The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[D&D 4e IC] Den of the Slavetakers
Posts
The with room getting particularly crowded, the effects of the clay scouts are lessened. Being unable to focus, their attacks against Blackfang and Malryna fail to inflict or affect them in any way.
Actions:
Free: Acrobatics check to avoid CA = 17 Success!
Standard: Mind Touch vs Malryna (Ref:14) = 10 Miss!
Takes 2 damage from the smoke.
Clay Scout 2:
Free: Acrobatics check to avoid CA = 16 Success!
Standard: Bite vs Blackfang (AC:15) = 8 Miss!
Move: shift to G12
Initiative:
Morgana
Kazadim
Malryna
Ayliana
Paela
Clay Scouts
Map:
Special Notes:
-Jagged ceiling - inside the room, the ceiling is jagged and low. Any creature that is medium or larger must fight on their knees while in the room. That creature will grant combat advantage to attackers if they fail a DC 15 Acrobatics check (free action) at the start of their turn.
-Eddying smoke - The torches on the wall put out belches of foul smoke, stoked to toxicity by some of
Morgana’s herbs. The smoke surges out of the temple and covers nine squares outside the south wall of the temple (see green smoke on map). Any creature that ends its turn in one of those squares takes 2 damage from the toxic smoke.
-Small cells - the room is lined with small cells. That is what those doors open up to.
-Halfling - Flutter made sure he's dead.
-Torches - are hanging on the wall at I12, I14, and F14. They cover a burst 1 area that seeps around corners. To put them out, one has to hit the torch with an attack that targets AC or Ref. It has an AC of 17 and a Ref of 15. If attacked from range, they have concealment (+2 to defenses) as the smoke blurs where exactly they hang. Melee does not have that issue.
-Updates - expect map updates during the Morgana/Scalpel phase.
Status:
@F13 - Status: Normal.
Ayliana - 14/29 - AC20/F14/R14/W14 - HS 3/12 - AP 1/2
@G15 - Status: Bloodied.
Flutter - 26/28 - AC15/F13/R13/W15 - HS 9/10 - AP 0/2
@I13 - Status: Normal.
Malryna - 14/25 - AC16/F14/R14/W12 - HS 2/7 - AP 2/2
@I14 - Status: Dazed. -- Blackfang @I12 20/22 - AC15/F12/R13/W13 - HS 2/2
Paela - 23/25 - AC14/F11/R14/W16 - HS 5/7 - AP 1/2
@J13 - Status: Normal.
Morgana - 29/43 - AC17/F15/R15/W16
@F13 - Status: Divine Challenge.
Clay Scout 1 - 27/31 - AC16/F13/R14/W15
@I15 - Status: Normal.
Clay Scout 2 - 13/31 - AC16/F13/R14/W15
@H12 - Status: Bloodied.
Next up: Flutter!
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Move: G14 via H13.
Standard: Savage Rend vs Morgana (Reflex 15): 1d20+5 22 Hit! 1d8+4 12 damage.
On-hit: Slide Morgana to H14.
Grabbing firmly onto the green rock she's been lugging around, she mutters a few more words in a language none of you understand before she vanishes in a bright light.
OA vs Flutter (AC:15) = 10 Miss!
Morgana:
Move: Teleport to ???
Next up: Kazadim, Malryna, Ayliana and Paela!
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Chaos Magic: +1 AC until EONT
Move to L11
“Damn you, witch!” He cursed, not even sure if she could hear him at all.
“She is right – this is far from over. At least these two will not be difficult to dispatch. Quickly, now!”He leaped forward, throwing his shoulder into the nearest clay scout, but the creature slid quickly around the corner to safety, and Kazadim instead stumbled about, his balance shifted. Still irritated with Morgana’s disappearing act, he swung his sword wildly, which proved easy for the flying nuisance to avoid.
He grunted in frustration. Perhaps I spoke too soon.
Minor: Inspiring Word on Ayliana for surge (7) + 1d6 (1) = 8 hit points
Not my finest of turns. Oh well, can't win them all
This furious attack allowed the spider to corner the other scout next to the Genasi, effectively sealing their fate.
(1d20+7 vs. AC) = 26 HIT!
(1d6+5) = 8
Blackfang shifts 1 square to H12.
Free Action: Acrobatics (13 FAIL!)
Saving Throw: 16 Pass!
Take 2 damage for Malryna and Blackfang
Status:
@F13 - Status: Normal.
Ayliana - 14/29 - AC20/F14/R14/W14 - HS 3/12 - AP 1/2
@G15 - Status: Bloodied.
Flutter - 26/28 - AC15/F13/R13/W15 - HS 9/10 - AP 0/2
@I13 - Status: Normal.
Malryna - 12/25 - AC16/F14/R14/W12 - HS 2/7 - AP 2/2
@I14 - Status: Bloodied. -- Blackfang @I12 18/22 - AC15/F12/R13/W13 - HS 2/2[/size]
Paela - 23/25 - AC14/F11/R14/W16 - HS 5/7 - AP 1/2
@J13 - Status: Normal.
Clay Scout 1 - 19/31 - AC16/F13/R14/W15
@I15 - Status: Normal.
Clay Scout 2 - 13/31 - AC16/F13/R14/W15
@H12 - Status: Bloodied.
Minor: Divine Challenge on the scout at H12.
Standard:Holy Strike: 1d20+6 24 HIT 1d10+5 9
Ayliana Moonwhisper Ecksus Cerazal
The clay scouts ignore their missing leader and continue their attacks. Both sink their teeth into their respective targets. One bites Malryna while the other chomps down on Ayliana, piercing her tough armor. A weird venom spreads through the veins of the two heroes making their feet feel like lead.
Actions:
Free: Acrobatics check to avoid granting CA (DC:15) = 3 Fail!
Clay Scout 1 now grants combat advantage to all attackers.
Standard: Bite vs Malryna (AC:16) = 22 Hit! for 4 damage!
Malryna is now Slowed (save ends).
Clay Scout 2:
Free: Acrobatics check to avoid granting CA (DC:15) = 2 Fail!
Clay Scout 2 now grants combat advantage to all attackers.
Standard: Bite vs Ayliana (AC:20) = 20 Hit for 6 damage!
Ayliana is now Slowed (save ends).
Initiative:
Kazadim
Malryna
Ayliana
Paela
Clay Scouts
Map:
Special Notes:
-Jagged ceiling - inside the room, the ceiling is jagged and low. Any creature that is medium or larger must fight on their knees while in the room. That creature will grant combat advantage to attackers if they fail a DC 15 Acrobatics check (free action) at the start of their turn.
-Eddying smoke - The torches on the wall put out belches of foul smoke, stoked to toxicity by some of
Morgana’s herbs. The smoke surges out of the temple and covers nine squares outside the south wall of the temple (see green smoke on map). Any creature that ends its turn in one of those squares takes 2 damage from the toxic smoke.
-Small cells - the room is lined with small cells. That is what those doors open up to.
-Halfling - Flutter made sure he's dead.
-Torches - are hanging on the wall at I12, I14, and F14. They cover a burst 1 area that seeps around corners. To put them out, one has to hit the torch with an attack that targets AC or Ref. It has an AC of 17 and a Ref of 15. If attacked from range, they have concealment (+2 to defenses) as the smoke blurs where exactly they hang. Melee does not have that issue.
-Updates - expect map updates during the Morgana/Scalpel phase.
Status:
@G13 - Status: Normal.
Ayliana - 16/29 - AC20/F14/R14/W14 - HS 2/12 - AP 1/2
@H13 - Status: Slowed (save ends).
Flutter - 24/28 - AC15/F13/R13/W15 - HS 9/10 - AP 0/2
@I13 - Status: Normal.
Malryna - 8/25 - AC16/F14/R14/W12 - HS 2/7 - AP 2/2
@I14 - Status: Bloodied. Slowed (save ends). -- Blackfang @H12 18/22 - AC15/F12/R13/W13 - HS 2/2
Paela - 23/25 - AC14/F11/R14/W16 - HS 5/7 - AP 1/2
@L11 - Status: Normal.
Clay Scout 1 - 19/31 - AC16/F13/R14/W15
@I15 - Status: Normal.
Clay Scout 2 - 4/31 - AC16/F13/R14/W15
@H12 - Status: Bloodied. Divine Challenge.
Next up: Everyone!
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
I won't end like this! Not now! Not yet!
As if by some miracle, her body rejected the slow-inducing poison, and with a defiant cry, shouts to her arachnid companion "Finish this, Blackfang! We must rescue the prisoners! But most of all, we need to find that wench of a halfing and make her pay for this calamity and bring what's left of her freakshow cult to order!". She sensed the throbbing ache over her scar-etched face as she released the cry, letting it reverberate inside the room.
Blackfang was spurred by the moment, and with what many could consider to be quick reflexes, the spider latches onto the clay beast. The spider ravages the creature, and in mere moments, was turned into nothing but rubble.
The spider turns its attention to its master, ready to finish this fight...
Standard Action: Predator Strike on Clay Scout 2 (At-Will)
(1d20+5 vs. AC) = 20 HIT!
(1d8+4) = 6 dmg
Clay Scout 2 is DEAD!!
End of turn: Saving throw: 10 Success!
Malryna and Blackfang take 2 damage each
Status:
@G13 - Status: Normal.
Ayliana - 16/29 - AC20/F14/R14/W14 - HS 2/12 - AP 1/2
@H13 - Status: Slowed (save ends).
Flutter - 24/28 - AC15/F13/R13/W15 - HS 9/10 - AP 0/2
@I13 - Status: Normal.
Malryna - 6/25 - AC16/F14/R14/W12 - HS 2/7 - AP 2/2
@I14 - Status: Bloodied. -- Blackfang @H12 16/22 - AC15/F12/R13/W13 - HS 2/2
Paela - 23/25 - AC14/F11/R14/W16 - HS 5/7 - AP 1/2
@L11 - Status: Normal.
Clay Scout 1 - 19/31 - AC16/F13/R14/W15
@I15 - Status: Quarry
Clay Scout 2 - -2/31 - AC16/F13/R14/W15
@H12 - Status: Dead
Standard: Acid Orb vs Reflex on Clay Scout 1: 1d20+6 11 1d10+10 17 MISS
Odd attack roll: free saving throw (wasted)
Edit- forgot to add combat advantage, but I still miss.
Standard: Savage Rend vs Clay Scout 1: 1d20+5 23 Hit! 1d8+4 10 damage.
On hit: Slide Clay Scout 1 to H14
“We strike as one. Hit it now!”
He made for a lunge with his sword, purposefully too high, but it was enough to distract the simple creature. Malryna stepped in at the opening, slashing quickly with her blade, cutting a wide gash into the creature’s side – enough to finally bring it down.
“Damnable flying bastards!”
Kazadim tried to catch his breath, coughing heavily from the smoke.
Standard: Commander's Strike on the last Clay Scout
Damage: (1d6+5+4) = 10, down it goes
Man, that was the least I could roll on both of those to actually do anything
You each gain 350 xp for that battle which, if my calculations are correct, put you all at level 2!
Level up your characters, spend healing surges, speak with whoever may be left alive and give me a !ready when you're set to go.
As the battle ends, the team put out both the remaining torches removing the hazard of the smoke filled room. Slowly it dissipates and breathing becomes easy once again. Looking around the room, you notice a couple of other things.
Two male human slaves appear to be dead, shoved in a corner. Of the halflings who were taken as slaves, one is cowering in a cell on the west wall and one is dead (courtesy of Flutter) and chained in to the floor by the stairwell. The other two seem to have been turned into the witherling monsters that were attacking you.
Second, Flutter feels a little weird. The noxious fumes from the torches seems to have affected her druidic powers in a strange way. It almost feels like it strengthened her somehow.
Finally, you notice that the floor is uneven. Chunks were taken from floor matching the number of clay creatures you fought plus a couple. Where the others are, you're unsure. It seems obvious, though, that Morgana's rock she was carrying around has some strange abilities making her a dangerous foe.
Fell Beast Totem:
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 poison damage per plus
Power (Daily * Poison): Free. The next time you use a primal attack power through this totem during this turn, each creature hit by the attack takes ongoing 5 poison damage (save ends).
EDIT: Change to the effects on Flutter to match more with what Ink wrote below.
Who's who of the third battle!
The Killer: Flutter, killing 6 foes!
The Most Feared: Flutter, doing 53 damage!
The Healer: Kazadim, healing a total of 20 damage!
The Dice Hates: Paela, with 3 misses!
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
I took "Focus the Spirit's Lives" as my new feat, which allows me to roll a d10 rather than d6 if I'm using Memory of the Thousand Lifetimes on a Beastform power. And Warding Wind as my level 2 utility.
!ready
"We know she's here and what she is capable of. Now it remains only to find her again and rescue what hostages remaim.
Ayliana Moonwhisper Ecksus Cerazal
She stalked the stairs, looked up, and started to slowly move upwards, to see what's beyond...
Blackfang spends 2 healing suges, bring it back to full health 30/30 (no healing surges left)
Perception roll to see what's at the top of the stairs (once she reaches the top that is): 22
!Ready
Kazadim surveyed what remained with the rest of the group.
He knelt down beside the fallen Halfling, an innocent victim caught in their struggle against evil, unable to shake the feelings of guilt and sorrow for not being save the poor man. Did someone in town know him? Was he one of the prisoners that the Priestess spoke of, or just an unfortunate soul caught here by these devils? A proper burial was required, but it would have to wait.
There were more important matters at hand.
“The Lady will guide your soul now.” Kazadim clasped the seashell pin on his armor as he recited the prayer.
When it was finished, he stood, and moved to the base of the stairs to watch for any signals from the Drow.
Also, !Ready
"Hallo there!" she said happily, looking at the halfling with her strangely disconcerting unfocused gaze. "You look like you could use some help...I'm Paela, and we're here to help you."
Looking around, she paused thoughtfully before continuing: "I thought there was going to be alot more of you- are there any others left that weren't just here?"
"The others have either been killed or were turned into those vile creatures you killed earlier. I don't know what Morgana is after but thank you for saving me!"
The conversation is cut short by sounds from on top of the stairs.
Meanwhile...
Malryna makes her way up the stairs and immediately notices more pieces of the floor missing. She's surprised by this fact for a moment but is more surprised by the appearance of two more clay creatures standing before her.
Surprise Round!
Both focus on the ranger, trying to bring her down quickly. Malryna fights off the first mental assault but is unable to stave off the second. Once again, the pain and confusion of the psychic attack slows her reflexes and causes her agony.
Actions:
Standard: Mind Touch vs Malryna (Ref:15) = 13 Miss!
Clay Scout 2:
Standard: Mind Touch vs Malryna (Ref:15) = 19 Hit for 5 damage!
Malryna is now Dazed.
Map:
Status:
@G13 - Status: Normal.
Ayliana - 16/40 - AC22/F15/R15/W15 - HS 2/12 - AP 1/2
@H13 - Status: Bloodied.
Flutter - 33/33 - AC16/F14/R14/W16 - HS 8/10 - AP 0/2
@I13 - Status: Normal.
Malryna - 15/30 - AC17/F15/R15/W13 - HS 1/7 - AP 2/2
@I14 - Status: Bloodied. Dazed. -- Blackfang @H12 30/30 - AC15/F12/R13/W13 - HS 0/2
Paela - 23/25 - AC14/F11/R14/W16 - HS 5/7 - AP 1/2 <-- Need updated character sheet, please.
@L11 - Status: Normal.
Clay Scout 1 - 31/31 - AC16/F13/R14/W15
@I15 - Status: Normal.
Clay Scout 2 - 31/31 - AC16/F13/R14/W15
@H12 - Status: Normal.
Roll Initiative!
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Looks like we have more fiends to play with, Jenny!
Initiative: 1d20+5+2 26
"Be careful, there's more compa.....Aiigh!"
The Drow stops in midsentence as she falls prey once more to the beast's psychic attack.
We took a short rest, right?
Ayliana Moonwhisper Ecksus Cerazal
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
"Let us save them yet again."
Updated Character:
Character Sheet
Everyone's quick reactions allow them to act shortly after the attack against Malryna is made. Everyone's ready, except Kazadim as apparently he was caught off guard.
Map:
--Note: The squares with triangles on them are difficult terrain.
Initiative:
Flutter (22)
Ayliana (19)
Malryna (14)
Clay Scouts (11)
Kazadim (3)
Status:
@G4 - Status: Normal.
Ayliana - 16/40 - AC22/F15/R15/W15 - HS 2/12 - AP 1/2
@G3 - Status: Bloodied.
Flutter - 33/33 - AC16/F14/R14/W16 - HS 8/10 - AP 0/2
@G5 - Status: Normal.
Malryna - 15/30 - AC17/F15/R15/W13 - HS 1/7 - AP 2/2
@E6 - Status: Bloodied. Dazed. -- Blackfang @G2 30/30 - AC15/F12/R13/W13 - HS 0/2
Paela - 23/25 - AC15/F12/R15/W15 - HS 5/7 - AP 1/2
@F2 - Status: Normal.
Clay Scout 1 - 31/31 - AC16/F13/R14/W15
@H7 - Status: Normal.
Clay Scout 2 - 31/31 - AC16/F13/R14/W15
@H6 - Status: Normal.
First up: Paela, Flutter, Ayliana and Malryna!
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
She wanted to move forward, but her legs refused, instead moving backwards. She rushed down the stairs, oblivious to the party (and nearly tackling the Eladrin in the process) and halted right behind them. Her mind was reeling from the confusion, and she tried to battle it once more...
Saving Throw: 8 FAIL!!
Now we're in business she thought as the magic bent to perfectly her will.
Move- To D6
Standard- Acid Orb vs Reflex on Scout 1: 1d20+7 15 1d10+10 20 Hit for 20 damage
Status:
@G4 - Status: Normal.
Ayliana - 16/40 - AC22/F15/R15/W15 - HS 2/12 - AP 1/2
@G3 - Status: Bloodied., resist 5 psychic
Flutter - 33/33 - AC16/F14/R14/W16 - HS 8/10 - AP 0/2
@G5 - Status: Normal.
Malryna - 15/30 - AC17/F15/R15/W13 - HS 1/7 - AP 2/2
@E6 - Status: Bloodied. Dazed. -- Blackfang @H3 30/30 - AC15/F12/R13/W13 - HS 0/2
Paela - 28/30 - AC15/F12/R15/W15 - HS 5/7 - AP 1/2
@D6 - Status: Resist 5 psychic.
Clay Scout 1 - 11/31 - AC16/F13/R14/W15
@H7 - Status: Bloodied.
Clay Scout 2 - 31/31 - AC16/F13/R14/W15
@H6 - Status: Normal.
The first guard seems undeterred by the swarm, as the majority of it seems focused on the second (perhaps due to the acid), who reels visibly from the magics unleashed.
Minor: Wildshape into Swarm. Gain resist 3 vs Melee & Ranged attacks. Shift to G7.
Standard: Scattered Form vs Clay Scout 1 & 2.
Scattered Form vs CS1 & CS2 (Ref 14): 1d20+7 9 1d20+7 18 2d6+4 10
Memory of a Thousand Lifetimes: 1d10 3
Clay Scout 1: Miss!
Clay Scout 2: Hit! 10 damage.
Flutter takes half damage from all melee or ranged attacks that hit her before the end of her next turn. This halving occurs before her resistance occurs.
Standard: Challenging Strike on Scout at H6: 1d20+7 11 MISS
Minor: Divine Challenge to Scout at H7.
Ayliana Moonwhisper Ecksus Cerazal
Both clay scouts move to attack Ayliana. One tries to sink it's teeth into the eladrin but is unable to penetrate the armored skin protecting her. The other is able to plague Ayliana's mind. Though the pain is greatly reduced from the Paela's magical protection, the ultimate effect is the same, confusing and slowing Ayliana's movements.
Actions:
Standard: Bite vs Ayliana (AC:20) = 9 Miss!
Clay Scout 2:
Move: Shift to I6
Standard: Mind Touch vs Ayliana (Ref:15) = 19 Hit for 6 damage! Reduced to 1 after resistance taken into account.
Ayliana is now Dazed.
Map:
--Note: The squares with triangles on them are difficult terrain.
Initiative:
Flutter
Ayliana
Malryna
Clay Scouts
Kazadim
Status:
@G4 - Status: Normal.
Ayliana - 15/40 - AC22/F15/R15/W15 - HS 2/12 - AP 1/2
@G6 - Status: Resist psychic 5. Bloodied. Dazed.
Flutter - 33/33 - AC16/F14/R14/W16 - HS 8/10 - AP 0/2
@F7 - Status: Normal.
Malryna - 15/30 - AC17/F15/R15/W13 - HS 1/7 - AP 2/2
@H3 - Status: Bloodied. Dazed. -- Blackfang @G2 30/30 - AC15/F12/R13/W13 - HS 0/2
Paela - 23/25 - AC15/F12/R15/W15 - HS 5/7 - AP 1/2
@D6 - Status: Resist psychic 5.
Clay Scout 1 - 11/31 - AC16/F13/R14/W15
@H7 - Status: Bloodied.
Clay Scout 2 - 21/31 - AC16/F13/R14/W15
@I6 - Status: Normal.
Next up: Everyone!
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
“In the Lady’s name... how many of these damn things are there in this abyssal place?”
He glanced over at Malryna, seeing the effects of the scouts’ attacks working their way through her mind once again. He reached a hand out to her shoulder, giving her a solid shake.
“Drow, do not let their poison distract you. We must return to the fight!”
Though authoritative, his words were as soothing as ever – the strength of his will flowing around Malryna like water, as the disorientation all but dissolved from her.
With that, Kazadim bounded up the stairs to survey the scene. It hardly seemed that they were in any great danger, but both the Paladin and the Ranger seemed to be pushing their limits combating these evils.
“The Lady of the Tides watches over us, even in the dens of our enemies. Do not fall! These wretches are hardly worth the sweat off our brows, but we must slay each and every one of them!”
Though the Paladin was a devout of Bahamut, there was comfort in the genasi’s words. He was as a calm in the storm that raged around them, easing stress and pain, his smooth voice echoing in the chamber around them.
Rushing forward to join the battle, Kazadim feinting low with his blade half-heartedly, in an attempt to distract the scout for Ayliana’s hammer. He did not expect a great deal of cunning from it, but this one proved otherwise, ignoring the ploy and dodging the incoming attack with ease.
He growled under his breath.
Note to self. Kill. All. Homunculi.
Actions:
Minor: Inspiring Word on Ayliana
With her boomerang and knife in hand, she motions to her spider friend, and off they charged to the room at the top!
Once she reached the top, she let loose her boomerang on the one clay monstrosity. With a mere throw of the wrist (and a little luck), the clay scout was utterly cut in half by the Drow's new boomerang, and like her loyal companion, returned to her hand, ready for another attack. The Drow tried to unleash another one of her race's dark powers; the ability to envelop an enemy with purplish flames, making them easy prey. But the infernal creature dodged her attack, and she could not help but utter a curse under her breath to the bloody thing...
Standard Action: Range Basic attack on Clay Scout 1
(1d20+7 vs AC) = 18 Hit!
(1d6+6) = 11 damage Killed!
Minor Action: Darkfire on Clay Scout 2 (1d20+6 vs Reflex) = 10 FAIL!!
Looking at her injured foes, Paela released a burst of Magical energy, hoping to knock them both out in one swoop. The second was horribly maimed by the blast, stepping towards the halfling as though mesmirized. The other seemed to shrug off the psychic assault, looking no worse for the wear.
Standard: Bedeviling Burst (Encounter):
Bedeviling Burst vs Will on Scout 1: 1d20+7+1 10 1d10+10 12 MISS
Bedeviling Burst vs Will on Scout 2: 1d20+7 17 1d10+10 18 Hit for 18 Damage. Even Number :Slide Enemy up to 4 squares- To G7
Status:
@G4 - Status: Normal.
Ayliana - 15/40 - AC22/F15/R15/W15 - HS 2/12 - AP 1/2
@G6 - Status: Resist psychic 5. Bloodied. Dazed.
Flutter - 33/33 - AC16/F14/R14/W16 - HS 8/10 - AP 0/2
@F7 - Status: Normal.
Malryna - 15/30 - AC17/F15/R15/W13 - HS 1/7 - AP 2/2
@E6 - Status: Bloodied. Dazed. -- Blackfang @E5 30/30 - AC15/F12/R13/W13 - HS 0/2
Paela - 23/25 - AC15/F12/R15/W15 - HS 5/7 - AP 1/2
@D7 - Status: Resist psychic 5.
Clay Scout 2 - 3/31 - AC16/F13/R14/W15
@G7 - Status: Bloodied.
Next up: Ayliana, Flutter
The final clay scout is devoured by the creatures ending the threat to your lives once again and freeing you to look around. You notice a large pile of gold behind the dead scouts as well as a few doors in this room. Also, the halfling that was locked up in chains down the stairs still sits in his bonds.
Post battle stuff may commence!
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
"Sorry, we had some sculptures with a bad grudge to take care of. Are you able to stand?
Ayliana Moonwhisper Ecksus Cerazal
Light! I really hope that was the last of those things!
Malryna and Blackfang explores the room, looking for clues (as well as traps) while moving as quietly as both possibly could, in the hopes that Morgana was still here (since she doesn't want to alert the Halfling cultist).
Dungeoneering Check (to find traps, possibly from the gold): 11
Stealth Check: 12