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[WoW] [Raiding] is way too easy

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Posts

  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited January 2010
    Well, it's not my DPS. It's a guild I ran with last week that was doing quite well. But then when they invited me to run with that group again, work called and changed my schedule from Wednesday to Tuesday and I couldn't make that same raid again, and the guild leader was like, "Oh, that's fine. You can run with our Group 2 on Wednesday." Which ended up being much more inexperienced and less geared. Took like 3 hours just to finish the first four bosses due to lots of standing around and explaining things.

    The Friday follow-up run ended up being trash clearing followed by a "Ok, we're not ready for this boss." at Festergut.

    SabreMau on
  • BikkstahBikkstah Registered User regular
    edited January 2010
    Maybe get a guild of your own.

    Bikkstah on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited January 2010
    I got one. But they don't raid ICC. And the main thing stopping me from finding my own ICC-raiding guild is that my work schedule changes weekly so it's more convenient (though less successful) to hang out in LFR channel and wait to see who's inviting on the nights I do have off. Progression guilds, in my experience, tend to frown upon applicants not being reliable for consistent raiding on every single raid night, week to week.

    SabreMau on
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited January 2010
    SabreMau wrote: »
    I got one. But they don't raid ICC. And the main thing stopping me from finding my own ICC-raiding guild is that my work schedule changes weekly so it's more convenient (though less successful) to hang out in LFR channel and wait to see who's inviting on the nights I do have off. Progression guilds, in my experience, tend to frown upon applicants not being reliable for consistent raiding on every single raid night, week to week.

    I'm in the same boat as you right now. But in my experience, i'm actually kinda glad I'm no longer in a guild progressing in raids... Ulduar was fun when I did it but still mentally exhausting and it ate up all my non-prepping WoW time.

    Corehealer on
    488W936.png
  • shrykeshryke Member of the Beast Registered User regular
    edited January 2010
    SabreMau wrote: »
    I got one. But they don't raid ICC. And the main thing stopping me from finding my own ICC-raiding guild is that my work schedule changes weekly so it's more convenient (though less successful) to hang out in LFR channel and wait to see who's inviting on the nights I do have off. Progression guilds, in my experience, tend to frown upon applicants not being reliable for consistent raiding on every single raid night, week to week.

    I'm right with you bro.

    Both me and my GF work shift-work so my ngihts of availability change from week to week.

    Thankfully my new guild has enough crazy-all-the-time-WoWers that there's usually an ICC10 Alt Run going on at SOME point I'm available, so I at least down most of the bosses in ICC10.

    shryke on
  • quaigyquaigy Registered User regular
    edited January 2010
    I've PUG'd ICC 25 this afternoon, and came across people who made us use a weird strat on Saurfang. Basically, he got tanked near one of the ledge, with a balance druid and a shaman nearby who used their knockback to throw the beasts in the air.

    Legit strat ? Creative use of the game mechanism ? Exploit ?

    quaigy on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2010
    quaigy wrote: »
    I've PUG'd ICC 25 this afternoon, and came across people who made us use a weird strat on Saurfang. Basically, he got tanked near one of the ledge, with a balance druid and a shaman nearby who used their knockback to throw the beasts in the air.

    Legit strat ? Creative use of the game mechanism ? Exploit ?

    i thought it didn't work anymore.

    but i'd say its legit until blizzard fixes it.

    Dhalphir on
  • MrIamMeMrIamMe Registered User regular
    edited January 2010
    It worked?

    Damn that would make 25 man pugs cake.

    MrIamMe on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited January 2010
    Wait, what happens to the blood beasts after they get tossed?

    SabreMau on
  • martinimartini Registered User regular
    edited January 2010
    I thought it was an exploit and they had fixed it, or were trying to.

    martini on
    I raised the wall. And I will be the one to knock it down.
  • EndEnd Registered User regular
    edited January 2010
    That shouldn't even be too hard to fix, unless whatever causes things to be immune to knockbacks is grouped with a bunch of other things they do want to allow.

    Anyhow, personally, I'd label it as creative use of game mechanics.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • FightTestFightTest Registered User regular
    edited January 2010
    Got semi-randomly invited to a guild the other night after impressing a GM I landed in a random heroic with. Went and did Festergut tonight and failed at Rotface. Brought me right back to the old days of raiding where everything is so fucking simple but people still manage to be completely stupid. I understand you stare at Grid or whatever while healing, but move that shit next to your DBM alert so you don't stand in the slime spray until you die, jackasses.

    Also is it normal for the small slimes to take some time to fuse? There were a couple times where my slime was close but it didn't want to merge right away. Not sure if that's normal, I was lagging, or it just seemed closer than it was.

    FightTest on
    MOBA DOTA.
  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited January 2010
    End wrote: »
    That shouldn't even be too hard to fix, unless whatever causes things to be immune to knockbacks is grouped with a bunch of other things they do want to allow.

    Anyhow, personally, I'd label it as creative use of game mechanics.

    I'd imagine that they want the blood beasts to be vulnerable to knockbacks, so that players can do that to assist with kiting. It's the "off the edge" bit that they'd be looking to fix.

    I needed anime to post. on
    liEt3nH.png
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited January 2010
    I mean, don't they just climb back up anyway? Or do they take long enough that you can chain-knockback them whenever they come back?

    Or does knocking them over the edge cause them to despawn?

    SabreMau on
  • quaigyquaigy Registered User regular
    edited January 2010
    Supposedly they land somewhere at the bottom on the citadel, and can't come back. One of the huntard in the raid said he got somehow teleported down there and ganked by tons of them at once, but that's pretty much all the info i have about this.

    The saddest part of that PUG was that even without the blood beasts, he still managed to cast 6 or 7 marks. I love PUGers.

    quaigy on
  • amarthamarth Registered User regular
    edited January 2010
    FightTest wrote: »
    Also is it normal for the small slimes to take some time to fuse? There were a couple times where my slime was close but it didn't want to merge right away. Not sure if that's normal, I was lagging, or it just seemed closer than it was.

    I think they have an aura that pulses or ticks. So maybe you just missed the pulse.

    amarth on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited January 2010
    It's a 2-second interval.

    SabreMau on
  • NobodyNobody Registered User regular
    edited January 2010
    It's also considered a "known issue" that the slimes will dance around each other without fusing.

    Nobody on
  • bowenbowen How you doin'? Registered User regular
    edited January 2010
    Rotface can lick my balls.

    Oh hai there grobbulus.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • Lilac CitizenLilac Citizen Registered User regular
    edited January 2010
    if anything you should be able to just knock Deathbringer Saurfang off the ledge to his death and be done with him

    Lilac Citizen on
  • EndEnd Registered User regular
    edited January 2010
    If only he wasn't immune to knockbacks. :P

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • LanglyLangly Registered User regular
    edited January 2010
    Rotface is an extremely hectic and chaotic fight. I fought him the first time this week, and we got him down, but it never felt like I really "got" the fight.

    Festergut is perhaps the most tank healing intense fight I have ever encountered. Our tanks were literally getting hit down to 2% over and over again, and we were only barely beating the enrage, so it lasted a long time as well.

    Thank god for sitting with the melee and being able to hit the boss to gain mana back.

    Langly on
  • BikkstahBikkstah Registered User regular
    edited January 2010
    Festergut is all about flawless execution of healer/tank CD rotations. "Oops I forgot to use pain supression after your barkskin and trinkets wore off lololololloll" usually results in a wipe. Our main issue with that fight was our holy and disc priests using PS/guardian spirit at the same time on the same tank and then not having either for the second tank.

    Bikkstah on
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited January 2010
    Bikkstah wrote: »
    Our main issue with that fight was our holy and disc priests using PS/guardian spirit at the same time on the same tank and then not having either for the second tank.
    This makes me so sad.

    Then again, I have grid set up so I could pilot the space shuttle, so I know when everyone in the raid uses any cooldown ever. I sortof wish grid shipped with things like Shield Wall/Iceblock/Cloak/Barkskin/PC/GS/etc/etc/etc preprogrammed.

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • bowenbowen How you doin'? Registered User regular
    edited January 2010
    I like being geared to the point where I don't have to use cooldowns on festergut10.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • shadowaneshadowane Registered User regular
    edited January 2010
    You don't even have to be that geared for 10s. I have a smattering of 226 gear, a couple 232, and a couple 245 and tanked him just fine without cooldowns. We only have one tank rotation though and I don't think he even got to 3 inhales the second time.

    shadowane on
  • fortyforty Registered User regular
    edited January 2010
    Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.

    forty on
    Officially the unluckiest CCG player ever.
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited January 2010
    forty wrote: »
    Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.

    I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • SeptusSeptus Registered User regular
    edited January 2010
    forty wrote: »
    Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.

    I was wondering this too. I'd think the top two options would be demo warlock for soul link and VW sacrifice, or unholy or blood DK tank. I just don't know the actual threat per second of death coiling, icy touch/FF, and death and decay.

    Septus on
    PSN: Kurahoshi1
  • EndEnd Registered User regular
    edited January 2010
    Ishtaar wrote: »
    forty wrote: »
    Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.

    I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.

    It was fun when 35-38k health meant your voidwalker could have 95k health.

    Alas, it's no longer the case.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • fortyforty Registered User regular
    edited January 2010
    Septus wrote: »
    forty wrote: »
    Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.

    I was wondering this too. I'd think the top two options would be demo warlock for soul link and VW sacrifice, or unholy or blood DK tank. I just don't know the actual threat per second of death coiling, icy touch/FF, and death and decay.
    Why only unholy or blood? Any DK spec should be able to tank it. Get diseases and your normal rotation going on Keleseth, but instead of RP dumping, just save the RP to death coil the nuclei. Even if you're only doing a little over half of your normal threat on him, that should be plenty since you have a good 45 seconds or so (or about 90 seconds if he's the third to be empowered) head start on him, and the rest of the DPS will only be burning him for 45 seconds while you're still doing decent threat. Your diseases will be ticking while you're running after nuclei.

    I'd also think a bear would be a viable Keleseth tank, since you can use FFF to pull nuclei and otherwise go full burn on Keleseth. And even when you're running around to get nuclei, you should have mangle up with a 5 stack of lacerate ticking away. Warriors and paladins obviously seem like the worst choice since they don't have good, short cooldown ranged attacks.

    Even still, a warrior probably could pull it off just using a plain old ranged attack, but that's obviously slower than Death Coil, Icy Touch, or FFF. At least his superior mobility with intervene and charge could be used to quickly get in range of nuclei and then get back on Keleseth. Are his non-empowered bolts reflectable? He'd also have vigilance on a high-threat DPS to help him out on threat once Keleseth becomes empowered.

    Edit: After rereading your post, I see your implication that you need to be at range. They fixed Keleseth so that he no longer melees, so it's quite easy to get in and unload plague/blood/heart strikes on him in between nuclei spawns.

    forty on
    Officially the unluckiest CCG player ever.
  • BikkstahBikkstah Registered User regular
    edited January 2010
    I tank Keleseth as a feral druid. It's pretty easy. That fight is crazy quick.

    Bikkstah on
  • LanglyLangly Registered User regular
    edited January 2010
    End wrote: »
    Ishtaar wrote: »
    forty wrote: »
    Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.

    I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.

    It was fun when 35-38k health meant your voidwalker could have 95k health.

    Alas, it's no longer the case.

    The other day, before a 10 man togc anub pull, the druid tank was like "hey watch this"

    he went from ~50k health to 100k health. It only lasted for a few seconds (whatever that buff is they can do to themselves) but is was awesome. It's basically like having a little 83 elite for a few seconds.

    Langly on
  • NobodyNobody Registered User regular
    edited January 2010
    forty wrote: »
    Septus wrote: »
    forty wrote: »
    Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.

    I was wondering this too. I'd think the top two options would be demo warlock for soul link and VW sacrifice, or unholy or blood DK tank. I just don't know the actual threat per second of death coiling, icy touch/FF, and death and decay.
    Why only unholy or blood? Any DK spec should be able to tank it. Get diseases and your normal rotation going on Keleseth, but instead of RP dumping, just save the RP to death coil the nuclei. Even if you're only doing a little over half of your normal threat on him, that should be plenty since you have a good 45 seconds or so (or about 90 seconds if he's the third to be empowered) head start on him, and the rest of the DPS will only be burning him for 45 seconds while you're still doing decent threat. Your diseases will be ticking while you're running after nuclei.

    I'd also think a bear would be a viable Keleseth tank, since you can use FFF to pull nuclei and otherwise go full burn on Keleseth. And even when you're running around to get nuclei, you should have mangle up with a 5 stack of lacerate ticking away. Warriors and paladins obviously seem like the worst choice since they don't have good, short cooldown ranged attacks.

    Even still, a warrior probably could pull it off just using a plain old ranged attack, but that's obviously slower than Death Coil, Icy Touch, or FFF. At least his superior mobility with intervene and charge could be used to quickly get in range of nuclei and then get back on Keleseth. Are his non-empowered bolts reflectable? He'd also have vigilance on a high-threat DPS to help him out on threat once Keleseth becomes empowered.

    Edit: After rereading your post, I see your implication that you need to be at range. They fixed Keleseth so that he no longer melees, so it's quite easy to get in and unload plague/blood/heart strikes on him in between nuclei spawns.


    We actually had a feral tank Keleseth during our guild's first kill of Blood Princes on 25. I believe by the end of the night he was being referred to as a fat ballon thief since the Nuclei and their spell trails looked like he was carrying around a handful of balloons.

    Nobody on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited January 2010
    Langly wrote: »
    End wrote: »
    Ishtaar wrote: »
    forty wrote: »
    Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.

    I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.

    It was fun when 35-38k health meant your voidwalker could have 95k health.

    Alas, it's no longer the case.

    The other day, before a 10 man togc anub pull, the druid tank was like "hey watch this"

    he went from ~50k health to 100k health. It only lasted for a few seconds (whatever that buff is they can do to themselves) but is was awesome. It's basically like having a little 83 elite for a few seconds.


    Survival instinicts is 4tw. He must have been borderline 60k, as fully buffed in bear I have ~55k and only get to 85-88k with SI.

    TheCrumblyCracker on
  • MEGAMERICANMEGAMERICAN Registered User regular
    edited January 2010
    Langly wrote: »
    End wrote: »
    Ishtaar wrote: »
    forty wrote: »
    Tanking Keleseth as a DK was fun. It also seemed to work better than when we had a 25k health (or whatever they end up with buffed) mage tanking him. Not only because he seemed to get raped every time, but also because I could put a lot more threat on Keleseth than an arcane mage can, which was especially important when Kel became empowered second.

    I was shocked when I realized the Warlock we had tanking him in the casual 25 had 38,000 health. I had no idea a lock could get that much, even in full gladiator gear and spec and such.

    It was fun when 35-38k health meant your voidwalker could have 95k health.

    Alas, it's no longer the case.

    The other day, before a 10 man togc anub pull, the druid tank was like "hey watch this"

    he went from ~50k health to 100k health. It only lasted for a few seconds (whatever that buff is they can do to themselves) but is was awesome. It's basically like having a little 83 elite for a few seconds.


    Survival instinicts is 4tw. He must have been borderline 60k, as fully buffed in bear I have ~55k and only get to 85-88k with SI.

    Our bear tank has 63k fully buffed and with SI he is closing in on 100k. I think the most I saw him at was 98k. He'll probably hit it shortly after the new PVP season comes out and gets the staff.

    MEGAMERICAN on
  • BikkstahBikkstah Registered User regular
    edited January 2010
    It's easy to break 100k if you hit your scarab trinket first and then use bear wall.

    Bikkstah on
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited January 2010
    The term "bear wall" makes me smile

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited January 2010
    It should be said in an echoing Lord Marrowgar voice for full effect.

    SabreMau on
  • BikkstahBikkstah Registered User regular
    edited January 2010
    Absolutely not. Marrowgar's voice is so pedophile-ish. It creeps me out everytime.

    Bikkstah on
This discussion has been closed.