My last post was locked as people felt I was spamming. I apologize, I'm not trying to spam, I'm just an aspiring game designer looking for feedback on my first attempt at making video games
I studied classical animation for a year at Vanarts, followed by a year of 3d animation in Maya at Think Tank Training Center (both in Vancouver, BC). Since graduating I've worked on a few game contracts doing maya animation, and in my time between these contracts I've been researching how best to become a Game Designer.
Seems like it's one of those impossible to achieve jobs as EVERYONE wants it. So I figgured, why work my way up the ladder when I can make a game myself right now?
I got some friends working with me for a few months, and our game was released last week after much blood, sweat and tears.
GALAXY WARS for the sake of the universe is now playable on Kongregate
I'm really happy with the result. It was a learning experience and there's a long list of things I will be adding for the next version, changes that need to be made, but overall I think we've pulled off a pretty highly polished and unique game.
I'm intrigued by the possibilities of digital distribution, and am actively writing a large world setting to tie my future games together.
Hope you enjoy the game!
-Z-
Posts
That said, once the operation tutorial loaded I was sucked in. Its actually pretty darn fun. Its like some 70s arcade game on crack. Many props.
were aiming for an 8bit style originally, but flash works pretty well for the sleeker vector look too, so we wound up with a bit of both. Thanks for the crit!
@bombardier
artistic critique? feedback? Should I have posted it elsewhere? I thought it would be applicable as I was the art designer for this product
Also agreed with the pixelated text crit. It was a little annoying to read, and I just figured the majority of it out intuitively