But.. I liked damage shield. It made clearing the SM cathedral in one pull easy
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
If you're aoe tanking, you're hitting thunderclap on cooldown anyway.
Can someone give me the abridged version of how to weigh prot warrior mitigation stats against eachother? I am seeing lots of pieces of gear with various amounts of parry/dodge/defense/shieldwhatever/stamina, and I don't really have a sense of how to compare them.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
So, in theory, this is how it flows. You have SW on a 30s cooldown, and TC on 6. So you'd hit TC every time it's up, taking about ~20 seconds to build up the 3 stack, then hit Shockwave and repeat. The starting off point would be variable (do you hit TC once and SW for 10%, or TC 3 times before SW, or hit SW first to put it on cooldown first), but that's the general idea I think.
It doesn't seem that bad, but you're essentially making warriors hit TC every time it's up. Which a lot do anyways, but either way. At this point, you might as well go back and make the TC debuff 10 seconds, since we're going to be hitting it anyways. Guess we'll just have to see how it plays out.
I don't think the SW part of Thunderstruck will change our rotation at all, it'll still be Rend, TC, SW, Revenge, x, TC. I can't imagine the bonus damage on SW would be worth delaying it for so long.
The TC debuff being at 30s is for single target purposes, I guess, in the (probably rare) situation that there isn't another tank on the same boss.
If you're aoe tanking, you're hitting thunderclap on cooldown anyway.
Can someone give me the abridged version of how to weigh prot warrior mitigation stats against eachother? I am seeing lots of pieces of gear with various amounts of parry/dodge/defense/shieldwhatever/stamina, and I don't really have a sense of how to compare them.
In a really rough sense, the following hold:
1. Defense while under crit cap is the most important stat.
2. After that, stamina.
3. After that, armor.
4. After that, dodge is better than equivalent amounts of parry. Defense over the crit cap is slightly worse than parry, but nothing to scoff at.
5. Shield block value goes somewhere around here for general purpose tanking -- there are specific cases where stacking SBV and SBR is extremely desirable, though.
You also kind of need to decide how you want to handle offensive stats, too. Hit and expertise are important for doing your job!
If you're aoe tanking, you're hitting thunderclap on cooldown anyway.
Can someone give me the abridged version of how to weigh prot warrior mitigation stats against eachother? I am seeing lots of pieces of gear with various amounts of parry/dodge/defense/shieldwhatever/stamina, and I don't really have a sense of how to compare them.
In a really rough sense, the following hold:
1. Defense while under crit cap is the most important stat.
2. After that, stamina.
3. After that, armor.
4. After that, dodge is better than equivalent amounts of parry. Defense over the crit cap is slightly worse than parry, but nothing to scoff at.
5. Shield block value goes somewhere around here for general purpose tanking -- there are specific cases where stacking SBV and SBR is extremely desirable, though.
You also kind of need to decide how you want to handle offensive stats, too. Hit and expertise are important for doing your job!
Warrior's within sight of 80. Looking at my blacksmithing trainer, I don't see much beyond the tempered Saronite stuff for a tank set (the two epic pieces aside). Any tips for starter tanking items? I'm guessing I should grab the tanking weapon from the WotLK-Ring of Blood (name escapes me). Thanks to randoms I'll have almost enough badges to grab a piece of T-9 off the bat, so that should help.
Completely different note, long term goal I'd like to start a shield collection, including some of the old school ones (mostly for looks). You guys have a favorite shield from back in the day (or current ones)? I've got my eyes on the Elementium Reinforced Bulwark out of BWL for one.
There is no tanking weapon from the Amphitheater of Anguish. There are some you can get from the quest to kill that big seal in the same zone.
forty on
Officially the unluckiest CCG player ever.
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited August 2010
Question for beta folks regarding Incite: Can you chain the crits of heroic strike every 6 seconds? As in you get the crit that allows the next HS to be a crit, wait 6 seconds, spend the charge, and gain another off it?
Question for beta folks regarding Incite: Can you chain the crits of heroic strike every 6 seconds? As in you get the crit that allows the next HS to be a crit, wait 6 seconds, spend the charge, and gain another off it?
Incite is bugged*, it's impossible to tell.
*By which, I mean the Incite buff lasts 3 seconds, while the cooldown of Heroic Strike is also 3 seconds. It is, therefore, impossible to use Incite.
EDIT: Looks like Incite is actually 4 seconds, so you have just a bit under a GCD to use it. They will probably extend it to 5 seconds, or maybe make it 8 seconds with a 9 second cooldown or whatever, so you have a 6 second window to use it.
Bobble: Get tempered saronite. People will piss and moan about your low hp, but they can go fuck themselves, it's good enough to tank heroics in. With insta-tank queues, you'll gear up pretty quickly off drops and triumph badges.
Bobble: Get tempered saronite. People will piss and moan about your low hp, but they can go fuck themselves, it's good enough to tank heroics in. With insta-tank queues, you'll gear up pretty quickly off drops and triumph badges.
Wearing pretty much all of it already at 78, just need to farm a little more saronite for the last piece. Trying to look for some questlines that give solid tanking rewards. Solo'd ragemane for the weapon, managed to snag the cloak and shield from VH, and got the quest ring from Gun'Drak. Thinking the first badge purchase might be gloves so I can socket them and stick a good gem in there (the BS socket doesn't count as an enchant, does it?). Gonna check on rewards from some of the other big questlines later. If I recall, Hodir gives some gloves, Argent Crusade a helm, that bear in Grizzly Hills gives pants, and I'm trying to think of other good questlines to hit.
Otherwise, would normal ToC be easier to tank than some of the old heroics? I honestly haven't been there in forever and don't recall.
Bobble: Get tempered saronite. People will piss and moan about your low hp, but they can go fuck themselves, it's good enough to tank heroics in. With insta-tank queues, you'll gear up pretty quickly off drops and triumph badges.
Wearing pretty much all of it already at 78, just need to farm a little more saronite for the last piece. Trying to look for some questlines that give solid tanking rewards. Solo'd ragemane for the weapon, managed to snag the cloak and shield from VH, and got the quest ring from Gun'Drak. Thinking the first badge purchase might be gloves so I can socket them and stick a good gem in there (the BS socket doesn't count as an enchant, does it?). Gonna check on rewards from some of the other big questlines later. If I recall, Hodir gives some gloves, Argent Crusade a helm, that bear in Grizzly Hills gives pants, and I'm trying to think of other good questlines to hit.
Otherwise, would normal ToC be easier to tank than some of the old heroics? I honestly haven't been there in forever and don't recall.
No on the glove question, no on the ToC question. I'd say regular ToC 5 falls about middle of the pack compared to the launch heroics.
Bobble: Get tempered saronite. People will piss and moan about your low hp, but they can go fuck themselves, it's good enough to tank heroics in. With insta-tank queues, you'll gear up pretty quickly off drops and triumph badges.
Wearing pretty much all of it already at 78, just need to farm a little more saronite for the last piece. Trying to look for some questlines that give solid tanking rewards. Solo'd ragemane for the weapon, managed to snag the cloak and shield from VH, and got the quest ring from Gun'Drak. Thinking the first badge purchase might be gloves so I can socket them and stick a good gem in there (the BS socket doesn't count as an enchant, does it?). Gonna check on rewards from some of the other big questlines later. If I recall, Hodir gives some gloves, Argent Crusade a helm, that bear in Grizzly Hills gives pants, and I'm trying to think of other good questlines to hit.
Otherwise, would normal ToC be easier to tank than some of the old heroics? I honestly haven't been there in forever and don't recall.
No on the glove question, no on the ToC question. I'd say regular ToC 5 falls about middle of the pack compared to the launch heroics.
ToC is a healer instance. I don't think it is hard to tank at all. not a whole lot of damage being done to the tank. its all aoe
Heroic Faction champs does a lot of damage, but the damage in normal ToC is pretty low, even if you get the rogue and warrior at the same time. But that is probably the hardest part.
Eadric isn't that difficult, use shield block when he uses vengeance to negate some of the damage.
Paletress is a bit worse but being able to negate the fear and spell reflect smite should help a little, but again this is all group damage.
Dark night, however will kill a party member or two if the healer isn't up to snuff, and that is where the difficulty lies.
As far as nexus goes, the rock boss enrages, and can kill an entry level tank. the first boss, the at least the one alliance fight, will fear your party into adds, will kill melee with bladestorm, and is generally a dick.
What glyphs do prot warriors normally use? I'm using blocking and cleaving right now, but it doesn't seem like anything else is really that useful. I guess enraged regen? I thought about command, but that seems like kind of a waste.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
If you raid, blocking, last stand, and shield wall should be the 3 majors. If you are just doing heroics, it doesn't matter, but i'd probably use blocking, cleaving, and maybe devastate for getting a 5 stack of devastates up on bosses even faster.
You didn't ask, but the minors should be the extra radius on tclap, longer duration on commanding shout, and extra 5 yards on charge range.
In ICC it's almost mandatory. There are quite a few fights where 1) the boss starts to hit you crazy hard for a moment or 2) healers need to run around and it's nice to take some pressure off them. Either way, tanking in ICC is ALL about survival, so the more tools you have to stay alive, the better.
(I prefer taunt for my 3rd glyph - my hit is a little low and missing a taunt on heroic modes is bad new bears)
I could use some rudimentary warrior tanking advice. I haven't played a warrior tank since vanilla, so seeing all those new abilities, and what abilities I was familiar with, changed completely, I'm not terribly up to speed on what abilities are optimal for threat
On a generic group of 3 or 4 I usually charge in, thunder clap all mobs, shockwave them, and start cleaving, hitting revenge when it's up, and shield slamming whenever possible. If it's single target, substitute cleave for heroic strike. Am I in the ballpark? What priority should be put on Devastate? And with Devastate applying sunder, should I not even bother having sunder on my bars at all?
Javen on
0
kaleeditySometimes science is more art than scienceRegistered Userregular
edited August 2010
that's pretty much it
take sunder off the bars
thunderclapping on cooldown is generally fine as well, but matters much less if you're hitting everything with cleave.
demo shout still generates ~0 threat, but is extremely useful for survivability.
If you're leveling, I highly recommend the glyph of cleave to mow shit down while tanking.
I could use some rudimentary warrior tanking advice. I haven't played a warrior tank since vanilla, so seeing all those new abilities, and what abilities I was familiar with, changed completely, I'm not terribly up to speed on what abilities are optimal for threat
On a generic group of 3 or 4 I usually charge in, thunder clap all mobs, shockwave them, and start cleaving, hitting revenge when it's up, and shield slamming whenever possible. If it's single target, substitute cleave for heroic strike. Am I in the ballpark? What priority should be put on Devastate? And with Devastate applying sunder, should I not even bother having sunder on my bars at all?
Sounds pretty solid. I've developed a habit of saving the shockwave a few beats if I can. Depending on the group I may charge in and throw spell reflect up quickly, then try to position them how I like them, then shockwave to stamp things into place. Tidyplates/Threatplates is a pretty fantastic mod if you're interested in such things. Blows the nameplate on a mob to bigger size if you lose threat (or does the opposite if you're not a tank).
A good habit to get into while you are still undergeared/learning is to save shockwave for use as a survival cooldown. It's tempting to just use it off the bat to build threat, but you don't really need it for that and on the harder hitting trash in the icc 5 mans, it can really get you out of a jam.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
A good habit to get into while you are still undergeared/learning is to save shockwave for use as a survival cooldown. It's tempting to just use it off the bat to build threat, but you don't really need it for that and on the harder hitting trash in the icc 5 mans, it can really get you out of a jam.
this, shockwave has saved my bacon many times in FoS (the only ICC heroic I can get in atm)
A good habit to get into while you are still undergeared/learning is to save shockwave for use as a survival cooldown. It's tempting to just use it off the bat to build threat, but you don't really need it for that and on the harder hitting trash in the icc 5 mans, it can really get you out of a jam.
this, shockwave has saved my bacon many times in FoS (the only ICC heroic I can get in atm)
After running FoS with the warrior, I don't know how I ever tanked it with druid/paladin. Heroic throw, shield bash and spell reflect are just the best.
and to those who told me it would be awesome when I got into H-OK with spell reflect? I was not disappointed
Bobble on
0
SenshiBALLING OUT OF CONTROLWavefrontRegistered Userregular
edited August 2010
H-OK is amazing as a Warrior tank for that very reason
in fact, every dungeon is amazing as a Warrior tank for that very reason
So let's say that hypothetically, I know a warrior who has a fury spec for DPS. Let's just say that there's about a 70 DPS difference between his MH and OH weapons. Should I try Arms for DPS? Would that work at ~early heroic gear levels or should I just stick with fury?
Bobble on
0
SmasherStarting to get dizzyRegistered Userregular
edited August 2010
For early heroic gear arms will outperform fury. Fury doesn't start overtaking arms until roughly ToC 10 level gear.
and to those who told me it would be awesome when I got into H-OK with spell reflect? I was not disappointed
Now your mission, should you choose to accept it, is to get into an ICC 10 or 25. Proceed to the Blood Wing. Tell your raid that the Liches are yours alone to tank. And spell reflect 'Lich Slap'.
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
and to those who told me it would be awesome when I got into H-OK with spell reflect? I was not disappointed
Now your mission, should you choose to accept it, is to get into an ICC 10 or 25. Proceed to the Blood Wing. Tell your raid that the Liches are yours alone to tank. And spell reflect 'Lich Slap'.
Busy running around WG in my prot set. Too fun, especially given the (relatively) quiet server I seem to be on, and the disc priest(s) keeping tabs on me. Some poor alliance priest did over 100k damage to me last night and I only died once over the entire battle. As long as my disc buddy could stay hidden among our ranged, I felt indestructible. the prot toolkit. Disarm, conc blow, shockwave (ohhh, shockwave, I love you), shield slam dispell, gag order, charge/intercept, intervene removing snares, spell reflect, and the fact that I'm a gigantic cow pinballing thru their front lines so I draw all of the attention.
So I decided to tank on my warrior last night. We started off in Gundrak and it went swimmingly. The group asked me if I wanted to tank another, and I said, I shit you not, "as long as its not HoR".
Fuck yoooooooooooooooooooooooooou random dungeon finder!
So now I'm in H HoR. The first trash pack goes down without a hitch. The second one was fine as well, but soon I started to feel the heat. We had a ret paladin and a warlock, and they were doing what they do well. I think I stopped caring about the 4th trash pack and sorta tanked the first boss by spamming devastate and heroic strike.
I just hate hate hate HoR, but most of the time, like 90% of the time, warrior tanking is a ton of fun. I also gotta add the love for spell reflect.
and to those who told me it would be awesome when I got into H-OK with spell reflect? I was not disappointed
Now your mission, should you choose to accept it, is to get into an ICC 10 or 25. Proceed to the Blood Wing. Tell your raid that the Liches are yours alone to tank. And spell reflect 'Lich Slap'.
Busy running around WG in my prot set. Too fun, especially given the (relatively) quiet server I seem to be on, and the disc priest(s) keeping tabs on me. Some poor alliance priest did over 100k damage to me last night and I only died once over the entire battle. As long as my disc buddy could stay hidden among our ranged, I felt indestructible. the prot toolkit. Disarm, conc blow, shockwave (ohhh, shockwave, I love you), shield slam dispell, gag order, charge/intercept, intervene removing snares, spell reflect, and the fact that I'm a gigantic cow pinballing thru their front lines so I draw all of the attention.
[WoW-Warriors] Blizzard's perfect class. Envy us.
I remember not too long ago when all three of the charges would break snares as Prot.
I'd rather run HoR a thousand times than Shattered Halls though.
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Yeah, now, with the hits everything Thunderclap and Shockwave and glyphed Cleave and improved Revenge and the ten extra levels. But during-BC Shattered Halls vs. during-WotLK HoR? HoR, a thousand times.
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
The thing I hate most about HoR is how you have to hide in the stupid corner where you can't see anything and wait for things to run to you. It hits hard, sure, but the really irritating part is rounding it all up. There doesn't seem to really be a more practical way to do it, either, at least in a pug.
I really want to grab a guild or a chat group or something and just stand in the middle and try it that way.
edit: also you really should be able to check a box or something that says "don't give me a H-HoR random, please." I just want my two frosts for the day, I don't need that bullshit.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
edit: also you really should be able to check a box or something that says "don't give me a H-HoR random, please." I just want my two frosts for the day, I don't need that bullshit.
Posts
Can someone give me the abridged version of how to weigh prot warrior mitigation stats against eachother? I am seeing lots of pieces of gear with various amounts of parry/dodge/defense/shieldwhatever/stamina, and I don't really have a sense of how to compare them.
that's why we call it the struggle, you're supposed to sweat
The TC debuff being at 30s is for single target purposes, I guess, in the (probably rare) situation that there isn't another tank on the same boss.
In a really rough sense, the following hold:
1. Defense while under crit cap is the most important stat.
2. After that, stamina.
3. After that, armor.
4. After that, dodge is better than equivalent amounts of parry. Defense over the crit cap is slightly worse than parry, but nothing to scoff at.
5. Shield block value goes somewhere around here for general purpose tanking -- there are specific cases where stacking SBV and SBR is extremely desirable, though.
You also kind of need to decide how you want to handle offensive stats, too. Hit and expertise are important for doing your job!
Warrior's within sight of 80. Looking at my blacksmithing trainer, I don't see much beyond the tempered Saronite stuff for a tank set (the two epic pieces aside). Any tips for starter tanking items? I'm guessing I should grab the tanking weapon from the WotLK-Ring of Blood (name escapes me). Thanks to randoms I'll have almost enough badges to grab a piece of T-9 off the bat, so that should help.
Completely different note, long term goal I'd like to start a shield collection, including some of the old school ones (mostly for looks). You guys have a favorite shield from back in the day (or current ones)? I've got my eyes on the Elementium Reinforced Bulwark out of BWL for one.
Incite is bugged*, it's impossible to tell.
*By which, I mean the Incite buff lasts 3 seconds, while the cooldown of Heroic Strike is also 3 seconds. It is, therefore, impossible to use Incite.
EDIT: Looks like Incite is actually 4 seconds, so you have just a bit under a GCD to use it. They will probably extend it to 5 seconds, or maybe make it 8 seconds with a 9 second cooldown or whatever, so you have a 6 second window to use it.
PS4:MrZoompants
Wearing pretty much all of it already at 78, just need to farm a little more saronite for the last piece. Trying to look for some questlines that give solid tanking rewards. Solo'd ragemane for the weapon, managed to snag the cloak and shield from VH, and got the quest ring from Gun'Drak. Thinking the first badge purchase might be gloves so I can socket them and stick a good gem in there (the BS socket doesn't count as an enchant, does it?). Gonna check on rewards from some of the other big questlines later. If I recall, Hodir gives some gloves, Argent Crusade a helm, that bear in Grizzly Hills gives pants, and I'm trying to think of other good questlines to hit.
Otherwise, would normal ToC be easier to tank than some of the old heroics? I honestly haven't been there in forever and don't recall.
No on the glove question, no on the ToC question. I'd say regular ToC 5 falls about middle of the pack compared to the launch heroics.
ToC is a healer instance. I don't think it is hard to tank at all. not a whole lot of damage being done to the tank. its all aoe
I don't know - Eadric has that ability that makes the tank crittable, and the Faction Champs could be dicey if you pulled the warrior.
And with all the AoE damage going around, it's even more important that the tank not take damage in huge chunks.
I'm not saying it isn't doable, I'm just saying it's not as easy as, say, Heroic Nexus.
Eadric isn't that difficult, use shield block when he uses vengeance to negate some of the damage.
Paletress is a bit worse but being able to negate the fear and spell reflect smite should help a little, but again this is all group damage.
Dark night, however will kill a party member or two if the healer isn't up to snuff, and that is where the difficulty lies.
As far as nexus goes, the rock boss enrages, and can kill an entry level tank. the first boss, the at least the one alliance fight, will fear your party into adds, will kill melee with bladestorm, and is generally a dick.
that's why we call it the struggle, you're supposed to sweat
You didn't ask, but the minors should be the extra radius on tclap, longer duration on commanding shout, and extra 5 yards on charge range.
that's why we call it the struggle, you're supposed to sweat
(I prefer taunt for my 3rd glyph - my hit is a little low and missing a taunt on heroic modes is bad new bears)
On a generic group of 3 or 4 I usually charge in, thunder clap all mobs, shockwave them, and start cleaving, hitting revenge when it's up, and shield slamming whenever possible. If it's single target, substitute cleave for heroic strike. Am I in the ballpark? What priority should be put on Devastate? And with Devastate applying sunder, should I not even bother having sunder on my bars at all?
take sunder off the bars
thunderclapping on cooldown is generally fine as well, but matters much less if you're hitting everything with cleave.
demo shout still generates ~0 threat, but is extremely useful for survivability.
If you're leveling, I highly recommend the glyph of cleave to mow shit down while tanking.
Sounds pretty solid. I've developed a habit of saving the shockwave a few beats if I can. Depending on the group I may charge in and throw spell reflect up quickly, then try to position them how I like them, then shockwave to stamp things into place. Tidyplates/Threatplates is a pretty fantastic mod if you're interested in such things. Blows the nameplate on a mob to bigger size if you lose threat (or does the opposite if you're not a tank).
that's why we call it the struggle, you're supposed to sweat
this, shockwave has saved my bacon many times in FoS (the only ICC heroic I can get in atm)
After running FoS with the warrior, I don't know how I ever tanked it with druid/paladin. Heroic throw, shield bash and spell reflect are just the best.
and to those who told me it would be awesome when I got into H-OK with spell reflect? I was not disappointed
in fact, every dungeon is amazing as a Warrior tank for that very reason
in fact, Warrior tanks are amazing
Now your mission, should you choose to accept it, is to get into an ICC 10 or 25. Proceed to the Blood Wing. Tell your raid that the Liches are yours alone to tank. And spell reflect 'Lich Slap'.
Busy running around WG in my prot set. Too fun, especially given the (relatively) quiet server I seem to be on, and the disc priest(s) keeping tabs on me. Some poor alliance priest did over 100k damage to me last night and I only died once over the entire battle. As long as my disc buddy could stay hidden among our ranged, I felt indestructible.
Fuck yoooooooooooooooooooooooooou random dungeon finder!
So now I'm in H HoR. The first trash pack goes down without a hitch. The second one was fine as well, but soon I started to feel the heat. We had a ret paladin and a warlock, and they were doing what they do well. I think I stopped caring about the 4th trash pack and sorta tanked the first boss by spamming devastate and heroic strike.
I just hate hate hate HoR, but most of the time, like 90% of the time, warrior tanking is a ton of fun. I also gotta add the love for spell reflect.
I remember not too long ago when all three of the charges would break snares as Prot.
Shit was so cash
Shattered Halls now would be a cakewalk
I really want to grab a guild or a chat group or something and just stand in the middle and try it that way.
edit: also you really should be able to check a box or something that says "don't give me a H-HoR random, please." I just want my two frosts for the day, I don't need that bullshit.
that's why we call it the struggle, you're supposed to sweat
Put on lower ilvl gear before you queue. Voila
Extend the Heroic Lock, lowers the chance of the heroic by a certain amount. I also do this with Occulus.
I'm not sure extending the lock actually reduces the chance of getting those dungeons.