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[WoW-Warriors] Blizzard's perfect class. Envy us.

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Posts

  • reVersereVerse Attack and Dethrone God Registered User regular
    edited July 2010
    Rude Interruption is quite possibly the most ingenious talent I've seen to date.

    reVerse on
  • SeptusSeptus Registered User regular
    edited July 2010
    This is an interesting GC quote:
    We also tried Thunder Clap with a Consecrate-like talent, but I'm not sure we like that either. At the moment we are thinking of nerfing any of the really passive AEs, including Swipe, Death and Decay, Damage Shield and Consecrate. All of those abilities (well, maybe not Damage Shield) would still be usable, but they would be more situational.

    The bottom line is that we think all tanks need to be able to trivially handle the massive adds or straggling adds situations easily, or none of them should be able to.

    Can I vote all?

    Yeah, I'm voting all.

    Septus on
    PSN: Kurahoshi1
  • JoshmviiJoshmvii Registered User regular
    edited July 2010
    reVerse wrote: »
    Rude Interruption is quite possibly the most ingenious talent I've seen to date.

    Lol, you're right about that. Giving a benefit to people who interrupt spells is awesome.

    inb4 "MOTHERFUCKING OTHER FURY WARRIOR WITH BETTER PING THAN ME IS GIMPING MY DPS BY INTERRUPTING EVERY SPELL BEFORE I CAN."

    Joshmvii on
  • ExistentialSoundandFuryExistentialSoundandFury Registered User regular
    edited July 2010
    Am I sad that Spell Reflect can't be used off CD for maximum effect? A little.

    Do I still giggle myself stupid when I bounce a Chaos Bolt or some other nasty spell right back at my target: Hell Yes bitches.

    In truth, the abilities you seem to lament having are what separate the average player from the skilled player. Honestly, Warriors are my favorite class to tank as because there are very few situations where you don't have a tool at your disposal to fix the problem.

    ExistentialSoundandFury on
    399831.jpg
  • 815165815165 Registered User regular
    edited July 2010
    Septus wrote: »
    Can I vote all?

    Yeah, I'm voting all.
    I'm probably going to get hurt for saying this but I vote none, so bored of AOE being the solution to all life's problems, coordinating pulls and using CC was more fun to me back when we needed to do that.

    Please don't hurt me everyone.

    815165 on
  • fortyforty Registered User regular
    edited July 2010
    reVerse wrote: »
    Rude Interruption is quite possibly the most ingenious talent I've seen to date.
    Yeah, I was going to come in here and post how brilliant that talent is. I love it. It would be neat to have more talents that give a personal benefit to interrupting. I hope this talent makes it to retail.

    Even though the EJ cookie cutter spec will probably end up passing on it.

    forty on
    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    edited July 2010
    Septus wrote: »
    This is an interesting GC quote:
    We also tried Thunder Clap with a Consecrate-like talent, but I'm not sure we like that either. At the moment we are thinking of nerfing any of the really passive AEs, including Swipe, Death and Decay, Damage Shield and Consecrate. All of those abilities (well, maybe not Damage Shield) would still be usable, but they would be more situational.

    The bottom line is that we think all tanks need to be able to trivially handle the massive adds or straggling adds situations easily, or none of them should be able to.

    Can I vote all?

    Yeah, I'm voting all.
    We really don't need to deal with 90% of tanks not being able to hold aggro on big groups.

    forty on
    Officially the unluckiest CCG player ever.
  • 815165815165 Registered User regular
    edited July 2010
    forty wrote: »
    Even though the EJ cookie cutter spec will probably end up passing on it.
    If they get the talent system right there should be points left over to grab stuff like Rude Interruption, here's hoping.

    Also the picture for this talent is a chick, just sayin'.

    815165 on
  • fortyforty Registered User regular
    edited July 2010
    815165 wrote: »
    Septus wrote: »
    Can I vote all?

    Yeah, I'm voting all.
    I'm probably going to get hurt for saying this but I vote none, so bored of AOE being the solution to all life's problems, coordinating pulls and using CC was more fun to me back when we needed to do that.

    Please don't hurt me everyone.
    Hour+ heroics are awesome.

    forty on
    Officially the unluckiest CCG player ever.
  • 815165815165 Registered User regular
    edited July 2010
    I didn't mind a heroic taking longer if it was fun, or at least required people to be awake.

    I'd be totally cool if heroics had less trash than the normal version but every pack was interesting.

    815165 on
  • fortyforty Registered User regular
    edited July 2010
    That'd be fine, but that's not how they operate. There will be plenty of trash, except now it will just take longer. And it still won't be fun after the 20th time.

    forty on
    Officially the unluckiest CCG player ever.
  • 815165815165 Registered User regular
    edited July 2010
    It sucks because they're totally capable of making fun trash, like in Zul'Aman. :(

    815165 on
  • SeptusSeptus Registered User regular
    edited July 2010
    815165 wrote: »
    Septus wrote: »
    Can I vote all?

    Yeah, I'm voting all.
    I'm probably going to get hurt for saying this but I vote none, so bored of AOE being the solution to all life's problems, coordinating pulls and using CC was more fun to me back when we needed to do that.

    Please don't hurt me everyone.

    If every tank can easily deal with lots of adds, then I think the natural result is that those will be de-emphasized, not to mention Blizzard has actually stated that intent.

    It just means when that occasional situation arises, it won't be a huge deal.

    Septus on
    PSN: Kurahoshi1
  • fortyforty Registered User regular
    edited July 2010
    Septus wrote: »
    815165 wrote: »
    Septus wrote: »
    Can I vote all?

    Yeah, I'm voting all.
    I'm probably going to get hurt for saying this but I vote none, so bored of AOE being the solution to all life's problems, coordinating pulls and using CC was more fun to me back when we needed to do that.

    Please don't hurt me everyone.

    If every tank can easily deal with lots of adds, then I think the natural result is that those will be de-emphasized, not to mention Blizzard has actually stated that intent.

    It just means when that occasional situation arises, it won't be a huge deal.
    Exactly. Blizzard seems to have a design disconnect between what the class designers envision and what the instance designers actually create.

    This has been the case all the way back to the "no more fears in raids" or "no more resist fights" days.

    forty on
    Officially the unluckiest CCG player ever.
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited July 2010
    What is colossus smash?

    Anyone know?

    KrunkMcGrunk on
    mrsatansig.png
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited July 2010
    I can't find the exact wording, but basically what it does is make some of your abilities ignore armor for x seconds.

    edit: Found it right after posting this.

    Colossus Smash
    Melee Range
    30 Rage
    20 sec cooldown
    Instant cast
    Requires Melee Weapon
    Smashes a target for weapon damage plus 0 and weakens their defenses, allowing your Mortal Strike, Heroic Strike, Bloodthirst and Overpower
    to bypass their armor for 6 sec sec.

    reVerse on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited July 2010
    Colossus Smash *New* Battle / Berserker Stance - Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your Mortal Strike, Heroic Strike, Bloodthirst and Overpower<br>to bypass their armor for 6 sec sec. / 30 Rage, 5 yd range, Instant, 20 sec cooldown

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • 815165815165 Registered User regular
    edited July 2010
    # Colossus Smash *New* Battle / Berserker Stance - Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your Mortal Strike, Heroic Strike, Bloodthirst and Overpower to bypass their armor for 6 sec sec. / 30 Rage, 5 yd range, Instant, 20 sec cooldown.

    Sudden Death (Arms talent) now gives you a 5%/10% chance per melee hit to reset the cooldown on Colossus Smash, instead of allowing you to Execute at any time like it does now.

    edit: super beat

    815165 on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited July 2010
    Ahhh OK. I saw Sudden Death, but hadn't read the post on MMO-champ yet.

    Thanks for clearing that up.

    KrunkMcGrunk on
    mrsatansig.png
  • fortyforty Registered User regular
    edited July 2010
    What is colossus smash?

    Anyone know?
    What's about to happen here.

    forty on
    Officially the unluckiest CCG player ever.
  • SplitlipSplitlip Registered User regular
    edited July 2010
    Got titans grip on my fury warrior finally, the DPS jump is just crazy. Even with the trheat reduction from imp berserker, I now have to spend braintime managing my cooldowns so I dont steal aggro from the lolbad DK tanks. And this is with green 2handers from the first BC area. Cant wait till I get a decent blue or 2 from the randoms in hellfire ramparts.

    Splitlip on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited July 2010
    Don't forget that you can get the stance mastery talent for 25 / 50 rage retained when stance dancing. So a stance dancing arms warrior could be DANGEROUS or whatever.

    Henroid on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited July 2010
    I have an idea of using blood and thunder as aoe power in an arms spec

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited August 2010
    old level 60 warrior in black wing lair gear with ashkandi autoswinging on a heavy armored holy paladin with old stacking deathwish and 25% enrage active: ~1300-1400 crits before deep wounds

    new level 60 warrior in exactly the same gear (only needs up to wrecking crew in arms, no fury tree necessary) hitting an equivalent target with overpower during inner rage, colossus smash, and lambs to the slaughter: ~3700 crits before deep wounds

    whee

    kaleedity on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited August 2010
    That's a strangely specific test to carry out.

    reVerse on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited August 2010
    biggest single non-execute hits is all

    kaleedity on
  • DehumanizedDehumanized Registered User regular
    edited August 2010
    wait

    they lowered the level requirement on inner rage?

    Dehumanized on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited August 2010
    that would be something I didn't check

    though I really don't care about specifically being 60, I really was looking at what is available when you're capped, the talent thing is a coincidence not a requirement.

    kaleedity on
  • BobbleBobble Registered User regular
    edited August 2010
    Swinging by to espouse the truth of the thread title. Spell reflect is more fun than should be allowed in 5-mans. Got my warrior up to 72 and even with mostly crafted tanking gear, I feel kind of awesome charging all over and cleaving, shield slamming, and generally just slapping the shit out of things.

    Bobble on
  • 815165815165 Registered User regular
    edited August 2010
    You haven't even gotten to the 20k shadow blasts yet. :^:

    815165 on
  • Seattle ThreadSeattle Thread Registered User regular
    edited August 2010
    I have Rend on my actionbar

    Rend

    Blizzard what have you doooooooonnne

    Seattle Thread on
    kofz2amsvqm3.png
  • BobbleBobble Registered User regular
    edited August 2010
    Knowing my luck, the only groups I'll get in OK will actually be smart enough to interrupt, but much up something else in awful, awful fashion.

    Anybody know if those things fire that off in normal?

    Bobble on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited August 2010
    Makershot wrote: »
    I have Rend on my actionbar

    Rend

    Blizzard what have you doooooooonnne

    Hasn't arms been using rend for most of Wrath?

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • vonPoonBurGervonPoonBurGer Registered User regular
    edited August 2010
    Yes, it's the #1 rule of Arms DPS: keep Rend up, do not clip. Not that many try to DPS as Arms, but if you were gonna do it, that's where it starts.

    vonPoonBurGer on
    Xbox Live:vonPoon | PSN: vonPoon | Steam: vonPoonBurGer
  • fortyforty Registered User regular
    edited August 2010
    Bobble wrote: »
    Knowing my luck, the only groups I'll get in OK will actually be smart enough to interrupt, but much up something else in awful, awful fashion.

    Anybody know if those things fire that off in normal?
    Yes, they do.

    forty on
    Officially the unluckiest CCG player ever.
  • DehumanizedDehumanized Registered User regular
    edited August 2010
    #2 rule of arms dps: whoooops you forgot to respec fury :(

    Dehumanized on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited August 2010
    #2 rule of arms dps: whoooops you forgot to respec fury :(

    Arms was decent for me in Ulduar. I also found it more engaging than fury at the time.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • DehumanizedDehumanized Registered User regular
    edited August 2010
    Yeah, Ulduar was the last place where arms was competitive. Since then, it's fallen on very hard times.

    Dehumanized on
  • 815165815165 Registered User regular
    edited August 2010
    Protection tier three is now the best tier of talents ever; Last Stand, Conc Blow, Bastion of Defence, Warbringer. 8-)

    This is how I'll spec if the tree doesn't change again (lol right) I think.

    815165 on
  • The WolfmanThe Wolfman Registered User regular
    edited August 2010
    No more awesome Thunderstruck, and no more Damage Shield.

    I think I wanna cry... :cry:

    edit: On closer inspection, I'm not sure what to make of the new Thunderstruck.
    Improves the damage of your Cleave and Thunder Clap by 3/6%. In addition, your Thunder Clap improves the damage of your next Shockwave by 5/10%. Stacks up to 3 times.

    So, in theory, this is how it flows. You have SW on a 30s cooldown, and TC on 6. So you'd hit TC every time it's up, taking about ~20 seconds to build up the 3 stack, then hit Shockwave and repeat. The starting off point would be variable (do you hit TC once and SW for 10%, or TC 3 times before SW, or hit SW first to put it on cooldown first), but that's the general idea I think.

    It doesn't seem that bad, but you're essentially making warriors hit TC every time it's up. Which a lot do anyways, but either way. At this point, you might as well go back and make the TC debuff 10 seconds, since we're going to be hitting it anyways. Guess we'll just have to see how it plays out.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
This discussion has been closed.