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[TF2] Resurgam.

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Posts

  • Roland_tHTGRoland_tHTG Registered User regular
    edited November 2009
    I must have missed that round of infractions. People were making fun of the demo's fro again rite.

    Also, are we ever going to do things other than props? Like shoot mans.

    I remember when we used to do that. Was fun.

    Roland_tHTG on
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited November 2009
    Yeah as much as I enjoy Prop Hunt and god powers (UNLIMITED.... POWER!) you guys shouldn't burn out on the game mode in a week and then leave my server sit empty for 2 and 1/2 months.

    Mandalorian Rooster on
  • undeinPiratundeinPirat Registered User regular
    edited November 2009
    Yeah as much as I enjoy Prop Hunt and god powers (UNLIMITED.... POWER!) you guys shouldn't burn out on the game mode in a week and then leave my server sit empty for 2 and 1/2 months.

    *cough* arena server *cough*

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited November 2009
    Like we did with JonXP's?

    Zen Vulgarity on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited November 2009
    We should like, limit how often we play prop hunt so it stays gooder longer.

    yes, gooder.

    Also shooting mans is kinda fun. I can only handle so many pub games a day. There are times where I destroy the other team and we win, and there are times where no amount of goodness can save a bad pub team.

    sidenote: the other day I broke my headshot record on a pub and it TOTALLY didn't get saved. Doubled it from 5 to 10. Today it is back to 5. Awesome.

    nealcm on
    19ZUtIw.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited November 2009
    Yeah as much as I enjoy Prop Hunt and god powers (UNLIMITED.... POWER!) you guys shouldn't burn out on the game mode in a week and then leave my server sit empty for 2 and 1/2 months.
    I'd be lucky to even get in ffffffffffff.

    rakuenCallisto on
    cbtswoosig.png
  • SoaLSoaL fantastic Registered User regular
    edited November 2009
    holy cow rak

    is the normal game stll played?

    I wanna play it now

    rak are you online

    SoaL on
    DKFA7.gif
  • ArkanArkan Registered User regular
    edited November 2009
    As long as he's not turning everything he touches to shit like King Midas' more incompetent brother, I'm good.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited November 2009
    Hey guys, is there any interest in helping me with my first map test ever tomorrow night, say at 8 PM EST?

    You can download my map off JonXP's content server(thanks, Jon!), and put it in your "Steam\steamapps\<your steam name>\team fortress 2\tf\maps" directory. We'll be playing on Hey You's Team Zissou server where he's given me admin access. Hey You's also been a great help with other aspects of my map and the mapping process, so thank you too, Hey You. :D

    It's a single-stage payload race map tentatively named "Bombditarod". I decided to make my first attempt at mapping a PLR because I think it has the most potential, and I think Valve did a not-so-good job with Pipeline as its first PLR map. My aim was to try to work around Pipeline's major problems(spawn camping, useless rounds) and work in my own vision of what PLR should be.

    Here are some pictures for incentive:
    Here's the view above the very start of the map. The stairs at the bottom are the shortest routes from the initial spawn rooms to the outside. The tracks leading down past the bottom of the picture are where the carts start. You'll notice the start area especially is dark. I'm still working on the lighting.
    plr_bombditarod_a10002.jpg

    This shot's on a walkway in-between Blu's first and second spawn rooms. The second set of spawn rooms are unlocked when either team takes their A point - the ones you see on the bridge. As you might imagine, the entire bridges are rollback zones. Caution may be advised when starting at the bottom of them. Also, you should be able to makeout the exit pipe in the water at the bottom of the picture.
    plr_bombditarod_a10003.jpg

    Points B. Either of these points will open up the final spawn room. You can go through, above and around this area. The way around will lead you up to the the ledges inside the tunnels through an exit-only door. Normal jumps won't get you on the ledges, but you can jump off the cart if you're so inclined(and near the middle of the tunnels). The silo in the middle connects the two tunnels. The walkways up top are only accessible by FaN scouts, demomen and soldiers - engineers who jump off the top of dispensers and throw teleporter exits on the walkways.
    plr_bombditarod_a10005.jpg

    This is behind the camera in the previous shot. These are nearly unclimbable steps. I'm pointing them out here because they're hard to see.
    plr_bombditarod_a10006.jpg

    A view roughly from the exit-only door inside the tunnel. You can see an entrance into the silo and a cable hanging from the pulley which is much fatter than I thought it would be.
    plr_bombditarod_a10010.jpg

    Inside the silo. Anyone inside needs to be prepared for uninvited, paratrooping guests.
    plr_bombditarod_a10011.jpg

    A view from the walkway. The tracks you see in the middle of the big red 'C' contains a set of three small rollback zones.
    plr_bombditarod_a10007.jpg

    Looking back.
    plr_bombditarod_a10008.jpg

    Final shot.
    plr_bombditarod_a10012.jpg

    Notes for the test:
    The map is pretty dark.

    The doors for the second and third spawn rooms start disabled until the first and second points are captured by either side. They will remain open for the rest of the round.

    There are black textures on and in the final cap point bases. I'm not sure why they're there, but I imagine it has something to do with the way the bases are angled.

    The map is mostly dev textures(sorry, Endaro!)

    I do have concerns about performance once the map becomes more fleshed out.

    Stuff floating near the ground outside is okay for now.

    Other than that, standard testing protocols apply.

    That's Team Zissou server Monday, Nov. 16th at 8PM EST.

    P.S. Join the heavily underutilized Penny Arcade TF2 Map Testers Union. No invitation needed!

    ebotastic on
    Please, call me ebo.
  • Quaz and WallyQuaz and Wally Registered User regular
    edited November 2009
    Geez, I'm sorry I brought up Goonba. I just assumed from past experience that 80% of the thread was Goonba related.

    Also, prop hunt is great, but I also enjoy normal fortress 2.

    There was a second round of infractions? Man, no wonder everyone is jailed. I'm gonna have to read through the thread for juicy drama.

    Quaz and Wally on
  • KazhiimKazhiim __BANNED USERS regular
    edited November 2009
    that last screenshot screams "HOPE YOU LIKE BEING SNIPED"

    Kazhiim on
    lost_sig2.png
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited November 2009
    Arena_Granary works as a prop hunt map, yes sir.

    Mandalorian Rooster on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited November 2009
    Kazhiim wrote: »
    that last screenshot screams "HOPE YOU LIKE BEING SNIPED"

    The spot the picture's taken from is actually ridiculously exposed. There's about 12 corners an enemy sniper could be hiding behind to shoot at that position.

    ebotastic on
    Please, call me ebo.
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited November 2009
    That map is on a gigantic scale and I fear will not be well-received by the sniped masses.

    Just sayin'.

    edit: And not for the reason you're defending. Just look at how big your distances are, dude. The breadth/width on some of those far exceeds anything you see in Valve mapping.

    Flippy_D on
    p8fnsZD.png
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited November 2009
    Arena_Granary works as a prop hunt map, yes sir.

    Actually the most fun I've had in prophunt since the server went up. It's normally fun but that was a blast.

    I would like to shoot mans if anyone else would like to shoot mans with me.

    T4CT on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited November 2009
    Flippy_D wrote: »
    That map is on a gigantic scale and I fear will not be well-received by the sniped masses.

    Just sayin'.

    edit: And not for the reason you're defending. Just look at how big your distances are, dude. The breadth/width on some of those far exceeds anything you see in Valve mapping.

    Just wait to see how it's played. :P

    ebotastic on
    Please, call me ebo.
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited November 2009
    H'okay.

    Flippy_D on
    p8fnsZD.png
  • GoombaGoomba __BANNED USERS regular
    edited November 2009
    Flippy_D wrote: »
    Guys I do not think it is coincidental that he stopped posting after a mod came in and took some names.

    I also think it is outright dumb that we are talking about him in absentia.

    Let us enjoy the peace and relative quiet.
    Wait wait wait no, I ain't 'fraid of no mods. DA:O came out and if I am not playing TF2 how rude of it would be for me to continue to hardlock the thread into talking about me, hats, or pyros?

    Very rude, I'd say.

    That said I still have more hats than most of you, aside from the dirty idlers. How does that makes any of you feel?

    Goomba on
    [SIGPIC][/SIGPIC]
  • KazhiimKazhiim __BANNED USERS regular
    edited November 2009
    fucking AWFUL

    give me that goddamn glove

    Kazhiim on
    lost_sig2.png
  • gunwarriorgunwarrior Registered User regular
    edited November 2009
    I'm fine with my sniper anit-hat and my jarate belt. Bill's hat aint too bad either

    gunwarrior on
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited November 2009
    Sagaxus wrote: »
    This is how you win prop hunt.
    phfarma20001.jpg

    This man tells the truth.
    phwarehousea60000.jpg
    phwarehousea60001.jpg

    Mandalorian Rooster on
  • EndaroEndaro Registered User regular
    edited November 2009
    There are plenty of people online but no one is playing anything, not even a couple of shmucks mucking around in prop hunt. Let's play something, its still the weekend by my book.

    Endaro on
  • BarrakkethBarrakketh Registered User regular
    edited November 2009
    Goomba wrote: »
    That said I still have more hats than most of you, aside from the dirty idlers. How does that makes any of you feel?

    You know, I found two more non-idled hats last night in one playing session. One was found in the first game/round of Fastlane I jumped into for the night (Ye Olde Baker Boy), the other was a dupe that I found in the last game/round of Demobowl before I called it for the night (Prussian Picklehaube).

    Barrakketh on
    Rollers are red, chargers are blue....omae wa mou shindeiru
  • SkeithSkeith Registered User regular
    edited November 2009
    I still think the best ones so far were, in order, Mitchell adding a second layer to a cow on warehouse, the second rocket launcher, and the oxygen tank on top of the propane tank valve.

    God I love Warehouse.

    Skeith on
    aTBDrQE.jpg
  • KimChiKimChi Registered User regular
    edited November 2009
    Endaro wrote: »
    Buttcleft wrote: »
    Kimchi totally cheats on reddit.

    He had a score of 120+ while everyone else was in the high 40s.

    He seems to finally be catching on to all the lessons I gave him.

    You are by far the worst demo 32 stickies and you couldn't kill me so the medic came up and needles me HEH

    KimChi on
    tf2_sig.png
    Shameful PPH
  • SithDrummerSithDrummer Registered User regular
    edited November 2009
    couldn't give me one good game to save your life, eh tf2

    not one

    not across six maps and three servers, a multitude of classes and teams

    well you're uninstalled you piece of garbage

    catch you on the flip side in a month (probably three weeks) when I get a hankering for your shit once again

    SithDrummer on
  • SkexisSkexis Registered User regular
    edited November 2009
    couldn't give me one good game to save your life, eh tf2

    not one

    not across six maps and three servers, a multitude of classes and teams

    well you're uninstalled you piece of garbage

    catch you on the flip side in a month (probably three weeks) when I get a hankering for your shit once again


    I blame myself, really.

    I'm an enabler.

    Skexis on
  • Roland_tHTGRoland_tHTG Registered User regular
    edited November 2009
    Yep. Won't be real long before sith starts digging in dinosaur shit again.

    Roland_tHTG on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited November 2009
    Yep. Won't be real long before sith starts digging in dinosaur shit again.

    Why would he be digging through your shit Roland?

    UEAKCrash on
  • Joe KJoe K Registered User regular
    edited November 2009
    i have a sneaky feeling that the game will pickup right after the xmas rush, and next classpack.

    but yeh... and l4d2 drops tonight.

    Joe K on
  • KupiKupi Registered User regular
    edited November 2009
    Dispatch from the Department of Bad Ideas:

    Prop Hunt Rebalance

    Pyros no longer take damage from attacking and are stripped of their Flame Thrower, forcing them to rely on their Flare Guns (come on, everyone has one by now) and melee weapons instead.

    Reason being: all too often the Pyro side of Prop Hunt play involves fumigating the entire playing field rather than trying to find props that appear to be out of place. As a result, even the best-placed of props tends to get discovered eventually, simply because every inch of the map is going to get flamed at some point. I've survived every so often as an "appropriate" prop, but only through the sheer good fortune of never having been tested. More often, the props that I see surviving are the ones who completely remove themselves from play: the ones that climb up onto some high area of the map where nobody looks and just wait out the clock there. It seems... I don't know the exact word, but it seems to be against the spirit of prop-hunt. Limiting the Pyros to flares still imposes a significant limitation on them (16 shots only, barring ammo pickups) and forces them to actually judge whether or not they want to test each individual prop (and slows them down if they decide to test everything). Scout health or game time might need to be adjusted to compensate for the new dynamics.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited November 2009
    Problem with that is that Prop hunt shouldn't be about FPS skills, it's about matching wits.

    I would hate to lose as a Pyro because I couldn't hit shit with that damn flaregun.

    Undead Scottsman on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited November 2009
    Problem with that is that Prop hunt shouldn't be about FPS skills, it's about matching wits.

    I would hate to lose as a Pyro because I couldn't hit shit with that damn flaregun.

    It isn't too hard with the low gravity. Wait until you see the props use their double jump, then you know they can't change direction. Then just aim ahead of them and depending on distance arc it up a little and BLAMMO MINICRITS!

    nealcm on
    19ZUtIw.png
  • KupiKupi Registered User regular
    edited November 2009
    It's less about emphasizing FPS skills and more about emphasizing actual inspection over carpet-bombing. The Pyros should be thinking, "Can I really afford to use a valuable guess on this prop?" Maybe increase the damage per unit flamethrower ammo instead. Anything to keep Team Pyro from torching the entire map.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • Quaz and WallyQuaz and Wally Registered User regular
    edited November 2009
    If pyros can only use flareguns, then I think props should be soldiers instead of scouts. Plus they should have fewer hit points. It's pretty lame that I was able to double jump to hard to reach yet obviously visible places and just run out of flamethrower range. I survived like this as a chair for quite a while.

    Edit: But I think a bigger problem with this idea is that hit detection is based on the invisible player, not the prop, correct? This would make inspection difficult as you have to not only guess the right prop, but flare the right spot.

    Quaz and Wally on
  • AntithesisAntithesis Registered User regular
    edited November 2009
    KimChi wrote: »
    Endaro wrote: »
    Buttcleft wrote: »
    Kimchi totally cheats on reddit.

    He had a score of 120+ while everyone else was in the high 40s.

    He seems to finally be catching on to all the lessons I gave him.

    You are by far the worst demo 32 stickies and you couldn't kill me so the medic came up and needles me HEH

    Points aren't any indication of reddit-stomping skill. It's all about how many people on the other team you get to go after you, specifically.
    they kept yelling about some damn korean sniper
    [tiny]it was me[/tiny]

    Antithesis on
  • savooipeerdsavooipeerd Registered User regular
    edited November 2009
    Limiting the pyro team to flare guns and axes would probably work really well if the scouts' health is lowered to the point where a single flare will kill them.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited November 2009
    Rami wrote: »
    You know what is more fun than prop hunt?

    Regular TF2.

    this is pretty accurate

    INeedNoSalt on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited November 2009
    Why the hell is Heavy an option in prop hunt? Seems silly, even with the sandvich.

    Quaz and Wally on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited November 2009
    Why the hell is Heavy an option in prop hunt? Seems silly, even with the sandvich.

    Ranged damage. When all the pyros are chasing a very evasive prop in something like Maze where Pyros can't jump over walls without taking damage, the Heavy can minigun snipe him.

    Also able to spread boolitz over large areas. You'd be surprised how often props who take some points of damage will start to run away. And plus, the Heavy can see the blood spatter if they hit a scout prop.

    nealcm on
    19ZUtIw.png
This discussion has been closed.