If you were 'predisposed to think badly of the game' then what are you doing buying and playing it?
No, predisposed after playing it a bit. The multiplayer functionality was a disgrace; we had to get GameRanger to get it working. The UI not displaying mods properly was similarly annoying. But that's before the balance issues. The early game? If you get lucky with drops, it's a breeze; otherwise, it's a damn uphill slog. Shotguns? Completely worthless, amazingly so in fact because of how stupidly squishy you are in the mid to late game and how often their mod slots are wasted on Weapon Zoom. Opaque bullet travel time? Oh yeah, that's fun when you're playing over the internet and already have to deal with latency correction. Impressively bad hit detection on stationary targets? Check.
I don't hate the entire thing. Most of the characters were excellently conceptualised, the combat is good fun if you've got the right characters, spec and loot for it, and the tone was generally great, up until the ending. But most of the first paragraph was just slowly putting me off the game and by the time we reached the ending, I was more in a state of 'trainwreck funny' than seriously thinking, "wow, this is going to be so awesome."
Oh yeah, anyone who wants to try and "mainstream'd" me can piss right off. The above aren't things that I just can't handle because of any casualness; they're stupid, bad design decisions and examples of poor implementation.
No, predisposed after playing it a bit. The multiplayer functionality was a disgrace; we had to get GameRanger to get it working. The UI not displaying mods properly was similarly annoying. But that's before the balance issues. The early game? If you get lucky with drops, it's a breeze; otherwise, it's a damn uphill slog. Shotguns? Completely worthless, amazingly so in fact because of how stupidly squishy you are in the mid to late game and how often their mod slots are wasted on Weapon Zoom. Opaque bullet travel time? Oh yeah, that's fun when you're playing over the internet and already have to deal with latency correction. Impressively bad hit detection on stationary targets? Check.
I'll give you the multiplayer issues and the ui issues. The rest is pretty nitpicky, to be honest. My coop buddy is primarily shotgun based and outdamages the living hell out of me, I was sniper specced from lvl 1 to 24 and never had issues with hit detection (might wanna clarify your problem?) and the bullet travel time is a minor annoyance at best. Complaining about a lucky loot drop trivialising a segment of the game is silly because that's part and parcel of all Diablo games: you make that 0.001% roll and things get easy. That's the nature of the beast.
Lanrutcon on
Currently playing: GW2 and TSW
0
BethrynUnhappiness is MandatoryRegistered Userregular
You think not? Then try playing with someone with decent SMG or Sniper Rifles. See what kill percentage you get. I would run in, get consistent headshots and still be way behind surrealitycheck on kills and damage. Way behind. And he was killing from cover, at range, without losing masses of health. My Berserk was far more useful and I should've just gone ezmoad punch spec, sure, but the level of terrible displayed by two orange shotguns when put alongside a couple of purple weapons of other sorts was just depressing.
Seriously, shotguns are the shit. This is one of the few games I feel gets them right. I don't know what right is but I think this is it. I have a shottie that shoots for mad damage but is useless because of the spread and then I have another that has less damage but has a smaller spread making it insanely good, even at mid range. It might help that I'm running Roland.
I definitely noticed issues hitting stuff online with my sniper, especially if I joined games hosted in the USA. I've also had a surprising amount of misses where i was sure i was on aim, but I guess that's the accuracy model playing up.
SanderJK on
Steam: SanderJK Origin: SanderJK
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited November 2009
I found a cool 12-round shotgun today with fire attributes. So much fun to use.
My thoughts exactly. Or the other dude just had a really awesome sniper or whatever he was using. My x7 damage revolvers are basically easy mode. I've been using the same one since level 16 and I'm critting for close to 2k damage consistently. My buddy can't keep up because he just doesn't have a gun that's good enough.
edit: I've had a couple problems with the hit detection on the 360. I'll shoot a stationary target with a sniper, zoomed in so close that the enemy fills the entire view through the scope, and miss. But that doesn't make me dislike the game, turn off your brains for a second people and just have some fun. That's all this game is about.
You can miss headshots on stationary targets with zero sway on sniper rifles and pistols at max accuracy. So either the accuracy isn't full (and the game doesn't tell me that I can't hit 100% which is a UI issue), or the hit detection is messy, or they've got odd clip brushes interrupting shots.
Complaining about a lucky loot drop trivialising a segment of the game is silly because that's part and parcel of all Diablo games: you make that 0.001% roll and things get easy. That's the nature of the beast.
Sure. But when you don't get any good drops, you're not passable, as is the case in most looty game; you're screwed. Take the place you need to get the Mine Key from; I've done that five times so far, about to do it a sixth. In multiplayer it's been okay because we've had decent loot drops, but the first three singleplayer times just made me give up. Bone Grinder and (blue) T.K.'s Wave being the best guns you have, it's a complete shitfest (as Lilith and Roland), especially if you start rolling multiple Badasses halfway through. Whether you've gotten an elemental weapon other than 9-Toe's pistol is what pulls it from not being frustrating to actually playable from my experience thus far.
It's an old design issue for loot-games and they should've seen it coming. Lowbie levels are often dangerous when you don't have much health or decent weapons, so you tend to tone down the extent you randomise, to prevent bad luck on the player's part being exacerbated by dangerous enemies.
I've had issues with sniper rifles where the dot was on their face, and the bullet went like 2 feet above their head. I assume that it was either the gun's stats, or my proficiency in sniper rifles wasn't good enough.
I kinda enjoyed the story for the most part. I like the groundwork they have for the companies. Corporations being all corporationy. Hyperion being the dudes that run the New-U stations I thought was pretty cool, Dahl running the ECHO system. Didn't even realise that until my NG+.
I'm not sure what he meant by hit detection. But I've had issues with sniper rifles where the dot was on their face, and the bullet went like 2 feet above their head. I assume that it was either the gun's stats, or my proficiency in sniper rifles wasn't good enough.
I've noticed that some snipers (especially those with not-so-good accuracy) have a surrounding area for error.
Like Reaver's sniper, where the reticule is surrounded by a circle.
Anything 96 and above generally hits what you aim at though.
Also, hot damn the 'Rain' grenade mods are awesome. They've served me well in Old Haven so far.
Really? Really? You're probably the only one who likes them. o_O
Hey, normally I use Transfusion or Longbow grenades, but the Rain grenades look cool. About 95% of my justification for buying this game was to do stuff which looks cool. I only started using them (the explosive and shock versions) a couple of hours ago, so I may switch them out if I get bored with them.
I'm not sure what he meant by hit detection. But I've had issues with sniper rifles where the dot was on their face, and the bullet went like 2 feet above their head. I assume that it was either the gun's stats, or my proficiency in sniper rifles wasn't good enough.
I've noticed that some snipers (especially those with not-so-good accuracy) have a surrounding area for error.
Like Reaver's sniper, where the reticule is surrounded by a circle.
Anything 96 and above generally hits what you aim at though.
What I've noticed is that those 3 clip snipers are more accurate than 6 clip snipers with the same accuracy stat. This makes sense because the 3 clip ones are slow firing almost bolt-action like rifles while the 6 clip ones are more automatic. Maybe my theory is kinda thin, but that's my experience of it.
As for early game difficulty: I'd suggest abusing grenades (as in, spam em, go back, refill) or finding a weapon cache in the overland and farming that. I ran the Lost Cave a few times for weapons at one point in sp and it netted me a decent smg. I haven't found things to be super difficult at any point. Generally sprinting, jumping and scenery beats melee enemies and cover beats ranged enemies. Since things respawn/refill upon restarting the game you should never not have sources for weaponry.
Well, this is a game where I am happy I am a console player. I virtually had no problems with my game, it looks and plays mightily polished, you have split-screen co-op which is great, it's as serious as Serious Sam (maybe even funnier) but the Diablo-like loot gathering and the heaps of weapons to choose from make it a damn fine game.
I can understand that the PC gamers might like this game less (because of all the troubles getting it to work).
And in my opnion this game has more story than Diablo II, and was anyone complaining about the story in Diablo II? (What was the story again... uh... There are 3 bad guy demons... Go kill them?)
It's simply a simple, solid fun game; not 90% material, but it scores pretty well.
The only problem I have is that I am playing this together with Demon's Souls, and when after a heavy Souls's session I go relax with Borderlands, I am jumping instead of picking things up and I really really miss my rolling/run/jump back button (which is my Grenade button on my controller)
Corporal Carl on
PSN (PS4-Europe): Carolus-Billius
0
BethrynUnhappiness is MandatoryRegistered Userregular
I don't think any of those are particularly bad shotguns. The Bulldog is a close range god compared to any other shotgun I've had, and the Striker is a very good ranged shotgun (tight spread and zoom).
This aside from the idea that "get a better shotgun" is just so easy to do. Before New Haven runs made me claw my eyes out, I had found I think nearly thirty purples and oranges, none of them shotguns (most of them revolvers, woohoo). So it's that or grinding Skags I guess!
Anyway, I'm not trying to shit up the thread so I'll leave it there unless anyone wants to point out that those shotguns are in fact terrible and show me what a Real Gun looks like.
Eh, for me, the pro's still outweigh the cons for borderlands, although I could understand some people being frustrated - there are some issues that I have to wonder about the people in charge of coding.
I don't think any of those are particularly bad shotguns. The Bulldog is a close range god compared to any other shotgun I've had, and the Striker is a very good ranged shotgun (tight spread and zoom).
This aside from the idea that "get a better shotgun" is just so easy to do. Before New Haven runs made me claw my eyes out, I had found I think nearly thirty purples and oranges, none of them shotguns (most of them revolvers, woohoo). So it's that or grinding Skags I guess!
Anyway, I'm not trying to shit up the thread so I'll leave it there unless anyone wants to point out that those shotguns are in fact terrible and show me what a Real Gun looks like.
I'll post my friend's shotgun tonight. It's like 91 x 14, low accuracy, high firing speed, quick reload. He claims it's a white item. If it is, I hate him. Until I specced attack birdy he was taking all the kills by running in and having his turrent tank while he shotgunned things in the face.
Now I am fire incarnate and he cries as I set everything ablaze.
Lanrutcon on
Currently playing: GW2 and TSW
0
BethrynUnhappiness is MandatoryRegistered Userregular
He claims it's a white item. If it is, I hate him.
The top tier of items are white. The same colour as bad items. You know, to weed out the casual mainstreamers who want an easily readable loot colouring system. Stupid casuals. So it could be one of those white items rather than the 'bad' white items. Although the 'bad' white items tend not to have weapon zoom, so they're not really bad as much as... wait, no, this is what being in the same thread as Goomba does to people. I must not troll. Troll is the mind-killer. Troll is the little-death that brings total obliteration.
He claims it's a white item. If it is, I hate him.
The top tier of items are white. The same colour as bad items. You know, to weed out the casual mainstreamers who want an easily readable loot colouring system. Stupid casuals. So it could be one of those white items rather than the 'bad' white items. Although the 'bad' white items tend not to have weapon zoom, so they're not really bad as much as... wait, no, this is what being in the same thread as Goomba does to people. I must not troll. Troll is the mind-killer. Troll is the little-death that brings total obliteration.
You mean Pearl, the 'top' tier items. They are developer jokes, each and every one. You can tell they're Pearl by the way the inventory arranges itself: if there's ever a white item at the top of your inventory list that's a pearl. They aren't that good most of the time, as I understand it.
So, we've found the easter egg, I won't describe it here, but I'll tell you how to activate it.
1. Go to the secret dock in the south east, where you get the "On a boat" achievement.
2. Shoot the yellow barrel to the right of the dock.
3. Shoot the green barrel in the distant trash pile east of the boat.
4. Shoot either blue barrel on the boat.
5. Shoot the red barrel in the water to the left of the boat.
6. Enjoy, and start tripping.
Any news on a patch or anything? Also any news on any new content? Great game and all but on my second play through (almost finished) and I see my self geting bored some time soon.
Dear god do i hate 1.0x zoom on guns; I like my revolvers ironsight, it feels badass to plug multiple crits in with just recoil doing the work for you. I hate all the crosshairs save for the green-dot sight that you get on those rare snipers by maliwan or some other company.
OK, so I'm dumb, so please un-dumb me. I can't honestly tell the difference between various levels of zoom. A 1.0x zoom looks exactly the same to me as a 3.4x zoom.
Am I missing something? When I hold down the L2 button to look down the sights, is there a way to zoom farther depending on the weapon? Because, if so, I think I'll suddenly like using sniper rifles.
OK, so I'm dumb, so please un-dumb me. I can't honestly tell the difference between various levels of zoom. A 1.0x zoom looks exactly the same to me as a 3.4x zoom.
Am I missing something? When I hold down the L2 button to look down the sights, is there a way to zoom farther depending on the weapon? Because, if so, I think I'll suddenly like using sniper rifles.
I can definitely tell the difference between zooms and as far as I know there's no way to zoom in more.
My problem with rocket launchers is that they just don't seem to be worth the effort. Not only are they worthless against actual threats (like those glowing-eyes fuckers in MP that take 15 headshots with orange sniper rifles to bring down) but they don't even bring small targets down enough for the splash damage to be worth the low ammo load-out. I can kill a group of enemies faster with a decent combat rifle than I can with a rocket launcher.
I found a rocket launcher that held a clip of 6, has the accuracy of a sniper rifle and fired them all in a burst of a couple of seconds. It was fun as all hell until I ran out of ammo on the second group. :?
Question- is it intended that rockets don't detonate on characters, only terrain?
Posts
hahaahahaha
shotguns are useless
hahahaahahahahahahahaahhahahhahahahaaha
I'll give you the multiplayer issues and the ui issues. The rest is pretty nitpicky, to be honest. My coop buddy is primarily shotgun based and outdamages the living hell out of me, I was sniper specced from lvl 1 to 24 and never had issues with hit detection (might wanna clarify your problem?) and the bullet travel time is a minor annoyance at best. Complaining about a lucky loot drop trivialising a segment of the game is silly because that's part and parcel of all Diablo games: you make that 0.001% roll and things get easy. That's the nature of the beast.
Currently playing: GW2 and TSW
My thoughts exactly. Or the other dude just had a really awesome sniper or whatever he was using. My x7 damage revolvers are basically easy mode. I've been using the same one since level 16 and I'm critting for close to 2k damage consistently. My buddy can't keep up because he just doesn't have a gun that's good enough.
edit: I've had a couple problems with the hit detection on the 360. I'll shoot a stationary target with a sniper, zoomed in so close that the enemy fills the entire view through the scope, and miss. But that doesn't make me dislike the game, turn off your brains for a second people and just have some fun. That's all this game is about.
Sure. But when you don't get any good drops, you're not passable, as is the case in most looty game; you're screwed. Take the place you need to get the Mine Key from; I've done that five times so far, about to do it a sixth. In multiplayer it's been okay because we've had decent loot drops, but the first three singleplayer times just made me give up. Bone Grinder and (blue) T.K.'s Wave being the best guns you have, it's a complete shitfest (as Lilith and Roland), especially if you start rolling multiple Badasses halfway through. Whether you've gotten an elemental weapon other than 9-Toe's pistol is what pulls it from not being frustrating to actually playable from my experience thus far.
It's an old design issue for loot-games and they should've seen it coming. Lowbie levels are often dangerous when you don't have much health or decent weapons, so you tend to tone down the extent you randomise, to prevent bad luck on the player's part being exacerbated by dangerous enemies.
I kinda enjoyed the story for the most part. I like the groundwork they have for the companies. Corporations being all corporationy. Hyperion being the dudes that run the New-U stations I thought was pretty cool, Dahl running the ECHO system. Didn't even realise that until my NG+.
I've noticed that some snipers (especially those with not-so-good accuracy) have a surrounding area for error.
Like Reaver's sniper, where the reticule is surrounded by a circle.
Anything 96 and above generally hits what you aim at though.
Really? Really? You're probably the only one who likes them. o_O
Hey, normally I use Transfusion or Longbow grenades, but the Rain grenades look cool. About 95% of my justification for buying this game was to do stuff which looks cool. I only started using them (the explosive and shock versions) a couple of hours ago, so I may switch them out if I get bored with them.
What I've noticed is that those 3 clip snipers are more accurate than 6 clip snipers with the same accuracy stat. This makes sense because the 3 clip ones are slow firing almost bolt-action like rifles while the 6 clip ones are more automatic. Maybe my theory is kinda thin, but that's my experience of it.
As for early game difficulty: I'd suggest abusing grenades (as in, spam em, go back, refill) or finding a weapon cache in the overland and farming that. I ran the Lost Cave a few times for weapons at one point in sp and it netted me a decent smg. I haven't found things to be super difficult at any point. Generally sprinting, jumping and scenery beats melee enemies and cover beats ranged enemies. Since things respawn/refill upon restarting the game you should never not have sources for weaponry.
Currently playing: GW2 and TSW
I can understand that the PC gamers might like this game less (because of all the troubles getting it to work).
And in my opnion this game has more story than Diablo II, and was anyone complaining about the story in Diablo II? (What was the story again... uh... There are 3 bad guy demons... Go kill them?)
It's simply a simple, solid fun game; not 90% material, but it scores pretty well.
The only problem I have is that I am playing this together with Demon's Souls, and when after a heavy Souls's session I go relax with Borderlands, I am jumping instead of picking things up and I really really miss my rolling/run/jump back button (which is my Grenade button on my controller)
I don't think any of those are particularly bad shotguns. The Bulldog is a close range god compared to any other shotgun I've had, and the Striker is a very good ranged shotgun (tight spread and zoom).
This aside from the idea that "get a better shotgun" is just so easy to do. Before New Haven runs made me claw my eyes out, I had found I think nearly thirty purples and oranges, none of them shotguns (most of them revolvers, woohoo). So it's that or grinding Skags I guess!
Anyway, I'm not trying to shit up the thread so I'll leave it there unless anyone wants to point out that those shotguns are in fact terrible and show me what a Real Gun looks like.
I am a freaking nerd.
I'll post my friend's shotgun tonight. It's like 91 x 14, low accuracy, high firing speed, quick reload. He claims it's a white item. If it is, I hate him. Until I specced attack birdy he was taking all the kills by running in and having his turrent tank while he shotgunned things in the face.
Now I am fire incarnate and he cries as I set everything ablaze.
Currently playing: GW2 and TSW
You mean Pearl, the 'top' tier items. They are developer jokes, each and every one. You can tell they're Pearl by the way the inventory arranges itself: if there's ever a white item at the top of your inventory list that's a pearl. They aren't that good most of the time, as I understand it.
Currently playing: GW2 and TSW
That just happened to me in New Haven.
Live - MrObersmith
PSN - Obersmith
Lucky bastard.
Currently playing: GW2 and TSW
STEAM
I got a rocket launcher which does 600+ damage.
I keep getting rocket launchers even though I really, really hate them.
Found a x4 inccendiary 514 level 16 required blue rocket launcher. I went WUT
Oh my god it sucked I hated that thing.
where do you get this quest at?
Am I missing something? When I hold down the L2 button to look down the sights, is there a way to zoom farther depending on the weapon? Because, if so, I think I'll suddenly like using sniper rifles.
IOS Game Center ID: Isotope-X
TK's Wave. Yeah, it really isn't that good. Each time I've gotten it, I already had better weapons by that time.
IOS Game Center ID: Isotope-X
I can definitely tell the difference between zooms and as far as I know there's no way to zoom in more.
After you do the Krom's Canyon stuff, it should be a line starting at the Middle of Nowhere board. Has to do with bandit religious worship.
I spent quite awhile getting myself ready for the fight too, checking weapons, getting all set.
I found a rocket launcher that held a clip of 6, has the accuracy of a sniper rifle and fired them all in a burst of a couple of seconds. It was fun as all hell until I ran out of ammo on the second group. :?
Question- is it intended that rockets don't detonate on characters, only terrain?
Sweet, I'll check that out. What level were you when you did it?