No, it's formulated so that as long as you do at least 5 every two days, you never miss one. In my Angel of Death run I got all the gear by doing exactly that and didn't skip any.
Well dang, I just assumed that it kept throwing missions at you indefinitely until you beat the game
CorporateLogo on
Do not have a cow, mortal.
0
BethrynUnhappiness is MandatoryRegistered Userregular
edited March 2010
It does! It keeps throwing missions at you even when all you are getting is white armour and there are not even any items left to reward you for completing the mission. But it gives you enough days to complete a mission in that you should never need to let one expire as long as you keep up 5 every 2 days.
which was awesome, since I always figured he'd be the first to fall to Chaos anyway. Plus, the fight with him was fantastic.
On my super-good playthrough, it was
Martellus (the Techmarine)
which I guess made sense.
Is it even possible for Thule to fall to Chaos and be the traitor? He's so damned righteous for a tin can, I doubt it.
No, it isn't. Sorry. No chaos dread for you.
And it doesn't make sense, actually, for him to be the traitor. Mostly because of a certain cutscene involving a ressurected old baddie and his new master.
In response to Croak talking about the last mission
My GFWL is Bluflare, so it was I playing with Corp Shep for the co-op. I had geared Jonah up to be a healer/support caster (Will and Stam trees). Our first run through Jonah's shield bubble did wonders, but when it came to the final fight the bubble did NO DAMAGE to the Nurgle Daemon. SO I built him up to do damage with the bubble, only to find it didn't work on the boss fight. In addition, with force barrier spell we kept him essentially perma stunned for the hour or so we fought him, but even then we still weren't doing enough damage to really get him down within a reasonable amount of time. It was just frustrating.
In response to Croak talking about the last mission
My GFWL is Bluflare, so it was I playing with Corp Shep for the co-op. I had geared Jonah up to be a healer/support caster (Will and Stam trees). Our first run through Jonah's shield bubble did wonders, but when it came to the final fight the bubble did NO DAMAGE to the Nurgle Daemon. SO I built him up to do damage with the bubble, only to find it didn't work on the boss fight. In addition, with force barrier spell we kept him essentially perma stunned for the hour or so we fought him, but even then we still weren't doing enough damage to really get him down within a reasonable amount of time. It was just frustrating.
Yea, it wasn't 'hard'. I was never worried about losing the boss fight. It just took an innordinate amount of time.
Other people seem to have done it more quickly though, maybe you need a specific damage type?
A well placed orbital can do about 10-20% of his health, so it's very useful when each percent is such a horrible battle.
Corp.Shephard on
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited March 2010
So I'm just bored with Nids now. Been playing them for too long.
Anyone have any tips for Space Marines? I've heard Assault Terminators are *t3h awesome*, so I figure I'll be using frosted tips.
Any tips for playing SM with the FC? Last time I played as SM was back when tacspam was the winning strategy, which I understand is no longer the case.
Assault Terminators are unabashedly overpowered once they get lightning claws. They lose to absolutely nothing. They can take on entire armies without issue, and they're cheaper than ever.
I know they will get nerfed, but I just hope it is soon.
Assault Terminators are unabashedly overpowered once they get lightning claws. They lose to absolutely nothing. They can take on entire armies without issue, and they're cheaper than ever.
I know they will get nerfed, but I just hope it is soon.
They are pretty good.. Not quite wraithguard good but close.
Honestly they should just make them take more damage when they have the lightning claws since they are loosing the storm shield.
Wraithguard should just be capped to 1 squad like all the other super t2 units like the librarian and weirdboy.
Assault terminators are far worse than wraith guard.
Wraithguard have weaknesses. Yes, they output more DPS than they have any right to. Yes, they're a bit tougher than they should be. They still must run if pitted against an assault marine squad. They cannon solo an entire army.
Assault terminators have no weakness. They are tough, unimaginable monsters in close combat and they have an insane health to back it. Teleportation to avoid pitfalls.
We pitted four bloodletter squads against assault terminators, with a heretic grenade launcher squad providing support. Four. Squads. Each squad popping it's invulnerability as it got focused, retreating as it lost members.
Not a single terminator was lost. Several bloodletters were lost, all squads had to retreat.
We had to bring in two more armies just to take them down without suffering catastrophic casualties. If that team had not lost two of their player's armies before those assault terminators landed, they could have easily bested us. I have never had to use three armies to take on wraith guard.
We had a team beat, bled them down to 20 tickets and they beat us with assault terminators because they managed to retain their units.
I'm fairly certain that assault terminators could beat The Great Unclean one in close combat. They cost half of his resources and are called in instantly.
Corp.Shephard on
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited March 2010
At the risk of being "that guy" -
Aren't Wraithguard not capped? They seem like they could be a bigger problem. Also, they're T2 and don't cost global resource.
BethrynUnhappiness is MandatoryRegistered Userregular
edited March 2010
Toast.
Basically any SM you fight is going to have a LC Termis, LC FC and a Librarian.
The only counter I've discovered is a Sorceror of Tzeentch with Mind Control, and a Chaos Predator with Mark of Khorne to stop the Terminators getting close enough.
The lictor alpha also has an item that he can use to make any squad retreat, which is aces for dealing with terms/force commander. Other than that, you'll just have to shoot at them a lot, and kite as best you can. If he has a librarian... well, you are probably toast, but if you keep shooting and running back eventually the librarian won't be in range to cast veil of time on the terminators again.
The lictor alpha also has an item that he can use to make any squad retreat, which is aces for dealing with terms/force commander. Other than that, you'll just have to shoot at them a lot, and kite as best you can. If he has a librarian... well, you are probably toast, but if you keep shooting and running back eventually the librarian won't be in range to cast veil of time on the terminators again.
Assault terminators are far worse than wraith guard.
Wraithguard have weaknesses. Yes, they output more DPS than they have any right to. Yes, they're a bit tougher than they should be. They still must run if pitted against an assault marine squad. They cannon solo an entire army.
Assault terminators have no weakness. They are tough, unimaginable monsters in close combat and they have an insane health to back it. Teleportation to avoid pitfalls.
We pitted four bloodletter squads against assault terminators, with a heretic grenade launcher squad providing support. Four. Squads. Each squad popping it's invulnerability as it got focused, retreating as it lost members.
Not a single terminator was lost. Several bloodletters were lost, all squads had to retreat.
We had to bring in two more armies just to take them down without suffering catastrophic casualties. If that team had not lost two of their player's armies before those assault terminators landed, they could have easily bested us. I have never had to use three armies to take on wraith guard.
We had a team beat, bled them down to 20 tickets and they beat us with assault terminators because they managed to retain their units.
I'm fairly certain that assault terminators could beat The Great Unclean one in close combat. They cost half of his resources and are called in instantly.
Well, I've had one squad beat down and Avatar pretty quickly, though there was a termie FC involved...
The one time I got a Great Unclean One out against them though, there were 2 squads and a FC termie, and there was no contest.
I wouldn't mind testing this out when I get home in two hours though.
Assault terminators are far worse than wraith guard.
Wraithguard have weaknesses. Yes, they output more DPS than they have any right to. Yes, they're a bit tougher than they should be. They still must run if pitted against an assault marine squad. They cannon solo an entire army.
Assault terminators have no weakness. They are tough, unimaginable monsters in close combat and they have an insane health to back it. Teleportation to avoid pitfalls.
I would disagree precisely because of the fact that wraithguard are best supported and rendered invincible by more wraithguard. A squad of assault marines isn't going to accomplish shit if a second squad of wraithguard are standing 10 feet away one shot killing them when they come in.
Which is my whole problem with them, as a single unit it's not really that bad. Perhaps a little too powerful yes but when you get more and more it becomes unstoppable since not even a global ability can kill them.
All anyone has to do is not bunch up the wraithguard and they win. The whole problem with wraithguard is the fact that it isn't difficult at all to mass them and become unbeatable. I don't understand why eldar can have an uncapped t2 unit that is basically a squad of terminators with plasma cannons.
At least with assault terminators they are melee only, slow, and can only field one. Yeah they are tough and probably do too much damage but they do cost a shit ton of req and resources and can only be fielded once since usually by the time the cooldown is done the match is over.
Admittedly, I was wondering a few days ago why someone would build D-cannons when they could build a Wraithguard squad for a little more req/power with the Warlock upgrade.
Assault terminators are far worse than wraith guard.
Wraithguard have weaknesses. Yes, they output more DPS than they have any right to. Yes, they're a bit tougher than they should be. They still must run if pitted against an assault marine squad. They cannon solo an entire army.
Assault terminators have no weakness. They are tough, unimaginable monsters in close combat and they have an insane health to back it. Teleportation to avoid pitfalls.
I would disagree precisely because of the fact that wraithguard are best supported and rendered invincible by more wraithguard. A squad of assault marines isn't going to accomplish shit if a second squad of wraithguard are standing 10 feet away one shot killing them when they come in.
Which is my whole problem with them, as a single unit it's not really that bad. Perhaps a little too powerful yes but when you get more and more it becomes unstoppable since not even a global ability can kill them.
All anyone has to do is not bunch up the wraithguard and they win. The whole problem with wraithguard is the fact that it isn't difficult at all to mass them and become unbeatable. I don't understand why eldar can have an uncapped t2 unit that is basically a squad of terminators with plasma cannons.
At least with assault terminators they are melee only, slow, and can only field one. Yeah they are tough and probably do too much damage but they do cost a shit ton of req and resources and can only be fielded once since usually by the time the cooldown is done the match is over.
Except that by bunching your wraithguard together, you are accually making them more suppceptible to Assult Marines, or any other Aoe power with knockback.
...and if you have a Librarian with Veil of Time, assault termies are not slow.
I will post some replays later of some of my encounters with assault terminators, and wraith guard too. Perhaps you can understand my position better with context...?
Terminators are only slow until the librarian shows up.
There is no point in building anything other than terminators once you hit tier 3. Grab assaults, then normal, then assaults, then normal, etc etc. A terminator squad is only 200 req more expensive than a wraith guard, after all. That's maybe a minute worth of resources. With the destructive nature of the assault terminators, and assuming you have even a few scraps of forces to support them generating zeal is an easy matter.
That is precisely how one person beat us yesterday. The same game actually has a farseer who builds about 5-6 wraith guard over the course of the game.
They are annoying, but at least three squads die. We have means to counter them. There are no means to counter assault terminators.
Well, save two things:
-Your assault terminators
-The Tome of Subjugation (sorcerer mind control)
So, I found a pretty egregious error with the Great Unclean One in campaign...
His AOE vomit attack was set to heal him 2% of his health when it hit. But it was also set to do it for every entity it hit, and it did it twice as it 'ticked" the DOT.
Worst case, it could hit up to 14 entities (if you brought down Tarkus, Thaddeus and Avitus), for a 56% health increase over 20 seconds. And he could vomit every 30 seconds or so, on average. That's some ugly shit right there, and a total oversight on my part. I've removed the healing from the vomit entirely, and toned the damage down a bit.
The gut-hook also healed 3% of his health, I've reduced that, and reduced the two-stage (on-hit and on-releaase) damage so it's not instantly lethal to hero units.
That's the good news. The bad news is that this patch is well over a week out.
He's still going to be a bitch on Primarch, but at least he won't be a total marathon bitch
So, I found a pretty egregious error with the Great Unclean One in campaign...
His AOE vomit attack was set to heal him 2% of his health when it hit. But it was also set to do it for every entity it hit, and it did it twice as it 'ticked" the DOT.
Worst case, it could hit up to 14 entities (if you brought down Tarkus, Thaddeus and Avitus), for a 56% health increase over 20 seconds. And he could vomit every 30 seconds or so, on average. That's some ugly shit right there, and a total oversight on my part. I've removed the healing from the vomit entirely, and toned the damage down a bit.
The gut-hook also healed 3% of his health, I've reduced that, and reduced the two-stage (on-hit and on-releaase) damage so it's not instantly lethal to hero units.
That's the good news. The bad news is that this patch is well over a week out.
He's still going to be a bitch on Primarch, but at least he won't be a total marathon bitch
I hate that daemon. He can go die in the silliest of fires.
I was playing on Sergeant, and he one shot my Terminator Armor force commander, and three shot a fully healthed out Thule.
I basically had to sit back with Tarkus, and have Cyrus auto-rez people every 12 seconds.
I guess that answers my question about SPOILER ALERT
Whether you can control who (if anyone) turns out to be the traitor
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
If you are referring the original campaign he did state the patch broke playthroughs part way through the original campaign and they are working on a fix.
If you mean the expansion's campaign then i do not know.
TheGerbil on
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I do not believe you can, as the character isn't controlled by you at any point. The traitor that is.
Really for real spoiler, seriously, for realz
Well, you mentioned having Cyrus in the big battle against the Daemon, and this supports my supposition because in MY campaign Cyrus was already dead, having been the traitor. I mean, you can change who is the traitor based on your corruption/.... not corruption choices
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I do not believe you can, as the character isn't controlled by you at any point. The traitor that is.
Really for real spoiler, seriously, for realz
Well, you mentioned having Cyrus in the big battle against the Daemon, and this supports my supposition because in MY campaign Cyrus was already dead, having been the traitor. I mean, you can change who is the traitor based on your corruption/.... not corruption choices
Posts
which was awesome, since I always figured he'd be the first to fall to Chaos anyway. Plus, the fight with him was fantastic.
On my super-good playthrough, it was
which I guess made sense.
Is it even possible for Thule to fall to Chaos and be the traitor? He's so damned righteous for a tin can, I doubt it.
Well dang, I just assumed that it kept throwing missions at you indefinitely until you beat the game
No, it isn't. Sorry. No chaos dread for you.
And it doesn't make sense, actually, for him to be the traitor. Mostly because of a certain cutscene involving a ressurected old baddie and his new master.
Yea, it wasn't 'hard'. I was never worried about losing the boss fight. It just took an innordinate amount of time.
Other people seem to have done it more quickly though, maybe you need a specific damage type?
Anyone have any tips for Space Marines? I've heard Assault Terminators are *t3h awesome*, so I figure I'll be using frosted tips.
Any tips for playing SM with the FC? Last time I played as SM was back when tacspam was the winning strategy, which I understand is no longer the case.
I know they will get nerfed, but I just hope it is soon.
They are pretty good.. Not quite wraithguard good but close.
Honestly they should just make them take more damage when they have the lightning claws since they are loosing the storm shield.
Wraithguard should just be capped to 1 squad like all the other super t2 units like the librarian and weirdboy.
I never asked for this!
Wraithguard have weaknesses. Yes, they output more DPS than they have any right to. Yes, they're a bit tougher than they should be. They still must run if pitted against an assault marine squad. They cannon solo an entire army.
Assault terminators have no weakness. They are tough, unimaginable monsters in close combat and they have an insane health to back it. Teleportation to avoid pitfalls.
We pitted four bloodletter squads against assault terminators, with a heretic grenade launcher squad providing support. Four. Squads. Each squad popping it's invulnerability as it got focused, retreating as it lost members.
Not a single terminator was lost. Several bloodletters were lost, all squads had to retreat.
We had to bring in two more armies just to take them down without suffering catastrophic casualties. If that team had not lost two of their player's armies before those assault terminators landed, they could have easily bested us. I have never had to use three armies to take on wraith guard.
We had a team beat, bled them down to 20 tickets and they beat us with assault terminators because they managed to retain their units.
I'm fairly certain that assault terminators could beat The Great Unclean one in close combat. They cost half of his resources and are called in instantly.
Aren't Wraithguard not capped? They seem like they could be a bigger problem. Also, they're T2 and don't cost global resource.
/thatguy
Basically any SM you fight is going to have a LC Termis, LC FC and a Librarian.
The only counter I've discovered is a Sorceror of Tzeentch with Mind Control, and a Chaos Predator with Mark of Khorne to stop the Terminators getting close enough.
Edit: Also, timefield + wraithguard spam = massive lolz
The lictor can retreat units which themselves cannot retreat?
Well, I've had one squad beat down and Avatar pretty quickly, though there was a termie FC involved...
The one time I got a Great Unclean One out against them though, there were 2 squads and a FC termie, and there was no contest.
I wouldn't mind testing this out when I get home in two hours though.
EDIT: I'm 95% sure you can teleport out of timefield, and since they will likely begin by teleporting into your wraithguard...
You can only insta-gib things in a few shots so much before nothing but gibs remains.
And 3-4 squads are countered just as handily as 1-2.
I would disagree precisely because of the fact that wraithguard are best supported and rendered invincible by more wraithguard. A squad of assault marines isn't going to accomplish shit if a second squad of wraithguard are standing 10 feet away one shot killing them when they come in.
Which is my whole problem with them, as a single unit it's not really that bad. Perhaps a little too powerful yes but when you get more and more it becomes unstoppable since not even a global ability can kill them.
All anyone has to do is not bunch up the wraithguard and they win. The whole problem with wraithguard is the fact that it isn't difficult at all to mass them and become unbeatable. I don't understand why eldar can have an uncapped t2 unit that is basically a squad of terminators with plasma cannons.
At least with assault terminators they are melee only, slow, and can only field one. Yeah they are tough and probably do too much damage but they do cost a shit ton of req and resources and can only be fielded once since usually by the time the cooldown is done the match is over.
I never asked for this!
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
???
win
Except that by bunching your wraithguard together, you are accually making them more suppceptible to Assult Marines, or any other Aoe power with knockback.
...and if you have a Librarian with Veil of Time, assault termies are not slow.
Terminators are only slow until the librarian shows up.
There is no point in building anything other than terminators once you hit tier 3. Grab assaults, then normal, then assaults, then normal, etc etc. A terminator squad is only 200 req more expensive than a wraith guard, after all. That's maybe a minute worth of resources. With the destructive nature of the assault terminators, and assuming you have even a few scraps of forces to support them generating zeal is an easy matter.
That is precisely how one person beat us yesterday. The same game actually has a farseer who builds about 5-6 wraith guard over the course of the game.
They are annoying, but at least three squads die. We have means to counter them. There are no means to counter assault terminators.
Well, save two things:
-Your assault terminators
-The Tome of Subjugation (sorcerer mind control)
That is it.
"DEM ORKS IS MADE FOR FIGTHIN! AN FIGHTIN IS A-WHAT THEY DO! AND ONE OF DES DAYS DEM ORKS IS GONNA BE FIGHTIN YOU!"
Shameful, I know.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Worst case, it could hit up to 14 entities (if you brought down Tarkus, Thaddeus and Avitus), for a 56% health increase over 20 seconds. And he could vomit every 30 seconds or so, on average. That's some ugly shit right there, and a total oversight on my part. I've removed the healing from the vomit entirely, and toned the damage down a bit.
The gut-hook also healed 3% of his health, I've reduced that, and reduced the two-stage (on-hit and on-releaase) damage so it's not instantly lethal to hero units.
That's the good news. The bad news is that this patch is well over a week out.
He's still going to be a bitch on Primarch, but at least he won't be a total marathon bitch
I was playing on Sergeant, and he one shot my Terminator Armor force commander, and three shot a fully healthed out Thule.
I basically had to sit back with Tarkus, and have Cyrus auto-rez people every 12 seconds.
Answer my question dev boy
I guess that answers my question about SPOILER ALERT
Why are there a bunch of glitched images with no descriptions now in singleplayer for DoW
If you mean the expansion's campaign then i do not know.
Really for real spoiler, seriously, for realz
Oh, cause;
Spoiler for endgame, realspoiler.