Just started playing FEZ about two days ago. Apparently there was a downtime earlier today after which a few GMs gave out a bunch of powerful weapons and armor that are unobtainable now. A bit unfair, but at least a final wipe is coming in a few days.
Playing more FEZ, it's not bad...I think it's accessible enough to be good as a small timesink, but not devoid of content. Also, I look like a badass/whore after an hour, so that's good.
I'd say a FEZ thread is warranted what with the non-wipe coming whenever it comes, I've got it DL'd but think I'm gonna wait for the wipe and to hear more reactions
the people were pretty nice, helpful with noob-ish questions, and this dude who was passing by the starting area guided me around to help me harvest starting resources and stuff.
then he invited me to his Society (guild) and gave me a gun and some ammo so I can go hunting things (which is way better than the "vibrant sweat harvester" you start with)
plus, no furries or penis-monsters in sight, so it's already got a big leg up on SL.
seems alright thus far! at least the player community is nice
furry
old wizard with loli fairies
girl with man voice
elves
effeminate evil guy
I was going to go for girl with man voice myself because their armour looked cool.
Looked straight out of FF Tactics.
loli fairies ftw... amirite?
in other news, does anyone play around with Runes of Magic these days? i played it a year or so ago, and it was pretty good as far as the F2P genre went, but i didn't stick with it very long.
in other news, does anyone play around with Runes of Magic these days? i played it a year or so ago, and it was pretty good as far as the F2P genre went, but i didn't stick with it very long.
i tried, but i couldnt get the damned thing to work.
so i tried to fix it, but no fix was available. =/
furry
old wizard with loli fairies
girl with man voice
elves
effeminate evil guy
I was going to go for girl with man voice myself because their armour looked cool.
Looked straight out of FF Tactics.
loli fairies ftw... amirite?
in other news, does anyone play around with Runes of Magic these days? i played it a year or so ago, and it was pretty good as far as the F2P genre went, but i didn't stick with it very long.
I didn't mean the fairies. I meant the chick in the armour.
interesting. i remember the game being somewhat buggy in the beginning but i had no trouble getting it running.
oh well, i'm going to fire it up for teh lulz. i think i'll be on the artemis server.
With Runes of Magic I played it for a week or so and then stopped. I tried to play again after they did an expansion where they added a new race and two new classes but it didn't want to work any longer. I think downloading the expansion caused some issues. I think about trying it again but WoW and its LFD system keep distracting me.
Is there a wiki or anything for FEZ that explains anything?
-the main page is so minimalistic- besides the getting started stuff
Indeed, I needed to browse through the screenshots just to see what all the races looked like (game doesn't work for me, so I couldn't in-game), 'cause, you know, seeing design sketches for faction leaders is more important than knowing what the people you play look like.
Is there a wiki or anything for FEZ that explains anything?
-the main page is so minimalistic- besides the getting started stuff
I can waste time telling you stuff.
FEZ is a PVP game with RPG elements based on a fantasy setting. It's a 3rd person point of view game, and requires aiming to hit things, so it's action based.
The World- FEZ is divied into five nations, each with their own country, as well as a neutral country in the middle. each country has about 20 lands to battle on. When creating and playing a character for the first time, you choose which nation to side on. this is permanent. you can then go to any land your nation owns or borders. you can then do pve content for a tiny bit of money and exp. most importantly you can get equip drops or quest item drops this way.
The War- You can declare war on any land bordering your own. This will cause a 50v50 pvp match between your nation and the nation that was callenged. If the attacking team loses, nothing happens. If the attackers win, they take control of that land, expanding their territory and able to attack even more lands. You may need access to a map for a quest item. Or maps further away from the capital contain higher level maps, letting you get higher level gear. And hell, world domination is fun. In the last beta, only two nations were open, and it was nuts that the red nation took over every map, so blue was stuck at their hometown only able to enter or try to take back their land right next to their home.
The Battle- The PVP battles are mostly like an RTS. You gather materials from crystals, and use these crystals to expand your territory and build defense towers or other structures on your territory. Both sides have a team health bar. Depleting this health bar wins the battle. You can deplete this bar in several ways. The best is owning territory. The more territory you own, the faster the enemy health bar goes down. There are tiny meters below the health bar to show how much land you own. Obelisks and eclipses are what expand territory, and destroying these structures also lowers the enemy's health. Killing players of the other team also lowers their health. Lastly, directly attacking their castle/keep, aka their spawn point, depletes their health, but this is the lowest and not even noticable.
The fighting- You choose from three classes: Warrior, Scout, and Scorcerer. Classes have a rock paper scissors relationship, doing more damage to one class, and less to the next, and same to themselves. This replationship is warrior->scout->scorcerer->(warrior). You level up like any rpg, and gain skill points you put into skills. High levels give no extra stats. You get more dmg and defense from what you have equipped, which can have level requirements. Generally, you have trees and builds to choose from in each class. Warrior can go sword and shield, or 2h weapons. Scouts can go dagger or bow. Scorcerers use only a staff, but can choose spells from fire, ice or lightning. You use skills by aiming with crosshairs, and if you miss you miss. You can dodge by jumping or sidestepping. The fights are usually people jumping or sidestepping constantly, using lag to their advantage.
Structures- You sit next to a crystal to gather crystals. you gather quickly up to 5, fast up to 12, and slowly up to a gather max of 20. you can hold 50 total via trading with teammates. You use these crystals to build structures or change into a summon monster.
you make obelisks to expand your territory, and you cannot build on enemy territory. eclipses can be build on enemy territory you also own, and are like mini obelisks that expand your territory and are mainly used to keep the enemy from building structures there.
you make arrow towers that cause slight damage to enemies nearby. this is helpful that if it hits an enemy jumping they are knocked over. some skills make you hop, and if hit midhop you are interrupted and knocked over.
you can build a bulwark, which is a giant wall that you can use to block off bottlenecks. note this costs 30 so you need someone to trade you crystals to build it. you can also build scaffolds, which are small blocks you use to hide behind or as a stepping stone to jump over things (like onto a cliff or over a bulwark). you can build this anywhere for free, but each person only gets one use.
lastly you can build a war workshop and a gate of hades, both used for summoning. if the gates are destroyed, it canot be rebuilt. war workshop can be rebuilt.
summons- summons cost more than 20 crystals, so you need someone to trade you crystals to be able to turn into a summon.
knights have no limit and are made at the castle/keep aka your spawn point. they are summon killers, and do shit damage to normal players. they are super fast.
giants have no limit and are made at a war workshop. they are slow, do little damage to people or summons. they have a long range cannon attack that does great damage to structures.
wraiths have a limit of 1 and are made at the gates of hades and cost the max 50 crystals to make. if it dies you can make another one. they are great vs people, but suck against summons and buildings. great for support with a giant freezing aoe and blinding aoe. or a regular attack that does great damage to people.
dragons and chimera are special and require special items to make. dragons are made when you have the item, your team is losing, and you die a lot. random chance to turn into a dragon on death. they can fly and do great aoe damage vs everything. chimera need an item, and can be made at any time at the castle. they do good damage vs everything, and if they get near the enemy spawn point, they can self destruct to do 1/3rd damage to the enemy's health bar.
Is there a wiki or anything for FEZ that explains anything?
-the main page is so minimalistic- besides the getting started stuff
Indeed, I needed to browse through the screenshots just to see what all the races looked like (game doesn't work for me, so I couldn't in-game), 'cause, you know, seeing design sketches for faction leaders is more important than knowing what the people you play look like.
well, after rolling through some DOW2 sp i got RoM downloaded and installed. it runs a lot smoother than it did for me the first time and it actually looks pretty sharp.
i started up a druid and they practically throw the first 9 levels at you, thats as far as i got in the hour or so i played. feels like wow-lite right now for sure. but i won't get in as much trouble for playing a free wow-clone.
So, my roommate has some friends playing Grand Fantasia. She found this out while going over to their place to play some D&D. Yeah, she's awesome.
Anyways, we decided to give it a shot, and it's actually reasonably fun. It looks to be a fairly typical Korean grindfest... with a few things going for it. The biggest thing that stands out is the sprite (pet) system, but it's got some fetch quests that do a good job of pulling you through the levels. There's also some reputation grinding quests.
The sprites basically are a sort of in game tamagotchi pet that can run around with you, picking up loot that the enemies drop (really, just a lazy method of looting, no benefits that I've seen)... or be your personal gathering and crafting slave. Each player can get a total of three sprites, but you only start with one. The crafting is pretty straight forward, you send your sprite out for materials, they have a pretty decent chance of finding some, then you tell them to make something out of the stuff they gather for you. Your sprite has stamina that prevents them from being slaved around too much, and they also have a mood that effects their chance of succeeding, and the rate that they gain gathering and crafting experience. I know the sprites can also evolve, but I'm not sure what impact evolving has on their behavior.
Different sprites have different gathering professions, as well as different crafting specialties. There's three different types of armor crafting, several weapons (melee, bows, guns, staves), as well as shields. One type of sprite doesn't have a crafting ability, but can gather each type of material (mining, hunting, and herbing I believe). You even get to customize your sprite's appearance, and give it a name.
As for the rest of the gameplay, it's fairly typical, as I've said. The character customization is what you'd expect, but a nice bonus is they allow you to look at all of the top tiered classes along with what armor on them might look like. You start off as a generic novice class, then choose one of four basic classes at level five (I went with a fighter). At level 15, you change to a higher version of whatever basic class you chose (fighter to warrior for me). Then, at some point, you choose the class you want to graduate into (warriors have the option of a berzerker, or a paladin).
The combat feels straight out of every other Korean grinder out there, but with a sprinkling of imitation WoW flavoring in the skills I've seen. Jumping serves no purpose at all, as it just appears to be an animation bound to the space key. There seems to be some PvP in the game, but I haven't bothered with it yet. I've seen players riding all types of mounts, from horses to chocobo ripoffs to lizards to mecha to dragons.
All in all, it's a fun distraction so far. The sprites actually make the game much more interesting than it would be without them, even though they're basically a system glued onto the rest of the game. I'm also guessing that there's some depth that I haven't seen in the game yet... but I might be giving it too much credit. Worth a look, definitely.
I tried Grand Fantasia myself. It's a pretty basic MMO. Only thing i liked is it had more quests than the average Korean grider. Other than that it's pretty basic. Grind, kill mobs, level up, repeat. Even the quests are just telling you to grind a certain mob a bunch of times. No serious Engrish or anything though. Graphics are below average as well.
It's heavily pvp focused, but there's also a huge amount of quest variety. You're never without something to do and there's never a time when you're just grinding. The quests are also very detailed, with loads and loads of dialogue and interaction with npcs.
The interface is a little muddy, but it's fun.
Also, the little fairy things are pretty neat. You get one around lvl 7 or 8, which is just over an hour in. They level in the field according to how you treat them, and they have moods. Occasionally they'll interact with you and you have to respond to them properly or they'll get pissed off. If their mood drops too low they'll stop responding properly, so if you try and use one of their skills they might tell you to shove it. You also get 3 of them that are shared across the whole account.
For my first character I entered a code based on a visual pattern, but they switch the orders of the numbers every time you log in, and if you mess up the code 3 times the character gets locked and you can't use it.
Posts
Everytime I try that game I keep having delusions of making real money and living off gaming. Then I play...
I'm semi interested in FEZ but I saw their screen shots and it looked a little I'm not sure how to put it, I wanna say bright like too colorful.
Is that just the screen shots?
nah it's pretty bright/primitive, looks like an early PS2/maybe late PS1 game, but it's pretty fun
So on the 17th that must be the non-wipe open beta. I think this last one was just to see how the servers would hold up ect.
furry
old wizard with loli fairies
girl with man voice
elves
effeminate evil guy
the people were pretty nice, helpful with noob-ish questions, and this dude who was passing by the starting area guided me around to help me harvest starting resources and stuff.
then he invited me to his Society (guild) and gave me a gun and some ammo so I can go hunting things (which is way better than the "vibrant sweat harvester" you start with)
plus, no furries or penis-monsters in sight, so it's already got a big leg up on SL.
seems alright thus far! at least the player community is nice
I was going to go for girl with man voice myself because their armour looked cool.
Looked straight out of FF Tactics.
loli fairies ftw... amirite?
in other news, does anyone play around with Runes of Magic these days? i played it a year or so ago, and it was pretty good as far as the F2P genre went, but i didn't stick with it very long.
-the main page is so minimalistic- besides the getting started stuff
so i tried to fix it, but no fix was available. =/
oh well, i'm going to fire it up for teh lulz. i think i'll be on the artemis server.
I didn't mean the fairies. I meant the chick in the armour.
With Runes of Magic I played it for a week or so and then stopped. I tried to play again after they did an expansion where they added a new race and two new classes but it didn't want to work any longer. I think downloading the expansion caused some issues. I think about trying it again but WoW and its LFD system keep distracting me.
FEZ is a PVP game with RPG elements based on a fantasy setting. It's a 3rd person point of view game, and requires aiming to hit things, so it's action based.
The World- FEZ is divied into five nations, each with their own country, as well as a neutral country in the middle. each country has about 20 lands to battle on. When creating and playing a character for the first time, you choose which nation to side on. this is permanent. you can then go to any land your nation owns or borders. you can then do pve content for a tiny bit of money and exp. most importantly you can get equip drops or quest item drops this way.
The War- You can declare war on any land bordering your own. This will cause a 50v50 pvp match between your nation and the nation that was callenged. If the attacking team loses, nothing happens. If the attackers win, they take control of that land, expanding their territory and able to attack even more lands. You may need access to a map for a quest item. Or maps further away from the capital contain higher level maps, letting you get higher level gear. And hell, world domination is fun. In the last beta, only two nations were open, and it was nuts that the red nation took over every map, so blue was stuck at their hometown only able to enter or try to take back their land right next to their home.
The Battle- The PVP battles are mostly like an RTS. You gather materials from crystals, and use these crystals to expand your territory and build defense towers or other structures on your territory. Both sides have a team health bar. Depleting this health bar wins the battle. You can deplete this bar in several ways. The best is owning territory. The more territory you own, the faster the enemy health bar goes down. There are tiny meters below the health bar to show how much land you own. Obelisks and eclipses are what expand territory, and destroying these structures also lowers the enemy's health. Killing players of the other team also lowers their health. Lastly, directly attacking their castle/keep, aka their spawn point, depletes their health, but this is the lowest and not even noticable.
The fighting- You choose from three classes: Warrior, Scout, and Scorcerer. Classes have a rock paper scissors relationship, doing more damage to one class, and less to the next, and same to themselves. This replationship is warrior->scout->scorcerer->(warrior). You level up like any rpg, and gain skill points you put into skills. High levels give no extra stats. You get more dmg and defense from what you have equipped, which can have level requirements. Generally, you have trees and builds to choose from in each class. Warrior can go sword and shield, or 2h weapons. Scouts can go dagger or bow. Scorcerers use only a staff, but can choose spells from fire, ice or lightning. You use skills by aiming with crosshairs, and if you miss you miss. You can dodge by jumping or sidestepping. The fights are usually people jumping or sidestepping constantly, using lag to their advantage.
Structures- You sit next to a crystal to gather crystals. you gather quickly up to 5, fast up to 12, and slowly up to a gather max of 20. you can hold 50 total via trading with teammates. You use these crystals to build structures or change into a summon monster.
you make obelisks to expand your territory, and you cannot build on enemy territory. eclipses can be build on enemy territory you also own, and are like mini obelisks that expand your territory and are mainly used to keep the enemy from building structures there.
you make arrow towers that cause slight damage to enemies nearby. this is helpful that if it hits an enemy jumping they are knocked over. some skills make you hop, and if hit midhop you are interrupted and knocked over.
you can build a bulwark, which is a giant wall that you can use to block off bottlenecks. note this costs 30 so you need someone to trade you crystals to build it. you can also build scaffolds, which are small blocks you use to hide behind or as a stepping stone to jump over things (like onto a cliff or over a bulwark). you can build this anywhere for free, but each person only gets one use.
lastly you can build a war workshop and a gate of hades, both used for summoning. if the gates are destroyed, it canot be rebuilt. war workshop can be rebuilt.
summons- summons cost more than 20 crystals, so you need someone to trade you crystals to be able to turn into a summon.
knights have no limit and are made at the castle/keep aka your spawn point. they are summon killers, and do shit damage to normal players. they are super fast.
giants have no limit and are made at a war workshop. they are slow, do little damage to people or summons. they have a long range cannon attack that does great damage to structures.
wraiths have a limit of 1 and are made at the gates of hades and cost the max 50 crystals to make. if it dies you can make another one. they are great vs people, but suck against summons and buildings. great for support with a giant freezing aoe and blinding aoe. or a regular attack that does great damage to people.
dragons and chimera are special and require special items to make. dragons are made when you have the item, your team is losing, and you die a lot. random chance to turn into a dragon on death. they can fly and do great aoe damage vs everything. chimera need an item, and can be made at any time at the castle. they do good damage vs everything, and if they get near the enemy spawn point, they can self destruct to do 1/3rd damage to the enemy's health bar.
there's my intown screenshots.
here's the first post for people who don't want to click:
i started up a druid and they practically throw the first 9 levels at you, thats as far as i got in the hour or so i played. feels like wow-lite right now for sure. but i won't get in as much trouble for playing a free wow-clone.
Anyways, we decided to give it a shot, and it's actually reasonably fun. It looks to be a fairly typical Korean grindfest... with a few things going for it. The biggest thing that stands out is the sprite (pet) system, but it's got some fetch quests that do a good job of pulling you through the levels. There's also some reputation grinding quests.
The sprites basically are a sort of in game tamagotchi pet that can run around with you, picking up loot that the enemies drop (really, just a lazy method of looting, no benefits that I've seen)... or be your personal gathering and crafting slave. Each player can get a total of three sprites, but you only start with one. The crafting is pretty straight forward, you send your sprite out for materials, they have a pretty decent chance of finding some, then you tell them to make something out of the stuff they gather for you. Your sprite has stamina that prevents them from being slaved around too much, and they also have a mood that effects their chance of succeeding, and the rate that they gain gathering and crafting experience. I know the sprites can also evolve, but I'm not sure what impact evolving has on their behavior.
Different sprites have different gathering professions, as well as different crafting specialties. There's three different types of armor crafting, several weapons (melee, bows, guns, staves), as well as shields. One type of sprite doesn't have a crafting ability, but can gather each type of material (mining, hunting, and herbing I believe). You even get to customize your sprite's appearance, and give it a name.
As for the rest of the gameplay, it's fairly typical, as I've said. The character customization is what you'd expect, but a nice bonus is they allow you to look at all of the top tiered classes along with what armor on them might look like. You start off as a generic novice class, then choose one of four basic classes at level five (I went with a fighter). At level 15, you change to a higher version of whatever basic class you chose (fighter to warrior for me). Then, at some point, you choose the class you want to graduate into (warriors have the option of a berzerker, or a paladin).
The combat feels straight out of every other Korean grinder out there, but with a sprinkling of imitation WoW flavoring in the skills I've seen. Jumping serves no purpose at all, as it just appears to be an animation bound to the space key. There seems to be some PvP in the game, but I haven't bothered with it yet. I've seen players riding all types of mounts, from horses to chocobo ripoffs to lizards to mecha to dragons.
All in all, it's a fun distraction so far. The sprites actually make the game much more interesting than it would be without them, even though they're basically a system glued onto the rest of the game. I'm also guessing that there's some depth that I haven't seen in the game yet... but I might be giving it too much credit. Worth a look, definitely.
(the girl in the middle is a pet)
preview. gender locked classes you say? blahhhhh. oh well i'm d/ling it now since it starts today. then weds i start FEZ.
game: http://aika.gpotato.com/?m=news
I'll give it a shot just to try it. But i always hate gender locking.
It's heavily pvp focused, but there's also a huge amount of quest variety. You're never without something to do and there's never a time when you're just grinding. The quests are also very detailed, with loads and loads of dialogue and interaction with npcs.
The interface is a little muddy, but it's fun.
Also, the little fairy things are pretty neat. You get one around lvl 7 or 8, which is just over an hour in. They level in the field according to how you treat them, and they have moods. Occasionally they'll interact with you and you have to respond to them properly or they'll get pissed off. If their mood drops too low they'll stop responding properly, so if you try and use one of their skills they might tell you to shove it. You also get 3 of them that are shared across the whole account.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
One important thing.
Remember your character code.
For my first character I entered a code based on a visual pattern, but they switch the orders of the numbers every time you log in, and if you mess up the code 3 times the character gets locked and you can't use it.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream