Get the AWD drivetrain swap. Also try reducing the front spring stiffness to about 440 lb/in and the rear stiffness to 390lb/in.
This, front wheel drive as a rule is really only viable to about 250hp/250ft-lbs. After that, as a rule, you have to move to AWD to keep a stable platform. Some cars like the new Focus RS can push beyond this in real life, but the suspension setups needed to make the car manageable are fairly exotic.
This is due to 2 primary reasons:
1. Torque steer. With a transverse mounted engine (which is what most fwd systems use), the drive shafts leading to the front wheels are uneven in length. This means that the wheels will tend to want spin at different rates, making the car want to go in a circle when under heavy acceleration. This can be corrected with a differential system, which is what most cars do. This is a very difficult thing to tune correctly, though, and even in modern cars there's occasionally some torque steer at high levels of torque. This can also be corrected with longitudinal mounted engine FWD systems, but this both limits the size of the engine and gets rid of most of the efficiency advantages of an fwd system. The main reason carmakers would use a longitudinal design is a forward mounted longitudinal engine is a very good platform for an awd version of a car, and in the cases that it is used the AWD version is usually the primary design and the fwd is a secondary, cheaper alternative for lower priced trim levels (Audi does this a lot).
2. Wheel lift-off. Weight shifts to the back of a car when accelerating. This is a problem for front wheel drive cars. First of all, it tends to greatly increase the likelihood of losing traction while accelerating. This makes it difficult to put power to effective use. In a rear wheel or all wheel drive car, when you accelerate quickly, the car shifts weight to the back, increasing the amount of traction you have on the rear wheels, and helping you maintain traction, thus letting you put more power down. With a front wheel drive car, the weight shifts to the back, and the front wheels come up. This means that you have less traction on the wheels that are providing the acceleration, giving you less effective power and increasing the likelihood of wheel spin.
Also, when turning, the inside wheels lose pressure on the ground, basically try to come up off the ground as the weight shifts to the outside of the car. In a rear wheel or all wheel drive car, this causes 2 effects: the first is that a loss in steering effeciency occurs at the front of the car. Rather than having 2 tires fully engaged to provide a change in direction, you only have 1. This makes the car harder to steer and thus turn slower. However, there's a counterbalancing effect going on at the rear wheels. There, the outside wheel is being pushed to the ground, while the inside wheel is lifting off of the ground (obviously it doesn't come off the ground completely in most cases, but the effect is the same). This means that the outside wheel is putting down more power than the inside wheel. For the same reason as why torque steer occurs this makes the car want to turn into the corner. The balance between effects 1 and 2 determines how much a car wants to understeer vs oversteer. Understeer being a complete loss of traction which means the car just keeps going in the same direction, oversteer being a situation where the car turns too fast and spins out. Basically, if you take a corner too fast and you end up hitting the wall head on, that's understeer. If you spin out and hit the wall with the back of the car, that's oversteer. Cars are most stable and turn best when neither understeer or oversteer dominate, this is called neutral or balanced handling.
Now, in a front wheel drive car, effect 1 happens as normal. However, when effect 2 happens, its not the outside rear wheel that takes up the slack but the outside front wheel. Because of the position of the outside front tire, oversteer isn't nearly as much of a factor (think of a lever where the axis of rotation is at the front, obviously a force towards the rear far away from the axis of rotation is going to cause more of a change in rotation than one at the front right next to it.) Also, a tire basically has a certain area with which it can interact with the road. In a hard cornering situation in a front wheel drive car, you have all the work of the car being done by one tire, rather than 2 in an all wheel or rear wheel car. This tends to cause the tire to lose traction more readilly. Both these factors together mean front wheel cars have little oversteer, and understeer dominates. This obviously becomes more of a problem the faster the car is going, and the more power it has (due to the combination of steering+acceleration being localized to only one wheel while cornering).
Putting an AWD system in the car will balance out the handling and make life much easier.
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And I would describe the Fanatec wheel setup as well beyond "solid" given reviews on it if that's what you're also calling the 360 wheel.
You know he has that JSRF design up for sale now right? You can go pick it up for 10k credits. I really like Modus' JSRF design though, I hope he sells it as well. I don't even know what JSRF is but I love these car designs.
I just got Forza a few hours ago so I don't have enough credits yet. I'll get it eventually.
I hope my Fanatec wheel comes in before Thanksgiving!
If you like the cockpit view but find it's too zoomed-in or zoomed-out for your liking, you can change the screen field of view. The setting to do this is hidden though:
Go into multiscreen setup.
Multiscreen: on
Mode: host
Channel: 0
View: center
Degrees hidden: 0.0
Degrees between screens: 90.0
None of the degrees-between-screens settings create a weird distorted perspective. The minimum setting just zooms in and shows you almost zero of the car's interior, and the maximum setting (my new favorite) shows you a ton of the interior, as if you have the driver's seat pushed way back, or as if you're sitting in the back seat leaning forward.
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
mspencer - added.
I saw a mention on the GAF thread, something about XBL servers not cooperating. Or something.
Protip: don't race on the new NYC track like it's the old NYC track...
Xbox LIVE Marketplace
Can't retrieve information from Xbox LIVE.
Please try again later.
Status code: 80004005
I wish they'd fix that error. X__X
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
i spent 6 hrs trying to make rusted out bumblebee
and im not done yet
Also, the Dodge Ram is a beast to drive. It has a surprising amount of power, and it feels like you tower over your fellow racers. I'm hoping to turn it into a drifting machine, failing that, it may become my rolling machine.
This seems to be a known bug that I think they will fix. It happens with my MS wheel as well.
Is there any way to get a "rear view mirror" into the standard 3rd person view? I like that view because I can see more of the road ahead than other views, but I'd like to know if some AI guy is coming up behind me.
Afraid to take it online since I know I'll get toasted.
http://steamcommunity.com/profiles/76561198006524737
How can it happen with your MS wheel? I think the wheel controls all look the same if you're currently in 1st gear or 6th gear. You only make control inputs when you want to go up one gear or down one. His shifter has a different position for each gear -- you could turn the game off, look at the shifter, and observe "you were last using third gear."
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
SoogaGames Blog
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
Reposted below, but pending some changes I have in mind.
Each competitor has 12,000CR to spend on a car of their choice, which must fit the following restrictions.
- The car must be bought new from the car store.
- The car must be from an American manufacturer.
- The car may be painted, tuned and upgraded in any way as long as its value does not exceed 12,000CR.
Three contests will follow.
Escaping from Tyranny Test
Silverstone Circuit, England. The American cars will start with only a few seconds head start over a high-spec imperial oppression vehicle (Lotus Exige). The last car to be overtaken by this monarch-loving limeymobile will earn themselves three points.
The Saving Europe's Asses Test
Le Mans is under attack from an axis of evil supercars. While the American cars try and complete two laps of this historic course Porsches, Audis, Ferraris and Lamborghinis will be travelling in the opposite direction, piloted by conscripted drivers. The first car to make it across the line earns three points, the second receives two and the third receives one.
A short break for banter.
The Bashing Japan Test
The cars will line up on Laguna Seca as a well-engineered and efficient Toyota Yaris S glides away from them. After a ten second head-start the chase begins and the first car to hit the Yaris wins. Going around the track backwards is thoroughly forbidden. The winner receives three points.
The Turning Left Test
The cars will race five laps of the Sedona Speedway Oval as the final contest. The winner receives five points, second place receives three and third receives one.
In case of any disputes the referee's decision is final and unquestionable. Noone said this would be fair. The tests would be simple enough to run but not sure if you can check the car value of other people's cars without gifting them to the "referee" and then back. Of course the honour system would be the ideal way of doing things.
SoogaGames Blog
The bug is that game automatically shifts to one gear lower than you are driving in. It doesn't matter if you're using an H-Shifter, the MS wheel, or a controller. The only difference is that the H-Shifter will show the wrong position and the other two won't.
Finishes the first season and my only gripe was having to back out to the main menu to manually upgrade a car.
Steam: Kemlo
I've seen 62 recommended on a few other sites, as well as 70 degrees as someone in this forum recommended. I tried 70 off the bat and it looked great to me.
Nope, but press Y or right stick down and you can see behind you. The right stick lets you look in any direction.
Also, listen for cars coming up behind you. When you're watching the road ahead, that's often your first warning they're there.
Steam | XBL
Yeah I use 70 degrees. I tried 62 but it still felt a little close in some cars (e.g. I couldn't see my mirrors in the Brera still.
oh yeah, btw, a couple pictures I took at the track I was at this past weekend for the 24 Hours of LeMons race:
Porsche GT3 Cup Car: Ford GT40: My friends' Michael Jackson Tribute '97 Miata: They're a bunch of Audi guys, so that's why there's a makeshift Audi logo on the front...
And yes, the dummy riding shotgun is MJ complete with facemask and dangling baby out the side of the car...
way late edit:
crap guys, I didn't realize how huge my photos were... spoiler'd.
Buddy and I that went to MotoGP in August left the weekend completely disappointed with our pictures, because we had poopy lenses.
SoogaGames Blog
Look up walkthroughs on how to simulate lomography on digital photos and you'll get looks similar to those first two shots.
Thanks! for the fancy car pics, I used a Canon 7D with an EF-S 17-55mm f/2.8 USM IS lens, which is quite pricey, but not quite into L-glass territory. The race pic was probably with my 75-300mm telephoto lens, which is fairly affordable as far as lenses go, maybe 300 bucks. But really most of the magic in the pics are from the public beta of Adobe Lightroom 3. It's like a pro version of iPhoto mixed with photoshop without all the extra stuff you don't need for retouching/developing photographs. The Porsche photo in particular started out very flat and boring (which is actually a good thing! flat photos have more detail/data across the light spectrum, giving you more latitude to shape things later). When I take photos, composition, focus, and proper exposure are my primary concerns. I can make the color, saturation, sharpness, etc do whatever I want in post.
Played a nice amount last night. Bought my Rabbit GTI as soon as I could - and was bummed to see how underpowered they made it. F100 w/ 90hp? I'm pretty sure it had a little more pep then that - but I could be wrong. I never owned a Mk1, only Mk2's. I didn't think I'd like cockpit view, but now that's all I really want to race. I still need to fix the FOV so I can see the mirrors more consistently though.
I want to do some multiplayer soon, but like most people I'm still building up my garage. What classes are you guys interested in racing in mp? I like having a few cars setup for a certain PI.
My Flickr page. Most of my photos I don't do all the post processing to; just the ones I think can come out extra special. I shot all the guatemala pictures with my friend's D90. That's a great camera. I'm primarily a video guy, though, so the 7D is more suited for my needs (plus I already had a few nice Canon lenses).
And yeah, I wanted to buy the MkV GTI (my real-life car) but with the VW prize car early on, I feel like that would be redundant right now, with my still not quite ample credit supply...
Yep, same here. That's pretty weak stuff.
edit - i see it's being fixed.
The game is very good so far. I haven't played it much, but what I have done has been fun. I took a Veyron onto Le Sarthe with the old style Mulsanne, that was great. I hit around 245mph before I had to brake.
Thanks
I can't keep up with Borderlands (PC) out this week, Forza 3, and then Torchlight
So just yesterday alone I got 30/50 achievements for 300/1000 points. Made it to Level 10, lots of fun.
Taken from the first Arcadian All Truck Invitational last night
This is what happens when you try a little rubbing before a corner
http://www.youtube.com/watch?v=NWLQjfs_j14