Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
edited December 2009
I'm really getting annoyed with this game since that last patch. I used to be pretty good at it, had a decent record going (at least a 60% win ratio). Then the new patch comes out and I feel as if I am helpless every game. I literally feel as if I can't do anything.
Edit : What's the new SM standard strategy these days?
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited December 2009
Die.
That's what you do.
You die.
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Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
edited December 2009
I tried to give it one more go. It wasn't pretty. Just about every game was me versus two players in 2v2 because my matchmaking partner was incredibly awful. I ended up saving his ass every time he'd get gang banged by the two teams. However, over time I just couldn't do it anymore. They're mobility was greater than mine. It literally turned out that way for every game. EVERY ONE. I might've won a game, maybe two games tonight. I ended up losing at least six or seven.
I tried giving solo only to end up raging and uninstalling the game.
I don't know what happened to this game, but it was a hell lot better back in June/July. Now its just awful.
I still play 3v3 occasionally. I enjoy the multiplayer still but there's still matchmaking difficulties.
To be honest, I had it worst when I was just starting out, and the matchmaking was throwing me in against guys with hundreds of matches under their belts. Now it's not quite so bad for me but most games just aren't level. Usually one side has at least one completely new guy who's barely ever played, and you'll get really large spreads of skill. The law of averages means that everyone gets this unless they've already teamed up. Some nights you'll get nothing but crappy team mates who can't even handle the basics without getting their squads slaughtered (and giving the enemy a tonne of Zeal), others you manage to hook up with a decent batch.
What usually happens is that once you've been grouped up with a set of decent players,everyone elects to group up. Then you know you've got competent team mates and you've got a chance at having a few decent matches. It just saves on the frustration and lottery of having the matchmaking pick out a new set of team mates who're just going to charge head first into the enemy's guns.
In short, I really enjoy playing DoW2 online, but MAN the game tries its hardest to stop that kind of behaviour. Some nights you're just going to do nothing but get rolled. Other nights if you hook up with other decent players, you'll usually at least have some fun matches, if not start hammering the other guys. It's just that the frustrating moments will often stick in your mind more. Some nights I just ask myself why ANYONE would put themselves through this. But then when you have an intense match that goes down to the wire and you just pull it off through some judicious usage of tactics, teamwork and wargear, you remember how awesome the game can be.
1v1's are a different gameplay dynamic, and at least there you're not dependant on other team mates. But the downside is that you bear the full brunt of the screwy matchmaking all on your own, which means that mostly you're getting into games way above / below your level. I also don't think the gameplay itself is really all that balanced for 1v1. Space Marines in particular seem to be stuck high and dry in the early game.
I think the fundamental problem is probably just that there aren't as many people as there used to be. But I also think a big problem is the matchmaking itself and the way it deliberately forces new players to play against high level players for their first 20-40 matches (at least). That's frustrating for the new guy, irritating for someone wanting an actual game, and I've no doubt it scared off a LOT of people from the multiplayer when they started off and just kept getting hammered.
It's been a while since I played DoW II Singleplayer but since I recently got a new HD I thought it was time to restart my old campaign. What's the best direction to focus each of your squads into? I'd reckon that the FC is best of as a melee unit but what about the rest?
EDIT: So I take it that the new playable faction will only be Chaos in the upcoming expansion then? Damn shame, since I was hoping for my beloved Imperial Guard to return.
It's been a while since I played DoW II Singleplayer but since I recently got a new HD I thought it was time to restart my old campaign. What's the best direction to focus each of your squads into? I'd reckon that the FC is best of as a melee unit but what about the rest?
FC melee and health, Tarkus health and ranged, Avitus ranged and energy, Thaddeus melee and health, Cyrus energy and health/ranged does quite well.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited December 2009
It's been a while since I played DoW II Singleplayer but since I recently got a new HD I thought it was time to restart my old campaign. What's the best direction to focus each of your squads into? I'd reckon that the FC is best of as a melee unit but what about the rest?
Depends really. Force Commander can be insane if you give him a heavy bolter and appropriate specialisation. Thaddeus is the only squad which MUST be specced into terminator armour with invulnerability after teleport, because it's just so retardedly good. Cyrus should be specced for... well, to be honest specced for abusive ability usage. Avitus is fairly obvious. Spec the dreadnaught for hellfire barrage and the health regen ability, as they're his two "good" skills.
Man, there needs to be a better system for kicking players. Six player game, 5 of us with good pings to each other, the other apparently living on the moon and sending his data packets via semaphore.
Guess who gets the message saying "player x is lagging the game, vote to kick?"
And I was having fun too.
EDIT: With regards to Singleplayer, largely agree with Surreality. Although I will add that speccing the FC for ranged is a pain since he doesn't really become worthwhile with it until he gets the last trait.
Also, Tarkus is at least as viable for melee as he is for ranged (some would say moreso, but I prefer Flamer Tacs personally, and Thadeus and FC are usually my go to guys for melee), so go with either. Actually, Cyrus can be good with a flamer as well given his Immolate Area ability (which, since it's an ability, can even be used whilst cloaked).
Thadeus in Terminator armour is good, but I always felt it was a trade-off. You get the invulnerability either way, but the teleport means there's no jump-in knockdown, or suppression.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited December 2009
Thadeus in Terminator armour is good, but I always felt it was a trade-off. You get the invulnerability either way, but the teleport means there's no jump-in knockdown, or suppression.
With terminator armour they can chain it basically forever if they have the right item, from what I recall.
You can achieve largely the same effect with the jumpack I think.
Does anyone know whether Shimmer Orb is supposed to block artillery like Plasma Devastators? Last time I tried it looked as if the shot passed through the orb, although that might have just been the angle I was looking at it.
Other than that, Shimmer orb is freaking awesome and I'm amazed I didn't discover this earlier. I'm finding it a lot more useful than anti-grav grenade, which is what I used to roll with for the Warp Spider Exarch.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
You can achieve largely the same effect with the jumpack I think.
Does anyone know whether Shimmer Orb is supposed to block artillery like Plasma Devastators? Last time I tried it looked as if the shot passed through the orb, although that might have just been the angle I was looking at it.
Other than that, Shimmer orb is freaking awesome and I'm amazed I didn't discover this earlier. I'm finding it a lot more useful than anti-grav grenade, which is what I used to roll with for the Warp Spider Exarch.
Welcome to what Kinderparty and shepard said like a year ago
Thadeus in Terminator armour is good, but I always felt it was a trade-off. You get the invulnerability either way, but the teleport means there's no jump-in knockdown, or suppression.
With terminator armour they can chain it basically forever if they have the right item, from what I recall.
You don't need any special item, the cooldown o the teleporter for termi armor is almost exactly the same as the duration of his invulnerability.
You can achieve largely the same effect with the jumpack I think.
Does anyone know whether Shimmer Orb is supposed to block artillery like Plasma Devastators? Last time I tried it looked as if the shot passed through the orb, although that might have just been the angle I was looking at it.
Other than that, Shimmer orb is freaking awesome and I'm amazed I didn't discover this earlier. I'm finding it a lot more useful than anti-grav grenade, which is what I used to roll with for the Warp Spider Exarch.
Welcome to what Kinderparty and shepard said like a year ago
Well excuse me for not being in from the beta. :P
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited December 2009
You don't need any special item, the cooldown o the teleporter for termi armor is almost exactly the same as the duration of his invulnerability.
I can't decideif I like termi armor or not, no iron halo or jumppacks (that I've found anyway) but I don't need the halos with it and the tele pack is okay. The weapons are better of course.
The non terminator armour just looks cooler, his tiny head looks out of place in that thing (not so much of a problem multi since Terminators wear their helmets).
Plus the later armours are all shiny like.
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BethrynUnhappiness is MandatoryRegistered Userregular
edited December 2009
Thaddeus with terminator armour: without the talent that gives you instant recharges, there's a 0.5 gap between invulnerability ending and your next jump. The buff for instant recharges tends to last 4-5 seconds I think, and you can just spam it repeatedly; I'm not sure if there are diminishing returns on its duration as it does fade out.
Of course, I've been saying Terminator Thaddeus is best since release, but Pancake and Goomba went on some quest to try and suggest Tarkus melee was better.
Thaddeus with terminator armour: without the talent that gives you instant recharges, there's a 0.5 gap between invulnerability ending and your next jump. The buff for instant recharges tends to last 4-5 seconds I think, and you can just spam it repeatedly; I'm not sure if there are diminishing returns on its duration as it does fade out.
Of course, I've been saying Terminator Thaddeus is best since release, but Pancake and Goomba went on some quest to try and suggest Tarkus melee was better.
Probably because you have to keep Terminator Thaddeus constantly under watch and teleporting or he start going down (which can be REALLY fast if there are any Singing Spear Warlocks or VC Warriors shooting at him) were with Melee Tarkus and his Veteran Marines, you click his toggle, right-click the nasties, and he's good for pretty much that whole skirmish, especially if your FC has a rally banner equiped.
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BethrynUnhappiness is MandatoryRegistered Userregular
edited December 2009
And then the Avatar shoves his sword so far up Tarkus'...
I do belive that the last skill for the health line makes Tarkus unkillable so long as Tactical Advance is on.
...and besides, that is just one, optional incident.
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BethrynUnhappiness is MandatoryRegistered Userregular
edited December 2009
Depends what difficulty. On Primarch, you're basically looking at all bosses in the later parts of the game one-hitting members of any given squad, Tactical Advance or not.
On primarch you will require an energy-boosted Cyrus.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited December 2009
Gah. I was so looking forward to this, but Company of Heroes has taken priority. The lack of in mission saving really killed my enthusiasm for this game.
Well missions really aren't too long so that really doesn't seem like a huge issue. Also primarch is actually not super tough if you are doing it in coop.
Looking forward to the comments on Assault Dred Thule.
You BETTER spec him ranged so you can get the Hellfire shells. :P
I expect arguments over who gets to command the Dreadnought. Where Cyrus tends to win out because of stealth, Thule tends to win out because of beating Orkz into the ground with giant metal fists and the endless endless barrage of extremely large explosive shells.
Looking forward to the comments on Assault Dred Thule.
You BETTER spec him ranged so you can get the Hellfire shells. :P
I expect arguments over who gets to command the Dreadnought. Where Cyrus tends to win out because of stealth, Thule tends to win out because of beating Orkz into the ground with giant metal fists and the endless endless barrage of extremely large explosive shells.
We wont be using Cyrus that much cause hes so cheap.
Looking forward to the comments on Assault Dred Thule.
You BETTER spec him ranged so you can get the Hellfire shells. :P
I expect arguments over who gets to command the Dreadnought. Where Cyrus tends to win out because of stealth, Thule tends to win out because of beating Orkz into the ground with giant metal fists and the endless endless barrage of extremely large explosive shells.
We wont be using Cyrus that much cause hes so cheap.
You have to at least show the remote detonation skill during one of the Tyranid defense missions. That's a thing of true beauty. :whistle:
Posts
Edit : What's the new SM standard strategy these days?
That's what you do.
You die.
I tried giving solo only to end up raging and uninstalling the game.
I don't know what happened to this game, but it was a hell lot better back in June/July. Now its just awful.
Balance is better.
The player base? Maybe not so much.
I'd say it was just a bad night but uh, doesn't sound like you'll be havin' many others to compare to.
Personally I don't tread those waters without a known teammate.
To be honest, I had it worst when I was just starting out, and the matchmaking was throwing me in against guys with hundreds of matches under their belts. Now it's not quite so bad for me but most games just aren't level. Usually one side has at least one completely new guy who's barely ever played, and you'll get really large spreads of skill. The law of averages means that everyone gets this unless they've already teamed up. Some nights you'll get nothing but crappy team mates who can't even handle the basics without getting their squads slaughtered (and giving the enemy a tonne of Zeal), others you manage to hook up with a decent batch.
What usually happens is that once you've been grouped up with a set of decent players,everyone elects to group up. Then you know you've got competent team mates and you've got a chance at having a few decent matches. It just saves on the frustration and lottery of having the matchmaking pick out a new set of team mates who're just going to charge head first into the enemy's guns.
In short, I really enjoy playing DoW2 online, but MAN the game tries its hardest to stop that kind of behaviour. Some nights you're just going to do nothing but get rolled. Other nights if you hook up with other decent players, you'll usually at least have some fun matches, if not start hammering the other guys. It's just that the frustrating moments will often stick in your mind more. Some nights I just ask myself why ANYONE would put themselves through this. But then when you have an intense match that goes down to the wire and you just pull it off through some judicious usage of tactics, teamwork and wargear, you remember how awesome the game can be.
1v1's are a different gameplay dynamic, and at least there you're not dependant on other team mates. But the downside is that you bear the full brunt of the screwy matchmaking all on your own, which means that mostly you're getting into games way above / below your level. I also don't think the gameplay itself is really all that balanced for 1v1. Space Marines in particular seem to be stuck high and dry in the early game.
I think the fundamental problem is probably just that there aren't as many people as there used to be. But I also think a big problem is the matchmaking itself and the way it deliberately forces new players to play against high level players for their first 20-40 matches (at least). That's frustrating for the new guy, irritating for someone wanting an actual game, and I've no doubt it scared off a LOT of people from the multiplayer when they started off and just kept getting hammered.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I went there in spite of your warning. Where did the time go?
EDIT: So I take it that the new playable faction will only be Chaos in the upcoming expansion then? Damn shame, since I was hoping for my beloved Imperial Guard to return.
FC melee and health, Tarkus health and ranged, Avitus ranged and energy, Thaddeus melee and health, Cyrus energy and health/ranged does quite well.
Depends really. Force Commander can be insane if you give him a heavy bolter and appropriate specialisation. Thaddeus is the only squad which MUST be specced into terminator armour with invulnerability after teleport, because it's just so retardedly good. Cyrus should be specced for... well, to be honest specced for abusive ability usage. Avitus is fairly obvious. Spec the dreadnaught for hellfire barrage and the health regen ability, as they're his two "good" skills.
Guess who gets the message saying "player x is lagging the game, vote to kick?"
And I was having fun too.
EDIT: With regards to Singleplayer, largely agree with Surreality. Although I will add that speccing the FC for ranged is a pain since he doesn't really become worthwhile with it until he gets the last trait.
Also, Tarkus is at least as viable for melee as he is for ranged (some would say moreso, but I prefer Flamer Tacs personally, and Thadeus and FC are usually my go to guys for melee), so go with either. Actually, Cyrus can be good with a flamer as well given his Immolate Area ability (which, since it's an ability, can even be used whilst cloaked).
Thadeus in Terminator armour is good, but I always felt it was a trade-off. You get the invulnerability either way, but the teleport means there's no jump-in knockdown, or suppression.
With terminator armour they can chain it basically forever if they have the right item, from what I recall.
Does anyone know whether Shimmer Orb is supposed to block artillery like Plasma Devastators? Last time I tried it looked as if the shot passed through the orb, although that might have just been the angle I was looking at it.
Other than that, Shimmer orb is freaking awesome and I'm amazed I didn't discover this earlier. I'm finding it a lot more useful than anti-grav grenade, which is what I used to roll with for the Warp Spider Exarch.
Welcome to what Kinderparty and shepard said like a year ago
You don't need any special item, the cooldown o the teleporter for termi armor is almost exactly the same as the duration of his invulnerability.
The setting is just too much fun to write (and read) for.
Platinum FC: 2880 3245 5111
Well excuse me for not being in from the beta. :P
Sweet
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Plus the later armours are all shiny like.
Of course, I've been saying Terminator Thaddeus is best since release, but Pancake and Goomba went on some quest to try and suggest Tarkus melee was better.
Probably because you have to keep Terminator Thaddeus constantly under watch and teleporting or he start going down (which can be REALLY fast if there are any Singing Spear Warlocks or VC Warriors shooting at him) were with Melee Tarkus and his Veteran Marines, you click his toggle, right-click the nasties, and he's good for pretty much that whole skirmish, especially if your FC has a rally banner equiped.
...and besides, that is just one, optional incident.
If only someone did a lets play of primarch...
I never asked for this!
You BETTER spec him ranged so you can get the Hellfire shells. :P
I expect arguments over who gets to command the Dreadnought. Where Cyrus tends to win out because of stealth, Thule tends to win out because of beating Orkz into the ground with giant metal fists and the endless endless barrage of extremely large explosive shells.
We wont be using Cyrus that much cause hes so cheap.
I never asked for this!
I presume then that you're not aiming to get all the squads up to level 20?
I never asked for this!
You have to at least show the remote detonation skill during one of the Tyranid defense missions. That's a thing of true beauty. :whistle: