As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[WoW] [Raiding] is way too easy

1151618202162

Posts

  • fortyforty Registered User regular
    edited December 2009
    My druid's server really loves giving out both the Zul'drak dungeons for heroics.

    forty on
    Officially the unluckiest CCG player ever.
  • LanglyLangly Registered User regular
    edited December 2009
    forty wrote: »
    forty wrote: »
    I'd love to see world pvp back. And if its connected with pve bosses, why not.
    I not only played on an rp-pve server back then, but also one with a huge population imbalance, so I never saw horde anywhere near the world bosses except sometimes a lone scout.
    Looks like you answered your own question-markless question.

    Population imbalances in 2005 were drastically higher than they are now. Far more people play horde than did back then.

    CC was like at 3:1 alliance to horde back then.
    There are still servers with dominant factions, though. Maybe the one you play on doesn't have one, but that doesn't provide much consolation for those who do play on one.

    cho'gall is something like 7:1 or something ridiculous like that. (in favor of horde)

    Langly on
  • Lilac CitizenLilac Citizen Registered User regular
    edited December 2009
    I played Horde on Cho'gall for a few months, and I tell you what

    The alliance left on Cho'gall are some hardcore glass eating mofos

    They don't have duels; they have epic LotR-style slaughters

    Lilac Citizen on
  • OkoOko Registered User regular
    edited December 2009
    The alliance left on Cho'gall are some hardcore glass eating mofos
    I lol'd :mrgreen:

    Oko on
  • HevachHevach Registered User regular
    edited December 2009
    forty wrote: »
    forty wrote: »
    I'd love to see world pvp back. And if its connected with pve bosses, why not.
    I not only played on an rp-pve server back then, but also one with a huge population imbalance, so I never saw horde anywhere near the world bosses except sometimes a lone scout.
    Looks like you answered your own question-markless question.

    Population imbalances in 2005 were drastically higher than they are now. Far more people play horde than did back then.

    CC was like at 3:1 alliance to horde back then.
    There are still servers with dominant factions, though. Maybe the one you play on doesn't have one, but that doesn't provide much consolation for those who do play on one.

    With faction changes and realm changes pretty much unrestricted now, servers with very dominant factions seem to have a tendency to get more dominant. Scarlet Crusade lost a lot of serious horde PVPers who went alliance recently. The top horde guild left the server before wrath launched to have a shot at realm firsts, and most of the members of the top PVP guild there either came to alliance or transferred off to servers with a stronger horde presence.

    Hevach on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited December 2009
    Kreutz wrote: »
    I like to think the construct wing of Naxx is built specifically to punish pug groups who have no business being there. I was onboard a failboat Naxx25 last weekend where we wiped on Patch (undergeared tanks) and had to run back. By the time I finally jumped off, there were people who had died 5+ times trying to get through the slimes on their own instead of waiting for the rest of the group. Add to this three different locks porting people three different places (two of them being the Naxx entrance) and all sense of coordination goes right out the window. It would have been funny had I not burned my ticket going through spider wing with these chucklefucks.

    this is why pug Naxx runs should always do Construct first. If only Thaddius was the first boss in the wing it'd be a flawless plan.

    Dhalphir on
  • shrykeshryke Member of the Beast Registered User regular
    edited December 2009
    Dhalphir wrote: »
    Kreutz wrote: »
    I like to think the construct wing of Naxx is built specifically to punish pug groups who have no business being there. I was onboard a failboat Naxx25 last weekend where we wiped on Patch (undergeared tanks) and had to run back. By the time I finally jumped off, there were people who had died 5+ times trying to get through the slimes on their own instead of waiting for the rest of the group. Add to this three different locks porting people three different places (two of them being the Naxx entrance) and all sense of coordination goes right out the window. It would have been funny had I not burned my ticket going through spider wing with these chucklefucks.

    this is why pug Naxx runs should always do Construct first. If only Thaddius was the first boss in the wing it'd be a flawless plan.

    I still can't figure out why Thaddius is so hard. Seriously, you just spam DPS and run to a different side on command. It's like one of the easiest fights around.

    Then again, I lost half the raid to fire in VoA25 today while I tanked it. Apparently they can't avoid fire.

    God DPS are fucking stupid most of the time.

    shryke on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited December 2009
    Thats because people INSIST on running AROUND Thaddius which creates a whole bunch of shit do you run clockwise or anticlockwise blah blah.

    Instead of just saying "when your charge changes, run through Thaddius."

    problem fucking solved.

    Dhalphir on
  • KreutzKreutz Blackwater Park, IARegistered User regular
    edited December 2009
    There are a lot of bosses in this game for which I am able to forgive a pug group fucking up. Patch is a DPS race but it does somewhat depend on the healers being on top of things and the DPS not fucking around and getting hateful'd. Everyone has been caught in a deep breath at least once. But when people can't keep track of + and -, at the risk of wiping out most of the raid, that's nothing but pure laziness.

    DBM didn't work? Try watching your debuffs, retard.

    You lagged? For 5 whole seconds? Either take up Sudoku or quit leeching the neighbor's wireless.

    You missed the jump and ran back in anyway? /kick.

    The healer didn't heal you through it? No fucking shit the healer didn't heal you through it. He did the rest of us a favor, too.

    [/rant]

    Kreutz on
  • Lilac CitizenLilac Citizen Registered User regular
    edited December 2009
    Champs down!

    All thanks to heroic respecs by a clever and charming holy paladin and some no name DK

    Lilac Citizen on
  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited December 2009
    Welp, after a few wipes on Champs 25HC, we oneshotted Valks, leaving us with 44 tries for Anub. And now I have three trophies. Should be perfect for when 3.3 drops and triumphs'll be flying around like its nobody's business.

    Senshi on
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited December 2009
    Dhalphir wrote: »
    Thats because people INSIST on running AROUND Thaddius which creates a whole bunch of shit do you run clockwise or anticlockwise blah blah.

    Instead of just saying "when your charge changes, run through Thaddius."

    problem fucking solved.

    /ra
    BOSS +++++
    /ra MAX MELEE RANGE

    That's all anyone needs to know

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited December 2009
    Occasionally you might need to add (once or twice)

    /ra RANGED STACK ON MELEE

    Too often I've seen casters decide that, because their spells can hit from 30 yards away, that's how far back they've gotta stand at all times.

    SabreMau on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited December 2009
    if only.

    Dhalphir on
  • BikkstahBikkstah Registered User regular
    edited December 2009
    We had to go back through naxx to gear up some block tanks a few weeks ago and it was very funny to see just how perishable of a skill raiding is. Easily half the guild missed the jump on Thaddius and we had way more deaths than we ever had when we were in Naxx.

    "Beating on some mans...wait...what does this guy do again?"

    Bikkstah on
  • shrykeshryke Member of the Beast Registered User regular
    edited December 2009
    The Safety Dance. It's all about the Safety Dance.

    You haven't REALLY done Naxx till you've 2 manned that cocksucker Heigan cause your raid is full of tards.

    shryke on
  • SenshiSenshi BALLING OUT OF CONTROL WavefrontRegistered User regular
    edited December 2009
    2/3-manning Heigan is the pinnacle of civilization.

    Senshi on
  • aunsophaunsoph Registered User regular
    edited December 2009
    Champs down!

    [strike]All thanks to heroic respecs by a clever and charming holy paladin and some no name DK[/strike]

    Everyone was prepared for the match, except the meek little Holy Paladin, who was too busy cursing the Gods for his puny body, misshapen features and cracking voice. After we half-heartedly convinced him he was a special snowflake, he rose up to the task, and promptly did a passable job at being carried by the rest of the raid.

    The DK saved the day and got the girl, like a true warrior-poet.

    That's a beautiful and moving story. Two thumbs up. Would read again.
    Senshi wrote: »
    2/3-manning Heigan is the pinnacle of civilization.

    Oh God. Like 40 minutes of just me doing my amazing 1k DPS as a tank and the Priest healing me. Never again.

    aunsoph on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited December 2009
    i was in a naxx run the other day where i was healing it as a holy paladin and it was just me and the tank left alive. everyone was cheering at us to finish him.

    from 75% to 0%. In 25man.

    I said fuck that and DI'd the tank.

    Dhalphir on
  • rizriz Registered User regular
    edited December 2009
    I approve.

    riz on
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited December 2009
    I also approve.

    Corehealer on
    488W936.png
  • ExistentialSoundandFuryExistentialSoundandFury Registered User regular
    edited December 2009
    Yeah, I've been there, I was the tank at the time and decided that I'd like to go play on the platform during the dance instead.

    ExistentialSoundandFury on
    399831.jpg
  • fortyforty Registered User regular
    edited December 2009
    Dhalphir wrote: »
    Thats because people INSIST on running AROUND Thaddius which creates a whole bunch of shit do you run clockwise or anticlockwise blah blah.

    Instead of just saying "when your charge changes, run through Thaddius."

    problem fucking solved.
    I think people insist on that to account for all those PUGtards with 2-second reaction time. Which is most of them.

    forty on
    Officially the unluckiest CCG player ever.
  • HevachHevach Registered User regular
    edited December 2009
    forty wrote: »
    Dhalphir wrote: »
    Thats because people INSIST on running AROUND Thaddius which creates a whole bunch of shit do you run clockwise or anticlockwise blah blah.

    Instead of just saying "when your charge changes, run through Thaddius."

    problem fucking solved.
    I think people insist on that to account for all those PUGtards with 2-second reaction time. Which is most of them.

    The problem is, if you're slow to react, running the circle only makes it more likely that you'll cross charges. You're still in range of people crossing the other way, and it keeps you in range of the group you're leaving longer.

    Hevach on
  • Lilac CitizenLilac Citizen Registered User regular
    edited December 2009
    The circle trick is a holdover from when Thaddius used to be hard

    The algorithm is cleverly designed such that if you f up and don't move, you'll only kill yourself and other f-ups

    I agree that it's not a big deal in this day and age since he still does roughly the same damage at 80 that he did at 60, haha

    Lilac Citizen on
  • fortyforty Registered User regular
    edited December 2009
    @Hevach: But if you're at the sweet spot in slowness where you are out of range of the opposite group before the effect kicks in but not yet to your other group, there won't be people zapping in the middle. That's obviously the theory behind the strategy.

    Isn't that how it was done at level 60?
    The circle trick is a holdover from when Thaddius used to be hard
    OK, yeah, like I figured.

    forty on
    Officially the unluckiest CCG player ever.
  • ArkasArkas Registered User regular
    edited December 2009
    Uh, I remember doing a square strat using that mod AMThaddius. The one with the lady's voice telling you to move left or move right.

    The only circular paths I remember people taking back then were the mages who finally figured out that 120% threat was a very bad thing to have if you wanted to run right under the guy.

    Arkas on
  • PierceNeckPierceNeck Registered User regular
    edited December 2009
    I thought you had to run around Thaddius to avoid killing eachother when your charge was switched by keeping a minimum distance?

    PierceNeck on
    steam_sig.png
  • Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    edited December 2009
    PierceNeck wrote: »
    I thought you had to run around Thaddius to avoid killing eachother when your charge was switched by keeping a minimum distance?

    For the first few seconds after the charge switch, opposite-charged players don't actually hurt each other
    Running in a circle just prevents slow idiots from killing other slow idiots

    Lord Dave on
    mkc.png
  • DkarrdeDkarrde Registered User regular
    edited December 2009
    It takes a few seconds after the Polarity Shift for the charge to cause damage. There's plenty of time to run straight through people and be in proper position before the first damage check is made.

    Dkarrde on
    [SIGPIC][/SIGPIC]
  • PierceNeckPierceNeck Registered User regular
    edited December 2009
    Oh ok. I always thought it was immediate.

    PierceNeck on
    steam_sig.png
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited December 2009
    If it was immediate, you'd instantly have mixed-polarity groups on both sides and the entire raid would take damage. And you can't preposition groups because you don't know who's going to get what sign.

    SabreMau on
  • PierceNeckPierceNeck Registered User regular
    edited December 2009
    Get outta here with your sense making.

    PierceNeck on
    steam_sig.png
  • rizriz Registered User regular
    edited December 2009
    Lord Dave wrote: »
    PierceNeck wrote: »
    I thought you had to run around Thaddius to avoid killing eachother when your charge was switched by keeping a minimum distance?

    For the first few seconds after the charge switch, opposite-charged players don't actually hurt each other
    Running in a circle just prevents slow idiots from killing other slow idiots

    AFAIK, back in real Naxx, the time delay from charge swap to OH GOD WHY was a lot shorter, so you had to do the circle thing to get there in time and avoid hitting others. But since level 80 Naxx is silly, you have more time to move before the zapping, so you can run through the middle and be near opposite charges for that time.

    Also maybe I did it wrong, but the one time I tried to run through him instead of around him, I died.

    riz on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited December 2009
    We did a square. Positive moved left negative moved right. Circle pff.

    TheCrumblyCracker on
  • Lilac CitizenLilac Citizen Registered User regular
    edited December 2009
    I don't know if there was less time, or it's just the following factors:

    - I'm pretty sure old naxx's Thaddius does the same damage as new naxx's Thaddius. That is to say, if you ate two zaps, you would almost certainly die immediately

    - On old Thaddius, you had 40 people, and any two of them could wipe you

    - Before old Naxx, we weren't used to playing WoW like it's Ninja Gaiden. You usually had about 5-10 seconds to react to things, and PvP was practically nonexistent. Naxx is the first time I saw a void zone, for example (they still ticked for 4k back then too..)

    - Before Naxx and BC, there wasn't much theorycrafting or stat tweaking, and the fights weren't all that finely-tuned. This meant that you'd end up with some dead weight in just about every raid

    - Old Naxx was VERY laggy on some people's computers. You're looking at computers with 5-10% of the raw power of today's quad core beast machines

    Lilac Citizen on
  • LorahaloLorahalo Registered User regular
    edited December 2009
    Not to mention if more than two guilds were doing Thaddius at the same time, the instance server would crash. That was the most bullshit thing.

    Lorahalo on
    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited December 2009
    Lorahalo wrote: »
    Not to mention if more than two guilds were doing Thaddius at the same time, the instance server would crash. That was the most bullshit thing.

    I thinked that happened on my first Naxx 25 run. And ironically, I was running with my old guild just about the same time my new guild was doing the same thing.

    Thaddius is still easymode.

    Corehealer on
    488W936.png
  • OptyOpty Registered User regular
    edited December 2009
    Man our raid's healer core is only druid and priest. A healing pally would have made Marrowgar (10) a piece of cake but without one we just had to have healing assignments for each healer to focus a tank with me Hotting the tanks and healing the boned people and people who got caught in fires. We would have beaten him except the OT disconnected at 10% and he couldn't get back online so we called it.

    Opty on
  • LockeColeLockeCole Registered User regular
    edited December 2009
    Opty wrote: »
    Man our raid's healer core is only druid and priest. A healing pally would have made Marrowgar (10) a piece of cake but without one we just had to have healing assignments for each healer to focus a tank with me Hotting the tanks and healing the boned people and people who got caught in fires. We would have beaten him except the OT disconnected at 10% and he couldn't get back online so we called it.

    I think we did that with a druid/disc priest/resto shammy - 3 heals is always nice when going into fights you don't know.

    Also disc priests are my favoritest thing evers.

    LockeCole on
This discussion has been closed.