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Excitebike - "No," he said. "I mean I wish the N64 game had been this."
I'd like another game in the vein of Excite Truck too. I bloody love that game so much. I even imported Excitebots (which never came out in Europe) and it's not quite as good as the original.
I'd like another game in the vein of Excite Truck too. I bloody love that game so much. I even imported Excitebots (which never came out in Europe) and it's not quite as good as the original.
Still, this looks neato.
Really, no Excitebots in Europe? Huh. Well, makes up for us yanks not getting Disaster!
Which gets you four "cups" of singleplayer races/tracks (four races each I think), the track editor and online play with randoms or friends.
I played a few games with randoms and it was pretty nice. Once they match you up with dudes they keep the "lobby" going for the next races. I didn't have any problems with lag or anything like that.
Htown on
0
Brainiac 8Don't call me Shirley...Registered Userregular
Didn't care for 64 as much, but this was fun, I grabbed it just a little while ago. I need to play with the motion controls a bit more, because I don't think I'm doing it right; they aren't responding as I'd like.
Do you hold it flat, Excite Truck style, and tilt left and right, more more like if it were in the Wii Wheel, where it's sort of facing you?
Pity this version lacks the little racer jumping up and down on the winner's podium, but it's a great game still.
I wish they'd have patched Excite Truck for Wii Wheel support, but I've had a good time with Excitebots. Nintendo should really have pushed that more.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Both involve holding the remote NES style. Up and down changes lanes, 2 is gas and 1 is turbo. The only difference is that in normal, you tilt the remote left and right to change pitch for wheelies and landings, while in classic you press left and right on the d-pad to change pitch.
I'd like another game in the vein of Excite Truck too. I bloody love that game so much. I even imported Excitebots (which never came out in Europe) and it's not quite as good as the original.
Still, this looks neato.
Excite Truck was probably my favourite Wii game. I would just like an Excite Truck 2 with more of everything.
Huh, I never really looked at gameplay videos for excitebots before. I just figured it'd be like that micromachines thing they did with little people and be crap but excitebots actually looks like Excite Truck with more of everything. Lewie, you will have to invite me over to play sometime, I don't think I can play imports on my Wii.
Both involve holding the remote NES style. Up and down changes lanes, 2 is gas and 1 is turbo. The only difference is that in normal, you tilt the remote left and right to change pitch for wheelies and landings, while in classic you press left and right on the d-pad to change pitch.
Excitebike 64 doesn't get enough credit! :P It was as good a game as 1080 Snowboarding, the control system was tight as hell and felt like pure Nintendo.
I loved tapping Z at the cusp of each ramp to rocket into the air. And popping a risky wheelie in order to ride through a river at full speed was awesome. The game was hardcore as hell though... I can see why they ditched that potential mini-franchise in favour of Wii-friendly Excitetruck. I kinda wished they hadn't, but still.
Excitebike 64 doesn't get enough credit! :P It was as good a game as 1080 Snowboarding, the control system was tight as hell and felt like pure Nintendo.
I loved tapping Z at the cusp of each ramp to rocket into the air. And popping a risky wheelie in order to ride through a river at full speed was awesome. The game was hardcore as hell though... I can see why they ditched that potential mini-franchise in favour of Wii-friendly Excitetruck. I kinda wished they hadn't, but still.
They probably felt that one extreme racing series was enough.
The guy CLEARLY breaks the game's speed limit normally enforced by engine overheating and also managed to tilt around in the air without losing speed so I had to look up how it was done.
http://tasvideos.org/1035S.html
I figured out some of the programming for this game, which allowed me to discover various tricks to preserve speed.
First, I found out where your speed is kept in memory, so I could watch my speed while I played. This was very useful, obviously. For example, in level 2, I found out it is just barely worth it to slow down so you can hit the 2nd ramp (about .24 pixels per frame speed is gained).
The most important thing I noticed is that input affecting your speed is only checked every four frames. So, you only have to push B every 4th frame, which prevents engine overheating. When you're in the air, you only need to press Right every 4th frame to maintain your speed.
Now, input affecting the slant of your bike is also only checked once in a while. In the air, it's every 4 frames since you last inputted something changing the slant of your bike. On the ground, it's every 6 frames (or 13 if you're doing a big wheelie). In this run, I tried to keep this slant-timer out of synch with the speed-timer, so that I could slant my bike however I wanted without losing speed. Sometimes when you see me doing a wheelie before going over a ramp, it's to keep the slant-timer and speed-timer out of synch.
Besides simply avoiding speed loss, knowing these input timers also allows for some nice tricks. Left and Right affect your bike's arc while in the air, so I was able to greatly lengthen or shorten my jumps. If you jump too high, you'll wrap around to the bottom of the screen, and then eventually end up back on the track. I use this to my advantage to hit some ramps I wouldn't have been able to hit otherwise (for example, hitting all three ramps on the second lap of tracks 0 and 1).
Fun facts: Your usual max speed is 3.25 pixels per frame. Going over a ramp increases your speed by 1 pixel per frame. If your speed exceeds about 8 pixels per frame, there will be some graphical glitches eventually--this happens a couple times in my run. I get up to 9.25 pixels per frame in the final race.
Donkey Kong on
Thousands of hot, local singles are waiting to play at bubbulon.com.
Posts
But Excitebike 64 was really fantastic as well.
Still, this looks neato.
Really, no Excitebots in Europe? Huh. Well, makes up for us yanks not getting Disaster!
I guess the GC release of Animal Crossing did finally get a PAL release after being TBA for like 3 years, so maybe it will eventually come out.
Edit: As I said, I don't think it is quite as good as Excite Truck, but it is still pretty damn good.
Which gets you four "cups" of singleplayer races/tracks (four races each I think), the track editor and online play with randoms or friends.
I played a few games with randoms and it was pretty nice. Once they match you up with dudes they keep the "lobby" going for the next races. I didn't have any problems with lag or anything like that.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
http://www.youtube.com/watch?v=rzDOjBJFnt8
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
We should put these in the OP and totally make this a Game On thread.
Yeah this.
I'm sure this will be fun but it seems more suited to an unlockable game mode than something I'm buying as a full fledged sequel.
Goddamn that's amazing.
Do you hold it flat, Excite Truck style, and tilt left and right, more more like if it were in the Wii Wheel, where it's sort of facing you?
Pity this version lacks the little racer jumping up and down on the winner's podium, but it's a great game still.
I wish they'd have patched Excite Truck for Wii Wheel support, but I've had a good time with Excitebots. Nintendo should really have pushed that more.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Both involve holding the remote NES style. Up and down changes lanes, 2 is gas and 1 is turbo. The only difference is that in normal, you tilt the remote left and right to change pitch for wheelies and landings, while in classic you press left and right on the d-pad to change pitch.
Excite Truck was probably my favourite Wii game. I would just like an Excite Truck 2 with more of everything.
Well, that part I knew. But...
Did anyone ever actually hold their NES controllers with the buttons facing straight up? I always held mine at more of an angle.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Indeed, I have urge to play this game now.
I loved tapping Z at the cusp of each ramp to rocket into the air. And popping a risky wheelie in order to ride through a river at full speed was awesome. The game was hardcore as hell though... I can see why they ditched that potential mini-franchise in favour of Wii-friendly Excitetruck. I kinda wished they hadn't, but still.
They probably felt that one extreme racing series was enough.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
The guy CLEARLY breaks the game's speed limit normally enforced by engine overheating and also managed to tilt around in the air without losing speed so I had to look up how it was done.
I figured out some of the programming for this game, which allowed me to discover various tricks to preserve speed.
First, I found out where your speed is kept in memory, so I could watch my speed while I played. This was very useful, obviously. For example, in level 2, I found out it is just barely worth it to slow down so you can hit the 2nd ramp (about .24 pixels per frame speed is gained).
The most important thing I noticed is that input affecting your speed is only checked every four frames. So, you only have to push B every 4th frame, which prevents engine overheating. When you're in the air, you only need to press Right every 4th frame to maintain your speed.
Now, input affecting the slant of your bike is also only checked once in a while. In the air, it's every 4 frames since you last inputted something changing the slant of your bike. On the ground, it's every 6 frames (or 13 if you're doing a big wheelie). In this run, I tried to keep this slant-timer out of synch with the speed-timer, so that I could slant my bike however I wanted without losing speed. Sometimes when you see me doing a wheelie before going over a ramp, it's to keep the slant-timer and speed-timer out of synch.
Besides simply avoiding speed loss, knowing these input timers also allows for some nice tricks. Left and Right affect your bike's arc while in the air, so I was able to greatly lengthen or shorten my jumps. If you jump too high, you'll wrap around to the bottom of the screen, and then eventually end up back on the track. I use this to my advantage to hit some ramps I wouldn't have been able to hit otherwise (for example, hitting all three ramps on the second lap of tracks 0 and 1).
Fun facts: Your usual max speed is 3.25 pixels per frame. Going over a ramp increases your speed by 1 pixel per frame. If your speed exceeds about 8 pixels per frame, there will be some graphical glitches eventually--this happens a couple times in my run. I get up to 9.25 pixels per frame in the final race.