Noble also learns Bowmaster, unless there's another skill that makes Hunters useful. Noble's pretty tough to beat with the rapid XP gain, especially early on.
I don't remember what all Nobles get; do they get Cripple Shot or Engineer? Those two are really amazing, Engineer especially for the long game. Faster level ups don't matter when you don't have as good abilities to spend them on.
I think I've finally been blessed by the RNG gods - my current Sheriff got a Shotgun Mk II drop in the first 7 or so days.
It has two mod slots.
The first was already filled with Leech Lv. 3.
Yeah, definitely keeping that one.
(Still no sign of any rapid bowguns, though...)
As much as I love the rapid bowguns you really need to be a hunter to make full use of them. Stick with your awesome shotty as a sheriff.
Oh, I'm sticking with the shotty, no question. It's just that, in about 15 games, I haven't even seen 1 rapid bowgun, even when I rolled hunter. Of course, now I have my shotgun, I'm not quite as bothered about it...
BlitzAce1981 on
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
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DyvionBack in Sunny Florida!!Registered Userregular
edited November 2009
I picked up a rapid bowgun on my hunter after day 40... but it seems very week... it looses accuracy very quickly and it only hits for about 19... of course three arrows screaming across the screen help out, but the Leech 3 on my main bowgun is difficult to replace.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
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Magus`The fun has been DOUBLED!Registered Userregular
Wow, the Long Bow is pretty freakin' fun to use later on when you're properly specced for it.
Using a Long Bow Mk. 16 with 4 slots, filled with damage, rate of fire, leech, and autofire upgrades. Toss maxed out Bowmaster skill on top of that and it's almost as fun as old school bow gun spammage.
Plus two militia dudes for gravity gun spammage, and one Sheriff with a Shotty Mk. 16 to clean up anyone close up. Wheeeeeeeeeeeeeeeeeeeeeeeeeeeee
Im pretty close to that. I need prayer and provoker, because my most successful game lacks active.
I also dont seem to get the perfect game awards even though I have many perfect games.
I thought that might be a bit buggy. Either it's not counting all perfect games as perfect (can't use repair hammer? can't be damaged at all?) or it requires a number of perfect games in a row, or on the same character in the same session, etc.
Im pretty close to that. I need prayer and provoker, because my most successful game lacks active.
I also dont seem to get the perfect game awards even though I have many perfect games.
I thought that might be a bit buggy. Either it's not counting all perfect games as perfect (can't use repair hammer? can't be damaged at all?) or it requires a number of perfect games in a row, or on the same character in the same session, etc.
Medal requirements are all counted in each singular game, and not cumulative across them, I think.
For perfect games, you need to have full HP at the beginning of every wave, not just at the end. So the hammer at the end thing only works if it's the last wave. Repairmen activate every wave though, so they can be potentially helpful to cover up that one raven or whatever that gets through if Leech isn't available or isn't covering it.
Frosteey on
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Perfect game = At the start of each wave, be at full HP.
Also, a tip to make things easier. Gravity Gun + Leech 3 + Fast Reloading = Yes.
I could be wrong, but it seems like Repairmen repair just before the start of each wave. So if your walls have 5 points of damage and your Repairmen fix 6 hp/wave, you can still get a perfect round.
They work. If you go into a day with 80/81 HP but you have a repairman, you can still get a perfect day. There's no reason to repair walls if you have enough repairmen to cover it on the first wave.
Hah. I didn't notice the 2nd page of the upgrade screen. So, no little sisters, chickens, smith until now O_o Also, I just realised that doing the free repair isn't always the best course of action at early levels
I managed to claw my way to a level 27 noble before I couldn't take the waves without help from a henchman. No helpers with specialty with big guns ftl, no rapid bowgun.
Yeah, don't waste AP on repairs, it's not that expensive to pay with gold.
I think the best course of action early on is to get your party up to speed. I'm probably OCD, but I restart my games by Day 3 if I haven't gotten at least a Noble or Hunter with decent aim/teamwork by spending AP on refreshing recruits. Then again, I'm going for the hardcore medals, so trying not to fuck it up.
The gravity guns come AFTER you do the hardcore levels? Or just wait until one drops?
lordswing on
D2:LoD East -> *FlipPaulHewitt
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited November 2009
I just had to wait until a grav gun dropped - had one of my recruits training up on Big Guns until I found one, I haven't played Hardcore yet.
The game I've got right now, I have a bowgun with 5 modslots, two cronies with grav guns, and the other with a 3 slot (now automatic) combat shotgun. It's fun to obliterate tanks and dragons as they step on screen. I've been waiting desperately for a Noble with at least some Big Gun to replace my second Ranger though. My party skills are fucking terrible. I also haven't seen a leech mode in forever. Still, pretty nice for around day 30.
Aroduc on
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DyvionBack in Sunny Florida!!Registered Userregular
edited November 2009
They added achievements to Elona:Shooter. The hardest is rated Impossible... survive 100 days on hardcore mode. Yeah... wow.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I don't see how Gravity Guns aren't OP. Yes, they reload slow, but that can be 'fixed'. Mine was firing one off every ~4 seconds.
Wait, how? When I tried putting a reload mod on my grav gun it told me that grav guns couldn't have ammo or reload mods. This was before the last couple updates though. Did it change?
I don't see how Gravity Guns aren't OP. Yes, they reload slow, but that can be 'fixed'. Mine was firing one off every ~4 seconds.
Wait, how? When I tried putting a reload mod on my grav gun it told me that grav guns couldn't have ammo or reload mods. This was before the last couple updates though. Did it change?
There's a Reloading stat for characters that increases your reload speed for all guns that require it (i.e. not bowguns).
Dkarrde on
[SIGPIC][/SIGPIC]
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I don't see how Gravity Guns aren't OP. Yes, they reload slow, but that can be 'fixed'. Mine was firing one off every ~4 seconds.
Wait, how? When I tried putting a reload mod on my grav gun it told me that grav guns couldn't have ammo or reload mods. This was before the last couple updates though. Did it change?
I have my grav gun guy focused on the Reload skill - he's got it up over 100% faster reload. I think it's pretty much the only way to get faster grav gun shots.
I'm not sure what day it was, but at some point in the 20s I went from needing a henchman every single fight to breezing through wave after wave, only losing if I get especially distracted. Now it's day 75, all of my minions have level 2 or higher knockback modded onto their guns, and there is no challenge at all.
I love the One Shot skill, by the way. I roll with a hunting rife and a sniper rifle, so I get my SR down to one bullet remaining and headshot fools with the HR while I wait for a dragon or a tank to pop up. Then crit it for 4 digits. BAM.
How do you guys direct your henchmen? I pretty much universally put them on "fire at will" except for the one time I had a decent militia guy with a rocket launcher. I told him to focus on armor.
I find it useful to pick "+don't attack armour" if the henchman doesn't have any kind of penetration. Or at least deselect the option to attack bosses, as they put up heavy armour when under fire, so having a shotgun wielder plink away can actually prevent you from hitting their squishy bits.
Picking "attack armour" seems to prevent your henchmen from attacking other types of units, so I wouldn't suggest it. This seemed to be the case when I had my gravity gun user on that setting, anyways.
Edit: yeah, Active on henchmen is so good. Is there actually any other way to get action points besides Active and search events?
Edit 2: as far as I remember, the Attack Boss option will make even short ranged attackers target bosses over closer (and often deadlier) targets, which is another reason to keep your shotgun/minigun/SMG wielders on Defend mode only.
Do party skills stack? Like 3 nobles with +3 AP = +9 AP?
Or would it still only be +3?
Also, when a skill like Scavenge says "xxx whenever your troops kill stuff", does the hero count as a troop? If the game was made by an english native, i'd be sure the answer was no. But this guy acknowledge his english isn't the best, so "your" may refer to you as the player, with everyone being your troops.
I turn them off from attacking bosses. Once the fuckers start using shields, your henchmen will just impotently plink at them for 20-30 seconds while you get swarmed elsewhere.
For some reason after the latest update when I use the carry over option I have to redo every single thing I did last time. Rebuy weapons and upgrades, reequip weapons, etc. Its really god damn annoying.
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Elona Wiki!
No to Cripple Shot and Engineer, but Engineer's a party skill. So recruit a Hunter for Engineer/Breeder/Scavenger skills.
Oh, I'm sticking with the shotty, no question. It's just that, in about 15 games, I haven't even seen 1 rapid bowgun, even when I rolled hunter. Of course, now I have my shotgun, I'm not quite as bothered about it...
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
My wrist hurts so, so much right now.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I also dont seem to get the perfect game awards even though I have many perfect games.
Using a Long Bow Mk. 16 with 4 slots, filled with damage, rate of fire, leech, and autofire upgrades. Toss maxed out Bowmaster skill on top of that and it's almost as fun as old school bow gun spammage.
Plus two militia dudes for gravity gun spammage, and one Sheriff with a Shotty Mk. 16 to clean up anyone close up. Wheeeeeeeeeeeeeeeeeeeeeeeeeeeee
I thought that might be a bit buggy. Either it's not counting all perfect games as perfect (can't use repair hammer? can't be damaged at all?) or it requires a number of perfect games in a row, or on the same character in the same session, etc.
Also, a tip to make things easier. Gravity Gun + Leech 3 + Fast Reloading = Yes.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Because I got all the medals while playing as one character (Sheriff). I haven't started a new game yet with a different class.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Medal requirements are all counted in each singular game, and not cumulative across them, I think.
For perfect games, you need to have full HP at the beginning of every wave, not just at the end. So the hammer at the end thing only works if it's the last wave. Repairmen activate every wave though, so they can be potentially helpful to cover up that one raven or whatever that gets through if Leech isn't available or isn't covering it.
I could be wrong, but it seems like Repairmen repair just before the start of each wave. So if your walls have 5 points of damage and your Repairmen fix 6 hp/wave, you can still get a perfect round.
Also, Frost, where is your avatar from?
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
They work. If you go into a day with 80/81 HP but you have a repairman, you can still get a perfect day. There's no reason to repair walls if you have enough repairmen to cover it on the first wave.
Baccano : (
Day = wasted
First item I picked up. Ragnarok.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
I managed to claw my way to a level 27 noble before I couldn't take the waves without help from a henchman. No helpers with specialty with big guns ftl, no rapid bowgun.
Streaming 8PST on weeknights
I think the best course of action early on is to get your party up to speed. I'm probably OCD, but I restart my games by Day 3 if I haven't gotten at least a Noble or Hunter with decent aim/teamwork by spending AP on refreshing recruits. Then again, I'm going for the hardcore medals, so trying not to fuck it up.
The gravity guns come AFTER you do the hardcore levels? Or just wait until one drops?
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Wait, how? When I tried putting a reload mod on my grav gun it told me that grav guns couldn't have ammo or reload mods. This was before the last couple updates though. Did it change?
There's a Reloading stat for characters that increases your reload speed for all guns that require it (i.e. not bowguns).
I have my grav gun guy focused on the Reload skill - he's got it up over 100% faster reload. I think it's pretty much the only way to get faster grav gun shots.
I love the One Shot skill, by the way. I roll with a hunting rife and a sniper rifle, so I get my SR down to one bullet remaining and headshot fools with the HR while I wait for a dragon or a tank to pop up. Then crit it for 4 digits. BAM.
They definitely work. I have one specifically for Active.
How do you guys direct your henchmen? I pretty much universally put them on "fire at will" except for the one time I had a decent militia guy with a rocket launcher. I told him to focus on armor.
Picking "attack armour" seems to prevent your henchmen from attacking other types of units, so I wouldn't suggest it. This seemed to be the case when I had my gravity gun user on that setting, anyways.
Edit: yeah, Active on henchmen is so good. Is there actually any other way to get action points besides Active and search events?
Edit 2: as far as I remember, the Attack Boss option will make even short ranged attackers target bosses over closer (and often deadlier) targets, which is another reason to keep your shotgun/minigun/SMG wielders on Defend mode only.
Or would it still only be +3?
Also, when a skill like Scavenge says "xxx whenever your troops kill stuff", does the hero count as a troop? If the game was made by an english native, i'd be sure the answer was no. But this guy acknowledge his english isn't the best, so "your" may refer to you as the player, with everyone being your troops.
Doc Holliday + Armor Piercing + Releading = massive carnage and 3-4 shotting dragons even with a level 1 shotgun (slightly modded).
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