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[DoW2]: A whole new kind of "March Madness" is rising...

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Posts

  • Waffles or whateverWaffles or whatever Previously known as, I shit you not, "Waffen" Registered User regular
    edited December 2009
    I'm really getting annoyed with this game since that last patch. I used to be pretty good at it, had a decent record going (at least a 60% win ratio). Then the new patch comes out and I feel as if I am helpless every game. I literally feel as if I can't do anything.

    Edit : What's the new SM standard strategy these days?

    Waffles or whatever on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2009
    Die.

    That's what you do.

    You die.

    Zen Vulgarity on
  • Waffles or whateverWaffles or whatever Previously known as, I shit you not, "Waffen" Registered User regular
    edited December 2009
    I tried to give it one more go. It wasn't pretty. Just about every game was me versus two players in 2v2 because my matchmaking partner was incredibly awful. I ended up saving his ass every time he'd get gang banged by the two teams. However, over time I just couldn't do it anymore. They're mobility was greater than mine. It literally turned out that way for every game. EVERY ONE. I might've won a game, maybe two games tonight. I ended up losing at least six or seven.

    I tried giving solo only to end up raging and uninstalling the game.

    I don't know what happened to this game, but it was a hell lot better back in June/July. Now its just awful.

    Waffles or whatever on
  • Corp.ShephardCorp.Shephard Registered User regular
    edited December 2009
    Well shit, that does sound pretty awful.

    Balance is better.

    The player base? Maybe not so much.

    I'd say it was just a bad night but uh, doesn't sound like you'll be havin' many others to compare to.

    Personally I don't tread those waters without a known teammate.

    Corp.Shephard on
  • subediisubedii Registered User regular
    edited December 2009
    I still play 3v3 occasionally. I enjoy the multiplayer still but there's still matchmaking difficulties.

    To be honest, I had it worst when I was just starting out, and the matchmaking was throwing me in against guys with hundreds of matches under their belts. Now it's not quite so bad for me but most games just aren't level. Usually one side has at least one completely new guy who's barely ever played, and you'll get really large spreads of skill. The law of averages means that everyone gets this unless they've already teamed up. Some nights you'll get nothing but crappy team mates who can't even handle the basics without getting their squads slaughtered (and giving the enemy a tonne of Zeal), others you manage to hook up with a decent batch.

    What usually happens is that once you've been grouped up with a set of decent players,everyone elects to group up. Then you know you've got competent team mates and you've got a chance at having a few decent matches. It just saves on the frustration and lottery of having the matchmaking pick out a new set of team mates who're just going to charge head first into the enemy's guns.

    In short, I really enjoy playing DoW2 online, but MAN the game tries its hardest to stop that kind of behaviour. Some nights you're just going to do nothing but get rolled. Other nights if you hook up with other decent players, you'll usually at least have some fun matches, if not start hammering the other guys. It's just that the frustrating moments will often stick in your mind more. Some nights I just ask myself why ANYONE would put themselves through this. But then when you have an intense match that goes down to the wire and you just pull it off through some judicious usage of tactics, teamwork and wargear, you remember how awesome the game can be.

    1v1's are a different gameplay dynamic, and at least there you're not dependant on other team mates. But the downside is that you bear the full brunt of the screwy matchmaking all on your own, which means that mostly you're getting into games way above / below your level. I also don't think the gameplay itself is really all that balanced for 1v1. Space Marines in particular seem to be stuck high and dry in the early game.

    I think the fundamental problem is probably just that there aren't as many people as there used to be. But I also think a big problem is the matchmaking itself and the way it deliberately forces new players to play against high level players for their first 20-40 matches (at least). That's frustrating for the new guy, irritating for someone wanting an actual game, and I've no doubt it scared off a LOT of people from the multiplayer when they started off and just kept getting hammered.

    subedii on
  • SkutSkutSkutSkut Registered User regular
    edited December 2009
    I just read the TV Tropes for 40k. It took 4 hours.

    SkutSkut on
  • Corp.ShephardCorp.Shephard Registered User regular
    edited December 2009
    SkutSkut wrote: »
    I stared into the eye of terror, with unblinking naivety. It took my soul.

    Corp.Shephard on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited December 2009
    An open mind is like a fortress with its gates unlocked and unbarred.

    manwiththemachinegun on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2009
    welp 40k trope time

    Zen Vulgarity on
  • SvKSvK Registered User regular
    edited December 2009
    SkutSkut wrote: »
    I just read the TV Tropes for 40k. It took 4 hours.

    I went there in spite of your warning. Where did the time go?

    SvK on
  • SilpheedSilpheed Registered User regular
    edited December 2009
    It's been a while since I played DoW II Singleplayer but since I recently got a new HD I thought it was time to restart my old campaign. What's the best direction to focus each of your squads into? I'd reckon that the FC is best of as a melee unit but what about the rest?


    EDIT: So I take it that the new playable faction will only be Chaos in the upcoming expansion then? Damn shame, since I was hoping for my beloved Imperial Guard to return.

    Silpheed on
  • BurnageBurnage Registered User regular
    edited December 2009
    Silpheed wrote: »
    It's been a while since I played DoW II Singleplayer but since I recently got a new HD I thought it was time to restart my old campaign. What's the best direction to focus each of your squads into? I'd reckon that the FC is best of as a melee unit but what about the rest?

    FC melee and health, Tarkus health and ranged, Avitus ranged and energy, Thaddeus melee and health, Cyrus energy and health/ranged does quite well.

    Burnage on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2009
    It's been a while since I played DoW II Singleplayer but since I recently got a new HD I thought it was time to restart my old campaign. What's the best direction to focus each of your squads into? I'd reckon that the FC is best of as a melee unit but what about the rest?

    Depends really. Force Commander can be insane if you give him a heavy bolter and appropriate specialisation. Thaddeus is the only squad which MUST be specced into terminator armour with invulnerability after teleport, because it's just so retardedly good. Cyrus should be specced for... well, to be honest specced for abusive ability usage. Avitus is fairly obvious. Spec the dreadnaught for hellfire barrage and the health regen ability, as they're his two "good" skills.

    surrealitycheck on
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  • subediisubedii Registered User regular
    edited December 2009
    Man, there needs to be a better system for kicking players. Six player game, 5 of us with good pings to each other, the other apparently living on the moon and sending his data packets via semaphore.

    Guess who gets the message saying "player x is lagging the game, vote to kick?"

    And I was having fun too.


    EDIT: With regards to Singleplayer, largely agree with Surreality. Although I will add that speccing the FC for ranged is a pain since he doesn't really become worthwhile with it until he gets the last trait.

    Also, Tarkus is at least as viable for melee as he is for ranged (some would say moreso, but I prefer Flamer Tacs personally, and Thadeus and FC are usually my go to guys for melee), so go with either. Actually, Cyrus can be good with a flamer as well given his Immolate Area ability (which, since it's an ability, can even be used whilst cloaked).

    Thadeus in Terminator armour is good, but I always felt it was a trade-off. You get the invulnerability either way, but the teleport means there's no jump-in knockdown, or suppression.

    subedii on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2009
    Thadeus in Terminator armour is good, but I always felt it was a trade-off. You get the invulnerability either way, but the teleport means there's no jump-in knockdown, or suppression.

    With terminator armour they can chain it basically forever if they have the right item, from what I recall.

    surrealitycheck on
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  • subediisubedii Registered User regular
    edited December 2009
    You can achieve largely the same effect with the jumpack I think.

    Does anyone know whether Shimmer Orb is supposed to block artillery like Plasma Devastators? Last time I tried it looked as if the shot passed through the orb, although that might have just been the angle I was looking at it.

    Other than that, Shimmer orb is freaking awesome and I'm amazed I didn't discover this earlier. I'm finding it a lot more useful than anti-grav grenade, which is what I used to roll with for the Warp Spider Exarch.

    subedii on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2009
    subedii wrote: »
    You can achieve largely the same effect with the jumpack I think.

    Does anyone know whether Shimmer Orb is supposed to block artillery like Plasma Devastators? Last time I tried it looked as if the shot passed through the orb, although that might have just been the angle I was looking at it.

    Other than that, Shimmer orb is freaking awesome and I'm amazed I didn't discover this earlier. I'm finding it a lot more useful than anti-grav grenade, which is what I used to roll with for the Warp Spider Exarch.

    Welcome to what Kinderparty and shepard said like a year ago

    Zen Vulgarity on
  • SJSJ College. Forever.Registered User regular
    edited December 2009
    Thadeus in Terminator armour is good, but I always felt it was a trade-off. You get the invulnerability either way, but the teleport means there's no jump-in knockdown, or suppression.

    With terminator armour they can chain it basically forever if they have the right item, from what I recall.

    You don't need any special item, the cooldown o the teleporter for termi armor is almost exactly the same as the duration of his invulnerability.

    SJ on
  • PureauthorPureauthor Registered User regular
    edited December 2009
    SvK wrote: »
    SkutSkut wrote: »
    I just read the TV Tropes for 40k. It took 4 hours.

    I went there in spite of your warning. Where did the time go?

    The setting is just too much fun to write (and read) for.

    Pureauthor on
    SS FC: 1334 0950 5927
    Platinum FC: 2880 3245 5111
  • subediisubedii Registered User regular
    edited December 2009
    subedii wrote: »
    You can achieve largely the same effect with the jumpack I think.

    Does anyone know whether Shimmer Orb is supposed to block artillery like Plasma Devastators? Last time I tried it looked as if the shot passed through the orb, although that might have just been the angle I was looking at it.

    Other than that, Shimmer orb is freaking awesome and I'm amazed I didn't discover this earlier. I'm finding it a lot more useful than anti-grav grenade, which is what I used to roll with for the Warp Spider Exarch.

    Welcome to what Kinderparty and shepard said like a year ago

    Well excuse me for not being in from the beta. :P

    subedii on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2009
    You don't need any special item, the cooldown o the teleporter for termi armor is almost exactly the same as the duration of his invulnerability.

    Sweet

    surrealitycheck on
    obF2Wuw.png
  • SkutSkutSkutSkut Registered User regular
    edited December 2009
    I can't decideif I like termi armor or not, no iron halo or jumppacks (that I've found anyway) but I don't need the halos with it and the tele pack is okay. The weapons are better of course.

    SkutSkut on
  • subediisubedii Registered User regular
    edited December 2009
    The non terminator armour just looks cooler, his tiny head looks out of place in that thing (not so much of a problem multi since Terminators wear their helmets).

    Plus the later armours are all shiny like.

    subedii on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited December 2009
    Thaddeus with terminator armour: without the talent that gives you instant recharges, there's a 0.5 gap between invulnerability ending and your next jump. The buff for instant recharges tends to last 4-5 seconds I think, and you can just spam it repeatedly; I'm not sure if there are diminishing returns on its duration as it does fade out.

    Of course, I've been saying Terminator Thaddeus is best since release, but Pancake and Goomba went on some quest to try and suggest Tarkus melee was better.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • SJSJ College. Forever.Registered User regular
    edited December 2009
    Terminator armor is only really good on Thaddeus and if you're doing a Ranged/Orbital Bombardment FC

    SJ on
  • FoefallerFoefaller Registered User regular
    edited December 2009
    Bethryn wrote: »
    Thaddeus with terminator armour: without the talent that gives you instant recharges, there's a 0.5 gap between invulnerability ending and your next jump. The buff for instant recharges tends to last 4-5 seconds I think, and you can just spam it repeatedly; I'm not sure if there are diminishing returns on its duration as it does fade out.

    Of course, I've been saying Terminator Thaddeus is best since release, but Pancake and Goomba went on some quest to try and suggest Tarkus melee was better.

    Probably because you have to keep Terminator Thaddeus constantly under watch and teleporting or he start going down (which can be REALLY fast if there are any Singing Spear Warlocks or VC Warriors shooting at him) were with Melee Tarkus and his Veteran Marines, you click his toggle, right-click the nasties, and he's good for pretty much that whole skirmish, especially if your FC has a rally banner equiped.

    Foefaller on
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  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited December 2009
    And then the Avatar shoves his sword so far up Tarkus'...

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • FoefallerFoefaller Registered User regular
    edited December 2009
    I do belive that the last skill for the health line makes Tarkus unkillable so long as Tactical Advance is on.

    ...and besides, that is just one, optional incident.

    Foefaller on
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  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited December 2009
    Depends what difficulty. On Primarch, you're basically looking at all bosses in the later parts of the game one-hitting members of any given squad, Tactical Advance or not.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • AlegisAlegis Impeckable Registered User regular
    edited December 2009
    On primarch you will require an energy-boosted Cyrus.

    Alegis on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited December 2009
    Gah. I was so looking forward to this, but Company of Heroes has taken priority. The lack of in mission saving really killed my enthusiasm for this game.

    -Loki- on
  • randombattlerandombattle Registered User regular
    edited December 2009
    Well missions really aren't too long so that really doesn't seem like a huge issue. Also primarch is actually not super tough if you are doing it in coop.

    If only someone did a lets play of primarch...

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2009
    Link it in your sig random!

    surrealitycheck on
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  • subediisubedii Registered User regular
    edited December 2009
    It'll be interesting to see how you guys cope with the Avatar mission. :P

    subedii on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited December 2009
    Looking forward to the comments on Assault Dred Thule.

    You BETTER spec him ranged so you can get the Hellfire shells. :P

    manwiththemachinegun on
  • subediisubedii Registered User regular
    edited December 2009
    Looking forward to the comments on Assault Dred Thule.

    You BETTER spec him ranged so you can get the Hellfire shells. :P

    I expect arguments over who gets to command the Dreadnought. Where Cyrus tends to win out because of stealth, Thule tends to win out because of beating Orkz into the ground with giant metal fists and the endless endless barrage of extremely large explosive shells.

    subedii on
  • randombattlerandombattle Registered User regular
    edited December 2009
    subedii wrote: »
    Looking forward to the comments on Assault Dred Thule.

    You BETTER spec him ranged so you can get the Hellfire shells. :P

    I expect arguments over who gets to command the Dreadnought. Where Cyrus tends to win out because of stealth, Thule tends to win out because of beating Orkz into the ground with giant metal fists and the endless endless barrage of extremely large explosive shells.

    We wont be using Cyrus that much cause hes so cheap.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • subediisubedii Registered User regular
    edited December 2009
    That just leaves more room for Dreadnought action.

    I presume then that you're not aiming to get all the squads up to level 20?

    subedii on
  • randombattlerandombattle Registered User regular
    edited December 2009
    I doubt we will try for it but i hit 20 in my first game easy so I think we will get close.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited December 2009
    subedii wrote: »
    Looking forward to the comments on Assault Dred Thule.

    You BETTER spec him ranged so you can get the Hellfire shells. :P

    I expect arguments over who gets to command the Dreadnought. Where Cyrus tends to win out because of stealth, Thule tends to win out because of beating Orkz into the ground with giant metal fists and the endless endless barrage of extremely large explosive shells.

    We wont be using Cyrus that much cause hes so cheap.

    You have to at least show the remote detonation skill during one of the Tyranid defense missions. That's a thing of true beauty. :whistle:

    manwiththemachinegun on
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