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[Fallout 3] Wubba harrrrglb? JAMBAAGLR

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Posts

  • the cheatthe cheat Registered User, ClubPA regular
    edited December 2009
    Zephos wrote: »
    If you own this on the 360 all the mods today are only 400 Microsoft fun bucks or 5 real dollars as opposed to the normal 800 points or 10 bucks.

    This is obviously the case because I finally broke down and bought Mothership Zeta last night for the full price.

    It is today only though, part of their holiday sales.

    just scored zeta with this dealio.

    the cheat on
    tKfL2Yd.png?1
  • KKprofitKKprofit Registered User regular
    edited December 2009
    Did a search at the nexus and didnt find anything... but did anyone ever fix it so that you could target limbs in melee/unarmed? That was one of my least favorite "features"

    KKprofit on
  • KKprofitKKprofit Registered User regular
    edited December 2009
    I killed the fallout thread.D:

    KKprofit on
  • SkellieSkellie __BANNED USERS regular
    edited December 2009
    Don't kill the fallout thread! I neeeeeed it!

    I picked up this game a couple days ago, and my office is closed for the xmas-new year's break I have been playing it for hours and am loving it. The scoped magnum is just the most ridiculously awesome thing.

    I've never modded a game before in my life, but am really interested in this MCE thing so I can snipe properly. Am I doing this right?

    15s7hn6.jpg

    Do I have to launch like this every time? Or can I drop that file somewhere in the C: fallout installation and it will always load?

    I tried testing it out on a couple of near and far mole rats with a sniper rifle but I feel like I'm getting the same result with it on or off.

    Skellie on
  • AyulinAyulin Registered User regular
    edited December 2009
    Think it should go last there, but I could be wrong.

    Ayulin on
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  • JaramrJaramr Registered User regular
    edited December 2009
    You'll want all of your esm's up in the top of the load order, and esp's below them.

    If and when you install a major mod like FWE (Fallout Wanderers Edition), FOOK (Fallout Overhaul Kit), or MMM (Marts Mutant Mod), in the readme there will usually be a few lines about where to put it in your load order.

    If you use a metric fuckton of mods like me, the load order really matters when trying to prevent crashes.

    Jaramr on
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  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited December 2009
    I just reinstalled and tossed on MMM and fook2. As well as the dance club and high seas caravansary and a metric ton of others.

    And low something new and wonderful(awe-full) happened!

    It is night which means bands of ferals ghouls roam the wastes. No problem for me I thought; I'm in the sewer headed to GNR! I take care of a room of about 20 ferals. No problem, I got this by the balls! I go down the corridor and am on the ramp down to the upper level of a train station. 30ish ghouls and some of them are ramblers (super ghouls from MMM). I get out the Molotovs- time for fire to fix all my problems. I line up the shot and then it happens. Two raiders who are panicked run past me from behind me. WTF doesn't quite sum it up. Where did they come from? Further... why are they running past me at 30ish ghouls? I turn and see the reason- and in a flash before my death it had all become clear. In the night those two raiders ran into a band of feral ghouls. From the numbers, maybe two groups. I don't know how many raiders died before these two feared; I bet lots. God only knows how far the raiders ran, but they happened to run right past me in that sewer at that moment. A tidal wave of ghouls washed over me- I didn't even have time to swap weapons.

    Mods make this game so much more. Its great pre mods- but its just more with...

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • SorensonSorenson Registered User regular
    edited December 2009
    Welp, I was looking for an excuse to get around to a purge and restart, and that's as good as any.

    Quick question, though: are there any MMM/FOOK2-friendly mods that try and do a good job of a zombie uprising (IE tons and tons of ghouls, most dungeons having their critter spawn lists modded for ghouls, so on, maybe change their speed and animation and shit)?

    Sorenson on
  • ButtcleftButtcleft Registered User regular
    edited December 2009
    i just realized i forgot to save my F3 save games when I formated for Win7.

    Damnit. My Settlers mod tower of babylon is gone :(

    Buttcleft on
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited December 2009
    Buttcleft wrote: »
    i just realized i forgot to save my F3 save games when I formated for Win7.

    Damnit. My Settlers mod tower of babylon is gone :(

    Well bad news good news there - my old save data made fallout crash to hell. I had to delete it and start fresh.

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • LeCausticLeCaustic Registered User regular
    edited December 2009
    So fallout is getting pretty empty. Is there respawns or something? I can only keep my sanity for so long before I try shooting civilians.

    LeCaustic on
    Your sig is too tall. -Thanatos
    kaustikos.png
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited December 2009
    LeCaustic wrote: »
    So fallout is getting pretty empty. Is there respawns or something? I can only keep my sanity for so long before I try shooting civilians.

    On the pc if you use MMM you can set what respawns. (watses/ inside / story places / not )

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited December 2009
    MMM + Combat Enhanced is kicking my ass. Frickin' Talon mercs. I've also got FWE going, but I have the triage and primary needs bits turned off. I'm not that hardcore yet.

    On the upside, the .223 pistol! I have missed you so!

    TrippyJing on
    b1ehrMM.gif
  • ButtcleftButtcleft Registered User regular
    edited December 2009
    I played one game with MMM + Increased Increased

    I will never play another game iwth MMM.

    because the point of games is to have fun, not punish myself

    Buttcleft on
  • augustaugust where you come from is gone Registered User regular
    edited December 2009
    I just played mmm without any increases.

    It was very fun!

    august on
  • BigDesBigDes Registered User regular
    edited December 2009
    Try it with MMM + Increased Increased + Ghoul rampage.

    You will not survive the reaping.

    BigDes on
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  • ButtcleftButtcleft Registered User regular
    edited December 2009
    BigDes wrote: »
    Try it with MMM + Increased Increased + Ghoul rampage.

    You will not survive the reaping.

    thats what I played, i always forget about rampage.

    There wasnt enough ammo in the whole of the wastes.

    Fatman so generous usage, so much that I would make rounds to all the merchants, wait 3 days, and repeat to stock up on fatman ammo

    Buttcleft on
  • LucascraftLucascraft Registered User regular
    edited December 2009
    LeCaustic wrote: »
    So fallout is getting pretty empty. Is there respawns or something? I can only keep my sanity for so long before I try shooting civilians.

    I would suggest using fast travel a lot more. If you're getting bored by the empty terrain, just skip it. Most of the random encounters in the wilderness are trivial anyway.

    If you're looking for areas that respawn so you can farm ammo, weapons, or experience, the best place I've found is at the Capital building on the east side of the mall. The Talon Company Mercs and Super Mutants will respawn there every game month or so. Maybe less. I haven't actually timed it. The Deathclaws at Old Olney respawn too.

    Lucascraft on
  • ButtcleftButtcleft Registered User regular
    edited December 2009
    i thought cells respawned every 3 days

    Buttcleft on
  • NarianNarian Registered User regular
    edited December 2009
    So I've been playing for awhile without a hitch and then yesterday I took a bunch of chems in order to survive a raid on a merc base, which I can only assume is the cause of my vision making the world extremely green tinted and bright (so much so that I can also see in the dark?). Any way to reset vision effects? I know it's not the HUD because everything else is the right color.

    Narian on
    Narian.gif
  • Dr SnofeldDr Snofeld Registered User regular
    edited December 2009
    Narian wrote: »
    So I've been playing for awhile without a hitch and then yesterday I took a bunch of chems in order to survive a raid on a merc base, which I can only assume is the cause of my vision making the world extremely green tinted and bright (so much so that I can also see in the dark?). Any way to reset vision effects? I know it's not the HUD because everything else is the right color.

    Is... is your Pip-Boy light on?

    Dr Snofeld on
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  • KKprofitKKprofit Registered User regular
    edited December 2009
    KKprofit wrote: »
    Did a search at the nexus and didnt find anything... but did anyone ever fix it so that you could target limbs in melee/unarmed? That was one of my least favorite "features"

    KKprofit on
  • augustaugust where you come from is gone Registered User regular
    edited December 2009
    If it ain't at the nexus it probably doesn't exits.

    august on
  • ButtcleftButtcleft Registered User regular
    edited December 2009
    How does one use the console to spawn items from the DLC?

    I'm trying to console spawn a Gauss rifle to test a small mod I'm working on, but it refuses to work.

    I can spawn items from basic F3 just fine, but i can't spawn any baseids from Anchorage.

    yes I have the DLC loaded

    Buttcleft on
  • leafleaf Registered User regular
    edited December 2009
    Buttcleft wrote: »
    How does one use the console to spawn items from the DLC?

    I'm trying to console spawn a Gauss rifle to test a small mod I'm working on, but it refuses to work.

    I can spawn items from basic F3 just fine, but i can't spawn any baseids from Anchorage.

    yes I have the DLC loaded

    Is your pip boy light on?

    leaf on
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  • korodullinkorodullin What. SCRegistered User regular
    edited December 2009
    Buttcleft wrote: »
    How does one use the console to spawn items from the DLC?

    I'm trying to console spawn a Gauss rifle to test a small mod I'm working on, but it refuses to work.

    I can spawn items from basic F3 just fine, but i can't spawn any baseids from Anchorage.

    yes I have the DLC loaded

    If it's anything like the Elder Scrolls games, item ids added by DLCs change by load order. According to the wiki, the gauss rifle's id is "xx00c07d", where xx is the load number for Anchorage.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited December 2009
    august wrote: »
    If it ain't at the nexus it probably doesn't exits.

    The one glaring omission to that is Darnified ui
    http://www.bethsoft.com/bgsforums/index.php?showtopic=984736

    One of the best and not on the nexus.
    Buttcleft wrote: »
    i thought cells respawned every 3 days

    I am pretty sure its 3. The uninstall instructions for some of the mods Ive used require you to respawn the cells at points- 3 day waits.

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • stigweardstigweard Registered User regular
    edited December 2009
    MMM + FWE is the hardest Fallout I've played. You don't get as many skillpoints, books aren't as useful, some of the perks have been re-worked to need more points, some skills aren't as useful as a tag skill (you get two points per skill point with a tagged skill). Mobs are harder to kill until you are high level, and there never seems to be enough ammo.

    stigweard on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited December 2009
    stigweard wrote: »
    MMM + FWE is the hardest Fallout I've played. You don't get as many skillpoints, books aren't as useful, some of the perks have been re-worked to need more points, some skills aren't as useful as a tag skill (you get two points per skill point with a tagged skill). Mobs are harder to kill until you are high level, and there never seems to be enough ammo.

    Now add Combat Enhanced. Instead of just outnumbering the fuck out of you, they fight smarter too.

    TrippyJing on
    b1ehrMM.gif
  • AyulinAyulin Registered User regular
    edited December 2009
    Question about load order. I've been running with the following order, although the game is pretty prone to crashing:
    Fallout3.esm
    PointLookout.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    Zeta.esm
    CALIBR.esm
    FOOK2 - Main.esm
    FOOK2 - [WANK] World And Neighbourhood Kit.esm
    FOOK2 - [DIK] DLC Improvement Kit.esm
    FOOK2 - Main.esp
    CASM.esp
    DarNifiedUIF3.esp
    VATS - MCE.esp
    FallDamage101.esp
    praiseatom.esp
    RealPhysicsLessCarExplosions.esp
    NPC Height Randomizer Less Variance.esp
    GalaxyNewsRadio80[M].esp
    FOOK2 - [EVE] Energy Visuals Enhanced.esp
    FOOK2 - [DIK] DLC Improvement Kit.esp
    FOOK2 - Mothership Zeta.esp
    

    Using FOMM's autosort thing results in this order:
    Fallout3.esm
    PointLookout.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    Zeta.esm
    CALIBR.esm
    FOOK2 - Main.esm
    FOOK2 - [WANK] World And Neighbourhood Kit.esm
    FOOK2 - [DIK] DLC Improvement Kit.esm
    DarNifiedUIF3.esp
    VATS - MCE.esp
    FallDamage101.esp
    praiseatom.esp
    RealPhysicsLessCarExplosions.esp
    NPC Height Randomizer Less Variance.esp
    CASM.esp
    GalaxyNewsRadio80[M].esp
    FOOK2 - Main.esp
    FOOK2 - [EVE] Energy Visuals Enhanced.esp
    FOOK2 - [DIK] DLC Improvement Kit.esp
    FOOK2 - Mothership Zeta.esp
    

    Since I have no idea... any thoughts by anyone who knows better, or who might somehow coincidentally be running the same mods I am? :lol:
    Yay for FOOK's acronyms.

    Ayulin on
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  • stigweardstigweard Registered User regular
    edited December 2009
    TrippyJing wrote: »
    stigweard wrote: »
    MMM + FWE is the hardest Fallout I've played. You don't get as many skillpoints, books aren't as useful, some of the perks have been re-worked to need more points, some skills aren't as useful as a tag skill (you get two points per skill point with a tagged skill). Mobs are harder to kill until you are high level, and there never seems to be enough ammo.

    Now add Combat Enhanced. Instead of just outnumbering the fuck out of you, they fight smarter too.

    CEP is built in without adding the ridiculous vats changes that make you godlike and ignore the percentages completely.

    stigweard on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited December 2009
    stigweard wrote: »
    TrippyJing wrote: »
    stigweard wrote: »
    MMM + FWE is the hardest Fallout I've played. You don't get as many skillpoints, books aren't as useful, some of the perks have been re-worked to need more points, some skills aren't as useful as a tag skill (you get two points per skill point with a tagged skill). Mobs are harder to kill until you are high level, and there never seems to be enough ammo.

    Now add Combat Enhanced. Instead of just outnumbering the fuck out of you, they fight smarter too.

    CEP is built in without adding the ridiculous vats changes that make you godlike and ignore the percentages completely.

    As far as I'm aware, it's not incorporated into FWE...I've got all three running right now, and my VATS is rather craptacular. At the very least, they're no better...nay, worse...than vanilla. I find myself using the bullet-time more now, as that gives me a better chance at headshots.

    TrippyJing on
    b1ehrMM.gif
  • ButtcleftButtcleft Registered User regular
    edited December 2009
    I've created a tiny mod to increase the gauss rifles magazine capacity to 3 shots before reloading.

    http://www.fallout3nexus.com/downloads/file.php?id=10610

    edit

    Well that sucks, after I uploaded it I see that there is more than one mod that already does this.

    Buttcleft on
  • stigweardstigweard Registered User regular
    edited December 2009
    TrippyJing wrote: »
    stigweard wrote: »
    TrippyJing wrote: »
    stigweard wrote: »
    MMM + FWE is the hardest Fallout I've played. You don't get as many skillpoints, books aren't as useful, some of the perks have been re-worked to need more points, some skills aren't as useful as a tag skill (you get two points per skill point with a tagged skill). Mobs are harder to kill until you are high level, and there never seems to be enough ammo.

    Now add Combat Enhanced. Instead of just outnumbering the fuck out of you, they fight smarter too.

    CEP is built in without adding the ridiculous vats changes that make you godlike and ignore the percentages completely.

    As far as I'm aware, it's not incorporated into FWE...I've got all three running right now, and my VATS is rather craptacular. At the very least, they're no better...nay, worse...than vanilla. I find myself using the bullet-time more now, as that gives me a better chance at headshots.

    I was checking my load order in the fwe thread in the beth forums and I was told by one of the creators of fwe to not use it with the latest version.

    stigweard on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited December 2009
    stigweard wrote: »
    TrippyJing wrote: »
    stigweard wrote: »
    TrippyJing wrote: »
    stigweard wrote: »
    MMM + FWE is the hardest Fallout I've played. You don't get as many skillpoints, books aren't as useful, some of the perks have been re-worked to need more points, some skills aren't as useful as a tag skill (you get two points per skill point with a tagged skill). Mobs are harder to kill until you are high level, and there never seems to be enough ammo.

    Now add Combat Enhanced. Instead of just outnumbering the fuck out of you, they fight smarter too.

    CEP is built in without adding the ridiculous vats changes that make you godlike and ignore the percentages completely.

    As far as I'm aware, it's not incorporated into FWE...I've got all three running right now, and my VATS is rather craptacular. At the very least, they're no better...nay, worse...than vanilla. I find myself using the bullet-time more now, as that gives me a better chance at headshots.

    I was checking my load order in the fwe thread in the beth forums and I was told by one of the creators of fwe to not use it with the latest version.

    Yeah, I just checked the nexus. The last update was two days ago, so I'm still using the previous version. Well, time to go download it, I guess.

    TrippyJing on
    b1ehrMM.gif
  • korodullinkorodullin What. SCRegistered User regular
    edited December 2009
    What is FWE and why should I care about it?

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • stigweardstigweard Registered User regular
    edited December 2009
    korodullin wrote: »
    What is FWE and why should I care about it?

    http://www.youtube.com/watch?v=a7b0mjp1wRA&fmt=22

    There are a few other mods in there, including the 223 with explosive rounds, but the base of the action is all fwe.

    stigweard on
  • korodullinkorodullin What. SCRegistered User regular
    edited December 2009
    What adds the .223? And... is that a regenerating health mod?

    Oh, Wanderers requires the script extender. There goes that idea.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited December 2009
    FWE incorporates the Classic Fallout Weapons mod into it. That's where the .223 comes from.

    TrippyJing on
    b1ehrMM.gif
  • stigweardstigweard Registered User regular
    edited December 2009
    I shied away from fose until a couple of weeks back. It is really worth it for some of the mods like sprinting, slow mo, custom buttons, ui, and on and on. The .223 in the video is an extra mod that gives it explosive rounds.

    stigweard on
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