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Borderlands: Shoot zombies on Nov. 24 for consoles and unknown date for PC.

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Posts

  • DkarrdeDkarrde Registered User regular
    edited November 2009
    Garthor wrote: »
    SightTDW wrote: »
    I loved the fight with Krom as a Siren. Phasewalked right on top of him, strafed back and forth and took him out at point blank range. He downed me, but I took him out before bleeding to death.

    You were doing it wrong. You were supposed to vault over him.

    Also, this is one spot where I think explosive damage proves its occasional worth. Spoilers for minor details about the Krom fight.
    I had a x4 Explosive damage sniper rifle. I stood in the alcove where you get the Krom introductory cinematic, and bombarded it from long range. It only took six shots to destroy his turret and him with it.

    Dkarrde on
    [SIGPIC][/SIGPIC]
  • trednistrednis Registered User regular
    edited November 2009
    I have an idea for something to alleviate the endgame "now what?" feeling: scavenger hunt DLC. Use a vendor or NPC and have the reward be somewhat selectable (kind of gun or shield). Maybe 6-8 needed items per quest put into existing chests spread out over areas corresponding roughly to the acts of the game. repeatable as many times as you want (with the items in different locations), but it cancels if you exit the game. Have the quest markers only indicate the rough area.

    trednis on
  • Wet BanditWet Bandit Registered User regular
    edited November 2009
    I thought I read somewhere that there were supposed to be some quests unique to the playable characters. Like Lilith was trying to find out more about her abilities, Brick was trying to find his sister, etc. Did that not make it into the game or did I just completely miss that?

    Wet Bandit on
  • LawndartLawndart Registered User regular
    edited November 2009
    Dkarrde wrote: »
    Garthor wrote: »
    SightTDW wrote: »
    I loved the fight with Krom as a Siren. Phasewalked right on top of him, strafed back and forth and took him out at point blank range. He downed me, but I took him out before bleeding to death.

    You were doing it wrong. You were supposed to vault over him.

    Also, this is one spot where I think explosive damage proves its occasional worth. Spoilers for minor details about the Krom fight.
    I had a x4 Explosive damage sniper rifle. I stood in the alcove where you get the Krom introductory cinematic, and bombarded it from long range. It only took six shots to destroy his turret and him with it.
    You know what you need? A much bigger sniper rifle. Unless you missed 3-4 of those six shots. ;)

    Lawndart on
  • Raiden333Raiden333 Registered User regular
    edited November 2009
    Wet Bandit wrote: »
    I thought I read somewhere that there were supposed to be some quests unique to the playable characters. Like Lilith was trying to find out more about her abilities, Brick was trying to find his sister, etc. Did that not make it into the game or did I just completely miss that?

    I'm pretty sure the whole concept of different characters having anything at all unique about them as far as plot or backstory was scrapped.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited November 2009
    Honestly, they made the right choice. Giant open world loot game with excellent gameplay. More than a bare minimum of story would have just been ignored.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Raiden333Raiden333 Registered User regular
    edited November 2009
    Honestly, they made the right choice. Giant open world loot game with excellent gameplay. More than a bare minimum of story would have just been ignored.

    Yeah, it doesn't bother me.

    When I played Diablo 2, I didn't give 2 shits about what my necromancer was doing before he wound up in the rogue camp. Same with the characters in Borderlands.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • Wet BanditWet Bandit Registered User regular
    edited November 2009
    Honestly, they made the right choice. Giant open world loot game with excellent gameplay. More than a bare minimum of story would have just been ignored.

    Totally disagree. Look at WoW. There's a ton more end-game, world-in-a-never-ending-loop stuff there, and yet there's a notable amount of that fanbase that is fanatical about the story and the lore.

    For Borderlands, where the majority of the time will be spent progressing through the story twice to hit level 50, having an actual interesting, I'd-like-to-not-totally-ignore-this story would only make the game much better.

    And it's not like they just chose to get rid of a story altogether and focus on a loot-fest. There's a story there, it's just a terrible one. I'm just saying, next time, maybe make it not terrible. You know, if it's worth doing, they might as well do it well.

    Wet Bandit on
  • Foolish ChaosFoolish Chaos Registered User regular
    edited November 2009
    I certainly wouldn't mind some solo quests to learn a little more about the characters. Does the game really need them? Not really.

    Foolish Chaos on
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited November 2009
    Wet Bandit wrote: »
    I thought I read somewhere that there were supposed to be some quests unique to the playable characters. Like Lilith was trying to find out more about her abilities, Brick was trying to find his sister, etc. Did that not make it into the game or did I just completely miss that?

    I'm pretty sure this never made it into the game.

    MegaMan001 on
    I am in the business of saving lives.
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited November 2009
    Wet Bandit wrote: »
    Honestly, they made the right choice. Giant open world loot game with excellent gameplay. More than a bare minimum of story would have just been ignored.

    Totally disagree. Look at WoW. There's a ton more end-game, world-in-a-never-ending-loop stuff there, and yet there's a notable amount of that fanbase that is fanatical about the story and the lore.

    For Borderlands, where the majority of the time will be spent progressing through the story twice to hit level 50, having an actual interesting, I'd-like-to-not-totally-ignore-this story would only make the game much better.

    And it's not like they just chose to get rid of a story altogether and focus on a loot-fest. There's a story there, it's just a terrible one. I'm just saying, next time, maybe make it not terrible. You know, if it's worth doing, they might as well do it well.

    WoW is based on an existing franchise that had multiple games and expansions prior to its release. Of course more people will care about the lore.

    eelektrik on
    (She/Her)
  • AntihippyAntihippy Registered User regular
    edited November 2009
    Y'know, using a plaguebearer mod with +2 mindgames and +3 inner glow isn't really fair.

    Most of them would be in slow-mo all the time while I just strafe around blasting them, and if I get hit I'll just phasewalk to near full health. :lol:

    Iridian weapon really, really suck though. Now I'm
    In crimson lance

    How much longer do I have left?

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Wet BanditWet Bandit Registered User regular
    edited November 2009
    eelektrik wrote: »
    WoW is based on an existing franchise that had multiple games and expansions prior to its release. Of course more people will care about the lore.

    I'm not sure that that's as much a rebuttal to what I said as it is just a general statement of fact. :)

    Yeah, WoW was based on previous games. Those games were RTS's, possibly even a less friendly genre for story and lore than an MMO. Which would seem to indicate even more how much some people enjoy story and lore in their games, whether they be MMOs, RTS's, or FPS loot-fests.

    Wet Bandit on
  • DkarrdeDkarrde Registered User regular
    edited November 2009
    eelektrik wrote: »
    Wet Bandit wrote: »
    Honestly, they made the right choice. Giant open world loot game with excellent gameplay. More than a bare minimum of story would have just been ignored.

    Totally disagree. Look at WoW. There's a ton more end-game, world-in-a-never-ending-loop stuff there, and yet there's a notable amount of that fanbase that is fanatical about the story and the lore.

    For Borderlands, where the majority of the time will be spent progressing through the story twice to hit level 50, having an actual interesting, I'd-like-to-not-totally-ignore-this story would only make the game much better.

    And it's not like they just chose to get rid of a story altogether and focus on a loot-fest. There's a story there, it's just a terrible one. I'm just saying, next time, maybe make it not terrible. You know, if it's worth doing, they might as well do it well.

    WoW is based on an existing franchise that had multiple games and expansions prior to its release. Of course more people will care about the lore.

    This is a fair assessment, but I'd like to raise my single, anecdotal hand as one of the players who would have enjoyed and appreciated more story.

    Not that that has any fiscal impact whatsoever.

    Dkarrde on
    [SIGPIC][/SIGPIC]
  • NastymanNastyman Registered User regular
    edited November 2009
    I laugh every time I walk by that guy in New Haven that asks about the water getting turned back on.

    Nastyman on
    [SIGPIC][/SIGPIC]
  • SpoitSpoit *twitch twitch* Registered User regular
    edited November 2009
    Antihippy wrote: »
    Y'know, using a plaguebearer mod with +2 mindgames and +3 inner glow isn't really fair.

    Most of them would be in slow-mo all the time while I just strafe around blasting them, and if I get hit I'll just phasewalk to near full health. :lol:

    Iridian weapon really, really suck though. Now I'm
    In crimson lance

    How much longer do I have left?

    Almost done. And I do like plaguebearer, but the SMG ammo regen keeps bringing me back to mercenary. Especialy now that I got an anarchy that actually can hit something at short range as opposed to being right on top of the enemy

    Spoit on
    steam_sig.png
  • tbloxhamtbloxham Registered User regular
    edited November 2009
    Dkarrde wrote: »
    eelektrik wrote: »
    Wet Bandit wrote: »
    Honestly, they made the right choice. Giant open world loot game with excellent gameplay. More than a bare minimum of story would have just been ignored.

    Totally disagree. Look at WoW. There's a ton more end-game, world-in-a-never-ending-loop stuff there, and yet there's a notable amount of that fanbase that is fanatical about the story and the lore.

    For Borderlands, where the majority of the time will be spent progressing through the story twice to hit level 50, having an actual interesting, I'd-like-to-not-totally-ignore-this story would only make the game much better.

    And it's not like they just chose to get rid of a story altogether and focus on a loot-fest. There's a story there, it's just a terrible one. I'm just saying, next time, maybe make it not terrible. You know, if it's worth doing, they might as well do it well.

    WoW is based on an existing franchise that had multiple games and expansions prior to its release. Of course more people will care about the lore.

    This is a fair assessment, but I'd like to raise my single, anecdotal hand as one of the players who would have enjoyed and appreciated more story.

    Not that that has any fiscal impact whatsoever.

    More story simply could not have failed to make the game better (unless they fucked it up totally like Hellgate) however it isn't needed to make the game great. I hope the DLC explores the world a bit more, adding in more quests where you collect logs and so forth, I enjoyed that.

    tbloxham on
    "That is cool" - Abraham Lincoln
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited November 2009
    I love rescuing a clap trap only to get the reward chest and a Rusty Sniper and a Cheap Rifle out of the deal.

    MegaMan001 on
    I am in the business of saving lives.
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited November 2009
    Question: my 2 player coop just got us to New Haven, did the warren quests and about 4 or 5 others in/from the scrapyard. We just hit 28 and everything is so easy. We nuked Mothzilla, King Pee Wee Midgitguyboything and our initial encounters with large spiderant things. It's fun but not really threatening at all. The quest levels are varying between 22 and 25...did we somehow overlevel? We've only been doing quests and not grinding or anything silly like that. The game is still fun but we're missing the challenge we experienced like, a day ago.

    In other news, I went full bloodwing Hunter with pistols as secondary and wow. Between my plaguebringer revolver one-shotting things and the bird tearing through enemy ranks like a hurricane I'm having a blast!

    Lanrutcon on
    Capture.jpg~original
    Currently playing: GW2 and TSW
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2009
    Difficulty will catch back up shortly.

    harvest on
    B6yM5w2.gif
  • Darth NathanDarth Nathan Registered User regular
    edited November 2009
    Game bought.

    Opening cinematic watched.

    Mind blown.

    I'm pretty sure that despite how shitty this ending everyone keeps talking about is, it cannot erase the sheer goodwill that opening bestowed.

    Plus I mean, the game itself is pretty good too. Anyway, I rolled a Siren and I've blasted through Skag Gully. I do have a question though, is there a specific type of weapon that, as a Siren, I should be using? I'm currently using an SMG, as that's what everyone seems to talk about when they mention Sirens, but assault rifles just seem so much...better. It seems that, lacking any particular weapon talents that specifically buff a type of weapon, I'm free to use whatever I like on my Siren. Correct?

    Darth Nathan on
    camo_sig2.png
  • The Fourth EstateThe Fourth Estate Registered User regular
    edited November 2009
    Until Class mods start dropping then no weapon is better than any other for Siren. SMGs are still suggested though, as the high RoF increases the chance of elemental effects.

    The Fourth Estate on
    steam_sig.png
  • AntihippyAntihippy Registered User regular
    edited November 2009
    Yeah.

    Though if it has an elemental effect you should keep that. Even if you don't want to spec in elemental, you should put some points into Spark.

    I roll with a sniper, shotgun, pistol and SMG. She's pretty flexible. :winky:

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Raiden333Raiden333 Registered User regular
    edited November 2009
    So I think I talked another one of my friends into buying this tomorrow.

    Is there any negative effect on his experience gain at all if I join his game with one of my higher level characters and help him out? I'm thinking about making a Siren to level up with him, but not if I can catch him up to the party I play with quicker by using a leveled char.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited November 2009
    tbloxham wrote: »
    More story simply could not have failed to make the game better (unless they fucked it up totally like Hellgate) however it isn't needed to make the game great.
    I really disagree. The strength of bad writing and plot development in the ending served to greatly disappoint several people I know. I was playing with surrealitycheck and he was just completely blown by how bad it was. The story was a horrible letdown and if I wasn't already predisposed to think badly of the game, I probably would've found it annoying instead of humorously ridiculous.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • IriahIriah Registered User regular
    edited November 2009
    I sell all my class mods because I will only use something with +Team Ammo Regeneration. It's so good to not have to pick up anything but >blue weapons and items.

    Iriah on
  • AlegisAlegis Impeckable Registered User regular
    edited November 2009
    Raiden333 wrote: »
    So I think I talked another one of my friends into buying this tomorrow.

    Is there any negative effect on his experience gain at all if I join his game with one of my higher level characters and help him out? I'm thinking about making a Siren to level up with him, but not if I can catch him up to the party I play with quicker by using a leveled char.

    No negative effect, it's actually better as tougher enemies will spawn compared to playing solo. Likewise if he joins your game and you do some sidequests he'll level faster too.

    For main quests he will have to catch up first in his own game.

    Alegis on
  • DkarrdeDkarrde Registered User regular
    edited November 2009
    MegaMan001 wrote: »
    I love rescuing a clap trap only to get the reward chest and a Rusty Sniper and a Cheap Rifle out of the deal.

    Bummer, but the extra backpack space really is the reward, and it's a priceless one.

    Dkarrde on
    [SIGPIC][/SIGPIC]
  • Raiden333Raiden333 Registered User regular
    edited November 2009
    I think I'm just going to get on my level 16 Roland to play with him, and do nothing but heal him until level 10 so he actually gets to play the game.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited November 2009
    I don't know if I deleted my post on accident, but apparently once you kill Baron Flynt you get like - major drop upgrades when it comes to loot.

    Or the game is making up for the fact I hadn't seen a yellow in game for the rest of the time. Cause after I killed Flynt I've had four yellows drop for me.

    Now, they've all been worse than what I hve, but it's nice at least to see the color.

    MegaMan001 on
    I am in the business of saving lives.
  • The Fourth EstateThe Fourth Estate Registered User regular
    edited November 2009
    I saw my first and only orange at the vending machine in Rust commons west. I'm hoping the above is true.

    The Fourth Estate on
    steam_sig.png
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited November 2009
    he was just completely blown by how bad it was.

    So... bad... mind... still... reels...

    surrealitycheck on
    obF2Wuw.png
  • tbloxhamtbloxham Registered User regular
    edited November 2009
    Bethryn wrote: »
    tbloxham wrote: »
    More story simply could not have failed to make the game better (unless they fucked it up totally like Hellgate) however it isn't needed to make the game great.
    I really disagree. The strength of bad writing and plot development in the ending served to greatly disappoint several people I know. I was playing with surrealitycheck and he was just completely blown by how bad it was. The story was a horrible letdown and if I wasn't already predisposed to think badly of the game, I probably would've found it annoying instead of humorously ridiculous.

    If you were 'predisposed to think badly of the game' then what are you doing buying and playing it? I'd rate it as one of the most amusing games of the year, which succeeded admirably despite a weak story. It could easily have had a better one added, there's a sense of one there, rumbling just under the surface but somehow it never breaches for you to see. You don't need it though. Does counterstrike need a plot? Do you need a justification for why the Spartans fight each other in Halo?

    tbloxham on
    "That is cool" - Abraham Lincoln
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited November 2009
    If you were 'predisposed to think badly of the game' then what are you doing buying and playing it?

    It was probably a combination of the worst UI ever to grace a PC game with the worst multiplayer connectivity. That kind of stuff can rapidly undo any amount of goodwill that great marketing buys.

    surrealitycheck on
    obF2Wuw.png
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited November 2009
    Borderlands does not need a plot. Before we get plot quests and, god forbid, lore I'd like the following:

    - A random named-boss spawn system
    - A rare-monster-that-requires-specific-conditions-to-spawn system
    - Bounty systems for the above
    - Car customisation (I wanna mount my guns on mah car!)
    - A New Game++ where everything is super bitch hard specifically aimed at 4 player games.
    - Higher spawn rates for monster enemies in coop play
    - A stash

    Lanrutcon on
    Capture.jpg~original
    Currently playing: GW2 and TSW
  • RemingtonRemington Registered User regular
    edited November 2009
    Lanrutcon wrote: »
    Borderlands does not need a plot. Before we get plot quests and, god forbid, lore I'd like the following:

    - A random named-boss spawn system
    - A rare-monster-that-requires-specific-conditions-to-spawn system
    - Bounty systems for the above
    - Car customisation (I wanna mount my guns on mah car!)
    - A New Game++ where everything is super bitch hard specifically aimed at 4 player games.
    - Higher spawn rates for monster enemies in coop play
    - A stash

    Cool.

    I'd like a decent story.

    Remington on
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    edited November 2009
    Remington wrote: »
    Lanrutcon wrote: »
    Borderlands does not need a plot. Before we get plot quests and, god forbid, lore I'd like the following:

    - A random named-boss spawn system
    - A rare-monster-that-requires-specific-conditions-to-spawn system
    - Bounty systems for the above
    - Car customisation (I wanna mount my guns on mah car!)
    - A New Game++ where everything is super bitch hard specifically aimed at 4 player games.
    - Higher spawn rates for monster enemies in coop play
    - A stash

    Cool.

    I'd like a decent story.

    Yeah, I can imagine if the story was one of the reasons you were excited about the game you'd be frustrated.

    I don't know why you would have picked up Borderlands assuming it had a good story, though, since that idea is supported approximately nowhere. Even the commercial is just people blowing things up with guns. That's the emphasis, not some deeper character development.

    Note: I'm not saying it's unjustified to complain about a bad story in a game. Just that saying a game is bad because the story sucked when that wasn't the focus of the game isn't helpful to anyone. It's like complaining about the plot in porn or a Michael Bay movie.

    Grundlestiltskin on
    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • AntihippyAntihippy Registered User regular
    edited November 2009
    It'll be nice if they flesh out the world a little bit more other then "it's a desert wasteland, there are bandits, skags, aliens, some corporates, normal peeps and soldiers." because the world itself is actually really interesting.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited November 2009
    tbloxham wrote: »
    If you were 'predisposed to think badly of the game' then what are you doing buying and playing it?
    No, predisposed after playing it a bit. The multiplayer functionality was a disgrace; we had to get GameRanger to get it working. The UI not displaying mods properly was similarly annoying. But that's before the balance issues. The early game? If you get lucky with drops, it's a breeze; otherwise, it's a damn uphill slog. Shotguns? Completely worthless, amazingly so in fact because of how stupidly squishy you are in the mid to late game and how often their mod slots are wasted on Weapon Zoom. Opaque bullet travel time? Oh yeah, that's fun when you're playing over the internet and already have to deal with latency correction. Impressively bad hit detection on stationary targets? Check.

    I don't hate the entire thing. Most of the characters were excellently conceptualised, the combat is good fun if you've got the right characters, spec and loot for it, and the tone was generally great, up until the ending. But most of the first paragraph was just slowly putting me off the game and by the time we reached the ending, I was more in a state of 'trainwreck funny' than seriously thinking, "wow, this is going to be so awesome."

    Oh yeah, anyone who wants to try and "mainstream'd" me can piss right off. The above aren't things that I just can't handle because of any casualness; they're stupid, bad design decisions and examples of poor implementation.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited November 2009
    Remington wrote: »
    Cool.

    I'd like a decent story.
    There are cool stories in Borderlands. I love collecting the log tapes and such.

    More to the point the story is at just about the right level for a game with a heavy focus on multiplayer. While multi-ing it up I'm not going to sit through a five minute fucking cut scene. A vague excuse why I'm shooting people is plenty enough for me.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
This discussion has been closed.