Well, it's not my DPS. It's a guild I ran with last week that was doing quite well. But then when they invited me to run with that group again, work called and changed my schedule from Wednesday to Tuesday and I couldn't make that same raid again, and the guild leader was like, "Oh, that's fine. You can run with our Group 2 on Wednesday." Which ended up being much more inexperienced and less geared. Took like 3 hours just to finish the first four bosses due to lots of standing around and explaining things.
The Friday follow-up run ended up being trash clearing followed by a "Ok, we're not ready for this boss." at Festergut.
I got one. But they don't raid ICC. And the main thing stopping me from finding my own ICC-raiding guild is that my work schedule changes weekly so it's more convenient (though less successful) to hang out in LFR channel and wait to see who's inviting on the nights I do have off. Progression guilds, in my experience, tend to frown upon applicants not being reliable for consistent raiding on every single raid night, week to week.
SabreMau on
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I got one. But they don't raid ICC. And the main thing stopping me from finding my own ICC-raiding guild is that my work schedule changes weekly so it's more convenient (though less successful) to hang out in LFR channel and wait to see who's inviting on the nights I do have off. Progression guilds, in my experience, tend to frown upon applicants not being reliable for consistent raiding on every single raid night, week to week.
I'm in the same boat as you right now. But in my experience, i'm actually kinda glad I'm no longer in a guild progressing in raids... Ulduar was fun when I did it but still mentally exhausting and it ate up all my non-prepping WoW time.
I got one. But they don't raid ICC. And the main thing stopping me from finding my own ICC-raiding guild is that my work schedule changes weekly so it's more convenient (though less successful) to hang out in LFR channel and wait to see who's inviting on the nights I do have off. Progression guilds, in my experience, tend to frown upon applicants not being reliable for consistent raiding on every single raid night, week to week.
I'm right with you bro.
Both me and my GF work shift-work so my ngihts of availability change from week to week.
Thankfully my new guild has enough crazy-all-the-time-WoWers that there's usually an ICC10 Alt Run going on at SOME point I'm available, so I at least down most of the bosses in ICC10.
I've PUG'd ICC 25 this afternoon, and came across people who made us use a weird strat on Saurfang. Basically, he got tanked near one of the ledge, with a balance druid and a shaman nearby who used their knockback to throw the beasts in the air.
Legit strat ? Creative use of the game mechanism ? Exploit ?
quaigy on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I've PUG'd ICC 25 this afternoon, and came across people who made us use a weird strat on Saurfang. Basically, he got tanked near one of the ledge, with a balance druid and a shaman nearby who used their knockback to throw the beasts in the air.
Legit strat ? Creative use of the game mechanism ? Exploit ?
That shouldn't even be too hard to fix, unless whatever causes things to be immune to knockbacks is grouped with a bunch of other things they do want to allow.
Anyhow, personally, I'd label it as creative use of game mechanics.
End on
I wish that someway, somehow, that I could save every one of us
Got semi-randomly invited to a guild the other night after impressing a GM I landed in a random heroic with. Went and did Festergut tonight and failed at Rotface. Brought me right back to the old days of raiding where everything is so fucking simple but people still manage to be completely stupid. I understand you stare at Grid or whatever while healing, but move that shit next to your DBM alert so you don't stand in the slime spray until you die, jackasses.
Also is it normal for the small slimes to take some time to fuse? There were a couple times where my slime was close but it didn't want to merge right away. Not sure if that's normal, I was lagging, or it just seemed closer than it was.
That shouldn't even be too hard to fix, unless whatever causes things to be immune to knockbacks is grouped with a bunch of other things they do want to allow.
Anyhow, personally, I'd label it as creative use of game mechanics.
I'd imagine that they want the blood beasts to be vulnerable to knockbacks, so that players can do that to assist with kiting. It's the "off the edge" bit that they'd be looking to fix.
Supposedly they land somewhere at the bottom on the citadel, and can't come back. One of the huntard in the raid said he got somehow teleported down there and ganked by tons of them at once, but that's pretty much all the info i have about this.
The saddest part of that PUG was that even without the blood beasts, he still managed to cast 6 or 7 marks. I love PUGers.
Also is it normal for the small slimes to take some time to fuse? There were a couple times where my slime was close but it didn't want to merge right away. Not sure if that's normal, I was lagging, or it just seemed closer than it was.
I think they have an aura that pulses or ticks. So maybe you just missed the pulse.
Rotface is an extremely hectic and chaotic fight. I fought him the first time this week, and we got him down, but it never felt like I really "got" the fight.
Festergut is perhaps the most tank healing intense fight I have ever encountered. Our tanks were literally getting hit down to 2% over and over again, and we were only barely beating the enrage, so it lasted a long time as well.
Thank god for sitting with the melee and being able to hit the boss to gain mana back.
Festergut is all about flawless execution of healer/tank CD rotations. "Oops I forgot to use pain supression after your barkskin and trinkets wore off lololololloll" usually results in a wipe. Our main issue with that fight was our holy and disc priests using PS/guardian spirit at the same time on the same tank and then not having either for the second tank.
Our main issue with that fight was our holy and disc priests using PS/guardian spirit at the same time on the same tank and then not having either for the second tank.
This makes me so sad.
Then again, I have grid set up so I could pilot the space shuttle, so I know when everyone in the raid uses any cooldown ever. I sortof wish grid shipped with things like Shield Wall/Iceblock/Cloak/Barkskin/PC/GS/etc/etc/etc preprogrammed.
You don't even have to be that geared for 10s. I have a smattering of 226 gear, a couple 232, and a couple 245 and tanked him just fine without cooldowns. We only have one tank rotation though and I don't think he even got to 3 inhales the second time.
Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.
Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.
I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.
Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.
I was wondering this too. I'd think the top two options would be demo warlock for soul link and VW sacrifice, or unholy or blood DK tank. I just don't know the actual threat per second of death coiling, icy touch/FF, and death and decay.
Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.
I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.
It was fun when 35-38k health meant your voidwalker could have 95k health.
Alas, it's no longer the case.
End on
I wish that someway, somehow, that I could save every one of us
Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.
I was wondering this too. I'd think the top two options would be demo warlock for soul link and VW sacrifice, or unholy or blood DK tank. I just don't know the actual threat per second of death coiling, icy touch/FF, and death and decay.
Why only unholy or blood? Any DK spec should be able to tank it. Get diseases and your normal rotation going on Keleseth, but instead of RP dumping, just save the RP to death coil the nuclei. Even if you're only doing a little over half of your normal threat on him, that should be plenty since you have a good 45 seconds or so (or about 90 seconds if he's the third to be empowered) head start on him, and the rest of the DPS will only be burning him for 45 seconds while you're still doing decent threat. Your diseases will be ticking while you're running after nuclei.
I'd also think a bear would be a viable Keleseth tank, since you can use FFF to pull nuclei and otherwise go full burn on Keleseth. And even when you're running around to get nuclei, you should have mangle up with a 5 stack of lacerate ticking away. Warriors and paladins obviously seem like the worst choice since they don't have good, short cooldown ranged attacks.
Even still, a warrior probably could pull it off just using a plain old ranged attack, but that's obviously slower than Death Coil, Icy Touch, or FFF. At least his superior mobility with intervene and charge could be used to quickly get in range of nuclei and then get back on Keleseth. Are his non-empowered bolts reflectable? He'd also have vigilance on a high-threat DPS to help him out on threat once Keleseth becomes empowered.
Edit: After rereading your post, I see your implication that you need to be at range. They fixed Keleseth so that he no longer melees, so it's quite easy to get in and unload plague/blood/heart strikes on him in between nuclei spawns.
Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.
I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.
It was fun when 35-38k health meant your voidwalker could have 95k health.
Alas, it's no longer the case.
The other day, before a 10 man togc anub pull, the druid tank was like "hey watch this"
he went from ~50k health to 100k health. It only lasted for a few seconds (whatever that buff is they can do to themselves) but is was awesome. It's basically like having a little 83 elite for a few seconds.
Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.
I was wondering this too. I'd think the top two options would be demo warlock for soul link and VW sacrifice, or unholy or blood DK tank. I just don't know the actual threat per second of death coiling, icy touch/FF, and death and decay.
Why only unholy or blood? Any DK spec should be able to tank it. Get diseases and your normal rotation going on Keleseth, but instead of RP dumping, just save the RP to death coil the nuclei. Even if you're only doing a little over half of your normal threat on him, that should be plenty since you have a good 45 seconds or so (or about 90 seconds if he's the third to be empowered) head start on him, and the rest of the DPS will only be burning him for 45 seconds while you're still doing decent threat. Your diseases will be ticking while you're running after nuclei.
I'd also think a bear would be a viable Keleseth tank, since you can use FFF to pull nuclei and otherwise go full burn on Keleseth. And even when you're running around to get nuclei, you should have mangle up with a 5 stack of lacerate ticking away. Warriors and paladins obviously seem like the worst choice since they don't have good, short cooldown ranged attacks.
Even still, a warrior probably could pull it off just using a plain old ranged attack, but that's obviously slower than Death Coil, Icy Touch, or FFF. At least his superior mobility with intervene and charge could be used to quickly get in range of nuclei and then get back on Keleseth. Are his non-empowered bolts reflectable? He'd also have vigilance on a high-threat DPS to help him out on threat once Keleseth becomes empowered.
Edit: After rereading your post, I see your implication that you need to be at range. They fixed Keleseth so that he no longer melees, so it's quite easy to get in and unload plague/blood/heart strikes on him in between nuclei spawns.
We actually had a feral tank Keleseth during our guild's first kill of Blood Princes on 25. I believe by the end of the night he was being referred to as a fat ballon thief since the Nuclei and their spell trails looked like he was carrying around a handful of balloons.
Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.
I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.
It was fun when 35-38k health meant your voidwalker could have 95k health.
Alas, it's no longer the case.
The other day, before a 10 man togc anub pull, the druid tank was like "hey watch this"
he went from ~50k health to 100k health. It only lasted for a few seconds (whatever that buff is they can do to themselves) but is was awesome. It's basically like having a little 83 elite for a few seconds.
Survival instinicts is 4tw. He must have been borderline 60k, as fully buffed in bear I have ~55k and only get to 85-88k with SI.
Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.
I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.
It was fun when 35-38k health meant your voidwalker could have 95k health.
Alas, it's no longer the case.
The other day, before a 10 man togc anub pull, the druid tank was like "hey watch this"
he went from ~50k health to 100k health. It only lasted for a few seconds (whatever that buff is they can do to themselves) but is was awesome. It's basically like having a little 83 elite for a few seconds.
Survival instinicts is 4tw. He must have been borderline 60k, as fully buffed in bear I have ~55k and only get to 85-88k with SI.
Our bear tank has 63k fully buffed and with SI he is closing in on 100k. I think the most I saw him at was 98k. He'll probably hit it shortly after the new PVP season comes out and gets the staff.
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The Friday follow-up run ended up being trash clearing followed by a "Ok, we're not ready for this boss." at Festergut.
I'm in the same boat as you right now. But in my experience, i'm actually kinda glad I'm no longer in a guild progressing in raids... Ulduar was fun when I did it but still mentally exhausting and it ate up all my non-prepping WoW time.
I'm right with you bro.
Both me and my GF work shift-work so my ngihts of availability change from week to week.
Thankfully my new guild has enough crazy-all-the-time-WoWers that there's usually an ICC10 Alt Run going on at SOME point I'm available, so I at least down most of the bosses in ICC10.
Legit strat ? Creative use of the game mechanism ? Exploit ?
i thought it didn't work anymore.
but i'd say its legit until blizzard fixes it.
Damn that would make 25 man pugs cake.
Anyhow, personally, I'd label it as creative use of game mechanics.
Also is it normal for the small slimes to take some time to fuse? There were a couple times where my slime was close but it didn't want to merge right away. Not sure if that's normal, I was lagging, or it just seemed closer than it was.
I'd imagine that they want the blood beasts to be vulnerable to knockbacks, so that players can do that to assist with kiting. It's the "off the edge" bit that they'd be looking to fix.
Or does knocking them over the edge cause them to despawn?
The saddest part of that PUG was that even without the blood beasts, he still managed to cast 6 or 7 marks. I love PUGers.
I think they have an aura that pulses or ticks. So maybe you just missed the pulse.
Oh hai there grobbulus.
Festergut is perhaps the most tank healing intense fight I have ever encountered. Our tanks were literally getting hit down to 2% over and over again, and we were only barely beating the enrage, so it lasted a long time as well.
Thank god for sitting with the melee and being able to hit the boss to gain mana back.
Then again, I have grid set up so I could pilot the space shuttle, so I know when everyone in the raid uses any cooldown ever. I sortof wish grid shipped with things like Shield Wall/Iceblock/Cloak/Barkskin/PC/GS/etc/etc/etc preprogrammed.
I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.
I was wondering this too. I'd think the top two options would be demo warlock for soul link and VW sacrifice, or unholy or blood DK tank. I just don't know the actual threat per second of death coiling, icy touch/FF, and death and decay.
It was fun when 35-38k health meant your voidwalker could have 95k health.
Alas, it's no longer the case.
I'd also think a bear would be a viable Keleseth tank, since you can use FFF to pull nuclei and otherwise go full burn on Keleseth. And even when you're running around to get nuclei, you should have mangle up with a 5 stack of lacerate ticking away. Warriors and paladins obviously seem like the worst choice since they don't have good, short cooldown ranged attacks.
Even still, a warrior probably could pull it off just using a plain old ranged attack, but that's obviously slower than Death Coil, Icy Touch, or FFF. At least his superior mobility with intervene and charge could be used to quickly get in range of nuclei and then get back on Keleseth. Are his non-empowered bolts reflectable? He'd also have vigilance on a high-threat DPS to help him out on threat once Keleseth becomes empowered.
Edit: After rereading your post, I see your implication that you need to be at range. They fixed Keleseth so that he no longer melees, so it's quite easy to get in and unload plague/blood/heart strikes on him in between nuclei spawns.
The other day, before a 10 man togc anub pull, the druid tank was like "hey watch this"
he went from ~50k health to 100k health. It only lasted for a few seconds (whatever that buff is they can do to themselves) but is was awesome. It's basically like having a little 83 elite for a few seconds.
We actually had a feral tank Keleseth during our guild's first kill of Blood Princes on 25. I believe by the end of the night he was being referred to as a fat ballon thief since the Nuclei and their spell trails looked like he was carrying around a handful of balloons.
Survival instinicts is 4tw. He must have been borderline 60k, as fully buffed in bear I have ~55k and only get to 85-88k with SI.
Our bear tank has 63k fully buffed and with SI he is closing in on 100k. I think the most I saw him at was 98k. He'll probably hit it shortly after the new PVP season comes out and gets the staff.
"...only mights and maybes."