For some reason after the latest update when I use the carry over option I have to redo every single thing I did last time. Rebuy weapons and upgrades, reequip weapons, etc. Its really god damn annoying.
You can save it after you make the changes you want by clicking on that little circle thingy in the bottom right corner of the screen.
This actually opens up a fun little avenue for cheating: you can save before searching or restocking the shop, then reload if you don't like the outcome. Before the update, all actions were immediately autosaved. Clicking save before every battle is a heck of a lot less annoying than having townsfolk break my walls or giving the monsters +30%hp because of a shitty search. And although it took some doing, abusing shop restock got me the gravity gun I so sorely needed.
There are a couple of weapon exploits I've found too, like being able to eliminate the coolown on rocket/grenade launchers, and getting auto load for free. Breaking this game makes it a hell of a lot more forgiving.
For some reason after the latest update when I use the carry over option I have to redo every single thing I did last time. Rebuy weapons and upgrades, reequip weapons, etc. Its really god damn annoying.
You can save it after you make the changes you want by clicking on that little circle thingy in the bottom right corner of the screen.
This actually opens up a fun little avenue for cheating: you can save before searching or restocking the shop, then reload if you don't like the outcome. Before the update, all actions were immediately autosaved. Clicking save before every battle is a heck of a lot less annoying than having townsfolk break my walls or giving the monsters +30%hp because of a shitty search. And although it took some doing, abusing shop restock got me the gravity gun I so sorely needed.
There are a couple of weapon exploits I've found too, like being able to eliminate the coolown on rocket/grenade launchers, and getting auto load for free. Breaking this game makes it a hell of a lot more forgiving.
Ahhh, that makes sense.
How to you eliminate the cooldown on rocket and grenade launchera nd get auto load free?
Damn this game is hard. I didn't even see the 2nd page of buildings till like my 3rd game.
It took me way longer. I was very confused by mentions of chickens and little sisters. I thought the only way to get chickens was to steal them.
You and me both. It took me until my 10th restart, when I noticed someone mention tabs at the side of the upgrade menu.
Palm met forehead.
BlitzAce1981 on
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
0
Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
edited November 2009
So, weakpoints on critters.
Headshots for Sheep, Rats, Archers, Barbarians, Ghosts, Crows, Pterodactyls and Kamikaze guys. Sheep headshots seem to be a little down and to the right making them more a face shot, but that could just be a function of imperfect accuracy.
Torso Shots for Crusaders and Chickens - I find both of these hard to find. Sort of the neck for the chicken, as far as I can tell and who knows where for crusaders?
Limb shots for Ogres - somewhere near the legs area - posisbly the top or bottom, or perhaps even an arm.
Core shots for Balistas and Tanks - near the hinge for the balista and the square atop the turret for the tank.
Crusaders I usually aim for the belt area which generally seems to work. Ogres (the big gigantic robot things) I aim for the feet. Tanks I pretty much just aim right on the circular hatch on top.
For some reason after the latest update when I use the carry over option I have to redo every single thing I did last time. Rebuy weapons and upgrades, reequip weapons, etc. Its really god damn annoying.
You can save it after you make the changes you want by clicking on that little circle thingy in the bottom right corner of the screen.
This actually opens up a fun little avenue for cheating: you can save before searching or restocking the shop, then reload if you don't like the outcome. Before the update, all actions were immediately autosaved. Clicking save before every battle is a heck of a lot less annoying than having townsfolk break my walls or giving the monsters +30%hp because of a shitty search. And although it took some doing, abusing shop restock got me the gravity gun I so sorely needed.
There are a couple of weapon exploits I've found too, like being able to eliminate the coolown on rocket/grenade launchers, and getting auto load for free. Breaking this game makes it a hell of a lot more forgiving.
Ahhh, that makes sense.
How to you eliminate the cooldown on rocket and grenade launchera nd get auto load free?
if you switch between a rocket/grenade launcher to a non-explosive weapon type (or maybe it needs to be a rapid fire gun; I've only tested with an HMG and a chaingun) and back again, you will be able to fire immediately. You should be able to clip off 2-3 shots per second this way with a little practice.
It's not as awesome as it sounds though. You're still limited by reload time - especially given that you'll empty the launcher in a matter of seconds. Your aim will suffer too as your crosshairs won't any time to shrink, and rockets will start flying all over the place. It's better to wait about a second per shot if you really want something dead, but that's still a damned sight better than the 2-3 seconds of cooldown rocket launchers come with.
As for free auto-load, just hold the spacebar when you're at max ammo with any gun that reloads by the bullet (excluding the gravity gun). within less than half a second of firing, you'll hear the click sound of a reload no matter what the reload speed of your current weapon is. This means you can fire off as fast as most non clip-loading weapons can go without ever worrying about how much ammo you've got left.
The reload trick works for the rocket and grenade launchers too, but I wouldn't suggest trying to mix it with the rapid fire trick. It's a lot of finger gymnastics that's more likely to distract than help you.
I turn them off from attacking bosses. Once the fuckers start using shields, your henchmen will just impotently plink at them for 20-30 seconds while you get swarmed elsewhere.
I found that, on my hunter, their attacking the boss easily was the best thing. My rapid bowgun just slowed everything else to a crawl and I could plonk the tank or two that might show up with a switch to the straight bowgun, while my allies whittled down the shielded boss so he didn't fire at the castle while enraged for like 20 points of damage a shot.
So I got to level 43. I am a shottie sherriff. Using a Mk-5 with a damage 3 Mod (so 38 damage per shot, with full pellets). But ever since level 40, my damage feels All my other people are using Gravity Guns, but even those are starting to feel like they are just barely making it.
I guess the use Villa all the time is important, but that means I can't use taunt and get money.
A fucking flock of falcons. What the fucking fuck?
Occasionally you get a swarm of one particular critter... when it's a swarm of suicide bombers I cry.
Yeah. I'm not sure if it's a random chance to get a swarm or if the swarm is preset and its composition is just random, but at some point (several points) you will be completely fucked by what the game throws at you.
Good thing it's random though - you might just get a swarm of sheep next time!
On a different note, the crossbow is the weapon of the fucking gods. Seriously, once you bump it up to multiple penetrations ( :winky: ), it is ridiculously lethal, especially to things like ballistas.
On a different note, the crossbow is the weapon of the fucking gods. Seriously, once you bump it up to multiple penetrations ( :winky: ), it is ridiculously lethal, especially to things like ballistas.
Except that, until they fix the clipping bug with suiciders and flaming barbarians - it's not a weapon you can depend on.
The Sheriff's Shotgun though.. now that's a weapon. The innate knockback plus slow is amazing. With Doc Holliday, Accuracy, and Armor Piercing you can 1-2 shot catapults when they first come out.
Afaik, the wave of suicide bombers is indeed completely random. There's an option to turn the "randomness" off so you won't encounter them, but it means you won't get any of the fancy scores/records kept.
My furthest was with the sheriff. I made surge to get perfects and would reload if I didn't, except on maybe boss days. Didn't buy any sisters or chickens. I actually made use of Taunt instead for money-making. It'll keep increasing your reward every time you use it, but the enemy HP won't increase. It'll only use the result of the last taunt. Besides getting a few repairmen to make getting Perfects easier (I think you have to start and/or end each wave at full health), I focused mostly on getting houses. I ended up getting people with Big Gun so they could use Gravity guns (Big Gun 11)
I use the hold down space and shoot to always reload my shotgun. Supposedly it works out to be faster or something. Also focus on getting anti-armor before stage 11 so you can deal with the vehicles. Before that, max out Dr. Holliday. Also change your party behavior to not defend and don't let them shoot air/armor if their weapon isn't good for it. Usually I don't let them shoot bosses except on boss days.
You need several Villas by Day 41 because enemies get a lot more health. Smith is good so you can get more weapon choices, i.e. Gravity Guns.
Get a good many-mod shottie and upgrade it before installing mods on it (you lose one every time you upgrade). You need leech to survive/perfect later levels I think.
Whoa cowboy, I'm not even close to reaching day 41, but thanks for the tips. I had my biggest success from playing as a sheriff too. That starter shotgun is pretty good.
I'm starting to think the rogue is pretty good too. Just having the little girl to start is like getting 2000 dollars for free.
Dangerbird on
0
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited November 2009
Sheriff + shotgun is like easy mode - I stopped playing with mine after getting the "Chosen One" (or whichever medal is 150 days), so now I can try out new characters who have it easy with all the medals. Plus Museums are way more handy now.
I'm in 53 day of E.S. and would like to speak with someone in close level.
Actually at this stages the victory are impossible without a use of at least 5 grenades + 2 repair kits... someone have some good tips?
I'm with house maxed, good weapon (auto shotgun mk4 with 4 mods - 2 accuracy, one damage and one leech, all lv. 3).
15 Sisters, repairman lv. 4, museum 1, no sp. trainer or parties. Normal trainer lv. 2, looter lv. 1 (I think I should've turned level 3 sooner).
I'm having problems with armored mobs. Should start a game with big weapon team member? (One have laser, but its damage sucks).
I have a sheriff in day 49 as well, with normal shotgun using level 3 leech.
Posts
You can save it after you make the changes you want by clicking on that little circle thingy in the bottom right corner of the screen.
This actually opens up a fun little avenue for cheating: you can save before searching or restocking the shop, then reload if you don't like the outcome. Before the update, all actions were immediately autosaved. Clicking save before every battle is a heck of a lot less annoying than having townsfolk break my walls or giving the monsters +30%hp because of a shitty search. And although it took some doing, abusing shop restock got me the gravity gun I so sorely needed.
There are a couple of weapon exploits I've found too, like being able to eliminate the coolown on rocket/grenade launchers, and getting auto load for free. Breaking this game makes it a hell of a lot more forgiving.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Ahhh, that makes sense.
How to you eliminate the cooldown on rocket and grenade launchera nd get auto load free?
Raptr profile
I don't think that's not a factor of difficulty. :P
It took me way longer. I was very confused by mentions of chickens and little sisters. I thought the only way to get chickens was to steal them.
You and me both. It took me until my 10th restart, when I noticed someone mention tabs at the side of the upgrade menu.
Palm met forehead.
Headshots for Sheep, Rats, Archers, Barbarians, Ghosts, Crows, Pterodactyls and Kamikaze guys. Sheep headshots seem to be a little down and to the right making them more a face shot, but that could just be a function of imperfect accuracy.
Torso Shots for Crusaders and Chickens - I find both of these hard to find. Sort of the neck for the chicken, as far as I can tell and who knows where for crusaders?
Limb shots for Ogres - somewhere near the legs area - posisbly the top or bottom, or perhaps even an arm.
Core shots for Balistas and Tanks - near the hinge for the balista and the square atop the turret for the tank.
Dragons, Bosses, Dragonflies?
What am I missing? Where am I confused?
if you switch between a rocket/grenade launcher to a non-explosive weapon type (or maybe it needs to be a rapid fire gun; I've only tested with an HMG and a chaingun) and back again, you will be able to fire immediately. You should be able to clip off 2-3 shots per second this way with a little practice.
It's not as awesome as it sounds though. You're still limited by reload time - especially given that you'll empty the launcher in a matter of seconds. Your aim will suffer too as your crosshairs won't any time to shrink, and rockets will start flying all over the place. It's better to wait about a second per shot if you really want something dead, but that's still a damned sight better than the 2-3 seconds of cooldown rocket launchers come with.
As for free auto-load, just hold the spacebar when you're at max ammo with any gun that reloads by the bullet (excluding the gravity gun). within less than half a second of firing, you'll hear the click sound of a reload no matter what the reload speed of your current weapon is. This means you can fire off as fast as most non clip-loading weapons can go without ever worrying about how much ammo you've got left.
The reload trick works for the rocket and grenade launchers too, but I wouldn't suggest trying to mix it with the rapid fire trick. It's a lot of finger gymnastics that's more likely to distract than help you.
I found that, on my hunter, their attacking the boss easily was the best thing. My rapid bowgun just slowed everything else to a crawl and I could plonk the tank or two that might show up with a switch to the straight bowgun, while my allies whittled down the shielded boss so he didn't fire at the castle while enraged for like 20 points of damage a shot.
I guess the use Villa all the time is important, but that means I can't use taunt and get money.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Occasionally you get a swarm of one particular critter... when it's a swarm of suicide bombers I cry.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Yeah. I'm not sure if it's a random chance to get a swarm or if the swarm is preset and its composition is just random, but at some point (several points) you will be completely fucked by what the game throws at you.
Good thing it's random though - you might just get a swarm of sheep next time!
Except that, until they fix the clipping bug with suiciders and flaming barbarians - it's not a weapon you can depend on.
The Sheriff's Shotgun though.. now that's a weapon. The innate knockback plus slow is amazing. With Doc Holliday, Accuracy, and Armor Piercing you can 1-2 shot catapults when they first come out.
Are you going to the 2000 house first? Sisters? Chickens?
I use the hold down space and shoot to always reload my shotgun. Supposedly it works out to be faster or something. Also focus on getting anti-armor before stage 11 so you can deal with the vehicles. Before that, max out Dr. Holliday. Also change your party behavior to not defend and don't let them shoot air/armor if their weapon isn't good for it. Usually I don't let them shoot bosses except on boss days.
You need several Villas by Day 41 because enemies get a lot more health. Smith is good so you can get more weapon choices, i.e. Gravity Guns.
Get a good many-mod shottie and upgrade it before installing mods on it (you lose one every time you upgrade). You need leech to survive/perfect later levels I think.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I'm starting to think the rogue is pretty good too. Just having the little girl to start is like getting 2000 dollars for free.
I'm in 53 day of E.S. and would like to speak with someone in close level.
Actually at this stages the victory are impossible without a use of at least 5 grenades + 2 repair kits... someone have some good tips?
I'm with house maxed, good weapon (auto shotgun mk4 with 4 mods - 2 accuracy, one damage and one leech, all lv. 3).
15 Sisters, repairman lv. 4, museum 1, no sp. trainer or parties. Normal trainer lv. 2, looter lv. 1 (I think I should've turned level 3 sooner).
I'm having problems with armored mobs. Should start a game with big weapon team member? (One have laser, but its damage sucks).
I have a sheriff in day 49 as well, with normal shotgun using level 3 leech.
Let's chat a little!
Hugs
Only play a lot of this.
I like to suffer, maybe?