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Unreal Development Kit released to everyone

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    NotASenatorNotASenator Registered User regular
    edited November 2009
    The Garage Game guys are butthurt.

    http://www.garagegames.com/community/blog/view/18741

    NotASenator on
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    LaCabraLaCabra MelbourneRegistered User regular
    edited November 2009
    Cry some more, babies.

    LaCabra on
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    FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited November 2009
    Haven't even read it it yet but maybe THEY SHOULD WRITE SOME FUCKING DOCUMENTATION AND ACTUALLY SUPPORT THEIR FUCKING ENGINE

    What a fucking waste of money Torque was.

    Never buy it.

    edit: having read it now, yeah, not changing my post. And it doesn't matter if your engine has more features if you hide all of them behind the shittiest docs ever.

    FyreWulff on
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    NotASenatorNotASenator Registered User regular
    edited November 2009
    FyreWulff wrote: »
    Haven't even read it it yet but maybe THEY SHOULD WRITE SOME FUCKING DOCUMENTATION AND ACTUALLY SUPPORT THEIR FUCKING ENGINE

    What a fucking waste of money Torque was.

    Never buy it.

    edit: having read it now, yeah, not changing my post. And it doesn't matter if your engine has more features if you hide all of them behind the shittiest docs ever.

    Read the comments, they claim that documentation would be pointless because of the blazing speed at which they are adding and changing stuff.


    Which incidentally makes your engine almost worthless as a development tool for any longer term dev cycle.

    NotASenator on
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    MarioGMarioG Registered User regular
    edited November 2009
    Man, I would expect this to be Mac friendly.

    MarioG on
    Kay wrote:
    Mario, if Slenderman had a face, I would punch him in it.

    Hey, I have a blog! (Actually being updated again!)

    3DS: 0860-3240-2604
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    Ross_CRoss_C Registered User regular
    edited November 2009
    MarioG wrote: »
    Man, I would expect this to be Mac friendly.

    Which game engines ARE Mac friendly?

    Ross_C on
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    LaCabraLaCabra MelbourneRegistered User regular
    edited November 2009
    MarioG wrote: »
    Man, I would expect this to be Mac friendly.

    this is a joke, right?

    LaCabra on
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    MarioGMarioG Registered User regular
    edited November 2009
    LaCabra wrote: »
    MarioG wrote: »
    Man, I would expect this to be Mac friendly.

    this is a joke, right?

    Yeah, it is.

    MarioG on
    Kay wrote:
    Mario, if Slenderman had a face, I would punch him in it.

    Hey, I have a blog! (Actually being updated again!)

    3DS: 0860-3240-2604
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    FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited November 2009
    Ross_C wrote: »
    MarioG wrote: »
    Man, I would expect this to be Mac friendly.

    Which game engines ARE Mac friendly?

    Hypercard

    FyreWulff on
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    NotASenatorNotASenator Registered User regular
    edited November 2009
    Torque3D, apparently.

    Otherwise known as "Build a Tribes Clone!"

    NotASenator on
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    LaCabraLaCabra MelbourneRegistered User regular
    edited November 2009
    VJISP still needs coders, you guys.

    Predictably enough, two of those who volunteered have flaked, leaving two who don't look like they're going to. We still need more.

    We have a working SVN, we have a totally amazing modeller, we have a totally amazing animator, we have two totally amazing coders, we have a totally amazing mapper, we have experience and an amazing concept and an awesome engine. So if you have what it takes to bust out some sweet code for our game, you should definitely come aboard.

    But let me reiterate that "what it takes" includes motivation, free time, skill, free time, motivation, free time, skill, and free time. Do not sign up for this unless you can contribute. Don't waste everyone's time. We seek people who are genuinely excited about making a fantastic videogame.

    LaCabra on
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    RaslinRaslin Registered User regular
    edited November 2009
    Seriously guys, I'm using a kidder, but not now. Did you not play shotgun sunrise? This is a more awesome concept, a more robust engine, and higher overall motivation. Help these guys get some awesome team members. I would, but well, I lack at least seven of the things lacabra just mentioned.

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
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    NotASenatorNotASenator Registered User regular
    edited November 2009
    Wait a minute, we're supposed to have skill?

    NotASenator on
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    LaCabraLaCabra MelbourneRegistered User regular
    edited November 2009
    I have brought Littleboots aboard, you guys. He made a bangin' office chair.

    LaCabra on
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    RaslinRaslin Registered User regular
    edited November 2009
    I have no idea why I made this. I'm going to say it's because I'm teaching myself to work with higher polygon limits. Not because I found myself with nothing to do.

    Chair2.jpg

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
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    Paradox ControlParadox Control Master MC Registered User regular
    edited November 2009
    I would not sit in that chair. It's clearly designed for some one with a small ass, and a large back to support.

    Paradox Control on
    \
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    ZombiemamboZombiemambo Registered User regular
    edited November 2009
    I would not sit in that chair. It's clearly designed for some one with a small ass, and a large back to support.

    As opposed to you, a person with a large ass and a small upper body.

    Zombiemambo on
    JKKaAGp.png
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    RaslinRaslin Registered User regular
    edited November 2009
    Office chairs have been well designed for the user since... when?

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
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    LaCabraLaCabra MelbourneRegistered User regular
    edited November 2009
    We'll use it if you make it look plausible and texture it.

    LaCabra on
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    RaslinRaslin Registered User regular
    edited November 2009
    If you want it, I suppose I could finish it up.

    I'm not sure what you mean by plausible, unless you just mean the sizing. Experimenting...

    Chair3.jpg

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
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    LittleBootsLittleBoots Registered User regular
    edited November 2009
    Do you use subdivisions or do you just go hardcore poly by poly?

    Also, I think he means the back of the chair looks at a bit out of scale (large) to the rest. And the base wheel arms could use a bit of arch imo.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
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    RaslinRaslin Registered User regular
    edited November 2009
    Do you use subdivisions or do you just go hardcore poly by poly?

    Also, I think he means the back of the chair looks at a bit out of scale (large) to the rest. And the base wheel arms could use a bit of arch imo.

    Poly by poly, I don't like subdivisions as it seems too easy for polygon counts to get out of hand, meaning you need to optimize a lot more than I prefer to do, unnecessarily

    As for the arms... an arc where? Like, arching up to the base pole?

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
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    LittleBootsLittleBoots Registered User regular
    edited November 2009
    The arch depends on what you want but it seems that almost all office chairs have an arch or angle for the wheel arms.

    http://www.order-office-chairs.com/

    check out those pictures or do a GIS for some reference to give you ideas.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
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    RaslinRaslin Registered User regular
    edited November 2009
    Ahh, gotcha

    Yeah, I made this with no reference, just off the top of my head as I went along

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
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    LaCabraLaCabra MelbourneRegistered User regular
    edited November 2009
    Actually I don't know how much office chair we really need since LittleBoots made such a hardcore motherfuckin' chair

    LaCabra on
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    LittleBootsLittleBoots Registered User regular
    edited November 2009
    You need a smoke after sitting on my chair.

    8-)

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
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    KrisKris Registered User regular
    edited November 2009
    You need a smoke after sitting on my chair.

    8-)

    Is there a dildo sticking out of the seat? D:

    Kris on
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    LucascraftLucascraft Registered User regular
    edited November 2009
    I would like to see a picture of this fabled chair of Littleboots.

    Lucascraft on
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited November 2009
    NotACrook wrote: »

    I dunno, he makes some decent points. Where his argument falls apart is when he tries to claim Torque is a better renderer than UE3. His claim that UE3 is completely forward rendered is patently false, as UE3 has done deferred shading for quite some time. Not sure if you can do it in the UDK, but the engine supports it (how do you think they do SSAO? Which is a completely deferred technique).

    I still think Torque is going to stick in it's space, because you can get full source code access about 500k (or more) cheaper than you could even blink at a full UE3 license for.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2009
    Velociraptor Job Interview Simulator Pro is the very best thing

    It will have my moneys when the time comes and the ancient dino prophecy is realized.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
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    NotASenatorNotASenator Registered User regular
    edited November 2009
    GnomeTank wrote: »
    NotACrook wrote: »

    I dunno, he makes some decent points. Where his argument falls apart is when he tries to claim Torque is a better renderer than UE3. His claim that UE3 is completely forward rendered is patently false, as UE3 has done deferred shading for quite some time. Not sure if you can do it in the UDK, but the engine supports it (how do you think they do SSAO? Which is a completely deferred technique).

    I still think Torque is going to stick in it's space, because you can get full source code access about 500k (or more) cheaper than you could even blink at a full UE3 license for.

    He certainly makes good points about the features of UE3 (at least a few of them) but is pretty off on what seems to be the purpose of the UDK. It certainly doesn't seem like we will need to move to UE3. And I agree about Torque. It's got some nice stuff in there, but to claim that it is overall a better platform than UE3 seems like a steep claim.

    I mostly pointed it out because the guy seemed to get so offended by the whole ordeal.

    NotASenator on
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    AumniAumni Registered User regular
    edited November 2009
    So ultimately I beat Dragon Age and will begin work on my game, tonight if my friends don't rope me into MW2.

    But before I can officially start, I need a name.

    Setting: Steampunk + Magic + 1920'ish culture.

    Main characters: Detectives with swords, and magic. More subtle like the force, opposite end of jrpg.

    Gameplay: JKII with physics.

    The names I've come up with are horrible.

    Deftectives is all I got that I thought would be clever, but really sounds like a bad name.

    E: I KNOW! 'Detectives with Swords and Magic: 1920s Steampunk Land: Rise of the Sith'

    Right in front of me.

    Alright, when I get home I'll work on the camera, which should be quick, and the melee combat, which will not be as quick. [Easy to model and implement the weapon, not so easy to animate and program the game to play like JK2 :\]

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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    NotASenatorNotASenator Registered User regular
    edited November 2009
    Aumni wrote: »
    Alright, when I get home I'll work on the camera, which should be quick

    really?

    NotASenator on
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    AumniAumni Registered User regular
    edited November 2009
    NotACrook wrote: »
    Aumni wrote: »
    Alright, when I get home I'll work on the camera, which should be quick

    really?

    Relatively.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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    SparvySparvy Registered User regular
    edited November 2009
    Obviously the name should be "Steampunk: 'Make my Day'"


    geddit?

    Sparvy on
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    NotASenatorNotASenator Registered User regular
    edited November 2009
    Aumni wrote: »
    NotACrook wrote: »
    Aumni wrote: »
    Alright, when I get home I'll work on the camera, which should be quick

    really?

    Relatively.

    What are you doing to modify the camera? Just switching to the third-person camera?

    NotASenator on
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    AumniAumni Registered User regular
    edited November 2009
    NotACrook wrote: »
    Aumni wrote: »
    NotACrook wrote: »
    Aumni wrote: »
    Alright, when I get home I'll work on the camera, which should be quick

    really?

    Relatively.

    What are you doing to modify the camera? Just switching to the third-person camera?

    Yeah, 3rd person camera and tweak the pawn aim vector(if necessary) and that'll do until much later in the game's development.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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    MvrckMvrck Dwarven MountainhomeRegistered User regular
    edited November 2009
    Aumni wrote: »
    E: I KNOW! 'Detectives with Swords and Magic: 1920s Steampunk Land: Rise of the Sith'

    How about Knights of the Great Depression?

    Mvrck on
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    ZetxZetx 🐧 Registered User regular
    edited November 2009
    Zetx on
    76561197966849367.png
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    NotASenatorNotASenator Registered User regular
    edited November 2009
    Aumni wrote: »
    NotACrook wrote: »
    Aumni wrote: »
    NotACrook wrote: »
    Aumni wrote: »
    Alright, when I get home I'll work on the camera, which should be quick

    really?

    Relatively.

    What are you doing to modify the camera? Just switching to the third-person camera?

    Yeah, 3rd person camera and tweak the pawn aim vector(if necessary) and that'll do until much later in the game's development.

    Ok, well the default 3rd person didn't really fit my requirements, but it's relatively trivial to get working.

    NotASenator on
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