, but at this point I wouldn't even care. Riptide here and there and Ancestral Healing pops would probably take care of most of it anyway. Not to mention the large ticks of Healing Stream... mmm, I love Healing Stream. Regardless, it wouldn't really be wasting my mana, since most of the time I'm never healing enough in Heroics to go below 80% or so, if that.
I can understand healer frustration with lifetap sometimes, but fel armor regenerates a lot of hp - if I tap once and we aren't going to be fighting anything for the next 15 seconds, you really don't need to do anything
Being able to lower my hp at will is actually kind of useful in our 25 man normal ToC - we have several pug healers who have a hard time figuring out the right amount of healing. Not used to having to yell at people to stop frigging healing so much. :P
You know, I've been on both sides of this now. First as a Lock and lately as a healer and I *still* don't think it's a big deal. The only time it kinda sucked was when I was *just* starting to heal Heroics on my shaman and my gear wasn't that great. One of the first Heroics I healed was a UK run where we had 3 Warlocks as DPS.
At the time is was pretty damn annoying, but at this point I wouldn't even care. Riptide here and there and Ancestral Healing pops would probably take care of most of it anyway. Not to mention the large ticks of Healing Stream... mmm, I love Healing Stream. Regardless, it wouldn't really be wasting my mana, since most of the time I'm never healing enough in Heroics to go below 80% or so, if that.
I remember when I was raiding on my lock in BC, healers would race to heal me and any other locks to pad their meters.
PierceNeck on
0
Madpandasuburbs west of chicagoRegistered Userregular
edited December 2009
Hate x infinity +1 - Balance changes for Balance druids announced a week or two before the patch is rumored to go live. Yea I am sure this will get enough PTR exposure to not screw us over for months.
Hope - that they somehow do keep their word and make up for the big dps loss this will entail. In this same patch.
Another hate was from last night
I saw a group asking for a tank or healer for Uk normal. I get on my paladin and say i can do either at the time they needed a healer
I get to the instance where the death knight who was to tank said my holy gear was shit
I almost walked away when the druid stopped me and saidiwe have been looking for a healer for over a hour shut up
Other than the death knight being an ass about my heals and rolling need on everything it was not that bad of a run trying out my first time as a holy paladin
3.3 round the corner, and you want to motivate folks with hard modes?
hah yeah i'm sure sitting around waiting for a month is gonna keep people really interested right
oh wait that's the whole problem, innit
Yes it is...
We can't get folks to raid cause they have seen it all...so how the fuck can we motivate em to do hardmode on bosses we have seen 20 times for marginal upgrades with a harsh difficulty leap when all they have to do is wait a few weeks for fresh content?
Also I dislike your tone, but you know that.
(And I doubt it will be a month, 2 weeks at most.)
I don't think an MMO is the kind of game your guild is looking for if that is the case. You can't play this game without doing any hardmodes and expect to have fresh content handed to you every week when you aren't even doing all the content that is available. What would be the point of even raiding Icecrown when it comes out? Clear it a couple times and then say that there is no point in trying hardmodes because the level cap will be 85, and then complain that the game is so boring?
You should try console games if that is the case, there's a whole bunch of new content to try out there and if you get burned out on a game you just play something else.
I can understand healer frustration with lifetap sometimes, but fel armor regenerates a lot of hp - if I tap once and we aren't going to be fighting anything for the next 15 seconds, you really don't need to do anything
Being able to lower my hp at will is actually kind of useful in our 25 man normal ToC - we have several pug healers who have a hard time figuring out the right amount of healing. Not used to having to yell at people to stop frigging healing so much. :P
You know, I've been on both sides of this now. First as a Lock and lately as a healer and I *still* don't think it's a big deal. The only time it kinda sucked was when I was *just* starting to heal Heroics on my shaman and my gear wasn't that great. One of the first Heroics I healed was a UK run where we had 3 Warlocks as DPS.
At the time is was pretty damn annoying, but at this point I wouldn't even care. Riptide here and there and Ancestral Healing pops would probably take care of most of it anyway. Not to mention the large ticks of Healing Stream... mmm, I love Healing Stream. Regardless, it wouldn't really be wasting my mana, since most of the time I'm never healing enough in Heroics to go below 80% or so, if that.
I remember when I was raiding on my lock in BC, healers would race to heal me and any other locks to pad their meters.
Heh, I remember that. Eventually I specced for Lightwell and taught them how to use it and everyone was happy.
And then they made Lightwell really really good, EXCEPT you lost your target so it was back to a huge PITA to get people to use it.
Another hate was from last night
I saw a group asking for a tank or healer for Uk normal. I get on my paladin and say i can do either at the time they needed a healer
I get to the instance where the death knight who was to tank said my holy gear was shit
I almost walked away when the druid stopped me and saidiwe have been looking for a healer for over a hour shut up
Other than the death knight being an ass about my heals and rolling need on everything it was not that bad of a run trying out my first time as a holy paladin
The correct response here is to wait untill you're a few pulls in then quietly slip out the back just as that jerkhole pulls. He'll die before he realises what's going on.
Hate: Think I have to quit my guild. The double standards of the officers are becoming too much. They just kicked some people who left raid an hour early to go get their ulduar drakes with another guild. They threatened anyone else that even asks with gkicks as well. One officer has a work schedule that only lets him raid 1 out of every 3 weeks. Two others are college students; one picked up a full suit of T8 gear in Ulduar for minimum DKP bids once we had it on farm, then took a 4 month break for school, then returned when we had TOGC on farm to dump all of his DKP on gear and will now not be back until March. The other college student regularly skips raid to go drinking. Another took two months off to go to vegas and party. The GM works out of country and plays once a month, if at that. There is only one officer who raids regularly, he is also in charge of DKP and recruitment (all the important stuff). I joined 6 months ago and have passed every member of the guild in lifetime attendance/DKP except for the last mentioned officer. I can't stand losing ilvl 258 tanking items to a guy who was drinking beers while we learned this content and will now be drinking beers for 4 more months while those items rot on his account. It seems hypocritical as fuck to not show up to raids for an entire week because "out drinking lol" but to gkick people who leave an hour early to go on a drake run, that they have to pay for out of pocket, because said officers refused to do anymore ulduar meta's once they got theirs done.
This seems to have gotten lost in the shuffle of that other argument, but WHAT? Why are those people officers? Are there any officers who DO actually raid more than once every few weeks? Who leads raids, etc.? Why are the actual raiders putting up with that shit? Is it the only raiding guild on the server or something? Get the fuck out of there. And/or take the actual raiders and make a new guild, with officers who actually raid.
I don't know, hardmodes never really gave me any of the excitement of beating a new boss. It was more like doing the same thing but with a gimmick.
On the contrary, hard modes are the ONLY thing that give me the excitement of beating a new boss. It's not exciting to walk into an instance and plow through every boss the first night on normal mode.
I don't know, hardmodes never really gave me any of the excitement of beating a new boss. It was more like doing the same thing but with a gimmick.
On the contrary, hard modes are the ONLY thing that give me the excitement of beating a new boss. It's not exciting to walk into an instance and plow through every boss the first night on normal mode.
Generally I've found the Ulduar hardmodes much more satisfying than the ToGC hard modes. The gimmicks usually change the fight in more dynamic ways than simply "grr I hit harder and I'm on a timer now!"
I'm not saying the ToC hard modes are more interesting or anything, but they are actually A CHALLENGE. It's like, if this was the old days, those would BE the bosses.
Illidan, normal mode: Shears your tank! Next phase, turns into a demon, warlock has to tank him! Grats on ur epix.
Illidan, hard mode: Illidan now summons parasitic shadowfiends and Flames of Azzinoth.
Heh, I like envisioning achievements on old raid content: Void Reaver, nobody can be hit by orbs. There's 10 points nobody would ever see. Then again, normal mode wouldn't have orbs.
I feel the same as riz, I *hate* going in and just knocking stuff down. Hell, we did the 3 new dungeons on the PTR, the third on has a sortof Black Morass/Violet Hold thing with trash waves then a boss... I have no idea what the bosses abilities were. We just hit it, it fell down, we collected purples. (And what is it, 232 on heroic? 226?) Purposely wiping on normal mode PTR bosses to get a better idea for strats for heroic. Just feels silly.
At least firefighter and 3d10 (before the zerg) and heroic anub, etc felt like you did something...
And yeah Bikkstah, flee. Flee quickly. I'm so glad we don't use DKP, unless you have some kind of heavy decay, people will constantly be able to come in and sweep up gear like that, and it's idiotic.
And twins if you choose not to cheese it. We always assumed it was going to be fixed at some point so we do it the way (I assume anyway) the devs intended it to be done.
I'm not saying the ToC hard modes are more interesting or anything, but they are actually A CHALLENGE. It's like, if this was the old days, those would BE the bosses.
Illidan, normal mode: Shears your tank! Next phase, turns into a demon, warlock has to tank him! Grats on ur epix.
Illidan, hard mode: Illidan now summons parasitic shadowfiends and Flames of Azzinoth.
Yeah this was more of a reply to the OP were replying to since Ulduar hardmodes were the ones that people complained about the gimmicks on.
ToGC, for the most part, doesn't use gimmicks until you get to Anub, at least.
In guild, we have a group doing ToGC 10 man, and we've pretty much stopped trying ToGC 25 since we have issues with people dying to fires and tanks randomly gibbed on Gormok. That and it's hard to motivate people to do a hardmode for items that have an extra line of green text and a socket when Icecrown's right around the corner.
DKP is supposed to be wiped at each patch, but the officers voted to not wipe it for ToC.
Can't imagine why since by your description they're the ones abusing it. =p
Because the way the DKP system is structured, it would have been fucked with how ToC was gated. With one boss per week, and 5DKP given per hour, the raid would have been receiving 1 or 2 DKP per week for the first 3 weeks.
DKP is supposed to be wiped at each patch, but the officers voted to not wipe it for ToC.
Can't imagine why since by your description they're the ones abusing it. =p
Because the way the DKP system is structured, it would have been fucked with how ToC was gated. With one boss per week, and 5DKP given per hour, the raid would have been receiving 1 or 2 DKP per week for the first 3 weeks.
And twins if you choose not to cheese it. We always assumed it was going to be fixed at some point so we do it the way (I assume anyway) the devs intended it to be done.
Yeah, same here. Although our tanks do on occasion interrupt the heal before the shield goes up, which I keep telling them not to do, because if I get another three-day ban for "clever use of game mechanics," which in this case I'm not even actively doing myself, I'm going to be really pissed off.
Either way, we're certainly not the greatest guild in the world, but heroic NRB, Jaraxxus, and FC were all down in a few attempts, and Twins took us a night or two at most, and Anub was more a matter of getting four paladins, including two holy paladins, and enough hunters/rogues online at the same time for enough hours to actually learn it.
Hate: Bad Raid PUGS. Ony10, now. Fuck me, it's going badly. Shoddy tanking. The big fucking add is wondering into the healers before finally being picked up, Trigger Happy DPS, Off-Tank taunting Ony in Phase 1, resulting in her turning and hacking down half the raid.
And twins if you choose not to cheese it. We always assumed it was going to be fixed at some point so we do it the way (I assume anyway) the devs intended it to be done.
Yeah, same here. Although our tanks do on occasion interrupt the heal before the shield goes up, which I keep telling them not to do, because if I get another three-day ban for "clever use of game mechanics," which in this case I'm not even actively doing myself, I'm going to be really pissed off.
Either way, we're certainly not the greatest guild in the world, but heroic NRB, Jaraxxus, and FC were all down in a few attempts, and Twins took us a night or two at most, and Anub was more a matter of getting four paladins, including two holy paladins, and enough hunters/rogues online at the same time for enough hours to actually learn it.
This is why I love those "side" achievements associated with raids.
There's this stupid bug where if you use an interrupt ability as the cooldown for a Twins ability comes up, you'll sometimes interrupt the heal in the split second before she casts the shield, and it is like the ability never happened. I assume it's more MMOwned bullshit and I wish they'd stop doing it.
Happy: RAFing allowed me to bump my 20 Hunter, 20 Mage and 7 Shaman all up to 60 today.
Hate: That's 3 more talent trees to figure out, and 3 more flying mounts to pay for, and 3 more characters to grind through Outland and beyond. I have 2 80s, and 8 more characters all between 60-70. I am going to hate Outland by the end.
Hate: That's 3 more talent trees to figure out, and 3 more flying mounts to pay for, and 3 more characters to grind through Outland and beyond. I have 2 80s, and 8 more characters all between 60-70. I am going to hate Outland by the end.
It's going to take me a while to get the non 60s to 60, since I don't want to RAF them*.
Heh, I like envisioning achievements on old raid content: Void Reaver, nobody can be hit by orbs. There's 10 points nobody would ever see. Then again, normal mode wouldn't have orbs.
Kill Naj'entus without anyone chaining splash damage to a raid member ahahahahahahahhaah
Kill Naj'entus without anyone being spined for more than five seconds. AHAHAHAHHAHAAHHAHAHAHA
Kill Gorefiend without anyone fucking up constructs at all. HAHAHAHAHAHAHHAHAHA
HAHAHAHHAHAHAHHA
AHAHAHAHAHAHA
HAHAHAHA
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2009
its funny, thinking back to all the BC bosses most of them have such easy mechanics that would most likely be achievements of some sort if they were in Wrath, and no one would have ever got any of them.
Posts
Which should be perfect, because my resto shaman has 2 resto specs, so I'll be able to bring along my rogue in case the call out of (substandard) dps is asked for when it comes to the new 5 man instances.
Also, tonight people on my server have organised a good old fashion TM / SS brawl.
I was trying a sort of double-taunt thing. Your suggestion is, er, rather smarter :-)
I dunno. On the one hand, it'd be nice for the patch to be soon. On the other, if it *is* soon, we're going to get a big pile of Christmas bang in the middle of our raiding. We've planned a fortnight's break for it, and I think some of the more obsessive raiders might start making eyes to other guilds if we're steering clear of new content for a bit.
If it *is* soon, then I hope they don't release the next few bosses until next year, anyway.
in fact as long as your healers are expecting it, you don't even need that.
Hate: Apparently I have to do arena to get weapons.
Hate: Gearing up my new rogue for PVP and PVE, finding an arena partner... baaahh!
You know, I've been on both sides of this now. First as a Lock and lately as a healer and I *still* don't think it's a big deal. The only time it kinda sucked was when I was *just* starting to heal Heroics on my shaman and my gear wasn't that great. One of the first Heroics I healed was a UK run where we had 3 Warlocks as DPS.
At the time is was pretty damn annoying, but at this point I wouldn't even care. Riptide here and there and Ancestral Healing pops would probably take care of most of it anyway. Not to mention the large ticks of Healing Stream... mmm, I love Healing Stream. Regardless, it wouldn't really be wasting my mana, since most of the time I'm never healing enough in Heroics to go below 80% or so, if that.
Happier: Did 20-30 today.
Quicker: I realised I don't need to be in Frost Presence on my DK so now I can do it in Unholy and be 15% faster!
Hope - that they somehow do keep their word and make up for the big dps loss this will entail. In this same patch.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
I really hate the washing machine now I cannot figure out how I ajust the tention I am doing it right but the belt still pulls it self loose
I saw a group asking for a tank or healer for Uk normal. I get on my paladin and say i can do either at the time they needed a healer
I get to the instance where the death knight who was to tank said my holy gear was shit
I almost walked away when the druid stopped me and saidiwe have been looking for a healer for over a hour shut up
Other than the death knight being an ass about my heals and rolling need on everything it was not that bad of a run trying out my first time as a holy paladin
I don't think an MMO is the kind of game your guild is looking for if that is the case. You can't play this game without doing any hardmodes and expect to have fresh content handed to you every week when you aren't even doing all the content that is available. What would be the point of even raiding Icecrown when it comes out? Clear it a couple times and then say that there is no point in trying hardmodes because the level cap will be 85, and then complain that the game is so boring?
You should try console games if that is the case, there's a whole bunch of new content to try out there and if you get burned out on a game you just play something else.
Heh, I remember that. Eventually I specced for Lightwell and taught them how to use it and everyone was happy.
And then they made Lightwell really really good, EXCEPT you lost your target so it was back to a huge PITA to get people to use it.
This seems to have gotten lost in the shuffle of that other argument, but WHAT? Why are those people officers? Are there any officers who DO actually raid more than once every few weeks? Who leads raids, etc.? Why are the actual raiders putting up with that shit? Is it the only raiding guild on the server or something? Get the fuck out of there. And/or take the actual raiders and make a new guild, with officers who actually raid.
On the contrary, hard modes are the ONLY thing that give me the excitement of beating a new boss. It's not exciting to walk into an instance and plow through every boss the first night on normal mode.
Generally I've found the Ulduar hardmodes much more satisfying than the ToGC hard modes. The gimmicks usually change the fight in more dynamic ways than simply "grr I hit harder and I'm on a timer now!"
Illidan, normal mode: Shears your tank! Next phase, turns into a demon, warlock has to tank him! Grats on ur epix.
Illidan, hard mode: Illidan now summons parasitic shadowfiends and Flames of Azzinoth.
I feel the same as riz, I *hate* going in and just knocking stuff down. Hell, we did the 3 new dungeons on the PTR, the third on has a sortof Black Morass/Violet Hold thing with trash waves then a boss... I have no idea what the bosses abilities were. We just hit it, it fell down, we collected purples. (And what is it, 232 on heroic? 226?) Purposely wiping on normal mode PTR bosses to get a better idea for strats for heroic. Just feels silly.
At least firefighter and 3d10 (before the zerg) and heroic anub, etc felt like you did something...
And yeah Bikkstah, flee. Flee quickly. I'm so glad we don't use DKP, unless you have some kind of heavy decay, people will constantly be able to come in and sweep up gear like that, and it's idiotic.
And twins if you choose not to cheese it. We always assumed it was going to be fixed at some point so we do it the way (I assume anyway) the devs intended it to be done.
Can't imagine why since by your description they're the ones abusing it. =p
Yeah this was more of a reply to the OP were replying to since Ulduar hardmodes were the ones that people complained about the gimmicks on.
ToGC, for the most part, doesn't use gimmicks until you get to Anub, at least.
In guild, we have a group doing ToGC 10 man, and we've pretty much stopped trying ToGC 25 since we have issues with people dying to fires and tanks randomly gibbed on Gormok. That and it's hard to motivate people to do a hardmode for items that have an extra line of green text and a socket when Icecrown's right around the corner.
Because the way the DKP system is structured, it would have been fucked with how ToC was gated. With one boss per week, and 5DKP given per hour, the raid would have been receiving 1 or 2 DKP per week for the first 3 weeks.
Either way, you got screwed I guess. Sorry man.
Yeah, same here. Although our tanks do on occasion interrupt the heal before the shield goes up, which I keep telling them not to do, because if I get another three-day ban for "clever use of game mechanics," which in this case I'm not even actively doing myself, I'm going to be really pissed off.
Either way, we're certainly not the greatest guild in the world, but heroic NRB, Jaraxxus, and FC were all down in a few attempts, and Twins took us a night or two at most, and Anub was more a matter of getting four paladins, including two holy paladins, and enough hunters/rogues online at the same time for enough hours to actually learn it.
Attempt #4. Yo.
This is why I love those "side" achievements associated with raids.
Hate: That's 3 more talent trees to figure out, and 3 more flying mounts to pay for, and 3 more characters to grind through Outland and beyond. I have 2 80s, and 8 more characters all between 60-70. I am going to hate Outland by the end.
It's going to take me a while to get the non 60s to 60, since I don't want to RAF them*.
*I'm super cheap
Kill Naj'entus without anyone chaining splash damage to a raid member ahahahahahahahhaah
Kill Naj'entus without anyone being spined for more than five seconds. AHAHAHAHHAHAAHHAHAHAHA
Kill Gorefiend without anyone fucking up constructs at all. HAHAHAHAHAHAHHAHAHA
HAHAHAHHAHAHAHHA
AHAHAHAHAHAHA
HAHAHAHA
I make me laugh.
Steam: pazython