Most employers have sniffers on incoming and outgoing web traffic, with managers having access to their staffs work email accounts. I don't really see that as anything new or shocking.
A spokesman from Perfect World Entertainment said this proves they're committed to the F2P model.
I figure by the end of the week, PWE's "customer service" will show up at the guy's house, stuff him into the trunk of their car, and he'll never be heard from again.
Most employers have sniffers on incoming and outgoing web traffic, with managers having access to their staffs work email accounts. I don't really see that as anything new or shocking.
Lame. I was hoping something more exciting was going to happen.
...Some company apparently managed to get licenses to use Naruto, Bleach, and One Piece in an MMO. Probably going to turn out to be utter trash, but at least the trailer looks neat.
Skulkraken on
0
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited January 2011
Again:
I HATE cutesy anime games.
Edit: This isn't saying that you should stop posting things like this, it means that I hate cutesy anime games. And all their cuteness.
On a slightly related note, I would totally play a One Piece MMO.
I second this. But I wouldn't know how to work the combat.
Combat would be like DCUO, with an ability system like in Freedom Force (where ability colors, particles, animations, etc. are fully customizable). It would be badass. I'll run some suggestion letters through Google translator so I can start spamming the various Kr/Tw/Jp f2p MMO companies.
I am sure the announcement of an OP MMO in development will be coming along shortly.
Vanilla Gate
A cutesy free MMO currently in beta, according to the Engrish write-up on mmorpg.com it is fairly interesting because everything is done by way of multiplayer/bot maps. So it's like a shooter, only with less guns and more ~^_^~``. Actual gameplay is supposed standard MMO fair. They're also proud of their educational mini-games that teach you English and Chinese words. It is, however, obvious that their translator never played this game, because it's full of Engrish.
Any information on its whereabouts will be awarded.
Salem, a new free to play MMO being created by Haven and Hearth developers Seatribe, has been announced by Paradox Interactive at the Paradox Convention in New York today.
Following in similar footsteps to Seatribe's earlier MMO, Haven and Hearth, Salem will put a heavy focus on player responsibility and politics, as well as permanent character death. When you die, you have to create an entirely new character and start again.
Salem casts players as settlers in a randomly generated 'New World', then leaves them to fend for themselves. All villages, cities and items will have to be fashioned by the players themselves from basic, non-respawning resources. In other words, there's only a finite number of trees (for example) in the world, meaning a limited amount of wood too.
Everything, from currency through to buildings, will be created and maintained by players, with Seatribe claiming they will interfere with the world as little as possible.
Seatribe and Paradox have not yet announced how Salem will be financed, though more details are set to be announced in the future.
Salem impressed us an awful lot, especially as it was created by just a two-man team. There's enormous room for emergent gameplay, obviously, with charismatic players potentially able to rally others under them and change the shape of the world, for example.
Oh god War of Angels is terrible. It's exactly like Neosteam c.s.
The very first quest that sends you out of starter town is "kill 20 level 1 mobs" and there's a few more that get you to collect 5 items from level 1 mobs, and then 5 items from level 2 mobs and then 5 items from level 3 mobs. Oh and there's a level 10 mob marching around the zone and he hits like a truck and is impossible to kill until you have outleveled that area.
Such a waste of time. The game doesn't even look pretty, just a lot of bloom. =/
Salem, a new free to play MMO being created by Haven and Hearth developers Seatribe, has been announced by Paradox Interactive at the Paradox Convention in New York today.
Following in similar footsteps to Seatribe's earlier MMO, Haven and Hearth, Salem will put a heavy focus on player responsibility and politics, as well as permanent character death. When you die, you have to create an entirely new character and start again.
Salem casts players as settlers in a randomly generated 'New World', then leaves them to fend for themselves. All villages, cities and items will have to be fashioned by the players themselves from basic, non-respawning resources. In other words, there's only a finite number of trees (for example) in the world, meaning a limited amount of wood too.
Everything, from currency through to buildings, will be created and maintained by players, with Seatribe claiming they will interfere with the world as little as possible.
Seatribe and Paradox have not yet announced how Salem will be financed, though more details are set to be announced in the future.
Salem impressed us an awful lot, especially as it was created by just a two-man team. There's enormous room for emergent gameplay, obviously, with charismatic players potentially able to rally others under them and change the shape of the world, for example.
As interesting as this sounds, I highly doubt it's going to work out anywhere close to what the developers have in mind. I used to chat with a guy a few years back who was trying to design something like this, and it was eventually decided that it wouldn't work, for several reasons:
1. Player retention will basically be however long it takes someone to build up a character and then have it permanently die. I mean, people stopped playing characters in CoX just because they'd accumulated a level's worth of XP debt (back before "patrol" XP was introduced), you can only imagine the rage at having a beloved character die permanently.
2. Resources cannot be limited in the fashion they're looking at, unless they plan for newer players to be left out of that aspect of crafting. Even if you can break down items into their component resources, the game will eventually reach a point where the vast majority of resources are tied up in only the most "useful" objects that people won't want to break down. Of course, you could always allow for existing buildings/etc. to be destroyed through player raids and other PvP combat. However, allowing this sort of thing leads directly to:
3. Assholes. All it takes is a few dudes raiding a city during the dead of night for the city's owners to wake up to a pile of flaming rubble. Additionally, while not necessarily the sole domain of silly geese, you only need one person to discover a game-raping dupe/one-hit-KO/etc. bug to fubar the game's economy, and server rollbacks will not be a popular solution.
4. It pretty much has to be F2P. There are way too many people, who might otherwise play the game, who would balk at the idea that the fruits of their year-long paid subscription could permanently go up in smoke (as a feature of the game, no less).
Okay, that turned out to be more of a rant than I'd expected. I don't mean to criticize these developers, as maybe they've come up with some neat solutions for these problems. I just kind of started thinking about that guy's project I followed for awhile, and my brain went into full-on diarrhea mode :?. I know that I probably wouldn't last too long in this game myself. I played Asheron's Call on the PvP server at launch, and the temporary stat-loss and (usually permanent in PvP) item loss gave me about as much adrenaline/excitement/RRRAAGGEEE as I could handle.
Player death works pretty well in Realm o/t Mad God, mostly because it is easy to roll a new toon and get up to speed again.
It can also work out fine if your new toons can benefit from the labour of your previous incarnations in one way or another. Either by hiding treasure, being able to use the same houses or whatever.
I mean, the chances for assholes to fuck your game up are rampant and even harder to beat than in static games. You'll just have to give enough tools to other players to beat grievers and be on top of any exploits.
I think the main problem with these kind of sandbox games is that they tend to get released in some sort of pre-alpha state with a very small developers team mostly preoccupied with adding content and keeping the client stable. Something as mundane as pathfinding is waaaay down on the list of priorities.
You can try out Heaven & Hearth if you didn't already to see how well the developers did/do with a similiar concept. (Its also still in an early phase)
Got around to playing Maestia for a few hours before uninstalling.
Maestia
Another game hosted by Bigpoint, there's been a lot of commercials and ads appearing for this one, which is odd because the game is as mundane as they can come. This one is a rather standard high fantasy game with 2 factions and 4 classes. The game's defining feature seems to be the fact that you can further develop your character after hitting max level. The actual game is slow, quests are uninspiring and boring with your character's lines being terrible and nothing like you'd want your character to react to an archangel appearing in front. This is one of the better boring Asian grindfests: quests are delivered to you by an angel appearing in front of you, the quest guide points you towards the right location and the first few quests slowly introduce you to the relevant mechanics one by one. It is still a boring grindfest though.
Booooring
Aldo on
0
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited January 2011
Salem's setting sounds incredibly boring. I like the idea of it though. I always wished someone could make an mmo with permanent death and make it WORK. I would like the idea of people getting into their characters more too. Not complete Roleplaying, though that would be fun.
Not really sure who such a game would cater to, though. Most people don't want to invest into a character (time-wise, emotionally, etc) only to have them die outside of their control.
Iris Online
A cutesy grind MMO that is only available in North America. It looks polished enough, but I cannot check it out as there's currently no plans to release in Europe.
Iris Online
A cutesy grind MMO that is only available in North America. It looks polished enough, but I cannot check it out as there's currently no plans to release in Europe.
ooh please do. Download went at max speed over here so it's pretty smooth sailing to get it installed.
I had the whole game installed and patched and it rejected my log-in. So i went to their website to retrieve my password and it said my account name wasn't on their records. So I tried to make a new account and it said my e-mail address was already in use. So I checked with my e-mail and I noticed that I had been filling in my correct user name and password. So I double checked and I could log in to gpotato.eu and not to gpotato.com. Then I tried to look on their website whether they even accepted European players but couldn't find anything. So then I googled it and some blogger said he managed to log in with a 4 year old gpotato account but newer accounts would probably not be allowed. He said this was similar to the other gpotato games.
Thanks for letting me know before downloading and installing, gPotato.
Iris Online
A cutesy grind MMO that is only available in North America. It looks polished enough, but I cannot check it out as there's currently no plans to release in Europe.
I'll bite the bullet.
I played it for a little bit. It is a surprisingly awesome game, actually. Lots of really neat features and great controls, excepting one huge issue for me that like fucking 90+% of these games fail to include: invert mouse (idiots!).
Anyway, aside from that it is a good game to play for a while. Unfortunately, it gets very, very grindy a bit later on, and the online store is way too useful, meaning that if you ever want to upgrade your gear, expect to pay tens or hundreds of dollars.
Upgrading your gear also has *insane* impact on your performance. To put this into perspective, there was this uber twinked out insano tank in one of the relatively low-level battlegrounds who had 8000 hp. The guy had *15* people hammering him down, and they couldn't kill him. Warriors with a two-hander hitting him for like 50 because he had fully "gemmed" (carded, really) his gear and pretty much upgraded everything, while guffing down potions bought from the online store.
If you're looking for something to play for fun for a bit, it doesn't seem like a bad choice. However, it's probably not the game for you in the long run unless you're rich and don't mind insane korean grinds.
Paragon on
0
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited January 2011
Ugh, cat people. All the characters look like children, or really strange midgets. I hate that.
Poxnora is going free to play soon. What I've read suggests it'll be made more like Magic the Gathering Tactics. ...I didn't know that there was such a thing as Magic the Gathering Tactics.
I've also come across one of the games on your list, Aldo. Kongregate is serving up a copy of Tanadu, which turns out to be more like King's Bounty or Heroes of Might and Magic than Evony. It has a strong focus on PvE. There's PvP, but it's only between heroes, not cities. There's also little to no base-building involved. Overall, it makes for a nice diversion, but not really something worth devoting lots of time to.
Poxnora is going free to play soon. What I've read suggests it'll be made more like Magic the Gathering Tactics. ...I didn't know that there was such a thing as Magic the Gathering Tactics.
I've also come across one of the games on your list, Aldo. Kongregate is serving up a copy of Tanadu, which turns out to be more like King's Bounty or Heroes of Might and Magic than Evony. It has a strong focus on PvE. There's PvP, but it's only between heroes, not cities. There's also little to no base-building involved. Overall, it makes for a nice diversion, but not really something worth devoting lots of time to.
Thanks I updated my entry on it.
I've played Grand Fantasia for a bit and even though the graphics are rather bland it does have some charm. Mostly because you have a pet that does the crafting for you. Just tell him what to do and you can go off and stab some dragons and after a while he'll get back at you with the results of his adventures.
Unfortunately the developer decided to implement a lot of dice to this. First you gotta get lucky for your pet to actually collect materials and then you gotta get lucky for your pet to actually make what you ordered him to. Failure means you'll lose your materials and have to start over. This is already frustrating at lv7.
Oh also, the little feller has stamina and when he runs out he doesn't work for you any more.
Besides that the game seems rather bland. I'm afraid I'll uninstall it soon, but not because it is actively trying to ruin my day, but mostly because it is not exciting enough to keep my interest.
Just noticed a newsletter from Navyfield. Looks like a new nation is going to be introduced: the USSR. A test server's been opened up for players to try out the new stuff before it gets officially patched in.
Skulkraken on
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited January 2011
I'm wondering, does there exist an MMO shooter that isn't a cesspool? I've been playing Combat Arms recently and where the gameplay is actually not terrible, you actually have to stop yourself from doing well lest you get kicked from every match ever for "cheating." Get a double kill? H4X. kill someone in a hallway? CHAMS. Snipe someone? AIMBOT. Kill the moderator? RAGEKICK. Burst fire someone with a full auto? BURST NOOB. Full auto someone with a full auto? AUTO NOOB. Single fire someone? TWITCHER.
I suppose it doesn't help that I've probably been playing shooters on the PC for longer than the average player has been alive. Having played this for a little while has made me appreciate what an awesomely sophisticated, mature, and reasonable playerbase CoD BLOPS has on xbox live.
Anyway it'd be a fun game if there were reasonable people to play with.
Even if there was, the nature of the beast is for shitty servers and lots of lag to dominate. You'd be better off just playing one of the free FPS that have real servers and legit competitive communities.
I'm wondering, does there exist an MMO shooter that isn't a cesspool? I've been playing Combat Arms recently and where the gameplay is actually not terrible, you actually have to stop yourself from doing well lest you get kicked from every match ever for "cheating." Get a double kill? H4X. kill someone in a hallway? CHAMS. Snipe someone? AIMBOT. Kill the moderator? RAGEKICK. Burst fire someone with a full auto? BURST NOOB. Full auto someone with a full auto? AUTO NOOB. Single fire someone? TWITCHER.
I suppose it doesn't help that I've probably been playing shooters on the PC for longer than the average player has been alive. Having played this for a little while has made me appreciate what an awesomely sophisticated, mature, and reasonable playerbase CoD BLOPS has on xbox live.
Anyway it'd be a fun game if there were reasonable people to play with.
The community in free MMOs is, on average, horrible.
I'm wondering, does there exist an MMO shooter that isn't a cesspool? I've been playing Combat Arms recently and where the gameplay is actually not terrible, you actually have to stop yourself from doing well lest you get kicked from every match ever for "cheating." Get a double kill? H4X. kill someone in a hallway? CHAMS. Snipe someone? AIMBOT. Kill the moderator? RAGEKICK. Burst fire someone with a full auto? BURST NOOB. Full auto someone with a full auto? AUTO NOOB. Single fire someone? TWITCHER.
I suppose it doesn't help that I've probably been playing shooters on the PC for longer than the average player has been alive. Having played this for a little while has made me appreciate what an awesomely sophisticated, mature, and reasonable playerbase CoD BLOPS has on xbox live.
Anyway it'd be a fun game if there were reasonable people to play with.
The community in free MMOs is, on average, horrible.
And so is WoW's, although at least there you have a higher chance of finding friends that aren't retarded that you can play with due to the immense playerbase. Well, unless you play on one of the abandoned servers that Blizzard refuses to fix because they are greedy geese.
The best community I've seen in an MMO was FFXI's, and also DAoC's. Everquest had a pretty good one on the server I played on, too (the "best" one, Mithaniel Marr, where Afterlife and the infamous Thott resided).
Anyway, Champions Online has just gone free-to-play! Downloading from their site at an amazing 0.00 kb/s.
At this rate, I will be done downloading approximately when the universe ends; I can't wait!
Paragon on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited January 2011
Man
I boot up Champions Online to play for free, it still has the five characters I created back when I played their free trial
Except I can only choose two to convert to "silver" characters and those characters lose all their powers and some of their costume pieces and I have to pick from a set of boring archetypes instead
So I can't have my robo-ninja use both swords and guns and also most of his robo-ness is gone because those costume pieces cost money now
I boot up Champions Online to play for free, it still has the five characters I created back when I played their free trial
Except I can only choose two to convert to "silver" characters and those characters lose all their powers and some of their costume pieces and I have to pick from a set of boring archetypes instead
So I can't have my robo-ninja use both swords and guns and also most of his robo-ness is gone because those costume pieces cost money now
Le sigh
This is a bug, according to Akinos, you're supposed to be able to have 6 total characters, with up to two of them being silver.
Salem's setting sounds incredibly boring. I like the idea of it though. I always wished someone could make an mmo with permanent death and make it WORK. I would like the idea of people getting into their characters more too. Not complete Roleplaying, though that would be fun.
There is just no possible way to keep griefers from ruining a game like this. The whole idea hinges on there NOT being someone who is fully willing to ruin his own game experience in order to ruin everyone else's.
Salem's setting sounds incredibly boring. I like the idea of it though. I always wished someone could make an mmo with permanent death and make it WORK. I would like the idea of people getting into their characters more too. Not complete Roleplaying, though that would be fun.
There is just no possible way to keep griefers from ruining a game like this. The whole idea hinges on there NOT being someone who is fully willing to ruin his own game experience in order to ruin everyone else's.
I didn't see anything about PvP in the game in his post. If the developers treat methods of getting other players killed (or possessions destroyed) through the game mechanics as an exploit, I can see it being possible.
Nerdtendo on
0
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
Posts
I want to know more PA people on Twitter.
A spokesman from Perfect World Entertainment said this proves they're committed to the F2P model.
I figure by the end of the week, PWE's "customer service" will show up at the guy's house, stuff him into the trunk of their car, and he'll never be heard from again.
Lame. I was hoping something more exciting was going to happen.
Anyway...
http://www.youtube.com/watch?v=p94DZojfnLA&
...Some company apparently managed to get licenses to use Naruto, Bleach, and One Piece in an MMO. Probably going to turn out to be utter trash, but at least the trailer looks neat.
I HATE cutesy anime games.
Edit: This isn't saying that you should stop posting things like this, it means that I hate cutesy anime games. And all their cuteness.
Combat would be like DCUO, with an ability system like in Freedom Force (where ability colors, particles, animations, etc. are fully customizable). It would be badass. I'll run some suggestion letters through Google translator so I can start spamming the various Kr/Tw/Jp f2p MMO companies.
I am sure the announcement of an OP MMO in development will be coming along shortly.
Vanilla Gate
A cutesy free MMO currently in beta, according to the Engrish write-up on mmorpg.com it is fairly interesting because everything is done by way of multiplayer/bot maps. So it's like a shooter, only with less guns and more ~^_^~``. Actual gameplay is supposed standard MMO fair. They're also proud of their educational mini-games that teach you English and Chinese words. It is, however, obvious that their translator never played this game, because it's full of Engrish.
Any information on its whereabouts will be awarded.
Metal Assault
Seems like a cross between Soldat and Metal Slug. They're taking CBT signups right now, no word on release dates.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
http://www.bit-tech.net/news/gaming/2011/01/20/paradox-interactive-announces-salem-mmo/1
The very first quest that sends you out of starter town is "kill 20 level 1 mobs" and there's a few more that get you to collect 5 items from level 1 mobs, and then 5 items from level 2 mobs and then 5 items from level 3 mobs. Oh and there's a level 10 mob marching around the zone and he hits like a truck and is impossible to kill until you have outleveled that area.
Such a waste of time. The game doesn't even look pretty, just a lot of bloom. =/
Bleeehhhh
As interesting as this sounds, I highly doubt it's going to work out anywhere close to what the developers have in mind. I used to chat with a guy a few years back who was trying to design something like this, and it was eventually decided that it wouldn't work, for several reasons:
1. Player retention will basically be however long it takes someone to build up a character and then have it permanently die. I mean, people stopped playing characters in CoX just because they'd accumulated a level's worth of XP debt (back before "patrol" XP was introduced), you can only imagine the rage at having a beloved character die permanently.
2. Resources cannot be limited in the fashion they're looking at, unless they plan for newer players to be left out of that aspect of crafting. Even if you can break down items into their component resources, the game will eventually reach a point where the vast majority of resources are tied up in only the most "useful" objects that people won't want to break down. Of course, you could always allow for existing buildings/etc. to be destroyed through player raids and other PvP combat. However, allowing this sort of thing leads directly to:
3. Assholes. All it takes is a few dudes raiding a city during the dead of night for the city's owners to wake up to a pile of flaming rubble. Additionally, while not necessarily the sole domain of silly geese, you only need one person to discover a game-raping dupe/one-hit-KO/etc. bug to fubar the game's economy, and server rollbacks will not be a popular solution.
4. It pretty much has to be F2P. There are way too many people, who might otherwise play the game, who would balk at the idea that the fruits of their year-long paid subscription could permanently go up in smoke (as a feature of the game, no less).
Okay, that turned out to be more of a rant than I'd expected. I don't mean to criticize these developers, as maybe they've come up with some neat solutions for these problems. I just kind of started thinking about that guy's project I followed for awhile, and my brain went into full-on diarrhea mode :?. I know that I probably wouldn't last too long in this game myself. I played Asheron's Call on the PvP server at launch, and the temporary stat-loss and (usually permanent in PvP) item loss gave me about as much adrenaline/excitement/RRRAAGGEEE as I could handle.
It can also work out fine if your new toons can benefit from the labour of your previous incarnations in one way or another. Either by hiding treasure, being able to use the same houses or whatever.
I mean, the chances for assholes to fuck your game up are rampant and even harder to beat than in static games. You'll just have to give enough tools to other players to beat grievers and be on top of any exploits.
I think the main problem with these kind of sandbox games is that they tend to get released in some sort of pre-alpha state with a very small developers team mostly preoccupied with adding content and keeping the client stable. Something as mundane as pathfinding is waaaay down on the list of priorities.
http://www.havenandhearth.com/portal/about
Also gameplay footage of the Alpha
http://www.youtube.com/watch?v=DQiSnq9Xo3s
Maestia
Another game hosted by Bigpoint, there's been a lot of commercials and ads appearing for this one, which is odd because the game is as mundane as they can come. This one is a rather standard high fantasy game with 2 factions and 4 classes. The game's defining feature seems to be the fact that you can further develop your character after hitting max level. The actual game is slow, quests are uninspiring and boring with your character's lines being terrible and nothing like you'd want your character to react to an archangel appearing in front. This is one of the better boring Asian grindfests: quests are delivered to you by an angel appearing in front of you, the quest guide points you towards the right location and the first few quests slowly introduce you to the relevant mechanics one by one. It is still a boring grindfest though.
Booooring
A cutesy grind MMO that is only available in North America. It looks polished enough, but I cannot check it out as there's currently no plans to release in Europe.
I'll bite the bullet.
I had the whole game installed and patched and it rejected my log-in. So i went to their website to retrieve my password and it said my account name wasn't on their records. So I tried to make a new account and it said my e-mail address was already in use. So I checked with my e-mail and I noticed that I had been filling in my correct user name and password. So I double checked and I could log in to gpotato.eu and not to gpotato.com. Then I tried to look on their website whether they even accepted European players but couldn't find anything. So then I googled it and some blogger said he managed to log in with a 4 year old gpotato account but newer accounts would probably not be allowed. He said this was similar to the other gpotato games.
Thanks for letting me know before downloading and installing, gPotato.
I played it for a little bit. It is a surprisingly awesome game, actually. Lots of really neat features and great controls, excepting one huge issue for me that like fucking 90+% of these games fail to include: invert mouse (idiots!).
Anyway, aside from that it is a good game to play for a while. Unfortunately, it gets very, very grindy a bit later on, and the online store is way too useful, meaning that if you ever want to upgrade your gear, expect to pay tens or hundreds of dollars.
Upgrading your gear also has *insane* impact on your performance. To put this into perspective, there was this uber twinked out insano tank in one of the relatively low-level battlegrounds who had 8000 hp. The guy had *15* people hammering him down, and they couldn't kill him. Warriors with a two-hander hitting him for like 50 because he had fully "gemmed" (carded, really) his gear and pretty much upgraded everything, while guffing down potions bought from the online store.
If you're looking for something to play for fun for a bit, it doesn't seem like a bad choice. However, it's probably not the game for you in the long run unless you're rich and don't mind insane korean grinds.
Especially the cash shop being your one-stop-shop for imba.
t Kadoken: you will hate a large amount of games I have listed. :P
I've also come across one of the games on your list, Aldo. Kongregate is serving up a copy of Tanadu, which turns out to be more like King's Bounty or Heroes of Might and Magic than Evony. It has a strong focus on PvE. There's PvP, but it's only between heroes, not cities. There's also little to no base-building involved. Overall, it makes for a nice diversion, but not really something worth devoting lots of time to.
I've played Grand Fantasia for a bit and even though the graphics are rather bland it does have some charm. Mostly because you have a pet that does the crafting for you. Just tell him what to do and you can go off and stab some dragons and after a while he'll get back at you with the results of his adventures.
Unfortunately the developer decided to implement a lot of dice to this. First you gotta get lucky for your pet to actually collect materials and then you gotta get lucky for your pet to actually make what you ordered him to. Failure means you'll lose your materials and have to start over. This is already frustrating at lv7.
Oh also, the little feller has stamina and when he runs out he doesn't work for you any more.
Besides that the game seems rather bland. I'm afraid I'll uninstall it soon, but not because it is actively trying to ruin my day, but mostly because it is not exciting enough to keep my interest.
I suppose it doesn't help that I've probably been playing shooters on the PC for longer than the average player has been alive. Having played this for a little while has made me appreciate what an awesomely sophisticated, mature, and reasonable playerbase CoD BLOPS has on xbox live.
Anyway it'd be a fun game if there were reasonable people to play with.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
And so is WoW's, although at least there you have a higher chance of finding friends that aren't retarded that you can play with due to the immense playerbase. Well, unless you play on one of the abandoned servers that Blizzard refuses to fix because they are greedy geese.
The best community I've seen in an MMO was FFXI's, and also DAoC's. Everquest had a pretty good one on the server I played on, too (the "best" one, Mithaniel Marr, where Afterlife and the infamous Thott resided).
Anyway, Champions Online has just gone free-to-play! Downloading from their site at an amazing 0.00 kb/s.
At this rate, I will be done downloading approximately when the universe ends; I can't wait!
I boot up Champions Online to play for free, it still has the five characters I created back when I played their free trial
Except I can only choose two to convert to "silver" characters and those characters lose all their powers and some of their costume pieces and I have to pick from a set of boring archetypes instead
So I can't have my robo-ninja use both swords and guns and also most of his robo-ness is gone because those costume pieces cost money now
Le sigh
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
This is a bug, according to Akinos, you're supposed to be able to have 6 total characters, with up to two of them being silver.
current explanation.
Warstorm is dead. It got bought out by Zynga, of Mafia Wars and Farmville infamy, and is now a Facebook-only game. AVOID AVOID AVOID.
I will remove it from my list because listing facebook games is murder and I haven't seen any that justify the "massively" part of the name anyway.
There is just no possible way to keep griefers from ruining a game like this. The whole idea hinges on there NOT being someone who is fully willing to ruin his own game experience in order to ruin everyone else's.
I didn't see anything about PvP in the game in his post. If the developers treat methods of getting other players killed (or possessions destroyed) through the game mechanics as an exploit, I can see it being possible.