As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Borderlands: Shoot zombies on Nov. 24 for consoles and unknown date for PC.

1131416181965

Posts

  • ToyDToyD Registered User regular
    edited November 2009
    Remington wrote: »
    GoodOmens wrote: »
    OK, so I'm dumb, so please un-dumb me. I can't honestly tell the difference between various levels of zoom. A 1.0x zoom looks exactly the same to me as a 3.4x zoom.

    Am I missing something? When I hold down the L2 button to look down the sights, is there a way to zoom farther depending on the weapon? Because, if so, I think I'll suddenly like using sniper rifles.

    I can definitely tell the difference between zooms and as far as I know there's no way to zoom in more.

    The difference is pretty small really, but if you compare the two against an object in the distance, you can definately tell.

    ToyD on
    steam_sig.png
  • ToyDToyD Registered User regular
    edited November 2009
    Remington wrote: »
    ToyD wrote: »
    Remington wrote: »
    ToyD wrote: »
    So, for those of you who did the quest to kill Slither... Was that not the most AWESOME
    bait and switch "boss"?

    where do you get this quest at?

    After you do the Krom's Canyon stuff, it should be a line starting at the Middle of Nowhere board. Has to do with bandit religious worship.

    I spent quite awhile getting myself ready for the fight too, checking weapons, getting all set.

    Sweet, I'll check that out. What level were you when you did it?

    Level 30. Although it was listed as trivial for me at that point.

    ToyD on
    steam_sig.png
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited November 2009
    Man what? Two of my favourite guns right now are shotguns.

    One's a Hunting Shotgun with a 4.0x zoom, doing something like 80x14 damage. Coupled with a 13-round drum mag it lets me pretty much spot a Badass from across the map, zoom in and keep stunning him with Crit headshots as I close the distance.

    And if he's not dead by the time I get to point-blank, I pull out the two-shot 128x12 monster that fucks people up like whoa and reloads in a blink.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • RemingtonRemington Registered User regular
    edited November 2009
    I should have kept my 4 shot per second sniper rifle, just due to how out of control it was.

    It was like

    Aiming at someone's head.

    *BAM BAM BAM*

    There's the sky.

    Remington on
  • AustinP0027AustinP0027 Registered User regular
    edited November 2009
    I think for me, the lack of a story is the difference between "Game of the Year" and "Game that's worth the $50 I spent on it".

    I like the game, I enjoy the quests, I love shooting stuff. But I also would have liked to have the story play out a bit more. Obviously the ending needed more, and the whole individual character backgrounds they had seemed to completely disappear.

    This stuff isn't necessary for me to enjoy the game, but if they had been present I think they would have only added to how good the game was.

    AustinP0027 on
  • IoloIolo iolo Registered User regular
    edited November 2009
    Bethryn wrote: »
    It's an old design issue for loot-games and they should've seen it coming. Lowbie levels are often dangerous when you don't have much health or decent weapons, so you tend to tone down the extent you randomise, to prevent bad luck on the player's part being exacerbated by dangerous enemies.

    I think this is a really good point, although toning down randomization early on is only one solution. I think Gearbox actually handled the lowbie danger really well a different way: by making folks a little bit overlevelled if they do all the sidequests.

    On the issue of story, it would have been nice to have a better story. The setting and characterizations are fuckawesome, and some of the 'plots' driving the sidequests are fun and often very funny. But "story" on balance is definitely not a strength of the game. I certainly understand the folks who wanted a better story. Having the ending be so much worse than what story there was in the game only adds insult to injury in that regard.

    If there is a sequel, and I hope to god there is, maybe they'll have some bandwidth to devote more time to the story. Since you can only work on so many things in one project, though, if you gave me a choice in "Borderlands 2: Scooter's Momma Strikes Back" between improved story vs. something like procedurally generated levels, well, that wouldn't be much of a contest. Bioware is still making games, so if I need a good story and consistent, believable world I know where to go. :)

    Iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • durandal4532durandal4532 Registered User regular
    edited November 2009
    I think for me, the lack of a story is the difference between "Game of the Year" and "Game that's worth the $50 I spent on it".

    I like the game, I enjoy the quests, I love shooting stuff. But I also would have liked to have the story play out a bit more. Obviously the ending needed more, and the whole individual character backgrounds they had seemed to completely disappear.

    This stuff isn't necessary for me to enjoy the game, but if they had been present I think they would have only added to how good the game was.
    Playing Dragon Age, even though it's a very different game, really drives the point home for me. They go out of their way constantly to involve you in the story, even in their little side-quests. Borderlands would play mostly the same if there was no text and no one spoke to you.

    It's a game that I'm glad I spent $50 on, but I do wish the team had spent longer on it. I'm hoping it made enough to warrant a sequel of some sort, and that in this sequel everything improves.

    Edit: Oh, yeah. Or a decent procedurally generated neverending wasteland and a character levelling system that had no limit. But I think that's unlikely.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • johnlaojohnlao Registered User regular
    edited November 2009
    I think for me, the lack of a story is the difference between "Game of the Year" and "Game that's worth the $50 I spent on it".

    I like the game, I enjoy the quests, I love shooting stuff. But I also would have liked to have the story play out a bit more. Obviously the ending needed more, and the whole individual character backgrounds they had seemed to completely disappear.

    This stuff isn't necessary for me to enjoy the game, but if they had been present I think they would have only added to how good the game was.

    They never hyped up the story because that isn't what they wanted to focus on. They always stated from the get go that the story was there to just get you through game and to more interesting weapons. It was nice to have a game that I could sit down and play without too much thinking but still have a load of fun. Usually that type of a game is a call of duty 4 where I have to listen to idiots in multiplayer. I'm playing Dragon Age for the story and Borderlands for the "wow, that midgets upper torso just popped thanks to my revolver"

    johnlao on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited November 2009
    Honestly, they made the right choice. Giant open world loot game with excellent gameplay. More than a bare minimum of story would have just been ignored.

    It would help make the opening few hours feel a bit more compelling. I was mostly okay being pulled along by the need for greater loot, I'm someone who enjoyed Too Human, but my girlfriend was clearly lacking a lot of interest until we started picking up some badass weapons, and things died when we shot them. Having to empty whole clips into skags and regular dudes just to kill them for a few hours was not that interesting.

    Now I have a revolver that regularly explodes heads, and she has a 'make the bad things go away' shotgun.

    darleysam on
    forumsig.png
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited November 2009
    darleysam wrote: »
    Honestly, they made the right choice. Giant open world loot game with excellent gameplay. More than a bare minimum of story would have just been ignored.

    It would help make the opening few hours feel a bit more compelling. I was mostly okay being pulled along by the need for greater loot, I'm someone who enjoyed Too Human, but my girlfriend was clearly lacking a lot of interest until we started picking up some badass weapons, and things died when we shot them. Having to empty whole clips into skags and regular dudes just to kill them for a few hours was not that interesting.

    Now I have a revolver that regularly explodes heads, and she has a 'make the bad things go all over the goddamn walls and general area' shotgun.

    If bits of them don't fly off in at least four different directions on a crit-kill, you need a bigger gun.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • durandal4532durandal4532 Registered User regular
    edited November 2009
    johnlao wrote: »
    I think for me, the lack of a story is the difference between "Game of the Year" and "Game that's worth the $50 I spent on it".

    I like the game, I enjoy the quests, I love shooting stuff. But I also would have liked to have the story play out a bit more. Obviously the ending needed more, and the whole individual character backgrounds they had seemed to completely disappear.

    This stuff isn't necessary for me to enjoy the game, but if they had been present I think they would have only added to how good the game was.

    They never hyped up the story because that isn't what they wanted to focus on. They always stated from the get go that the story was there to just get you through game and to more interesting weapons. It was nice to have a game that I could sit down and play without too much thinking but still have a load of fun. Usually that type of a game is a call of duty 4 where I have to listen to idiots in multiplayer. I'm playing Dragon Age for the story and Borderlands for the "wow, that midgets upper torso just popped thanks to my revolver"

    Ditto. But I wouldn't mind it if all the things in the game were actually good, rather than just a decent prop for the shooting. It's not as though it's unprecedented to have careful attention paid to the whole game rather than just the main attraction.

    Fuck, just having a couple of not actually necessary options to speak to certain people would kind of be fun, they could use it as an opportunity to explain their incredibly troubled menu.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • johnlaojohnlao Registered User regular
    edited November 2009
    darleysam wrote: »
    Honestly, they made the right choice. Giant open world loot game with excellent gameplay. More than a bare minimum of story would have just been ignored.

    It would help make the opening few hours feel a bit more compelling. I was mostly okay being pulled along by the need for greater loot, I'm someone who enjoyed Too Human, but my girlfriend was clearly lacking a lot of interest until we started picking up some badass weapons, and things died when we shot them. Having to empty whole clips into skags and regular dudes just to kill them for a few hours was not that interesting.

    Now I have a revolver that regularly explodes heads, and she has a 'make the bad things go all over the goddamn walls and general area' shotgun.

    If bits of them don't fly off in at least four different directions on a crit-kill, you need a bigger gun.

    Thats why I like when the 2 or 3 chunks fly straight up into the air high enough so i have time to sprint under them and bathe in the chunky shower.

    johnlao on
  • johnlaojohnlao Registered User regular
    edited November 2009
    johnlao wrote: »
    I think for me, the lack of a story is the difference between "Game of the Year" and "Game that's worth the $50 I spent on it".

    I like the game, I enjoy the quests, I love shooting stuff. But I also would have liked to have the story play out a bit more. Obviously the ending needed more, and the whole individual character backgrounds they had seemed to completely disappear.

    This stuff isn't necessary for me to enjoy the game, but if they had been present I think they would have only added to how good the game was.

    They never hyped up the story because that isn't what they wanted to focus on. They always stated from the get go that the story was there to just get you through game and to more interesting weapons. It was nice to have a game that I could sit down and play without too much thinking but still have a load of fun. Usually that type of a game is a call of duty 4 where I have to listen to idiots in multiplayer. I'm playing Dragon Age for the story and Borderlands for the "wow, that midgets upper torso just popped thanks to my revolver"

    Ditto. But I wouldn't mind it if all the things in the game were actually good, rather than just a decent prop for the shooting. It's not as though it's unprecedented to have careful attention paid to the whole game rather than just the main attraction.

    Fuck, just having a couple of not actually necessary options to speak to certain people would kind of be fun, they could use it as an opportunity to explain their incredibly troubled menu.

    The menu really isn't that horrible, and the president of gearbox plainly state he didn't want to read quest text or have multiple dialog options, so I doubt that will ever be present. Honestly, listening to scooter talk about momma parts is more than enough story for me at this point haha.

    johnlao on
  • durandal4532durandal4532 Registered User regular
    edited November 2009
    If the menu was a person, it would be John Wayne Gacy and it would be eating you.

    Edit: Though in single player it's a little less horrendous. Split-screen was basically implemented by a couple of typewriter monkeys at the last minute, though.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • darleysamdarleysam On my way to UKRegistered User regular
    edited November 2009
    darleysam wrote: »
    Honestly, they made the right choice. Giant open world loot game with excellent gameplay. More than a bare minimum of story would have just been ignored.

    It would help make the opening few hours feel a bit more compelling. I was mostly okay being pulled along by the need for greater loot, I'm someone who enjoyed Too Human, but my girlfriend was clearly lacking a lot of interest until we started picking up some badass weapons, and things died when we shot them. Having to empty whole clips into skags and regular dudes just to kill them for a few hours was not that interesting.

    Now I have a revolver that regularly explodes heads, and she has a 'make the bad things go all over the goddamn walls and general area' shotgun.

    If bits of them don't fly off in at least four different directions on a crit-kill, you need a bigger gun.

    Very true, although after struggling against some fire and alpha skags and anything that wasn't an equal or lower-level to us, it was a revelation to find a set of guns that demolish anything put before them.

    darleysam on
    forumsig.png
  • zhen_roguezhen_rogue Registered User regular
    edited November 2009
    Need advice re: heavily armored enemies at low level.

    I'm a L15 Siren, and things like the Alpha Skags in Crystal Cave completely own me due to the fact that they're so heavily armored and have lots of HP. I've not seen a corrosive weapon yet - not sure if they start at L20 or i've simply been unlucky.
    Be that as it may, is corrosive the answer? What can I do until then?

    zhen_rogue on
  • mynameisguidomynameisguido Registered User regular
    edited November 2009
    It really does seem that some characters have a way easier time in the beginning game than others. I found things very rough going with my Roland at first, while they were very easy with my Mordecai.

    However, now in the game post Krom, my Mordecai feels very, very squishy. Even with a decent shield he goes down so damn fast when a bunch of enemies are involved. I'm not sure I'll really enjoy playthrough #2 as him for that reason.

    mynameisguido on
    steam_sig.png
  • darkmayodarkmayo Registered User regular
    edited November 2009
    Finished the game last night (first playthrough) at the end I ended up with 3 pearl repeaters all with the "Fat Tony says Hi" red text. only one is really that good, 113 damage, 64 clip, super fast firing speed, no recoil and makes a cool sound too when you dust off some rounds.

    darkmayo on
    Switch SW-6182-1526-0041
  • ToyDToyD Registered User regular
    edited November 2009
    zhen_rogue wrote: »
    Need advice re: heavily armored enemies at low level.

    I'm a L15 Siren, and things like the Alpha Skags in Crystal Cave completely own me due to the fact that they're so heavily armored and have lots of HP. I've not seen a corrosive weapon yet - not sure if they start at L20 or i've simply been unlucky.
    Be that as it may, is corrosive the answer? What can I do until then?

    I had this problem at the start with roland. Basically, don't shoot the armored part. Try to get around to the side and shoot them in the hindquarters. I found it too difficult to try to get the crits in the mouths on the skag, so went for full damage on the side instead. If you can use a high damage weapon like a shotty, it works pretty well. I killed skagzilla solo with him 2 levels above me and only a few hits on me this way.

    The AOE stomp ones are a bit harder, but if you circle strafe religiously the spit shouldn't hit you most of the time.

    ToyD on
    steam_sig.png
  • aBlankaBlank Registered User regular
    edited November 2009
    zhen_rogue wrote: »
    Need advice re: heavily armored enemies at low level.

    I'm a L15 Siren, and things like the Alpha Skags in Crystal Cave completely own me due to the fact that they're so heavily armored and have lots of HP. I've not seen a corrosive weapon yet - not sure if they start at L20 or i've simply been unlucky.
    Be that as it may, is corrosive the answer? What can I do until then?

    Fire rounds and don't aim at the head.

    Alternatively, when they open their mouth shoot them in it. It'll hit for critical damage always.

    aBlank on
  • IoloIolo iolo Registered User regular
    edited November 2009
    aBlank wrote: »
    zhen_rogue wrote: »
    Need advice re: heavily armored enemies at low level.

    I'm a L15 Siren, and things like the Alpha Skags in Crystal Cave completely own me due to the fact that they're so heavily armored and have lots of HP. I've not seen a corrosive weapon yet - not sure if they start at L20 or i've simply been unlucky.
    Be that as it may, is corrosive the answer? What can I do until then?

    Fire rounds and don't aim at the head.

    Alternatively, when they open their mouth shoot them in it. It'll hit for critical damage always.

    Fire burns skags good. Try to use a weapon with high ROF (repeater/SMG/combat rifle) and/or as high a fire multiplier as possible. x4 Fire is ideal, of course, but you'll notice improvement of even x2 over x1.

    How are you specced? I ran controller the first time, and having daze on my phaseblast at that level helped for getting away when skags were violating my personal space.

    Also grenades. Not sticky, though. They'll just run those back into your lap.

    Iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • Ah_PookAh_Pook Registered User regular
    edited November 2009
    fire is great against all skags (except fire skags, obviously). also against any other target that doesnt have a shield.

    Ah_Pook on
  • ToyDToyD Registered User regular
    edited November 2009
    Ah_Pook wrote: »
    fire is great against all skags (except fire skags, obviously). also against any other target that doesnt have a shield.

    Such as... say Bruisers. :-) Volcano sniper is SOOO fun against them.

    ToyD on
    steam_sig.png
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited November 2009
    Iolo wrote: »
    aBlank wrote: »
    zhen_rogue wrote: »
    Need advice re: heavily armored enemies at low level.

    I'm a L15 Siren, and things like the Alpha Skags in Crystal Cave completely own me due to the fact that they're so heavily armored and have lots of HP. I've not seen a corrosive weapon yet - not sure if they start at L20 or i've simply been unlucky.
    Be that as it may, is corrosive the answer? What can I do until then?

    Fire rounds and don't aim at the head.

    Alternatively, when they open their mouth shoot them in it. It'll hit for critical damage always.

    Fire burns skags good. Try to use a weapon with high ROF (repeater/SMG/combat rifle) and/or as high a fire multiplier as possible. x4 Fire is ideal, of course, but you'll notice improvement of even x2 over x1.

    How are you specced? I ran controller the first time, and having daze on my phaseblast at that level helped for getting away when skags were violating my personal space.

    Also grenades. Not sticky, though. They'll just run those back into your lap.

    Also, if it's mouth isn't open, shoot it in the ass. You do full damage that way.

    Metalbourne on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2009
    And in my opnion this game has more story than Diablo II, and was anyone complaining about the story in Diablo II? (What was the story again... uh... There are 3 bad guy demons... Go kill them?)

    People should also keep in mind that some of that nostalgia likely stems from the Diablo 1 and 2 manuals being absoultely fan-fucking-tastic. Combined with what little you got in the game, it was a vastly more compelling and well established story.

    Aside from Collector's Edition promos, most companies don't really seem to do that sort of thing quite so often anymore. The Mechwarrior 2 manual was awesome, particularly for the little game/history tidbits. Deus Ex had those awesome conspiracy theory sheets that tied into the game, and really old school stuff like the Space Quest boxes had some badass little bits as well, as I recall. Basically the manual used to be a bigger part of the game, whereas these days I'm happy if it gives me a bare bones list of guns and a keyboard shortcut layout.

    Now, to be fair, some companies do still go out of their way, and I'm sure following this post will be several choice examples of those who've gone above and beyond the call of duty (beyond said collector's editions).

    For me, I think part of it is the move to digital downloads. While I appreciate no longer having piles of boxes and extra waste from your average game now that I buy most of mine of Steam, I do lament potentially missing some of the effort that might go into said manuals. To be fair, I believe Steam even lets you view the manuals for some (all?) of your games, but even then it's just not the same. While I'd spend half an hour pouring over Diablo manuals for little tidbits, I'm rarely inclined to spend half an hour reading through a pdf.

    Anyway, while I wouldn't complain about getting more story on the world and characters, I too liked what I've seen so far. I really enjoy the audio logs strewn about, and the little action setpieces are engrossing. Like last night, I had my first really nasty encounter with Ants.

    I was just wandering through a canyon, minding my own business, when a bunch of ants popped up. No big deal, I've been wrecking them for some time now. Then more spawn. This time with a badass, but it was named something. So I wreck it too, but this one takes quite a bit of punishment.

    Then another wave spawns, this one including a Queen.

    O.O

    And nothing fucking hurts her. She's shrugging off my corrosive SMG like it's a stiff breeze. I whip out the triple shot firing blue electric rocket launcher (yeah, I know it's meant for anti-shield enemies) and blast her nearly point blank with all 3 rounds.

    20's pop up for damage.

    >.<

    ~110 damage revolver? Let's go!

    Finally that with some grenades manage to Hit Her Weak Spot For Massive Damage, and I am victorious.

    And then a King spawns with another wave.

    Fuck. Me.

    NOTHING hurts this guy. All three weapons are barely effective and he and his friends are advancing in a slow, menacing fashion.

    In desperation, I swap to my weapon of last resort, my sniper rifle. Not much of a rate of fire and not quite the close quarters option I usually rely on, but damn, this thing packs quite the punch against said ants. A few shots daze him, then spin him, and a couple crits later it's all over.

    That one extended fight was probably worth the price of admission alone.

    Good times.

    TL:DR; Forar comments on how some older video game manuals were awesome, and presented/enhanced the story in ways rarely seen anymore (by him, at least), and then regales readers with epic tales of ant vanquishing conquest.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited November 2009
    It really does seem that some characters have a way easier time in the beginning game than others. I found things very rough going with my Roland at first, while they were very easy with my Mordecai.

    However, now in the game post Krom, my Mordecai feels very, very squishy. Even with a decent shield he goes down so damn fast when a bunch of enemies are involved. I'm not sure I'll really enjoy playthrough #2 as him for that reason.

    Really? My Mordecai feels like a goddamn god who cannot die, try putting some points into skills that let you get health back like Out for Blood or Riotous Remedy, also try using one of the Survivor class mods, they usually put points into Riotous Remedy if you don't want to, plus they have health regen (mine has +6 which is pretty sweet). All that plus a really good shield and I don't even worry about using cover most of the time, I run in and shoot them in the face point blank with my revolver then melee the shit out of them (it has a huge blade on it).

    Darmak on
    JtgVX0H.png
  • LavaKnightLavaKnight Registered User regular
    edited November 2009
    Not sure if this has been talked about before, but I'm curious about the "desert" guns. They seem to be worth more than a lot of other guns, regardless of rarity, despite the stats looking fairly mediocre, or at least not much better than similarly leveled guns.

    Is there something about the desert guns that I'm not seeing?

    LavaKnight on
  • SorensonSorenson Registered User regular
    edited November 2009
    Desert guns seem to wind up being pretty nice, I think a good number of the combat rifles I've used wound up being Deserts. Just a nice balance of firepower, accuracy, and rate of fire.

    Sorenson on
  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    i still don't know of any story in Diablo II. you go through some maps, get some things, then there's some boss at the end.

    PikaPuff on
    jCyyTSo.png
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited November 2009
    I think my main SMG is a Desert, or was. It was a 28-shot one with a 3x scope and pretty solid damage at the time. I'm on an 18-shot one with a slower ROF but massive damage. It's like a baby sniper rifle.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • NevaNeva Registered User regular
    edited November 2009
    Sometimes spiderants spawn in waaay larger numbers than they should. Sometimes you have to kill at least 50 of them for them to stop spawning in that one spot, and then do it again 50 feet down the road.

    Neva on
    SC2 Beta: Neva.ling

    "Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
  • johnlaojohnlao Registered User regular
    edited November 2009
    Neva wrote: »
    Sometimes spiderants spawn in waaay larger numbers than they should. Sometimes you have to kill at least 50 of them for them to stop spawning in that one spot, and then do it again 50 feet down the road.

    But the giant orgy of loot that is left over after is great.

    johnlao on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited November 2009
    Here in my car
    I run down spiderants
    Because they annoy me
    So I squash those things
    In cars

    Halfmex on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited November 2009
    Neva wrote: »
    Sometimes spiderants spawn in waaay larger numbers than they should. Sometimes you have to kill at least 50 of them for them to stop spawning in that one spot, and then do it again 50 feet down the road.

    I wish that would happen, I want to get that chain-kill achievement, and those fuckers are a great way to do it.

    Forward
    Reverse
    Forward
    Reverse

    repeat until Achievement Unlocked

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • GlalGlal AiredaleRegistered User regular
    edited November 2009
    PikaPuff wrote: »
    i still don't know of any story in Diablo II. you go through some maps, get some things, then there's some boss at the end.
    Don't forget the expansion, where the guy walks some frozen caves before killing another boss.

    Glal on
  • Ah_PookAh_Pook Registered User regular
    edited November 2009
    more story would have just got in the way of multiplayer. you get some funny logs in those quests, athats enough. if the ending had like 30% less offensively retarded i would have been fine with the story. im still fine with the amount of story in the game you know.

    Ah_Pook on
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited November 2009
    Just finished the game the other night. I've been playing co-op the entire time with my girlfriend. Great fun.
    She was the sniper, and I was the soldier. By the end, we were so retardedly overpowered it was humorous.

    She had a class mod for +8 team health regen, and I had one for +13 ammo regen. We never died, really. That, and the fact that I had +48% magazine size, a 95damage fire machine gun with almost 150 rounds in it, and +50% firing rate after killing something with an AoE heal spell for 10 seconds after a kill made me a walking death machine. I love this game.

    Erin The Red on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2009
    PikaPuff wrote: »
    i still don't know of any story in Diablo II. you go through some maps, get some things, then there's some boss at the end.

    Clearly you didn't read the manuals.

    :P

    But seriously, I agree that addictive gameplay may or may not be void of story. Having a story AND addictive gameplay is solid gold, but many games sacrifice one for the other in some fashion, and I suppose here we've just got all the gameplay many of us could want, but without the story some would enjoy.

    I can understand people wanting that story, and wouldn't mind it being available, but I won't lament the lack thereof too heavily.

    There's shit to shoot, and it ain't gonna shoot itself.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • GrisloGrislo Registered User regular
    edited November 2009
    So, this game is fun. Not sure what I was expecting from it, but I'm happy with what it is.

    I just had an awesome half hour, got pretty much all my weapons replaced, except for this awesome purple smg I've had for 15 levels that fires 4 bullets at a time and has a large clip, resulting in good times and enemies covered in little numbers.

    Anyway, question: Does a punch focused Brick play significantly different from the other characters? Or is it basically the same, with an occasional use of a short time special ability?

    Grislo on
    This post was sponsored by Tom Cruise.
  • Ah_PookAh_Pook Registered User regular
    edited November 2009
    i wish the difficulty scaled more, especially on the back half of the first playthrough. presumably the second playthrough will remain tough throughout. but yea nothing even trivially challenged my team through the second half of the first playthrough (except the final mission of the circle of slaughter questline).

    Ah_Pook on
This discussion has been closed.