Magic: The Gathering Tactics
Tuesday, November 3 2009 - 1:54 PM
by: Tycho Historically, we've had a strange relationship with SOE's John Smedley - though I think it's more or less reached equilibrium now. We received a press release for a new game he's catalyzed over there, namely Magic: The Gathering Tactics, but since we don't run press releases there's no place for that. This being established, I think a lot of their work out of their Tucson and Denver studios is woefully underappreciated, and I want to show some support. I gave him a call yesterday to see if I could find anything out, and while I don't know if I succeeded especially well, if you share my vague enthusiasm for this currently mysterious game, read on. I have taken the liberty of adding smileys where I believe he was being ironical.
Me: Your press release contains no information. That's not a question, so much as a statement. You can't just say there's a Tactical Magic: The Gathering game, swirl your cape, and then leave!
Smed: Sorry.
Maybe this will help. It's a turn-based strategy game based not just on Magic, but the idea of Magic.
Me: Are you saying that the existing interpretations don't communicate the entire game? Like Duels of the Planeswalkers, for example, which is more like Magic: The Gathering recast as a fighting game?
Smed: First and foremost, we're trying to retain the core idea of Magic, or at least what we think it is. The whole idea is that we can provide the depth and variety of the card game online. Players will tell us if we've done it right, but I think they'll agree with us that deckbuilding is core to the experience of playing Magic. The idea that you never really know your opponent's true capabilities is so important - what's on the table doesn't represent everything they can do. Obviously we'll have dueling, and we'll investigate other ways to use your cards, but the single player experience is also very important to us. Long term, campaigns are a major focus.
Me: I'm glad to hear that. I own decks and cards for a ton of games from SOE Denver and SOE Tucson, but going online to be obliterated by strangers isn't something that really appeals to me.
Smed: You're in the majority, about seventy percent of Legends of Norrath and PoxNora players play it that way.
Me: Really? I guess you would know. Actually, there is one game that I duel online in, which is Free Realms - but that's only because I feel like I'll probably be matched against a child, who I'll be able destroy.
Smed: I don’t know. Some of those kids could probably destroy you!
Me: Well, let's not dwell on it. When I think about games that are online, tactical, and collectible though, I think immediately about SOE Tucson's Pox Nora, which we both got into back when they were still Octopi. Did SOE Denver seek their input in creating Magic: The Gathering Tactics?
Smed: The design was completely collaborative in fact, and it's not just a reskin of our existing games. It's a completely new codebase, something we made from the ground up to live on the PC and the PlayStation3. The PS3 version comes out a little later, but obviously they're both very important to us.
Me: Will the two versions share an account? i.e., can I play the PC version at work when I should be working, and then jump on the PS3 version when I get home? All my decks will be intact and so forth?
Smed: Absolutely.
Me: Yeah, I've been trying to figure out when you would start doing things on the PS3. You've been pretty good about the "Online Entertainment" part of SOE, but maybe not so hot on the "Sony."
Smed: Well, we do have three MMOs in development, all launching next year on the PS3. Our strategy is very broad, and it's taken a long time to arrive there, but we're getting close.
Me: How should tweens refer to the game, when referencing it in their tweets? Is it the straight up M:TGT, or will Sony Online Entertainment be insisting on the hyphen?
Smed: M:TGT ought to be fine
Posts
Steam
XBOX
Thoughts? Hopes?
Well, I'm not sold on this idea yet, but I'll keep an eye out for more information. It has potential.
I see something along the lines of Fantasy General.
Hell, I'd just settle FOR Fantasy General.
man I don't know
I like magic and I like tactics.
Maybe something along the lines of.... making it a bit more... duel-esque.
Like, there's you, and the 'battle field', and oh but how would we deal with creatures dealing damage?
Hum I really am having a hard time figuring out how they would really integrate M:TG canon into anything other than like
final fantasy tactics with units named after M:TG cards and such
all like
Benalish heroes banding with pearl unicorns and getting all healing salved while twiddling bone flutes to summon primordial oozes
Mana = Ore ?
it kind of makes me think of that Master of Magic game but I guess that is somewhat of a different genre. What was the name of that game that was supposed to be the successor to it?
The game lured players in with the appearance that it was going to be "just like the card game", but in reality it was an extremely shitty strategy game made by Acclaim or Activision or some other company out for a few quick bucks. It was universally hated by critics and players alike. I'm so happy I only rented it for a night.
When Wizards gives us a Magic video game (see "Magic Online" or "Duels of the Planeswalkers"), we like it, because it's awesome, because we like to play Magic. We don't want to play some awful piece of shit that just had "Magic: the Gathering" added in as a piece of shiny foil to get gamers to buy it.
I hope it's a decent game, but I'll give it a few months after release to see if it's any good.
I can has cheezburger, yes?
Basically this.
The appeal of Magic lies in the mechanics of the card game. With the exception of some spectacular card art, the Magic brand itself - the characters and themes and settings - aren't all that interesting.
the "no true scotch man" fallacy.
I remember being so excited for M:TG Battlegrounds, then after 20 minutes of playing it, placing it back into the case and returning it for store credit.
I want this to be the PS3 version of "Duels of the Planewalker", but I'm afriad we're going to get Magic the Gathering Battlegrounds 2: Eletric Boogaloo.
As long as you knew it wasn't supposed to be the videogame form of the card game. (XBLA game)
I want, desperately, for it not to... but it will and that makes me very sad.
Steam
XBOX
Also, it's been a year since the last post. >.>
Hunt rare cards for your decks and beat those wacky Team [strike]Rock[/strike] Jaceteers.
I thought 'free' was too good to be true for Wizards.
There was a MTG game for the PC released in the late 90's by Microprose that was essentially this. You started off with a bunch of crap cards and got more by beating opponents, buying them from shops or beating dungeons for really powerful cards (like the P9). It was great. Probably looks and plays awfully now.
I doubt this new game will be like it. There is scant gameplay information on the website. The video makes it look like battles in Final Fantasy, but with some kind of board. I'm not impressed so far - all the art looks seriously substandard compared to the normal game.
Good old Tragic.
tee hee
http://www.gametrailers.com/video/tactics-walkthrough-magic-the/708150
The unit models look good but the environments are a bit ugly.
I used him as a meat shield for about 30 turns as I tried to get an archer out to kill my opponent who had two 20-120/30ish vampires (+10 power each turn) and an army of four 10/10 skeletons, a 10/40 flyer, two 20/10ish ghosts that can walk across or through objects. Regenerating causes you to reset your creature's turn count so I could never control him. He ended up going all the way around my hiding hole to where I sat up a 40/120 wolf that couldn't move. Nice enchant that gives you like +0/+40 but prevents a creature from moving. I also got him to 40 life before retreating to my hole and got one shot off with my first archer to get him to 10 life. He blasted her fast and I finally got another one out but by then, it was too late and he was in my hole through the back with one of the vampire and all his men. All I had to defend me was a 70/70 giant beast, 10/40 giant Knight, 20/30 wolf, and the 30/10 Archer which I just casted last sec. I call them giant because they take up 2x2 squares instead of one. The front entrance where my troll was 2 wide and the back was 1. I had a 3x7 space to work with. Also, you can't pass thru your own men so the giants were stuck back there and I was in the corner.
Oh and my username is Naivedo if anyone would like to play me.
On a side note, the cards are way too expensive to buy but you can do a daily that earns you $0.20 worth of gold a day. They cost about the same as real cards which is more expensive then MTGO.