The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[Champions Online] Give us an e-mail address when asking for the good trial.

PikaPuffPikaPuff Registered User regular
edited June 2010 in MMO Extravaganza
melee changes: http://forums.penny-arcade.com/showthread.php?p=14277175#post14277175

So easy you can hit max level in the tutorial.
Tag wrote: »
Champions-Title.gif
Latest Patch Notes

From Cryptic Studios, the creators of City of Heroes, comes a new super-hero MMORPG for the PC and Xbox 360. Champions is now out and available for purchase from your local game retailer, as well as Steam.



Game Features

Character Customization:
Champions Online takes the character customization of City of Heroes and turns that dial up to 11. Beyond simply configuring costume pieces and colors, Champions Online gives you full control of your character's height, weight, body proportions, and even their stance and running animations. Want a giant, oversized brute with massive arms who stalks forward with menace? Done. How about a savage beast, who runs on all fours? In Champions Online, it's possible.

In addition to being able to customize the appearance of your individual character, Champions Online also gives you control over the color of your character's powers, and the look and color of your character's weapons (if any). If you want green flames, lavender eye beams, or a gold-plated shotgun, the choice is yours.

But where is Champions Online truly different from other MMORPGs, especially its spiritual predecessor, City of Heroes?

Combat:
In Champions Online, you have your fairly standard "Green and Blue bars" of Health and Energy. Predictably, your Health is the amount of damage you are able to take, you use your Energy bar to utilize your powers.

But where is this game different? Every hero has a basic attack, whether it's punches or fire blasts or pistol shots or whatever, that actually builds Energy, rather than using it.

The result is that truly, your Energy bar is never really empty for long. Combat is an action-packed game of building up your Energy bar with combos of basic attacks, and then using that Energy to unleash your more potent powers.

Downtime is minimal, combat is fast and very few powers have "cooldowns" or "recharge time".

Additionally, very few attacks "root" your character in place, allowing you to freely move about the battlefield. In many cases, this sort of "run and gun" style not only looks dynamic, it's good tactics, as some enemies sport area of effect attacks and other effects that are going to make you want to move out of the way.

Every character is capable of using a Block function, as well, mitigating incoming damage at the expense of continued attacks. Many of the higher level enemies have "tells", indicators that a large and very damaging or dangerous attack is incoming, and you better block!

The combat system in Champions Online is closer to "beat 'em up" games like Marvel Ultimate Alliance than traditional MMORPGs. There is a bunch of tiny details that collectively different in pronounced ways. For example, much of the objects in the game are destructible and, depending on your strength, can be lifted and thrown at enemies.

A very dynamic combat system, featuring unorthodox power usage, is really important, because the game is very big on...

Create Your Hero, Your Way:
More than just offering visual customization options, Champions Online truly allows for freedom in character design by featuring a classless, powers-based level structure.

That's right, in Champions Online, there are no classes, and few limitations on what powers you are able to select from.

Powers in this game all fit into Frameworks, loose collections of related powers that constitute something of a "set". For example, all the Fire-related powers are in the Fire Control framework, while all of the gun and explosive based powers are in the Munitions Framework.

However, you can choose from any Framework you want, and mix them however you want. If you want a gun-toting half-dragon necromancer who carries an assault rifle and raises the dead and can breath fire, that's your business.

There is, obviously, a reward for specializing in a single Framework: Every power in the game is on a Tier, from 1-3. The higher Tier powers are, obviously, more powerful and unlock at later levels. If, however, you have a multitude of powers from a single Framework, the higher Tiers of that Framework unlock at a lower level for you than for someone who dabbles in multiple Frameworks.

Inevitably, though, all Tiers from all Frameworks are available, and high level characters can really take any power they want.

On top of your attack, defense, support, and utility powers there are also...

Travel Powers:
These deserve a special mention, because unlike many other MMORPGs Champions Online does not make achieving a method of swift travel around zones into a chore or something you have to earn towards the end of the game.

Travel powers in Champions Online become available at level 5. To give you a sense of perspective, just finishing the tutorial of the game leaves you at level 5-7. So, your character can fly, teleport, swing, or whatever the case may be more or less right from the beginning of their career, no waiting till level 14 or 40.

PVP:
In Champions Online, you are super-heroes. Super-villains are not, at this time, playable (although see the Nemesis system later for a bit on that).

But, the game still does feature PVP. There are duels (as depicted above) which you can do at any time, any where, with consenting parties.

There is also the Hero Games, a sort of in-universe professional fighting league for superhumans, which features multi-hero bouts and even cage matches.

Finally, a rather unique feature of Champions Online is the...

Nemesis System:
In Champions Online, high level heroes have more concerns than villain groups like VIPER or the machinations of Doctor Destroyer.

As you advance in the game, you eventually get the opportunity to create your own Nemesis, a foil and opponent for your hero who will have an entire series of story arcs tailored just for you. You design your Nemesis using the same extremely versatile and creative character design tools available to player characters, and set aspects of their personality and powers for the game to use to generate missions for you.

Your Nemesis will ambush you, send their minions after you, and engage in diabolical plots you will have to stop. You can recruit friends to help you fight your Nemesis, but beware... they may have Nemeses of their own!
Game System

Frameworks:
Champions does not use a class system, but instead uses a mix and match system based on the concept of frameworks. Each framework is backed by a power pool, and they are as follows:


Electricity
Fire
Force
Ice

Archery
Gadgeteering
Munitions
Power Armor

Dual Blades
Singe Blade
Fighting Claws
Martial Arts

Telekinesis
Telepathy

Might

Darkness
Arcane Sorcery
Primal Sorcery
Ebon Sorcery
Radiant Sorcery
Supernatural


All frameworks have four tiers of powers, 0 through 3. Each tier requires a progressively larger set of pre-requisites to purchase. The pre-requisite table is as follows:

Tier 0 - No requirements
Tier 1 - Requires 1 power from the framework or 2 non energy building powers from any framework
Tier 2 - Requires 3 powers from the framework or 5 non energy building powers from any framework
Tier 3 - Requires 5 powers from the framework or 8 non energy building powers from any framework

You are completely free to mix and match powers from various frameworks within those rules.

Statistics:
The stat system in Champions uses eight statistics to represent your character. Each statistic governs a particular bonus to your character. What statistics you use are up to you and there are tons of possible builds. During the course of the game you will get to "Super Stat" two of these stats. That will be covered more in the Character Advancement section below. In addition, you can raise these statistics with equipment and talents (also covered in Character Advancement).

The following list shows the name of the statistic as well as what it effects for your character.

Strength - Knockback, Knockback Resistance, Tangible Hold Breakfree
Dexterity - Critical Chance, Stealth Range
Constitution – Maximum Health
Intellect - Reduced Energy Cost, Reduced Recharge, Stealth Detection
Ego - Critical Severity, Intangible Hold Breakfree
Presence - Threat Generation
Recovery – Energy Equilibrium, Energy Generation
Endurance – Maximum Energy

Character Advancement:
As you level up in Champions, you will gain three types of points as you level:

Power points - These are used to buy new powers
Talent points - These are used to buy talents (stat modifiers)
Advantage points - These are used to rank up powers and buy power advantages

Each level, you will receive either one power point, one talent point, or two advantage points. The progression of advancement is:
Level 1; End Builder, Starter Power
Level 2;
Level 3;
Level 4;
Level 5; Super Stat, Power Point, Travel Power
Level 6; Talent Point
Level 7; Advantage Points
Level 8; Power Point
Level 9; Talent Point
Level 10; Advantage Points
Level 11; Power Point
Level 12; Talent Point
Level 13; Super Stat
Level 14; Power Point
Level 15; Talent Point
Level 16; Advantage Points
Level 17; Power Point
Level 18; Talent Point
Level 19; Advantage Points
Level 20; Power Point
Level 21; Talent Point, Advantage Points
Level 22; Advantage Points
Level 23; Power Point
Level 24; Advantage Points
Level 25; Advantage Points
Level 26; Power Point
Level 27; Advantage Points
Level 28; Advantage Points
Level 29; Power Points
Level 30; Advantage Points
Level 31; Advantage Points
Level 32; Power Points
Level 33; Advantage Points
Level 34; Advantage Points
Level 35; Power Point, Travel Power
Level 36; Advantage Points
Level 37; Advantage Points
Level 38; Power Point
Level 39; Advantage Points
Level 40; Advantage Points


Talents allow you to modify various stats for your character. The following talents are available:
Mighty (8 STR)
Agile (8 DEX)
Enduring (8 CON)
Brilliant (8 INT)
Indomitable (8 EGO)
Intimidating (8 PRE)
Tireless (8 REC)
Energetic (8 END)
Martial Focus (5 STR, 5 DEX)
Physical Conditioning (5 CON, 5 STR)
Body and Mind (5 STR, 5 INT)
Professional Athlete (5 STR, 5 EGO)
Impressive Physique (5 STR, 5 PRE)
Relentless (5 STR, 5 REC)
Bodybuilder (5 END, 5 STR)
Acrobat (5 CON, 5 DEX)
Coordinated (5 DEX, 5 INT)
Shooter (5 DEX, 5 EGO)
Finesse (5 DEX, 5 PRE)
Impresario (5 DEX, 5 REC)
Accurate (5 END, 5 DEX)
Healthy Mind (5 CON, 5 INT)
Ascetic (5 CON, 5 EGO)
Shrug It Off (5 CON, 5 PRE)
Quick Recovery (5 CON, 5 REC)
Boundless Reserves (5 CON, 5 END)
Academics (5 INT, 5 EGO)
Diplomatic (5 INT, 5 PRE)
Negotiator (5 INT, 5 REC)
Investigator (5 END, 5 INT)
Showmanship (5 EGO, 5 PRE)
Worldly (5 EGO, 5 REC)
Daredevil (5 END, 5 EGO)
Lasting Impression (5 PRE, 5 REC)
Prodigy (5 END, 5 PRE)
Amazing Stamins (5 END, 5 REC)
Covert Ops Training (3 CON, 3 STR, 3 DEX, 3 INT)
Martial Training (3 STR, 3 DEX, 3 EGO, 3 REC)
Paramilitary Training (3 CON, 3 END, 3 STR, 3 REC)
Discipline Training (3 END, 3 STR, 3 INT, 3 PRE)
Sniper Training (3 END, 3 DEX, 3 EGO, 3 PRE)
Command Training (3 INT, 3 EGO, 3 PRE, 3 REC)
Survival Training (3 CON, 2 END, 3 DEX, 3 PRE, 2 REC)
Field Ops Training (3 CON, 2 END, 3 INT, 3 EGO, 2 REC)
Jack of All Trades (2 CON, 2 END, 2 STR, 2 DEX, 2 INT, 2 EGO, 2 PRE, 2 REC)

In addition at levels 5 and 13 you will get to choose a super stat. You can choose one of the eight stats, but you may only choose a stat once. "Super stating" a stat will cause that stat to greatly increase as you level.

Note: Your super stats are what determines your damage scaling. Whichever super stats you choose will add damage to all your powers. See the Super Stat guide linked in Useful Links for more info.

Crafting:
New Updates.
I put this up not long ago on the test forums, but seeing as it's apparently going live on tonight's patch here is a table of all possible custom crafting options and the slots they may occupy now that the slots are being enforced as per their original intent.

UPDATE 1: This list is pretty much finished in full. If anyone notices any minor error let me know to correct it.
UPDATE 2: As I've been informed of recently, the names of some of these are labeled incorrectly. Unfortunately due to odd match-ups between enhancement names and blueprint names among other things seem to have consistency errors so the labels are a work in progress. Ekental also posted a nice spreadsheet with much of this information as did IMoriarty.
Ekental's may have more accurate naming conventions than mine in a few places so if you come up with an issue in that direction check that one. Send a PM to Ekental as well if you happen to have solid info and names on the ARMS enhancements as I believe thats something E was looking for. Thanks.

Ekental's
IMoriarty's

(Table is below, forgive wall of text.)

Custom Crafting Stat. Availability

~~Constitution

As Major
Primary Defence - Arms - Strengthened (Con)
Primary Defence - Science - Mutated (Con/Pre)

As Minor

Minor Offence - Arms - Reinforced (Con)
Minor Offence - Arms - Sharpened (Str/Dex/Con)
Minor Offence - Science - Bio (Con)
Minor Offence - Science - Charged (Dex/Con/Rec)
Minor Utility - Science - Bio (Con)
Minor Utility - Science - Evolved (Con/Int/End)
Minor Utility - Arms - Developed (Con/Ego/End)

~~Presence

As Major
Primary Defence - Mysticism - Divine (Pre)
Primary Defence - Science - Mutated (Con/Pre)

As Minor

Minor Offence - Mysticism - Sacred (Pre)
Minor Offence - Mysticism - Inviolable (Str/Pre/Rec)
Minor Utility - Mysticism - Sacred (Pre)
Minor Utitity - Mysticism - Infinite (Int/Ego/Pre)

~~Intelligence

As Major
Primary Utility - Arms - Force (Int)
Primary Utility - Science - Neural (Int)
Primary Utility - Arms - Powerful (End/Int)
Primary Utility - Science - Hypo (End/Int)
Primary Utility - Science - Dimensional (Ego/Int)
Primary Utility - Mysticism - Gnostic (Int)
Primary Utility - Mysticism - Otherworldly (End/Int)
Primary Utility - Mysticism - Aetherial (Ego/Int)

As Minor

Minor Defence - Science - Advanced (Ego/Int)
Minor Defence - Science - Electro (End/Int)
Minor Defence - Mysticicm - Sage (Int)
Minor Defence - Mysticism - Celestial (Int/Ego)
Minor Defence - Mysticism - Unearthly (End/Int)
Minor Defence - Mysticism - Cosmic (Int/End/Ego)
Minor Utitity - Science - Nano (Int)
Minor Utility - Science - Electro (End/Int)
Minor Utility - Science - Quantum (Int/End/Ego)
Minor Utility - Science - Evolved (Con/Int/End)
Minor Utitity - Mysticism - Wise (Int)
Minor Utitity - Mysticism - Etherial (Int/Ego)
Minor Utitity - Mysticism - Infinite (Int/Ego/Pre)

~~Endurance

As Major
Primary Utility - Arms - Power (End)
Primary Utility - Arms - Integrated (End/Ego)
Primary Utility - Arms - Powerful (End/Int)
Primary Utility - Science - Hypo (End/Int)
Primary Utility - Science - Extraterrestrial (Ego/End)
Primary Utility - Science - Supra (End)
Primary Utility - Mysticism - Unfading (End)
Primary Utility - Mysticism - Spiritual (Ego/End)

As Minor

Minor Defence - Science - Regenerative (End)
Minor Defence - Science - Alien (End/Ego)
Minor Defence - Science - Electro (End/Int)
Minor Defence - Mysticism - Enduring (End)
Minor Defence - Mysticism - Numinous (End/Ego)
Minor Defence - Mysticism - Unearthly (End/Int)
Minor Defence - Mysticism - Cosmic (Int/End/Ego)
Minor Utility - Arms - Power (End)
Minor Utility - Arms - Modular (Ego/End)
Minor Utility - Arms - Developed (Con/Ego/End)
Minor Utility - Science - Electro (End/Int)
Minor Utility - Science - Evolved (Con/Int/End)
Minor Utility - Science - Quantum (Int/End/Ego)


~~Recovery

As Major
Primary Offence - Arms - Amplified (Str/Rec)
Primary Offence - Science - Nuclear (Rec)
Primary Offence - Science - Powered (Str/Rec)
Primary Offence - Science - Neo (Dex/Rec)
Primary Offence - Mysticism - Eternal (Rec)
Primary Offence - Mysticism - Winged (Dex/Rec)
Primary Offence - Mysticism - Indestructible (Str/Rec)
Primary Utility - Arms - Kinetic (Dex/Rec)**

As Minor

Minor Offence - Science - Rejuvinating (Rec)
Minor Offence - Science - Charged (Dex/Con/Rec)
Minor Offence - Mysticism - Timeless (Rec)
Minor Offence - Mysticism - Inviolable (Str/Pre/Rec)
Minor Defence - Arms - Electrified (Rec)
Minor Defence - Arms - Heightened (Str/Rec)
Minor Defence - Arms - Amalgamated (Dex/Rec)
Minor Defence - Arms - Fantastic (Str/Dex/Rec)

~~Dexterity

As Major
Primary Offence - Arms - Supersonic (Dex)
Primary Offence - Arms - Brilliant (Str/Dex)
Primary Offence - Science - Dynamic (Str/Dex)
Primary Offence - Science - Neo (Dex/Rec)
Primary Offence - Mysticism - Mercurial (Dex)
Primary Offence - Mysticism - Winged (Dex/Rec)
Primary Offence - Mysticism - Indestructable (Str/Dex)
Primary Offence - Science- Hyper (Dex)
Primary Utility - Arms - Kinetic (Dex/Rec)**

As Minor

Minor Offence - Arms - Accelerated (Dex)
Minor Offence - Arms - Fulminating (Str/Dex)
Minor Offence - Arms - Sharpened (Str/Dex/Con)
Minor Offence - Science - Charged (Dex/Con/Rec)
Minor Offence - Science - Synaptic (Dex)
Minor Offence - Mysticism - Heroic (Str/Dex)
Minor Defence - Science - Thermal (Dex/Rec)
Minor Defence - Arms - Accelerated (Dex)
Minor Defence - Arms - Fulminating (Str/Dex)
Minor Defence - Arms - Amalgamated (Dex/Rec)
Minor Defence - Arms - Fantastic (Str/Dex/Rec)

~~Strength

As Major
Primary Offence - Arms - Monstrous (Str)
Primary Offence - Arms - Brilliant (Str/Dex)
Primary Offence - Arms - Amplified (Str/Rec)
Primary Offence - Science - Exo (Str)
Primary Offence - Science - Dynamic (Str/Dex)
Primary Offence - Science - Powered (Str/Rec)
Primary Offence - Mysticism - Herculean (Str)
Primary Offence - Mysticism - Indestructable (Str/Dex)
Primary Offence - Mysticism - Empowered Renewing Potence (Str/Rec)

As Minor

Minor Offence - Arms - Colossal (Str)
Minor Offence - Arms - Fulminating (Str/Dex)
Minor Offence - Arms - Sharpened (Str/Dex/Con)
Minor Offence - Mysticism - Potent (Str)
Minor Offence - Mysticism - Heroic (Str/Dex)
Minor Offence - Mysticism - Inviolable (Str/Pre/Rec)
Minor Offence - Mysticism - Unbreakable (Str/Rec)
Minor Defence - Arms - Colossal (Str)
Minor Defence - Arms - Fulminating (Str/Dex)
Minor Defence - Arms - Heightened (Str/Rec)
Minor Defence - Arms - Fantastic (Str/Dex/Rec)


~~Ego

As Major
Primary Utility - Arms - Enhanced (Ego)
Primary Utility - Arms - Integrated (End/Ego)
Primary Utility - Science - Psi (Ego)
Primary Utility - Science - Dimensional (Ego/Int)
Primary Utility - Science - Extraterrestrial (Ego/End)
Primary Utility - Mysticism - Psychic (Ego)
Primary Utility - Mysticism - Spiritual (Ego/End)
Primary Utility - Mysticism - Aetherial (Int/Ego)

As Minor

Minor Defence - Arms - Controlled (Ego)
Minor Defence - Science - Synthetic (Ego)
Minor Defence - Science - Alien (End/Ego)
Minor Defence - Science - Advanced (Ego/Int)
Minor Defence - Science - Quantum (Int/End/Ego)
Minor Defence - Mysticism - Mystic (Ego)
Minor Defence - Mysticism - Numinous (End/Ego)
Minor Defence - Mysticism - Celestial (Int/Ego)
Minor Defence - Mysticism - Cosmic (Int/End/Ego)
Minor Utility - Mysticism - Etherial (Int/Ego)
Minor Utility - Mysticism - Spectral (Ego)
Minor Utility - Arms - Controlled (Ego)
Minor Utility - Arms - Modular (Ego/End)
Minor Utility - Arms - Developed (Con/Ego/End)
Minor Utitity - Mysticism - Infinite (Int/Ego/Pre)

Original Guide.
Antiproton wrote:
Ok, this is a copy of my post from the Closed Beta forums about Upgrades and Crafting, it is slightly obsolete in some areas, I really need to update it. :)

Upgrades come in two flavors: Tangible and Intangible. Tangible ones are for character concepts that revolve around physical objects, Intangibles are for ones that don't. The idea is that if it really matters to your character conception, you can focus on using only thematically appropriate Upgrades (and the crafting system will provide a wide array of those so you can fill in gaps that aren't covered by Mission or Sig Villain rewards).

Upgrades WILL NOT change the look of your character. Some Upgrades will unlock costume pieces you can equip, but we made a decision with Champions Online to give the players control of their appearance. Auras are about the only thing we may end up with Upgrades forcing, because they are potentially part of the power system as opposed to the Upgrade itself (an under the hood data structure thing).

Crafting allows you to make one shot healing consumables, bags for additional inventory space, and Upgrades to slot on your character. You can make both Tangible Upgrades for gear oriented characters, and Intangible Upgrades for ones who prefer to use conceptual items (so if you want to make a fighting styles trainer as your crafter who creates Fighting Technique Upgrades that players can use to make themselves more powerful, you can do so.). Crafting is meant to give players Upgrades that they have more direct flavor control over.

And yes, there are a few crafting specific costume pieces that you can unlock through the crafting system.

Expect at low levels to be crafting Upgrades that are singular recipes like Low Powered Battle Helmet Schematic that makes a level 4 tangible Upgrade that gives +1 STR or Overwhelming Dodge Kata that makes a level 7 intangible Upgrade that gives +2DEX. At high levels, when you really know what you are doing is when you start getting access to the Custom Upgrades system and picking and choosing what you want to make highly customized Upgrades.

Crafting itself works like this:

1. You choose a crafting school to master.
2. learn some base recipes
3. go out and find components in the wild, or take Tangible Upgrades and break them down into crafting components by Reearching with them at a crafting table.
4. at a crafting table, take the components and use them to make an Upgrade that you have sufficient skill for
* select a base blueprint, at low levels this will be the only step as you will be working with fixed level and quality Upgrades that have fixed effects.
* if you are making Custom Upgrades, select a base and depending on whether it was a primary or secondary, attach Major and Minor enhancements as needed, select the quality to generate it at and go.
5. if you want to raise your skill, take Upgrades you have found and Research on them to gain skill levels and crafting components, and sometimes learn new crafting blueprints.
6. As you level and skill up, you gain access to new components and new blueprints and the ability to make more powerful Upgrades.


Upgrade Qualities
White
Yellow
Green
Blue
Purple

What can you do at a Crafting Table:
There are two activities you can do when at a crafting table that is appropriate for your style of crafting:
Research: This consumes the items you are Researching on and gives back skillups, rare components and blueprints as well as crafting components
Development: consumes components and creates an Upgrade that you know how to make. At higher levels you can create Custom Upgrades where you select the effects that are attached to them out of a set of blueprints that you have learned.

Harvesting crafting components.
Harvesting can be done at any harvest node in the world for your style of crafting. You gain components and a chance of a skillup.

Skill Tiers
As some of you will recognize, these are taken from the HERO System:

Skill Range Name (reqs)
Tier 1 1-100 Competent (min level 1)
Tier 2 101-200 Skilled (min level 11, min skill 90)
Tier 3 201-300 Very Skilled (min level 21, min skill 190)
Tier 4 301-400 Highly Skilled (min level 31, min skill 290)

So players buy training in Arms skill for instance, and have access to Competent Arms. They skill up to at least 90 skill rating, and hit level 11, and they can purchase access to Skilled Arms. They then skill up to at least 190 skill rating, and hit level 21 and they will be able to purchase Very Skilled Arms, etc.

Once you meet the requirements for a new Tier of skill levels you can go to a trainer and purchase training to unlock the next skillrange.

Researching consumes whatever you feed into it, you can feed in components, or Upgrades. The UI should be giving feedback now on roughly how well you can expect to succeed with what you are researching on. Tier 1 skillups should be quite plentiful at this point. Higher tiers will come more slowly, but will also have rare component and blueprint drops.

Switching Crafting Schools
At the moment you don't lose any Blueprints you may have learned, but your skill is lost if you switch. So if you switch from Arms to Mysticism crafting, your skill level will be 1 and your crafting skill should reset to Competent (max skill level 100)

Flavor
Arms Upgrades
Fighting Styles (Blueprint name: Technique)
Alien Biology (Blueprint name: Dossier)
Ordnance (Blueprint name: Diagram)

Mysticism Upgrades
Arcana (Blueprint name: Grimoire)
Avatars (Blueprint name: Apotheosis)
Enchanted Gear (Blueprint name: Imbuement)

Science Upgrades
Inventions (Blueprint name: Schematic)
Mutations (Blueprint name: Mutagen)
Exposures (Blueprint name:Catalyst)

I've tried really hard to make sure that Upgrades feel like they can be fitted to a broad array of backgrounds. If your RP background is such that you need a different source, I suggest ignoring the icon and flavor text on the package of numbers and pretending that it fits your character background. We do this in pen and paper RPGs all the time (I had a barbarian that wielded a giant metal bound book, using the stats for greatsword since it had the combat effect I wanted), but unlike a human GM the computer cannot do it for you, so you have to rely on your own powers of imagination.

The three schools have different focuses of stats as listed below (order is meaningful for the hand crafted Upgrades I am putting together):

Arms
Utility Major: 1) END, 2) EGO, 3) INT
Utility Minor: 1) CON, 2) END, 3) EGO
Defense Major: 1) CON
Defense Minor: 1) STR, 2) DEX, 3) REC
Offense Major: 1) STR, 2) DEX, 3) REC
Offense Minor: 1) CON, 2) STR, 3) DEX

Mysticism
Utility Major: 1) EGO, 2) INT, 3) END
Utility Minor: 1) EGO2) PRE3) INT
Defense Major: 1) PRE
Defense Minor: 1) EGO, 2) END, 3) INT
Offense Major: 1) REC, 2) DEX, 3) STR
Offense Minor: 1) PRE, 2) REC, 3) STR

Science
Utility Major: 1) INT, 2) END, 3) EGO
Utility Minor: 1) INT, 2) END, 3) CON
Defense Major: 1) PRE/CON
Defense Minor: 1) INT, 2) END, 3) EGO
Offense Major: 1) DEX, 2) REC, 3) STR
Offense Minor: 1) REC, 2) DEX, 3) CON

Stats are definitely mechanically meaningful to your character's performance, the choices you make in picking your character's Talents and Origin, the Superstats you pick as you level up, and the Upgrades you slot in will all add up to enabling very fine tuned control on the players part of how their character is powerful. By making different choices you will have the ability to affect things like cooldown times, how your character is best at gaining energy, how effective different defenses are, hold durations, etc. It's actually seriously cool how much more players will be able to affect mechanically in CO than in other MMOs once all the UI for that stuff is in.
Screenshots
Champions-Intro.jpg
Champions-Combat.jpg
Champions-MakeYourOwn.jpg
Champions-Travel.jpg
Champions-Duels.jpg
Champions-Nemesis.jpg
Champions-HeroGames.jpg
Champions-MilCity.jpg
Other Info

Useful Links and Utilities:
The main website: http://www.champions-online.com/
The official forums: http://forums.champions-online.com/
championBuilder - a great build utility: http://champions.zarzu.ch/

Gameplay, UI Modification, Build, and Misc. Guides
Quick reference guide(This is very, very useful. Much of the content from this post came from this guide. Read this.)

Super stat guide

Guide to Weapon Unlocks/Modification
How to Play in FPS Mode, Pony's Guide:
Pony wrote:
How to play Champions Online, the Pony Way:

Step 1. Go to Control under Options and select First Person Shooter controls, and Shooter keybinds

Step 2. Manually adjust the controls like so:

Face offscreen target - OFF
Tab Targeting - Camera Center Out
Reset Inactive Tab Target - ON
Click unselects target - ON
Unselect Offscreen Targets - OFF
Auto Target Prioty - Closest to Camera Center
Visible Auto Target - ON
Only Attack if Target is Selected - OFF
Select Auto Target on Attack - OFF
Melee Can Ignore Selected Target - ON
Assist Target on Attack - ON
Never Auto-Attack Objects - OFF
Target Threatening Enemies - OFF
Select Attacker if Attacked - ON
Stop Moving When Interacting - ON
Auto-Attack - Maintain

Then go into Keybinds, and change the following:

Set mouse-look toggle to Numpad Enter, instead of Right Click Drag
Set Right Click Drag as an alternate key for Block.

Congrats, you are now playing like it's a real video game instead of WoW!

NEVER TOUCH THE TAB KEY AGAIN. In fact, I recommend disabling it entirely.

You target people by pointing the center of your screen at them. You play with mouse-look toggled on, turning it off only to interact with windows or your inventory.

Hell, turn on the reticule if you have issues knowing where the center of your screen is (not a problem for me and I find the reticule distracting so I leave it off)

Hold left-click to use your energy builder, right click to block, WASD to move, and the normal number keys to use your powers. Use E (not Z) to interact with NPCs or objects.

You are now playing a real game.
How to Play in FPS mode, YouTube Video:
More to come as they are created.

Playing With Us:

The first step is to join the PA channel. To do so type:

/channel_join "Penny Arcade"

The quotation marks are important, so use them. You can then select Penny Arcade from the drop down list next to the chat input box to talk in the channel. One thing to note, the guild spaces are limited but chat is not, so almost all chat takes place in the PA chat channel. Joining it is much more important than joining one of the guilds.

Updated: We have a Super Group named Penny-Arcade Crimefighting Team. To get an invite, simply ask in the Penny Arcade channel.

Updated PACT filled up, so we now also have "The 5th Beacon" (it makes sense once you play through the tutorial). Again, just ask in PA chat.

Themed PA Super Groups
Classification Level Ultraviolet
No powers restrictions, it just so happens that munitions works best for the SG.

I encourage you to have Agent ___________ as a name, combined with the super group name and whatever agent-y bio you want to write makes it all the more hilarious when you adamantly deny that you are an operative of any kind.

Our cover is 'Aquisitions Co. Ltd LLC', a super high priced catalog order importer/exporter for the rich and famous.

I recommend using the SG costume slot to equip yourself with a black suit and tie, and shades. Don't use powers while wearing the suit and tie.

Latest Updates
9/9/09:
* Added SG info to Playing With Us
9/19/09:
*Tweaked info for Playing with Us
*Added Antiproton's Craft Guide
*Split Guide Section out of Links Section
*Added Weapon Guide to Guide Section
*Added FPS Guides (Pony and YouTube) to Guide Section
9/22/09:
*Added Override367's Munitions Unlocks Guide
10/4/09:
*Added update to Crafting section

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PikaPuff on
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Posts

  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    The OP was 100% written and compiled by me. May have been stolen from GnomeTank.

    Code:

    Changing a stance (guardian/protector/etc) and using a power
    Tag wrote: »
    bootzilla wrote: »
    Does anyone know the macro language to switch between stances? I want to combine the usage of a power and a stance switch (and a potential costume switch tied to the stanch switch).

    I know I saw this eons ago in the PA threads but now for the life of me, I can't find it.

    /bind BUTTON "PowerSlots_SetCurrent X $$ PowerTrayExec 1 Y"

    Where:
    BUTTON = bind target key
    X = build (0-3)
    Y = slot the power you want to activate is in (starting with your autoattack at 0 iirc and then going up along your bars to 14 and 15 for travel and 16 for block)



    Edit: Unrelated, but unless someone else volunteers I'm happy to make the next thread when I get home from work. Too hard to do it from a phone atm though.

    Target Self:
    Pony wrote: »
    Enig wrote: »
    Well, I've been trying Celestial and I use the FPS control scheme (similar to Pony's original) and so it can annoyingly target enemies even if I turn away, etc. This makes it difficult to heal myself, especially in situations where I'm surrounded (and then I'm really going to need to heal myself).

    Turns out that you can force target yourself with a bind, even though it's not in the options panel. So hopefully someone else will find this useful.

    /bind N "+down1 $$ target_self"

    That's handy! Thanks!

    Switching between two shield powers:
    hallowx wrote: »
    Unfortunately I think I need the wrist bolters for flavorific purposes. Same with Laser Sword so I could actually take some of the tanking focus off of LS/Laser Knight, but here's what I've come up with.

    Yes, it has two blocks.

    /bind x "PowerSlots_SetCurrent 1 $$ PowerTrayExec 1 16"
    Makes it so (when tapped twice) it should pull up Force Shield and leave it on.

    /bind x "PowerSlots_SetCurrent 2 $$ PowerTrayExec 1 3"
    Should swap the tray set to the one from build 2 where Energy Shield lives and will also (I think) trigger my Laser Sword.

    But mostly I'll be using Sparkstorm and Sprites for serious AOE tanking since with either one I can have a shield up most of the time and still keep aggro about as well as any other tank out there.

    Basic Binds and also I hate Tag
    PikaPuff wrote: »
    keybinds via goon thread:
    So. I am a lazy creature, of sedentary habits, who always tries to reduce the unpleasant aspects of any activity as much as possible. In MMOs, this means making it so that I can just fly/run around and blow things up with as little thinking about which button I need to push as possible.

    Something I noticed about CO is that it often doesn't matter what order you attack in - if you have the energy, many powers will let you spam them as much as you could possibly want, so there's no need to manage an attack chain.

    No attack chains, no (or few) cooldowns, and the ability to bind keys to do multiple things at once have lead to the Gigaarcwallflashboltfireofice alpha strike. To wit, with a single keypress (or 2, about a second apart) I can launch Flashfires, Wall of Ice, Thunderstrike and Gigabolt virtually simultaneously.

    There's also the issue that sometimes regen just isn't enough to make me truly unkillable. Those times usually happen when there are multiple people all up in my grill, trying to hurt me.

    For those times, I have my special button for Bountifulegosparkstormresurgence - it launches Bountiful Chi Resurgence, Sparkstorm and Ego Storm (both as toggles) simultaneously, healing me while it completely loving mauls everything around me.

    You're probably saying, "Yeah, bitch, now, how do I do this? How can I, a lowly, doughy & slightly misshapen goon, become a true avatar of death and destruction in this online game, allowing the electronic version of the real penis I haven't seen since the invention of Hot Pockets to become fully engorged?" Well, my friends, brush the Cheeto crumbs from your luxuriant neckbeards and read on! Like Prometheus before me, I bring this truly awesome power to humanity, trembling with fear and excitement at its incredible potential.

    I like coffee.

    Here is the secret, which isn't actually a secret and is pretty drat obvious:

    1) Create a regular text file called ent_keybinds.txt and put it in your Champions Online\Live folder. This file contains any kind of keybind/macroish type thingies that you want. For me, I primarily use a 360 controller, so I have things like binds to make it so that the default controller settings are changed to let me target teammates, follow targets, and other such things. But I also put in my special wrath of god type keybinds.

    2) When you are in the game, type /bind_load (or maybe it's /load_bind) and your binds will be, surprisingly, loaded. Mind you, this is for ALL your characters. So if you want to have different overloaded buttons on different characters, make multiple versions and rename them or something - figure it out on your own.

    3) Within that file, you will enter the key/button you want to bind and then what you want the bind to do, like so:

    Bb "powertrayexec 1 0"

    So, this one binds my B button on my gamepad to fire the first power in my first power tray, which is my energy building power. Whee. Press butan make one power go boom. You have to start as if the first power were the zeroth power.

    My B button is actually bound to:

    Bb "powertrayexec 1 1$$powertrayexec 1 2$$powertrayexec 1 3$$powertrayexec 1 4"

    The second power in my tray is Flashfires. The third power is Wall of Ice. The fourth power is Thunderbolt. The fifth power is Gigabolt.

    When I press it, people catch fire, get hit by a giant wall of ice, and then often Thunderbolt will begin charging. If I press it again, about 1 second later, Gigabolt fires off, or sometimes only 2 powers fire at once and then the next 2 fire, it's a little tempermental. The point being, lots of poo poo happens quick.

    My Y button is bound like this:

    Yb "powertrayexec 1 5$$powertrayexec 1 6$$powertrayexec 1 7"

    The sixth power in my first tray is Bountiful Chi Resurgence. The seventh power in my first tray is Ego Storm. The 1st power in my 2nd tray is Sparkstorm (but that's really power 7, dunno why).

    This one can be a little tricky. When it goes off, assuming you don't have your energy builder on, it fires all three powers. If you do have your energy builder on, it just fires the first one, then another press fires the second, and then another press fires the third. Unfortunately, since power 2 and 3 are toggles, when it fires 3 off, that turns power 2 off. So just turn off your energy builder before using this and you will be fine. Alas, there is no "turn my energy builder off" command that I've been able to find - just "change it from whatever state it is in to the opposite" which doesn't help because it turns it on if off, which is bad.

    There are some warnings I must give you all, for with such power comes great chance of loving up animations. Don't spam button presses. Don't do it. Press the buttons AT MOST 1 time per second. If you spam it, the game freaks the gently caress out and you get stuck in an animation or display loop and while you can still attack things that are near you, you cannot move. You have to log out and back in to fix it. It took me about 30 minutes of getting used to it to make this work.

    Also, depending on the order you have the powers fire, some might often be interrupted and not fire. Experiment. I'm actually changing my sparkstorm/ego storm bind to not have BCR on it, and will bind BCR to my energy builder instead - sometimes it was interrupting so only 1 of the toggles went on instead of both. BAD TOGGLE!

    For slightly less abusive uses, you can do things like bind your forward movement key to fire off Bountiful Chi Resurgence as well as move you forward, so you basically have constant extra 1/2 of regen strength healing going on, and other things like that. How you make that happen I leave as an exercise to the learner.

    Helpful links:

    A list of many commands, some even explained: http://www.champions-online-wiki.co...le_Command_List

    A beginner's guide to using an XBox 360 controller: http://forums.champions-online.com/...ghlight=gamepad

    I absolutely recommend using an XBox 360 gamepad for this game. I am specific about the Microsoft branded 360 pad because it is automatically recognized by the game, while gamepads that are compatible are not. I do not know why this is so, but it is. The game was clearly designed to be console friendly, and it's just a hell of a lot easier to play, as I can just kick back on my yoga ball and gently caress poo poo up console style. I only have to use the keyboard/mouse when I'm training or doing poo poo at stores or chatting, but so it goes.

    Mind you, absolutely none of the things in this post or in this way of doing things requires anything outside of the Champions software: I don't have any macros running on my keyboard or buttons set to auto-repeat or anything like that.

    I fully expect them to change this - they will make it so that only one power per keypress can be fired, I bet.

    Anyway, have fun, Goons. Use your powers wisely!

    aka the tag's too fucking slow to post this shit post.

    edit- /bind \ "PowerSlots_SetCurrent 1" does something.

    Follow nearest enemy, also more proof Tag has some secret text file he never put in the OP
    Tag wrote: »
    SkyCaptain wrote: »
    Tag wrote: »
    PikaPuff wrote: »
    yeah why isn't my post about those binds in the OP, tag?

    I'm actually trying to work on a bind composition. If I give up I'll put those into the OP but otherwise it should justify having the "OP" take up two posts.

    Edit: Obviously credit will be given where credit is due. If anyone has nifty binds to add post them and I'll add them to the guide.

    /bind tilde "Target_Enemy_Near $$ Follow"

    I think that still works. It's great for melee characters. Targets the nearest enemy and auto-follows them.

    Still works, added to my textfile.

    Two powers at once
    Tag wrote: »
    Particularly if you take Chi Resurgence and macro it in using a variation of
    /bind SHIFT "PowerTrayExec 1 13 $$ PowerTrayExec 1 16"
    
    In this particular bind, Shift activates your default A7 slot followed by block (16). Just make a bind like this for block and eye of the storm and you have a mini regen attached to a fortress of mitigation. Similar skills (like mindful reinforcement, a shield/heal) can likewise be used.

    For offensive passives, physical damage dealers are kinda screwed though. Defiance+Enrage is pretty much your only real option, but its not strong enough to justify the survivability hit over regen or LR in my opinion.

    List of Commands, also Tag going crazy over em
    Tag wrote: »
    Ah http://www.champions-online-wiki.com/wiki/Console_Command_List seems reasonably complete. Changing from "bind" to "command" was helpful.

    Edit: Curses, the differing powersets lock you out of your passive completely, making them useless.

    Edit2: Ug commands that require "PowerID" are evil as I can't find a list of power IDs :(

    Edit3: "Takes 4 arguments. <int> <int> <string> <int>" is not very helpful either without documentation.

    Edit4: These variables are not laid out logically. Incrimenting in order activates a power tray item, an action figure, the shield, another pet, another
    power tray item, etc. No real rhyme or reason.

    Also for a separate command, running a script to test 400 variables didn't work :-/ Security through Obscurity or just more bad documentation... who knows.

    Edit5: and figured it out! Gogo persistence!

    Edit6: The details of my latest exploit!

    This command swaps your sets, the first 4 (at least) are you 4 builds.
    /PowerSlots_SetCurrent 0/1/2/3

    Set the first passive you want in your first build. Set the second passive you want in your second build (and so on).

    Now swapping between these sets will swap your power layout including your passive slot. This means you can bind this power swap to different attacks, say, changing from an offensive passive to a defensive one while blocking or using out-of-frame powers. To be fair, this can already be done manually, this just automates it. Not true for below.

    Another interesting note: it will load the passive without regard to stance. If your first build is avenger with Flies and your second build is Protector with Regen, starting in your first stance and using /PowerSlots_SetCurrent 1 will give you regen in avenger stance*!

    *Did not do extensive testing but regen seemed to be weaker than base levels, but still present.

    Edit: I'm just a little worried the automated swap will be nerfed, the stance part I think is a genuine bug. The swap (which you can do manually anyway) is now core to my flies build :-/ Sadly that means 100% of my alt builds are based on possibly buggy mechanics.

    P.S. It's already been bugged by me so this probably only works on a limited time frame.

    Perma-Block and cancel all actions (stop block, stop mid-cast)
    http://forums.champions-online.com/showthread.php?t=77643
    /bind SHIFT "PowerTrayExec 1 16"
    This will make it so that pressing SHIFT will toggle block ON. It will not toggle it back OFF. Any ability you use, healing or otherwise will auto cancel the blocking,when means after you attack you will need to toggle it back on if you want to have it.

    /bind CTRL+SHIFT "PowersCancelAllActivations"
    This will make the CTRL + SHIFT keys pressed together, to cancel the block ability. This is if you want to cancel it after a fight is over, without using a different ability. One benefit of this, is that if you are casting an ability on acident, you can use this combo keys to cancel it, and quickly use it again without having to wait for recast and all. (ex: orbital strike, you use it, it charges fully, then hits.. there is NO other way to cancel this ability).
    just glad all this could help ya guys.

    Btw, you can also do the following in place of the previous command I posted.. If you have an abilty you want to apply to yourself every time you block. (ex: Mindful Reenforcement or ). Place the ability into the ALT7 slot, and do this binding instead... It will use the ability, followed by toggled block .. very handy =)

    Quote:
    /bind SHIFT "PowerTrayExec 1 13 $$ PowerTrayExec 1 16"

    [FACT]How to have fun:
    Lawndart wrote: »
    My humble suggestion to add to this and future Champions Online OPs:

    How To Make This Game Approximately 98% More Fun To Play

    1) Buy or otherwise acquire an Xbox 360 Controller.

    1a) Make sure it works with your PC. Wired ones do from the get-go (at least on Vista and Win7), wireless ones require some form of adapter that I'm too lazy to research for you.

    2) Plug it into one of your PC USB ports.

    3) Fire up CO, and change your controls to FPS controls.

    4) Champions Online now plays like an awesome arcade beat-em-up game as opposed to just another MMO.

    5) Enjoy.

    Permanent Devices
    Changing controller binds ( i think)
    Dr. Face wrote: »
    Paradiso wrote: »
    Dr. Face wrote: »
    Been playing about a month now with an Xbox controller, it's pretty sweet. However, one issue I have is using device slots. Outside of using the mouse to click on them I cant use them.

    Also, the D-pad doesnt seem to have anything bound to the left right down buttons, is there a way I can bind stuff to those keys?

    Thanks guys!

    I don't think so. Hopefully they'll implement a way to change the 360 controller button mapping soon as I'd use it if I could change some of it.

    Really? You can't?

    Well look at that. Too bad they couldn't come up with something more elegant. If it works it works though I guess.
    Accualt wrote: »

    vibora bay:
    Pony wrote: »
    The Revelation content is now up on the test server.

    Copy-pasta patch notes for people who can't access the main CO site:
    New Features:

    Vibora Bay:

    Vibora Bay was never destined to be like other cities. Some will say it’s the music that sets her apart, some will say it’s the food, or the culture, or the religion steeped in voodoo tradition. The more discerning will say it’s the magic so thick it fills the air. But they’d only be partly right.

    Far below the sultry southern city lies an ancient magic, cast down from the heavens when Lucifer first rebelled. Therakiel, the angel exiled from both heaven and hell for his refusal to take a side, hides himself in the depths below the city. It is his magic that permeates all of Vibora Bay and has called magic users to the city for centuries. For he knows that the final battle is coming. His foresight has shown him that one man, Robert Caliburn, will be the turning point of the battle. He who controls Caliburn controls the war. He who controls the war will triumph over both heaven and hell.

    To Begin your adventure seek out Juryrig in the Renaissance Center. You can find him next to Dr. Silverback.

    Here's what you can expect from Revelation:
    Brand new level 37-40 content: Experience the endgame in all new ways, as friends become enemies and the picturesque Vibora Bay falls sway to the half-angel, half-demon Therakiel.
    Six new meta-powers: Earn brand new, Tier 4 powers.
    Therakiel's Temple: Group up with your friends to conquer the most challenging Champions Online Lair yet!
    Five new enemy groups: Meet and defeat five new enemies - Sovereign Sons, Trey Kings, New Shadows, Dogz and Nephilim!
    Over 30 new perks: Dozens of new ways to achieve in Champions Online.
    New Costume Parts: Entirely new costume sets available.
    Vibora Bay Costume Set – FREE Costume Parts
    New Full Set: Post-apocalyptic Warrior
    Bracers: Armor patched plate
    Chest Accessory: Trench coat stitched
    Chest Accessory: Seatbelt straps stitched
    Eye Accessory: Goggles cracked large
    Feet: Armor patched plate
    Hair: Dreadlocks
    Hair: Mohawk punk shaved
    Helmet : Gas mask
    Hips Wear: Armored briefs
    Leg Accessory: Armor patched plate
    Legs: Stitched tights
    Legs: Stitched pants
    Legs: Fishnet torn
    Shoulder Pad: Tire armor
    New Assorted Accessories
    Belt: Bolted Ring
    Body: Leather straps textures
    Body: Tribal paint textures
    Body: Crocodile skin textures
    Eye Accessory: Monocle classic
    Hair: Mullet long
    Helmet: Crown basic
    Super Group Mail:
    It is now possible to send an in-game mail to your entire Super Group. This requires you have the Mail permission turned on for your rank in the Super Group configuration, and it can only be done once per 24 hour period per Super Group.
    Turning on permission: You can toggle the permission bit for sending mail just like any Super Group permission. There is simply a new permission, called "Mail", at the end of the list. Anybody who has this turned on will be able to send Super Group mail. Super Group Leaders should have this permission set to On automatically.
    Sending Guild Mail: To send Super Group mail in Champions, open the mail UI like normal (from the minimap button, or a mail contact). If you're in a Super Group, there will now be a new "Compose Supergroup Mail" tab on the top. From this tab, you can enter the subject and body of the mail to send, and click Send, and it will go out to the whole Super Group. If you don't have permission to send Super Group mail, or if somebody in your Super Group has sent a Super Group mail in the past 24 hours, the Send button will be grayed, with a tooltip explaining why it's grayed.

    Patch Notes:

    Costumes:
    Added skeleton necklace to Halloween MT Heads Pack to match advertisement image
    Fixed missing Toy masks in Full Mask category

    General:
    Round Robin Looting should now correctly split into multiple loot drops.
    Players should now be able to see mission interact objects with the World Detail turned all the way down
    The Critters in Champions Online should now have more information. You can get info on a critter by right-clicking there icon at the top of the screen.
    Car pathing in MIL has been improved to reduce the occurrence of traffic jams.
    The 196.21 NVIDIA driver fixes some performance stuttering issues introduced with the 191.x line of drivers. The client will now warn you and recommend updating your computer's drivers if you are using one of these drivers.
    A new login server error message has been added for when the shard is locked. The new message reads "This server is closed for maintenance at this time."

    Headshots:
    Players should no longer receive the "Couldn't Get Costume" message when requesting headshots. This was due to a conflict with old costume data.
    Headshots can now be requested as PNG instead of JPEG.
    Headshots can have transparent backgrounds if requested as PNG.

    Items:
    Clarence the Mecha Teddy Action Figure: Clarence is once again BOE and can be transferred to other players. This will not change any of the other Action Figures. We likely will retag Clarence for next year's Winter Event to be BOP at that point to have him in line with other rare Action Figures of his type.
    Appropriate Critter types of level 41+ now have a chance to drop Multifarian Memory Metal, Multifarian Gizmo, Drowned Man's Breath, Edomic Empowerment, Minor Dimensional Mutation and/or Major Dimensional Mutation as expected.
    Resetting "created" timestamp on all item instance's powers when looted from a loot bag. This will stop items from instantly disappearing in bags.

    Nemesis:
    These changes are under review and we want your feedback!
    Your Nemesis has been significantly buffed:
    Nemesis will now benefit from damage reduction from gear
    Nemesis will now have more HP and do more damage relative to players. BEWARE!

    Options:
    Added two new Video Options to help deal with overheating issues: Limit Frame Rate and Reduce CPU/GPU Usage. These are available under Options | Video | Advanced | Troubleshooting.
    If you were using the max tab targeting distance, please enter the value you wish to use in the Options | Controls screen. It should now function correctly again

    Perks:
    Progress bars will now show on Blazing, Sub-Atomic, Perforated, Hot-Stuff, and Resonant. Corrected spelling error on "Changer of Worlds"

    Powers:
    These changes are under review and we want your feedback!
    All critters had been previously using the exact same “compensation” (bonus HP and Damage) scaling to allow them to keep up with expected player passives (100% compensation by level 30). Now each class of enemy has independent compensation scaling. Villains will compensate a little (30%), Master Villains and Enforcers will mostly compensate (60%), Super Villains will compensate completely, and Legendaries and Cosmics will grow in power slightly faster than players, maintaining their challenge (110% compensation).
    Constitution now grants 15 hit points per point, up from 10. Player “base” health is slightly lower at levels 1 – 20, but net health (base + constitution bonus) should be higher at all levels for all characters.
    Proc Effects are now stronger. This is a side effect of making Constitution grant more HP. The offensive value of proc gear is indexed against and automatically scales to match the defensive benefit of armor gear, which is indexed against the value of constitution. In our testing we found that a Level 40 Proc Effect used to deal ~ 400 damage. It now deals ~600 damage.
    HP from level has been adjusted down slightly for levels 1 – 20. HP per level has been adjusted up slightly for levels 21-40. The final effect should be a net increase in HP for some or all characters at all levels.
    Regeneration has been significantly retooled:
    Regeneration no longer benefits from the +to damage of super stats.
    Regeneration and now ticks once every 3 seconds, up from 2.
    Regeneration has always increased in efficacy as the player takes damage, and that efficacy bonus has always decayed over time. The efficacy bonus is now increased (from 1.5x to 2.5x), but it decays much more quickly while the player is blocking.
    Previously, increasing the rank of Regeneration actually caused it to decay in efficacy faster. This was a bug; increasing the rank now reduces the rate of efficacy decay.
    Strength per tick is generally higher, not counting the loss of super stat benefit.
    Removed the requirements needed to purchase from the Celestial Powertree. This will allow people with their system clock way off to not get affected by "unable to purchase".
    Fix for the "Gang War" devices from Millennium City. They now charge appropriately, meaning you can stop the charge, the charge can be interrupted, and the charge must be held down.
    Controlled pets: Pets now arrange themselves at an offset around the player rather than clumping together
    The Enrage Buff FX has been updated to a new cooler version.
    Archery:
    Explosive Arrow: Where's the Kaboom?: Fixed a bug that allowed stacking of multiple instances of the explosion from this advantage on a single target. Also fixed an FX timing issue with the explosion."

    Force:
    Personal Force Field: Shield strength now regenerates twice as rapidly while blocking or out of combat. These bonuses are cumulative. Strength and regeneration increased.

    Gadgeteering:
    Miniaturization Drive: Fixed a bug that was causing this power to reduce the damage resistance of a target instead of the damage of the target. This power now functions as stated in the description.

    Power Armor:
    Invulnerability: The percentage reduction component of this power’s defense is now static, and no longer scales. It does improve with Rank. The subtractive component, however, is now much stronger, and has much more favorable scaling. It still scales with Strength.

    Sorcery:
    Eldritch Shield: The base power no longer returns energy when using it to block in Offensive stance. The Imbue with Power custom advantage functions in all stances.

    Super Groups:
    The Super Group roster will now properly sort members across multiple pages.
    It's now possible to send a mail to your entire Super Group. Go to your mailbox, and if you're in a super group, there will be a third tab called "Super Group Compose". In order to send a Super Group mail, you need to have the "Mail" permission which has been added to the Super Group Options window.
    Note that only one Super Group mail can be sent per Super Group, per day.

    Tailor:
    Changing categories in the Tailor and Character Creator will now show changes when you mouse over the different options.
    The lock check buttons in the Character Creator and Tailor now have tooltips describing exactly what they do.
    It is no longer possible to be creating a new costume, but the tailor would behave as if it's editing an existing costume.
    The glow sliders in the Tailor will now display the current value of glow.
    Character Models should no longer appear a lot wider in the Character Creator that in game.
    There is a now button that will freeze and unfreeze the character to make it possible to see how your character's stance will appear in game.
    Players should now be able to use different materials on the Left and Right hands.
    When editing both left and right costume pieces, the detail texture should properly update on both sides when required, instead of just the left.
    The Tailor will now display "Loading" when it is waiting for the server to send the information about the unlocked costume pieces.
    The correct color palette will now be displayed for eyes.
    Fixed a problem where network lag would cause the tailor to remove unlocked pieces from the costume.

    UI:
    You can now select specific items when filing bugs. The information will automatically be sent in as a part of the report. Additionally, you can now filter the bug list by item much like you can for missions.
    Team status tooltip now displays the percentage XP bonus you get for teaming
    The bank UI should no longer think there is one more page than there is on the label above the bank slots.
    There is a new Icon for Referral program costume slot item.
    The color buttons in the Super Group config UI will now properly reflect the color change after change.
    The chat window will now correctly give up focus if the auto-complete open and you hit enter without using any auto-complete options
    Chat friend messages now use a different color from team messages.
    The "to" field in the chat box when sending a PM will now show the info of the person receiving the PM rather than the one sending it.

    KNOWN ISSUES:

    Missions:
    I, Zombie: Items picked up in the dumpsters are already expired and do not work.

    PikaPuff on
    jCyyTSo.png
  • Dr. FaceDr. Face King of Pants Registered User regular
    edited November 2009
    Ahhh. . . can't beat that new thread smell.

    Dr. Face on
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  • wolfgangpgwolfgangpg Registered User regular
    edited November 2009
    Incenjucar wrote: »
    I think the worry is people just playing the game for free over and over with different emails each time.

    While I think that is a valid concern -- if I found myself constantly having to relevel, etc... but I enjoyed the game that much, I would eventually buy it. Plus it would just be nice to constantly have a few fresh people joining the game.

    wolfgangpg on
  • SlainbylichSlainbylich Registered User regular
    edited November 2009
    Been playing about a month now with an Xbox controller, it's pretty sweet. However, one issue I have is using device slots. Outside of using the mouse to click on them I cant use them.

    Also, the D-pad doesnt seem to have anything bound to the left right down buttons, is there a way I can bind stuff to those keys?

    Thanks guys!

    Slainbylich on
  • Dr. FaceDr. Face King of Pants Registered User regular
    edited November 2009
    Been playing about a month now with an Xbox controller, it's pretty sweet. However, one issue I have is using device slots. Outside of using the mouse to click on them I cant use them.

    Also, the D-pad doesnt seem to have anything bound to the left right down buttons, is there a way I can bind stuff to those keys?

    Thanks guys!

    I don't think so. Hopefully they'll implement a way to change the 360 controller button mapping soon as I'd use it if I could change some of it.

    Dr. Face on
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  • ParadisoParadiso Registered User regular
    edited November 2009
    Dr. Face wrote: »
    Been playing about a month now with an Xbox controller, it's pretty sweet. However, one issue I have is using device slots. Outside of using the mouse to click on them I cant use them.

    Also, the D-pad doesnt seem to have anything bound to the left right down buttons, is there a way I can bind stuff to those keys?

    Thanks guys!

    I don't think so. Hopefully they'll implement a way to change the 360 controller button mapping soon as I'd use it if I could change some of it.

    Really? You can't?

    Paradiso on
  • Dr. FaceDr. Face King of Pants Registered User regular
    edited November 2009
    Paradiso wrote: »
    Dr. Face wrote: »
    Been playing about a month now with an Xbox controller, it's pretty sweet. However, one issue I have is using device slots. Outside of using the mouse to click on them I cant use them.

    Also, the D-pad doesnt seem to have anything bound to the left right down buttons, is there a way I can bind stuff to those keys?

    Thanks guys!

    I don't think so. Hopefully they'll implement a way to change the 360 controller button mapping soon as I'd use it if I could change some of it.

    Really? You can't?

    Well look at that. Too bad they couldn't come up with something more elegant. If it works it works though I guess.

    Dr. Face on
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  • AgahnimAgahnim Registered User regular
    edited November 2009
    I am still enjoying this game. It is a fun game.

    Agahnim on
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  • PonyPony Registered User regular
    edited November 2009
    pika puff i am scowling at you

    Pony on
  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    Hey guys. I'm totally the only person promoting CO.

    PikaPuff on
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  • PonyPony Registered User regular
    edited November 2009
    PikaPuff wrote: »
    Hey guys. I'm totally the only person promoting CO.

    scowling so hard.

    Pony on
  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    look mang, i want a thread OP full of horrible facts about the game, not awesome ideas of what the game could have been

    PikaPuff on
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  • PonyPony Registered User regular
    edited November 2009
    PikaPuff wrote: »
    look mang, i want a thread OP full of horrible facts about the game, not awesome ideas of what the game could have been

    you are still using my OP.

    scowl
    naw it's cool

    Pony on
  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    If you read the second post you'll see that he OP was 100% written by me

    PikaPuff on
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  • PonyPony Registered User regular
    edited November 2009
    you're off the list, pika

    Pony on
  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    I shall make a new character. Pon Esq. Owl. It will be an owl based super hero who patrols CC daily. And nightly.

    PikaPuff on
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  • GungHoGungHo Registered User regular
    edited November 2009
    Will the super stats be Super Ego and Super Ego?

    GungHo on
  • TagTag Registered User regular
    edited November 2009
    Hehe thanks for the thread Pika.

    I'll post my binds guide...one of these days...I promise!

    Tag on
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  • LawndartLawndart Registered User regular
    edited November 2009
    My humble suggestion to add to this and future Champions Online OPs:

    How To Make This Game Approximately 98% More Fun To Play

    1) Buy or otherwise acquire an Xbox 360 Controller.

    1a) Make sure it works with your PC. Wired ones do from the get-go (at least on Vista and Win7), wireless ones require some form of adapter that I'm too lazy to research for you.

    2) Plug it into one of your PC USB ports.

    3) Fire up CO, and change your controls to FPS controls.

    4) Champions Online now plays like an awesome arcade beat-em-up game as opposed to just another MMO.

    5) Enjoy.

    Lawndart on
  • AkinosAkinos Registered User regular
    edited November 2009
    Hooray new thread!

    Akinos on
  • Dr. FaceDr. Face King of Pants Registered User regular
    edited November 2009
    Lawndart wrote: »
    My humble suggestion to add to this and future Champions Online OPs:

    How To Make This Game Approximately 98% More Fun To Play

    1) Buy or otherwise acquire an Xbox 360 Controller.

    1a) Make sure it works with your PC. Wired ones do from the get-go (at least on Vista and Win7), wireless ones require some form of adapter that I'm too lazy to research for you.

    2) Plug it into one of your PC USB ports.

    3) Fire up CO, and change your controls to FPS controls.

    4) Champions Online now plays like an awesome arcade beat-em-up game as opposed to just another MMO.

    5) Enjoy.

    Since my Nostromo N50 isn't supported and doesn't work in Win7 I think I will try this out. Plus now I know you can change the binds if I don't like the way it auto assigns buttons. This may be important to include as well, though I don't have the link. Its on the end of our recently deceased thread.

    Dr. Face on
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  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    Dr. Face wrote: »
    This may be important to include as well, though I don't have the link. Its on the end of our recently deceased thread.
    That was this thread. like. 15 posts ago.

    PikaPuff on
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  • The DagonThe Dagon Registered User regular
    edited November 2009
    Hello new thread.

    The Dagon on
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  • AccualtAccualt Registered User regular
    edited November 2009
    New thread!
    I should try teaming with people but I just run around with my 360 controller pretending this is a single player game for some reason. Maybe I'll make a group based hero so I'm forced to, uh, group.

    Accualt on
  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    This is a very single player MMO. I like to think of it as your own comic book, and sometimes you have special team-up issues.

    PikaPuff on
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  • Dr. FaceDr. Face King of Pants Registered User regular
    edited November 2009
    PikaPuff wrote: »
    Dr. Face wrote: »
    This may be important to include as well, though I don't have the link. Its on the end of our recently deceased thread.
    That was this thread. like. 15 posts ago.

    This new thread transition is harder then I thought it would be.

    Dr. Face on
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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited November 2009
    Wow, I'm in an OP (kind of). 8-)

    Not on so much lately, but that is just because I got Oblivion (yeah, I'm kinda... late on that one). Still working on my Celestial guy though. He might over-take my main. Played him in a group mission today and it was awesome.

    Enig on
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  • AgahnimAgahnim Registered User regular
    edited November 2009
    Soooo it looks like they're fixing the bug with the Life Injector that makes you giant size, and are putting charges on Magician's dust. Laaaaame. :?

    Agahnim on
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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited November 2009
    Agahnim wrote: »
    Soooo it looks like they're fixing the bug with the Life Injector that makes you giant size, and are putting charges on Magician's dust. Laaaaame. :?

    That super-size bug is pretty annoying though. Overall, glad it's getting fixed.

    Enig on
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  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited November 2009
    Enig wrote: »
    Agahnim wrote: »
    Soooo it looks like they're fixing the bug with the Life Injector that makes you giant size, and are putting charges on Magician's dust. Laaaaame. :?

    That super-size bug is pretty annoying though. Overall, glad it's getting fixed.

    You have no soul. That bug is the best thing.

    I spent a good portion of the night a few nights ago entertaining the players in the shard I was in, having a giant mecha fight with another player that raged across Ren Square in Millenium City.

    Archonex on
  • ParadisoParadiso Registered User regular
    edited November 2009
    Lawndart wrote: »
    4) Champions Online now plays like an awesome arcade beat-em-up game as opposed to just another MMO.

    You know, I actually tried this out last night. I really enjoyed some of it, but man oh man, the targeting for me was hard to get used to. It was also strange having to set the controller down and go back to the mouse for navigating crafting and powerhouse interfaces. Still, I think I'll keep trying it out.

    Paradiso on
  • ShawnaseeShawnasee Registered User regular
    edited November 2009
    I hate not being able to post from work...off today!

    Oh, two 14 day trials for anyone that wants them.

    Shawnasee on
  • BlueDestinyBlueDestiny Registered User regular
    edited November 2009
    OH OH ME ME!

    ...please?

    BlueDestiny on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited November 2009
    Noooooooo! Don't fix the life injector bug. =(

    SkyCaptain on
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  • ShawnaseeShawnasee Registered User regular
    edited November 2009
    PM your info

    Shawnasee on
  • BlueDestinyBlueDestiny Registered User regular
    edited November 2009
    Shawnasee wrote: »
    PM your info

    Peemed. Unless you meant my champions info?

    BlueDestiny on
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited November 2009
    The whole Giantism Bug issue needs to be solved by giving people places to be giants.

    --

    Whee, finally got all of the basic Event Perks on one of my characters. Just down to Sea Wolf and Air Wolf. Not sure if I can get Sea Wolf though, as they're only level 28. :(

    Incenjucar on
  • PonyPony Registered User regular
    edited November 2009
    i'm still having a hard time getting the PVP perks

    kills your team make don't seem to count half the time for the purposes of the perk which makes actually succeeding very hard because who actually gets credit for the kill is a crap shoot

    Pony on
  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    I just don't join a team so the numbers dont' get skewed.

    for hunters, auto turn on 1, then put your fingers on 3, 5, and 6 and keep pressing them at the same time :p

    wolves, be near other wolves, and press 3. then 4, 6 (if up) then 5, 5, 5, 5, 5, 5, 5, 5, 5, 5. if snared, press 2.

    PikaPuff on
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  • MobiusMobius Registered User regular
    edited November 2009
    I have to say I love the new Celestial power set. It is the first time I've ever felt awesome playing a healer before and and it is very active and fun, especially in PvP. When I started playing CO I never thought I'd build a character around a support set and run around in the support stance 100% of the time but now I would not trade it for anything in the game.

    Mobius on
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